FoonLudum Dare ExplorerUsers → Seanharrs

Seanharrs

Games

YearLDThemeGameDivisionRankOvFuInThGrAu
201841Combine 2 Incompatible Genres👥Tower Deck Furenzyjam9763.023.283.043.383.303.38

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Comments by Seanharrs

LD41 — Combine 2 Incompatible Genres

TOBR - Tower Offense: Battle Royale by gentoogames 2018-04-24T04:47:28Z

Can't extract the .zip on Windows, might want to look in to that.

Survivin' Type by recursiveanomaly 2018-04-24T04:54:30Z

Quite difficult to stay alive, health seems to go down much more than it can go up, and I feel there's not enough time to type out the sentences, since by the time it scrolls into view it's almost immediately scrolling out of view. Fun, but reliant on memorisation of the phrases.

Match Strike by chainedlupine 2018-04-24T05:25:39Z

Fun, but it did feel very slow at times, and it seems a bit sensitive on what it defines as "base", for when you need to return. I've stopped on the runway a few times and it not register. I didn't realise I could shoot the turrets at first either, which made it quite difficult.

Flee, little guinea pig! by tipyx 2018-04-24T10:38:59Z

Very nice, quite enjoyable. Only fault is that sometimes you bounce backwards like when you hit the corner of two walls - except you hit a flat wall. I imagine this is due to having two wall "pieces" there, but it looks like one flat wall.

Cornivore by nardandas 2018-04-24T05:07:13Z

I know you say a joystick is recommended, but I suggest adding the ability to scroll through your inventory using the scrollbar on a mouse, would make playing with keyboard and mouse easier. It's a bit slow at first, and im not sure if it's possible to recover health, but it's easy enough to understand while playing which is good. I like how the fruit are impatient and will harvest themselves if you don't. :P

Cornivore by nardandas 2018-04-25T08:08:12Z

@nardandas Try Input.GetAxis("Mouse ScrollWheel"), a value > 0 is scroll up and value < 0 is scroll down. Make sure it's set up in the Input Manager (I think it is by default, but might not be).

Chefspedition by Sean Oneil 2018-04-24T05:33:06Z

Interesting idea, but a bit too RNG for my tastes. RNG ingredients and encounters, as well as RNG health loss and escape chance. And there were too many encounters, I was constantly dodging monsters and not making progress. I do like the concept of having to run away though, and not being able to fight them, and the music was nice.

Deadly Coin Demo by John Timora 2018-04-24T05:12:59Z

Can't seem to find your game on itch.io. Might want to try uploading it again.