kibertoad 2013-04-30 12:20
Intro voiceover was not working due to a typo in the code, uploaded a fixed archive.
Foon → Ludum Dare Explorer → LD26 → Church of Minimalism
By kibertoad
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Mood | 133 | 3.41 | ||
| Graphics | 138 | 3.72 | ||
| Audio | 174 | 3.25 | ||
| Humor | 177 | 2.58 | ||
| Innovation | 316 | 2.81 | ||
| Overall | 320 | 2.98 | ||
| Theme | 395 | 2.90 | ||
| Fun | 514 | 2.09 |
Intro voiceover was not working due to a typo in the code, uploaded a fixed archive.
Need more info … perhaps a tutorial … keep me aware of that on twitter
I have no idea what I have been doing, but somehow I controlled the whole city but nothing else... Some instructions, maybe? Because you don't really get feedback which of your actions influence what.
But other than that, cool artstyle and the music loop was really enjoyable.
I can't download the archive, it's an infinite DL :/
Please, use a better uploading site like Mediafire or Dropbox :)
Thanks for the feedback! Post-jam version will include more in-game help via tooltips, maybe a tutorial.
Will provide alternative download locations later today.
Linux version does not run:
$ ./launch.sh
Exception in thread "main" java.lang.NoClassDefFoundError: transientlibs/preui/objects/states/TransientGame
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:791)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:449)
at java.net.URLClassLoader.access$100(URLClassLoader.java:71)
at java.net.URLClassLoader$1.run(URLClassLoader.java:361)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:482)
Caused by: java.lang.ClassNotFoundException: transientlibs.preui.objects.states.TransientGame
at java.net.URLClassLoader$1.run(URLClassLoader.java:366)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
... 13 more
Tried to open run the launch.bat file, but it did not start. No error message given.
Can anyone confirm that newly linked version works on linux?
hamster_mk_4: probably issue is that you don't have Java installed, I'm compiling native version now.
Same error as with stqn, doesn't work on Linux :(.
This game is confusing. Needs a tutorial or something
Pretty neat! Enjoyed the music and art a lot. The interface seemed a bit hard to understand, but overall it's a neat concept.
I was unable to launch the jar on a Macbook running OS 10.6.8. The game looks Interesting though.
Leginar, we've just uploaded a Mac build that works over here on 10.8.3 with Java 6 only. Please let us know if that fixes your issue.
I really liked this entry, the gameplay is pretty deep and the idea behind it is really cool! It took a little while to figure out what I needed to do though. The music was pretty good, and the art helped create that steampunk feeling. Good job!
There was a terrible disbalance due to a couple excessive zeroes, sorry! Uploaded Windows version that includes the typo fix, Linux/Mac versions will follow.
Strange game....buy i like graphics
You'll definitively gets stars for the mood, but the mechanics are still pretty mysterious to me...
Nice work on this, there are more options than I realized at first.
I couldn't understand the mechanics :/ Felt like I was looking at an airplane cockpit. Great mood, however.
Very amazing considering it was done in 72 hours
Would be great to see a tutorial for this game, as I found it difficult to understand in the beginning. I also had some trouble understanding what caused which events. After playing it for a while, I started to get some understanding of the mechanics though, and combined with the steampunky atmosphere, the mood of the game was pretty good! I'll be sure to try it some more. Loved the music by the way.
Nice work but the game is not easy to play... perhaps a tutoriel could be added
Interesting concept and the events are quite varied and creative. Unfortunately I got a crash when I tried to send the military to another city, on Win7 64.
Wow.
I love the music and the graphic style.
Great Job.
Yeh I had no idea what was going on. How about some form of tutorial? Very pretty though
Thanks for reporting the crash! Uploaded fixed version that should allow combat to work properly in all cases.
Re: tutorial and complexity -> post-jam version is in works and will be released in early summer. If anyone wants to be notified of subsequent releases, please ping me on twitter or drop a letter with subject "LD game updates" to iselwin at gmail.com and I'll keep you posted!
Wow, liked the graphic style and the music. Awesome work for the little time we have.
Liked the idea of dismantling an utopian society instead of building one. Combat/missionaries are pretty broken though, sometimes attempts to convert a city by force resulted in -512000 casualties for state. Game also abruptly ended by CTD, is there supposed to be an ending screen of some kind? Will keep an eye out for post-jam release!
Nice game, love the concept and the art! :D
Finally, a java game that doesn't require java 7. Running Linux.
Nice game. Good artwork and music, but the interface was horribly lacking in feedback of what is happening and is not particularly intuitive.
Also sometimes I click a + button and the value decreases??
>Also sometimes I click a + button and the value decreases??
it's kinda the point. minimalism in our context means that the player should achieve more by downsizing infrastructure, so it is supposed to be about finding a balance between the destructive nature of the sect and in-game progression.
I tried again; this time the game launched, but the intro froze my pc and I had to reboot :(. Arch Linux 64 bit with OpenJDK 7.
I couldn't get this to run :/
Charming game! I liked the steampunk mood it sets.
The game, as you might already know, is very unintuitive. I couldn`t gain influence, followers, minimalism, or make any effect at all in any city execepting the Consumenopolis. I could transfer some followers with missionary, but they didn`t seem to do anything. I also didn`t gain any hostility or corruption at all. And, how much is "many minimalism"? 20? 100? 500?
Sometimes there is a bug: I have one point left, but I can`t spend it for some reason. Gets solved by revisiting the city. And can I gain points?
I would like a more detailed summary at the end of the day. Like, how much minimalism/influence/hostility/etc. each city got. I just have to click every city (discovering that nothing changed at all...).
I love the graphics but this game badly needs a helpfile, at least. I don't have the will to try to understand it :P
Haven't rated yet.
Nice game! Really liked the graphics. It was a great style.
Took me some time to get in the game. But anyway, nice entry!
Excellent art-style and it shows in the graphics. Creates a completely different mood and it's easy to tell that a lot of effort went into this.
I miss you kibertoad :)
I can't figure out how to play Church of Minimalism >_< It needs desperately some tutorial or at least a clearer feedback after every action. I could not say what happens each time after I click end turn. Also I don't know for sure what are my objetives short and long term.
Probably you know about all that :P