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Furnitorture
Furnitorture
By jeremias
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 55 | | |
| Fun | 75 | 3.66 | | |
| Overall | 98 | 3.66 | | |
| Innovation | 100 | 3.75 | | |
| Mood | 122 | 3.44 | | |
| Graphics | 141 | 3.72 | | |
| Theme | 226 | 3.52 | | |
| Humor | 339 | 2.65 | | |
| Audio | 408 | 2.79 | | |
Comments
Whaa, first comment? Can't play the final version (as you know ;)) but from the 7h-until-finished version I'd say it's great fun and would be awesome on a tablet :).
With a brighter, more colorful scheme it would also make a great kids game!
Jeremias
2013-08-26 17:42
I'm not a fan of insider jokes in public space, but: I'm not sure if huge cocktail cups filled with chair-sized icecubes are good in a kids game :D
Anyway, thank you for the feedback that you gave during the development!
Creative idea, would work great as a touch based game.
I like the fact that the placement is logical, has more solid premise than most tile matchers.
madk
2013-08-26 18:43
That was a ton of fun. I played to 655 points and my high score was 198. Awesome job!
joxno
2013-08-26 19:13
Really fun and fluid, hectic right off the bat, awesome!
Simple but surprisingly fun puzzle-game, really liked it.
From a short look at your code and my experience with the game I assume that the map is generated by scattering empty tiles in some random (with some restrictions) fashion. Then you draw items by some hand-tuned distribution from all unlocked that can be placed at a valid spot. Have you considered using a generator that is more friendly to the player? For example you could pick a target score and distribute items in a way this score is barely reached. Then collect the items from their tiles (generating the room this way), shuffle them and hand this list to the player for re-distribution. Might be too restricting on randomness (making the game bland) though.
On another note, since I'd guess leaving a comment at the declaration of participation is easy to miss. I wondered whether you're still at the KIT, which would mean I could have asked this in person ;)
Jeremias
2013-08-27 13:32
Thank you all for your feedback!
@madk: 198 in one row? wow... you perform better than I do...
@Metatheos: I'm currently writing my master thesis at the KIT and I hope I will finish it until october. And yes, I missed your comment. If you want, you can drop me a line at info@stevencolling.com in terms of privacy :D
The level generation code is totally messed up and broken, generating strange levels from time to time. I didn't had the concentration left as I started to write it. The algorithm just puts some quadratic rooms on the map. And the item generation is totally stupid :D at first, I gave them all static probabilities, but then I implemented this unlock feature near the end and instead of implementing a clear and fair solution like you propose, I just repeat the selection of one of the items 100 times until an unlocked item was found and if not, take the first best unlocked (mostly a chair)... oh my god, I'm so ashamed. If I make a post-compo version, I consider your thoughts.
This is a REALLY nice game, I really enjoy the idea of matching furniture next to each thing, and I love lost adventure-ers :P I featured it in a compilation video on Ludum Dare 27 games, if you want to check it out, http://www.youtube.com/watch?v=y3_qdYR_Vsw
ezolotko
2013-08-29 12:16
Its a solid game, and the graphics is great
endurion
2013-08-29 12:19
Now that's a really great idea!
And having the unlockables tingles my senses :)
This has potential for a full game.
Cool idea. My rooms ended up looking pretty atrocious in the end.
Heheh, fun stuff. A few suggestions:
-When I try to put something in a place where it can't go, don't give me a penalty, just play the sound, it was an accident. And please, don't switch me to a different item, because then I'll try to place the old one in the right place only to find it's the wrong place for the new item, and then I lose 2 or 3 seconds for a little mistake.
-It would be nice if chairs were allowed diagonal to the tables.
-It takes a bit too long to unlock all the items. Remember, most of the people here have come to play your game for a quick 3 minutes and then click stars so more people will do the same thing to their game.
But other than those things, I love it. I really do. The graphics, sound effects and gameplay are all great. Fantastic job!
Loved it!
Strangely addictive, and I'm not sure if that is a good thing...
Fun! was a bit dark and I was unsure what to do when the whole room was full.
bneutral
2013-09-12 05:00
Very interesting.
jomomomo
2013-09-12 12:42
Can't play windows games. :-(
I really like the concept of the game! The different tile placement rules are clever and it can become very complex when you have a lot of items unlocked...
That was good fun! I liked the way the elements were gradually introduced so you could get used to them.
jwolf
2013-09-14 03:24
Took a little bit for the pattern-recognition to kick in, but it's rather addictive once you get into it. Since you're penalized for taking too long, I tend to prioritize just throwing stuff down. That isn't necessarily bad...the end result is kind of amusing. Overall, it's also a very well put-together game.
Very fun and clever!