Post Solis by Nikolay Zapolnov 2022-04-09T23:48:58Z ♥ 5
Wow what a massive game! Nice job, especially on the artwork and the music! Gameplay-wise it's a bit daunting at first. It's good that the game has documentation, but I really think these text should have been included where they're needed (for example, on the construct-a-building screen, explain what each building is for right there when you click on it. Issuing direct orders for resource collection feels a bit like busywork at times, would there be a downside to drones just doing these on auto?
It's a very ambitious design, good job to everyone involved!
LD60 — Old Tech (4)
GOODBYE, LOCINERA by Gayane 2026-10-20T11:56:04Z ♥ 1
In case I'm not the only one here that doesn't speak Russian ๐
"A first-person psychological drama about guilt, a late-night store, and an old toy. There are no monsters in this gameโyouโll have to fight whatโs eating away at you from within.
All you need to do is stock the shelves, take out the trash, and follow your managerโs absurd orders over the radio. But remember: you canโt quit your past.
CONTROLS
Open door โ F Pick up item โ E Drop item โ Q"
Fire, wheels and cathode rays by Samuli 2026-10-20T10:53:15Z ♥ 1
I had this bookmarked from your blog post. Holy shit that was insane! You not only made this run on a real oscilloscope but you also EMULATED one. Truly deranged! And the gameplay felt quite good as well, animations and all. I also enjoyed the synth voice callouts. It's all perfect.
Morse Strike by estelgames 2026-10-20T10:45:54Z ♥ 1
hq.jpg
Very nicely done, it gave me Helldivers II stratagem flashbacks ๐ The graphics and animations flow very nicely, the music is on point, sound effects are quite good. It's just the right amount of content for an LD game and the mission progression was very nicely done. At first I thought "yeah no way am I even fast enough for this first mission" but through a combination of learning and upgrading the skill tree I managed!
Not a lot to say for improvements, other than the skill tree didn't involve any decisions. One resource instead of three would have forced me to choose. But as it was the decision was always just "yes, please!"
Good work!
The Owl Master's Kiln by FlyingKiwi 2026-10-20T09:57:27Z ♥ 1
I really liked the vibe and the atmosphere! The writing is so thoughtful and detailed, and the art is really a work of love. The sound effects felt satisfying and the music is very chill. It felt cute to explore all the different stations and tools that go into making a pot. A cozy game!
More animation work would have been a huge plus. Not just walking animation, but also little details and transitions, maybe an idle animation or two. The wonderfully painted outdoors level would have profited from spatial cues such a being able to walk behind the stones. The resource objects clearly have collisions enabled, it would have been nice to also have that for map objects. It's good that you made so many missions, but also a little bit overkill for LD.
Nice work y'all, I can imagine coming back to this and finishing the last few missions just to chill out a bit.