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udo

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202660Old TechClonk Fight!jam
202250Delay the inevitableGeometry Survivorsjam5603.623.732.653.292.673.33
202148Deeper and deeperUnearthercompo4123.503.503.603.353.483.652.383.50
202047Stuck in a loopLoop Cultistcompo1873.663.204.044.163.933.934.20
201944Your life is currencyDungeon Buddiesjam1723.833.653.673.703.303.683.59
201842Running out of spaceSpace Box Rescuecompo503.963.863.443.863.833.573.57
201739Running out of PowerBatteryUnknown's PowerGroundsjam314.194.153.483.963.193.893.65
201738A Small WorldSmall World Resort Managercompo963.773.733.233.592.642.832.633.00
201636Ancient TechnologyArcheotech Diggerjam
201532An Unconventional WeaponMurder Hat's Great Escapejam
201431Entire Game on One ScreenSnowma'amjam6793.002.682.763.573.572.882.213.0459
201430Connected WorldsKillbot's Last Adventurejam2803.373.042.873.364.093.683.473.3585
201429Beneath the SurfacePlanet Improverjam2973.332.673.373.513.583.422.343.8393
201328You Only Get OneLicense to Onejam2163.192.582.543.333.583.242.352.7154
20132710 SecondsRobots Save the Dayjam1153.513.213.503.523.622.962.653.32100
201326MinimalismGeometry Wars (Multiplayer RTS)jam20

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by udo

udo leaves an average of 21.0 feedback comments each event.

LD60 — Old Tech (4)

GOODBYE, LOCINERA by Gayane 2026-10-20T11:56:04Z ♥ 1

In case I'm not the only one here that doesn't speak Russian ๐Ÿ˜†

"A first-person psychological drama about guilt, a late-night store, and an old toy. There are no monsters in this gameโ€”youโ€™ll have to fight whatโ€™s eating away at you from within.

All you need to do is stock the shelves, take out the trash, and follow your managerโ€™s absurd orders over the radio. But remember: you canโ€™t quit your past.

CONTROLS

Open door โ€” F Pick up item โ€” E Drop item โ€” Q"

Fire, wheels and cathode rays by Samuli 2026-10-20T10:53:15Z ♥ 1

I had this bookmarked from your blog post. Holy shit that was insane! You not only made this run on a real oscilloscope but you also EMULATED one. Truly deranged! And the gameplay felt quite good as well, animations and all. I also enjoyed the synth voice callouts. It's all perfect.

Morse Strike by estelgames 2026-10-20T10:45:54Z ♥ 1

hq.jpg

Very nicely done, it gave me Helldivers II stratagem flashbacks ๐Ÿ˜† The graphics and animations flow very nicely, the music is on point, sound effects are quite good. It's just the right amount of content for an LD game and the mission progression was very nicely done. At first I thought "yeah no way am I even fast enough for this first mission" but through a combination of learning and upgrading the skill tree I managed!

Not a lot to say for improvements, other than the skill tree didn't involve any decisions. One resource instead of three would have forced me to choose. But as it was the decision was always just "yes, please!"

Good work!

The Owl Master's Kiln by FlyingKiwi 2026-10-20T09:57:27Z ♥ 1

I really liked the vibe and the atmosphere! The writing is so thoughtful and detailed, and the art is really a work of love. The sound effects felt satisfying and the music is very chill. It felt cute to explore all the different stations and tools that go into making a pot. A cozy game!

More animation work would have been a huge plus. Not just walking animation, but also little details and transitions, maybe an idle animation or two. The wonderfully painted outdoors level would have profited from spatial cues such a being able to walk behind the stones. The resource objects clearly have collisions enabled, it would have been nice to also have that for map objects. It's good that you made so many missions, but also a little bit overkill for LD.

Nice work y'all, I can imagine coming back to this and finishing the last few missions just to chill out a bit.

LD50 — Delay the inevitable (7)

Post Solis by Nikolay Zapolnov 2022-04-09T23:48:58Z ♥ 5

Wow what a massive game! Nice job, especially on the artwork and the music! Gameplay-wise it's a bit daunting at first. It's good that the game has documentation, but I really think these text should have been included where they're needed (for example, on the construct-a-building screen, explain what each building is for right there when you click on it. Issuing direct orders for resource collection feels a bit like busywork at times, would there be a downside to drones just doing these on auto?

It's a very ambitious design, good job to everyone involved!

SHAMAN, DO SOMETHING! by Georgii Gerasimov 2022-04-06T12:16:23Z ♥ 3

Very nice game idea! I especially loved the graphics and the atmosphere! The disasters were also very pretty to look at ๐Ÿ˜„

There are two things that I would suggest for a post LD version and they're somewhat related:

- The UI (and the game in general) does not give you any feedback on what you need to do and what you can even do to interact. The only feedback it does offer is the production formula on the huts, but it's not very intuitive. I don't even know if people have to be within my radius to affect them with a spell? I can seemingly combine any number of cards when I cast a spell but: *should I*, except where the card has a x2 effect on other cards?

- There should be animations that show what's going on. People gathering resources or working on something? Show a status icon with that resource above their head. Animate the effects of my spellcasting! Also, there should maybe be portents of disaster *other* than the doomsday progress bar. It would also be nice if people randomly panicked and screamed at the shaman to "do something"

I think this has great potential, it just needs a little bit of UI / animation love.

Cold and Alone by David York 2022-04-06T01:30:28Z ♥ 1

Best in the Mood category for me this LD yet! Very very nicely written, atmospheric! I did all the upgrades to both the hab and the rover, and now I got nothing to do on day 30+, which is probably on topic ๐Ÿ˜„ Is the game done at this point or should I continue exploring the planet? If it's done I choose to leave our explorer behind at this point, choosing to believe that they'll eke out a decent living on that rock.

Extremely Exteme Sports by kuviman 2022-04-06T00:22:41Z ♥ 3

Very nice work, online multiplayer, your custom engine, well done indeed! No notes ๐Ÿ˜„

Board to DEATH by nsadie 2022-04-05T23:08:45Z ♥ 2

Very nicely done, I also appreciate the Pratchett quote in the beginning ๐Ÿ˜„

What I liked: Amazing graphics, really good production quality overall.

What I think could be improved: minor things really, for example I would reduce the delay on retry and level end. Also on level 8, I had already learned how to bait the enemy and level 8 itself was beatable without doing the bait maneuver as told by Death. The music is appropriate but there is not enough for a longer game like this.

The chess mechanic works *VERY* well in this game, especially the enemy pieces add interesting dynamics that allow the player to try different solutions.

Beavers Inc. by ditam 2022-04-05T11:57:32Z ♥ 2

No engine, just plain HTML, Ultima graphics, love it!

A tutorial would be nice because it took me way to long to figure out what to do. Maybe mouse-over hints could describe the UI elements? I think the beaver and the counter should appear on the square you place it on, is it a bug if it doesn't do that? It would be convenient to have some kind of indicator which squares are going to flood next, although that would probably alter the gameplay ๐Ÿค”

An enjoyable game, well done!

Terrible Brakes by TimBeaudet 2022-04-05T11:30:51Z ♥ 2

I wanted to post a screenshot of me being in zone 10+ but I can't seem to manage ๐Ÿ˜†

Very nice work Tim, I agree with the person above who said it's a typical "one more try" kind of game. Also love the voice work by @tsjost, when he goes "VROOM" I feel like getting out of the car and try pushing!

Seriously, a one-use powerup that enables a manual push would have been a good idea for players of my skill level. Also, a hiscore table would have been nice. And the game could use more environmental details, sure, but what's there is pretty. I love the "past attempt" ghost feature! It would probably help to have some indicator that shows whether you can even make it over the next bump with the speed you got, but then again that would take away the instances where I scream at the screen to make it creep forward just one more meter ๐Ÿ˜„

LD48 — Deeper and deeper (21)

Falling For Treasure by Laaph 2021-05-18T18:08:01Z ♥ 1

Loved the turtles ๐Ÿ˜„ The movement mechanic was really getting on my nerves a bit, but with a little tweaking this can be a fun little endless platform faller. Needs more turtles ๐Ÿ˜†

Planet LD48B by Outfrost 2021-05-18T17:58:39Z ♥ 1

Saw this on HonestDan's stream, it's simply amazing what a good team can accomplish over a weekend ๐Ÿ˜ฎ Especially good job on the art, well done!

Voyage of Science and Legacy by NoNumbersGames 2021-05-18T17:40:56Z ♥ 1

I f'ed up the Jupiter photo ๐Ÿ˜† This gets a โค๏ธ just on account of the Pale Blue Dot alone. I wished this had been a bit more interactive and branching, but I enjoyed the experience. Chilling and inspiring end. Well done!

Capsule Fall by Jeremia 2021-05-18T17:35:40Z ♥ 0

For some reason, the ZIP won't extract for me ๐Ÿ˜ฆ and the "HTML" version is really just a Windows download. I would have liked to try this out

Time Slicer by rockadudle 2021-05-18T17:23:42Z ♥ 1

I loved this game very much! Apart from the puzzle design, you also did a nice job on the graphics. Well done!

Screenshot from 2021-05-18 19-21-58.png

Why did you rate so few games yourself? This deserved more attention!

Deeper into hell by lisyarus 2021-05-18T17:13:16Z ♥ 1

Thank you for making a Linux build ๐Ÿ˜„

This was fun! Took me a while to get used to the tank controls. Really unforgiving ๐Ÿ˜† but I guess that's how it was back then. Well done!

WATERCOLOR GALAXY by chaoclypse 2021-05-17T15:53:18Z ♥ 2

Hey, this runs under Wine on Linux ๐Ÿ™‚

When I was trying this out I wondered if you had maybe seen Sebastian Lague's ant-based algorithm adventures on Youtube? Maybe it was even an inspiration for this LD, but just in case you haven't seen it, here's the link: https://www.youtube.com/watch?v=X-iSQQgOd1A

FALL GUY by matthewrobo 2021-05-15T08:35:46Z ♥ 0

Pretty sure at 10+ minutes and 340 jumps I'm not speedrunner material ๐Ÿ˜†

I have to admit I really got into this game as I progressed, which is rare for a Compo game. The level design is absolutely on point. This is a thoughtfully designed and precise game. The green bouncy stuff was especially fun! Well done!

Altum by Choppers 2021-05-15T08:15:28Z ♥ 0

Hey, this runs on Linux under Wine ๐Ÿ˜†

I had fun playing this! Not sure if there was Audio or not, but it didn't play for me.

I liked the graphics and the general concept. On my first run I died because I ate too many asteroids, on the second one I made it all around the blackk hole (I think) but then got eaten by it. Is there a win condition that I missed? If not that would be very on theme!

Redeeppedeer by toasteater 2021-05-14T13:01:07Z ♥ 0

I'm not quite sure if there is anything left to do, but it feels like I've seen all the content (on the messageboard)? Was there a clue hidden in the moefall game? You say the game is unfinished and it certainly looks like it, **but** Moefall on its own would have been done pretty decently I think ๐Ÿ™‚

Mineshaft by ditam 2021-05-13T13:48:28Z ♥ 1

I liked playing this against the AI. Balancing-wise I got the impression that luck is the biggest factor, and the AI did seem to do pretty well by just playing random cards. I'm not sure I used the shop "correctly" as far as strategy is concerned, but forfeiting the entire turn for shopping seemed steep enough (more so than the money cost of the cards) to stick with the occasional TNT and Pickaxe replacement. Well done on the (CSS?) animations, this game is smooooth! I would have enjoyed a bit more theme-dependent graphical elements, but I loved how clean the UI is.

Drill18^2 - This is Just a Drill by quill18 2021-05-12T10:54:36Z ♥ 0

I had the livestream on in the background sometimes during this ๐Ÿ˜†

I dig this style of game. Some minimal sound effects would have been nice, but considering how little time there is in the Compo, I think it's good that you added graphical polish instead (like a tutorial and some animations, and of course the UI in general). I especially liked the events/blockers, they added a nice atmosphere and kept the game fresh. I do wish there were more player cards though.

Good job! โค๏ธ

Gold Mountains by Likirus 2021-05-12T10:18:18Z ♥ 1

It is seriously impressive that you made this for the Compo!

Things I would improve: - This game is subject to escalating income. After you (or the AI) get the initial upper hand, there is no coming back for the other party. Maybe the costs should ramp up, too, as a catch-up mechanism? - I didn't really need to upgrade anything, just spamming miners was enough. They're too strong ๐Ÿ˜† - The no-man's-land in between doesn't seem to do much besides providing a delay for units to pass through. It would be cool if parties could place obstacles there (I tried but always got the red square)

I had fun playing this, and I wouldn't have minded a second or third mission!

Deeper Bros. Digital Computer by Adam Selker 2021-05-12T10:00:39Z ♥ 0

An actual console game I can run natively on Linux, very nice! I did enjoy playing Shenzhen I/O a lot ๐Ÿ™‚

First of all, congratz on making this within 48 hours! There are some things I would change though: - While in general the UI works fine, the code editor itself is kind of obstinate, especially when it comes to inserting or removing lines. - Despite the "levels" having a didactic progression, I still think the learning curve might be too steep. It might be worth considering to start out with 2 or 3 instructions, and then getting to know the other ones later. - There is some weirdness with the interpreter, I was often not sure whether this was my fault (probably) or bugs manifesting. This was especially tough in the beginning, where the example program wouldn't even run: no feedback, no stack action, no output.

I did like the fact that the editor does input checking in real time. The weird machine language kind of reminded me of some of the Advent of Code ones ๐Ÿ˜†

Oh by the way, if there was audio, it wasn't playing on my machine, don't know ๐Ÿคท

Depar - LD48 by Cirdan 2021-05-08T09:36:42Z ♥ 0

Hey, a game with a Linux binary and it doesn't look like you used an engine! Kudos! ๐Ÿ™‚

I liked the graphics, the atmosphere felt nice. With just a little bit more polish, say some dialog options in the overworld and some enemies that actually shoot back in the dungeon, this would have been a self-contained little adventure!

We all know how it is though, time pressure during the Compo is brutal. I have to say though the game is strangely fun, and the gun has a satisfying sound effect. I feel this has potential for an entertaining post-LD version!

Final Society by conrad123 2021-05-02T10:19:06Z ♥ 1

I don't have an Oculus Quest, so I'm using the video for this review. Let me know if that's okay, if not I'll happily remove my rating.

First off: great work, you got a lot done in just 48h! The style, while super simple, is completely coherent. I can't judge how hard it is to get going with the Oculus dev kit, but yeah I like the completeness of the result. The music was well done, too.

Now the most outstanding part: the writing. Excellent work on the narrative, I also enjoyed the sort-of depressing humor ๐Ÿ˜† While I disagree with the philosophical message to a degree, I think it's awesome that there's a Ludum Dare game that even has one. You not only made 20 minutes of entertainment, you made a statement that communicates something personal.

Let's Go Deeper by Deozaan 2021-05-01T12:45:12Z ♥ 1

I really liked playing this, and I think I'll come back to it. Simple, but so well executed. Feels really smooth, clearly a lot of time went into polish and details. The music was awesome, too. I forgot how rewarding Breakout becomes when you hit multiple things ๐Ÿ˜† And the Space Invaders element was a lot of fun, too. Very well done!

Puzzles All the Way Down by Triastase 2021-04-29T22:18:19Z ♥ 1

Thank you for providing a Linux binary! For some reason, the itch.io web links don't seem to be working for me on this LD in general.

Do you remember that infamous Peter Molyneux cube clicker game? My first association here was that ๐Ÿ˜† because yours if already better. I do like the clean design and the clear user communication.

I think having audio cues would have helped the general game feel a lot. You may be reluctant to do this because it seems so cheap, but throw some mouth sounds or sfxr files in there, it'll be totally worth it I promise!

The levels are procedurally generated, right? It did look like it to me, I played maybe 20 puzzles and it seemed there was no new content. You could have "tricked" me into playing longer by making it seem that I was actually descending further, maybe using a timer-based high score counter or something like that.

A timer-based scoring system could be combined with, say, a slight alteration to the lock/key element that allows for dofferently colored or shaped keys. I believe these two features would make the game "complete" without seriously expanding the scope too much, because it would inventivize players to solve mildly challenging coordination tasks quickly

But that's just like, my opinion ๐Ÿ˜‰ I don't want to sound too critical. I enjoyed this game (didn't know how to rate the Humor though so I just left it off). The time constraints of the Compo are savage and that's part of the appeal!

Dive by seanarooni 2021-04-29T10:16:48Z ♥ 1

I managed 34 fish collisions, is that a lot? ๐Ÿ˜†

I liked the aesthetics and the music here, if this was an endless game with a couple more interactable things in it that could certainly be a very relaxing experience.

Obelisk by caeonosphere 2021-04-29T09:54:40Z ♥ 1

I had problems running the macOS version, but running "chmod -R 755 ObeliskOSX0.2.app" on it fixed it.

I loved the clarity and simplicity of this design, VERY well done! I also love the fact that you made a procedural roguelike for the Compo, that's really outstanding. I think I played about 5 runs, but the problem for me was always running out of HP. I couldn't really use the active abilities to great either, although I didn't see the one that does more damage until it was too late ๐Ÿ˜†

Obelisk is a game I'll definitely revisit after rating is done, just to see how far I can get!

Until There Was Nothing by voxel 2021-04-27T12:01:04Z ♥ 1

Wow that was depressing, existential, weird, I don't know how to feel about this story. Was the moral that all the baggage I keep carrying around is actually "me"? Interesting take on the idea of freedom, might be related to how "determination" works in Undertale.

Loved the graphics, the mood. No idea how to judge humor though...

Well done @dietzribi!

LD47 — Stuck in a loop (17)

Color Loop by Apples_mmmmmmmm 2020-10-10T10:11:37Z ♥ 1

I liked the idea very much, good job on executing it under Compo restraints. This has potential as a little mobile game for example.

What I would do differently: the difficulty should just ramp up during gameplay. Don't let people select it upfront, just keep decreasing the distances (or better: speeding up the loop). I also think the game should restart immediately after a failure without going through the main menu. Instead of a "how to play" button you could just display the buttons in a corner during gameplay. Add some effects to it and ship it on mobile! ๐Ÿ™‚

The Loop, the Fat and the Rusty by Hydrasil 2020-10-10T09:27:25Z ♥ 1

This game does not run on stock Ubuntu due to the GlibC 2.32 dependency. It also doesn't include a Cargo.toml file to build it yourself. Anyone trying to build this on Linux should create a Cargo.toml file in the project root and add the following lines to it:

``` [package] name = "the_loop_bad_rusty_lnx" version = "0.1.0" [dependencies] coffee = { version = "0.4", features = ["opengl"] } rand = "0.7" ```

After that, you can "cargo build" the project, and the executable will be in "target/debug/the_loop_bad_rusty_lnx". Copy it to the project root and start via Terminal (important, since it's the wrong file type to start from a file browser).

Moving On by oa5f 2020-10-10T09:06:12Z ♥ 1

I almost washed out until I realized the puzzles repeat every time, very nice use of the theme! The music does a good job and the graphics, while being simple, work for me overall.

What I would do differently: there are too many graphical styles, for example the floor and walls don't really fit with the items and so on. I also think an indicator showing how many puzzles you solved and how many there still are would be quite motivating.

Overall: good job!

Stuck in a Soup Loop by Doot 2020-10-10T08:50:28Z ♥ 5

A simple concept, well executed! I saw this multiple times in front page posts and had to check it out.

I liked how polished everything is. It's great that there is a tutorial in the beginning. The music and the endless rounds of cooking soup fit the theme very well, and thematically I liked the multiple loops the character is stuck in: from job to job, from day to day, from round to round, from soup to soup.

What I would do differently: not much. The UI could give a bit more feedback when you interact with things, it doesn't feel really "tactile", but then again not sure it needs to. Again, well done everybody!

Tomb of the Mummy RL by Eldar 2020-10-09T14:25:55Z ♥ 1

Little to say that hasn't already been said, I really liked the idea, and the vase mechanism felt really good. I liked how you increasingly need to work with the vases in order to survive, and the game does make you feel like a horrible (but flawed) monster. I'll bookmark this and play some more later ๐Ÿ™‚

Inner Demons by seanarooni 2020-10-08T20:39:36Z ♥ 1

It took me a few tries, but I have escaped the cycle of violence!

Well done! I especially liked the attack sentences of the demons, and I loved how together with the items this makes a compelling statement about everyday life and society grinding you down bit by bit. UI-wise it's a bit hard to figure out, and survival does hinge on what items you get (same as with many deck building games), but other than that I wouldn't change anything about this game. ๐Ÿ™‚

Oscillator Panic by tjm 2020-10-08T00:20:56Z ♥ 2

Wow I had not known Conway had died :( Very cool idea making a game based on his game of life.

A minor bug: even after you reset the level, you can still use the undo function to get to previous states.

One thing that struck me was that I was kind of brute-forcing my way through the levels. That's probably because I'm really bad at planning (which is also why I suck at Chess). I wonder how it would feel if you showed some indicators of where the growth will be next round(s), although that would probably fundamentally alter the difficulty of the game.

Man, this idea is inspiring. I sort of want to try and make an XCOM-like based on cellular slime growth now ๐Ÿ˜†

We need to talk by bereg 2020-10-07T23:58:00Z ♥ 1

Simple but nice graphics, very atmospheric, well done! I recently played a game on Steam called Subsurface Circular, which this reminded me of. I like dialogue-driven, emotional games ๐Ÿ™‚

When I tried playing on the phone, it didn't do anything for my courage, which means either I did it wrong or it's an accurate simulation ;) Not sure telling my wife I don't want kids counts as "running away from my problems as usual" but maybe that's accurate too ๐Ÿ˜œ

This game feels complete, not sure what I would change or add. Quite a feat for a Compo game!

PS: thank you for making a Linux executable

CRYSOPHILIST by Wouter52 2020-10-06T22:32:52Z ♥ 1

I'm so bad at platformers it's not even funny ๐Ÿ˜ I enjoyed the death-cascades I sometimes brought myself into: falling down, bouncing on spikey drones a few times, then dying ๐Ÿ˜†

The graphics were great, I also especially enjoyed the overworld loop. Nice work! Hard to believe this is your first game jam!

Stuck in a Loop by AdroitConceptions 2020-10-06T11:36:33Z ♥ 1

This is essentially the game-equivalent of a fidget spinner ๐Ÿ˜†

I do like the graphics, looks quite polished actually.

That Time I Was Held Hostage By Some Loop, So I Followed The Road And I Was Fine by alaah 2020-10-06T09:49:35Z ♥ 1

I loved the voice lines *so much*! "Just follow the loop and you'll be fiiiiine" ๐Ÿ˜† I also got the line that says the world is really changing when you're not looking, which was another possible LD theme. I did get stuck once, so thank you for providing F1. Really not much else to say, I really liked the atmosphere.

The game does run fine on Wine under Linux by the way.

Catch the Higgs boson by Obi One 2020-10-06T09:30:33Z ♥ 1

I found it! ๐Ÿ˜† I really like this concept, and I wish there were more physics-y games around in Ludum Dare. Playing this evoked thermodynamics very well, this concept of why two sides of a container reach an equilibrium, and in this case you literally got to play Maxwell's Demon!

One thing that I wish was more developed was the inner loop for trapping particles, but off the top of my head I don't have a more concrete idea either.

I also saw this was your first LD, so I just wanted to say welcome and I hope you had fun, and looking forward to the next one!

Build a Bridge by TimBeaudet 2020-10-06T09:17:02Z ♥ 1

Hey @timbeaudet and @tsjost, nicely done! And thank you for providing a native Linux executable, runs like a charm. I really like the low poly look, and the chill simplicity of this game. One thing I wasn't certain about when playing was if there is more content in city parts where I hadn't built a bridge (but I'm guessing the city is endless anyway). The one thing I would change is, as @adroitconceptions already said, the camera rig.

@adroitconceptions regarding Linux executable: most Linux file browsers don't like launching executables (notably: Gnome). As far as I know there is nothing that can be done about it from the perspective of people shipping you binaries. Perversely, I think Gnome file browser *can* launch *Windows* executables because it thinks they are "documents" that can be opened with Wine. I didn't have any issues running the game though.

Convolooption by potatopancakes 2020-10-05T23:19:38Z ♥ 1

The best action/arcade-y game I have played so far this LD. The web version wouldn't load for me, and although the Windows version did run fine under Wine, there was no sound (not sure if the game has sound or not, I couldn't rate it).

Not much to say about the gameplay other than that it was well executed. Simple, tight, responsive. Really nice execution of the looping mechanic, good job!

Beelieve by Diego Teran 2020-10-05T21:37:51Z ♥ 1

Great job! โค๏ธ I really enjoyed this, excellently done. Very cute graphics, and overall a very nice idea for a puzzle game.

I encountered an endless looping bug (how appropriate for the theme! ๐Ÿ˜†) in the hexagonal spider web with the six spiders: one of them ate me, but the level didn't end, they just walked back and forth with my corpse (could have been a race condition because two spiders overlapped and ate me simultaneously).

[while'd] by Celuloide 2020-10-05T20:18:24Z ♥ 4

Nicely done! The game does run well on Linux under Wine, btw, but a web build would probably make this accessible to more players.

Very small bug: In the first level, round 3, it says [< ^ <] on the top of the screen, but the rules are actually [< ^ >] I'm also having difficulty controlling the character in the last (endless loop) level, not sure if it's intentional or not, but fits the theme either way ๐Ÿ˜†

What I think could be improved: at first I didn't understand whether I had failed or succeeded. It becomes clear quickly, but more optical feedback would have been nice in addition to the comment line.

I also learned to dislike the screen showing the rules before the level starts: more than once I clicked to make it go away faster and accidentally dashed to my death as the level then actually began. It also feels like a punishment to sit through the start screen on every round, which again is probably intentional, but if it wasn't for that screen I wouldn't have pressed F1. Overall I think the game would be understandable without it.

Again, very good job, this is a well-produced entry!

Whack a Mole by Tero Pulkkinen 2020-10-05T09:59:14Z ♥ 1

As usual, I like your take on the theme ๐Ÿ˜„ I especially enjoyed the mole faces and the splattery mole death animation. I think when a mole escapes, the player should lose life points or something, that way the highscore could be more meaningful.

LD46 — Keep it alive (1)

Keep the Tree Alive by g12345 2020-04-22T01:03:55Z ♥ 2

Sadly I can't rate games this LD, but I absolutely loved this concept. Neat and minimalistic, and just one JS file without dependencies - very nice!

LD44 — Your life is currency (27)

SERVUS BONUS by gurkenlabs 2019-05-21T13:35:08Z ♥ 2

The amount of polish in this game is astounding. Assuming you also did the music and the sfx yourself, this result is quite an accomplishment. There was a little bit too little depth for the duration of the game, but considering that this was made during a game jam, that's really not of much consequence. Excellently done!

Bruisness, Business that Packs a Punch by nate_wec 2019-05-21T12:54:04Z ♥ 1

This was a surreal experience ๐Ÿ˜† A Mac, Linux or web version would have been nice (not sure if GameMaker actually does that or not) because surprisingly it didn't run very well in my VM. Overall: a bit buggy, but it was fun! And enjoyed the animation work as well.

Oscilloscope by Shard 2019-05-21T12:40:56Z ♥ 1

This game is certainly unique and the concept is quite novel. Apart from the obvious UI issues, I wish there was a better way to show users how it works, because the time until I finally "got" it was quite a few tries. But that again may be due to the UI. If you could, for example, just select a curve from a menu, that would help clear things up in of itself. Well done, it's certainly outside of the box. Sadly not on theme, and I honestly wouldn't know how to rank mood or humor here (so I didn't).

Rocket Slaver by M2tias 2019-05-21T11:00:44Z ♥ 1

I liked it :) I would advise going for basic sound effects, you can even make reasonable once with just a mic to your mouth! I liked the gameplay, the evaluation you have to make between shooting and looting, and keeping enemies away as you prepare to board. Sometimes, the "board here" sign gets stuck in space for a few seconds after a ship is destroyed, but otherwise it playes pretty much flawlessly. Good job!

Grand Theft ATP by Erudis 2019-05-17T09:22:09Z ♥ 0

Very well done, especially considering that this was done as a Compo entry! One thing I would change in a post-compo version is to add more immediate feedback to the user interface, to make it more clear which elements can be interacted with. Otherwise, I think this is pretty much ready for release, just add a few more levels and you're done ๐Ÿ™‚

. by goosyberry 2019-05-15T11:32:16Z ♥ 0

Got ending C! โค๏ธ What a wonderful realm of magic and eggdogs, very good job on the art and the script! I wouldn't mind playing an entire adventure in this setting ๐Ÿ˜†

Lifeforms In Space by Eric Smith 2019-05-11T10:34:06Z ♥ 3

I love this kind of game, well done! Not sure if there was a victory condition, because after I subjug- ...liberated all the planets, nothing really happened, but it matters not: this was a fun one! The attention to detail is astonishing for a Jam game. This could easily expanded into a fully-fledged "Solaris light" type of game.

One More Drop by ZAX 2019-05-08T14:05:14Z ♥ 1

Great, now the old dude is swimming in monster souls! :) well done, the music is quite relaxing, which oddly fits the atmosphere of the game since it's not too stressful. One thing I would suggest is to tweak the difficulty a bit, maybe slow down health regeneration, or even get rid of regeneration altogether. Then the only source of health could be monster drops.

Haemogoblin by Dorkulon 2019-05-08T11:22:40Z ♥ 1

Well that was depressing ๐Ÿ˜† What I really liked about this game was the polish: the graphics, the soundtrack, the sound effects, the flow of the game - really well done! I wish there was a little more depth to the game mechanics, but if you wanted to do a post-jam version that seems easy to add. You could then easily put this on an app store if you wanted.

The Adventures Of by Kappa.B 2019-05-08T09:01:45Z ♥ 1

I wish this had audio, especially gun and decompression sounds ;) I liked playing it, surviving another MomCorp attack felt strangely satisfying. It wasn't always clear to me whether crew deployments to a certain station were having any effect or whether I was doing it wrong. After a while the progress indicators stopped working (or so it seemed), no idea whether the stations were actually detroyed but I don't think so since the guns kept firing and the shields kept regenerating. Another thing I didn't quite understand was the money kept counting down until it was gone.

Also: why did you opt out of Humor? It's one of the *rare* LD games that *could* actually be rated on that category ๐Ÿ˜†

Marvin by Avon 2019-05-07T22:51:23Z ♥ 0

This looks wonderful, any chance of getting a macOS or Linux build?

Overburnt by Ithildin 2019-05-07T22:50:06Z ♥ 2

A stressful crafting simulator, well done ๐Ÿ˜„ I liked the simplicity of the concept and how clear the art and UI was. After playing a bit, I wished there were more mechanics to uncover, which is a good sign I guess!

Dissuasion by good.enough 2019-05-07T22:21:04Z ♥ 1

Atmospherically dense, the sound track very much contributes to the eerie feeling. Strangely, the web build wouldn't launch for me on Chrome, but worked fine in Firefox thankfully. The exposition at the beginning is well written, but could maybe be shortened a bit (plus there should be a way to skip it, so restarting the game isn't a pain). The final "Goodbye." felt impactful. Good work!

Orb of Life by gcttirth 2019-05-07T22:08:12Z ♥ 1

Could you make a macOS, Linux, or webGL build? I'd be interested in playing this ๐Ÿ˜„

Merchants by ldjsq 2019-05-06T12:23:17Z ♥ 0

The graphical vibes are like South Park meets Prison Architect, which I like ๐Ÿ˜„ The character can be a bit hard to control at times, and in the beginning it's not clear how to interact with people until you get pwned by robbers ๐Ÿ˜ Congratz on your first LD game, well done!

Boxes Rush by Mia Devs 2019-05-06T10:12:02Z ♥ 0

Where is the source code?

The Last Duel by dollarone 2019-05-06T10:03:41Z ♥ 0

I won ๐Ÿ˜„ This was cool to play, I enjoy these types of games the most on LD. Excellent job on the music, it made me feel extra retro-y. Overall I enjoyed the mechanics, if you want to make a post-jam version for itch.io maybe, make a couple more cards and add some animations you'd be all set. I'd certainly play that.

A question about the rocket launchers: since they can be countered with flares, is - given the choice - building a laser always a better option?

Impact! by JoshAnthony1990 2019-05-03T16:58:41Z ♥ 1

I'm confused. How do you interact with the flying envelopes (or anything else, for that matter)? It seems like pressing space bar does nothing, yet they clearly seem to respond to my proximity by displaying a red dot, right?

Rude Bear Reassembled by alexrose 2019-05-03T03:09:38Z ♥ 0

Any chance of a macOS or Linux build?

ShellShark! by Manuel Magalhรฃes 2019-05-02T14:05:25Z ♥ 2

shellshark.jpg Loved it! At first I wasn't entirely clear how the battle mechanics work, but it became clear very soon. Add some effects and sound to it, you could easily put this on a mobile app store.

Ollo's Life by Memel06 2019-05-02T13:25:08Z ♥ 0

I knew this game would make me sad ;) I don't have the original hardware, so thank you for providing an HTML5 port! This game is an outstanding technical achievement, and a touching bit of storytelling. Thank you for making this!

utsvulten by ditto 2019-05-02T12:59:47Z ♥ 0

This is it: the weirdest entry I've played so far. Not sure it's "good" or a "game", this entry sort of defies categorization, which is awesome in its own right.

Angry Planet by grllle 2019-05-02T12:27:07Z ♥ 1

I laughed so hard playing this, well done! I liked the cute little sounds everybody makes all the time. I do wish this had a different control scheme though, maybe two keys for rotation or something, but that would also change the difficulty of course...

Panic Percussion by verysoftwares 2019-05-02T12:11:01Z ♥ 0

I came here because you posted to the IRC channel, but then vanished before anyone responded to you ๐Ÿ˜„ So... yes, I agree with you, the interface and design language are pretty clear. However, that doesn't mean @saering is necessarily wrong. This game is extremely unforgiving and it's not always clear what you're supposed to be doing or how you're doing. I would describe the experience like this: it's like you're suddenly in an advanced level of a game where you really wish you'd have gone through the tutorial levels first. For example, it's not clear to me - even after going through several attempts - whether I was actually making decisions about the state of the game board, I was too busy trying to hit Z on the beat.

I do think this game does have a lot of potential, the problem is just that it has no (perceived) difficulty curve ๐Ÿ˜„

Arcade Wars by Aurel300 2019-05-01T14:08:13Z ♥ 1

I'm really bad at arcade shooters, but I enjoyed this for a while. Took me a while to fully understand what's going on ๐Ÿ˜† It's very competently made, music and sound effects are tasteful. A well-made entry that captures the theme! I think I'll give this another go after I rated some more games.

A Burning Rabbit Experiment by Jani Nykanen 2019-05-01T13:33:46Z ♥ 1

At first I had no idea what was going on, just giant moving pixels in my face ๐Ÿ˜† Good word! You nailed the aesthetics, the artwork is very consistent. I can't really explain why, but I do feel disconnected from the controls a little, maybe there could be some more immediate feedback on the rabbit as it moves? No idea. Again, good work, especially given the Compo constraints!

Crystal Castle by Kylazaur 2019-04-30T13:38:27Z ♥ 1

Just saw this on a stream. Is there any chance of maybe making a macOS or Linux build?

LD43 — Sacrifices must be made (2)

Sacrificies Delivery Service by cenullum 2019-01-07T16:57:49Z ♥ 12

The honor system breaks in ways that cause lasting damage if things like these slip through. Morale as far as the rules go has already not been stellar to begin with recently, and letting something like this pass through just furthers the impression that LD is an anything-goes free-for-all. However, the ratings are now done, and even if this entry was removed it wouldn't matter all that much.

The way to address this IMO is systemically. Let's introduce voting ring detection, a system to flag abuse, and I'm also quite fond of @Sol_HSA's idea of having two voting rounds in the future: one where all games a ranked, and then a final round where only the top 100 games are voted on. This would prevent stuff like this (and worse) from getting through without anyone caring.

I also think if we re-introduced a proper victory screen like we used to have, people would be more likely to notice. The fact that this ranked #1 and #2 on pretty much everything *and nobody even noticed* should alarm everyone.

HELL by Smeax 2018-12-06T10:32:57Z ♥ 1

I'm not the person who initially found this out but I feel compelled to weigh in anyway...

> "Itโ€™s not allowed to make another shoot em up for a jam?"

This is *clearly* not the issue. I think people were confounded by the fact that you did not disclose what you made for this LD and what was pre-existing. To be fair, I think you did nothing wrong as far as the rules go. You absolutely are allowed to use *anything* pre-existing in the Jam.

The problem here is that there is that neither the rules nor the submission form say anything about declaring what was part of the Jam and what was not. This is not your fault, and clearly most of the people who voted for this do not care one way or the other (in my experience people don't even care if it's Compo or Jam, at least that's what I heard several streamers say).

Personally, I do think this entry is a bit misleading, but at the same time you can't really take someone to task for not adhering to unspoken rules - and rules that most of the community doesn't care about in any case. I do think there should be guidance to the effect that encourages people do declare this more clearly, and to make them opt out of any categories where they didn't make any content, but again that's just my personal preference.

#youdidnothingwrong

LD42 — Running out of space (12)

Hello Ground by Kaiomoi 2018-09-05T15:06:18Z ♥ 2

Just saw this in my feed, so cute! Great job on the game and especially the artwork! <3

Running out of RAM - an 80s BASIC programming simulator for C64 by hamrathdoesldjam 2018-09-04T19:10:28Z ♥ 1

I have to say, that's very nice for a Compo entry. I played it on the web emulator, it went fine, but I'll definitely save the image and try it on a real C64 later ๐Ÿ˜„ reminds me of my actual youth, not just the computer, but also the horrible first programming job!

Summer's Lease by WrenPirate 2018-09-03T08:40:49Z ♥ 1

I love how my uncharacteristic attempts at preparedness and planning turn out to be completely futile: "Fortunately, you brought the external battery, but the moment has passed." *Life lesson: learned*. And _still_ the aliens didn't take me on board. Well, at least there's still Derek. "I swear I would totally call you tomorrow, but... you know. I'm sorry." oh, come *on*! Maybe the LD scale should include a category for realism ๐Ÿ˜†

Changing spaces by Shakedimus 2018-08-17T12:26:33Z ♥ 1

Heh, a twin stick shooter, I'm *really* bad at these ๐Ÿ˜„ It was surprisingly fun to play, simple and well executed. I kept shooting myself from behind ๐Ÿ˜† I can definitely see how this would be fun with two people collaborating.

I didn't know Lib Gdx existed. How was the experience of making a game with it?

"Special" mode all the way!

Tale of the Bagger: A Love Story by trozen 2018-08-15T03:46:51Z ♥ 1

Very well done, team! This is so polished, I would suggest you just put it onto an app store for mobile as-is. Very good job on the graphics, the sound design, it's funny, and programming-wise feels very smooth. Well done!

L: An Interactive Mystery by Cercle 2018-08-15T03:28:41Z ♥ 0

This was the best story telling, best mood, best music, best overall game for me this LD - by a long shot. There is very little to say except that you did a monumental thing here, in an incredibly short timeframe. The voice acting was stellar, the scripts were funny and compelling. And most importantly: you managed to tell a very touching story using nothing but everyday elements.

Quadrofall by g12345 2018-08-14T13:07:43Z ♥ 1

Not bad at all for 2 hours of programming, works as advertised! :) ...and has got more to do with the theme than many of the other things I played so far ๐Ÿ˜‰

Runnink out of Space by Aurel300 2018-08-14T12:51:08Z ♥ 4

This is wonderful, exceptional job on the puzzles, the graphics, the design. well done! I'm not even close to done with this yet ๐Ÿ˜ƒ

Dark Forest by Tero Pulkkinen 2018-08-13T14:05:32Z ♥ 2

The performance of this thing is astonishing, good work on your engine. It does work as an exploration/mood piece, although I hope one of these days you'll make one with more ...active gameplay ๐Ÿ˜‰ In the meantime: stay spikey!

Oh no, potato! by crabcrabcam 2018-08-13T14:01:08Z ♥ 1

I liked this idea, and the artwork is adorable :) my bad for first thinking there was a bug, but in reality I was already in level 2 ๐Ÿ˜ƒ

The Space Station Is Running Out Of Space By Crashing Onto The Planet Below by tsjost 2018-08-13T12:59:43Z ♥ 1

I like how physics-y games such as TSSIROOSBCOTPB can add a lot of depth using very simple mechanics. Also, very humorous and certainly atmospheric even with simple graphics. Well done, @tsjost ๐Ÿ”š

Ransack by Stillnotsure 2018-08-13T00:15:59Z ♥ 0

Congratulations on your first game, looks very promising! :)

There is no Mac or Linux version. It looks like you're using Unity, so you might want to just use the built-in Mac and Linux exporters. Also missing: the source code

LD40 — The more you have, the worse it is (2)

Laundromat (unfinished) by euske 2017-12-04T22:46:15Z ♥ 0

I'd love to see this finished :)

Temples of Purgatory by Gulyasarni66 2017-12-04T22:10:19Z ♥ 4

90+ reviews given in a very short amount of time, without leaving a SINGLE comment anywhere

LD39 — Running out of Power (17)

The castle by Tero Pulkkinen 2017-08-07T01:06:03Z ♥ 1

I just don't know how to rate this ;)

ChargeBot by Atikyne 2017-08-06T21:52:39Z ♥ 2

Very cool, great job, Stone brothers! I'd suggest leaving out the timer altogether, but that's about the only criticism I can think of. The game is very well polished and the puzzle design is impeccable.

ODISSEUS by MarkWolf 2017-08-05T11:17:38Z ♥ 2

This is very solidly crafted, and it's amazing how much content you actually managed to cram in there, especially considering that it's a Compo entry! Some minor usability gripes not withstanding, it's enjoyable to play. I think if you added a few more effects and did one more polishing pass on the graphics, you could put the game onto a store for money, otherwise pretty much as it is.

The Singularity Wars by dollarone 2017-08-04T14:01:32Z ♥ 1

I played hot seat multiplayer with myself :) There is a lot to like about this game. Maybe the UI could have been a bit more intuitive, but it did the job. Playing against myself ended in a bit of a stalemate even though one faction took control of the neutral factory it was pretty hard and lengthy to actually overcome the enemy. Overall very promising, looking forward to that post-compo version! :)

Edit: after thinking about this for a while, an idea to make the gameplay more dynamic would be to add a secondary objective to the mission (other than just annihilation. For example, if the map had a reactor in the middle, and factions had to hold that ground in order to get an energy boost from it, that might add another interesting layer of depth.

Batterycorp by Aurel300 2017-08-03T15:20:49Z ♥ 1

I haven't played completely through yet (maybe 70%, gonna finish it in the evening), I just wanted to leave some feedback about how much I liked this game. Very very well done! The "repair, fix, mend..." klicker was brutal to overcome on a touchpad though. And I haven't yet figured out how to solve the riddle where you need to shake you head, maybe trying it with an actual mouse will help or I'm just too dense to understand it right now. Anyway: great game! :)

Cellephant by hippy-dave 2017-08-03T13:10:06Z ♥ 1

This is absolutely brilliant! It reminds me a bit of Fidel Dungeon Rescue (I'd recommend everyone check that out) in that you cannot cross your own path. Little else to say that hasn't already been said, very good job indeed. I'll be back to play this some more over the next days! :)

Power Plant Assault by Demonac 2017-08-03T00:24:35Z ♥ 0

I really want to try this, but the access runtime thing throws an error when after I click any of the two buttons on the main menu. Unfortunately, there is no detailed error code on this:

runtime-error2.png

I tried it on a Windows 7 and a Windows 10 computer, same result. Could you look into this?

Toast Up! by gwinnell 2017-08-02T10:07:49Z ♥ 2

This was easily the most polished and, well, overall best-designed game I have played in this LD. The technical background C++ > Emscripten is also admirable. Rating this was very easy :) Excellent job!

Point of View by tsjost 2017-08-02T09:48:34Z ♥ 0

I was too slow... dammit all those things that need replying! Good job considering you did this in 4 hours! :) Are those actual quotes from people or did you write them? Hard to tell the difference between reality and satire sometimes...

eDrive by TimBeaudet 2017-08-02T09:25:36Z ♥ 0

Tesla Model S - the game! I loved it, a simple concept cleanly executed. FYI, under OS X you can only exit the game by pressing Escape, the standard key combo for the OS doesn't work.

Power Town : Dr. Merdioneth's Attack! by REDKAY 2017-08-02T08:31:41Z ♥ 2

I absolutely loved how this game looks, I associated it heavily with Dungeon Keeper for some reason :) Some bugs not withstanding, all of you did amazing work, you could easily expand upon this and publish it outside Ludum Dare.

Power Idle Clicker by g12345 2017-08-02T08:27:18Z ♥ 1

Kudos for stepping out of your comfort zone and making a game type that is unfamiliar to you :) I'm not much of a clicker player, so I didn't play ultra-long, but it worked fine as far as I can tell :)

Intercontinental Birdsman Competition 2018 by euske 2017-08-02T00:25:03Z ♥ 1

Yes, I did really think I would make it :D Loved the game, very well done! The only improvement I can think of would be that the player should probably lose more height after a collision. Wonderful, excellent job! :D

Pipe Trek by quill18 2017-08-02T00:12:34Z ♥ 0

Damn, 14 hours, that's impressive! I enjoyed playing this, although I didn't like the music loop. I loved how the power routing gives the game depth by letting you choose interesting strategies (such as trying to build redundancy). Good job!

#relicsofpast by Eremiell 2017-08-01T23:03:15Z ♥ 2

I second the motion for a Post-Jam version :) The music is superb and I like the graphics style a lot. A lot could be done with this idea of being only able to move in the dark...

A Miner Inconvenience by Nick Rafalski 2017-08-01T20:11:16Z ♥ 3

Pretty good level design, and the monologue is superb :) I loved the general concept of mining machines taking matters into their own hands after the meatsacks are gone. If you're doing a post-Jam version, add some sounds, that would really make this game shine. Good job!

The Internet vs. Ludum Dare by truck 2017-08-01T19:55:00Z ♥ 0

I love the idea, and good job on the graphics! I couldn't QUITE figure out how to play though, maybe you could give a more detailed introduction, I'd be happy to come back and try again. So when I go to the merchant screen and buy something, nothing seems to happen. I don't know whether I successfully bought some critter food or not. Likewise, trying to drop food on the critter didn't seem to do anything... What am I doing wrong?

LD38 — A Small World (14)

World of Ghost by matsoj15 2017-05-10T11:13:49Z ♥ 0

While I'm not usually partial to "progress quest" / tamagochi-style games, I did like the simplicity of the design and the look of this one very much. Very simple game, well executed :)

Daylight by conrad123 2017-05-08T23:20:00Z ♥ 1

That download DEFINITELY doesn't work on Mac. You shipped a Windows EXE and Windows DLLs. It's not a problem (I have a Windows machine now, too, yay!) but just FYI, those two platforms are *not* compatible.

About the game itself: I really liked the idea, and the simplicity of the design. Unfortunately, I'm very bad at this kind of game, but it felt a little too difficult for me ;) I didn't get very far yet, but I'll try again tomorrow when I have more time!

Abaddon by Geckoo1337 2017-05-06T08:50:05Z ♥ 1

I have to admit something upfront: I usually don't rate games that use pre-made assets, because I honestly don't know where to draw the line between what was done for LD and what came from somewhere else. Several comments here seem to suggest that hunch was correct. Again, this is not because I'm super critical, it's just because I have difficulties judging these entries fairly.

*However*, after reading the disclaimer, I now have a way better understanding of what @Geckoo1337 created here, and it's exceptionally good. The gameplay is fast and snappy, well paced, and the shader is just perfect. Kudos also for the sound and the general atmosphere, very well done! <3

Pod2000 by nidup 2017-05-06T08:24:06Z ♥ 5

In every possible way, this game is a better (way better) version of my previous LD entries Planet Improver (http://direct.openfu.com/ld/ld29/attempt2/) and Archeotech Digger (http://direct.openfu.com/ld/ld36/). Well done! :)

Exoman by Rother Games 2017-05-06T00:44:02Z ♥ 2

That was great! There's a bug that stopped all sounds from playing after a few minutes, but I just kept playing. "Exoskeleton"? It's more like a giant death robot! This was great fun to play, very good job indeed for the Compo!

I think this is the first entry I've seen written in PureBasic, very cool

Five Minute Fire Fight by Josh Riley 2017-05-04T17:49:30Z ♥ 2

Holy shit did I have fun playing this, very nicely done! <3 The secret to winning on any difficulty level is to spam artillery though, while the AI tries to do a balanced build from the looks of it.

Excellent job on the audio as well, and kudos for composing music within the time constraints of the Compo!

I disagree with @kosmo about the speed, it's well paced. When you play on the normal speed setting, things are quite manageable.

A Couple of Questions, Volume II: Small Business, Small World by stoogebag 2017-05-04T00:44:03Z ♥ 1

I laughed my ass off the entire time, awesome voice work and script, really loved it! And I'm married to the job, too, no matter how great a dessert she is ;)

Not much else to say, it's great as it is. At some point, there was a bug that caused the Small World Agency to appear twice in the notebook, but no biggie. UI-wise I would probably gray out the topics you cannot ask a witness about after clicking the "ask sth from the notebook" option.

Excellent job, I felt Police Quest made a comeback there! <3

Mana Farming Dimensiom by Unentokku 2017-05-04T00:16:33Z ♥ 1

I feel this concept is promising. Instructions or a couple of short tutorial levels would be great.

At least at the beginning of the level, maybe there should be fewer types of mana, so getting more types of mana as the game progresses might be a cool mechanic. If you're up for it, I think you should give your idea of combining several elements a try, in a post-compo version. Let's say you need 4 different types of mana per purifier, and a running purifier then feeds a new type of mana into a new location. You could then combine several of those secondary mana locations with another purifier to get a third-degree location and so on :)

A small World ร  la No Man's sky by lavwa 2017-05-03T01:24:28Z ♥ 3

I love the ambitious idea behind this. Small issues not withstanding (for example, I got stuck in the menu during the game and had to restart), this was really fun. I liked the true Newtonian ship controls, and the overall atmosphere was very enjoyable, too. Not sure if the music is yours, but if it is: good job as well! You might want to consider doing a more complete post-Jam version. Also: OS X and Linux executables would be great.

For The Love Of Money by KunoNoOni 2017-05-03T01:10:27Z ♥ 2

I got all the money bags! :) It's a very well designed platformer, very playable and polished considering it's a Compo entry. Pacing-wise it would probably be a good idea to not restart the level entirely, so you don't lose progress you already have - but then again I'm really bad at platforming so other people probably didn't die as much as I did ;)

Naziverse by furazin 2017-05-03T00:56:58Z ♥ 1

This game is crazy difficult! A more generous hitbox on the player would have been nice ;) However, it felt very satisfying killing all those Nazis :D

The Witless by pogo 2017-05-03T00:46:25Z ♥ 2

Loved it, congratz on making this for the Jam! I noticed on the Mac version, the Sphinx area has a very choppy framerate, so I couldn't complete the game (on a recent-ish iMac, Apple hardware just sucks). But even on my beefy Windows machine, areas like the compass puzzle were very sluggish.

Having enjoyed the original Witness very much, I liked the puzzle style in this game as well! Nicely done! :)

Colorfly by Zelos 2017-05-02T14:33:21Z ♥ 1

I loved this game! Although I didn't get to plant that last tree before the big bad butterfly ate me ;) It's amazing what you did just within the space of one weekend, especially the soundtrack (kudos for offering it as a separate download, too). Very moving, simple game. <3

LARP High School by obsessivenerd 2017-04-25T07:51:59Z ♥ 1

This looks amazing! The itch.io link doesn't work though...

LD31 — Entire Game on One Screen (33)

The Murderdome by RyanNielson 2014-12-12T17:14:00

Addictive and fun, extremely well done! MURDER!!!

shootAbox by skulioskarsson 2014-12-11T23:59:00

I love it, so simple and fun, yet it's got great timing and is very engaging. Great job on your first LD!

Vibrant City by Anshul Goyal 2014-12-11T18:25:00

That was very well done, even though it took a bit of figuring-out what was going on. Nice job!

Swat Team by rainshapes 2014-12-11T18:17:00

That was a lot of fun, I actually played against myself :)

Bugged Out by InfectionTeam 2014-12-11T15:53:00

Hehe, that was excellent. Very well done and nicely polished.

A Carrot Game by the-arrival 2014-12-11T15:21:00

Good entry overall, I liked the idea of harvesting in the face of adversity :)

The Crown Of The Rectangles by PTSnoop 2014-12-11T15:12:00

Nice job, definitely worth thinking about giving this some audio love and polish post-LD.

To Continue by raincole 2014-12-11T14:39:00

Wow, this was pretty hard. But excellent job and great concept!

Cell #327 by Aurel Bรญlรฝ 2014-12-11T14:34:00

Wow, this was simply amazing, and considering it's a Compo entry this is wonderfully polished. Very very very well done!

Maze Escape by Gins 2014-12-11T06:08:00

Very very cool. I loved the creative use of the theme with the zooming dungeon. Such a simple idea, so perfectly executed.

Orion The Cat In A Winter Puzzle-Land by mactinite 2014-12-11T06:00:00

OMG, I loved this. Thank you for making it!

Snow Problem by TehSkull 2014-12-11T04:48:00

Hah, that was hilarious, and amazing art, too. Good job!

/cast by yongcamu 2014-12-11T03:52:00

Congratulations on finishing your first game, your first LD, and in fact your first programming project. I really liked the atmosphere and the mood in this one, but couldn't really figure out how to play it (nothing happens when I type stuff into the prompt). Anyway, keep it up, looking forward to seeing your entry in the next Ludum Dare!

4D Life Drawing by reecpj 2014-12-11T03:45:00

Nice idea. I actually wished I could draw outside the figure a bit.

Sea Birds' Breakfast by bvssvni 2014-12-11T03:42:00

The "Web" link should be labeled "Source", there is no "Web" for this entry...

Phantom Luminosity by willGM 2014-12-11T03:40:00

Wow, I really loved the mechanics of this. Great idea!

TITLE GOES HERE by PaperclipBadger 2014-12-11T03:28:00

This looks very interesting. Any chance of packaging it up so people can just download and play without any fuss? I think that counts as a "port" and would be allowable by the rules...

DEATHMETALSLUG by freaknarf 2014-12-11T03:27:00

Sorry, I can't play this (looks interesting though). "Web" doesn't usually mean just a download link - if it leads to a Windows exe download, label it "Windows".

Constraint by Loon Of Nature 2014-12-11T03:22:00

Wow, a game where the only possible action is to propel yourself into a black hole, that's wonderfully bleak, hehe. :D

Once upon a time... by Frankus 2014-12-11T03:18:00

This made me exceedingly sad. Good job on the very very touching short story and the game overall (it's very unforgiving though, if you jump over just one tile it's all over). Don't know what to say except: very well done.

CoinSlot by SuperDisk 2014-12-11T02:59:00

It just says "LOADING" for me.

Super George by celanova 2014-12-11T02:58:00

Simple and fun, I liked it - especially the upbeat audio!

DEBATE by anokta 2014-12-10T17:14:00

I liked the idea a lot. The UI could have been a bit more approachable, but otherwise: good job!

The Greenening by Erkberg 2014-12-10T05:55:00

My favorite entry so far, well done!

Get Out by rodobodolfo 2014-12-09T23:37:00

Got out, good job! Just wish it could have been longer. Good job on supplying your own music, too! Congratulations on your first LD!

Crab with Tentacles by oinariman 2014-12-09T23:33:00

Very innovative concept - what I couldn't figure out though was why more than one hand is necessary? Also why does pressing C only work sometimes? Anyway, well done :)

Sweet Honey Bear by Larry 2014-12-09T16:31:00

Congratulations on your first LD game! This is a very cool concept, I just wish it had some audio - it's difficult to figure out what's going on sometimes. It's also pretty hard, I think gradually increasing the number of bees would have been better. Good job, keep it up!

Lumit by Leaghorn 2014-12-09T16:23:00

Hard and original, well done. High replay value, too :)

The Cop Who Killed Batman by pancakecity 2014-12-09T16:20:00

Loved the humor and the mood on this one. *Callous End*

SUPER FUN FAMILY PRIMETIME TELEVISION SIMULATOR by Random Seed Games 2014-12-09T16:10:00

That was fun! I still couldn't score above 0 in the end though, but Mom and 50% of the children were pretty happy ;) Loved the voice work.

Information SuperHighway 1983 by Blobby101 2014-12-09T15:35:00

I loved it, everything was pure torture ;) I didn't get to fulfill my objective though because I couldn't figure out the phone. I dial the number on the sticky, but keep hearing the dial tone and nothing happens. Phone is plugged in to the modem, IPCONNECT.EXE is running. What am I doing wrong?

Jelly Test by deyteris_team 2014-12-09T15:19:00

Mwahaha, loved it! There's a lot of luck involved though, sometimes they are sawing or rocketing at you from very close by :D

PAROLEBALL by Virtually Competent 2014-12-09T15:10:00

Very cool! I wish I had a gamepad, though. When the ball gets stuck in the middle, I bet there is a gamepad button to launch it again...

LD30 — Connected Worlds (50)

Lux in Tenebris by LuxPerpetua 2014-09-10T22:04:00

Congratz on your first entry, good job! Though you wrote that mouse sensitivity has been reduced, it's still crazy sensitive (at least on my machine, OS X).

WORLD WARPER by CogComp 2014-09-10T17:38:00

I like the graphical style, and the game idea definitely has potential. I wish there was more going on than hopping from world to world, but it's a pretty good compo entry overall! :)

Super Shaker X by voxel 2014-09-10T15:16:00

This is a solid compo entry. In the beginning I couldn't tell whether I had died or moved on to the next level ;) Good job overall!

Galactic Wars by torvik88 2014-09-10T14:58:00

I like the idea a lot, it had potential. Since you mentioned team problems and running out of time, from my own experience with programming projects: maybe you are just too many people. You'd be amazed what can be done with just two people (or even one, for that matter).

Vital Delivery by ForrestS49 2014-09-05T12:42:00

Boy, I don't know how to rate this. I love how you used the LD name as references :) There is clearly a game here, graphics and music are okay, but no source code (the link that says source leads nowhere), no info on how it was made, nothing. So this is essentially a Jam entry, right?

Carrier Wave by invader 2014-09-05T12:04:00

Well done, this has potential. :)

Cosmic Conqueror by MunkeeBacon 2014-09-05T11:38:00

I wasn't able to access the shop (OS X, post LD build). Is it supposed to just pop out on the right? Maybe you should add a keyboard shortcut to activate the shop or something.

Nevertheless, this is one of the nicest LD games I saw this time around. Good job!

Dreamonaut by hbocao 2014-08-30T11:48:00

Very well done! I loved the graphics style! "If you can dream it, you can do it" :)

Die in another world by Posva 2014-08-29T23:01:00

Nicely done! I love the particle repellant effect. Gameplay's a little too hard for me though ;)

Shared World by YSelf Tool 2014-08-29T22:20:00

Couldn't get it to play, but those screenshots look interesting!

Cosmic Conga by Almax27 2014-08-29T22:18:00

Damn that was fun :) Well done, Scotsmen!

Overpopulated by CoolIron 2014-08-29T18:56:00

Oh look, a police box! ;) I liked this little story!.

Space Spy Story by reheated 2014-08-29T18:35:00

Very nice concept. A little hard on the usability, though the interface is very promising it takes a while to understand what's going on. Impressive for a compo entry, too!

The Theft of Purpose by gaarlicbread 2014-08-29T18:30:00

Very nice idea! I loved the teleportation sound ;)

Peregrinatio by Zerkruemler 2014-08-29T18:23:00

This didn't work for me on Firefox (OS X), I kept clicking the start button but nothing happened. But it does work on Chrome :) very nice idea, should should develop it further.

Fairy Wars by ambi 2014-08-29T18:07:00

Nice idea, but I think it's too difficult right from the start: the screen is full of fairies right away! Or maybe I'm just too slow ;) I'd suggest slowly ramping it up instead.

Sol by pikkpoiss 2014-08-29T18:00:00

I liked playing this, thanks for making a OS X version! Just when I had a good, stable system with several planets going (finally!) the end came very abruptly ;)

Steel Saviour by Aifryz 2014-08-29T17:52:00

Chrome marks this as a malicious download and when I start the exe regardless, I get a message saying that this "is not a valid Win32 application".

zombies you Going down by joylessSnake 2014-08-29T17:42:00

"Connected Worlds LD48.exe has encountered a problem and needs to close. We are sorry for the inconvenience."

Bummer after spooling up my Windows VM for this and sitting through an installer. Couldn't you make a version that runs on other platforms?

Our Dream World by PapyPilgrim 2014-08-28T15:54:00

Nicely done, especially considering it's a compo entry! I prefer my islands without a volcano, too.

The Beginning by Nuclear Napalm 2014-08-28T15:49:00

Played the web version, very tough. I have to admit that in the end I chickened out and used the walkthrough :/ Very nicely done!

The Vast by Unravel Games 2014-08-28T15:13:00

Very cool graphics, nice atmosphere. I'm never sure what to rate the audio where people didn't make their own, but you certainly chose well.

Bipolar World by havana24 2014-08-28T14:18:00

I loved the two mirror worlds, such an interesting mechanic! Very well done!

Cable Theory by hadesfury 2014-08-28T11:55:00

Shame this is for Windows only, but I still wanted to leave a comment saying that these screenshots look very very nice :) Maybe you could post a walkthrough?

Switchboard Connection by Scott Baker 2014-08-28T11:50:00

I quite liked the concept and the graphics. If you were to improve it, I'd suggest showing the user more feedback about the UI actions that are possible. Sometimes the controls were in a weird state and I couldn't figure out how to get back on track. Great work, especially for a Compo entry!

Warp Ryder Cup by Mach60KAS 2014-08-28T11:29:00

The controls are very hard, and I think they might be a bit buggy as far as aiming is concerned (on Firefox, OS X), but I really like the game's concept. Well done!

Growing To The Moon by Stending 2014-08-28T11:22:00

That was amazing, very well executed. I loved how the idea of different ledges evolves during gameplay. Fun!

Through The Wormhole by psychomonster 2014-08-28T11:08:00

Loved this, minimal and fun :)

Generation Ship by Shide 2014-08-28T10:30:00

The amount of work and craftsmanship that went into this is absolutely amazing. The only thing "missing" would be a graphical ending, as opposed to just scrolling text. But otherwise, this is damn near perfect.

Terminal by Menesetsu 2014-08-28T10:22:00

Loved it, very atmospheric :) It's a good version of what I did last Ludum Dare (http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=6821)

Mage's Tower by marudziik 2014-08-28T09:17:00

This is promising, I would check out a full version if you decided to do it. :)

Think Fast by shico 2014-08-27T22:25:00

This is insane :D I've got that melody stuck in my head now... Not bad for a first try!

Fire ze Missiles! by bushmango 2014-08-27T22:20:00

Kaboom! I won! Not quite sure why, but it was fun :)

A Light In The Darkness by TobiasW 2014-08-27T21:54:00

Hehe, we won! :D very nicely done!

Blue Screen by frr171 2014-08-27T21:44:00

It's hard to figure out what's going on in cyberspace at first, but then it becomes quite fun :) Well done!

Hello Worlds by dustyroom 2014-08-27T21:32:00

Easily one of my favorite entries so far. Very well done, amazing!

Chained Together by Cornรฉ Dorrestijn 2014-08-27T21:07:00

Very nicely done, and it wasn't slow for me on Firefox. The only "complaint" from my side would be that the connection to the theme is tenuous at best, but otherwise it's a very cool card game :)

Ports Ahoy! The Age of Trade by Literal Games 2014-08-27T20:40:00

This one has been on my to-do list since I saw the first screenshots on the blog. Very well done! :)

Worldly Traveler by MrTedders 2014-08-27T19:11:00

Loved it. I almost missed how to move the ship, though. And that black screen is really the end?

Transceiver by AtsK 2014-08-27T19:01:00

Hey, I can't play this since it's Windows-only, but I just wanted to say how immensely cool those screenshots look!

Pulley Planet by Patacorow 2014-08-27T18:56:00

I remember seeing the art on the blog before, so excited to finally play it :) Very nicely done, that was a lot of fun!

Hello World by Rahazan 2014-08-27T18:10:00

Nice work, I loved the game mechanic, and the general atmosphere created by the dispatch messages and the music!

Gimbal Fighter by kumoi 2014-08-27T18:01:00

VEry solid entry. I would have loved to get a better visual of the fighter in action (other than just sitting in the cockpit). It feels a bit unfinished, but with a little polish you could make this into a very nice space shooter! Also, what's the deal with the concept art? Did you make that too? It's pretty amazing :)

Matters of Perspective by nesis 2014-08-27T17:45:00

Easily the nicest game concept and mechanic I've seen so far. Very, very impressive, especially for a compo entry!

Corponnected Ltd. by Wan 2014-08-27T17:27:00

I played this actually for a long time, and probably will again :) It's one of these games with a simple mechanic that just works, I love the row-based production planning mode!

Provider Bob by Cryunreal 2014-08-27T16:12:00

The art looks amazing on this, but I can't get it to run right (Firefox or Chrome on OS X, Unity plugin installed). The music starts playing, but then I see only this:

https://www.dropbox.com/s/sp5x003cqrklef6/Cryunreal-providerbob.png?dl=0

Connecting LD30 to the Real World by Will Edwards 2014-08-27T16:04:00

Checking in from France.

Very nice idea. I can't actually see my name on the map where it's highlighted, but I suppose that's because I overlap with another user.

Fuga by Colapsydo 2014-08-27T14:47:00

I loved this. Loved the music by the way, it reminds me of the movie Malefique ;) Very cool concept, creatively executed. The only thing that would make this better would be mouse-over hints on the devices you can build, so you know earlier what they are.

Eat!Live!Kill!Win! by jgthespy 2014-08-27T14:39:00

Very nice, I had fun playing (web player works, by the way). It's a little hard to figure out how to survive in that primordial ocean or whatever it is, but it's fun :)

Starlight by PixelFeet 2014-08-27T13:07:00

Thanks for making an OS X version! Playing this is a bit like meditation, I like the atmosphere and I love the idea of playing a drone/alien who thinks in very long time spans. I couldn't reach all the outer planets, if they do exist I wasn't patient enough ;)

LD29 — Beneath the Surface (57)

Ben Eath the Surf Ace by lord 2014-05-16T11:10:00

Controller didn't work for me - page loaded OK, but when I hit "surf's up", nothing happens. (iOS + Safari or Chrome)

Blackwald Forest by RevelBase 2014-05-16T10:14:00

Wow, that was simply amazing work, very well done black-forest people!

Declivity by bushmango 2014-05-16T09:57:00

Love it! You made the kind of game I wish I could have made...

Under the Hood by Red Light Collective 2014-05-15T16:22:00

Cute little droplets! Good job :)

gnome fortress by blubberquark 2014-05-15T14:49:00

Installing pygame on OS X was kinda painful, but this game is a neat idea. You should totally flesh it out into a post-LD version!

fisketur by kristoffer zetterberg 2014-05-15T12:30:00

Interesting, surreal yet mundane. Not sure it's a game at all, but artistically interesting none the less.

Mini Metro Subway Tycoon by ripatti 2014-05-15T12:26:00

Wow, how did you do all that in time for the compo? This is simply amazing. Congrats on a job excellently done!

Warpigs by sorceress 2014-05-15T12:16:00

That was probably the best game I've played this LD, well worth firing up Windows for! Only the mouse pointer was a bit sluggish, though that might be due to me running it in a VM. Everything, the graphics, the music, the animations, it was perfect - and all that as a compo entry!!!

Underwater Words by nicotr014 2014-05-15T12:00:00

This is one of these concepts that are really simple but have a high replay value. In other news, I discovered I'm a really slow typist...

Beneath the Surface by Snoother 2014-05-14T08:22:00

The "Fun" rating seems woefully inappropriate with this kind of game, but if you interpret it as "engaging" I'll give it high marks there as well. I get the underlying message, but I also feel dirty for having walked through this ;)

On the technical side, since the download is just for playing in a web browser anyway, why not host it somewhere so people can play it directly?

Pressure by Nezzhil 2014-05-14T08:06:00

There's a lot for players to do in this game, it gets very stressful taking care of all the rooms just to make sure you don't get wiped out :) Well done!

The submarine engineer by aelita1992 2014-05-14T08:01:00

I loved the atmosphere and the graphics especially. You should definitely work on that post-LD version. Some visual visual and auditory feedback would be nice when you run into things, in fact all object-to-object interactions should be a little more dynamic in my opinion. Anyway, good work!

The Sea Has No Claim by dukope 2014-05-14T07:21:00

Nicely done! This also illustrates it's a good thing I didn't become a member of the coast guard... what with those people dying on my watch and all.

Murder Clown by Just_delete_it 2014-05-13T19:46:00

Well... that was... different :)

Truth by Jason Lay 2014-05-13T19:24:00

For some reason I thought the dungeon looked more like an assortment of hotel corridors ;) Anyway, well done!

Escape - Beneath the Surface by saulopz 2014-05-13T19:20:00

A JAR download isn't really a "web" version ;)

I loved the guitar soundtrack and the audio in general, more people should make their own sound assets for LD I think.

The visual style is also promising. You should complete this post LD!

The Day After by caryoscelus 2014-05-13T19:12:00

Bed! I liked the minimal graphics, even if you say they're just placeholders it's part of the charm.

Maniac PengMaku!! by spotco 2014-05-13T19:02:00

That was fun! At first I walked up to the other penguin who said "click" but I was empty. Maybe it should say something else in that case... Anyway, good work!

Balancitos by NickZangus 2014-05-13T16:50:00

This is simply amazing! And way too hard to keep them alive for long ;)

Dany's Room by Alexandre Szybiak 2014-05-13T16:45:00

Very nice idea, and I totally loved the bugs!

SEA MONSTER: ATTACKS HUNTER by Frump 2014-05-13T16:39:00

I liked the concept and the graphics very much.

The Westport Independent by Double Zero One Zero 2014-05-13T15:18:00

Yeah, I made sure there isn't an uprising against the Loyalists anytime soon. Hail Hydra!

Beneath the Surface by FistBumpGames 2014-05-13T15:01:00

Even though this isn't on theme, it's very very beautiful.

Delve by conormn 2014-05-13T14:06:00

Wow, that was surreal, but fun. I'm still not quite certain whether I played it right or not though...

Surface Tension by twistedshield 2014-05-13T13:58:00

The Flappy Bird of breakout games: everything with just a single button/action, I love it!

Ocean WildLife by belva1234 2014-05-13T13:44:00

Now I know what an angler fish feels like :)

pod by TomCooper3D 2014-05-13T13:39:00

I love this game, very very cool idea indeed with the microbial setting and the semi-permeability :)

Deep by ahmeni 2014-05-13T13:34:00

Very cute, I think I saw this in a journal post before. I just wish the viewport could be bigger: this game is tiny :)

Digable Planet by Oddly Shaped Pixels 2014-05-13T11:56:00

Quite simply excellent!

Atomicle - LostAutumn.net by AutumnGuy 2014-05-13T10:37:00

What an amazing game, very well done - even though its connection to the theme is tenuous at best... You should totally market this as a mobile app! Hail Hydra!

Life story by gmaker 2014-05-13T10:17:00

I liked it. At first I thought there wasn't a lot to do, but then I discovered you can dive. Good job!

The Creature Beneath by Otrora Games 2014-05-13T10:03:00

I loved the puzzles, though going back to the beginning after death is frustrating - especially since it doesn't take much to die quickly ;)

Beneath your feet by Druid 2014-05-13T09:52:00

The web version didn't work at all for me, but the Windows version did. Well done, I enjoyed the gloomy atmosphere.

Mole Position by Glint Games 2014-05-12T23:03:00

This one has potential, I liked the idea and the graphics. The controls were very difficult to handle though. Good job!

Dig Hard by petey123567 2014-05-12T22:58:00

This is probably the most fun one I've played this LD! Great work!

Mine Story by donan 2014-05-12T22:50:00

I liked the atmosphere on this one.

Beneath The Lab by Techblogogy 2014-05-12T21:32:00

I loved the visual simplicity of the game. It would have been nice to have some kind of transition effect when teleporting and placing the cubes - but then again there is an amazing amount of work already in this game considering it's a compo entry. Well done, sir!

To Surface by NeithR 2014-05-12T21:17:00

This is the first time ever I've seen someone use PDF as a platform like this - good job!

Hair Spirit Adventure by messthem team 2014-05-12T21:05:00

OMG, everything has hair, the trees have hair - those graphics are simply amazing. What did you use to draw all this?

Please Come Back by PapyPilgrim 2014-05-12T20:56:00

My index finger now hurts. Well done :)

No Eyes Willy by blockbot 2014-05-12T20:52:00

Very fun to play, and it has a lot of heart/atmosphere. I would have preferred the content viewport to be a bit larger, but that's probably just because of my big-ass screen ;)

Eiradirian Wormfare by blay09 2014-05-12T18:16:00

This was fun, and the graphics are awesome! Well done!

Sharks With Feelings by fermenter 2014-05-12T17:23:00

After the casually dismissive comment you left about my game, I really wanted to dislike this one - but I can't. It's pretty damn good.

Airport Security Screener by SevenKingdomsSurvivors 2014-05-12T16:51:00

I had way to much fun playing this! I feel like I might have been a better A.S.S. if there had been keyboard shortcuts... well done, guys!

Fishit by Code White 2014-05-12T15:36:00

When it starts, I get this error:

MyCheckGLError() : gl.getError() : 1281 : INVALID_VALUE stack=MyGetStackTrace@http://andymar.99k.org/js/utils.webgl.js:194
MyCheckGLError@http://andymar.99k.org/js/utils.webgl.js:209
Love_Graphics_Step_Start@http://andymar.99k.org/js/love.graphics.js:250
MainStep@http://andymar.99k.org/js/main.js:401
MainRunAfterPreloadFinished@http://andymar.99k.org/js/main.js:547
PreLoadImageFinishOne@http://andymar.99k.org/js/main.js:487
MainOnLoad/img.onload@http://andymar.99k.org/js/main.js:470

But then the game starts anyway :) there's a black rectangle next to the boat though, that's probably where the error is.

This was more fun than most games I've played so far (including my own). Very nicely done!

Wriggle Worm by gikdew 2014-05-12T15:11:00

I love the simplicity of it, and it sure feels "juicy" :) Powerups would indeed have been great. Very nice job!

The Runemaker by Lythom 2014-05-12T14:27:00

Ha, that was fun! I liked how the attacks happen in rhythm with the music.

FoxyTank by matthias_zarzecki 2014-05-12T13:59:00

That was fun, well done, especially considering it's a compo entry!

Baum by Waterman7 2014-05-12T13:44:00

I loved this, the idea, the graphics, very well done :)

Series Of Choices by joe40001 2014-05-12T13:36:00

This was a pretty solid entry, though not on theme regrettably :/

Somalia by Tomski 2014-05-12T12:25:00

This was simply awesome, so cute and so nicely done. Very smooth, I loved it!

Kill or Kill by GreatBigJerk 2014-05-12T12:12:00

Holy shit, that was awesome - and by awesome I mean psychotic! Well done!

Burrow Down by danbo 2014-05-12T12:09:00

That was fun :)

Systemout underneath by rodrigoalamo 2014-05-12T11:55:00

Any chance of doing a post-jam version?

Eisenberg by Diamond Crow 2014-05-12T11:40:00

This has a great atmosphere, well done :)

Awesome Game with Faygo by Kasmember18 2014-05-12T11:27:00

The web link doesn't work :/

WOOD BIRD EGG DIG by voxel 2014-05-12T11:22:00

I'm in the same boat as you - started on something completely and then abandoned it as I realized it wasn't going to work out. Congrats for not giving up and delivering something impressive given the time constraints, and a compo entry no less!

LD28 — You Only Get One (14)

You Only Get One by drentsoft 2013-12-21T13:51:00

I really liked the concept, very neat idea with the equations - and it's one of the very few Java games that will actually run on OS X. Good job! :)

YOLO by bobo_oh 2013-12-21T13:48:00

That was more fun than it should have been for such a minimal game :) Good job!

She Only Has One Day by sjames_93 2013-12-21T11:57:00

Doesn't run for me on OS X Mavericks, seems like a version conflict: Exception in thread "main" java.lang.UnsupportedClassVersionError: core/Main : Unsupported major.minor version 51.0

Wedding Rush by olafsworld98 2013-12-21T11:51:00

That was fun, I enjoyed the minimal graphics. Very cute :)

Data Stains by Evilion 2013-12-19T00:08:00

Wow, this is a difficult one. I'm not sure if walking through the "zones" and turning them dark was the goal, but in the end I deleted all the memories and the individual was reincarnated - so I guess I won? ;) The game was at times beautiful (the swarming memories) and moving (at the end they tell you what you just deleted), but I'm not sure I get this whole religious angle and from a logical perspective: why is it called reincarnation when everything about that person gets deleted? I really don't understand how that makes sense, but maybe that's sort of the point..? Anyway, it was interesting and the game is certainly creative!

You Only Get One Limb by vapgames 2013-12-18T22:20:00

That was great fun, thanks for making this!

Dungeoneer by Dearon 2013-12-18T21:19:00

Very minimal, yet the fights can get pretty interesting. I love dungeon-explory stuff and I enjoyed playing this :)

One man, one shot by lightsoda 2013-12-18T21:09:00

Very moody, graphics and audio are well done, especially considering this is a compo entry!

Space Kitty Race by Polyganz 2013-12-18T01:22:00

I saw this on Jellycakes' twitch stream and had to try it out. It's so much fun! Thanks for making this!

Skycrafters by Inso 2013-12-18T01:12:00

So simple, yet so difficult! I'm not sure how it fits the theme (maybe because you'll only get one try?), but well done!

Doubt by rxi 2013-12-18T00:18:00

This was simply beautiful. Atmospheric and intense, mesmerizing. I didn't quite get the ending (you just float and then nothing), but in hindsight the whole thing felt like the character was dying. The cat companion was great because it made you feel less lonely, but in the end you couldn't really interact with her. This all feels very metaphoric. Again, nice work!

One True God by kidder 2013-12-17T23:51:00

I loved this one very much, very nicely done! I always wanted to manage my own cult... er: church :)

The Bombay Intervention by mize_VS_mildmojo 2013-12-17T19:45:00

The web player doesn't work on my system (OS X Mavericks, both Firefox and Chrome), it just displays a flickering buffer. The music sounds pretty good so far though :) Will check back later!

Last Chance Supermarket by Sebastian 2013-12-17T18:20:00

This was amazingly fun, thank you! :)

LD27 — 10 Seconds (78)

Get Those Trophies! by Daws 2013-09-04T10:02:00

Doesn't start for me on OS X Mountain Lion. Bummer.

Gordol by GordaoFarisa 2013-09-04T10:00:00

Is there a way to flag or report this to moderators?

Reassemble by Crysalis 2013-09-04T08:18:00

I can sympathize, this is what happened to my last LD entry as well. Still, keep it up! See you around next time :)

10sec-10dice by adekto 2013-09-03T22:54:00

I hate it when people use dubious download services to distribute their games, but this one is especially egregious. Please drop 2shared in favor of something that will actually let me download without having to sign up for something :(

Run Buddy by PizzaPranks 2013-09-03T22:38:00

Very cute! However, the controls are so wonky it's kinda difficult to really play.

Big City Goat Adventure by Sebby 2013-09-03T22:17:00

10 seconds or no, this was enjoyable and fun! :)

The Necromancer by sam1373 2013-09-03T22:00:00

I installed the C++ runtime, but the game still won't start. There's just an empty window...

Lion Racing by TammiLion 2013-09-03T21:25:00

Congrats on your first LD entry, that was uncoventional and fun! I can confirm it runs fine on OS X, too. Good job with the music and I liked the unusual flow of training/racing...

SELF-DESTRUCT by Mago 2013-09-03T21:10:00

Well done! As "the time is running out on you" jump-and-run games go, this was actually pretty laid back and fun to play!

Time Heist by Gonzo 2013-09-03T21:06:00

I loved playing this. On the first attempt, I got stuck in a corner though, but after that everything went fine. Nice work!

Fastboy by Misfit 2013-09-03T20:46:00

Okay, I got the VC20 emulator running inside a VirtualBox Windows instance now, but I got no joystick. Is there any way you could just add keybindings?

Ten Seconds to Meltdown by cerberus98 2013-09-03T20:23:00

Simple and fun :)

NSA's Where's Snowden? by Will Edwards 2013-08-30T07:58:00

That was excellent, very entertaining! Thanks for making this :)

Jump Drive by smotko 2013-08-29T16:23:00

Very nice concept, I liked the gameplay style overall. More detailed 3d models would have made this even better. Overall, very nice!

Legend of Epikouros by Erhune 2013-08-29T16:13:00

Sadly, the game stopped forever after 10 seconds, which in itself might be the truest expression of the theme I've seen yet. But I think it was a bug ;) Anyway, what I saw was pretty nice!

multiplayer mini games by jplur 2013-08-29T15:50:00

Server is up, but I don't see the game itself after the connect screen.

Chicken Snatch by tigerj 2013-08-29T15:46:00

I had fun playing this! The fox animation, the graphics, everything came together nicely. Great work!

awoid by robb 2013-08-29T15:38:00

I really wish you had stuck with the theme, even if it made the game harder to play. Technically, this was well executed though.

BIRTH by grayhaze 2013-08-29T15:16:00

Overall I had a lot of fun playing this. A little more to do, especially at the beginning, would have been good. Minimal sound effects would have made this even better. Great concept, well executed considering the time constraint. Excellent! :)

Hunger Clock, Literally by Vaughn 2013-08-29T14:37:00

Gonna come back to this one and finish it :) Excellent work!

Time Flies Straight by mrspeaker 2013-08-29T14:28:00

One of the few entries I managed to actually completely play through :) Execellent!

sine by timtipgames 2013-08-29T14:10:00

Thanks for making this :)

Speedungeon by Xaychru04 2013-08-29T13:52:00

I had a lot of fun! Great work!

Demon Infiltration by Zekyon 2013-08-29T13:40:00

Was really nice trying this out. Was to incompetent, will try again later :) Great work!

Multitaskor by munchor 2013-08-29T08:01:00

Hey, another Hacker News person! You should post your entry in the Show HN thread!

Time Lord by zconnelly13 2013-08-28T23:50:00

Overall I liked the premise of Time Lord very well, nice platformer idea with the time powerups. However the Lord keeps getting stuck around the edges of the platforms which is very distracting. With a little more polishing, this could be very nice. I especially liked the dark and moody background.

Extraterrestrial Encounters by Mapboy 2013-08-28T23:41:00

Ahh, the joy of committing shotgun-powered mass murder in the evening! This was way more fun to play than it should have been. Is it normal to run around with negative health or was that a bug?

10 Seconds In Line by monkeymad2 2013-08-28T23:37:00

I loved the graphics, so moody! Overall the gameplay was enjoyable, but the player character hangs near the edges and generally behaves unpredictably. This entry would have been even better with some sound effects thrown in!

10 seconds mecanics by Zaxuhe 2013-08-28T23:33:00

Very nice concept. I'm not sure if my actions always had a consistent, measurable effect, but it sure was fun lobbing these bonbon things at the bears and whatnot ;)

A Game of Thrones by Tiago 2013-08-28T23:25:00

This was very fun to play. Especially graphics and music were excellent, gameplay was also very smooth, nice story. All in all a very good entry!

Sonnet 49 by 65C816 2013-08-28T22:05:00

Holy pixels, batman! That was interesting. However, I couldn't quite figure out what I'm supposed to do there. I'd say it's worth expanding this into a full game.

Poisoned Wizards by HauntedSoul 2013-08-28T22:01:00

This has real potential. It's kinda difficult to judge, but this could be expanded into a very cool strategy game.

GunJoust by Vic 2013-08-28T21:56:00

Okay, Gun Jousting should from now on be considered A Thing! It was a lot of fun to play, though a little bit more consideration could have gone into the game's structure (like, what happens after the joust round). Making your own music and sounds would also have been awesome. All in all it's a pretty fun concept!

Charge by TeamInCharge 2013-08-28T21:23:00

This game is amazingly well done. The graphics, the concept, the gameplay itself - just very very good. Why no music, though? Or at least some sound effects? In any case, this was probably the most fun LD27 entry I played so far. Commanding the robot horde was very cool.

The 10 (other) Seconds Journey by PaperBlurt 2013-08-28T21:17:00

Wow, that was surreal. Thanks for making this, as weird as it made me feel at times ;)

Run with the Revolution by local minimum 2013-08-28T21:12:00

Power-Uppp! Great idea, like walking the branches of Yggdrasil :)

Explosion Time by Fervir 2013-08-28T20:55:00

The amount of action on the screen was insane! I had a wonderful time trying to survive... How on earth did you do all this within 48 hours? That's godlike!

Taquito Tower by Magdev 2013-08-28T20:49:00

I had an insane burrito time. Thanks! :)

Army of Botz by imef 2013-08-28T20:47:00

You're right, we had similar ideas, but execution is very different :) For example, you made way more content than I did! Very nice!

10 Sec And Slash by NostraDamon 2013-08-28T16:48:00

That was great fun to play, a classic idea well executed. The graphics are amazing and the soundtrack is pretty fitting as well. I only wished there was a way to skip the intro text when you're repeating a level anyway. Other than that, flawless :)

Nyan's Invaders by VoidChronos 2013-08-28T16:44:00

It took me a while to figure out I had to reload the page after I die. Also, having to click into the game pane before you can do anything is suboptimal. That said, this has potential. Maybe Nyan Cat should have a comeback :)

Panda Starvation by Mozzo 2013-08-28T16:39:00

A very simple idea nicely executed. After repeated tries I gave up on Classic mode - the random fruit distribution makes this more like a game of chance. However, I liked the Quick and Arcade modes best. Good job!

MOONTRIP by chocobyte 2013-08-28T16:33:00

This doesn't load for me - anyone else having the same problem?

MegaPunch by Nick Weihs 2013-08-28T10:17:00

This is simply, jaw-droppingly amazing. This would easily have been the best platformer I've seen on this LD, but then you went ahead and made it multiplayer which is awesome. Great job!!!

ESC: The Game, the Experience by Spaceoff 2013-08-28T10:01:00

Very fun jump&run, nice concept and execution, especially considering it's a compo entry. I just wish the screen area was a little bigger, but other than this: very good job!

Boxen! by davidwparker 2013-08-28T09:10:00

This is a great idea that could have used a bit more polishing. But the game itself is solid. A little bit of sound effects and maybe some visual effects as well would have made this even better (maybe use CSS transitions to do something when the tiles change).

Atomic Time Raiders by Colapsydo 2013-08-28T09:01:00

This was so much fun, and the little nucleus character is so adorable! Very well done, congratulations! It's the best puzzle game I've seen on LD 27 so far. However, I found a bug: when in level 10 you press "menu" and choose level 10 again, the screen simply goes white. Also, I think the 10 seconds concept could have been featured instead of time as a general concept. BUT: this is an excellent game. Very, very good!

10 Seconds to Live by Conflei 2013-08-28T08:40:00

This is a difficult one. I like the overall concept, and I think portraying the journey of life 10 seconds at a time is a great idea. The execution is very creative and a bit weird, but it grows on you after a while. However, the gameplay itself is where the weakness lies. I almost quit because of this. All in all, it's a good compo entry with a lot of potential. Keep up the creativity, and congrats to your first LD! Looking forward to seeing you again at LD 28! :)

10 Seconds Quest by Nora Shishi 2013-08-28T08:34:00

I have the feeling this is getting more difficult on an exponential scale! ;) Very cool concept though! Some sound would have made this even better.

Cannonslinger by Trilby1992 2013-08-28T08:30:00

This has potential, however I've been playing against myself now for a while, but nobody dies, nothing is happening. Also, one cannon shoots faster bolts than the other...

Distress Signal by Kohijin 2013-08-28T08:25:00

I loved the graphics and the general concept of this, and the physics angle was also pretty cool. However, in practice the 10 second delay did make the game less fun to actually play. Maybe "packet loss" would have been a better paradigm than "relativistic delay", since that can be varied due to the situation the drone is in. For example, at the outer areas of the station, packet loss (=delay) could be minimal whereas near the reactor core it would be bigger... Except for this, Distress Signal is clearly a very well done game. The atmosphere was also very engaging.

Countdown Hell by robashton 2013-08-28T08:11:00

It's a solid concept and the game runs very smoothly. I wish the screen was bigger though! A bit of sound effects would have made this even better. I think it's great to finally see some more JS games at LD. Keep it up! :)

CatWalk: Final battle by Pixelfan Games 2013-08-28T08:02:00

Very nice, I love games with a story! Even the comic cut-scenes kind of work for me, they're a bit like Manga-meets-Rage-Comic. Gameplay was pretty fun overall, especially the jump&run and the shooter modes were pretty cool.

Anti - Explosive Babies by ToadieTechnika 2013-08-28T01:40:00

Simply a great game. This was way more fun than it should have been... red innards everywhere! Awesome job on the physics engine, and the music was epic, too.

10s dash by shalmezad 2013-08-28T01:09:00

High Score 5449. I loved this, so extremely simple yet so addictive. Thematically this would have been right at home at the last LD too when the theme was minimalism ;) Some basic sound effects and/or music would have made this game even better. And maybe a way to curb the repetition a bit when starting over after dying. Great game though overall!

10 Second Doctor by qbit 2013-08-28T00:52:00

This was wicked stressful! Awesome idea, very nice execution. I'm just not fast enough though, almost everybody died! It's a good thing that I went into research after med school, much quieter this way ;)

Black & White & Time by NachoDA 2013-08-28T00:46:00

I really liked this concept, especially the bad things that happen when you do things to save that guy. It would have been even better if you had more time to make the gameplay smoother (I can relate). I'm not sure about the music though, did you really make that soundtrack yourself?

Bob Won't Be Late by TeamBob 2013-08-28T00:15:00

I love the art, the concept, and that Bob is a box! However, despite trying very hard for quite some time I didn't even come close to working the entire list in 10 seconds. Maybe I missed something or it's just not possible (for slow people like myself). Great work though.

Coeus IV by dungeonsoffear 2013-08-28T00:05:00

Very nice adventure game. Little typo there in Centroid Park: "claustrophobic" spelled wrong. I didn't solve it yet after about 15 min of trying, but I vow to come back! Good job!

Antibodies by Bouyer 2013-08-27T21:50:00

"You already signed the waiver. Let's do this." I loved the intro, very nice. The gameplay itself was also very nice, though I couldn't get to a goal of any kind and the story suggested there might be a way to win this. Anyway, great work!

Speedrun by Kate Kligman 2013-08-27T21:22:00

It's a fun idea, I would have loved to play more than two levels though!

AEREO by manuq 2013-08-27T21:04:00

I really liked the artwork on this one!

10 Seconds Treasure Hunt by GodsBoss 2013-08-27T20:52:00

Arrrr! That was fun! I'm too slow for any of the non-tutorial levels though, it's just mega-hard. A keyboard option would probably help, too, since I kept getting stuck while mousing around. Anyway, great concept, great execution. Awesome!

Armageddon by 4xisblack 2013-08-27T20:45:00

That was an interesting experience. This game really shows you how short 10 seconds can be (especially since it's not enough the read the text on the first run). A bit depressing, too. Great job! Very unconventional.

This Game Will Self Destruct in 10 Seconds by ChronusZ 2013-08-27T20:41:00

The game start is problematic, since you have to click on the content area AND THEN start to play the game immediately with the keyboard. I think you should either insert a longer delay there (or a "play!" button), or maybe make HTML page focus on the flash element automatically (should be possible with JavaScript). If you could find a way to fix this, the game will be awesome!

On the whole, I liked the idea and also most of the execution. The sound effects are good and the music conveys the urgency pretty well. I like how the browser's reload button was incorporated into the game play. Good job! :)

Save Them by Jason 2013-08-27T15:14:00

What a great concept. Graphically I wish the walls would be more prominent, though that may just be my colorblindness talking. Otherwise I really liked it.

They Blow Up So Fast by RoseNinja 2013-08-27T14:40:00

Such a simple concept and yet that was mightily cute!

My second balloon made it to 13 years. Until it died. I probably shouldn't have any children. Ever.

The theft of the magic potato by Dining Philosopher 2013-08-27T14:32:00

Those graphics are adorable!

Exocolony by Tange 2013-08-27T14:04:00

I really liked the idea. "Gravity" would also make for a great LD theme :)

Placeholder by teamenschede 2013-08-27T13:55:00

That's a really great take on round-based strategy gaming. Sounds would have made this even better (or, possibly, sound just didn't work on my machine). I'll be playing this for a while now :)

The Value of Time by infernet89 2013-08-27T13:46:00

At first it took me a while to get it (dummy me), but then it was really fun zooming around, battling counters assisted by my past self. Very cool concept and execution. Kudos!

10 Seconds by kannas 2013-08-27T13:38:00

The mood in this was incredible.
Apparently I have a very bad sense of time, since I always either die "honorable" or a cheater ;)
Great work!

Time is On Your Side (TOYS) by Zealot 2013-08-27T10:55:00

This was really fun. A bit too hard for me, but then again I suck at navigating mazes. I really liked the second-powerup idea, kind of like a bullet-time mechanism. Excellent!

Rocket Rampage by Reicher 2013-08-27T09:31:00

I totally envy the cleanliness of your code! Very good job! :)

Summer Death Olympics by bufbot 2013-08-27T09:06:00

I played three people at once - I won! :-D
That was a fun retro experience, reminds me of the Olympics games for C64

10 Seconds of Explosions by JonathanG 2013-08-27T01:11:00

Such a simple concept and yet so much fun! :-D I've been suspecting this for years, now it's official: my timing sucks...

Chrono Switch by dlan 2013-08-27T01:02:00

That was hectic ;) I love this idea of switching between the overworld and underworld characters! It's a little to fast for me, but I'll keep trying! When I reach Game Over though I need to reload the page to try again. Is that a bug?

Self-destruct in 10 by Transmit 2013-08-27T00:54:00

Hey, you should change the link title from "Windows" to "Web"! :)

LD26 — Minimalism (1)

TOOM by PoV 2013-04-30T03:59:00

I loved this! Great work!