Wood for the Trees by ratking 2016-04-22T17:28:00
Nice entry! Really beautiful and personal. Loved the mood and the narrative.
Foon → Ludum Dare Explorer → Users → GreyShock
| Year | LD | Theme | Game | Division | Overall | |||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2013 | 26 | Minimalism | Gods Will Be Watching | jam | 4.45 |
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥈 | 2013 | 26 | Minimalism | Gods Will Be Watching | jam | Mood | 4.47 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Supercontinent Ltd | jam | ||||||||||||
| 2016 | 35 | Shapeshift | Zen and the Art of Transhumanism | jam | 24 | 4.14 | 3.50 | 4.21 | 4.19 | 4.60 | 3.87 | 3.20 | 4.27 | 100 | ||
| 2015 | 34 | Two Button Controls / Growing | Rogue Bladers: Cradle of disaster | jam | 174 | 3.72 | 3.66 | 3.91 | 3.97 | 4.09 | 3.73 | 3.48 | 3.59 | 62 | ||
| 2015 | 33 | You are the Monster | Fear Syndicate Thesis | jam | 174 | 3.67 | 3.02 | 3.34 | 3.94 | 4.15 | 3.87 | 2.74 | 3.96 | 92 | ||
| 2015 | 32 | An Unconventional Weapon | Underground Hangovers | jam | 36 | 4.02 | 3.69 | 3.48 | 3.38 | 4.36 | 4.14 | 2.85 | 3.90 | 100 | ||
| 2014 | 31 | Entire Game on One Screen | Atticus VII | jam | 12 | 4.19 | 3.69 | 3.72 | 3.90 | 4.30 | 4.07 | 3.15 | 4.15 | 100 | ||
| 2014 | 30 | Connected Worlds | Hey Lucky Lucky | jam | 116 | 3.66 | 3.79 | 3.66 | 2.28 | 4.17 | 3.72 | 4.15 | 3.21 | 86 | ||
| 2013 | 27 | 10 Seconds | Dungen Dogan's Cursed Crew | jam | 40 | 3.84 | 3.41 | 3.59 | 4.00 | 3.81 | 3.57 | 2.79 | 3.53 | 100 | ||
| 2013 | 26 | Minimalism | Gods Will Be Watching | jam | 2 | 4.45 | 4.06 | 3.87 | 3.66 | 4.62 | 3.99 | 2.96 | 4.47 | 100 | ||
| 2012 | 24 | Evolution | Ages of Irving | jam | 22 | 3.80 | 3.50 | 3.79 | 2.46 | 3.78 | 1.20 | 2.88 | 3.82 | 73 | ||
| 2012 | 23 | Tiny World | Deconstructorium | compo | 138 | 3.51 | 3.39 | 3.89 | 3.18 | 3.08 | 1.27 | 3.31 | 2.93 | 100 |
GreyShock leaves an average of 13.0 feedback comments each event.
Nice entry! Really beautiful and personal. Loved the mood and the narrative.
Quite simple but well executed! Some levels I could solve them without using all my shifts, I'd like it to be a little more demanding in that aspect haha. But it's a game really easy to understand and you can play it with very little explanation, that's a victory on design already. Way to go!
Nice idea, but too fast for me! :)
Ueee me los he cargado a todos! Me mola el cabroncete del prota, tiene carisma. Qué lástima que no te haya dado tiempo a más, pero ya has roto mano que es lo importante. La siguiente más y mejor.
Good idea! It just needs more feedback to know what's actually happening, how much damage you inflict or when do you win! the art is very nice :)
Cool visuals! I found myself making melodies shifting shapes between obstacles hahaha
Wow I had tons of fun! And I loved the "narrative" through the mechanics: how each vampire deprived you of one of your stakes, but also forbid you to use your powers during the boss fights.. but then, their only weakness: one of your blue stakes forever pierced through their hearts. You shaping the walls with blue, they with red... For some strange reason it made me imagine a very epic quest for my avatar to be in.
The level design was super good too. Congratulations!
Ma cago en la leche, no entendÃa nada de lo que estaba pasando xD al final he visto que salÃa otro planeta y he pillado el rollo pero... el juego parece incontrolable, en plan, no puedes tomar decisiones ni adoptar estrategias interesantes porque estás simplemente a la deriva a merced de como se generen los asteroides y poco puedes hacer tú por mejorar la situación salvo afectar levemente a las trayectorias. Ese creo que serÃa el punto más crÃtico para que la experiencia de juego fuera mucho más agradable.
De todas formas enhorabuena por acabar vuestra primera jam! Espero que sea la primera de muchas, no paréis de hacer juegos!
What a pitty it's not finished, I liked the mood a lot! Loved the little creatures, feeding and petting them. I'm intrigued about your plans with this.
Nice entry and great pixel art :)
Ernesto Sevilla xD
Pum, me lo he pasao. Menudo descojone con los gritos de terror de la peña xD
The inversed win screen is just brilliant.
Nice game ! love the art. Maybe some more puzzles would be ok to improve the shoot mechanic
Wow, this is one of the few Ludum Dare entries I've played so far that felt truly original. Loved the golf mechanics mixed with a stealing theme, super good take on the theme!
I didn't expect the final message at all, I liked it :)
However, liked it most for other reasons! It made me feel and think about different thinks regarding character development. It was weird, but once I started adding traits to one character, I felt driven to keep adding traits to that same character (For me, the girl on the left ended up with most of the lines), I don't know if it was because I was starting to love her, but I had to force myself and share traits with other characters. I think I'm not able to explain myself properly hahaha, but it was a super good experience.
I love what this game made me feel and think. Never stop Pierrec!
Cool and funny idea, although the camera was a bit confusing sometimes!
Nice idea, but I couldn't figure out how to play :/
Those are some amazing animations! Great job :D
That was fun, great work! My best time was about 10 minutes in my second run :D
Loved the feeling of the bow action and the music along with it. However, the camera made me feel dizzy in a few seconds of play. With a more polished camera and some good level design this could be a fun game to expand!
I loved the feeling of the controls! You should explore this concept further and how to apply it to a bigger game with some good objetives and motivations. I'd pay for it :D
Had a lot of fun!! I love the tide making mechanic to fight. Good job!
I liked the feeling of the controls and it seems an interesting concept! But I didn't get what the plate launcher is for!
I loved the mood and the feeling of this game! It ways a pain to replay the calling the cops part every time I died, but then I saw the game is really short :)
I liked the baby mechanic a lot. In the end, it forced me to become a bad parent and use my child as bait. Totally worth it.
Can't help myself but start seeing a pattern in your games about communication :)
The part about commanding NPCs with your "voice" felt quite innovating! However, I didn't have a lot of fun playing it. My problem I think it was the puzzles seemed too obvious and the challenge came from mere skill, which was quite tough since the collision box for the npcs was too small for me and the characters moved too quick.
Anyway good job! I'm glad to see you keep pushing design and concept boundaries with every game!
Great atmosphere and music. Keep on at it and I'm sure you'll come with great games.
Nice little game, really well polished.
Oh, I really liked the idea and the feeling/feedback of the game. You actually made the Goose game fun! Congrats!
Ole! GuapÃsimo!! Joder, nos hemos pegado unos vicios interesantes. El juego nos ha hecho gritar y maldecir asà que ORO.
Really crazy entry! I only got to 7/30 in 5 attempts. Sometimes the cars aren't predictable or evitable even if you know where they're going and you die unfairly :'(
Good job anyway!
Great mood here! I made it to the end, yay!
omg this entry is so crazy I love it
Nice original idea! However, is you gather the firemen at the same spot the challenge isn't very high. Cool entry anyway!
Really interesting concept! However, I felt lost all the time without any clue of what to do next so basically my experience was just about submitting messages randomly to all the planets.
With a little more feedback and hints this can be a great puzzle!
Keep up the good work!
I've built a lot of semen extractors but the planet never runs empty, what's the matter?
Also, MOUNTAINS http://i.imgur.com/TKUMuRm.png
Really funny!! Good job :)
Very good art, music, sounds, atmosphere... and really hard! :D
Very nice game!! Is there a way to pass the WWWW level? I get stuck in that one and I want to keep playing :D
A bit difficult for me, but really cool!
Hahaha very funny! Great job!
Wow! Amazing, very funny! I love the music :D
I like a lot the concept, enjoyed a while destroying things.. but I think it lacks some challenge. I'd love to see this concept developed further. Good work!
Great biopic
Good game! I miss some punishment (during conversations) or more complexity in the decision taking, but the mood and humor were great.
Nice! Funny and hard game. I miseed more space to move and some speed upgrade.
Very good art and weird ending haha Nice work!
Great idea, but I didn't like the execution too much. I think this kind of streategy fighting should do for a great game, but the interface was unclear and I always end up making random actions while spamming WASD over the enemy due to the 10 seconds limit.
A great way to improve the learning curve of the game is to adding actions as you progress, starting maybe with just 3 or 4 basic well-explained moves, since it's not fun to read the 101 images you included (and remember them!).
Keep up the good work! Great ideas and potential here.
Very challenging! Nice idea, although I missed some music and a restart button ;)
Great game! It's funny and it fits the theme ;)
I think this is the best Pixelfan game so far (Besides, Zombie The Game)
Also, I love the details of putting so much effort on the story. Game stories rules.
I miss you kibertoad :)
I can't figure out how to play Church of Minimalism >_< It needs desperately some tutorial or at least a clearer feedback after every action. I could not say what happens each time after I click end turn. Also I don't know for sure what are my objetives short and long term.
Probably you know about all that :P
Wow, I really liked the design of the levels. You managed to create a different game experience on every stage! congrats!
Great humor, made me laught several times, hahaha. Strange concept and mechanics, and that's good :D
Woah, I really felt like climbing every ft. Loved the mood and the feeling of choice at some points. Hyper minimalistic, cograts :P
Really nice art, music and atmosphere!
Great minimalism approach! It's a very interesting game mechanic that challenged my brain :P
Great job! It's simple and there are lots of enemies, but it's fun!
I liked this game very much! The story was great, I got really immersed on its mood and plot. I replayed it a few times but I could not get to the good ending (nor being alive)! Great job!!
Also, THANK YOU for your epic text about Sgt Burden diary. You don't know how happy you made us :)
With a few more tricks this could become a very good toy! :D
Great multiplayer action! Minimal capture the flag! It runs pretty smoothly, what's the technology behind this?
This is the more Minimalistic game I played so far this LD! Great job, and btw, I killed the dragon! yay! :)
I LOVE the sound of the barrel roll haha. I liked this game pretty much, it totally grabs the Pierrec essence that I like so much :) A great approach to the theme too!
I like the pixels, but my ears bleed with that high tunes! >_<
Ahi, reventando la puerta de Doraemon :D Esta gracioso el concepto y el rollete de usar las colinas para pegarle al portal!
Lo que mas me ha gustado es la musica :)
Pole :)
There's an ending after the pong stage, or just goes forever?
Nice idea, and strange concept art, haha :P
Awesome puzzle! I really spent a good time with this! Thank you for creating this awesome game :D
Nice pixelart there! Great concept and mechanics! Good job :)
Wow, You really worked on this. I expected some 'OK, this is akward' or 'split fighters' (wich I loved), but suddenly saw all those stop motion anims and...great, really well done man.
I'm so honoured that the creator of those games I liked so much enjoyed my game >_< Thank you for playing!
I love this kind of games! I wish I could make one as good as this. I'm not good designing RTS/resources gestioning games. I really liked the audio, humor and mood of this entry.
However, After 20 minutes playing, I asked myself... wtf am I doing? xD Can't figure out the main objective. I built every type of building but nothing evolved. Some hint here would be useful :P
Very challenging, I liked the puzzles. Took me a while to discover how to jump :P
Good job!
I liked that laberynthic action! I reached level 7, there is an end or is it just infinite?
Good job!
I was looking for your entry since last one, Terminus, really liked me!
This one keeps the feeling of LD23, but isn't as good. I miss some audio too.
However, is a good entry. I enjoyed the concept and loved the narration. Keep the good work!
Great parallelism of man trough videogames history! Nice that X to not die :P
However, controls are a bit painful...
MOAR! I really liked the concept and the mechanics! Please make a post-compo version with more levels and pixel types! Congrats :)
I liked it! The music was simple but had some kide of magic. In enjoyed until the end. Maybe a little easy since dodging wan't very difficult. Good job Eugenio!
I played Meteor Night on AGBIC too ;)
Nice Graphics! They are coded? I'll download your source because I really liked those HTML5 light effects.
You can have my source if you like. But its variables and comments are in spanish. It's made with ImpactJS engine. Let me know if you are interested and I'll gladly upload them to you.
Really good theme representation! I survived for 108 days. It's beautiful the fact that you will eventually be surpased one day by another being, no matter how strong you are at the beginning. Good work!
Insanely hard! I like the concept very much, but I can't get over the 2nd level. Did you beat your game? :o
Interesting concept. It's been hard to get used to the controls, but that's the game's gimmick. I like it!
(btw, my criminals aren't black, they have a black bag on the head!)
Good job :) I missed some difficulty or dare on the gameplay beyond feeding when hungry and going outside when pooping but... Felt good to play. Cute pixel yellow puppy :)
Nice game concept. Loved the feeling of debris and the fuel shortage. Congratulations :D
Nice! Really fun! You developed a very enjoyable game. Also I loved the music :3
Loved the karma mechanic, It will bring an awesome game if you work harder on it for sure. Congrats!
Great job. With quite simple elements you've made an enjoyable game. Congrats!
Me he partido con el diseño del prota, envuelto en sus telas especiales xDDD A mà también se me ha hecho un poquito chungo de manejar, sobre todo en la parte del cráter, pero está guay la idea. ¡Suerte!
I lol'd with the main character design, wrapped in his special clothes LOL. The gameplay was kinda complicated, mostly at the bottom of the crater. Cool idea though. Good luck!
Great gameplay, theme approaching, art... tiny game with solid fun. Congrats! :D
Nice concept. It would be great to have more variety of levels. I enjoyed the mechanics, but the fly is actually too hard to catch!
I'm glad to see another ImpactJS game around here. I think It's an amazing tool, I felt like I could see trough your code like I've made it myself. Surely you'll feel the same way playing my game :P Good theme aproaching and platform designing!
Great art, great theme using, great gameplay... sure one of my favourites so far. Congrats!
Quite original! Nice level design also.
I think it's too difficult to be enjoyable. The -placing blocks in mid air and jumping over them- mechanic it's not enough well implemented to use it comfortably...
Great concept, man! I loved the gameplay. The levels are sometimes insanely hard, but I had a good time launching my tiny planet :D
Amazing Puzzle with RPG elements. This is the game in wich I spent more time since I've been playing LD games. Congrats. I didn't finished it yet, but I will (sooo hard, like it).
Nice design and graphics :3 About the gameplay, i got killed a lot and I don't get the difference between firing and punching :O Great job anyway :)
I've seen this game concept over and over again trough this Ludum... But this is the best one without doubts. Good difficulty curve, nice powerups, great music, cute graphics. Good job! I had a good time playing it :)
Charming. My brains exploded with the tiny tiny tiny tiny tiny world you created :D Nice ending ;)
Best art i've seen so far at LD23
Lovely main character <3 The feel of being a huge metal thing is well reflected at gameplay.
Quite simple but entertaining! I could not leave the game without completing it! Good work with the plot, the humor and the feeling of the game. I had a good time, thanks :)
Great randomly generated stages, I like how the game world is created. The game wasn't very fun though..
I've killed all the villagers! An then I saved the world! With no walktrough. It was challenging and fun. My favourite LD game until now. Congrats!
LD36 — Ancient Technology (14)
105.2fm by Verz 2016-09-02T16:14:00
Joder, pedazo de final cabrón. Me he emocionado y todo.
Fly, balloon! by Togimaro 2016-09-02T15:22:00
Yaaay, I beat it! It was a nice puzzle game. Found it pretty relaxing, the art and audio really helped in that. Well done!
Ancient Maze of Epla by xesenix 2016-09-01T13:09:00
The puzzle design was very interesting, but better controls and game feel would have really helped fledging out a pleasant experience!
Yggdrasil by AnaGF 2016-09-01T13:03:00
I liked the idea and the mechanics, plus it's nice to see all that environmental narrative spead along the level, it adds something to the experience. I managed to beat it, but the last trials took me a great deal of effort and timing.
As Oddly Shaped Pixels said, physics feel a little floaty. This idea with a better game feel could work very well!
Congrats!
The Eating Machine by ValiaP 2016-08-30T19:20:00
I've spent 15 minutes of my life feeding cookies and rocks to Chaplin, Thanks and congrats.
No Touch by aeveis 2016-08-30T18:44:00
What an adorable experience, the music was so cute haha. Damn kitty so hard to please.
anachroma by zillix 2016-08-30T18:35:00
I gotta say I miss tghe game feel you produced when you used Flash, I guess you're still getting the gang of unity. In any case, interesting metroidvania, I was expecting a plot twist or something before departing, but in any case, cool level design!
Avastory by Devark 2016-08-30T18:11:00
Wow, it feels like a platforming demake of Undertale, very cool! Didn't manage to kill Mokitori after 3 attempts and felt too lazy to walk all over the game again. There is much more content after Mokitori?
The Museum by RhythmLynx 2016-08-30T17:36:00
Damn this made laugh out loud hahaha lovely experience!
Save Her by Matlahvi 2016-08-30T17:17:00
Enhorabuena por tu primera jam en solitario! El concepto y la historia molan, aunque un poquito más de feedback visual no le hubiera ido mal, y trabajar un poco más el fondo (la pistola de la mesa xD), por otra parte, investigar un poquito de programación en unity para hacer cosas super simples puede ampliar mucho el abanico de game feel del juego. Por ejemplo, esta historia podrÃa haber sido super immersiva si pudieras girar la rueda de la radio para sintonizar los canales! ImagÃnate la sensación de ir escuchando transmisiones: radio, compañeros, noticias... y de pronto, un mensaje de ayuda mezclado entre ellos! Y luego cosas como Dalia pasándote frecuencias para escuchar a los soldados y darle info y tal.
Todo eso programando simplemente una rueda que gira, yo creo que vale la pena aprenderlo :P
En fin, ya paro xD Felicidades de nuevo por el juego!
cognizance by managore 2016-08-30T16:49:00
Oh shit, you truly are a prodigy, both game and level design are outstanding. So ellegant, so pleasant, so pure. The puzzles are a marvel. And then the ending, the minimalistic park with the tree and your friends, that is simply beautiful. I wans't expecting much from the ending, and It's simply perfect. Congratulations on other fantastic game, Daniel.
No Mario's Sky by eigenbom 2016-08-30T15:48:00
I really loved the concept of procedurally generated planets filled with Mario levels... but I gotta say the controls pretty much ruined the experience to me :P - The visuals are very cool!
Kill me now by Pierrec 2016-08-30T15:45:00
I love adventure games that put me in unsual situations for the genre, and this one was specially good at it. I enjoyed the team effort mechanics a lot haha
Trending Pharaoh by BubsyPoochies 2016-08-30T14:54:00
I got a blast playing it. Couldn't stop clicking just to see what new parody content you prepared for each social platform haha - And call me a lunatic, but I saw a very ellegant form of social criticism here, putting a distant culture through the social network filter shows how simple minded we are.