FoonLudum Dare ExplorerLD27 → Furnitorture

Furnitorture

By jeremias

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CategoryRankScoreCount
Coolness355
Fun753.66
Overall983.66
Innovation1003.75
Mood1223.44
Graphics1413.72
Theme2263.52
Humor3392.65
Audio4082.79

Comments

cappelnord 2013-08-26 16:50

Whaa, first comment? Can't play the final version (as you know ;)) but from the 7h-until-finished version I'd say it's great fun and would be awesome on a tablet :).

With a brighter, more colorful scheme it would also make a great kids game!

Jeremias 2013-08-26 17:42

I'm not a fan of insider jokes in public space, but: I'm not sure if huge cocktail cups filled with chair-sized icecubes are good in a kids game :D
Anyway, thank you for the feedback that you gave during the development!

diogomuller 2013-08-26 18:25

Creative idea, would work great as a touch based game.

the4thcircle 2013-08-26 18:27

I like the fact that the placement is logical, has more solid premise than most tile matchers.

madk 2013-08-26 18:43

That was a ton of fun. I played to 655 points and my high score was 198. Awesome job!

joxno 2013-08-26 19:13

Really fun and fluid, hectic right off the bat, awesome!

metatheos 2013-08-27 12:20

Simple but surprisingly fun puzzle-game, really liked it.
From a short look at your code and my experience with the game I assume that the map is generated by scattering empty tiles in some random (with some restrictions) fashion. Then you draw items by some hand-tuned distribution from all unlocked that can be placed at a valid spot. Have you considered using a generator that is more friendly to the player? For example you could pick a target score and distribute items in a way this score is barely reached. Then collect the items from their tiles (generating the room this way), shuffle them and hand this list to the player for re-distribution. Might be too restricting on randomness (making the game bland) though.

On another note, since I'd guess leaving a comment at the declaration of participation is easy to miss. I wondered whether you're still at the KIT, which would mean I could have asked this in person ;)

Jeremias 2013-08-27 13:32

Thank you all for your feedback!

@madk: 198 in one row? wow... you perform better than I do...

@Metatheos: I'm currently writing my master thesis at the KIT and I hope I will finish it until october. And yes, I missed your comment. If you want, you can drop me a line at info@stevencolling.com in terms of privacy :D

The level generation code is totally messed up and broken, generating strange levels from time to time. I didn't had the concentration left as I started to write it. The algorithm just puts some quadratic rooms on the map. And the item generation is totally stupid :D at first, I gave them all static probabilities, but then I implemented this unlock feature near the end and instead of implementing a clear and fair solution like you propose, I just repeat the selection of one of the items 100 times until an unlocked item was found and if not, take the first best unlocked (mostly a chair)... oh my god, I'm so ashamed. If I make a post-compo version, I consider your thoughts.

jupiter_hadley 2013-08-27 17:25

This is a REALLY nice game, I really enjoy the idea of matching furniture next to each thing, and I love lost adventure-ers :P I featured it in a compilation video on Ludum Dare 27 games, if you want to check it out, http://www.youtube.com/watch?v=y3_qdYR_Vsw

ezolotko 2013-08-29 12:16

Its a solid game, and the graphics is great

endurion 2013-08-29 12:19

Now that's a really great idea!

And having the unlockables tingles my senses :)
This has potential for a full game.

almightyzentaco 2013-08-29 14:30

Cool idea. My rooms ended up looking pretty atrocious in the end.

puzzlem00n 2013-08-29 16:52

Heheh, fun stuff. A few suggestions:
-When I try to put something in a place where it can't go, don't give me a penalty, just play the sound, it was an accident. And please, don't switch me to a different item, because then I'll try to place the old one in the right place only to find it's the wrong place for the new item, and then I lose 2 or 3 seconds for a little mistake.
-It would be nice if chairs were allowed diagonal to the tables.
-It takes a bit too long to unlock all the items. Remember, most of the people here have come to play your game for a quick 3 minutes and then click stars so more people will do the same thing to their game.
But other than those things, I love it. I really do. The graphics, sound effects and gameplay are all great. Fantastic job!

timtipgames 2013-08-31 13:53

Loved it!

zeppelincaptain 2013-09-02 20:03

Strangely addictive, and I'm not sure if that is a good thing...

binary_gambit 2013-09-06 08:18

Fun! was a bit dark and I was unsure what to do when the whole room was full.

bneutral 2013-09-12 05:00

Very interesting.

jomomomo 2013-09-12 12:42

Can't play windows games. :-(

xaychru04 2013-09-13 18:33

I really like the concept of the game! The different tile placement rules are clever and it can become very complex when you have a lot of items unlocked...

smudgedcat 2013-09-13 19:32

That was good fun! I liked the way the elements were gradually introduced so you could get used to them.

jwolf 2013-09-14 03:24

Took a little bit for the pattern-recognition to kick in, but it's rather addictive once you get into it. Since you're penalized for taking too long, I tend to prioritize just throwing stuff down. That isn't necessarily bad...the end result is kind of amusing. Overall, it's also a very well put-together game.

kirbytails7 2013-09-14 06:56

Very fun and clever!