Foon → Ludum Dare Explorer → Users → tipyx
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Fish'n'Ship | jam | 241 | 3.95 | 3.75 | 3.63 | 4.32 | 4.41 | 3.09 | 3.64 | ||
| 2020 | 47 | Stuck in a loop | 👥 | The Perfect Day | jam | 599 | 3.63 | 3.28 | 3.39 | 3.08 | 3.48 | 3.60 | 2.96 | 3.36 | |
| 2018 | 41 | Combine 2 Incompatible Genres | Flee, little guinea pig! | compo | 133 | 3.76 | 3.68 | 3.65 | 3.95 | 3.38 | 3.23 | 2.94 | |||
| 2016 | 37 | One room | A normal teenage life... | compo | 3.13 | 28 | |||||||||
| 2015 | 34 | Two Button Controls / Growing | Mystic Temple | jam | 85 | 3.91 | 3.76 | 2.95 | 4.10 | 4.36 | 3.02 | 2.90 | 3.63 | 57 | |
| 2015 | 32 | An Unconventional Weapon | Dumb & Number | compo | 559 | 3.17 | 2.86 | 2.66 | 2.65 | 3.00 | 2.70 | 3.11 | 2.81 | 57 | |
| 2014 | 31 | Entire Game on One Screen | Fuckin'Dark ! | compo | 403 | 3.34 | 3.31 | 3.00 | 3.79 | 2.96 | 3.19 | 2.48 | 3.08 | 74 | |
| 2014 | 29 | Beneath the Surface | Clean Them'All ! | compo | 517 | 3.21 | 3.44 | 2.44 | 2.60 | 2.85 | 3.00 | 2.98 | 2.90 | 68 | |
| 2013 | 27 | 10 Seconds | A Simple But Fuckin'Die & Retry Game ! | compo | 758 | 2.86 | 2.75 | 2.54 | 3.29 | 2.36 | 3.05 | 2.06 | 2.80 | 49 | |
| 2013 | 26 | Minimalism | Mystic Door - by The Mystic Souslik Team | jam | 200 | 3.32 | 3.00 | 3.11 | 3.68 | 3.97 | 1.71 | 3.25 | 58 |
Very pleasant, I think it's the game among those I've seen which is respecting the most the theme. Good Job !
Very pleasant, but too short :p
Just excellent, the music rocks me *o*
Very nice, beautiful and fun to play ! Maybe a little repetitive and long when the people are speaking :)
Very fun to play, some glitch & other, but well played ;)
Thanks you all for your feedback ! :)
Yep, we prefer finish the game and add a level than finish set the movement ^^', so, sorry for that :D
Thanks you all for your feedback !
I promise I'll improve the movement/collide and jump :p !
Very interresting concept but I think there is a lack of challenge...
Cool tech, but not very funny :)
Some problem with the hitzone and why the guy is made of soap :p ? But nice and complete :)
Nice :)
Very amusing !
Ah ah ah , a TCP Packet... xD
Very nice ! Maybe a little too difficult but good job !
Goooo ! X)
Some little bugs, but very nice :)
Negative fuel, ah ah ah ^^
Arf, sorry for the lot of rage quit ^^' ! And I know how to correct that, but, it's not fair, because it's a piece of the game, and correct it is cheating... no ?
Ah ah ah ah, just amazing :D. The graphics and the gameplay are very great, and I'm particulary in love of the Tululut music, I hope you will out an OST :D
Very very quick game, but I like the ambiant :)
Very nice concept ;)
My fingers hurt me...
But the question is : What's happen to Momy... ?
Good GD and Level Design :)
I like the differents little cameos of video games, good job !
Such beautiful (look like a mix of Fez and Castle Story :)) and the music is soooo *o*. Good job :)
Awesome Ben ! Need some improvements but it's terribly addictive yet !
Wow ! Such a beautiful game ! *o*. The music is a little bit repetitive but we can feel the spirit of the 90 arcade game :D (it could be a great Game&Watch :D)
Kawaiiiii ! Excellent ! Not "really" a game, but all the interactions have been fun to watch ! (And now I have your fuckin' music in my head :p)
Ah ah ah, it reminds me when you are stuck in a cave in Minecraft and you're are wondering where is the fuckin'exit X). Good work :)
Personnaly, the graphics are cool, there are install a sort of disturbing ambiance. The sounds effect are efficient as well ! Good job !
Very nice ! The concept deserve to be upgraded, but the base is here :). The difficulty is nice and it can be played for hours :).
Summary, a great seed has been planted :)
Little bug with the sounds, but good job.
Oh yeah, a nice doom like :)
Really nice puzzle game ! Maybe a a mobile app ? :D
Beautiful ! Maybe a little too hasardous but I have fun to play this :D. And god damn the Chest of Bananas ! X)
Ah ah ah, I've been blocked because an enemy was stuck in a wall :D. However, it's minimalist, but very beautiful :)
Wonderful ! Amazing ! Beautiful ! Superb but a little too short :/. But the ambience is here ! Nice job (wo)mens !
It could be sooo better with a little of sound :) ! But the concept is very nice ! Maybe a word in the beginning to say "Click to play" :p
Awesome ! There is a great idea behind this ! Maybe there is something to push :)
KERRERTS ! My score : 1120 ! Good job, but maybe need a little variation. Nice gameplay however :)
Music and SFX are so cool, and I love the effet when you are hit :).
Nice job ! I note so little problem however :
- When you hit and died, the arms stay in the air
- The hitBox of the entity are too big ! They must be less than the art :)
- Maybe a little too difficult in the beginning... :p
However, great job all of you o/
Mmmmh, the game suffer of a lack of explanation a think, we haven't a lot of possibility. He could be pleasant to have various factor to finish a level :). The sounds and the graphs are very cool on the other side :)
*o* ! I need a DLC for a really end ! :p
Wow, a very nice concept, but maybe a little two difficult :)
A little bit to understand at the beginning but it's a good Tycoon :). During I type this, I continue to play : I want the Technology ! Nice work :)
2220 ! OH YEAH ! The Wilhelm sound :D. Simple but efficient once again. Maybe need some variation (different levels ?). The graphism are great *o*.
Very pleasant, and the Twist is very appreciable. A little bug however : if i'm between two square, I take off the both. Nice job :). Simple and efficient :)
Sloooooow :p. I like die & retry but a little more nervous :p.
But I salute the work done in only 5 hours : Congratz !
With a SFX less aggressive, some music, and more difficult (and a zest of bettert graphics :D), this good be excellent. Good job men o/
YAH ! Excellent ! Very nice concept and art. A little of sound will be good but it's very good as well ! Good job o/
Very nice ! Maybe the music is a little repetitive :D
Nice work :). It's clean and the pixel art is good :)
Good job ! Maybe the coins should be more visible :)?
NOMNOMNOM ! Great, but tooooo quiet ^^ ! Need more variations in the gameplay too :)
NEEEEED HEAL ! :p
I like rogue like, so I only can like your game :D. Too quiet, but the base are here :)
Ah ah ah, as a developper, I love your game :D. Simple, but the feedback give something, I don't know what, to the game :D. Ah ! And for me, it's onGround = true :D
Such a nice concept ! A little disturbing ! Maybe "kill" the color on the circle with have found for each step ? Good job :) (and I love the "music" :))
Wow... Well played Notch...
Addictive and minimalist, the duo works ! Maybe a little slow, give to the player more "reward" will be better, and add some sounds ! :p
Ah ah ah, it reminds me very old sport game on NES and MS :D
AWESOME ! There is just square and FX, but it's efficient ! Need a version ++ :D
Raaah, I ragequit because I found no solution, but I'll still cense it ! Soooo beautiful, and I'm fond of the animation of the dog and cat. "Wif Wif !" Good job :)
Nice difficulty, need some sound and a better IA ;)
Great job however !
More variation in the gameplay will be better ^^
Very very beautiful and nice gameplay, awesome you do this in 48h !
This is so fuckin'awesome and beautiful \o/ !
*Ah ah ah !*
The grip is a little bit WTF, but I have some fun, so it works :D
46.17 o>
So difficult, but I salute the idea :)
So, fuckin', hard oO !
Very beautiful finishing :)
Yeaaaah, the tank is invincible, gyahahahah !
Well, not totally...
Anyway, good job (again, grrrr !) !
I like the random character :D. Do an IA ! :D
Argh, you are play with my feelings :')
So hard oO !
It's almost perfect, but a feedback to warn where the mobs will spawn will be better !
Awesome job :D
Really nice, but the music is a LITTLE bit repetitive :p. Great job however and great use of the theme ;)
Wow, I don't expect that... A little binding but some much smart !
*click click click click click*
MOAR CLICK
Don't understand what the circle is and how to the refill the hammer, but great job :D !
WTF did I just play oO...
You can't do that to wizard, nooooo :'( !
Nice gameplay however :p. A lack of feedback maybe, like a gauge ?
So, very pleasant and fun !
Your ship must be better highlighted compared to the foes, It will be better :p
Very nice to play, and the execution are pleasant to see :D. But where is the zone for arrow keys ? At the white line ?
Nice concept, but a little bit repetitive :/
Nice ! More feedback on the destruction maybe ? I was searching what I have to repair ^^
Good job for a first entry !
It's excellent ! Maybe a way too easy but this is really fun :) !
So haaaard ! ^^
For a first time, it's very good ! Great job ! Continue like this :) !
Good idea and story :)
The SFX is a little annoying, but great job for only an afternoon :D !
Hardcooooooore, but I like that :D. Great job ^^
Weeeeeeeeeee ~~~~~~~~~\o\
SPACE, MOOAR SPACE :D !
Otherwise, it's pretty cool, and I love the UI and the Goat :')
Wow oO. Need a bigger screen to be better but, wow !
Oh god, oh god, oh god, oh god, oh god...
Very effective game !
Great job o/ !
Great job for a compo, but maybe a Pause system ?
Good job !
Very nice, and very addictive :)
Druuuuuuuuuug *_*
You made me angry ! But nice interpretation of the theme :)
Excellent job. Moreover, we can add supplementary GP easyly (don't use cake / best time / etc...)
The music is pretty cool :)
Ah ah, the sfx made with the mouth :p.
Take love TRex ! :3
You are a fuckin' ninja <3
It's pretty beautiful.
And erh... Why can I choose event with my head explode ? :p
Good first work. Keep it on !
I'm so in love of the music :3
Good job, even I die when I win :p.
And some collision bugs :p
Nice work.
But why separate the take (SHIFT) and throw (X) button ? You should put them in an single button :)
A very very good puzzle game, with a very efficient mechanic. But what is the unconventionnal weapon ? :p
Hum, pretty interresting, but more sfx are welcomed :)
The idea of using the weapon to do another thing that shoot is great. Maybe the gameplay should have be further pushed in this way ?
Wow, you first game ? Really ? Pretty impressive. Good work :)
Nice idea, and the music is so cool :)
So fuckin' excellent !
Good job :)
Hey ! In the level 2, the enemies can traverse the walls ^^'
Excellent job :).
The gameplay is solid, and the music is really charming :)
Super crate box VS Crypt of the Necrodancer. Excellent job :). But it's very very hard :).
Maybe make the rythm UI more visible (above the hero for example ?)
Great music and of course great work :)
Beautiful :), but yeah, magic ball are OP :p.
Oh, and you did my first idea, thank to realize it :p
As a megaman/rockman fan, I'm totally in love with it :)
Wow, a very brilliant idea. It could be a great full game !
Nice job !
Really, really hard, but beautiful :) ! (And it's me who say that :D). The music is browesome :D ! Good job men :)
Very beautiful, effective gameplay, but the random sometimes force you to loose :/
Wow dude, make it as a mobile game, you'll be rich, the gameplay is really interresting, and offer so many possibility :)
As usual, nice job :D. Excellent coder, excellent artist, now, excellent musician ? What's next ? :D
Yeah, an hardcore game like I love them :D. I keep it aside to finish it. Love especially the music, the art, the gameplay. Well, i think I found my favorite :D
Wow, such an... interesting experience ^^. Need some happy things now :p
Excellent real' ! But the first times I thought the red coins had to be avoided ^^
Nice real, som glitch (I was stuck a pair of time), but the gameplay is great (an Ikaruga Pinball :D)
Not the best controls but everything else is pretty good :)
Rah ! Nice puzzle game, very beautiful, as usual ! I want more, you got here a nice concept :) !
Ah ah ah. I'm wondering what I'll rate in the theme categorie :p. Good job :)
Love the mechanics, but some time the blow doesn't work :(
Nice metroid-like :)
"I am a fox and I diggin' an hole, diggy diggy diggy hooole"
Very nice idea to propose different keys to play ;).
The music is soooo good *o* !
I love the art too, even if I don't have the time to look what is in the beard :D
Excellent job :) !
Good gameplay but the death sound is a little violent. And I have a question, what is this green thing I controled ? :p
Very difficult, but you got here a nice idea :)
The "taptaptap" is a little annoying, but everything else is great : best use of the theme, intelligent level design, good gameplay :)
The music is a little bit repetitive, but the gameplay is efficient. Good job :) !
Excellent idea, I think an music, like elevator music, will be adequate :D
A little bit repetitive, but I think there is a lot of potential in multiplayers. Maybe some variations will be good (like different head that create differents units and you had to choose what unit create, for example :))
The controls are a little tricky. For example, I advice you to move when the key arrow are down, not pressed :)
Really great idea, it will be make a good mobile game :)
I love boss fight ! And the differents phases are very cool :).
Very good entry !
Really hard, and the controls are a little tough, but the music is pretty cool :)
Nice concept !
That magicat is so cute :3 !
Very clever puzzle! Maybe a little too dark? Good job to the team!
@azsteak You can open the notepad with "Space", and add new entry of "who ask what and when" :).
@tamail Yeah, the copying files and giving files task are a little confusing. Will definitely polish this in the post jam version :)
@gilad-bar-ilan Totally agree, but we didn't find the time :stuck_out_tongue: . That's why we put in the game description. Sorry fo that !
@jon-nova Yep, it's an issue we realize too late :(. It will be rework in the post-jam version too (too many things to do, aaaaaah X) ). Anyway, thanks for the feedback!
@swiftvector Thanks for the feedback! And yep, we failed the understanding of the game mechanic, sorry for that :(.
@deathhound The notepad was designed to be used by the player as a reminder "I saw this guy asking for this thing at this moment", so the next day, you can prepare more efficiently your path :). Thanks for playing it :heart: !
Spooky times! Love the mix between simple 3D mesh and pixel art :D. Be careful though, if you throw too much fireball, the sound is saturating!
Ah ah ah, excellent. All the juice of a LD translated in a game. My hands are moist! Anyway, maybe more time at the beginning (to avoid chain fails) could be nice, and instead of QWER for the music, maybe "1234" or "UIOP", so it would be common to all keyboard variations?
Ok, we have one of the best, (according me :D) of the jam. It's minimalist, but very efficient. Good job! More levels with more mechanic could be add (but we'll lost the minimalist way, you'll tell me :D).
Very good entry (as we can expect from both of you). The audio is very good too! (It's fun to see the deepnight gamebase here, ah ah ah :D)
Very good entry! An intro, an outro, a victory music, there is (almost :D!) everything! Showing the death number (especially if you have a maximum) is essential, howeve ;).
Pretty nice and beautiful entry. Little feedback : when you pick an item in the level, don't move it immediatly where the mouse is on the bottom, because everytime I click on it, it's teleported a little above. Good job french fellows :D
Nice and efficient puzzle game! It could be a full game with news mechanics added all along! BTW the shader is nice too :D. (Sometime the pathfinding line didn't show up though :o )
This little astronaut is so cute <3. The music is cool, the sfxs great, and there is a player progression! Very good entry, good job!
Love the basic game mechanic!
Beautiful art and music, and very good puzzle!
A very solid game! I was doubtful it'll be a Downwell copy, but you bring your own thing to the concept, and the level design is pretty interesting and refreshing :). A improvement track should be adding upgrade, like more life, more jetpack, etc...
Anyway, I made 1431m!
Congratulations :)
@ondy1985 Thank you for your feedback, it's a good idea the more or less infinite upgrade ;)
Very strong gameplay, but a little bit too frustrative too me, I confess :D. The art is pretty cool, and it's a good idea to colorize each zone.
Very interesting, remind me one of the mechanic of Celeste :) But the jump/dash sound is a little annoying, and some room are little tricky, but great work!
Very good puzzle game, I liked it a lot! Some improving ideas, if I may : - The music is pretty excessive, maybe at least letting the player cut it - The transition between level is too long too ;) Good job again!
Good job! Procedural generation is not easy, but it look like you get throught it :).
As I said during my stream, good job to all of you, it's a pretty good entry. I liked how you turn the jam time limit as a constraint to your artistic direction :).
Very interesting game, I would say! There is definitively an aura around it, making it pretty unique :) The gameplay remind me (a little) the excellent Out There, don't know if it was one of your references ;)
@jon-topielski Love your references <3. Thank you for bringing me this moment of joy! (Too bad the start button is not clickable ;p)
Love the artistic direction, and it's a pretty good interpretation of the theme :D. Can I suggest a better feedback for the switch of breath state? Actually I had to look every second to watch what type of breathing I currently was, and so stop looking at the track :o! Good job anyway!
This game is so great, it's a very clever puzzle one, you got so inspiration for the levels! One way to improve should be to give so hint (how, I don't know 😅) to the player :) Good job again!
Pretty short, but pretty cool! Too bad there is no more level :D
Nice realization. I think the game will gain in flow with a character more quick, and I thought on something : when you pick the ballHead and you have to choose a direction, you could not stop the time, but reduce it to very slow, it'll add some intensity ("quick, make a choice") I guess. Anyway, it's very cool! Good job :).
One of my favorite entry (for now! :p), good job! The realization is pretty neat, and the gameplay pretty strong. Suggestion of improvement : adding a basic pathfinding for letting the player to click directly where he/she wants to go :).
It take me a little time to go in but the mix of this two genres is... damn pretty good :D.
Nice polish on this entry :)
I'm totally not disappointed, it's very good! The LevelDesign is great, and you make a great realization of a plateformer (even it's a little bit classic despite the realization). Improvement suggestion : reset the falling plateform when you die, for avoid to die on an other to have to reset the stack.
​Wow, excellent entry, great job man! The concept is cool, and dat pixel art :). However, the title in title screen looks like more a slop of pixel, pico8 issue maybe?
I think you hold a good principle (Should I read or skip the text ? Auto fight (chance of dying) or choose my attack (more sure but more slow). Good job :)
@KayZ Thank you sir! It's the first time I package an .exe for HL and I was too tired to test it on an other computer when I finished the jam. The package is now complete, and don't need a .bat either. Thank you again ;).
@Yanek Thanks! Yep, I didn't take time too experiment how to implement sound with my techno. It's been two jams I've done without sound, but the next, there'll be some!
@KayZ Yeah, level design is definitively a domain I need to work. I found the level 5 and 7 more interesting than the others (more infiltration/exploration). Thanks you again!
@Raindrinker Thanks for your feedback, buddy! Yeah, I need to work on color palette :).
@SelfTitled Hey! Did you download the last .zip I did this morning on itch.io? Normally, the hdll is inside :).
@SelfTitled Mmmmmh... did you unzip the downloaded file before launching the .exe? I know that Windows open directly .zip in it file explorer without unzip them.
@SelfTitled Such a shame... Sorry! You miss the GOTY 2018 (spoiler : no).
If anybody in comments have an idea, don't hesitate to share... :(
Oh, ok! Thanks you for your feedbacks @sirikan :)
@Corbak Thank you! Yep, there is actually no sound in the game, unfortunately.
@Seanharrs Yep, I notice that two, it's a little bit annoying. I guess I'll need to polish my physic engine :). BTW thank you!
@Kaiomoi A little, to avoid frustration :)
@Skosnowich But, but... YOU CHEATED! Just kidding, thank for the feedback, I add this in my to-do list. Thank you \o/
@JezPez Hey, thanks, first of all! And you can (follow the project on itch.io)[https://tipyx.itch.io/flgp-ld41] if you want to follow the progress of this project :).
@KunoNoOni Ah ah, on Steam, really? :D. Anyway, thank you for playing (and rating) it!
@deepnight Thanks buddy :D. Didn't take the time to test yours yet!
That's... pretty good! Dat beat, and dat big pixel, yummy! Maybe a little too easy, but great job, team!
A good and polished entry. However, I found a little weird that you need to move your mouse during shot to give it the good angle.
Good job @Raindrinker ! Maybe a little too hardcore? I suggest to give more life to the player, of if he/she die, to let him/her restart for the beginning of the level, and not the entirely game. Other suggestions: letting the basic mouvement available permanently, it'll avoid the weird sensation where you need to hit empty space to wait for a mouvement card. Anyway, good job o/. After the Alakajam#2 entry and this one, you'll be sure I'll follow your work :D