popogames 2014-04-29 12:49
Took me a while to figure out what each room did. The game gets progressively difficult but did manage to finish it. The soundtrack had a really annoying beep though, only real downside i found.
Foon → Ludum Dare Explorer → LD29 → Pressure
By nezzhil
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 91 | ||
| Theme | 38 | 3.92 | ||
| Innovation | 87 | 3.72 | ||
| Mood | 152 | 3.58 | ||
| Overall | 211 | 3.45 | ||
| Graphics | 272 | 3.63 | ||
| Audio | 275 | 3.27 | ||
| Fun | 332 | 3.06 | ||
| Humor | 417 | 2.44 |
Took me a while to figure out what each room did. The game gets progressively difficult but did manage to finish it. The soundtrack had a really annoying beep though, only real downside i found.
A very original game. It's difficult to understand at a first moment, but later its potential is very big. An interesting game, nice job!
I like the games based on resources. Maybe a bit hard to understand in a first moment, but when i learned about how to play nice, become a great game! Well done!
Wow ! Very impressive ! The artwork is amazing, the game is really nice. Great work :D
Really intense game, brings you into it almost instantly, and has you thinking on your feet quickly.
Really great game
Nice unique game! I like the multiple-control of players, just wish it was polished off a bit more! Good job!
Hi. Your game is quite complicated to get to grips with, I know it's tough to hear but a small 2 room tutorial sub to get to try out the controls would have been lovely. Great sound and immersion!
Very nice, although it was hard to determine a good balance, I just felt like I was spamming repair and go faster, but I have no idea if that helped me finish faster!
There's a lot going on at the same time sometimes, which makes this a bit daunting at first. But after you get used to that, this actually becomes a really fun, cool game!
It's also very original. :)
I fixed a bug that makes the game so easy if you find it. Sorry guys, now the game is a bit harder. :)
Nice one, keeps in suspense)
An interesting game. Unfortunately it took some time to figure out which could be solved by a few GUI additions.
Por los nombres os dejo el comentario en español, el juego esta muy bien una vez pillas la mecánica, pero quizá tardas mucho en hacerlo y el jugador tiene que poner algo de su parte para que esto suceda. Por lo demás, es muy buena idea ;)
Cool game, I love the art and feel of the game. Took me awhile to figure out how to work the game, but I did make it to the bottom.
Quite a nice resource management game! Had some difficulties at first though, a short tutorial to get started would have helped a lot.
Interesting game, the soundtrack should be toggleable, otherwise the soundtrack gets really really annoying (even in the first seconds).
Great job, very atmospheric - there was a real sense of panic and confusion building as the game went on. Managed to get to the bottom but only just!
I just pressed repair a lot of times and attack, cook a few times and won. Nice game, maybe a bit more screen shake;)
It has potential! Great visuals, vell done!
Excellent sense of mood. I do agree with the other comments that a tutorial might be necessary - there's quite a bit going on, and the panic sets in right away. High marks for innovation and mood.
Great mood and cool idea. This game is really difficult to understand though. If you polished up the game with better instructions/help/tutorial, that could go a long way to making it more playable. Also, sometimes the dialog wouldn't fit on the screen correctly, and the language didn't make sense sometimes on the controls. I also have never heard of the word, "tripulation" which you use a lot. Not sure what that was supposed to be. I managed to make it all the way to the bottom on my first try, but largely I just used 'repair' and 'heal' and lost everyone but 1 of my crew! :D
Thanks for your all your reviews.
We wanted to add a tutorial level, but the deadline of the LD was really tight. So we needed to discard some ideas. If we work in this game again, it will be the first thing that we would do.
@HybridMind:
The 'tripulation' word is now fixed and changed to the correct word, crew. It was a bad translation from the spanish caused by the fatigue. Sorry about that ^^U
This is crazy. Well done!
It took me a while to catch on to it, but once I did it was a lot of fun. It seemed like the control room was on fire more often than not, though!
40,409 - Thankfully the fire did not engulf my torpedoes
Took me a couple tries to figure it out (I'm guessing the text at the beginning had info, it's hard to resist just clicking through a wall of text though). Nicely done! Good audio and graphics.
Great experience, I'm not the kind of guy that likes click games but hey this idea is quite nice and would fit in touch screens.
Intense game! I included it in part 18 of my Ludum Dare Compilation video series, if you'd like to take a look :) http://youtu.be/mAtRG2njZHE
I did manage to finish the game with 2 crew members barely alive - but I didn't have any idea what I was doing the whole time. Seriously. I kind of like the complexity and I'm sure I'd have fun with it once I figure out how everything works, but I don't know how.
What I did gather from it though: The mood is intense, and I really like the log terminal and how my team members tried to give me tips. The art and sound fits well too - all this creaking and tearing got me really anxious once I was near the end (of either my crew or my trip, haha).
A tip for future jams: If you make a game that is too complicated to be easily understood ingame, make a tutorial video after the jam and link it next to the "Web" link! It's not hard to do and it'll make the game much more accessible.
There's a lot for players to do in this game, it gets very stressful taking care of all the rooms just to make sure you don't get wiped out :) Well done!
Starts off simple and gradually gets much, much harder. I really enjoyed how some rooms were really necessary like the fire putoutery place and the infirmary, so the hulls end up getting damaged there and blah blah. Suddenly in the last section it was like THIS HAS GONE FROM NOTHING TO MAYHEM IN LIKE 2 SECONDS.
Awesome. Also, how the heck has noone mentioned the Starfox reference yet? I was like "Lombardi?" and then suddenly realised all of them.
At first when faced with the wall of text instructions I was scared it was going to be overwhelming but it was really fine, and looked great. Especially interesting looking GUI for a Unity game.
Anyway, great going man. Nice one.
Oh I won btw :P .