Alright, so that was extremely interesting. Hard to sort out my feedback between excitement and confusion, haha. I *really* want to leave good feedback here, because this was both one of the most interesting and confusing experiences I had this LD, and I hope it helps your next LD game to be equally interesting while being a bit less confusing!
Okay, so lets start with some questions.
Does needing water have *anything* to do with the platforms we have to activate? Initially I activated all water platforms, but that didn't do much. I then proceeded to try other things, like "all the cactus platforms" because they contain water, with similarly unfruitful results. To be honest, I would've given up if I hadn't read the comments and found "Try to start with the ‘monks voice’ loop". (Maybe the 'monks voice' should played at the beginning, or you shouldn't even be able to stop it?)
And following, are there any hints on the platforms for the following days? I assumed e.g. the "wood" would use all the platforms with trees. I was wrong, but it took a bit for my non-existing musical sense to figure that out.
It seems like the monks voice was needed in every song. Was there a hint for that? Is it because it's our "base" platform? Initially I didn't even try it again because I assumed every song uses completely unique samples.
I am really curious in general about how you thought the player would figure things out. I'm not sure if posting it here would be best (to avoid heavy spoilers for casual readers), but maybe you could say a few words about it off-site and link to it or something? (E.g. pastebin.com)
Having another sentence after "You need water...", like "Right click on a platform to start" would've been really nice, btw. And maybe "Try right clicking again on this platform and see what happens." Or something similar. We were told that we can interact with things in the beginning, but interacting with *platforms* is not what I thought of.
I think it would've also been nice if the game somehow makes clear that you need 5 platforms. Maybe it shouldn't even allow to have more than 5. Maybe there should be UI that says something like "3/5 platforms activated".
Maybe there should be ongoing hints if things go together. But I can see how that could change the game for the worse and push it away from its core concept of "finding what music loops go well together by listening". To be honest, I have no idea what hints would work well here, so I can hardly blame you for not figuring that out.
But still, despite all those complaints and through my missing musical sensibilities, I persevered. Because it was interesting, novel and very, very curious. The music is fantastic. The art is cool.
And I really like how you combined everything. This could just be a set of buttons - there was no *need* for a person on an island. And after combining you could've just said "well done, you got the water/wood/food". You didn't have to let the player actually collect stuff, or play a nice swimming sequence. You *did* put in all that extra work though, and the game is all the better for it.
I wish this was a bit more accessible so it could reach more players. Because it should be played. It's one of my favourites so far, problems and all. I'm following you now, and I hope I'll see lots of other cool games in future LDs from you!
PS: If possible, move away from the low Unity version that I saw mentioned elsewhere, and make web builds too! accessibility and all!