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Clarion Call
Clarion Call
By fireslash
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Audio | 148 | 3.08 | | |
| Mood | 245 | 3.00 | | |
| Graphics | 313 | 3.06 | | |
| Overall | 387 | 2.94 | | |
| Fun | 412 | 2.76 | | |
| Innovation | 460 | 2.65 | | |
| Theme | 733 | 1.94 | | |
| Coolness | 930 | 33 | | |
Comments
I love Tyrian, so I definitely give you props for making a game inspired by it. The combination system is pretty cool, though initiall difficult to figure out.
I have to be honest, I really didn't like the actual shmup part though. The controls were stiff and actually lining up on the enemies was hit and miss.
Pretty cool game. My initial thought was I'm setting up the enemies to fight the 'hero' ship (I didn't read the description at first). There was definitely a high learning curve with the combination system, and not much visual feedback when installing each one. Best part is definitely getting more of those modules, though I end up having so many that it goes off the screen :P
h-attila
2012-12-21 21:29
It was hard to figure out which modules to install, I think there could've been a preconfigured ship at the start of the game.
ceronman
2012-12-24 22:39
Very interesting game, but it was difficult to learn how to play. Some small instructions would have been nice.
Clearly there's some hard work here, the ship building system was cool with lots of options to choose. However, the shooter part of the game is kinda hard to figure out, and it's a little hard to line up shots without getting hit. I think the enemy ships should attack a lot less frequently in order for the player to feel in control.
Other than that, music and the graphics are cool aswell. Good effort.
griz
2013-01-05 17:19
Love it. Customisation is always a thing that I like to see in games. Good job!