Further into the Universe by WhoMakeWorse 2020-04-21T21:48:04Z ♥ 1
Incredibly ambitious for a weekend's jam! Good No Man's Sky vibes. I managed to get as far as landing on a planet and finishing a resource extraction, but I'm not sure what to do next. The only option I can see is "stop extraction," but that doesn't seem to have an effect?
LD49 — Unstable (20)
Under P'ARRRR by Fear Games 2021-10-06T19:23:28Z ♥ 2
Okay, this is pretty damn genius. Just the fact that the boat floats ahead a bit with momentum like a golf ball? Perfect, the kind of perfect that makes me kick myself someone else thought of it first. I'd love to see this fleshed out - maybe with waves or even whirlpools that affect the "terrain"? So many possibilities, which is the mark of a brilliant concept. And the execution during the jam is impeccable, too. Just wow!
Tower of Idols by simex 2021-10-06T19:08:49Z ♥ 1
I dig it! Really clever and original, with lots of strategic potential. It really hits its stride with more abilities and having to balance saving followers and smiting heretics.
I only wish I could have more feedback or visibility of what my moves will do - like play time forward and then reverse, or track past trajectories of pieces in flight - to break out of the "pause, play a microsecond, pause again" loop. I think it could also benefit from limiting how many moves you have access to to up the difficulty.
But that's like v2 stuff, what's there is already rock solid. Which is more than can be said for the followers' building skills!
Banana Republic: Nuclear Power Plantain by LandoSystems 2021-10-06T17:01:42Z ♥ 3
Awesome game - little bit of Peggle, little bit of Angry Birds, and a whole lot of originality to bring it together. The humor and style are top-notch, too!
Cursed Duality by harusame 2021-10-06T16:22:13Z ♥ 4
Incredible idea for mixing two genres. Personally, I was terrible at it since I needed almost all of my attention for the platforming side and couldn't pay attention to the block puzzle aspect much at all, let alone use that information to inform how I jumped. For sure someone will be great at this and I'll be glad to watch them play, but that person's not gonna be me. π
Go Hard! by bernard-bumblebutt 2021-10-06T16:14:28Z ♥ 1
I liked the idea of having to juggle the meters, but in practice the ammo ran out way too fast and recharged way too slow. Even being judicious with my shots I ran out constantly. Then I'd circle back around to fire at someone on my tail and I still wouldn't even have a single shot charged, so I'd crash into them and lose a heart. It would be nice if a single-shot amount recharged faster than the rest so at least I could take a shot or two in those instances instead of constantly fleeing and waiting. But the frustration was mostly borne out of really liking the shooting, so clearly you did an excellent job on the game feel. This would be incredible with a bit more balancing!
Unstable Ground by gamepopper 2021-10-06T16:02:46Z ♥ 2
I saw your development posts pop up a few times during the jam and was really jealous of such a beautifully simple and succinct idea for this theme. It turned out great, too! I will admit it wasn't always clear why my people were dying off - I was more focused on the physical balancing. But still - fun!
SHORT FUSE by ToxicHouse 2021-10-06T15:51:45Z ♥ 1
Short and sweet. I like the duality of running out of time making you actually run faster, which can be a lifesaver in getting to that extra wick, but also potentially harder to control and easier to mess up. Would definitely benefit from more levels that make you explore that, like letting your wick run down to be fast enough to run over some collapsing ground or something. But for something made in a weekend you did a fine job. π
Unstable Pinball by T C 2021-10-06T15:47:13Z ♥ 3
I agree that the ball is a little slow and the natural flow lines don't match up with the targets, so making progress can be excruciating. But I powered through anyway because the pinball implementation is remarkably well done and I wanted to see where the narrative went. Congrats on getting as far as you did in a weekend, overall a job well done!
Jumpy Train! by Szkocka 2021-10-06T14:53:32Z ♥ 1
Little hard to see what's happening since it's so dark, but a nice infinite runner nevertheless. Who knew a train was the perfect vehicle for an on-rails action game? π
U-49 Meltdown by Blue Pin Studio 2021-10-06T14:46:50Z ♥ 2
This is adorable. A uranium rod escapes a reactor to go cool off and then... go back to the core it just escaped from? Is it just doing its little part to stop the meltdown? I love it!
It could use a prompt at the start to follow the arrow - I definitely ran right into the abyss at first because I assumed it was a standard left-to-right platformer. But once I got the hang it was pretty straightforward to speedrun. The audio logs are a good temptation to break from that "just get to the end" mentality! Great use of limited scope to tell a bigger story.
Unstable Genius by Doc Kaos 2021-10-06T14:36:47Z ♥ 1
I loved this! Charming and weird in the best of ways. Really funny and fun to play, too. Ace jam game.
BALANCE BLOCK BATTLE by squigglez 2021-10-06T14:18:41Z ♥ 2
I totally love the idea of a fighting game that's not about fighting, and this is a really creative use of the theme. Top notch!
Untrailed by bakuchi 2021-10-06T14:16:41Z ♥ 2
Oh man this is awesome
Honeycam 2021-10-06 16-14-05.gif
I've got a rhythm going! π
Karawan by Rongo Matane 2021-10-06T13:59:29Z ♥ 3
This feels really unique to me, like a PvE board game. Really fun and thought-provoking, with lots of room to replay and test out different strategies. One of the best I've seen so far!
Cynthia and the Forest Restaurant by CloudLunar 2021-10-06T13:41:45Z ♥ 1
The atmosphere and mood of the game are awesome, super chill and satisfying. I liked unlocking progressively more complex recipes and figuring out how to make them well.
It's a little hard to see what's happening at night since everythingg is so dark, and the interactables can stack in a way that makes it hard to select the one you want (like when the cat walks in front of the storage cabinet). Also, I wish there was a consistent way to exit the current menu - right now it's usually the last number in a list, but that is different depending on what you interact with, which can be confusing. Making the controls a bit more consistent and simple would really amplify the sit-back-and-relax vibe that the game already excels at!
Meltdown by LouieJams 2021-10-06T13:24:42Z ♥ 1
Nice job, straightforward and engaging. If you keep going with it I'd wish for a bit more ramp-up in the difficulty, or some overarching goal that capped off a level and then more stages/layouts after that.
CryptoCoaster by the.jahn 2021-10-05T20:45:06Z ♥ 1
A fun, accessible game that perfectly fits the theme of the jam. The idea isn't unique, but the perfect execution definitely is. An enviable effort and a really fun game!
50 Crowns for 50 Kings by juxipolo 2021-10-05T19:50:30Z ♥ 2
What are you doing to me man? This is so addicting. I came in first and still wanted to "one more turn" a few (too many) times just to see how feasible it was to control a whole continent. I see elements of Diplomacy and Risk, but with plenty of innovation and uniqueness. Plus, just super execution for a jam game. There's so much in this and yet you managed to cram in enough polish and quality of life to make this feel like a proper game. If anything there's a little too much to keep track of, especially on a first try, but I love what I saw and would gladly come back for more.
ALL PLANED by pythong 2021-10-05T17:45:09Z ♥ 2
Wow, the graphics on this are something else! Brilliant scenery and effects, and the art style of the little Pikuniku people is adorable. If I had one complaint it was that it was a little too easy - I managed to land with sixteen survivors on my first try. But I'm glad to have played it, and to find myself in rare air with another awesome wobbly βοΈ game!
Vive la rΓ©volution by felixwentzel 2021-10-05T17:00:34Z ♥ 2
Creative idea for an RTS-like (RTesque?) and excellent out-of-the-box use of theme. I like the use of real-world locale too! Strategically, I found it too easy to push all the enemies to the dome, where I could send in small molotov hit squads that did huge damage to the blue crowds with minimal casualties for myself. Managed to win on just my second try, so that's neat!
Also it seems like there's a bug where the cursor will get stuck indicating something like throwing even when I don't have anything selected, and it makes it difficult to select (or change my selection?) of items. If it's intended, I found it kind of confusing / hard to control.