Squibble Attack by Jamin 2010-08-28T07:27:00
Can't download to rate.
Foon → Ludum Dare Explorer → Users → Zachary Lewis
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 22 | Alone | Codex Vaticanus A | jam | 137 | 2.10 | 1.60 | 1.60 | 2.10 | 3.36 | 2.89 | 1.40 | 2.22 | 1.33 | ||
| 2011 | 21 | Escape | Escape From Music Manor: A Rhythmic Roguelike! | compo | 214 | 2.95 | 2.59 | 4.05 | 2.77 | 2.05 | 2.09 | 1.50 | 1.47 | 2 | ||
| 2010 | 19 | Discovery | -REACH- | compo | 100 | 2.95 | 2.68 | 3.03 | 3.90 | 2.24 | 1.97 | 2.36 | 1.72 | |||
| 2010 | 18 | Enemies as Weapons | Money Thief | compo | 11 | 3.69 | 3.86 | 3.59 | 1.69 | 4.00 | 3.41 | 2.96 | 3.25 | 23 |
Can't download to rate.
I had a difficult time actually clicking on the duders and getting them to go where I wanted them. I'm not sure if it was by design or not, but I didn't enjoy that part. It was spot on, thematically.
The website should be back up. Sorry for that little hiccup.
@hamburger: For the actual release on Kongregate, I've made just that change. It's now only Z and X.
@Draknek: I used a fixed-rate timestep, so all the jumps *should* be possible. The updated version on Kongregate is more forgiving, with updated physics and ladder interactions, so if you're looking to play it for fun, I'd go there.
All the music was just me and my ol' six-string, recorded in ten minutes, fifteen minutes before the competition ended. I'm glad you liked it! :D
@Jerm: I am definately *not* allowing people to restart levels. It's a skill run system. I've noticed that Kongregate has a lot of casual players. This isn't a problem, they're just not used to seeing a game they can't just brute-force and max out. You can't please everyone, and I'd rather stay true to the game.
I want to thank everyone for their kind words and suggestions! If you visit the game on Kongregate, you'll notice that I've made many of the improvements mentioned here, including better controls, easier jumping, better ladder mechanics, and a bit tighter gameplay! Thanks again for everyone's critiques and for making my first LD so much fun!
The concept in my mind had strategy: Better graph construction and pathfinding, travel information (12.3 years to this planet) and persistence across games. But, this is all I could churn out in my timebox. :(
Maybe I'll revisit this idea. It seems people either love or hate the random name generator. I love it. I want to make an RPG where all the things (characters, towns, items, skills) are named with something like that. Just to piss people off, I think. :)
@kevglass I'm expanding on it right now, actually. Keep an eye on the Kongregate link I posted above. :)
I beat this game fifty times.