chainedlupine 2010-08-22 21:38
It's a little hard to manipulate the monsters when the screen tries to scroll as you're moving around. Otherwise, great idea!
Foon → Ludum Dare Explorer → LD18 → Mind Control Monster Mash
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 28 | 20 | ||
| Community | 43 | 3.40 | ||
| Humor | 53 | 2.57 | ||
| Theme | 55 | 3.56 | ||
| Innovation | 95 | 2.92 | ||
| Graphics | 97 | 2.72 | ||
| Audio | 100 | 2.13 | ||
| Overall | 131 | 2.36 | ||
| Fun | 151 | 1.88 |
It's a little hard to manipulate the monsters when the screen tries to scroll as you're moving around. Otherwise, great idea!
Congratulations for finishing! Unfortunately I'm not able to play this to its fullest, because it runs quite slowly on my computer. This is a fairly slow machine, hopefully the game will run better for most.
The instructions don't stay on the screen long enough to read, and the game proceeds to start while I'm still trying to read them. Even after three attempts plus rereading what you have on the submission page, I couldn't figure out how to actually get one monster to attack another. Gave up after about 5 minutes of clicking everything I could see. It looks like a straightforward theme mechanic, just a little confusing on the implementation. I like the art style though.
@jakkarth
Thanks very much for the feedback. I've added instructions to the submissions page. Sorry you couldn't get the hang of it and I hope you have better luck now!
The reason the in-game instructions are so poor is because it was getting close to the deadline when I added them. My bad ^^;
Thanks for letting me know :)
Just to let you know I've added a tightened-up version for the Jam. It's still rough around the edges, but the controls and interface have been improved. It's more clear what's going on, and the camera doesn't zoom around everywhere anymore!
I don't think I am very good at this game, a lot to manage, and I tend to keep scrolling the screen when I want to click the Mind Control button. Would be nice if it was based on left click/right click or something.
I had a difficult time actually clicking on the duders and getting them to go where I wanted them. I'm not sure if it was by design or not, but I didn't enjoy that part. It was spot on, thematically.
Control scheme isn't great. There's really no reason to have to click on a "mind control" button: there is only ever one action you want to perform on any given monster (brainwash or give orders).
The mouse has a really annoying lag. I didn't consciously notice it at first, but it makes it feel really horrible to do anything.
The zoomable graphics look fairly bad at some resolutions, as pixel art generally does when scaled up/down arbitrarily. I think this game would work best with a constant scale, having the whole city visible all the time without camera panning. That would fix some of the other awkward aspects of the control scheme and also you could touch up the art to make sure it looks good at the fixed resolution you choose.
Some in-game reminders of the weakness triangle would be useful (i.e. on mouseover when you're giving commands), as I'm not going to commit that information to memory.
Nice idea and a cool take on the mind control concept.
The game is really hard to play because the screen starts scrolling when I put my cursor over the mind control button. Why not just do away with that button? Other than that, the idea seems pretty neat, and the graphics look pretty nice, even if a tad pastelly.
I like your art sketches as graphics on this one. The game is a bit tough because I could never remember the monster relationships so I would often waste valuable time and mind control energy pitting the wrong monsters against others. Perhaps would've been more fun to just let them battle using a slightly different system. As is I just get overrun and defeated way too quickly.