FoonLudum Dare ExplorerLD27 → The Necromancer

The Necromancer

By sam1373

View on Wayback Machine

CategoryRankScoreCount
Coolness286
Innovation4923.05
Fun5872.89
Humor6172.14
Audio7012.26
Overall7182.91
Mood7592.47
Graphics7892.50
Theme10092.56

Comments

elementz123 2013-08-26 03:20

I get a "msvcp100d.dll is missing" error when I try to run your game.

zuige 2013-08-26 10:46

I love the atari style graphics! Couldnt figure out what I'm supposed to do though. :/ My mouse got really slow and laggy inside the window for some reason as well.

jhelle 2013-08-26 10:51

Missing msvcp100d.dll so can't try out your game :(

randomm00 2013-08-26 10:52

Failed to start: missing MSVCP100D.dll
It sounds like you compiled with debug on, according to the internet. I presume I need to install VS to get the debug dll, which I don't have time for. Sorry.

sam1373 2013-08-26 10:54

I think I fixed the thing you all are talking about

g_o 2013-08-26 11:29

Haha like this genere, pretty sweet for 48 hours and using C++ and opengl makes it even sweeter :)
Good job!

ashdnazg 2013-08-26 11:50

Very nice game mechanic :)

manabreak 2013-08-26 11:50

I'm getting the same MSVCP100D.dll error. Sorry. :/

sam1373 2013-08-26 11:55

I'm going just going to add MSVCP100D.dll to the zip...

sam1373 2013-08-26 11:56

Done.

mekuri 2013-08-26 12:11

Damn, this game is fun! I really enjoyed it - I will definitely be playing it again. I like how you decide how powerful your skeletons/zombies are, based on how long you do the ritual.
This is definitely one of the better games.

clavus 2013-08-26 12:11

Nice game. Controls could be a bit better, especially the camera was a bit annoying. The 10 second revive thing got kinda tedious after a while, maybe you should made it an area effect instead of 10 seconds per body.

kristinnes 2013-08-26 12:13

Interesting concept. My mouse cursor disappeared when the game ran and I couldnt figure out what to do, even with the "how-to-play" at the start.

sam1373 2013-08-26 12:14

FYI, the mouse cursor in the game looks like a dark grey square.

cafeine 2013-08-26 12:16

Missing MSVCR100D.dll this time (adding it to the zip should work IIRC). Will check back later, this looks interesting!

sam1373 2013-08-26 12:29

I added MSVCR100D.dll to the zip, but in case it still doesn't work, the quickest soulution would be to just install visual studio redistributable package.

sam1373 2013-08-26 12:31

Which can be found here: http://www.microsoft.com/en-us/download/confirmation.aspx?id=5555

cafeine 2013-08-26 13:35

It works, and it's very good! Nice tension between taking the time to raise strong zombies and avoiding the order's attention.

A suggestion: using WASD to pan the map is a bit unwieldy. Maybe add an option to use middle mouse click + mouse movement to pan the map?

elementz123 2013-08-26 13:54

It works now for me. Overall pretty fun. It took a little bit for me to figure out what was going on at first, but once I did it started to become fun.

karsyf 2013-08-26 14:34

I like the control and ideas, felt the summon of 10s was a too long (I know its the theme though...).

falconstar 2013-08-26 14:42

Fun game! I liked the graphical style a lot.

gikdew 2013-08-26 15:23

Fun little graphics, I didn't really understand it...

sam1373 2013-08-26 15:28

Just read the tutorial text that appears when you run the game...

dy 2013-08-26 15:31

It takes me a while to figure out what (and how) to do something.

thebluerage 2013-08-26 22:05

This was a fun attempt at an RTS. I know RTS's are hard in this short amount of time, so I'm actually really impressed. I gave this high ratings because I can see where you were going with it, and given more time, I think this could be sweet! Nice job :)

markengley 2013-08-26 22:10

Love that you did an RTS in the time you had. Think the map was a bit spread out - would have worked just as well with the whole thing on one screen and everything moving slower. Also I really wanted a "select all army" button. The (non) pathfinding style was fine I thought - didn't cause any problems. Really nice little entry overall.

moonmagic 2013-08-26 22:10

I love my skeleton army so much. I LOVE this game when my skeletons are all surrounding something and just punching it until it falls down. Whenever I have to move my necromancer I am annoyed, since he refuses to move onto bodies. Maneuvering him next to a bunch of stacked up bodies is very much a bother. I would also have liked to see something like push scrolling with the mouse; generally simpler controls. Juggling everything with the order around leads to lots of piles of bones. :(

jupiter_hadley 2013-08-27 03:54

"File Belongs to Non-Validated Account.
The resource you are trying access belongs to an account that has not yet been validated

Still have questions, or think we've made a mistake? Please contact support for further assistance."
Cant download it :/

sam1373 2013-08-27 07:34

Just verified it

laelien 2013-08-27 11:16

Excellent ! I mean it !

joxno 2013-08-27 21:44

Pretty interesting idea behind it,
although the massive spread on the unit can be a bit annoying at times, but pretty neat overall

naufr4g0 2013-08-27 23:21

Really like the game idea and the gameplay.
Graphic style is simple but effective.

mventurelli 2013-08-29 17:24

Ambitious idea for a jam! Cool ideas, could have used more polish on controls, camera, etc.

ratalaika 2013-09-01 11:22

good job

pebsie 2013-09-02 18:28

A fairly nice idea and well made.
Has little to do with the theme, however.

udo 2013-09-03 22:00

I installed the C++ runtime, but the game still won't start. There's just an empty window...

shard123 2013-09-07 03:39

Loved the idea, moving around the view was a bit slow but I really enjoyed the game!

smudgedcat 2013-09-13 16:03

I couldn't really get into this. Moving units and the camera around seemed quite awkward.

jwolf 2013-09-16 00:24

Pretty fun! Interesting trade-off between quantity and quality, given the time constraints.

01rafael 2013-09-16 16:56

interesting setting, nothing about 10sec though
gameplay is playable, graphics are great