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Zachary Lewis

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201122AloneCodex Vaticanus Ajam1372.101.601.602.103.362.891.402.221.33
201121EscapeEscape From Music Manor: A Rhythmic Roguelike!compo2142.952.594.052.772.052.091.501.472
201019Discovery-REACH-compo1002.952.683.033.902.241.972.361.72
201018Enemies as WeaponsMoney Thiefcompo113.693.863.591.694.003.412.963.2523

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Zachary Lewis

LD18 — Enemies as Weapons

Squibble Attack by Jamin 2010-08-28T07:27:00

Can't download to rate.

Mind Control Monster Mash by Alistair Aitcheson 2010-08-27T08:23:00

I had a difficult time actually clicking on the duders and getting them to go where I wanted them. I'm not sure if it was by design or not, but I didn't enjoy that part. It was spot on, thematically.

Money Thief by Zachary Lewis 2010-08-27T08:18:00

The website should be back up. Sorry for that little hiccup.

Money Thief by Zachary Lewis 2010-08-30T15:21:00

@hamburger: For the actual release on Kongregate, I've made just that change. It's now only Z and X.

@Draknek: I used a fixed-rate timestep, so all the jumps *should* be possible. The updated version on Kongregate is more forgiving, with updated physics and ladder interactions, so if you're looking to play it for fun, I'd go there.

All the music was just me and my ol' six-string, recorded in ten minutes, fifteen minutes before the competition ended. I'm glad you liked it! :D

Money Thief by Zachary Lewis 2010-08-30T15:23:00

@Jerm: I am definately *not* allowing people to restart levels. It's a skill run system. I've noticed that Kongregate has a lot of casual players. This isn't a problem, they're just not used to seeing a game they can't just brute-force and max out. You can't please everyone, and I'd rather stay true to the game.

Money Thief by Zachary Lewis 2010-09-07T07:20:00

I want to thank everyone for their kind words and suggestions! If you visit the game on Kongregate, you'll notice that I've made many of the improvements mentioned here, including better controls, easier jumping, better ladder mechanics, and a bit tighter gameplay! Thanks again for everyone's critiques and for making my first LD so much fun!

LD19 — Discovery

-REACH- by Zachary Lewis 2010-12-21T05:37:00

The concept in my mind had strategy: Better graph construction and pathfinding, travel information (12.3 years to this planet) and persistence across games. But, this is all I could churn out in my timebox. :(

Maybe I'll revisit this idea. It seems people either love or hate the random name generator. I love it. I want to make an RPG where all the things (characters, towns, items, skills) are named with something like that. Just to piss people off, I think. :)

LD21 — Escape

Escape From Music Manor: A Rhythmic Roguelike! by Zachary Lewis 2011-08-23T01:52:00

@kevglass I'm expanding on it right now, actually. Keep an eye on the Kongregate link I posted above. :)

=-=Solar Escape=-= by Lenthan 2011-08-24T04:28:00

I beat this game fifty times.