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SmudgedCat

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
20132710 SecondsLittle Peepscompo3223.303.033.473.532.811.251.742.6458

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by SmudgedCat

SmudgedCat leaves an average of 31.0 feedback comments each event.

LD27 — 10 Seconds (31)

SliP by Sakuyan 2013-09-16T13:34:00

Nice graphics and some well put together levels. I played through to the end and really enjoyed it!

10 Second Tai by Teejay5 2013-09-16T13:24:00

I like the music and sound effects. Quite a bewildering experience!

Furnitorture by Steven Colling 2013-09-13T19:32:00

That was good fun! I liked the way the elements were gradually introduced so you could get used to them.

Tactical Mission by HunLyxxod 2013-09-13T16:52:00

This is brilliant. Very tricky to get the hang of but once I did I spent quite a while working out the levels. I still haven't quite managed to do final mission but I intend to return to this and try again. Outstanding game!

Corn PoP by 01rafael 2013-09-13T16:10:00

That was good fun, I managed to get a score of 45 in the end. The bouncy physics work really well for the game.

The Necromancer by sam1373 2013-09-13T16:03:00

I couldn't really get into this. Moving units and the camera around seemed quite awkward.

10 Seconds Jump by Hopps 2013-09-13T15:51:00

Short but fun. The controls seemed OK to me but it does that thing where you stop falling just before reaching the platform and then fall down again a little bit.

I'd have happily played a few more levels.

SF-1 by frogmaster 2013-09-13T15:42:00

I quite like the idea of this game. I couldn't finish it unfortunately as stuff can kill you quite quickly.

Time Crystal by Xaipher 2013-09-13T15:32:00

I was a bit confused as well. It seems like there might be an interesting game here but I was sending people up to defend and people just seem to occasionally disappear.

DogRocket by Moof 2013-08-28T10:01:00

Utterly brilliant, can't stop playing this!

AntiVirus by Kevlanche 2013-08-27T15:19:00

Definitely the best entry I've played so far. I played it up until (I think) level 15 where there we some complicated pre-programmed dudes. Absolutely fantastic!

The only one by JaJ 2013-08-27T09:47:00

Fantastic game! The only comment is much the same as other people, getting to Daisy was really hard.

Test Subject 13B by maxking1234 2013-08-27T09:26:00

You should definitely start off with some kind of a weapon. I did manage to survive and buy a weapon at first but it feels very unfair to be dumped into the room right on top of a load of monsters. Nice idea though!

Hunted by Loyalty 2013-08-27T09:20:00

The music and graphics set the mood nicely but I got bored just wandering around. I wasn't sure what the connection to the theme was either other than 10 seconds being written all over the floor.

inTENse by polarkac 2013-08-27T09:12:00

It's an interesting idea but I didn't really understand what was happening at first. I thought I had to walk into people to reincarnate their bodies before the time ran out. Once I knew what was going on it made more sense but wasn't that challenging.

Stuck in a Clock by Aik 2013-08-27T09:02:00

Interesting concept but, as others have pointed out, it needs a bit more work.

Fast delivery by stenol 2013-08-26T18:36:00

I thought that was really good. My main complaint is that the course could have been longer because I was really getting into it.

Escape From The Temple of Eternal Dooom by Joror 2013-08-26T18:29:00

I feel like this might be a good game but I'm really struggling to get to grips with it. I'm on the second room, sometimes the floor seems to give way when things are paused, I'm at the bottom now but I can't see anything because it's totally dark.

CubePocalypse by Theformand 2013-08-26T18:14:00

Great looking game. I was also puzzled about what was going on with the timer. It just seemed to reset all the time.

House Of Wolves by albertelwin 2013-08-26T18:00:00

It ran quite slowly on my PC but it does look quite pretty.

Make way ! by neekobus 2013-08-26T16:08:00

Cool game! I made it to the end, although I wasn't sure why the last level was really easy compared to the previous ones.

It would be nice to be able to just look at the level before starting any kind of timer. I found myself ignoring what was going on while planning my route and just restarting once I knew what I was going to do.

Space Blitz by Mekuri 2013-08-26T16:00:00

I like the idea of the game but I found it difficult to develop any kind of strategy for what I was going to do. 10 seconds is just too long with the ships fixed in one direction.

Ringtastic by Vectorious 2013-08-26T15:53:00

This is really good fun! For such a simple concept it works surprisingly well. I got a top score of 256.

Edwards' Quest for 2nd by small trouble 2013-08-26T13:59:00

Popping up a dialog box whenever you die gets a bit annoying. That 3rd level was really hard.

10TICK by Forstride 2013-08-26T13:17:00

Man, this is hard! I like the basic idea but it took me ages to realise I needed to hit the targets and then back into the middle of the map. Those gun turrets are pretty lethal.

Countdown Hell by robashton 2013-08-26T13:00:00

That was fun! It feels a bit slow at first but with everyone coming at you from all angles the speed is probably about right.

The Run by GagaPete 2013-08-26T12:55:00

I found the controls a bit awkward with this game which is a shame because I really like the visuals. It seemed like sometimes I could walk of an edge and sometimes I couldn't.

Gravity Spy by PaidGEEK 2013-08-26T12:46:00

Awesome game! It's really well polished.

It took me a while to figure out I had to get into an orbit to complete the second. Once I did that it made me realise what the possibilities were.

I'd suggest making the points where the sensors change color more obvious, have them flash in the last second or something. And at times I wasn't sure where the source for a sensor was, might be nice to have a graphic for the sensor to remove any doubt.

10 Second Paths by laserbeam 2013-08-25T20:53:00

Interesting idea! I really like the shimmer animation on the pieces.

I found I didn't have that much time to direct the bombs around though. I either got lucky and they ended up going the right way or I floundered a bit and had them explode. If they travelled faster there would be more scope to plan their route. The warning about where they were coming from might need to be longer in that case to give you a chance to plan. Just a thought though!

Time Robbery by Mixer 2013-08-25T20:44:00

Yeah, I second the idea of putting the controls on that page, they're WASD for anyone else looking.

I did find I could keep capturing robots and never really felt I was in danger of losing at any point. Maybe the robots could keep getting faster over time or something.

Disminer by tnorman 2013-08-25T20:39:00

Wow, that was intense! I really thought I could finish it but everything started going wrong near the end. Great game!