FoonLudum Dare ExplorerUsers → ChainedLupine

ChainedLupine

Category Medals

YearLDThemeGameDivisionCategoryScore
🥈 2012 24 Evolution Kudzundheit jam Fun 4.10

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
202148Deeper and deeperHector's Forgejam4.003.005.003.003.003.004.00
202047Stuck in a loop👥Gravity Bladejam10913.313.352.502.643.353.353.02
202046Keep it aliveGryphon Peaksjam8503.643.643.613.644.263.383.45
201944Your life is currencyEXUBER&jam
201842Running out of spaceArea Assailantsjam
201841Combine 2 Incompatible GenresMatch Strikejam2943.733.553.784.223.653.792.733.49
201739Running out of PowerUnfinished Ludumdare 39 Gamejam2.502.001.501.503.502.00
201636Ancient TechnologyAirbattle over Parisjam
201635ShapeshiftFracteria VRcompo
201534Two Button Controls / GrowingVectrex 2: Neon Boogaloojam17
201225You are the VillainG.O.A.T.compo1373.433.712.593.883.442.783.733.2264
201224EvolutionKudzundheitjam133.884.103.643.583.823.573.183.3610
201223Tiny WorldSpaceman Biff vs The Red Robotscompo2873.212.883.213.643.791.382.042.7159
201122AloneA Stitch in Timejam343.133.062.131.333.693.813.311.922.6710
201019DiscoveryIntrospectcompo793.153.052.323.103.502.161.553.504
201018Enemies as WeaponsInfiltratorcompo133.653.463.423.773.583.121.944.0013
201017IslandsJealous Godscompo323.533.293.164.193.813.213.413.548

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by ChainedLupine

LD18 — Enemies as Weapons

Zombie Fisticuff Quarrel by deps 2010-08-24T03:41:00

I don't see what it has to do with the theme, but I enjoyed the humor. :)

PIXELSPACE by davecheesefish 2010-08-24T01:53:00

Hmm, getting enemies to collide for ammo was more or less pointless, as random collisions would keep me with enough ammo to last for as long as I wanted.

I would have it so that there is more of an incentive to actually make enemies collide. Say, bonuses for making enemies cluster nearer to you, or some such.

Fratricide by Riley Adams 2010-08-24T02:29:00

Since I liked G-Darius, I give this a thumbs-up. Very nice, hope you flesh it out.

I do agree that the slo-mo powerup just seemed pointless.

Deflector Beam by MrPhil 2010-08-24T02:11:00

I concur with sfernald, I do not like games that require installation for a compo.

Welcome to LudumDare, I hope you enter again!

This End Up by JamesGecko 2010-08-24T01:58:00

I thought the platforms and how they interacted with the enemies were neat.

Infiltrator by ChainedLupine 2010-08-23T10:40:00

sfernald, as Surrealix said, I used Wolfram Alpha Tones: http://tones.wolfram.com/generate/advanced.html I exported the resultant midi and then cleaned it up a bit.

No other person was involved in creating the content for my game. :)

Infiltrator by ChainedLupine 2010-08-30T01:51:00

To all of you who requested that I work on the game further, you will be happy to know I am almost done with a post-compo edition. :)

@pekuja: The game suffered from having far too much content and not enough time to put it together. I had intended to have a set of levels with a clear objective. (This is why some of the levels are timed, and others are unlimited.) Tanks were operational, but only used just in one part of the game... And in a way where a mine takes out the tank before you probably even realized there was a tank at all. :)

@Jerm: Mines and continue points are now in the tutorial, at least in the post-compo edition. It was a case of running out of time to implement those features.

@whatZ: Post-compo edition, the soldiers are a LOT more aggressive. Now armed with path-finding, they will move towards your location even if you are no longer directly in their sight-cone and on the other side of a wall.

@Breakdance: I don't know if I will sell it, not without some significant art improvement, but we'll see. I am definitely releasing a free post-compo edition that will have fully complete levels and a story.

Exterminate 48 by Codexus 2010-08-24T03:28:00

You get an extra star for allowing me to stand on a Dalek's head. :)

I <3 Tractor Beams by drakfyre 2010-08-24T02:41:00

I like how you can either use the captured enemies as rams, or sling them into each other.

Cat Splat! by masterhyjinx 2010-08-24T03:34:00

Haha, I love the little mouse silhouettes in the chopper.

Mind Control Monster Mash by Alistair Aitcheson 2010-08-22T21:38:00

It's a little hard to manipulate the monsters when the screen tries to scroll as you're moving around. Otherwise, great idea!

MegaTongue by piotrekb 2010-08-24T01:40:00

It's hard to figure out what's going on. The enemy shots are very small, and the fact that it's unclear where the level boundaries are, make it difficult to judge what's up.

The tongue was neat though!

LDSpace by Torquil 2010-08-24T02:03:00

Trying to get the pellets while dodging fire and total inertial controls = very hard. :)

SpaceFreak Snack by DeathBySnail 2010-08-24T01:37:00

I concur with Last, the fixed jump height made it hard to maintain a rhythm when it came to landing on enemies, so I am going to have to knock off a star for that one. With some tweaking, this could be quite playable.

Tacticool by Flyboy 2010-08-24T02:21:00

Amusingly, your music sounds almost exactly the same as the one in my compo. Gee, I wonder where you got it from. ;)

Anyway, interesting take on tower defense-style play. I hope your Jam version works out better!

Magno-Warrior by TheLastBanana 2010-08-24T03:18:00

I like! I wanted to last longer so I could hear more of the tune. :)

However, the fact that enemies attached only certain unoccupied spots, and only in the direction you are currently facing, made this game almost unplayable for me. It would be easier to understand what's going on if the attached enemies "auto arranged" themselves. I know that gives up part of the gameplay freedom, but I think it's a willing sacrifice in order to get the aiming issues sorted out.

Leave Me Alone by hamburger 2010-08-24T02:52:00

I liked the idea; The levels with the streaming bullets were most creative to me. A brief "get ready" sort of thing would be nice; Too many times I instantly died because of not having milli-second reaction times at the start of a level.

Recycling Robots by athanazio 2010-08-22T21:28:00

Very frenetic, but once I figured out what was going on and what the surprise was, I was able to play it just fine. Good job!

Recycling Robots by athanazio 2010-08-22T21:30:00

Dammit. I submitted a comment and committed my (null) vote. Can I get my comment/vote removed so I can vote for real?

LD19 — Discovery

Lost Races' Abandoned Artifact Recovery by eli 2011-01-10T04:50:00

Cool idea. It took me a little bit to get the game mechanics, but once I did I thought it was quite interesting.

Introspect by ChainedLupine 2010-12-22T20:53:00

Thanks everyone for taking the time to try it out!

Yes, physics are bizarre for the player, as I used a lot of built-in Flixel physics for pure implementation speed sake. I was never happy with how the character moved myself, but it was fast to write. That's something which will need to be revamped.

There's also a lot of small bugs that take away from the feel of the character, which would be addressed by a re-write of its collision/physics code. And of course, platforms that don't carry you along are supremely annoying. :)

@Steve: Audio was to be a big part of the game, but unfortunately I ran out of time implementing it. I'll be covering this in detail in my post-mortem.

@Cosmo: The slow platforms were a design decision, necessary due to how the player's physics worked. Since they also wouldn't 'stick' the player when moving horizontally, I kept their velocities slow. It was just a hack to work with the engine as-is.

The push-back deaths, I also realize now, were far too aggressive. There is a part in the game where that mechanic -- combined with a slow platform -- makes what was intended to be a very simple part, very frustrating.

Dodge and Collect! by Elegwa 2011-01-10T04:18:00

Congrats on finish something for Ludum Dare!

2011 - Last Ride of the Discovery by dertom 2011-01-10T04:13:00

Interesting idea! I unfortunately couldn't get the compo version working (it never progressed beyond the "Press SPACE to continue!" part of the tutorial screen), so I tried the post-compo one. I am voting anyway though because the post-compo edition works fine for me.

LD22 — Alone

A Stitch in Time by ChainedLupine 2011-12-20T19:47:00

Yeah, I was amazed at the difference between the debug version and the release; At least a good %20 speed difference, which was enough to make some of the enemies incredibly difficult. (Especially the ones that fire the little red bullets!)

The other levels BTW, are perma-locked, as I didn't finish them in time. But I am working on a post-compo edition that'll put them in and address the difficulty issues.

Best Friend by TestSubject06 2011-12-18T22:24:00

Congrats on finishing it! And I like the tunes.

The doggy is so happy in that one ending...

Flod Embarks by amodo 2011-12-20T20:35:00

I found a friend! YAY! But capping the velocity on the ship might be a good idea. :)

LD23 — Tiny World

Disregard All Humans by Fireblend 2012-04-24T20:18:00

Very nice! I really like the subtle health meter GUI, that's very well done.

Spoiler: Poor monster in the end.

Solar Sailor by vilya 2012-05-14T00:04:00

Interesting concept, but the controls are way too sensitive for me!

The Tiny World of Pixels by Wampus 2012-04-24T20:57:00

Very slick presentation! The zooming in was really cool.

But I kinda have to agree about datahaven's "whack a mole" comment. It really didn't fit. The collecting game sounds far more fun and in line to the build up, but I can understand running out of time on these sorts of things.

Laser Coin Planets by mortehu 2012-05-13T04:24:00

Pretty good game! In fact, this is pretty much what I wanted to accomplish, save I ran out of time. :)

Gale Axile by free_napalm 2012-04-24T20:47:00

That's a fair amount of game play to pack into 48 hours! Interesting mechanics, though I found it hard to stay alive after hopping from my second planet to third. It could have used a beginner mode where food/heat didn't run out quite so fast, I think.

In The Beginning by BenW 2012-05-14T00:19:00

Not really much of a game, but I agree, very nice audio and presentation values!

Trapped in the Lawn by BomberGames 2012-05-14T00:28:00

Was the hero supposed to look a little like Professor Bunsen? :)

Mozi Life by Kimau 2012-05-11T18:07:00

You had me up until laying an egg. :)

Spaceman Biff vs The Red Robots by ChainedLupine 2012-04-24T21:29:00

@Kimau: Aye, sadly a LOT of things were cut. Fuel upgrades were indeed meant to be more scarce, and planetary landings challenging (since you had to conserve fuel *and* not damage your ship).

The planets were supposed to have obstacles, too, so you couldn't just run from left to right (or vice versa) and blast things into oblivion.

I did do a bit of polishing for the enhanced "jam" version, but that was mostly fix some of the issues you mentioned (such as the turning radius) and fleshed out the robot's attacks.

PLANET CONQUERED by masterhyjinx 2012-05-14T00:10:00

Okay, a nice change from LD23's prevalent "stuck on planet, shoot aliens that are attacking from the outside" theme. :)

Shr1nk by deviantgeek 2012-04-24T03:08:00

Sweet, nice to see #flixel folks teaming up. Unfortunately, the game seems to be pretty buggy. (I seem to instantly die every 3/4 times I start a game.) I dig the cutscenes though!

LittlePlanetBigRocket by daredevildave 2012-04-24T03:13:00

Pretty nice concept, though it would be more fun if I could get an indication of what lines on the out-of-sight side. Maybe alter camera just a bit so you can "peek" over the edge a bit and see the mountains?

Shrink! by Blayzeing 2012-05-13T04:58:00

Looks nice, but where's the source? I can't rate it since it doesn't meet compo requirements.

Gravity Force 3 by refreshgames 2012-04-24T21:04:00

FYI, I'm getting a dropbox error for the direct download. The web link works fine, though.

Slick presentation! Controlling the ship might have added to the gameplay, though the fact that you *couldn't* control the game added a bit of strategy. Rapidly tapping the spacebar works pretty well as an overall strategy. Maybe the bigger enemies should have required more powerful shots?

Really dig the vocoder voice!

Super Fun Crushy Time! by Darkfrost 2012-04-24T01:56:00

I find it strangely hard to play Katamari from a FPS perspective. ;)

Nano Commander by SmallDeadGuy 2012-04-24T21:26:00

Nice job! I find I play this just like an RTS. Kite to get an enemy to attack, then hammer him with multiple units out of the range of his buddies. Made easier by the fact that his buddies won't join in to assist. :)

Professor Squeaks: The Circuitous Escape! by envy3d 2012-05-11T19:03:00

Okay, I really like the concept! You already know about the controls, people have detailed the problems already so I won't go over it again.

LD24 — Evolution

The Joining by Eniko 2012-08-28T04:38:00

Great idea!

Execution wise, I found it really hard to locate other players. I'm not sure if this is because I was the only one playing or if there are no indicators when others are nearby.

If, as Porpentine says, the screams I hear in the distance are just ambiance, that might explain why I am confused. Some indicator of the number of connected players and some kind of in-world way to point me to other players would be nice. Chat doesn't do the job since you must be near someone to see their chat, which is the whole problem in the first place.

Other than that, like the idea! I hope to find other players to interact with soon. :)

Kudzundheit by ChainedLupine 2012-08-28T01:58:00

@chamberlainpi: Go back to the trailer and press S. There's a shop that lets you buy things. :)

@Justin Kibbe: Correct! This is intentional, though I toned it down in the final version. The idea being that, if the core is too heavily defended, you can just sit back and kill encroaching vines. It also prevents the player from just coin-farming infinitely.

@kato9: Not a bug, intended behavior. But if you played an early version (before jam submission deadline), then the kudzu hearts would blow up too early. That's been re-tweaked.

LD25 — You are the Villain

Lunar Frenzy by Fireblend 2012-12-17T06:11:00

The ability to shake off mines by actually shaking the device would have been cool beans. Otherwise, great little game.

Only real complaint is that sometimes it's a little hard to tell when you're covered in mines and just one mine away from death. Visual feedback of some kind would have helped.

Test Subject Gamma by Markavian 2012-12-18T06:12:00

Does not appear to be winnable, or losable? I got to 1K research, but then everybody died.

MEMEX by Cake&Code 2012-12-18T18:46:00

Very nice, enjoyed how it told the story both through words, the iconography, and the atmosphere.

I was worried I'd not be able to beat this one (as I am typically poor at puzzle games) but I found it not at all difficult, actually.

Vanillian by TheSheep 2012-12-18T06:20:00

I hate to say it, but I agree with prior poster's comments, but there seems to be an issue with the game. My experience was exactly like @rxi, except the game did eventually come up.

I really like the art style, but it's very short. :)

Goat Slaughterbox by GibTreaty 2012-12-17T05:41:00

Well, it's pretty much what it says on the tin!

I could not find the BBQ pit (?) shown in the screenshot, however. I am sad.

You Are the Machine! by apophenia 2012-12-17T08:45:00

Nice idea! Game works though it sometimes gets stuck. The ball seems to lodge itself somewhere offscreen and the paddle just wobbles in the corner, trying to get to it, and I eventually lose.

Cure 48 by SonnyBone 2012-12-18T19:19:00

Nice use of theme. :) The big slimes not-quite-lining up was annoying though, before I realized how to kill them without taking damage.

I was confused about the weapon, too, until I checked the comments.

Sweet music!

Spy Trouble by Sos 2012-12-17T03:38:00

Haha, very fun! Reminds me of a much more fluid Flashback.

The Heroes' Menace by Danilo Bezerra 2012-12-17T04:50:00

One fireball at a time really makes this a hard game! Seems like it would be easier to play with a gamepad versus a keyboard, though.

A Villain's Demise by monomanio 2012-12-17T05:09:00

I agree with Rose, spacebar causes the window to scroll for me too (Firefox on Win7-x64), making it hard to play. Very nice graphics.

Lil Assassin by RylandAlmanza 2012-12-17T06:44:00

Nice wall-jump mechanic!

This game is rather hard and unforgiving! But not in a ragequitting "this is bad design" sort of manner, more of a good, old fashioned challenge that doesn't bug me.

Haven't yet to make it to the king, but will keep trying. (I get greedy with my kills.)

Lil Assassin by RylandAlmanza 2012-12-17T07:03:00

Oops! Did not realize you had re-used graphics. Well, you will know for next time.

We Are Promoted Toknight by EatenAlive3 2012-12-17T04:08:00

Woot! I shanked that king. Place is mine now.

Jumping physics did need a little work, though.

What's the fear level for?

Rectangle Robbery by RyanArcher 2012-12-18T17:44:00

Congrats for finishing your first LD game!

None Shall Pass by cardboard 2012-12-17T06:21:00

I love the look of the sprites, and how well animated they are. (For what they are composed of!)

That first jousting knight nearly killed me. I was lulled into a sense of killing the easy ones...

Storm the Castle by vanZeben 2012-12-18T17:53:00

Nice work, though I agree with Ashkin, there's not much to do other than discover the right unit and then just spam it.

Minion's Defense by Scott McBee 2012-12-18T05:40:00

Finally killed that knight. He has a lot of health.

I like the little jumpy platformer critters.

N/A for audio, as it looks like it either didn't work or you had none.

Silent night by krutech 2012-12-18T19:42:00

Nice! I like the theme and look of the game. Audio was somewhat minimalist but it worked.

Only real complaint is that the enemies seem twitchy and unpredictable. Someones when they do their patrol, they might randomly change direction when hitting a wall. That, plus the fact that being seen once instantly restarts the level, made the game a little frustrating.

Villain Simulator 2000 by TheCze 2012-12-17T05:16:00

Sorry, I had a good laugh at this one, but I agree with oldtopman!

Journey Of Evil by jayhC 2012-12-17T04:22:00

I liked the open cutscene!

It was hard to tell when to attack/absorb other villagers, some sort of feedback would have been nice.

Speedrun by jmk 2012-12-17T07:01:00

Awesome graphics and car sounds.

Only real complaint is that it kills you way too quickly at the start. You should start closer to the right side of the screen at the beginning (and delay the starting cars).

Add some powerups (that repair you, give you bumpers for knocking cars out of the way for a brief time, etc) and this could be a fun little endurance game.

I've made it around 35 or so!

Murders at the Mansion by aneeslol 2012-12-18T05:31:00

Nice, I agree, cool idea!

No sound, guess this is intentional, so you got an N/A in audio.

Superhero Slaugther by joyboxed 2012-12-17T07:08:00

Unskippable intro really did make it a bit tedious to play this game, especially since it was easy to die at the beginning.

Glad you finished you first LD48 though!

1,500,000 by joecarrot 2012-12-17T06:52:00

Very nice audio and graphics, though it got way too hard for me too quickly.

Awesome comments by your commander, very nice touch.

Hostile Hostels by CharlieLove 2012-12-17T05:25:00

Very rare that someone would do acapella for their game music, so I must give you high marks for that! You need far more to do than clicking on the little doves, though.

BTW, thanks for including the source as a series of files instead of just one .GMK bundle. I wish more GM users would do that.

Nosferatu Lurks by Princess Buccaneer 2012-12-18T17:48:00

Reminds me of my second LD entry! It was kind of difficult to control the vampire though, I commonly pounced through light only to land right inside of the light-radius surrounding the juicy, blood-filled humans.

It Came From the 25th Dimension by Somfunambulist 2012-12-18T19:25:00

I enjoyed the take on the Breakout game!

What would have made this perfect, though, was tossing in a little Rampage, ie: The buildings fell down after you did enough damage to them. This would have avoided the tedium that's already been mentioned about having just one or two oddly placed "blocks" left.

The Day Before by HardScore 2012-12-18T17:26:00

Welcome to LD! Glad you finished something! And decent artwork, too, particularly for an LD game.

I like how the princess runs away at the end.

No audio, so rating N/A in audio category.

4Goats1Hay by Folis 2012-12-17T03:40:00

Ha! The name had me somewhat worried, I admit, but I tried it anyway.

I am a bad, bad goat.

They All Fall Down by Fififox 2012-12-17T04:28:00

Wow, intriguing concept! I usually do not like puzzle games of any type, I kept playing this one.

Clarion Call by FireSlash 2012-12-17T08:28:00

I love Tyrian, so I definitely give you props for making a game inspired by it. The combination system is pretty cool, though initiall difficult to figure out.

I have to be honest, I really didn't like the actual shmup part though. The controls were stiff and actually lining up on the enemies was hit and miss.

Gardener Showdown by Amadeus 2012-12-17T04:10:00

Sorry, does not appear to do anything. I just see a blank screen with a green button that says "Play." But when I click it, nothing happens. I tried both Firefox and Chrome. Running both under Windows 7 64-bit.

The World is Mine! by matthias_zarzecki 2012-12-18T06:03:00

Cute! The theme is simple but nice!

Not really much of a challenge, though.

From The Black by arkeus 2012-12-17T08:55:00

Is it me or does the enemies sometimes pop off a shot as they are dying? :)

Nice game, like the tons of abilities to upgrade. Quite challenging, too.

Airship Infiltration by supermaximo93 2012-12-18T17:39:00

Like the art! Fun, though a little short. Game seemed to be hitting its stride when it ended, sadly.

Space Pirates: Villains of the Cosmos by KunoNoOni 2012-12-18T05:52:00

Congrats for finishing LD!

BTW, a little feedback when hitting buttons for attack and whatnot would be nice, otherwise it's a bit hard to tell when I can press one.

We Drive Unto The Fortress by SmallDeadGuy 2012-12-18T06:39:00

Oh! The spacebar thing helped me a lot too. I died once because I kept aiming too far. :)

It's like a turn based Combat!

Treasure Defender by Cosine 2012-12-18T21:10:00

A comment. (No seriously, will play game in a few!)

Anta Gogen by Vic 2012-12-17T03:57:00

Quite nice! Though it gets difficult rather fast. I enjoy chucking cows at my enemies, too. Just for fun's sake.

BTW, when people comment on your game, their name is a hyperlink straight to their own LD entry. No need to actually post links.

Spare Pieces by sauronz 2012-12-18T19:00:00

Nice! The graphics are well done, though everything is a little small. (Would have preferred the game to be about 2x the size as it is now.)

It gets hard later on, with those building-ignoring Arrowmen! Nice relaxing tune, too.

Shorty & The Big Deal 2600 by Suese 2012-12-17T05:00:00

I love the fake color fringing effect! Nice touch!

Fairly accurate game, in a "what the real hardware could do" sort of way, so props for that too!

I do agree, game would be more enjoyable if you had a way to see what place sold what. It's fairly information dense (with 3-4 places in one screen) and hard to remember. At least for me!

In good heart by pighead10 2012-12-18T17:33:00

Yeah, I agree with the confusing comments. It was also difficult to get the enemies/good guys to do what I wanted them to do.

BIOMINT by mrspeaker 2012-12-18T17:20:00

I agree with the red comment. I initially overlooked the minerals because I thought I had mined too far. :)

Like the atmosphere, very spacey and abstract.

LD34 — Two Button Controls / Growing

PISTIL PISTOL: BOTANY BLAST II by HacksawUnit 2015-12-15T02:35:00

Very nice feedback on this game! Though it seems I cannot die?

I very much enjoyed the presentation on this one.

Neo Oxygene by Jwatt 2015-12-15T02:50:00

Neat idea, though it took me a while to figure out what was going on.

But the catchy little ditty playing in the background kept me there until I figured out how to play!

Mind Minion by boredDev 2015-12-15T02:29:00

The button-mashing is fun. :) Though the fact that I have to click on an enemy to cycle to a new target slows that down.

But I dig the concept!

LD44 — Your life is currency

EXUBER& by chainedlupine 2019-05-01T19:39:28Z

@robotsoulsgames Hey, thanks for giving my game-engine demo a shot! I appreciate you taking the effort to download and test it out. I'm sad to report to you that there isn't anything else to do in the game. I only had the two test rooms, and the four test objects to interact with.

But, I do intend on finishing the game, so I will post an update once it's completed!

LD46 — Keep it alive

Keep the Garden Alive by gamepopper 2020-04-23T02:41:34Z

I disliked K being jump, would have preferred spacebar or something else. So I mostly just ignored the upper parts of the level. Even so I was able to get up to 5 minutes!

Unnamed Space Game by Justin_C 2020-04-21T03:39:49Z

It threw me that the controls were screen-relative instead of ship relative, but once I got the hang of it it wasn't much trouble for me!

I got up pretty far into the game, the capture mechanic is pretty nice. Good work!

Gryphon Peaks by chainedlupine 2020-04-22T17:42:05Z

@justin-c I just tested the game out in the browser to see what you meant. It seems to be a Chrome issue with Godot's webGL export. Try it again in Firefox, it worked perfectly for me there!

Gryphon Peaks by chainedlupine 2020-04-22T17:47:44Z

@gamepopper Thanks but I am real confused by the comment about handling turning/aiming with the mouse. That is the way the game is supposed to function. If you were playing in the web browser, try the download version.

Gryphon Peaks by chainedlupine 2020-04-22T20:17:34Z

@gamepopper Oh I think I understand now.

So your issue with the game is that the controls are thus:

* WASD = Controls moving forward/backward and sideways (strafe) * mouse = Controls both yaw (turning left/right) and pitch (up/down)

You'd rather the mouse control just either the yaw *or* the pitch, but not both?

Strongman Jim: The Con-Quest for $$$ by WFMG 2020-04-23T02:08:03Z

Sadly I have to echo what others already have said. I hope you get this fixed soon!

Pylorus by Five Side Studios 2020-04-23T02:04:59Z

Nice job! I kept the god %100 happy! Only suggestion I can think of is the humans should not be allowed to enter the pit. Maybe the god would scare them away?

Favorite sprite: The angry dog. :D

Adrestia: Sublime Balance by ldd 2020-04-23T02:26:45Z

I agree with earlier comment, a reset button would be nice. I had to read the instructions to understand what was going on, too, but that's sometimes part and parcel with a LD game. :)

Do like the art and presentation, really wish it had music/SFX.

LD47 — Stuck in a loop

Gravity Blade by chainedlupine 2020-10-05T22:41:22Z

Go me, I decided to use custom code in the Godot engine and now I am stuck waiting for it to compile the 32x and 64x versions for Windows.

Linux builds will -- come later. Maybe tonight?

UPDATE: Win64 version uploaded! Compiling the others, now.

Gravity Blade by chainedlupine 2020-10-08T05:04:59Z

@snowinn Okay, here you go: https://chainedlupine.itch.io/gravity-blade I don't have access to Apple equipment but I can always do an HTML5 build!

@thygrrr A lack of gamepad support really killed me! I wanted to have it playable with my Xbone controller but we ran out of time to implement button binding. Or implement any kind of options at all, really. XD But I am glad you enjoyed!

@ovrbi @edalbung The lack of enemy variety was disappointing to me. There were ideas for different kinds -- particular, a simple enemy that would attack while you were fighting the boss, so you would have a chance to power up your attacks mid-fight -- but all of that had to be left on the cutting room floor.

Gravity Blade by chainedlupine 2020-10-08T06:19:29Z

@thygrrr I'm not using Unity, though. :grin: I do have a very customizable input system that I built for my current big project, but it wasn't jam-ready. Next time!

You booped me! D: by detectiveLosos 2020-10-08T06:16:09Z

Catchy music. I felt the jumping was a bit twitchy to get right but not annoyingly so. Fun to see how far you can get! The music helped keep me in the game, too.

Everything was well animated and dynamic, and that adds a lot to a game.

â›§ Hellycoaster â›§ by TennoTako 2020-10-08T05:47:50Z

That was a very unusual game. It took me a little bit to understand what I was supposed to be doing but once I picked it up, I was able to have fun making weird little tracks and slaughtering people.

It does feel a little slow and doesn't push you enough to improve. I was able to coast along (ha!) without much difficulty and just a few traps.

The little touches are very cute, like how people will wave their arms on a fast run and so on. Nice!

LD41 — Combine 2 Incompatible Genres

ULTRA BAE by Jezzamon 2018-05-14T19:47:47Z

That's certainly an interesting two ideas to combine! Took me a moment to figure out how the baedar worked, though.

I have to agree with the other comments here -- the shooter part of the game ran really slow for me, and so it was very hard to play it. (I kept dying when accidentally slamming into spikes or enemies.)

Run Slash Kill by Manderxan 2018-05-11T21:13:32Z

Hey, I like this one. Reminds me of an LD warmup entry I made a while ago, so makes me nostalgic. The solutions were a bit too obvious but good basis for a post-jam game.

Murder in the Refuge of Retired Monsters by gogo199432 2018-04-26T09:09:41Z

Very interesting blend of genres, and I loved the setting! However, I do agree above about the traps. They were glitchy and seemed to kill me arbitrarily, and it was the least fun aspect.

Astral Fantasy by PowerSpark 2018-05-13T22:08:24Z

Wow really cool game!

I don't know if you've played Children of a Dead Earth, but you should check it out. You have to do orbital mechanics as part of the combat, just like in your game.

The only complaint I had with it is that sometimes your laser seems to clip right through enemies. I was pretty sure I had a clear shot, but the laser would go right through them and not register any damage.

MATCH3+CONNECT4 by Sean S. LeBlanc 2018-04-29T03:58:51Z

That's a pretty neat concept! That's cool that Pico-8 can export to WebGL, didn't know that.

Liked it, very polished visuals. Really dig that bootup animation of the board.

Alice Unlimited by ARuculaDoMal 2018-05-13T23:08:41Z

Looks really great! The music also really added to it.

It's slow to get started, but once enemies start coming at you, that's no longer a problem.

It's a little difficult to figure out which direction you need to work on, and I found myself panning down a lot to look at the arrows to remind myself.

Putt-Putt BOOM! by LandoSystems 2018-04-24T06:15:42Z

Pretty much the only way I'd ever play golf...

Legendary Alien Race by Rahtainka 2018-04-29T20:57:58Z

Cool concept, though I am disappointed that you can't fly off the edges for going too fast. That would give it more of a sim aspect, and make your choices have more weight. Once I got past the ratpack at the beginning of the game, I found nothing challenged me from that point onwards.

The track looked really neat.

OUTLAW 🚗 MAYOR 🚓🚓 PANIC! by 01010111 2018-04-24T18:55:33Z

Very slick presentation! It took me a while to get used to the controls (I felt like I was hanging up on the corners a lot at the start), though.

Also, HaxeFlixel, represent. Old-school Flixel user myself, though never made transition to Haxe. :)

Bath Crasher by dwemthy 2018-04-27T09:47:45Z

Neat idea for a game! Took me a short bit to get what was going on, but once I did, I found it fun!

Jump Beat by notime4games 2018-05-14T23:40:19Z

Works pretty good! The rhythm was easy to follow and I figured it out pretty quickly. Art is very nice and so is the music, good entry!

If I only had to say one thing negative, it's that the game is just too short.

Line 'em Up by mao 2018-04-24T04:26:07Z

Very cool concept. You were able to do a lot more with the match-3 system in your game than in mine. I do like how you have to be frugal with your ammo for the various moves, makes it challenging. Good work!

MechCity by PixelMonkey 2018-05-11T21:34:40Z

The idea of building a moving city and defending it tower-esque, is pretty neat!

I noticed the number text for the costs being glithced after a while in the HTML5 build, dunno if it applies to other builds though.

Jeff From Accounting by Almax 2018-04-27T09:12:21Z

Wow, this was a really cool idea! And such presentation, art and flair! I very much enjoyed this one.

The mood is perfect, spot-on. Reminds me of Stanley Parable but with 100% more guns and typewriters. And that's awesome.

Hot Meals by Thygrrr 2018-04-29T08:59:34Z

Woo! Now that I've fixed that crash bug in my own game, I can sit down and play more of other's.

Love the concept! Cooking while on the go, would be a fun game to play with friends, if I had any to join me for this one right now. Will have to kidnap the roomie to join me, later.

And don't feel bad, you can move outside the boundaries in my game world, too. Sometimes fail-safes are the last thing we have time to implement in these jams... :grin:

Really catchy tunes!

Magic The Shattering by diptoman 2018-05-14T19:40:08Z

Oh that's really cool, I like the mix up of bullet hell with the strategy of picking options for future fights!

I've had a similar idea to this (unrelated to this jam), and your game inspires me to try it out sometime on my own. :grin:

Great work!

Dungeon of Amplidi by godsboss 2018-04-29T20:24:25Z

Nice idea for a game! I didn't understand at first how the move mechanic worked, but once I got the hang of it, it was fun!

Big Business Clicker by alobker 2018-05-13T22:20:07Z

That's an interesting concept. It took me a while to figure out how to move the cards to my individual businesses (I didn't realize I had to move them from the deck at top to the business).

Fairly addicting once you get used to it, and it's fun to see what kind of cards will be tossed your way. This is something I can leave running while I vote on other LD games. :grin:

Also, really nice touch on the time played counter!

Tharkarys Invasion - Last Line of Defense by Fil089 2018-05-13T23:14:12Z

Wow that one ramps up really quick. Before I knew it, the screen was filled with enemies.

But once I built a few turrets, it wasn't that big of a deal. As far as I could tell, though, you can't lose the game? My central core was touched several times by enemies (until I got the hang of it), didn't seem to do anything.

I can sympathize about not having instructions in the game; I wasn't able to cram my own game with a tutorial in the time I had left. Which sucks for people if it's a complicated game, or not obvious how you do things.

Super Bass Racing by isaaclopinho 2018-04-27T04:13:28Z

Hehehe, great combo of ideas. Great presentation too, catchy tune!

A Tale of Comedy and Tragedy by jelch 2018-04-29T09:05:37Z

Well, some people took the theme to mean gameplay genres, other took it to mean other forms of genres. Which one is correct? I think both are! So it's nice to see more along those lines.

Neat game, I like the life-as-a-stage presentation of it. It was a bit small to play in the browser, though; I also missed a lot of the dialog, and that made me sad since I wanted to hear what the two characters were saying.

Good entry!

Match Strike by chainedlupine 2018-04-24T04:16:39Z

@kruemelkeksfan The crash-on-exit is a known problem. It's not gonna be an easy fix, too, due to the way my keyboard mapping code is causing a bug in Unity Player. Watch this space for updates!

Match Strike by chainedlupine 2018-04-24T05:05:25Z

Just uploaded a WebGL build. It's a bit glitchy, graphics-wise, but it runs just fine, and no crash on exit!

Match Strike by chainedlupine 2018-04-24T05:20:14Z

@mao Thanks for trying it out! I'll take a look at the keyboard issue. I shouldn't have used some prototype keybinding stuff, last-minute, for this jam...

Match Strike by chainedlupine 2018-04-24T20:22:36Z

@kruemelkeksfan Landing gear was never implemented. But that's okay, since they don't slow down your plane when extended. :grin:

@Préda Thanks for playing! What bugs did you see, if I might ask?

@mao Would you describe the bug you see, as the same as what @noumenus saw? (Trying to gather info before I do a bug hunt in the game code.)

@Reizo Thanks! :smile:

@Seanharrs I will increase the size of the runway detection zone. I define it currently as the end of the base (between the tower and the hangar buildings) right now, but easy to bump it up!

@noumenus I'll take a look at the keyboard binding stuff. As for the blocks, it plays the same as Samegame: You have to destroy at least two of the same kind of block, and the game ends if there is no more possibly matches. Hence the message "you succeed but not quite" that you get if you end up with no matches but there are still blocks alive.

I've checked level 1-3, and it's possible to solve all the levels with 0 blocks left, but I haven't tested level 4. I was kinda in a :runner: when I was making level 4.

The random level could possibly generate unsolvable boards, too. My board generating algorithm isn't very robust and only tries 100 times to create a solvable board before it gives up, so no guarantees. :hammer:

I wish I had more time to write an in-game tutorial, so I will just have to add more instructions to my game posting here.

Match Strike by chainedlupine 2018-04-25T22:02:09Z

@mao Thanks for the confirm! Bug has been fixed.

@alobker Yeah, it's supposed to be a flight sim, so lots of knobs to tweak. Glad you enjoyed!

New version uploaded. I've fixed ALL the problems with the board (such as falling blocks being stuck, etc) but sadly, my changes caused the deterministic board-gen stuff to change, too. So all the levels are different, even though they use the same seeds. But don't worry, I have verified that they are 100% solvable! Except for Random, which is, well, random.

Note: Crash-on-exit is still present in the standalone build of the game, but that problem is far more difficult to track down, so will have to wait.

Match Strike by chainedlupine 2018-04-27T09:02:37Z

@ARuculaDoMal Thank you, on both counts!

@Fil089 I'd like to vote your comment for the best I've ever received in my years of doing LD. :grinning: I actually laughed out loud and had to read it out to my friends who were around me at the time I saw your posting. It's a frustrating game, but the theme did say **incompatible**! And when I had the idea of combining these two types of games, I knew I had that part in the bag.

@roaderful I certainly did. Way more into the flight-sim stuff than the block-matching part, that's for sure.

@Bodaciouslycrazy Thanks! And I've fixed the graphics shine bug! It was me being silly with a shader.

@the_noffs I definitely agree about the flight sim part being far more polished. I was more than halfway through the weekend before I realized I should get to cracking on the rest of the game. In fact, the levels were made in the last four hours of the jam. I was really cutting it close... As for post-jam potential, I agree!

@justinooncx My games tend to be polished but at the cost of content. I'm glad I implemented the Random level generator first before the other levels, so there was some replayability; I originally wanted 10 levels, with extra objectives, but I had to drop all of that pretty quickly. I spent way too much time on all the finishing touches, like the voice overlays, and getting the flight HUD working. But thank you for the compliments, I am glad you liked it!

@TomekS It's the jam version, though I have fixed a few game-breaking bugs (and a few of the broken visuals) as allowed, though I have not touched anything else. The flight model is also very simple, don't let it fool you. :grin: Thanks!

Match Strike by chainedlupine 2018-04-27T20:03:03Z

@Thygrrr gains +1000 points for finding an oversight of mine. Namely, I accidentally deleted the ground collider in my bugfix build. Great job, return to base. A round of cold ones, on me!

As for the flaps, they barely work. It's more like automatic "just push you upwards at low speed" flaps that gets modulated by your flap setting. The flight model is extremely basic.

And I love your ideas for juicy feedback! That's one of the things I had to leave on the chopping room floor. That, and when you destroyed chains of blocks, parts of the base would blow up.

Really making me want to do a post-jam version, now!

Match Strike by chainedlupine 2018-04-29T08:46:30Z

@pranjalbisht I've mentioned elsewhere in the comments, but at the moment, the flaps are real simple and don't do much other than give an artificial boost in height when engaged at low speeds. They don't actually work like real flaps. The gear also don't work, though the HUD will update to reflect their raising/lowering (IIRC). Glad you enjoyed the game, as is though!

@Elsiana Eaves Landing can be a problem, particularly on level 4 when you're a bit far from the enemy base! Though you can belly-flop the plane on the runway versus land it and take less than %50 health in damage, though that assumes you haven't already taken damage... :grin: And sure, I'll check your game out!

Match Strike by chainedlupine 2018-04-30T00:37:36Z

@Jezzamon Yeah, I wanted to tweak the turret settings based on the levels, but I didn't have time to write customization code for the turrets; So they all got the same values. Glad you enjoyed!

My changes were all bugfixes, plus fixing some WebGL porting issues, such as graphics or sounds that were different versus the Windows build. If you want to see the original released-five-minutes-before-timer-ran-out version for comparison, it's up here: http://chainedlupine.com/games/match-strike-ld41/

It plays identically, except the levels have different combinations of block types. I fixed a bug in the level generator that was preventing blocks from falling properly (wasn't indexing all positions, due to a off-by-one typo), but a side-effect was that it caused the random generator to spit out different arrangements of blocks since the generator and the checker were using the same routine.

@ZEST_is_BEST Thankies!

Match Strike by chainedlupine 2018-05-03T22:14:59Z

@Haberworks Awesome, glad you enjoyed playing it!

@huminaboz Yeah, I wanted a tutorial but had no time. The help screen couldn't cover controls since they were re-bindable.

Match Strike by chainedlupine 2018-05-13T21:51:16Z

@init-py LOL, "very incompatible" was exactly my thought when I realized I could combine the two. I wish I could have implemented an actual match-3, though I think the current model works better from the sim standpoint: After all, match-3s tend to be endless, where Chain Shot/SameGame is more like a puzzle game. And I preferred a game with an end, since I wanted to force the player to land after completing the mission. (As should be the case for every flight sim...)

@invader I love F19, I remember flipping through the manual when I wasn't played it. You might have noticed my jet fighter took a lot of inspiration from that craft. :grin:

@rosik Only slightly frustrating? I needed to have worked harder on that, then! :wink:

@magicera Thank you! And sure!

@Sean S. LeBlanc Awesome, love to hear that.

Match Strike by chainedlupine 2018-05-15T17:36:45Z

@csanyk I haven't tested it (since my joystick's still in storage since my move), but the game **should** recognize an analog input device. The code will accept analog input and use it for controlling the craft. But again, not tested, so who knows if it works... :grin:

@YANIV Hey not bad! Glad you made it down in one piece. :thumbsup:

Match Strike by chainedlupine 2018-05-15T21:11:41Z

@csanyk Dang, sorry to hear. I just tried it with my Belkin Nostromo N52 (old PC gamepad, think I bought it in ~2004), and it worked. Sorta.

The throttle does not respond to direct analog input. You can still adjust it with an analog stick but if you have a throttle control (that goes from 0-100) then it won't work. I need a setting in the options that toggles the game's interpretation of an axis from "relative input" (as it defaults to now) to "absolute input" for those kinds of controls.

Dungeon Slider by justinooncx 2018-04-27T04:47:23Z

Yeah, this is a pretty neat concept! I like it!

Oceanscapes by __init__.py 2018-05-11T20:59:01Z

Cool idea! Though I have to agree with above, mixing the board with the text game would have been easier to figure out. Like, maybe you could trigger a visual representation of the board (even if just shown in broken text) somehow.

I mean, the mapping part is cool, that's also part of the old school era of these texture adventure games, too!

I did have some minor glitchiness with the text input, but nothing that liberal use of the backspace key couldn't fix.

Ballistic Skylines by invader 2018-05-14T20:07:12Z

Okay that's a pretty dang cool concept.

It's kind of relaxing to play it; Sort of like a builder game, but with the obvious set backs to keep it interesting.

Imagine my horror when I launched my first scoop and shot it too far -- right off the screen. :grin:

Pieter Post Apocalypse by maxartz15 2018-04-29T20:49:00Z

Haha, great. This reminds me of a pre-LD warmup game I did a long time ago, though it was a garbage truck trying to pick up trash cans (in the most rampage-y way possible). Good work!

Someone Is Wrong On The Internet by huminaboz 2018-05-14T19:59:43Z

Hehehe, always nice to see an alternate take on the theme like this. The randomness seemed a bit suspect at times (I had arguments where every answer was the right-arrow for example), but it played well and had the right level of difficulty, I think.

CrossingDeads by roaderful 2018-05-13T23:19:46Z

Catchy tune!

The concept is pretty good, though it took me a bit to realize the traffic cones were for the cars, not the zombies. I was thinking entirely Lemmings on this one. :grin:

Think Before Escape by acoto87 2018-04-27T04:42:39Z

Interesting idea, though I think the timer was a bit too hard to see. It made it a bit difficult to plan moves. Maybe an idea would be to have the enemies change color when it's their turn.

CardRush by Weizengaming 2018-05-14T20:28:38Z

I couldn't figure out how to use the cards, though I like the idea.

Just as a recommendation: Games that you have to install are a big deterrent to some of us. It's better to have a stand-alone zip with just the executable and data in it. I'm not sure if GM2 lets you do this, but might help for the future.

Ghost&Balls by kamtar 2018-04-27T09:34:51Z

Woot! Another SameGame with shooting mechanic. Welcome to the club!

World Bender by aplite 2018-04-27T04:33:22Z

I'm gonna have to agree, tank controls for the player just felt weird.

Tetratower by kokirisandfriends 2018-04-24T19:00:11Z

I thought I'd be good at this game, being I'm a long-time Tetris player. But having two boards to manage really hurt my brain!

Great concept. :smile:

Tower Deck Furenzy by Seanharrs 2018-05-13T23:03:40Z

That was super-cute. But man, those ground hogs really tear it up. I think they might be a little OP, particularly once they've been upgraded.

I didn't really get how the cards and money worked at first, seems like I got either rather arbitrarily, though it wasn't that big a deal.

Good job!

Tetris Space Shooter by shadowtzu 2018-04-27T10:15:04Z

Clever! I really dig this.

Fintastic Escape by ImDivingDeep 2018-04-24T04:06:04Z

Enjoy the art and sound and ambience too. Very cozy little room. That you have to escape. :)

Beat Platformers Up by atsuzaki 2018-04-27T03:57:56Z

Pretty neat idea! It was tough to get the hang of it, because I didn't realize the middle mouse button doesn't work in the WebGL version! (At least for me.)

Candy crush your own adventure by Hanra 2018-04-27T10:00:35Z

That's pretty clever! I enjoy how my mistakes in the match-3 can prevent me from taking certain story paths. Very nice!

Raucous Raccard by noumenus 2018-04-24T03:53:10Z

Poor raccoons, always looking for the trash..

Dungeon Typist by the_noffs 2018-05-14T19:20:05Z

Nice game! I admit, switching between arrow keys and typing was kinda hard for me, but once I got the hang of it, things were easier.

I do say though, the horizontal line in the middle of the dungeon tiles was giving me a bit of a fit, visually. I would have slightly raised (or lowered) the viewpoint to keep that seam from being obvious.

Town Warfare (RTS Shooting!) by magicera 2018-05-13T21:46:31Z

I like the look of the art style! Too bad you weren't able to complete the RTS part of the game -- the FPS side works pretty good!

I'm sure you've got a lot of ideas on how to implement the RTS side, too. Giving the characters more to do when in RTS mode, instead of now where you can just use a single guy to mow down zombies.

Rocket-Pet by owenmdvd 2018-05-14T23:51:21Z

Well, that's certainly two styles I've not seen yet in all the games I've played.

I did not realize you could switch tools on my initial play through, though. Oops!