Foon → Ludum Dare Explorer → Users → Puzzlem00n

Puzzlem00n

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
20132710 SecondsX-TREEEME Pin the Tail on the Donkeycompo7242.902.703.453.532.792.423.222.7946
201326Minimalism#compo7582.982.842.803.912.633.002.043.1777
201225You are the VillainThe Buttonjam2192.782.412.633.532.471.782.103.5262
201224EvolutionAdaptionjam2072.632.273.413.001.702.241.722.23100
201223Tiny WorldEmptycompo8072.291.842.803.002.222.331.942.26100

MiniLD Games

YearMiniLDThemeGameRank
201343Music influenced gameplay / DreamsSong of Sparks

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Puzzlem00n

Puzzlem00n leaves an average of 34.4 feedback comments each event.

LD30 — Connected Worlds (2)

When Worlds Collide by Jacic 2014-08-26T23:28:00

Haha! I went in blind without reading the description or looking at the screenshots. I read the long and dramatic intro, and was ready for some kind of epic game of defense-- and then I laughed when it turned out to be Pong. Stuff gets added, though, of course.

Also, first impression: THE FONTS ARE FINALLY ANTIALIASED! And the graphics aren't terrible! They're actually pretty solid! Wow! Well done, Jacic!

Systeme by Terrabyte 2014-08-25T17:38:00

DEAR EVERYONE ATTEMPTING TO PLAY THIS GAME:
Check back later. We know it's broken.

LD29 — Beneath the Surface (1)

Space Driller by Mr. Jif 2014-05-07T03:08:00

Wow. There may not have been many enemies, but those that were there were really interesting and thought out. Falling spikes that fall UP and LEFT and RIGHT too? Awesome.

Some more variety in the graphics for the different areas would have been nice, though, if you're into criticism. If not for their names, they'd just be plain dirt holes.

LD28 — You Only Get One (1)

Mother by tchem 2013-12-17T23:25:00

Yeah, Vinull is right. You're technically not allowed to use anything like Freesound or Rorschach images, you have to make everything yourself. But it doesn't matter, you didn't know.

LD27 — 10 Seconds (22)

Time Perception by Reyn 2013-09-07T16:16:00

Interesting concept. Not bad.

Furnitorture by Steven Colling 2013-08-29T16:52:00

Heheh, fun stuff. A few suggestions:
-When I try to put something in a place where it can't go, don't give me a penalty, just play the sound, it was an accident. And please, don't switch me to a different item, because then I'll try to place the old one in the right place only to find it's the wrong place for the new item, and then I lose 2 or 3 seconds for a little mistake.
-It would be nice if chairs were allowed diagonal to the tables.
-It takes a bit too long to unlock all the items. Remember, most of the people here have come to play your game for a quick 3 minutes and then click stars so more people will do the same thing to their game.
But other than those things, I love it. I really do. The graphics, sound effects and gameplay are all great. Fantastic job!

One Way by flavio 2013-08-28T21:45:00

Fantastic! I wish it filled the full screen though. (I'm on Windows 7 if that's unintended.) I also wish that the font in the end credits was better, it kind of tears me out of the mood when I see a bad font. But the gameplay was quite good and well designed. You get high marks!

Make a game Game by Pacaco 2013-08-28T21:31:00

Haha! Funny. The instructions are a bit misleading, as they make it sound like you're going to be doing a lot of picking and choosing, when in reality you're just smashing the number keys and trying to click everything. And the full game you end up making isn't too bad, either. =)

Hiding in Plain Sight (#HidingInPlainSight) by SanguineTheSecond 2013-08-28T21:12:00

Heheh, cool. Although I'd rather you save the screenshot in a more obvious place and let me upload it myself rather than with twitpic.

Hit'n Eat by AtomicVikings 2013-08-28T20:56:00

Kind of... odd. You might already know this, but over time I start changing between Zombie and Viking at a different rate than day and night change. I also at first had no idea what you meant when you said the viking could crush blocks. The whole thing feels very glitchy, which conflicts a lot with the polished art style. It's not a bad game, it's just that I'd expect better from a team that has so many programmers.

Make way ! by neekobus 2013-08-28T20:39:00

Well, it was pretty hard to tell what I had to do at first, but once I got it, it made sense. It was a bit annoying when I accidentally placed a minion in the wrong place and had to wait until the turn was over to try again. Also, the idea that you need minions to push yourself in the right direction is a bit odd, may I suggest replacing the monsters with something that makes more sense? In the end, an okay game.

Boyfriend Simulator: Feed My Boyfriend by leafo 2013-08-27T17:38:00

Heheh, funny. Pretty polished overall, good graphics and music. Nice job!

Silver by SnoringFrog 2013-08-27T03:47:00

Okay, I got a silver in everything but hurdles and high jump, which were waaay too hard.

The controls were pretty bad, sorry. You could've made jump/throw the up arrow instead. And it would be far less annoying if, rather than not letting me move if I accidentally press left/right a second time in a row, allow me to press it twice before not responding to it. That would improve it a lot.

It's cool that you guys got so many different challenges out of the same basic code, though. It didn't quite fit the theme, though. But all in all, an okay game.

Way of the Gun by vrld 2013-08-27T02:07:00

I admit, I didn't play it all the way through, but I liked most of what I saw. It was a bit PG-13, huh? The shootouts were cool, even though it would be nicer if the shoot button was the space bar or something. And the talking scenes were well implemented, I might have to check the source some time. Awesome intros and graphics as well. So, yeah, good.

Graveyard Shift by Kortuga 2013-08-27T01:40:00

Wow. You're a great artist! I would have liked if the ten second timer was a bit more obvious and the enemies didn't crowd you as close. I assume the backstory you spoke of was the one in the instructions? Overall, pretty good!

Dungeon Run: Gauntlet by N427 2013-08-27T00:09:00

Not bad. I like the way the character rotates around, it's pretty cool. Although some times he wouldn't rotate all the way fast enough and I'd walk in to a saw. It would be nice if you could add some sort of check so the same room doesn't appear twice in a row. Overall, nice graphics, decent gameplay, not bad.

The 10 (other) Seconds Journey by PaperBlurt 2013-08-26T23:54:00

Huh. Fun. It has those little hints of feeling deep. It's good.

Cedarville by BenWhi 2013-08-26T23:21:00

Played it twice. I liked the connections as the others said. Although the effects my choices had were kind of ridiculous and unrealistic. What are the chances that either choice would change certain peoples' lives forever? I would also appreciate if the choices had a little more emotional weight, and if you used a better font. But overall, not bad.

Death Rooms by Jan Marcano 2013-08-26T22:43:00

Not too bad. Those bats are really tough though, and there isn't as much variety as there could have been. If only you had more time! The graphics are pretty good too.

Convey by Zanzlanz 2013-08-26T17:11:00

Phew. That was great! After a few playthroughs, I got to 8 very happy and 2 happy. Great concept, nice work! Constructive criticism: It's a bit hard to have time to read what they're saying fast enough, and it would be nice to be able to mouse over people at the end to see there happy score.

Chrono Blood Ninja by theholychicken 2013-08-26T16:55:00

Severely needs a restart button. Quite fun, even if not that varied. I like the little sprites. Also, the fact that you can't go back in to the last room through the hole that's right there is very misleading.

Coin Rush by lectvs 2013-08-26T04:00:00

Soooooooo fuuuuuuun... Must plaaaaaay foreeeeeever...

Really though, you're a great artist and it's really really fun. Goooooooood joooooooob!

Last Words to your Loved Ones by syradinegames 2013-08-26T03:58:00

Nice twitter integration and "cinematics." Very interesting. I wish I knew how to save myself!

YOU MUST GET THE ATOMS by Terrabyte 2013-08-26T03:12:00

Yeah, you need to put it on dropbox or something. I'll download the whole source zip then get the love out for now. =)

10 Seconds to Lava by Folis 2013-08-26T03:04:00

Dude. Putting something else in the "end" room would have been great for an Easter Egg.

Nice job! I liked the lava textures. Only complaint: Auto-restart was annoying, should be "press key to restart" so I could do something else if I wanted. =)

SimDare by Michcioperz 2013-08-26T02:48:00

Wow, it turned out great! I see you implemented my suggestions nicely. The pacing is a bit off from the real world; you can win really early and you need to sleep way too often. But hey, maybe one of us should try taking frequent naps like that! Great sound effects, great (foreground) graphics. Nice job!

Suggestion for post-compo: Make Food and Hydration one bar. There's no need for both. And make a better room image. =P

LD26 — Minimalism (62)

m by cadin 2013-05-21T01:09:00

Wow, great! Perfectly captures simplicity and minimalism. Too bad I'm too late to rate. I was unable to finish the game, I think it was around level 8 when I drew the line. =)

I DIED. by NateNaterson 2013-05-21T00:50:00

Well, first of all, you guys are geniuses for changing the death message every replay. Am I the only one who noticed that? Talk about replay value! Wow! You people have definitely got on to my "play more of this game later" list. I need to see where it leads (and begins- I didn't start reading it until later).

I love the graphical style and the playful gruesomeness. Very good feel. I really ought to download Binding of Issac, I bought it in an old Humble Bundle but never played it. Also very good physics.

Budget Squad by deepnight 2013-05-21T00:31:00

I'm kind of in a hurry, so I didn't play until the end, but the graphics are good as always. Don't worry, I won't give you an overall five just because of your graphics. I'm pretty positive you must hate that.

Phlux by vrld 2013-05-20T20:43:00

A) Love the floaty menus.
B) Cool mechanics! Very well designed and fun.
C) Sometimes, I couldn't reach one node with a certain node, and then after restarting the level, I could. Odd.

JOHN by LPGhatguy 2013-05-20T20:16:00

Definitely way too short, but that's a compliment, it's well done. I appreciate that you opted for mouse control to choose a direction. The title screen feels like it should have been typed rather than crudely drawn- you're allowed to use fonts in the LD! Also, there were parts of one level that appeared as if floor, but I couldn't walk to them. Invisible walls aren't fun.

[placeholder] by mtrc 2013-05-20T20:07:00

Woah, great. I made a game a long time ago named [placeholder] too, but I think this one's a lot better.

I love the comments as tutorials, awesome! Although, admittedly, some of that code might be a bit daunting for non-programmers. But who cares? They probably aren't your intended audience anyway.

There are some minor collision bugs (try jumping while holding left with a tile directly to the left) and the save mechanic is a bit hard to understand at first. Also, the sounds are very grating if you happen to have a headache, but that's mostly my fault. =)

Block Disco by Jubjub. 2013-05-20T19:48:00

I dig it. It looks and sounds great, and I love the floaty feel of the blocks. Great character sprites.

Nod by Rose 2013-05-19T18:36:00

Haha, funny. Nice concept, although it felt like it was missing some polish here and there.

I admit, I cheated and looked at the XML. Sue me. I wanted my date.

TOWLDR by Hamumu 2013-05-16T20:47:00

No... Towlr... not another Towlr... anything but that... don't make me- NO!

Heheh, fun game. The fact that clicking meant death on some levels got annoying when the window lost focus and Flixel froze the game and you had to click it, but that's mostly my fault.

I feel like I had more to say, but I already forgot all of it.

Million Dollar Manbaby by Lianne Booton 2013-05-16T20:13:00

I kept dying immediately after killing the Yeti. Fun game. Although you should know that when I clicked to retry the fourth time, I couldn't pick up any limbs on this fourth play.

The attacking definitely isn't perfect, but it's a marvel that you finished the limb mechanic in 72 hours. Awesome.

Katana Senpou by saint11 2013-05-15T21:18:00

Very, very fun! I love it! This would actually make a pretty good combat system in some larger RPG. Not that the game isn't already plenty good on its own!

Suggestion: If you want to add more visual polish (as if the game need it) you could make the rock-paper-scissors thoughts put the enemies in different stances, to reinforce the idea that it's a "move."

Antichromatic by arkeus 2013-05-15T20:23:00

I gave up after a while, hardcore metroidvanias aren't my style. Now, if they're hardcore with levels that can be accessed from a level select screen at any point, entirely different story.

Your level design instincts are very, very good.

Moondar by leafo 2013-05-15T19:13:00

I've got to say, Leafo, you have a really good way of mixing Love 2D with 3D. Your games also have a really neat "Nintendo Hard" feel. No checkpoints. I feel that you had some idea in mind for what the platforms and rectangles in the way were meant to actually be, but you ran out of time to give them models. I'm interested in what they were supposed to look like.

I didn't get that far at the time of this comment, but I may try again later.

CHAMELEON RUN by Split82 2013-05-15T01:32:00

Enjoyable, definitely not a bad idea for a second button in the infinite runner genre. There's a lot of screen tearing, but it's not that big an issue. Cool game.

Cpt. Sqrjaw by vapgames 2013-05-15T01:18:00

Pure hectic fun, just as it should be! I could see this being fleshed out with levels and related nonsense very well. Great art, too. Well done.

Complexity by RobProductions 2013-05-14T21:04:00

To be honest, Rob, I think you've done better. This game just didn't work for me. The lack of crosshair kept making me miss enemies literally right in front of me. The checkpoint for the boss battle was placed right in the middle of the battle, so I could die three times in a row. The reload was just annoying. I don't know, it just wasn't fun.

P.S.- I think a good personal challenge for your next LD might be to make a game without first person platforming elements. =)

Guru by BrothersT 2013-05-14T20:36:00

Hahaha! Solved all the puzzles. Probably the best artwork I've seen so far in these games. I mean, really, how do you do it? Great puzzles, great humor, altogether feels very polished.

Reach the Moon by Nanolotl 2013-05-14T20:05:00

I cannot describe to you how much I love this. It just hits all the right points for me. Great job, really great job.

App Escape by L 2013-05-14T19:52:00

Hehe, funny stuff. Not very relevant to the theme, but I appreciate your thought for story.

This is not a minimalist game by Volute 2013-05-13T23:33:00

Quite a weird interpretation of the theme. I approve! You definitely got a good amount done for the 48 hours.

A Trigger Darkly by azurenimbus 2013-05-13T23:08:00

Ah, Azure, you master of minimalism, you. I really don't know how you do it sometimes.

It really started creeping me out a bit when I started counting to aid my reaction time... The time from an enemy's first sound to its attack, the amount of steps it took... crazy stuff.

Art: The Game by dylanaholcomb 2013-05-13T22:40:00

I really want to insult you right now, but I don't think I have time for what might follow, so I'm just going to say "Not bad." and walk away.

Meat Meets Potatoes by Jacic 2013-05-13T02:03:00

I got to the 1500 mark. I like it. Not exactly original, but nice enough.

P.S. What did I tell you about enabling anti-alias on pixel fonts? Go to your room, young man!

Rokhopr by David Durham 2013-05-13T01:52:00

A little bit hard, perhaps, but a very good implementation of minimalism. Well done.

Paint It Black by SnoringFrog 2013-05-13T01:42:00

I agree with everything on the boringness/lawnmowing. Personally, I would have made it so that you only have to paint something like 80% black, and randomly spawned new enemies throughout the game. I also thought touching them and then pressing space was a rather boring way to kill them.

The graphics are oddly very good looking in their simplicity.

Potato Dungeon by _Rilem 2013-05-11T19:08:00

Very nice. You guys have a really, really strong combat system with these swords. And the graphics are fantastic. My only complaint that can be of any use to you guys is that pressing W is a bad choice for dismounting. I kept pressing W when I wanted to jump out of habit from other games, and I'd dismount against my will.

Another thought: if there were a game that controlled the sword similar to this, except that clicking thrusted the sword and allowed for slash attacks (i.e. hold the mouse button while swinging forward) then that would be a very cool game. ;)

When All You Have Is A Hammer All Your Problem Start To Look Like Nails by The4thCircle 2013-05-04T23:39:00

Very, very fun puzzles. I love the scrolling messages every level. You also made great use of minimalism and your mechanic. Well done.

I would have played it all the way through, but I accidentally closed the window on the "Note to self:" level. I might try and beat it someday.

MONO by timtipgames 2013-05-04T22:37:00

Very well polished, and some very good level design. You did great with the 48 hours.

FOLD by jwaap 2013-05-04T22:12:00

Wow. I love how there's different sound effects for left and right movement, incredible. It really lulls you in to a sense of sleep. That camera could use some work though.

Dot by Frolacosta 2013-05-04T21:47:00

Beat it! There was one level where I had no idea what I clicked to solve it. It was very minimalistic, although it almost feels like there should at least be a "YOU WIN!" screen.

Press Z by netguy204 2013-05-02T01:02:00

Not bad! Criticisms:
-The font used for the numbers doesn't match the rest of the game, if you know what I mean.
-I felt like the levels don't really fit the game's style. It would be better if the whole thing was just one level, and it slowly got harder and harder as time went on.

TOOM by PoV 2013-05-01T23:33:00

Man, it's such a shame that you couldn't put in everything you wanted to, I really want to see where this was going. I beat it, though. Great art.

Multiplied Screens by glbs 2013-05-01T22:46:00

Nice! I love the whole idea of colors mixing to create white behind this game. The random beginning collision glitch was minorly annoying though.

Rapid Tunnel Future by syre 2013-05-01T22:24:00

It's okay. To be quite honest, it didn't hold my attention for that long, I guess I just don't get addicted to things like everyone else here. But you definitely get a good theme score, very nice.

Life & Minimalism by WiseGAMER 2013-05-01T22:05:00

While not well polished, this game definitely felt good. I echo everything netguy said. =)

The Road by GeorgeBroussard 2013-05-01T21:53:00

Very nice. I've been playing for 20 minutes, and I only got to 16 so far. Criticisms:
-I like all the death messages, but they're a little bit all over the place. The pure comedy ones take away from the part of the game about realizing how many people die at young ages and how ripped off they are. Then again, without them, the game isn't funny. My point is, you may want to pick one or the other.
-I don't really like having to wait a few seconds to watch the instructions every new round.

Blurr by Rabbits... 2013-05-01T20:43:00

Got to the end eventually. Trial and error is not particularly good for games, but I understand if you wanted to experiment with it. At first, I thought the background flopping between sun/ sun and cloud would give me some kind of clue, but it didn't seem to.

Gods Will Be Watching by GreyShock 2013-05-01T17:28:00

Crow. I've played this game at least ten times by now, and while I finally got to the last day with the radio fully repaired, I still died of hypothermia at the same time a message from Sgt. Burden came up about how "WE'RE GETTING OFF THIS PLANET!" So if there was some sort of ending animation, I didn't get to see it. Bummer. I'll be trying again!

A very good game, as you can tell from the number of times I've played it. My biggest complaints:
-Keeping the fire lit, while an understandable goal, can feel a bit like micromanagement. One time, I died because I didn't notice it was out on a day I did group therapy. Now, how on earth could an entire day doing group therapy cause you to forget to keep the fire lit?
-The typos! They're everywhere! EVERYWHERE! A lot of the spelling mistakes broke the immersion for me at times, but it could just be me.

# by Kitch 2013-04-30T23:47:00

Don't look now, but I think our games have the same name...

Entity by bitcrusher 2013-04-30T22:49:00

Huh. Normally, I wouldn't rate something like this that high at all, but you somehow seemed to really boil down the platformer genre to its core concepts.

10 Second Language by loren 2013-04-30T22:44:00

Great experimental game! Wow. It's very unique.

BASHLAND - Breakout Mario Mashup by McFunkypants 2013-04-30T22:37:00

Not too bad, I guess. My major issue with it is the lack of a worthwhile or well defined goal. If you wanted the player's goal to be to get to the end of each level, then that's a pretty weak goal, just hold right. If you wanted it to be to break all the blocks, then there really isn't much motivation to do that.

P.S. Piet Mondrian would never use the color green, muahahaha.

The Last Soul by Gaeel 2013-04-30T22:20:00

A very nice little game. I enjoy the simplicity. And the graphics are nice, too, cool way to use particles.

simpLify by SonnyBone 2013-04-30T21:54:00

I think the problem with the sound puzzle is that the idea of what sounds right together just isn't intuitive for everyone. I half picked what sounded right, half just guessed, but I got it after a few minutes.

That said, I could really feel the minimalism in this- well done on that note.

The Fair King by caranha 2013-04-30T21:36:00

Personally, I didn't enjoy it, sorry. I'll probably try it again later, but this game and I really just aren't friends right now. For me, sometimes the line stops drawing in the middle while I'm still holding down the mouse, and it got really annoying since it only divides if the line's ends are outside the black rectangle. It's probably more my fault than yours, but I'm just too frustrated with it. I won't rate it yet.

Composition with Yellow, Red, and Blue by DaveDobson 2013-04-30T21:21:00

Haha. The love story is a bit long, but it's appreciated.

I made a Mondrian/De Stijl game too, but you stuck closer the the whole "Composition #10" vibe.

The mechanics are pretty nice. I agree with metadept on that counterintuitiveness.

Dungeoneer by protensity 2013-04-30T20:53:00

Wow. I like the way you mix twine and more graphical gameplay- odd, but nice.

Solitary by PurpleMoustache 2013-04-30T20:34:00

Nice. A very good story.

I feel like the voice laid on the plot a bit too thick all at one time, but it was still enjoyable. My point is, if the voice revealed everything a bit more gradually, then it might feel a bit more smooth.

Between the lines by martijn 2013-04-30T20:18:00

I made a game based off the whole Mondrian/De Stijl thing, too, and I like the look of yours!

I admit, I used the skip level button 3 or 4 times and only got nine potatoes, but I think I can say I beat it.

All the green blocks were really annoying, and the fact you had to hold up while phasing through walls at certain puzzles wasn't immediately clear, but other than that, great work. You have real skill for level design, and a lot of it.

hunter hungry by Jonathan Whiting 2013-04-30T19:13:00

As always, a brilliant game from Jonathan Whiting. Thoughts:
-Excellent idea to display those particles when it's time to go back. Does the job of telling the player what to do nicely.
-I love the fact that you excluded the concept of death/restart that have become so universal. Giving failing an actually heavy penalty was appreciated. However, while I realize the monotony was important to the mood, the game might be more enjoyable if the failure levels were shorter, or you came out closer to where you fell.
-It might also be good if the size of the range for hitting the swinging anchor blocks was larger than the box itself, just to make it easier. Although admittedly that might be slightly difficult.
All in all, amazing.

DoubleW by CharlesBoury 2013-04-30T18:24:00

I got through all the levels, quite an odd little gem you have here. The last one was way too hard, but it was pretty enjoyable. I feel bad for everyone who barely spent any time on it.

Stargazers by Cake&Code 2013-04-30T17:46:00

I like it, I like it, even if I don't get all the references.

The tutorial guy feels a little out of place, really. I feel like the instruction text could be better substituted by something more visual, like an arrow pointing to one star, then the next after you click the first...

The visuals are just as good as always, and the gameplay feels nice and relaxing. Good job!

hru by gilmore606 2013-04-30T17:23:00

I got to the top platform, but couldn't bounce high enough to win. I'll likely try again later!

Excellent mood, the whole game feels very unified artistically. Good work!

Mini Pirates! by josefnpat 2013-04-30T16:48:00

Nice game, quite minimalistic indeed. I feel like it could have used some random elements, like in how much treasure you get or how many people die. But it was fun, definitely made me feel pirate-y!

Freedom by orangepascal 2013-04-30T16:29:00

Haha, wow! I got the phone by accident at first, but then I went back to read the comments and see if you mentioned how I got it. BoRING... Hahaha, funny. But you really do need to make it more apparent to the player how they solved the problem.

All in all, love it.

Dooberflop by jellonator 2013-04-30T01:55:00

Definitely a good job on the music for your first time composing stuff. I played until the potato! The instructions in the beginning roll by a little too fast for me.

P.S. Your windows and mac builds could be improved. Tweet me if you'd like details. :)

Minimalism by chanko08 2013-04-30T01:48:00

I hate to tell you, but this link only gives me a white screen. I'm on chrome.

The Rules Are Simple... by saampahlavan 2013-04-30T01:44:00

Wow! Fantastic, fantastic work! I love the animation when the player is loading. I made a Mondrian/De Stijl based game, too, but this is probably a bit more polished.

Composition Number 10 by TeamQuadratic 2013-04-30T01:25:00

Minigame combat is something I like, but it does get annoying. I found myself groaning when I couldn't avoid the enemies. Which reminds me, the fact that you move faster diagonally, while helpful when avoiding them, might not be something you guys desire. Also, I wouldn't have based so many minigames off reaction time. It sets you up for a very limited audience.

I made a game based off Mondrian and his De Stijl movement as well, so I was interested to see how you guys used it.

The Creation by netgrind 2013-04-30T01:13:00

Wow. This is incredible. A very rewarding experience, especially after you see how many other people couldn't solve the puzzles, haha. (I got the trick to the third one almost the second it opened up!)

Arena by rogueNoodle 2013-04-30T01:02:00

Wow! This is pretty nice. I love the visuals.

The Square - By Suese by Suese 2013-04-29T20:57:00

Wow, haha, not bad, not bad, wasn't expecting that after the intro! Pretty funny, I guess. Although, I agree with everyone on the attacking- I just kept hitting the button wondering why nothing was happening at first.

LD25 — You are the Villain (38)

The Maze of Evil by RawBits 2013-01-08T01:53:00

Actually, pretty fun. Thoughts-

Bad:
-You explain way too much through the wall of text, expecting the player to read it. You're lucky we all have to play to rate it, otherwise your game window would be shut at the sight of it all.
-The button for buying resources should be more obvious than the green rectangle at the bottom of a bigger one.
(I also got a bug where traps stopped working, though I have no idea what caused it.)

Good:
+Very fun, from my tastes.
+The hero's A.I. and ramblings are pretty cool.

Path to Death by Steven Colling 2013-01-08T01:37:00

I definitely see some originality here. Thoughts-

Bad:
-Even with great graphics, without animations for troops, it lacks a bit.
-A lot of things are bugged out, like negative enemy health and really high health gains after you're supposed to be damaged.
-I, personally, had trouble getting immersed in it.

Good:
+Those graphics are pretty nice.
+The speed up feature is a nice touch.
+The whole thing is pretty original, in a way.

Escuro by azure_nimbus 2013-01-06T21:38:00

Assuming it ends when 6 blocks come out, I beat it. Thoughts:

Bad:
-Sometimes, things like these drive me up a wall in frustration, but that could just be me.
-The words on the white screen go by a bit too fast.

Good:
+It's got that little puzzlely spark your games always seem to have.
+A nice theme interpretation.

And No, I Won't Tell You What It Is Yet by wademcgillis 2012-12-29T04:31:00

Agh, I wish I could beat it before rating, but it doesn't look like I will! Ah, well.

Bad:
-The whole eating thing seems completely pointless.
-From the graphics, I couldn't tell at first whether hitting the ghosts got me health or took it away.
-It's a little... weird.

Good:
+It's a little... weird!
+The gameplay works well. I think.

Super Space Goat Thief Standoff!! by Jezzamon 2012-12-29T04:10:00

Wow. That villain you drew is eerily reminiscent of the one in the sort of secret dream project I have off to the side for now. Except mine has a monocle, of course! Thoughts:

Bad:
-The ship's turning is a bit finicky.
-The intro could use some skippabilty.
-I wish there was a restart button.

Good:
+The story makes it good, even if it didn't have goats.
+Bullet rebounds are an ingenious concept! (It would be cool if there was a combo counter for them!)

Silent night by krutech 2012-12-29T03:51:00

Well, I haven't beaten it yet, but trust me, I will be, it's just that good! I found the experience all the more fulfilling when "You're a mean one..." is hummed whilst playing. =) Thoughts:

Good:
+It's like you said, "6 levels, dynamic lights, dynamic sound, super cool AI, pixel art and a christmas tree!" Quite the accomplishments!
+The whole thing is greatly polished with just the right amount of little details.

Bad:
-Perhaps it would be nice for the lights not to go through walls, along with the line of sight.
-The menu is a little less polished than the rest.
-I feel like the whole "shift to run" thing is a slight mistake. Perhaps "shift to slow down" is a better option.

In the end, 5/5, no doubt.

The Torture Chamber by fr_automatik 2012-12-28T19:52:00

Wow, this is hilarious. Thoughts:

Bad:
-Not much to do, but hey, that's cool by me. Just not by ratings.
-This may be just me, but spawning victims so they stick together really creeped me out...

Good:
+Fun. Quite fun.
+Nice menu there, I recognize the awesomeness of LoveFrames!
+DANCE.

hunt by zillix 2012-12-28T19:44:00

Very nice work! Let's see:

Bad:
-Certain things you can do completely break the outcomes. For example, if you pray to the altar when everyone's dead, but all five gems are found, then instead of the second ending you get the first anyway. Another time is if they reveal your disguise when you're in the crawlspace.
-It's a bit hard to understand what's going on at first, but you may have intended that.
-This one isn't too bad, but it would be nice if you could go off the ladder by pressing left or right rather than having to get to the bottom.

Good:
-The traps are indeed quite fun to play with, though I prefer the brute, thrashing simplicity of the sword. ;)
-The A.I. works well, it seems.
-The concept is very nice.

On a sidenote, I like the looks of the little engine you've thrown together for the past few LD's. It seems to be tailored well to your strengths and specifications.

Vixen by bentosmile 2012-12-28T18:33:00

Wow. I've got to tell you, this really made me look back at some of the girls I know. This is a visual novel, so I can't really give you a good/bad breakdown, because literature is so much more subjective. All I can say is great work.

Dracula's Treasure by 01010111 2012-12-24T00:22:00

Wow. Nice stuff. Thoughts-

Bad:
-It's slightly short.
-The bat feels a bit unnatural to control, but it could be just me. He might need a bigger hitbox.

Good:
+Insanely polished. Graphics are nice, and that's a cute little vampire you have there.
+The gameplay is nice and simple.

Bad Puppy by csanyk 2012-12-23T23:36:00

That there is a bad puppy, yes indeed. My thoughts on the compo version:

Bad:
-Lacks just a little bit of polish to put it over the top.
-The idea that you have to face someone to bark at them isn't quite clear.

Good:
+It's kept nice and simple, and the gameplay is charming.
+You have an instructions screen. If you had months to make this game, that'd be a bad thing, but for 48 hours it adds a lot. Quite impressive.

3vil kill3r r0b0tz by Nsmurf 2012-12-23T23:24:00

Played this when it first came out, but never rated! I like what you have going here. Some feedback-

Bad:
-There isn't much here in terms of story, and without a goal other than pursuing infinite score, it gets boring after a while.
-Once you find a house, it's incredibly easy to just spam it over and over with attacks.

Good:
+The manipulating of the characters and them going where you click works flawlessly.
+The blood is an excellent touch.

4Goats1Hay by Folis 2012-12-23T04:04:00

Short, but very polished for the time you had. Nice!

Bad:
-Well, let's be honest, at the end of the day, it would be nice if there were more here.
-It's a bit... easy.

Good:
+Again, highly polished work here.
+The goats avoid the mud marvelously, with nary a glitch in sight!
+The little additions of text make it quite rewarding.

LS-MAN by LoneStranger 2012-12-23T03:57:00

Ah, definitely the answer to what Carahna's reverse Pacman lacks. Far better controls on this one.

Bad:
-It feels like there isn't too much reward for completing your goal.
-It seems a bit lacking in polish.

Good:
+Very nice control method.
+Epic opening whistle!
+Superb A.I.

Namcap: Reverse Pacman by caranha 2012-12-23T03:45:00

Funny idea here! Let's break down my comments:

Bad:
-Slightly weird A.I. sometimes. Aside from walking right in to ghosts, one time he just stopped altogether and sat there.
-Ghost selecting is hard... Especially when they're all blue.

Good:
+It's still a great concept.
+I love how the scoring system works... Really adds some strategy to it.

Riot! by fhoenig 2012-12-23T03:27:00

Wow. Nice crowd A.I. there. I didn't realize why there was a huge mob in the center and a circle gathered around them, and I'd thought it was vaguely creepy, and then I realized it was a really hardcore simulation of a riot. Fantastic.

Conquer The Kingdom by DaGamesta 2012-12-23T03:11:00

Very, very cool. It all feels so fit together, and the art reminds me of Knytt Stories. Thoughts-

Bad:
-Tiny little glitches here and there that throw you off, but it's not so bad.

Good:
+Very cool making the title screen part of the level, pretty sweet.
+Graphics are nice and uniform, as well as the fact you made some fantastic choices in sound effects.
+It has a well defined beginning, middle and end, which really brings it together. Good work.

Happy Little Murder Friends by farmergnome 2012-12-21T23:59:00

Very, very good stuff. Lemme break this down.

Bad:
-It's sometimes hard to tell what's going on or why the police did or did not come attack you.
-The collision is a bit weird.
-Car accidents are NOT that often, nor do drivers speed right in to accidents or people on a regular basis. :D
Good:
-Great graphics.
-Great concept taken to the fullest. Feels very complete.
-Some nice A.I. work!

Oh, and P.S., I've seen a small bug where the faces of some people get replaced by a white rectangle for a few seconds. Reminds me of Slender Man.

Eater by RokB 2012-12-21T23:22:00

Nice work! At first, I wasn't sure if there was any more after that first level, but I never should have doubted you! Let's review.

Bad:
-Moving backwards is a pain. Does it have to be that slow?
-The game could probably use a background and some other things to feel more complete.
-I personally have no idea what those blue things were...

Good:
-Level progression flows smoothly, and the messages in between are a nice touch.
-It all feels nice and solid in terms of gameplay.

Space Restaurant by CoveBit 2012-12-21T23:13:00

Nice stuff. Graphics are nice and Cell-ish.

Bad:
-It would be nice if it looked a bit more like a restaurant.
-It seems like it would be more natural to shoot with L-click and grab them with R-click.
-Enemies spawning in the same place over and over seems a little easy for the player.

Good:
+Again, graphics are awesome. Especially the little dudes squirming around in your omniscient grip...
+The ranking system does a lot to make a simple game more enjoyable.
+The people A.I. seems pretty well-done.

Revenge Bear by dek 2012-12-21T22:38:00

Hmm, I'm getting a server error trying to download this:

"The server encountered an internal error or misconfiguration and was unable to complete your request.

Please contact the server administrator, webmaster and inform them of the time the error occurred, and anything you might have done that may have caused the error.

More information about this error may be available in the server error log."

Park to Park by Frozen Fractal 2012-12-21T22:30:00

Ah, nice little gem here, very relaxing. Let's do some analysis.

Bad:
-The levels don't have much variation in the end other than more enemies. (Which makes me think you should make a post-compo where the player can define how many enemies to spawn so that they can play against however many their computer can stand.)
-The fonts could use some work.

Good:
+Like I said, nice and relaxing experience.
+Graphics are nice and clean.
+Funny story and title.

A Villain's Demise by monomanio 2012-12-21T22:02:00

To be honest, I found the whole experience just uninteresting. I'm not trying to be mean here, so know that as you read this.

Bad:
-The collision is off in some areas.
-The slowdown mechanic isn't strong enough to give the game anything- you may as well play without it.
-It doesn't make you feel any attachment to the game or what it has to offer. It's just blegh.

Good:
+The graphics are amazing, which I believe everyone can agree on.
+Besides the collision, the thing seems pretty solid.
+You have an intro. Intros make all the difference. ;)

Power Grab by Milo 2012-12-21T21:39:00

I definitely like the idea here. Let's give some bad and good comments.

Bad:
-Graphics are a bit incomplete in areas like the background and title(which has a few typos).
-After a while, having tons of weapons at once starts to not make any sense. Then again, many games don't make sense...
-The enemies get stuck in corners sometimes and behave weird.

Good:
+It's definitely a brilliant concept, and it isn't too hard to imagine this being really great.
+The weapons choosing system works flawlessly.

Brown Hat, Red Hat Cowboy POW! by Pixelbear 2012-12-21T17:13:00

Funky, bro. Funky. Breakdown:

Bad:
-It's a bit short and basic.
-Sometimes it's hard to see what's going on.
Good:
+That is one epic shootout, in that bizarre "that part of the internet" way.
+It's very, very fun.

Robot Revolution Dance by dwrensha 2012-12-21T17:03:00

Hey, the OS/X build of my game might work for you now! I'd play your entry so this comment wasn't just an advertisement, but I have no mac. But know that I am in no way saying you did something wrong by not making it for the mass populace, you should make games for whatever platform you want. :)

Steve vs the Internet by TopHattedCoder 2012-12-21T03:47:00

So, the idea is that he stops as soon as he hits something when he isn't going fast enough, is that correct? It seems to always bring me back to the title when this happens, so I'll assume so.

Good:
-Steve's evident backstory is quite awesome.
-The game runs pretty smoothly.
Bad: It's pretty hard to tell what's going on or what you have to do.

My First Ping Pong Massacre by Martin Vilcans 2012-12-21T03:38:00

Good job here! Let's break this down.

Bad:
-Not much gameness to it
-Shots sometimes hit some pixels in the way of other buildings, and it's quite annoying when they do.
-Aiming can be a bit off sometimes

Good:
+I like the overall premise of it. Trial and error cannonading. Yes.
+I've seen the code for these sort of dynamic pixels, and wow, not simple stuff. Good work on putting it all together.

ECHO CHAMBER by loren 2012-12-21T03:18:00

Dude, you are loaded with comments! What more can I say that they all haven't? Well, the story is a bit vague at first, but once I got it, it was pretty good. And there have already been discussions on the lack of difficulty curve. Other than that, fantastic work, really feels complete!

Lumberjack by BrothersT 2012-12-21T02:59:00

The computer I'm on right now doesn't appear to want to run this... I'll have to find a time when my brother isn't on the other one. Just know I haven't forgotten I have to play this one!

Final Boss by Sheep 2012-12-21T02:48:00

Ah, the player controlled boss-fight. I've been looking for something like this, even if it's unfinished. Good stuff, better luck next time.

Crime Scene by saulotti 2012-12-21T02:43:00

Very nice take on the theme, I never even thought to play with different contexts in it. Something tells me the sound effects weren't created by you (forgive me if they actually were), but at the end of the day, who cares? I like it.

Let's do a bad and good breakdown here:
-The play area is a bit small for my tastes, but I guess that makes it easier.
-Sometimes, it's hard to see who got killed until you get close... May I suggest the victim flashing red, or something of that nature?
-The rules are a bit vague. Who gets exclamations over their heads and who doesn't?
+You kept it nice and simple.
+The mechanic was nice and well-balanced.
+Great concept.
+

Children : Reverse Slender by HackThePanda 2012-12-21T02:07:00

Ah, funny stuff, dude. You get props by getting good scores for mood and humor, which is not a common sight. Bad and good break-down:

-Not too much variety, a bit basic
-Throwing off the player with a jump they can't use, but if you really think that's more immersive, ignore this minus.
+Fun Concept
+Very Streamlined, nothing in the way of making the game overly-complex, which I like. :)

Behind Blue Pixels by azurenimbus 2012-12-20T03:07:00

Definitely the kind of thing we've come to expect from an Azure Nimbus game! Fantastic. I love how well the health bar bounce-off worked so that it also shrank as you went, making it harder to get a good shot for the ricochet. You're really good at making these wacky, yet clean sort of games, and I admire you for it. Good-bad breakdown:

-No diagonal movement
-A bit all over the place
+Quirky Concept
+Great Aesthetics

X-Moon by leafo 2012-12-20T02:47:00

I can't make it past the second level, but it's so fun, I'm considering trying to play it again tomorrow. A brilliant example of what Love2D can do. The break-down:

+Fun, addicting gameplay
+Great visuals
-Tractor beams work strangely sometimes
-A bit difficult, but that's only a minus for some people.

MEMEX by Cake&Code 2012-12-20T00:21:00

This. Is. Amazing.

Maybe I just like you guys, but I loved this a looooot.

So, lemme get this straight: The dark-eyed girl was in a fight with the blond girl over the guy. So, the dark-eyed girl killed the blond girl, and then stole the guy's memories and made the whole thing like a dream to him, allowing him to think that the dark-eyed girl was the one he'd loved all along.

How incredibly dark. Beautiful, just beautiful.

Those path clearing puzzles were also very original, I've never seen anything like that. Same with the story being the incentive for a player to fully beat the level.

I'm trying to make it a habit to give my criticisms in these comments, but I can't think of anything. Perhaps it could use an "undo move" key?

An Barun Rua by iandioch 2012-12-19T21:39:00

Good work here! Lemme break down my thoughts:

+It's a funny concept for sure.
+It's in Irish!
+It's got a nicely uniform art style, which I wish I could say for my game.

-Not jumping immediately after keypress can really through you off.
-The difficulty is a little high.

But yeah, I like ending on a positive note. So again, good job!

Holly Jolly Pyromaniac by UndergroundPixel 2012-12-19T20:22:00

+Graphics are awesome!
+Music is AWESOMER!

-Gameplay lacks a little in variety
-You can't back out of menus

Overall, amazing job!

LD24 — Evolution (107)

Panspermia by Carl Graves 2012-09-26T00:06:00

Apart from the omnipotent red lines that create impassible barriers of death and destruction in the very fabric of space time, you've got yourself some pretty durable sheep!

Mutate Now! by goerp 2012-09-18T00:55:00

Haha, awesomely cartoony. Nice.

Super Darwin by sev_inf 2012-09-18T00:30:00

No saving. Hardcore, man. Well, I'm sure I've seen enough to rate this, other than the ending. Nice art.

darwin_award by heuermh 2012-09-17T23:46:00

When I click the .bat, all I get is the CMD popping up before disappearing in a blink. I assume I lack some dependency.

ROCK EM SOCK EM DARWINS by turkwise 2012-09-17T23:37:00

I beat the little monkey... Although I don't know how I did it.

Lost Soul by Lowlet 2012-09-17T23:32:00

I'm really unsure how to begin this one. I'm guessing I get the same issue with the background as described above. Can't figure it out myself.

Complexitivity by Accidental Rebel 2012-09-17T23:21:00

Pretty cool. I normally agree that first person platforming is awful, but you've pulled it off rather nicely. Well done.

Move forward by michax 2012-09-17T23:00:00

Wow. Really good graphics for 3D made in the time allotted.

Simplex Evolution Tabulae Ludus by raohmaru 2012-09-17T22:54:00

Very, very polished. Amazing. Love it.

DashDashDASH by refreshcreations 2012-09-17T22:43:00

Way, way too uncasual for me. But I applaud how much work you got finished.

Also, I personally found it beneficial to shoot all the enemies in sight before leaving the starting gate. Not sure you would have wanted the player to do that. =)

The Plane of Evolution by MunkeeBacon 2012-09-17T22:27:00

It's okay, I guess. Not terrible. Just hard.

P.S. Did you know you can't shoot up when hugging the bottom wall? Annoying bug.

Bug Hunter Evolved by Vircung 2012-09-17T22:16:00

This is insane. Awesome work, not too polished, but it's still awesome.

alteration by rusticated 2012-09-17T22:05:00

Not bad for your first game. I can tell it's kinda based on the gridlocked player tutorial. It does feel pretty polished, nice job on keeping it simple.

Combine And Conquer by Lucas Tiridath 2012-09-17T19:53:00

Not bad, not bad. Pretty cool stuff, and although starting all over seems kinda harsh, I can't think of any alternatives. Funny stuff, man. Funny stuff.

Micro2Mega by FlashRocks 2012-09-17T19:33:00

This is epic.

Bio Hierarchy by berareu 2012-09-17T19:30:00

A dodge button that's actually helpful to the player? Wow. You've won me over. The guys everywhere remind me of Slenderman. Well played.

Survival Of The Tastiest by zeh 2012-09-17T19:17:00

The web version has a red bar emblazoned over it when I play: "Context3D error: Error #3685"

Nonetheless, I can still play it. I can't beat it, though, no matter how hard I try, but I see where you were going. Great job.

The Plurality by N427 2012-09-17T18:31:00

Won't run on me either. Something about the plurality.Main not existing.

.ISO - Part One by Kortuga 2012-09-17T18:27:00

Ah, a fellow fourteenerperson! Pleased to meet your acquaintance.

Well, I can't for the life of me pass the buzzsaw level, because the guy is just too darn slow for me to reach this one platform. Even with dash. A word of advice: if you, as a developer, find you're always holding dash while playing and telling everyone "just use dash!", then you're probably better off making the normal speed the same as dash and cutting dash entirely. And the buzzsaws are really annoying, with their huge hitbox constantly knocking me back off that one platform. And the physics could use some work.

All in all, it's okay. Not very entertaining, but a good try.

P.S. I'll do your guilty conscience a favor and rate audio as a one, just to balance it out against the people who thought you made the audio yourself. Assuming you are guilty. Otherwise, TROOOLOLOLOLOLOLOLOLOLOLOLOLOL!

Flower o Doom by Sheep 2012-09-17T17:53:00

^Same as everyone above. Couldn't add anything else.

Volve by JaydenB 2012-09-17T17:46:00

Pretty easy for me, too. A fun little time-killer.

Also, I noticed my health was at zero seconds before winning, you might want to check that out. You might have it die only when health is less than zero or something like that.

DrumBeat Evolution!!!! by Crushenator 2012-09-17T17:40:00

Neat. Very neat. I can see myself actually using this in the future to make drumbeats. Sure, it's not much of a game, but it's one heck of a toy!

Bored Bob by OmarShehata 2012-09-17T17:29:00

Awesome. Just awesome. I only got it after the first play like many others here, but then it rocked. It's different, and almost feels soothing. I personally enjoyed hugging the top of the screen and sending my minions up and down the play area.... Just awesome.

Tiimmmeeee by matheod 2012-09-17T17:19:00

Norris... *shakes fist into he air*

I had to use the walkthrough text to beat it, so I guess you can't use me as an example for "he beat it!" I also found it annoying to refresh after making the wrong zap.

Acts of August: Introspective by NeiloGD 2012-09-17T14:35:00

I'm going to be brutally honest with you. I have no idea what just happened.

The comic was just bizarre, and the short film was hard to understand. And the game, well, you know. Basically, the only thing I'm getting is that she's got some sort of mental problems or schizophrenia, but am I supposed to know the root of those problems somehow? Because I couldn't figure anything out. And I have no idea who the guy is either, but I'm guessing he's a figment of her twisted imagination or something.

Of course, when going with something so abstract as this, you run the risk of alienating a viewer or two. I guess I happen to be that viewer. Oh well, I suppose that's not your fault.

Well done on attempting something on such a grand scale.

Darwin Fitotherapy by Rorkien 2012-09-17T00:22:00

Yeah... Definitely a bit confusing. I don't really understand what's happening either, but I stayed around for 170 seconds, it said.

One Last Chance by recursive frog 2012-09-16T23:55:00

That screenshot of the description of the magazine... Can you not do that in the unity version or something? I don't know.

Basically, I like what's here. It's a pretty cool concept, even if I don't get to see it on a tablet all augmenty-like.

Socket City by SethR 2012-09-16T21:26:00

That ending song is the next big thing.

Plan M by MurrayL 2012-09-16T20:58:00

Not too shabby, guys, not too shabby. Although the ending sort of confused me. It felt really complete. Apart from music, of course.

cuboidAI by JH 2012-09-16T18:00:00

I get the same as Panzermancer... except it's black with the interface, not gray. Windowed mode doesn't help. Oh well.

Rise of a Colony by Folis 2012-09-16T17:56:00

For ten hours, I guess it's pretty decent.

Rise of the Morbels by Cosmologicon 2012-09-16T17:47:00

Wow. This game is beautiful. The morbels felt so alive... and on that last level, I felt awful that I was about to kill them off. The one that asked me if I was God really made me stop and feel awful. These people looked to me as a creator, and I was killing them to reach my own ends.

At first, the ending sequence with all the "Oh, Crap"s was a slight of that, I thought, "Oh, no, he's just turned it into a cliche alien takeover story." But then, the last voiceover cleared it up. You're really good at voice actinf, by the way.

Tiny Evolution Adventure by AdventureIslands 2012-09-16T16:43:00

I got the bug where I couldn't get past the second level. Oh well, not gonna try again.

My first comment is: Why on earth did you add the possibility to fall off the screen? Death is so contradictory to the design of this thing, it's just not right. I got a message saying it was time to evolve half a second prior to falling off. It's extremely aggravating.

Awareness by jefrsilva 2012-09-15T20:05:00

I don't think I'll rate this... It's far too obscure for me to understand much.

The Legend of Elzad by arkeus 2012-09-15T19:52:00

Pretty epic. It's got some pretty good level design in it.

Evoland by ncannasse 2012-09-14T01:37:00

Makers of evolving game buddies! Very awesome. VERY awesome. No complaints at all, and I liked how certain things showed some satirical commentary on how games have changed. (a.k.a health = super easy)

The Best Dinosaur by TomSmizzle 2012-09-14T00:36:00

Pretty nice, man. Shows a good game doesn't have to be graphically fleshed out. Like it!

Parental Guidance by Maple 2012-09-14T00:22:00

I have no idea what just happened in that ending. But it was scary, so good job!

Beetlefield : The Forecast by Benjamin 2012-09-13T01:10:00

What does it mean when your guys just start flashing yellow and run off the screen? Is that a glitch? Or intimidation-related?

Great game. One of the best, and fantastic art. I literally double checked to make sure this was in the 48.

Evolution Stew by vede 2012-09-13T00:10:00

Haha, this is hilarious. I spent so long trying to get Cthulu out of the pit until I got it... Nice little puzzle there. Great job.

Hunt'em! by Zamando 2012-09-12T23:42:00

Wow, beat it right away, congratulations on keeping the game mechanics so obvious and easy to master. (Or, for me at least.) It's refreshing from normal 3D game art, spheres and cubes in this competition, including Jam entries.

LD24 X0ut by X-0ut 2012-09-12T00:33:00

They say that, for an LD game, the most important part is the first impression, and you sir have blown me away with your game's beginning. That dramatic zoom out, the music beginning, those fateful words: "I open my eyes and see the path before me." Epic, and seriously makes me rethink my strategy on leaving stuff like intros for last.

Adlus: Mouse Of Truth by magicdweedoo 2012-09-12T00:21:00

That was... weird. Very weird.

Praepoch by Connor 2012-09-12T00:08:00

Wow. I really like this. Some of the graphics were definitely a bit rushed looking, but all in all, it fits the style we come to expect from Connor Ullmann. And I liked the surprise of there being a moral at the end rather than a cliche sinisterness.

P.S. I loved Seedling. It was awesome.

ExoSlime by leafo 2012-09-11T23:51:00

Gosh, that boss is HARD! Can't beat it after a lot of trying. I really like the game though! Although the music sort of contrasted with the story a bit.

Legacy Bird by Farfin 2012-09-11T23:22:00

Do I love this game? YES! Very, very addicting. Wouldn't take much more work to become an epic release.

I got two bugs: One, the BIG weapon glitched, left me with a lance that faced only right until I loved climbing, getting the proper BIG upon the next stage's beginning. Two, same as Norgg, had to end my game there.

Selectra by lazybraingames 2012-09-11T21:31:00

I didn't finish it either, but I like what you have going here. Pretty awesome game, great idea.

Encarmine by Sailerius 2012-09-07T22:07:00

Great, great job. I really don't like that so many people are being such sticklers on what Evolution games should be about. I mean, isn't it all up to interpretation with such a broad concept?

Anyway, loved the story. And I'm one of those guys who thinks if a single person calls something a game, it's a game.

Foodvolution by cobrajs 2012-09-06T21:24:00

Like it, man! If it were longer, it would be excellent. I applaud that walking sprite, too, pretty neat looking.

Lamarck's Theory of Evolution by Gear 2012-09-05T23:39:00

Aiming is, in fact, hard. But this is a good game, even if it's a little slow.

Cytosine by Frozen Fractal 2012-09-05T23:24:00

Very nice. You want to know what would make this REALLY fun? If you sort of overhauled it a bit to make the main part of the game forcing the player to only allow worse traits to breed by corralling the enemies. It wouldn't be easy to apply to this game directly, but it be cool.

Sorry, i was late! by infernet89 2012-09-05T22:54:00

Fun. Reminds me of my game for the warmup. Never realized it fit evolution until now...

Also, if I were more of a stickler, I'd care you used graphics off google images, but I'm fine with a little rule-breaking.

Future Rabbit by airdeck 2012-09-03T20:29:00

Cross-stitch should definitely stay for the next game. Very memorable. At first, I forgot all about upgrades, and just let my science carrots sit there. Then, I read the instructions again and went "OH!" So I played it again, and it seemed like a much better game already.

By the way, I noticed one time that a turnip generated right on top of a carrot, occupying the same space. I figured you'd like to know about that glitch.

Fall Of The Ark by rekcahdam 2012-09-03T20:11:00

I didn't get it at first... To me, the whole thing seemed very abrupt, but I played it again after reading the comments to try and pay more attention to the plot. It was better during this second playthrough.

Poggle Island by Rose 2012-09-03T03:27:00

Incredible simulation of intelligent design and evolution as one... It shows a lot about how games can give us basic understanding of these concepts. For example, keeping a much smaller climate where your Poggles can survive increases control over breeding, much like a laboratory. Amazing.

From a casual gamer's point of view, it's pretty good, too!

Additive by Desi Quintans 2012-09-02T20:07:00

Pretty good. I find the piano sounds a bit grating myself, but it's not too bad. Sometimes, it felt like I was solving the puzzles in a way different then I should've... I guess there are multiple solutions? Great for 48 hours, most puzzle games don't turn out this well.

A.D.A.P.T.S by Nik Sudan 2012-09-02T18:59:00

Pretty awesome, great graphics, great game. My one gripe is that, I know the ship gets easier to control as you play and get new stuff, but that doesn't mean the controls should be awful from the get-go. Because they are, in my opinion, very annoying at first.

GIFT by jellonator 2012-09-02T15:34:00

Dude, let's be honest, this thing is way too hard. As a player, I probably wouldn't be playing it, but I'm here to rate.
I like how you had some of the good stuff, like achievements and things of the like, and it looks like some auto-tiling, which is always nice. But the game itself is too hard to be casual, I mean, it took me 5 or 6 tries to beat the first level. This might be tough for you, but it would be cool if killing a carrot makes all his bullets, which you'll hopefully make bigger, disappear if they're still on screen.

Also, your site link seems to be down. I could only still play through Google's cached copy of the page.

Red Underpants : Minislip and the strange helicopter by Bisou_TurboD 2012-09-01T16:19:00

This is one of the most fun things I've played so far! I love it, it feels almost complete! In fact, until reading these comments, I didn't even realize there wasn't music, a good thing if you ask me! Despite some wonky physics, this is fantastic. 5 stars!

Caveman Evolution Story by davidllanos22 2012-09-01T15:25:00

Nice. Very nice. Simplicity is great.

Epic Pong Evolution by Clockwork Coder's Development Team 2012-09-01T14:59:00

Well, why you can't mess up pong, this is pretty boring. My suggestion, instead of a change every ten points, do it every three. You don't have enough here to keep people playing for 10 after 10 after 10.

Planet Evo by dick_claus 2012-09-01T14:48:00

Same glitch Uberi first reported here. A shame, too, it looks good.

Finally done!! by Two Dice Game Studio 2012-08-31T23:14:00

I'm gonna go the other direction and say, despite graphics being ripped, I myself thought it was pretty fun. A good way to waste some time. Keep going, Two Dice!

The Unravelling Of The World By A Man Made Monstrosity by Starmen 2012-08-31T20:59:00

Brilliance! I could only beat it through running fast, though, like Dadayemi pointed out. Death sound is hilarious, and I'm glad you decided to voice act! I think Sergei Russiashinov or whatever needs to be in more games!

The life of Cat by Amoaeba Junior 2012-08-31T20:37:00

I thought the speeds were just right! Great game, great way to use kittens without going crazy.

RED PLANET by BuffaloPhil 2012-08-31T20:23:00

I really like it! I thought it could use some slight polish, and yeah, I guess maybe some more gameplay, but you managed to spin together a nice sci-fi experience. One flaw with the story many people have overlooked, which is good for you guys: Why does he need a suit the first time he goes out, but not the second? Just a thought.

My Pairs and Me by Evilion 2012-08-31T20:02:00

Very odd. Very odd. In a good way, though.

Vesuvius by Joker 2012-08-31T19:44:00

Someone should upload this on a server and put the link in the comments. It would help a lot.

Stevie Asteroid Rescues the Hovercredits by KHANanaphone 2012-08-31T19:24:00

Brilliance! I love it! My game evolves as well, but in mechanics, not in graphics. To be honest, while the game itself is okay, what makes it even better is the story behind its development! Some of the things you've done here not even I have, such as run cycles and moving platforms, so I must say you've done fantastic!

Dinosauria Square by chumez 2012-08-31T18:41:00

I liked it, although I never got strong enough to face the dragon. Good work you have here.

A Blug's Life by iaman 2012-08-31T18:02:00

I like it. Really, good graphics, too.

Papillon by ChevyRay 2012-08-31T17:51:00

I won't beat it, because I got really far, and then my computer shut down due to intense lagging. Normally, this would be fine, because you implemented a save, but my save went out in the room you get the thing that breaks white barriers, right after getting it. So, those white blocks were there, I couldn't get up and around, and the powerup I collected was missing even if I could get up there, and I didn't have its powers. So, basically, my save was corrupt.

Anyway, I liked what I saw. Those monster bosses were freaky looking. Good job!

Human 2.0 by dengzo 2012-08-31T15:18:00

You're not really supposed to get sounds from freesound in a compo entry, SFX must be made during the competition, but hey, what's done is done. As long as you don't do it again next time. :)

Very atmospheric, as the others said. It was very creepy... I think it's because it makes you think, "Are we being bred for something by some unseen force?" Insanely cool.

A New Kind of Man by Khayet 2012-08-31T14:49:00

I like it, despite the length. It's a very nice idea.

Amazing Neko Neko Shop by Yakka 2012-08-31T14:21:00

I still don't have music myself. Windows 7, 64-bit.

Revolution by BrothersT 2012-08-31T14:15:00

Fantastic game! I like how you make the player circle the ring to get the mask, forcing combat!

Strike of Rage ! by deepnight 2012-08-31T00:30:00

Darn, can't beat it. I like to see you're trying something different from your more recent melancholy tone in games.

Project "E" by RobProductions 2012-08-31T00:11:00

Interesting, very interesting... I like this thing. The idea of mankind naturally evolving to become hugantic is a bit peculiar, but hey, it works. The soundtrack was a bit actiony for a puzzle game, and the grey walls often blended with other gray wall to the point of invisibility, but those are my only complaints.

Space Mayham by DevWouter 2012-08-30T23:33:00

Guys, guys! To anyone who's having troubles with the graphics card thing, I just accidentally found a solution! Go to your Device Manager, go to display adapters, and then right-click your graphics card and press "Update Driver Software!" Does the trick just fine!

To the developers: I suggest you put this in the description.

Octogeddon by flyingbear 2012-08-30T23:00:00

Would someone rip me away from my computer screen? Because this ROCKS. I've played it longer than any other entry. Upgrade games have a real potential for LD, it seems. Probably because level design is so minimal.

Microraptor by robcozzens 2012-08-30T21:32:00

Pretty cool, despite being unfinished. I agree with Wan, what was it meant to become?

P.S. I think you should give my game another try. From your comment, you didn't seem to understand exactly how it works. ;)

OF SPECIES by kato9 2012-08-30T20:04:00

Woah... Nice. I didn't jump at anything, but I'm kind of hard to scare when I'm given a warning (a.k.a. reading the ominous monologue thing in the description.) I like it, and the system is amazing. Please, give this a remake, or a sequel or something. And tell me when you do!

Psychiatric Evaluation by ConflictiveLabs 2012-08-30T19:50:00

Freaky. The text adventure part really made me feel insane. I love feeling insane! hahahahahahaHAHAHAHAHAHAHAHAH i'm not mad... don't you see it... LOOKAT IT!

Terra Tam: The World Warrior by L 2012-08-30T19:22:00

Weird game, man. Weird game.

LimiT by Sakuyan 2012-08-30T19:09:00

Interestingly freaky. Nice job! You have a TON of comments!

Evolution: A Parallel Narrative by Ali Sajid Imami 2012-08-30T18:50:00

Such a strange and wonderful multiverse you have created. Amazing.

Save The Memepool by whilefun 2012-08-30T18:34:00

Heheh, funny stuff! I don't really understand why it's Richard Dawkins talking about culture, I mean, I know he's the "evolution rules and god is awful" guy, but he's not really that cultural, is he?

Oh, who cares? Great game!

How evolution really works? by keenblaze 2012-08-30T18:17:00

I now know all I need to know about evolution!

Gene Binder by xhunterko 2012-08-30T17:58:00

I don't quite get it... But it's cool!

Targeted Evolution by johnfn 2012-08-30T02:55:00

I LIKE TURNING INTO GODZILLA!

I liked how the Professor mentioned keys and the guy didn't know what he was saying. That was hilarious. Great game, 5 for humor.

By the way, I noticed you gave me a "Good Samaritan" award. What was that meant for? :)

Gems of the Evolving Land by RawBits 2012-08-29T19:14:00

There doesn't appear to be a real win condition, I believe? I guess I can say I beat it then! The controls were not exactly intuitive, in fact, they were a bit confusing, in my opinion. But this game is decent, and I encourage you to keep working on it!

Soul Jar by farmergnome 2012-08-29T17:57:00

The first time I played this, I didn't get that I was influencing the robot. I died. Then I paid attention to the messages popping up. OH. I died again. I still haven't gotten an end, and I haven't rated it yet, but I'm loving this.

You wanna know what's funny? The art style is so oddly familiar, because it is almost exactly how I internally imagine how my games should look. It's like, when I imagine a new game idea, the graphics are really similar to yours. Capturing subtle beauty in a broad and unknown landscape... It's fantastic. Unfortunately, I can never get it to look like that in real life like you.

Religion Evolutionary Simulator by jwolf 2012-08-29T17:33:00

Hmm. This is interesting. I do wish that you had time to add some properties to the religion that are good... I don't believe religion is just a potential militant force. But of course, everyone has different opinions.

Kitty Breeder 2012 by turnip 2012-08-29T17:16:00

This is pretty challenging! Good job! Definitely a great interpretation of the theme.

Also, I've gotten someone to help me turn my Mac build of Adaption into something that'll hopefully work on your system! Do you mind trying it again?

The Debate by KevinWorkman 2012-08-29T01:49:00

Interesting. This does, after all, show us something: This debate will go on forever, back and forth monotonously. Like pong. Good job, despite it not having much work in it.

Fantasy Map Tactics by McFunkypants 2012-08-29T01:37:00

Hmm. What is the point of the castles if all you need is to capture cities?

Anyway, nice game! It's pretty awesome for a board style game, which I don't always enjoy.

NICE SHOOT by ambushsabre 2012-08-29T01:11:00

The sound effects are kind of annoying... It sounds like they're playing more than once like they should. It's okay, though. I think there's an end, right?, but I haven't gotten to it.

The Unbeatable Blob by Gemberkoekje 2012-08-29T00:13:00

Hehe. Cool, reminds me of the food chain.

Screaming Fish Growing Appendages by nevercare 2012-08-29T00:05:00

I'm sorry, I'm afraid I can't play this due to some sort of inadequate GPU problem. Sorry about that.

evolution of monsters by mohammad 2012-08-28T23:59:00

So, I get the idea your dad doesn't know about this?

My advice, tell him. No matter what he'll say.

AvRvE by Cake&Code 2012-08-28T22:54:00

Nice. Very nice. The graphics never disappoint with you two! I agree, this game could and should be expanded up to 10 times it's current length.

Oneway by azurenimbus 2012-08-28T22:37:00

Ah, I didn't get what I was doing at first, but then I did. Good job!

Evo by GhostID 2012-08-28T22:19:00

From the way you talk about this, you'd think it'd be pretty terrible, but I actually think it's pretty neat. My one complaint is the text on the first island is hard to read when moving so fast.

The Darwinizer by Steven Colling 2012-08-28T22:08:00

Huh. I'd like to play this, but upon running it, all I get is this: https://www.dropbox.com/s/otlmr6atlkue8ks/error.png

MatterSplatter by VAMflax 2012-08-28T21:48:00

Well. This is... bizarre.

I'd Change the World for You by Zanzlanz 2012-08-28T18:27:00

You said you updated to decrease lag? I still get lag myself. Perhaps, and this might be a bit much to put as a fix, but I'm saying it anyway, that you should only run these tile checks for tiles visible to the player?

Revolvolution by iandioch 2012-08-28T03:46:00

Haha, nice work! I like it a lot. I didn't get too far, but I'll be trying again tomorrow! Keep it up!

LD23 — Tiny World (42)

Deity by Blake 2012-05-13T23:42:00

Haha! Wow, finally a nice little game where I can just sit back and be the evil little demon I am. 5/5, great stuff.

Tiny Galaxy by Tifu 2012-05-13T17:39:00

Nice job! I have things to do, so I couldn't beat the whole thing, but I saw enough to rate. The only planet jumping game I've played that still managed to make it feel original.

Another Kind of World by daandruff 2012-05-13T14:47:00

Amazingly tight controls. Fantastic, I'll have to examine the source.

Zephyr by cadin 2012-05-13T14:22:00

5/5. Nice, simple, and well made. Keep it up!

Electron Cloud by Evilion 2012-05-12T19:08:00

"And that, kiddies, is how atoms work."
Nice game. I wish the clicking had perhaps a slightly higher radius. I do think it deserves a lot in the fun category, though.

Recluse by chambers 2012-05-12T17:09:00

Nice job. You've done pretty well with this concept.

It's a tab by brackcurly 2012-05-10T20:49:00

HOW ON EARTH IS THIS EVEN POSSIBLE MAN?!

Circus Flea by Ted Brown 2012-05-10T20:38:00

I still haven't beaten it, but I've seen enough to rate it. I gave it 5/5. I love simple little games like this without too much going on, and seriously, nice voice acting. It worked out on your part, too, because it seemed really polished to me just because there was very little to polish, which is a nice benefit you got. Seriously, I think this is only the second or third game (out of 65) I've given a full five. Sweet game.

Walker by Catman 2012-05-10T19:50:00

Some thoughts/impressions:
A- What on earth influenced you to come up with this madness? You got from tiny worlds to roadsides, man?
B- Really tiny signs? Ones that move up and down? What kinds of roads you been driving on, brother?
C- What strange forces of physics cause the walker to be torn limb from limb and tossed up into the air when below a specified altitude? Some sort of over-pressurization?

Game With a Fantastic Title by batzerk 2012-05-10T19:12:00

Wow. This game brought a bigger smile to face than all the others combined. Who cares that it doesn't have challenge, sometimes you just need to play a game where you can just relax. Nice job.

6 Degrees of Sabotage by dukope 2012-05-10T01:43:00

Not bad, man. It makes a sweet little distraction.

Overpopulous by Make A Game 2012-05-10T00:31:00

Wow, very fun. After a while, I experienced some framerate slowdown, but that couldn't distract me from the awesomeness of this. Nice, guys!

Dwindling Worlds by NiallM 2012-05-09T12:01:00

I got the disappearing 4th circle as well. Too bad, I'll have to get the post-compo after I rate.

stack::tracer() by nihilocrat 2012-05-09T11:33:00

Very, very nice game. Best one in 3D I've seen.

Gulliver by DDRKirby(ISQ) 2012-05-09T00:51:00

Really entertaining, actually. Your interpretation of the theme is pretty cool, not to mention the music. It makes me want to do one of these one hour compos sometime. :)

NaMa Tek by vrld 2012-05-09T00:24:00

This game is a very neat concept, though I don't have time to finish it. It really is neat. Like others said, though, the UI could have been better with labels somewhere saying what they do. Perhaps rollover descriptions.

Rock 'n' Slash by BlackBulletIV 2012-05-08T23:06:00

Nice game! In terms of balance, it was real nice, as I felt the gun and melee weapons each have drawbacks. The gun takes a few shots, and the melee has a very small window of attack. Nice job there.

Tiny World War by jimmypaulin 2012-05-07T01:21:00

Fastest: 12.88s. I liked the the spam mail satellite thing you added, gave a nice touch.

Terraformer Breath by dansludumdare 2012-05-06T22:10:00

Dang man, that was really hard... Beat it, though. Seriously, why not just make the different buttons shoot instead of having to make the player click two buttons to shoot another bullet? (Ex. Shoot 'a', shoot 's' INSTEAD OF press 'a', Shoot 'q', press 's', shoot 'q') Just a thought.

terminus by zillix 2012-05-06T20:16:00

Okay, two things: A- Thank you so much for creating endeavor, my favorite game of all time, and B- This game's pretty sweet, too. I got two endings so far. I really like how every last thing is interactive. Keep it up!

Microscopia by azurenimbus 2012-05-05T02:32:00

"Awesome," indeed! I loved the mechanic a lot. Not only that, but the later levels created some pretty neat looking patterns. Well played, sir!

The Spaceman by malec2b 2012-05-05T00:11:00

Just want you to know that There are some tile collision glitches. I got trapped in a tile upon entering another room. You'd probably like to know that.

Kumiho by Christina Antoinette Neofotistou 2012-05-04T22:37:00

This may have been mentioned already (I don't have the time to read all this!) but I think that it would be better if the boss's bullets went away after he died. You have no idea how many times I beat the boss and then died from his fire anyway.
On the other hand, for making the only shmup that never once made me want to rage quit, I salute you.

Super Shotgun Showdown by danlthemanl 2012-05-03T01:48:00

Dang it, got to the end, found the boss, walked right into him and died. Oh well, I saw enough to rate it. I'll beat him later. I also agree that collision could be better. Otherwise, nice work!

Toad Warrior by SpaceToaster 2012-05-02T00:53:00

For me, what was really missing was a death animation.

Nano Commander by SmallDeadGuy 2012-05-01T00:16:00

Nice game, despite the fact I can't win any of the levels... It's definitely really good fun.

Niña Nueve by Jonathan Whiting 2012-04-29T21:14:00

Let me just say I'm a huge fan of your stuff, and this was no exception. Nice mechanic with going back rooms and such. Very impressive. Plus, I don't even need to compliment the graphics.

My Dot World by dlan 2012-04-29T20:17:00

Found a bug in the web version... Seems that when I kill one guy, the other gets infinite turns, and then I just die.

Planet 161 by saint11 2012-04-29T20:08:00

Just like the last one you did, it feels very complete. However, after Frostbite, I was hoping for a more innovative experience. Well done, though.

Aether by Danik 2012-04-28T22:22:00

Now this has to be my favorite so far. I love freeform platformers. For some reason, this reminded me of Dino Run. I suppose it had something to do with the similar palette and art style. Really awesome game, dude.

Disregard All Humans by Fireblend 2012-04-28T22:05:00

Hey Fireblend, you gave me this link on IRC a while back but I finally am getting around to playing it! It's pretty nice, I liked the kind of "beat-it-all up fast!" vibe. Also, I now have had bizarre daydreams of how strange it would be for a giant lizard to be jumping and prancing all over New York...

Petri by Tomalla 2012-04-28T21:54:00

That was pretty nice. It had this professional feel to it, like it wasn't from a game jam, but a full game.

Tiny World Peace by jwolf 2012-04-28T21:30:00

Definitely one of the more addicting games I've played. You've also inadvertently reminded me I need to learn Java some day.

T in Y World by Tom 7 2012-04-28T21:16:00

This just made me want to burst with awesomeness overload. I'll have to come back and make a level some time.

Tiny Wizard by kebabskal 2012-04-28T17:27:00

Not bad, not bad. I like this kind of game, where you don't win, you just try not to lose. It can be pretty fun, and you nailed it.

Tinyman's Adventure by killahnukah 2012-04-28T17:18:00

Okay, I commented on this before, but it didn't show up or something... Anyway, I like the music and the level design's pretty nice too. Good work!

Extensionism by Eelfroth 2012-04-28T17:16:00

Amazing! I gave it 5 stars on innovation. Nice idea.

Earf Defender by cobrajs 2012-04-28T01:48:00

Nice, another love developer! This game is pretty neat, despite being another planet game. It's got some nice mechanics with the city saving thing, too. Nice job!

Tiny Religion by dagothig 2012-04-28T01:33:00

One of my favorites so far! All my god liked seemed to be bridges... and he hated craftsman.

Pretentious Game by keybol 2012-04-28T00:28:00

You see, the funny thing is, this reminds me of the game I wish I had made.

Tiny Civilization by Suese 2012-04-25T20:59:00

Hey Suese, remember me from Command War?
I had to find your entry, and I am not disappointed. It's really nice. I have no idea how you did all this in 2 days. It's sucks you in as you play really, really well. I salute you!

Snow Globe Kerfuffle by j_peeba 2012-04-24T23:52:00

I really like this one too! I thought the music was kind of a bizarre contrast to the rest of the game, but other than that, nice mechanic, nice difficulty curve, and good balance! Well done, sir!