Unistable by boaheck-artgent 2021-10-14T06:58:50Z ♥ 1
Pretty interesting concept to have two movement keys AND a jump. I gave up after the first checkpoint but I had a hell of a good time trying.
Foon → Ludum Dare Explorer → Users → Jon Topielski
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Desktop Daemon | jam | 3.80 | 3.20 | 4.50 | 4.00 | 4.40 | 4.00 | |||||
| 2022 | 51 | Every 10 seconds | 👥 | Thwack | jam | 148 | 3.97 | 4.10 | 3.19 | 2.47 | 4.29 | 3.87 | 3.73 | 3.78 | |
| 2022 | 50 | Delay the inevitable | 👥 | Hearts Ablaze | jam | 16 | 4.37 | 4.40 | 3.69 | 4.08 | 4.53 | 4.54 | 3.60 | 4.00 | |
| 2021 | 49 | Unstable | 👥 | The Lesser Evil | jam | 16 | 4.39 | 4.50 | 4.14 | 3.57 | 4.17 | 4.15 | 3.36 | 4.15 | |
| 2021 | 48 | Deeper and deeper | Into the Deep Web | compo | 121 | 3.90 | 3.81 | 3.81 | 3.78 | 4.19 | 4.12 | 3.67 | |||
| 2020 | 47 | Stuck in a loop | 👥 | Keyspace | jam | 101 | 4.13 | 4.08 | 4.12 | 2.28 | 3.61 | 3.61 | 3.72 | ||
| 2020 | 46 | Keep it alive | 👥 | Ludum Creare | jam | 37 | 4.27 | 4.16 | 4.25 | 3.49 | 4.17 | 4.23 | 4.32 | 4.14 |
Jon Topielski leaves an average of 6.0 feedback comments each event.
Pretty interesting concept to have two movement keys AND a jump. I gave up after the first checkpoint but I had a hell of a good time trying.
Amazing work, good job! Loved the aesthetic, the wobble, the humor, even the playable game.
Dang that is a very cool mechanic and it's really thrilling when it feels like something is always chasing you. Well designed levels too. I think the explosions could be a little less punishing but still a really solid entry.
Woo beat the game on my third try. Excellent! The enemy attacks were pretty tricky, yet fair. Really cool that this was an actual NES game. Major props!
Really solid entry! Loved the simple yet effective graphics and the versality of the mechanics. No real complaints honestly, great work.
Very nice entry. The low poly atmosphere worked really well with the puzzly vibe. The ability to lower the objects all the way down seems a little overpowered. If this were expanded, I think having the objects drop some distance would allow for more uncertainty/excitement. Still, great job!
Interesting combination of real time and turn based elements. Loved the art style and how the game doesn't take itself too seriously. Also really liked how the horse moved like a knight :)
Nice art and fun high score game! I was getting nowhere until I realized I should move slowly. Good usage of the theme, too.
Well this looks amazing. Hope you complete it!
Solid entry. Got some VVVVVV vibes along with Celeste Classic 2. Even managed a boss fight in a 1 life precision platformer. Excellent!
At first I thought this was a co-op game and then I realized I was controlling both! Cool concept and some neat quality of life features like displaying your previous high score as a passable line and a smooth menu-to-game intro. I found myself sticking to walls a bit too much and occasionally a single small hole was difficult to pass without bumping but still a great entry with some fine pixel art. If it's true that you've only been making games for 3 months, then this is wildly impressive.
First 5/5 game I rated, great job!
Love the minimalist approach - you pulled off the aesthetic and gameplay really well! My only gripe is I wish I didn't have to redo any previous levels, I would rather just start from where I left off. I can look past this though because the game is so charming
The music really sold the hilarity on this one. Great work!
Awesome game! Lots of fun, fits the theme, and has a sweet pixely 2d/3d look. Would love to see more!
Niiiice love it. This is the kind of loop we can all relate to.
while (player.enjoyedGame()) { print("Nice game!"); } > Nice game! > Nice game! > Nice game! > Nice game! ... (Player died from overheating)
Simple, clever, nostalgic, and to the point. I think this is a great example of what a jam game should be.
I liked how the weapon carries over from the previous enemy. The ending made me chuckle. Very nice for 48h!
A roguelike in a 72h jam? Damn! Super impressive. Loved the fluidity of the animations and how snappy everything felt. I just wish it was a little easier (those circular eyeball enemies really had their way with me). I would buy a full game of this if it were to be released.
I enjoyed this! The hand drawn art and the music put me in a zen-like state and I was able to focus well into levels 10+. I wasn't sure which enemies were bad and which were good so making that more obvious would be appreciated. Well done!
I really enjoyed this! I loved playing with the dice. You did a good job with the UI so that I knew what I had to do for the most part (only thing I wasn't sure of was "Scavage"). I think the signal should have just been the end of the game, rewarding the player. Also, maybe the dice could persist each round, giving the player something to work towards each time. Overall, nice job!
Cute! Adding a few more destinations like the dumpster would have been appreciated, but still an enjoyable experience nonetheless. Graphics were top notch
I liked the simplicity of this game and that I was able to understand it really easily. Music added a lot to the mood. Nice work, keep it up!
Huge fan of the 2d Audio as a means for finding resources! Also liked the minimal graphics. Good stuff!
LD55 — Summoning (1)
Graveyard Shift: Skeleton Dad Simulator by mrVentures 2024-04-18T21:18:15Z ♥ 1
"You look just as good as the day you died" 5/5 humor xD Gameplay is also pretty funny in what you're actually having to do, although I found the combat a little challenging! A signal of when the enemy was about to strike would have been nice. Overall, a solid entry. I hope you two continue to do more jams in the future!