How Long Can You Last by foxter888 2013-05-19T20:25:00
No Linux build, can't play.
Foon → Ludum Dare Explorer → Users → stqn
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | One Crate Sokoban In The Dark | compo | 1161 | 2.52 | 2.46 | 2.86 | 3.59 | 2.13 | 1.42 | 1.68 | 1.83 | 100 | ||
| 2010 | 18 | Enemies as Weapons | Stupid Squares | jam | 51 |
stqn leaves an average of 58.8 feedback comments each event.
No Linux build, can't play.
I don't get it, better instructions would be nice (I don't feel like working one hour to try to understand the game). Nice music (for the first 30 s) and gfx though.
Nice boat trail. But it's hard to know if the boat is moving, and there's nothing to do apparently. Also it's strange how the boat can only go up.
Tells me I need Flash 11.4.0. All other Flash games worked until now. I have Flash 11.2.
Nice game but the text box prevented me from playing level 8 (it hides the top part of the level and was still slowly displaying the help for previous levels when I got there) and the audio loop is way too short, which becomes annoying quickly. Apart from that I have nothing to complain about, it's playable and with some more/bigger levels it could be pretty fun.
Great music! Too bad there aren't any sound effect. The game is good, but difficulty ramps up too slowly, and also some levels seem easier than the previous one. Sometimes the game stops listening to my keypresses, and/or the player square moves by itself towards the edge of the window. Also some enemies get stuck in the top-left corner.
This could be interesting but based on the description it seems there is not much to do. The game starting fullsceen, using wasd (qwerty only) instead of the arrow keys, and grabing my mouse pointer thus preventing from doing anything else at the same time, was slightly annoying. Still, nice graphics and atmosphere and seems to suit the theme well.
Minimal! Has some gameplay to it, but rather short lived (I lost once, then won). I guess it could be turned into an actual action platformer/jump and run game.
Can't download either. You should mention in the source link that it's in pygame, because when I saw "windows" I was ready to give up and go on with the next game; but PyGame I can run easily under Linux!
Took a really long time to download.
Aaand...
./crescendo: error while loading shared libraries: libgconf-2.so.4: cannot open shared object file: No such file or directory
(Linux version)
I'm glad to see Linux support, but an 11 MB .sh file? I never feel comfortable running something like that. Also wasd only works on qwerty.
I like the screenshots but can't play because the game "requires a plugin". Also wasd works only on qwerty keymaps.
You should mention that there's a jar available!
Funny introduction and "caught" sequence.
Problem: I have to release the arrow key before pressing X to steal a painting.
Bigger problem: I have to restart from the beginning when I'm caught.
Otherwise seems like a decent simple game; not sure how it evolves after level 2 because I didn't pass it.
Funny but not very fun I'm afraid :).
Not bad, works well, it's decently minimalistic and having to catch a pan to win the level is unusual :). Complaints: once the game is lost I have to reload the page instead of simply pressing space, and the second level is very hard. I also didn't notice any shield after taking the mouth.
Can't play your game because no Linux build. Also, please remember that not everyone has a qwerty keymap.
The broken physics were funny (walking on the ceiling...) ;)
Not bad but I couldn't pass the underwater lava passage (too hard). The sounds are a bit painful.
Good idea, but having to restart from the beginning is tedious; it would be nice to be able to accelerate the night time. The game froze at the bath time. The instuctions said to use y but y does nothing.
I like the idea of programming stuff, but this game really needs a tutorial. Also the in game introduction text is truncated almost everywhere.
Work well but it's impossible to avoid the creepers on level 2 due to the speed of the game and low visibility.
Works well, but not very fun (depressing music and the games requires neither skill nor thought.) Maybe with upbeat music and if the cubes were moving and you could push (throw) them several squares away...?
Cool idea!
Great graphics and nice audio (although not looping), but I didn't understand what to do apart from cooking a couple things... Does clicking on inventory objects do something? Not really fun clicking on stuff everywhere and not seeing anything happen. Works very well in Firefox 21 though.
The Linux link points to some photo web site...
Doesn't work with Wine under Linux. I tried to compile it but there were many errors.
Nice! I like the graphics and colours. Too bad the game is so slow (played it with Firefox 20); controlling the character gets tedious quickly. But it was fun jumping on unstable platforms. Having to hit several times the soul’s shell was a bit tedious too; it would be nice to be able to break them with only one hit if the stomp is strong enough! I made it to the end and was disappointed :P.
Linux version doesn't work on Arch Linux 64 bit:
./robotater: error while loading shared libraries: libgconf-2.so.4: cannot open shared object file: No such file or directory
I played the web version. Great music and graphics! Even though the framerate was a bit low, the game reacted well to key presses. However I didn't understand what the "!" squares were for and abandonned after dying too many times on the spikes. Restarting from the last point were the character was touching the ground instead of restarting from the beginning would be nice!
Very nice, great graphics and music/sound. Unfortunately with firefox / intel hd graphics the game also has very low FPS and it was sometimes hard to choose the correct direction for a jump.
I would have liked to restart from the latest asteroid after a death instead of restarting from some checkpoint far away.
Fun and interesting mecanic (having a limited time to do whatever needs to be done in the alternate reality). However it appears I went too far to the right and then the game restarted from the beginning, which was annoying.
The behaviour of the moving platform was strange; I believe the first time the character followed it automatically, while the second time it didn't and I had to press left or right to stay on top of it.
Well, it's working very well :).
Linux version, all I get is a black screen.
Nice game, but jerky scrolling and I abandonned after trying like 10 times to reach the squirrel on his throne (?). Doesn't seem very theme-ish.
Cool idea but I played in Firefox 20 and pressing the right mouse button showed a menu, which made playing this more difficult than necessary :). Also jerky animation (low fps) and poor reaction to mouse clicks. But I really like the idea of placing light to show/activate only the required elements in order to create a path.
Great but level 3 (red circle in the corner) was a bit too hard and the level with the 8 green circles way too hard. Well, I tried like 20 times, that's enough...
Can you make a Linux build? There is no Unity web player for Linux.
Doesn't make any sense, it seems that I have absolutely no control on the "game". I like the graphics though.
Interesting but it takes too long before something happens, and when it does it seems pretty hard to both control the ball and avoid enemies.
Can't download the game, I get a web page with an error.
Rules of the game would be nice.
Nicely made, although the game doesn't require much thinking or dexterity. It's kind of artistic though ;).
Can you make a .jar?
Great music! And fun game; I managed to find the painting ;). The jigsaw puzzle part was probably the most fun because the rest was rather straightforward.
The controls felt good although the fps was really low on my setup (firefox 20 / Linux / Intel HD graphics). Also the camera changed at a strange moment and then the robot was hidden by a wall. I would have liked arrow control instead of wasd so that I don't have to change my keymap to play.
I played this under Linux with the help of Wine. It was kinda fun, but as others have said having to press return everytime was a bit tedious, and while I was scanning the map to look for Karatoises, killing weak ones and avoiding dangerous ones, I realized I'd have to do it again because I didn't note the coordinates of the ones I was avoiding on a piece of paper (or in a text editor). This is when I stopped playing because that didn't seem much fun :p.
Worked under Linux with openjdk7. Minimal but not very challenging! :)
Well, it's working and it's fun for as long as it lasts! A score counter would have been nice, though given the length of the game it doesn't really matter :).
That was pretty funny: the emptiness, raycasting 20 years later, the music, the broken keys. However not being able to slide against the walls was a bit annoying, especially in month 3... I stopped (lost) there after trying twice to reach the office and failing.
(Ran with Wine under Linux.)
8 people rated a game that cannot be downloaded, apparently. (Or they just didn't bother to leave a comment.)
Not that it matters, but why label this "Windows"? Python is cross platform. Needs Python 2, btw.
I got a bunch of "profiling:/home/me:Cannot create directory" messages which seem pretty wrong...
The web version doesn't work for me, all I get is a black rectangle (firefox 20 with a bunch of extensions, but I enabled javascript and cookies to no effect.)
Way too slow, but this idea has some potential.
Since the second level was (almost) the same as the first, and the instructions say "that's all you'll get", I thought there was no game at all... Then I read the first comments that seemed to imply there was actually something and I tried again.
Fun and smooth, but it would be nice to know where we've already been and/or where the end is! I stopped before the end, not knowing if I was progressing or just running in circles.
I tried the windows version under linux, but it failed with "no lwjgl in java.library.path". I don't understand why java games often have separate downloads for windows, osx and linux; isn't it supposed to be cross-platform?
Unplayable, runs at 6 fps in Firefox 20 on a Core i3 @3.2 GHz.
Nice. I didn't have time to read all the text between the levels. Are the musics made with autotracker?
Another download hoster would be great. I had to enable a bunch of javascript things, then cookies, to be told I had to wait 20 seconds...
Nicely made and minimal, but the music loop, while good, is way too short, and restarting from the beginning after each death is a pain.
Is this java? Can you make a .jar?
Pressing x or ctrl does not attack (linux version) so it's impossible to play. The web version is actually a download...? Audio and gfx seem nice though.
Very good! (Assuming you made the music yourself during the week-end.)
How are we supposed to start the game?
Pretty fun, but I stopped at level 6 which was a bit hard. I might come back to this one later ;). Too bad the scrolling is so jerky.
Interesting. Strange physics starting from level 3. You forgot the Linux build.
Interesting, but I think the gauges fill slower on my computer than on yours (the big gauge at the start definitely fills faster after buying more space and it is smaller.) You should take the elapsed time into account instead of just adding 2.
Then high scores would be great, since this game is all about the score :).
Cool. A bit sluggish though, but that adds to the feeling of helplessness I suppose :). Are the red hearts/notes of any use?
Nice idea, but it should start a little slower, especially the second level which is way too hard for me (and shouldn't be the default!). I had fun with the first level though!
(Audio didn't work under Wine.)
Nice presentation! It seemed that the game would go on forever no matter what I did though.
Pretty cool!
Every mouse action blocks for a couple seconds which makes this game painful to use. (Tried on Firefox 20 and Midori, same result.)
Being able to end the game almost immediately was pretty funny, as where the character's messages. But having to constantly press return and hear this horrible sound after each death, and the huge inertia / small platforms, and the low framerate/response time and crackling sound of the web version made this game less pleasant to play than it should have been. Nice graphics though.
Original idea, but I don't understand that game. The legal jargon makes no sense to me. I have no idea what the goal is. Does asking questions change anything in the outcome or is the only real game-changing choice at the very end? The ending I saw felt strange and unpleasant.
Pretty good and fun. Only the last level was annoying, it took ages to climb that ramp! And I'm glad I didn't fall in the wrong one afterwards! The music loop is cool but too short, it got annoying after a while too. And of course I would have loved a non-white background.
For me it's stuck on the loading sound screen even if I click on start anyway. Maybe my firefox extensions, but I enabled everything I could...
Original. The scrolling was really slow in Firefox 20 (Linux / Intel hd graphics).
Funny idea but controlling the game seems rather difficult and prone to break my other software, so I couldn’t go past the first screen. Nice graphics. (Tried under Wine/Linux.)
I liked the idea of a world full of lonely squares, and the cooperation. The player movement is perfect with its smoothness and subtle inertia. The abrupt ending gives a bonus point for the theme ;). Unfortunately I played it under Wine/Linux and there was no sound.
Having to quit the game and restart from the beginning and watch the intro after each failure is really annoying. Great music though.
It was hard to grasp the concept at first for many reasons: I thought I was controlling the blue ball and that the controls were reversed, I had no idea what all those stats were, nor what this red color was about. I didn't notice that I was losing hitpoints when moving in the red zone and the game ended for no apparent reason.
After restarting twice and reading carefully the instructions I almost understand everything :). I like the way the red attacks and takes over the green slowly like a wave that can't be stopped, but can in fact be... But I found I had to repeat the same actions again and again: build walls, build tower, return to planar gate, sleep, go back to new camp, build camp, add archers and infantry, return to planar gate, sleep... I finally stopped way before making the map completely green :p.
Excellent sound and visual effects! Well done.
Very nice but difficult controls. Not relaxing at all.
Great simple idea, well executed and perfectly in line with the theme! I like the music and the paralax squares in the background :). However it is annoying to restart from the beginning every time. The sound when an obstacle is passed is annoying too. (And why do so many people make games with totally white backgrounds? Arrgh... Painful.)
Doesn't work under Arch Linux with love 0.8.0:
$ love prisma_r2.love
Error: Syntax error: src/AssetLoader.lua:322: invalid escape sequence near '"(%w+)('
stack traceback:
[C]: at 0x0047e930
[C]: in function 'require'
src/Core.lua:10: in main chunk
[C]: in function 'require'
main.lua:12: in main chunk
[C]: in function 'require'
[string "boot.lua"]:331: in function <[string "boot.lua"]:227>
[C]: in function 'xpcall'
Just opens a black window with openjdk7 on linux. I like the screenshot though.
Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Caused by: java.lang.IllegalArgumentException: input == null!
at javax.imageio.ImageIO.read(ImageIO.java:1388)
at com.crazynatestudios.project.AbandonedGame.<init>(AbandonedGame.java:45)
at com.crazynatestudios.project.AbandonedApp.main(AbandonedApp.java:61)
... 5 more
Great presentation, good audio, very smooth (played the Linux version). Well done! The game itself lacked some goal to keep me playing, although I played much longer the second time I tried and then eventually lost/abandonned after 200 ~ (whatever this number means :) ).
The very short sound loop combined with the low fps (maybe 10 fps) and the eye-hurting grid on the ground made this very hard to bear for me. Also the text at the beginning contains more information than I can assimilate at a time.
Love2D games are usually very smooth, I don't know what went wrong here.
Linux version does not run:
$ ./launch.sh
Exception in thread "main" java.lang.NoClassDefFoundError: transientlibs/preui/objects/states/TransientGame
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:791)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:449)
at java.net.URLClassLoader.access$100(URLClassLoader.java:71)
at java.net.URLClassLoader$1.run(URLClassLoader.java:361)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:482)
Caused by: java.lang.ClassNotFoundException: transientlibs.preui.objects.states.TransientGame
at java.net.URLClassLoader$1.run(URLClassLoader.java:366)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
... 13 more
Very nice, good graphics and music and interesting gameplay! The game didn’t explain that I could modify the machines the first time, so I got stuck a bit on the third level or so. It would be nice to know the current level number and to be able to skip through the tutorial, and also if the levels were ordered by difficulty :).
When it started to be a bit complex (4 machines) it didn't feel that fun anymore (too many possibilities).
I downloaded the Linux version but it says:
$ ./Simplify
Set current directory to /tmp
Found path: /tmp/Simplify
There is no data folder
Maybe it’s just a temporary thing but the download fails. "Bad gateway".
Nice idea, the music is a bit repetitive and the game crashed rather quickly:
Traceback (most recent call last):
File "main.py", line 382, in <module>
main()
File "main.py", line 335, in main
baddie.tick(paths,grid)
File "main.py", line 165, in tick
self.choose_next_grid(paths, grid)
File "main.py", line 148, in choose_next_grid
options = [ option for option in options if option in paths ]
TypeError: argument of type 'bool' is not iterable
Under Arch Linux you have to use python2.
Fun and well made game, but I don't think using paintings as graphics follows the compo rules.
Nice game! But losing on the first hit and having to restart a completely different level from the start is "a bit" harsh. I would have liked to explore the randomly generated levels a bit further...
I don't understand the game, and can't beat level 3. Otherwise nice music, and the circles effect looks cool!
Very nice, good music, but pushing the things can get a bit tedious as the movement is a bit slow. Also I got stuck inside a blob and there was no way to free myself from it.
There's a problem with the mouse wheel (under Linux), rolling it makes the level *very* small really quick and there's no way to get it back.
There's a problem with the game (under Linux with openjdk7), when I start the game the cannon shoots a couple bullets but then nothing happens, clicking doesn’t shoot anything, there is nothing to do. Nice music.
Well done! Good graphics, fun and smart gameplay, works perfectly. Why does this game have so few ratings?
I ran the "source" under Linux with python 3.
I like the minimalism of it :) It made me laugh.
Perfectly smooth and playable too, apart from the unusual non-sliding on walls while jumping.
I don't understand this game. Why would anyone not select the entire screen to show the shape? Pressing space does nothing. There are two negative numbers in the top-left hand corner; what are they? On my second try I lost on the first level for no reason that I could see.
Nice sounds though.
The web link points to a google login page, not a download.
Interesting but I have no idea what should be done on level 2.
Interesting idea but the controls are annoying (can’t go in diagonal; being blocked by the red squares; shooting on them seems to have no effect) and being alone against four enemies seems unfair. And the constant firing noise... Maybe I'm just tired... Also the game was wider than my firefox window, I don't see the point since it'll all hugely pixellated anyway. The game is smooth though.
Nice music! The game is confusing, I didn't know what to do. Only after reading the comments did I try again and find the key and knife. But then I killed a few monsters, found another key and that's it... No idea where I should be going or what the things in the scenery are.
(I played with Wine under Linux.)
Nice, though not really my type of game. Based on the video it seems to me that the collision shape is not centered exactly on the ship.
Very nice :). I just wish the background wasn’t white.
I’m only getting black windows even after allowing local storage (firefox 20, linux).
Unfortunately I can't play this because qwerty (I guess) is hardcoded and this is not my keymap.
Nice! The character control feels a bit sluggish and the huge white background hurts my eyes, but it’s a good game otherwise. I liked the moving platforms passage and the hard to reach onions in the first level.
Nice even though it’s not really a game.
I notice someone else did the audio, then it should be in the jam.
Not bad for a 48h game. A score would help make it more interesting!
Works fine on Linux if you get the source, unpack it in a new directory (for example "minimalize") and run "love minimalize". (Please put all the files in a directory next time!)
It’s a great idea and the animation of disappearing squares looks good! However I found the control a bit stressful, especially since once space has been pressed there is no way to rest until the end of the level (and the music is unbearable after a while.)
Please allow the players to use arrow keys next time in addition to wasd (I don’t have a qwerty keyboard.)
Funny. Yes it does work with openjdk7 under Linux (though I got a crash at the end.)
Crashes when I die:
Enemy wins by -79.29
False
0
Dead
Traceback (most recent call last):
File "main.py", line 15, in <module>
game.update()
File "/tmp/tomassino_ld48/gameObj.py", line 249, in update
self.updateHUD()
File "/tmp/tomassino_ld48/gameObj.py", line 193, in updateHUD
self.hudName = self.fontObj.render(str(self.player.name),True,glbs.colBlack)
pygame.error: Text has zero width
Also please let players use the arrow keys next time! Not everyone is using qwerty and having to change keymaps to try each game kinda sucks.
Nice idea. I think the 45° turns detract from the game, but maybe it’s just because I’ve only ever played 90° snake games. Also using the arrow keys instead of a and d would have been nice.
Nice, original pushing blocks and "swimming" mecanism. Getting glued to the walls is a bit annoying.
Does not run/build on Arch Linux 64 bit:
$ ./Iceberg_Explorer_Linux.sh
/tmp/iceberg/bin_unix/lamiae64.bin does not exist
Lamiae will attempt to compile one by executing the following command.
make -C src -f Makefile install
Please make sure the SDL, SDL_image, and SDL_mixer, and zlib *Development* libraries are installed.
Press Enter to proceed or Ctrl-C to abort.
make: *** src: No such file or directory. Stop.
compilation failed
Good idea and kinda fun but I find it impossible to go farther than a few jumps…
The beginning was nice and funny; not sure about the white part… Can it be done?
The ingame text is blinking weirdly and hard to read. Also without any instruction it’s hard to know what to do.
I couldn’t find the key to move right (d) so I just stayed there and pressed right and robots appeared and they died and I won.
Nice! I got lost though, started to think there was no ending, but still got back randomly and found it.
Funny intro!
If there is voice acting not done by you then it belongs in the jam I think.
Apart from the jumping (a bit awkward) and of course the "scrolling", it's wonderful. Well done. Love the gfx, transition effects, dialogues :) and the weather effect of the dark world. And the end.
Fun game, good difficulty curve (at least for the few minutes I played it.) There's probably a bit too much blinking and stuff half-erased on screen, but I'm playing under Wine so I don't know if it's normal. Also there were slowdowns so maybe I played at a slower pace than intended... The other comments seem to imply that it's a fast game. At the speed I played, it was a bit slow but still fun, and the controls were ok.
I don't get how this is supposed to be played... I tried to move the red thing with the mouse and LMB pressed, but nothing seemed to happen and I couldn't try for long anyway since there were one hundred other things jumping at me at the same time. So I just tried to click frantically and that seemed to make some enemies jump away... but I don't think that's the way it's supposed to be played.
Nice ingame music though. (Under Wine. I get the privilege to hear your game's sound under Wine. W00t.)
Well done! This is a fun game, a bit hard at first but leaving room for the player to improve. I haven't managed to go past the semi-big snowmen yet; somehow I get three of them at the same time, unlike in your video where it looks much easier!
I like the ability to change ammo into health, which makes for a bit of strategy.
The parallax scrolling is a nice touch :). The instruction screens are good, sound too (though I didn't get to hear it under Wine.) With a cute upbeat music on top of that, it would be great.
I don't think this is really what the theme is supposed to be about, though.
After the great intro, I was rather disappointed to be faced with two minigames totally irrelevant to the compo theme!
Still I had fun with them, at least until the ball jumped out of the pinball ;) (I only saw later that there was a reset key combo)
Instructions? There are a lot of counters, game objects, stuff going on that is not explained and not obvious.
I think this could be fun if I knew how to play.
I don't quite get what's going on. Some sound effects would be nice (more important than music for an action game IMO!)
It's impossible to catch the rabbit. Not fun.
It doesn't make any sense, and I'm trying.
Also you really should wait for the "x" key to be released before detecting it has been pushed... If I keep it pressed more than one tenth of a second I sometimes miss dialogs. And some "press right" message on the logo screen would help :).
Seems interesting otherwise...
Not bad, I like how the swarm moves, but I think the game would be more fun if everything went faster, maybe with a bit of inertia for the hero. Also perhaps some way to restore energy and/or health?
The way the tower's bullets just disappear feels strange. I was left wondering if they had hit something.
Some sound/visual effects are needed to inform the player that the hero or the towers are harmed too.
Also without reading all the instructions I had no idea what the red and blue discs were for! I thought they were part of the game objects. Just writing "Health" and "Energy" besides them would help, or maybe using rectangular gauges which are more common.
Nice, though a bit hard to play here due to slight jerkyness and a trackball. I played before reading the instructions here so I didn't know about the explosions... I'll try again.
Very interesting puzzle and nice graphics, well done! I'm too tired currently to solve it though, but I like your game. It's one of the few that seem fun to me. The instructions seemed overwhelming at first, but after trying the game and re-reading them it was ok. An ingame tutorial would some this problem I suppose.
The only annoying thing is that the bottom part of the screen blinks regularly as if it was drawn in single-buffer mode without VBL sync (I'm under Linux, and some other Flash games do that, but not all.)
It would have been nice to see a bit more community thing from you, like a timelapse for example (it doesn't cost much time to setup and it can be put together after the deadline...), desk and food photos!
Ok, so... :) I tried your game under Wine (Linux) and it ran at 3/4 FPS, so I couldn't really play. But the sound and gfx look very good (well, not the scenery graphics, but the rest is nice.)
If I'm really motivated (or bored), I might try it under Windows at some point...
Interesting idea and some good level design. I like that it's not about "weapons" strictly speaking, but still about killing other people. I didn't see the point of having three different insults...
As far as the UI is concerned, IMO it would be easier with the icons always visible, and the Execute button next to them on the bottom of the screen.
For some reason, it works better than other Unity 3D games under Wine. The grey sphere that appears when I press "Execute" slows things down to a crawl though.
The graphics work well and the death animation is nice. The music, indeed, gets annoying after a while :).
Nice graphics but big input lag here (maybe not your fault) and slow turning so I didn't even get a chance to try throwing debris at the enemies.
Oh, too bad, I first thought "yes, at last a good soundtrack", but it turns out you didn't make it... Putting 1 star in audio and overall because of that. Graphics are good and gameplay fun, but it's quite hard to understand how I'm supposed to guide the small enemies.
Music volume is seriously too high.
As others said, the firing rate is too low, and some sound would have been nice.
On the plus side, it ran smoothly under Firefox/Linux, and moving the world to harm enemies while keeping "good" entities unharmed at the same time is a good idea that could be improved upon... not necessarily in a circle.
Would have been nice to see a word or two by the author too :).
I don't understand how to play, what I'm supposed to do, I tried shooting yellow stuff on the yellow tanks but that didn't harm them, the jump is too fast, I can't reach the red planes with red bullets, there are too many keys spread over the keyboard, and it doesn't seem to fit the theme. And the music is definitely too short. And doesn't loop correctly. Which is annoying.
This could have been fun if the game speed was constant and not dependant on the frame rate, and thus varying between "slow" and "extremely slow". As is, it's quite difficult and annoying. I think it would be better without the music, too.
Besides these problems, this looks like a good 48 hours production.
Erf... I played the game. The intro told me to "kill them all", so I thought that was the goal. I nonetheless went to the bottom without killing everyone and grabbed the thing and got a end game screen... So I stopped playing and pressed the back button, wondering what exactly was related to the theme in this game.
Then I watched your video... Which shows an entirely different game...
I can't find any "chingu" package for Arch Linux, so I can't play this...
The archive lacks msvcr90.dll.
Unity 3D behaves strangely under Wine: it only uses 40% cpu time or so and it's jerky as hell (but it would probably be jerky even at 100%). Coupled with the fact that the mouse pointer was leaving the window, it was totally unplayable for me. That's too bad, because it looks like a very polished game. The gameplay videos look very boring though... Hmm... After watching it again, I now understand what you're doing (trying to combine colours by making the small enemies jump in front of the big ones) and why you're almost not killing anything (because almost all enemies have mixed colours.)
Maybe reducing the size of the map and making more single-coloured enemies pop (at least for a start) would help making the game more "intense" :).
The first music was ok, but the second music in the gameplay video is unbearable for me :-}.
Impressed to find actual level design that requires some thinking to pass the levels!
However I wouldn't call a double jump powerup a "weapon"...
Nice graphics and finish, but too hard and the sounds quickly get annoying...
Well done! It's fun, well made, and although not all levels are interesting, some are actually challenging.
Now all it needs is sound and more/better levels!
Quite good, I'm almost tempted to play a second time. The bullets moving at almost the same pace as the heads surely adds to the difficulty, but it didn't annoy me. Maybe it was a bit too hard though (I got 25 kills on my first try.)
Small problem: the screen blinks from time to time as if it wasn't drawn with double buffering (under Linux, might be a video driver or flash problem.)
Nice but quite hard. Once a green enemy is upon us, it's game over...
I think the camera should be a bit farther from the view (in other words, it would be nice to see more of the level, and enemies who are a bit farther away.)
It's actually pretty good, but really hard. I managed to get one point too. The hero's animation is funny :).
« Walls are bad-ass awesome » :) This is getting you 3 stars in humour, just because I laughed. Which doesn't happen often. Thank you. Some funny messages ingame too :).
I like the graphics too (though the overlay makes them look bad, not sure what's the point of it.)
Looks like movement speed is frame-rate dependant (toggling "o" on and off while moving shows that the speed changes.) It's really slow with the overlay. It's really too slow and almost unplayable, in fact, even without the overlay (something like 10-17 fps here.)
So I'd really like to see some optimisation, a fix for the frame-rate dependant speed (use delta time!!!), and sliding against walls too. And finally where is the theme? I only saw the first 3 or 4 levels so it might be hidden somewhere later...
Got this error at one point:
Use of "goto" to jump into a construct is deprecated at main.pl line 318.
Besides, I got it working by installing the perl-curses package on Arch Linux. I like the weirdness of it, but after playing to the end (once), I still don't quite understand who's saying what, nor where the theme comes into play. I might try once more...
I tried running it under Arch Linux but I got this just after the resolution change (which I hate, please, never start your games in fullscreen, they usually crash and leave me unable to do anything or at least screw up the resolution, and 800x600 on a wide screen looks wrong anyway.)
OpenGL.error.GLError: GLError(
err = 1281,
description = 'invalid value',
baseOperation = glTexImage2D,
pyArgs = (
GL_TEXTURE_2D,
0,
GL_RGBA,
800,
600,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
'xc1xfexb8xffxc1xfexb8xffxc1...,
),
Not sure what the problem is, maybe the driver (Radeon 9700) doesn't like non-square non-power-of-two textures.
I'm getting this error under Arch Linux:
./run: error while loading shared libraries: libssl.so.0.9.8: cannot open shared object file: No such file or directory
(got openssl 1.0.0.a)
Works fine, good playability, nice particles, interesting idea to keep the enemies moving once they're "dead"... But it seems quite far from the theme, and instant death is annoying. Needs some scoring and ammo count too, or something.
Glad to see another game for Linux!
Hm, it seems ctrl does nothing at all, also not sure about the point of shooting since it only makes things more difficult!
Otherwise, it's mostly working (under Linux). I just had a problem when I jumped on a trunk and the game showed the red cross as if I had jumped in the water, but I didn't.
I think I've got the same problem as alistair above; I get mostly white stuff everywhere (the menu background is white, selected menu item is drawn in white on the white background, the game is in shades of white with white rectangles on the side of the screen.)
I'm running it under Arch Linux with love 0.6.2, on a Radeon Mobility 9700 with the open-source xf86-video-ati driver. For what it's worth, the small "tank you" demo that runs when I run "love-hg" by itself seems to work perfectly.
Please don't name your zip just "ld18.zip" :)
Thanks for the Linux version, but I'm missing libsprig.so.1 and there doesn't seem to be a package for it for Arch Linux...
Nice! Very simple gameplay, but it's working, and it's fun (I wouldn't spend my evening playing it, but it's ok.) Thanks for the Linux binary. It works very well. A tutorial, howewer simple and badly drawn, is always nice to have, too ;).
It's too bad you haven't had time to include a few sounds.
I built it under Arch Linux but it looks like I need to type "make install" to install it before being able to play... I don't want to put files all other my system so it would be nice to be able to "just play it" from the build dir!
I can't shoot when going to the top-left or bottom-left directions on my keyboard. (The w+a or a+s keys prevent j from being recognised.)
The game felt a bit sluggish also (maybe because of Wine), and not being able to shoot several bullets at the same time felt so space-invadery... I had to read the comments to know that I could get dead enemies' powers, because I hadn't managed to kill a single one before. (Afterwards I managed to kill one or two.)
Interesting graphics :). I first thought the background meant something but apparently no (the hero could run at different speeds when walking on different tiles, also the bricks should stop the player/monsters.)
Also there is no progression indicator, no health? No goal... When I died the game printed the same time each time (165 seconds.) I wonder what that means.
With some serious level design, this could be a great game! I like it anyway, but the 3 levels are clearly not enough... Especially the last one :)... Though I could see blue and yellow are enemies, which could create interesting gameplay situations if they did attack each over when they were closer than the closest red disc... (Maybe they already do, not sure.) Maybe with enemies that can only be killed by blue, enemies that can only be killed by yellow, thrown into the mix.
I tried it under Linux, both the .love and the .exe with Wine, and they both have white rectangles for the sprites! Some alpha channel problem?
Besides that, the game was working fine.
As far as the gameplay is concerned, as others noted, you can push all the rec.. rocks to the right of the screen and then it becomes not so interesting :). Maybe you could implement waves of rocks/enemies, and the player would have to grab a rock to throw it on a bunch of other rocks in order to clear the path, or something.
Amusing concept, but I keep dying for some reason and only went up to when there are 3 "enemy" couples on screen. From the comments I gather that there might be something different afterwards... The single life thing is annoying. Doesn't fit the theme at all.
What can I say... It's a start I guess! Runs at the perfect speed here, thanks to Wine I suppose ;).
I had to read the description and comments to understand that all the small dots where actually shot by the hero. I thought they were some starfield background scenery at first!
I think it needs more zombies/humans and a faster pace to be fun (even taking into account the jam version.)
Problem with the command keys on my PC: pressing CTRL and ALT at the same time as two arrow keys doesn't always work (it's a keyboard problem, the only solution is to use other keys, AFAIK.)
The java web start version worked fine (Firefox/Linux), with sound and music.
I liked your food photos and motivational posters! :)
I too thought it was enough when the word "hack" appeared under the robot and didn't understand what to do... I think the graphics are decent, the sound a bit annoying, and the gameplay too random :) (and slow.)
Other than that, the display sometimes blinks as if it was redrawn without double buffering.
Nice graphics, unbearable music, one funny sound effect.
There's a problem with the framerate here under Wine, the game hardly uses any CPU time at all and it runs at 3 fps or something, so I can't comment on the gameplay. Other Unity games worked much better than this, although they were 2D...
The hero definitely needs to go faster than that. As is, it's almost impossible to avoid the blades that seemingly come from nowhere (no predictable where, at least.) It would make the game less boring, too. Some robots could go towards the hero maybe.
It would be nice to know when a robot will get new blades (some blinking light for example).
Also the HUD is too small, I didn't see it at first and thought "this game really needs a HUD" ;).
However the back story was kinda fun :).
Like the graphics, but web site doesn't answer, so I can't play.
Doesn't work under Wine because of missing MSVCP60.dll I think... I'll try to get it later if I'm motivated enough. First trying games that work :).
Crashes under Wine, unfortunately.
Unfortunately unplayable here due to big input lag, missed mouse clicks and unusable keys (with an azerty keymap). I'm not saying it's your fault (except for the keys!) because many other games give me input lag, but for example Robot wants puppy, which seems to use the same framework, doesn't, or at least not as much.
I'd rather not install anything either (under Linux/Wine here.)
Very nice graphics and good programming (from what I can see). I haven't solved the puzzle yet, but I'll try again :).
I like the tutorial messages that appear at the appropriate place in game, and the no-nonsense keys that should work with any keymap :).
I'm not sure if that fits the theme very well currently. The blue robot aren't even really enemies since they don't attack you.
Unfortunately it looks like on my system (Linux) when a game takes a lot of cpu time (as yours does), it suffers from input lag, which makes the game hard to play. :-/
I really like the graphics and music, too bad there's no sound! Nice polish too (title screen, animations, tutorial - even if it's a bit slow).
Works fine here in Firefox under Linux (maybe that's because I'm using a 5-year old laptop too ;)).
It would be so much better if it was keyboard-controlled and a bit faster! Mouse controls make it awkward and slow. I stopped at the second screen because I was bored.
Works very well under Wine, has keys settings, doesn't use 100% CPU to display two moving sprites like some other games, good music (though a bit short) and is even (a bit) fun.
It would be nice to have a vertical scrolling so that the hero never goes out of view. Also I'm often hit by enemies at the end of a dash, not sure if it's just my fault for jumping into a bunch of them, or if for example a one second invincibility timer after each dash would be a welcome addition.
Crashes under Wine, unfortunately.
Yay, a Linux version! Arrgh, OpenGL 2.0 required :(...
This is pretty good, I like it. Only problems are a slight input lag, the borders sometimes blink which is annoying, and the life time of the projectiles seem to be variable which means I couldn't finish one level because there was no way to reach the squares. I think.
Nice music!
First I tried running the exe under Wine, but it crashed. After seeing GreaseMonkey's comment, I tried python bbgirl.py, which required pygame, so I installed pygame and finally I could run the game :). Nice music but unfortunately the window is too high and I can't see the bottom of the game screen. (1280x800 here, with a task bar/panel at the bottom.) So I couldn't finish the first level.
Pretty good! I actually had fun playing it (under Wine.)
I can see from the playthrough that it could be fun, but unfortunately it's running way too slow on my computer, and the game is just boring. Otherwise, nice graphics and decent polish! I got no sound also, for some reason. Ah, that must be because your java thing uses OSS and not ALSA I guess... Completely stopping my music player did the trick.
I definitely need more instructions to understand this game. I read the instructions, tried several times the test room, pressed all keys to see what they did... but I just don't get it.
Also it doesn't help that the game doesn't react very well to keypresses and that the keys are "x", "c" and "space"... (Note: I played under Wine.)
I liked this game, I think you could make it into a good puzzle game. Well done with the tutorial and progressive progression (or whatever); the only problem I had was finding how to make zombies do their thing (press space for a long time, which isn't documented).
Oh and I first downloaded the linux package but I couldn't run the .jar, so I used the web start thing which worked very well.
Seems good, but the windows version runs at about 1.5 fps here under Wine :-} (I have no idea what to do with the python scripts in the Linux archive.)
I'd like to try this (it's on my rating list) but XNA... Meh.
I like the graphics (except the arrows) but it's too slow to be fun I think (maybe removing the teleport delay would help) and a, d and w is a poor choice of keys on an azerty keymap... It makes the game hard to play.
I played it under wine and there are slowdowns.
Hmm... is the ammo supposed to fall *into* the ground and thus become impossible to pick up? I can't catch most of it because of the slow pace of the canon... My highest score is 4.
LD29 — Beneath the Surface (3)
A Glorious Escape for A Lich King by Benjamin 2014-05-20T21:27:00
Impressive amount of work and great idea! I’d love to play an extended and more balanced version (more difficult – the game is easy on hard once you understand the mecanics).
Negative points:
- the "music" was not very enjoyable
- the dynamite that explodes the tomb when you wanted to select a target instead
- too easy; once you’ve built a small spiral of towers then enemies are no longer a threat
- not obvious that the goblins are bringing gold (?) back to the tower.
Ripple Runner by DDRKirby(ISQ) 2014-05-20T21:09:00
Fantastic! In two days you made a game 100 times better than Bit.Trip Runner 2.
NOPE by shadow64 2014-05-08T00:24:00
Can’t get past score 2. I’ve read there’s something after that… too bad :(.