Lost Goblins by pndaa 2020-04-21T12:53:28Z
Very good take on the goblins being a bit stupid and taking only the shortest path. I would suggest making a more seamless/smooth transition when pressing the next turn button.
Foon → Ludum Dare Explorer → Users → Svetoslav Godzhev
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Lively Inn | jam | 1138 | 3.53 | 3.62 | 3.18 | 3.17 | 3.18 | 3.21 | 3.39 |
Very good take on the goblins being a bit stupid and taking only the shortest path. I would suggest making a more seamless/smooth transition when pressing the next turn button.
Amazing puzzle game. Loved the mechanics. I'm waiting for more levels :D
Very slick animations and cool music. Maybe you can make the difficulty curve more steep.
Very cool. I'm anticipating the next levels.
One hell of a game. My city was blown around 50-60 times until I figured it out :D. Maybe different levels with increasing number of puzzles and their difficulty would make the learning curve not so steep.
I agree with @1257th-or-nothing
Bonus points from for the web build.
Smooth controls. It's a bit repetitive maybe different kind of waves changing one after another might do the trick.
Very funny in general but I think the rain makes it harder to see. Maybe you should put a way to recognize which panda is which.
Nice game. Absolutely loved the plot twist. The thing I didn't like is the camera shake it's a little over the top when you start spamming spells
Cool graphics but a little anti climaxing on the defeat screen.
Very nice. Would love to play more levels against different parties. PS: I hated the tank :D
@guille Thanks for the feedback. Next time I can try with more space to move and smaller tables :D
@despdair Speed increases only for a few seconds when you pick the apple and it has a hard limit as it is not increasing over time or something like that. it's intended of course :D. But I agree that for some it might be a bit uncontrollable, but if you get used to it after a few tries it gives you advantage. Thanks for the feedback.
@pmitkov Thanks for the feedback. For the indication I agree it would be nice something like a timer as well as the mood bubble. The movement speed I guess when so much people mention it is a bit uncontrollable with the apple. Maybe I got used to it :D
@pandepic Yes for the different types of customers I thought of that even in the beginning as I mentioned in my newest post. But for so much this is what I could manage to implement.
@zyllen the apple gives you the crazy movement speed boost for a few seconds which is supposed to help you serve more customers :D
@enderr42 Awesome man I'm glad you enjoyed it
@sergei Thanks for the feedback. Maybe different difficulty settings would be a good idea.
@jon-topielski Nice glad you enjoyed it. I'm alway striving to make my game understandable without the need of boring reading and tutorials.
@stefenism should I take this as a good thing or a bad :D
Engaging fun game in general. I would suggest adding audio and other feedback for the player for different mechanics also bgm. Other thing is that players don't usually like reading 6 screens of text just to understand how to play the game. A suggestion is to add interactive tutorials in the game itself.
Very interesting mechanic. I found a bug on one of the stages I got stuck in the wall on the exit instead of going to the next level and broke the mirror instantly.
There is no download link in the itchio page
Bonus points for having a web build.
Very crazy control scheme. Lots of fun but never got past the second platform with the little guy :D
I think it's very polished, very nice. Love the custom sfx.
Procedural generated levels would be very good for this game