Omiga Daycare by Wheffle 2020-04-24T20:04:30Z ♥ 1
This is a great take on the virtual pet idea! (which I also did) I love how simple each game is, but how frantic the gameplay gets. Really good humor, fun, mood. π
Foon → Ludum Dare Explorer → Users → deathray
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | The Little Boring Drill | jam | 1350 | 3.26 | 3.11 | 3.74 | 4.13 | 3.58 | 2.50 | 3.36 | ||||
| 2020 | 46 | Keep it alive | Turto! Virtual Pet | compo | 726 | 3.23 | 2.85 | 2.75 | 4.15 | 3.48 | 3.28 | 2.98 | ||||
| 2018 | 43 | Sacrifices must be made | Oxygen Levels Critical | compo | 388 | 3.00 | 3.08 | 3.03 | 3.44 | 3.08 | 2.92 | 3.31 | 2.86 | |||
| 2018 | 42 | Running out of space | Deluge of Doom | compo | 474 | 3.19 | 2.70 | 3.22 | 3.90 | 3.12 | 2.74 | 2.71 | ||||
| 2018 | 41 | Combine 2 Incompatible Genres | Mortal | jam | 1159 | 2.57 | 1.76 | 2.58 | 3.02 | 3.20 | 2.95 | 2.53 | ||||
| 2017 | 40 | The more you have, the worse it is | Radioactive Cavemen | compo | 467 | 3.14 | 2.50 | 3.23 | 3.23 | 3.46 | 2.92 | 2.96 | ||||
| 2017 | 39 | Running out of Power | Star Hopper: Crank | compo | 159 | 3.62 | 3.04 | 3.73 | 4.00 | 3.85 | 2.91 | 3.12 | ||||
| 2017 | 38 | A Small World | Exo-bot | compo | 2.00 | 2.00 | 3.50 | 3.00 | 2.00 | 1.00 | 2.00 | |||||
| 2016 | 37 | One room | Arcane Incrementalist | jam | 777 | 2.82 | 2.35 | 2.94 | 3.65 | 3.94 | 3.53 | |||||
| 2016 | 35 | Shapeshift | Reptilian President | compo | 618 | 3.04 | 2.78 | 3.55 | 3.50 | 3.23 | 3.68 | 2.89 | 36 | |||
| 2015 | 34 | Two Button Controls / Growing | Pocketropolis | jam | 17 | |||||||||||
| 2015 | 33 | You are the Monster | Cyclopean Clicker | compo | 572 | 3.00 | 2.75 | 2.50 | 3.81 | 3.06 | 24 | |||||
| 2015 | 32 | An Unconventional Weapon | Net Clicker | compo | 251 | 3.52 | 3.22 | 3.26 | 2.95 | 3.96 | 2.72 | 2.38 | 3.25 | 28 | ||
| 2014 | 31 | Entire Game on One Screen | Tavern King | compo | 921 | 2.83 | 2.63 | 2.92 | 3.54 | 3.88 | 2.19 | 2.47 | 2.94 | 39 | ||
| 2014 | 30 | Connected Worlds | CosmicCom: Connecting Worlds | jam | 366 | 3.25 | 2.96 | 2.26 | 3.00 | 2.77 | 2.13 | 2.74 | 37 | |||
| 2014 | 29 | Beneath the Surface | Exo-Aquatic | compo | 603 | 3.14 | 2.54 | 3.15 | 3.63 | 3.63 | 1.67 | 2.76 | 51 | |||
| 2013 | 28 | You Only Get One | Capitalis | compo | 676 | 2.79 | 2.14 | 3.55 | 2.54 | 2.68 | 2.25 | 2.62 | 58 | |||
| 2013 | 27 | 10 Seconds | Picto-Tel | compo | 511 | 3.10 | 2.70 | 3.24 | 3.30 | 2.85 | 2.53 | 37 | ||||
| 2013 | 26 | Minimalism | Tundra King | compo | 861 | 2.89 | 2.36 | 3.13 | 2.75 | 3.32 | 3.04 | 2.68 | 2.83 | 73 | ||
| 2012 | 25 | You are the Villain | Diabolical Genius | compo | 334 | 3.04 | 2.44 | 3.17 | 4.04 | 3.35 | 2.58 | 3.04 | 2.71 | 72 |
| Year | MiniLD | Theme | Game | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 50 | Demakes | Skyray (Skyrim Demake) | ||||||||||||
| 2014 | 49 | Non-Human Player | Phantom Fortress | ||||||||||||
| 2014 | 48 | Face/Scheme/Conspiracy/Deceit | Conspiracy Clicker | ||||||||||||
| 2013 | 39 | Hindsight | Life Loops | 9 | 2.86 | 2.43 | 3.43 | 3.71 | 2.71 | 1.83 | 2.00 | 2.40 | 90 |
deathray leaves an average of 18.8 feedback comments each event.
This is a great take on the virtual pet idea! (which I also did) I love how simple each game is, but how frantic the gameplay gets. Really good humor, fun, mood. π
The concept is really interesting, but I didn't get good with it and ultimately got bored with smashing around. I could see this being fun if it showed what the numbers are that other players got, and also let you see how the best player did it. Then it could become competitive.
I have the same views as Saviqq. The pixel art is great, the concept feels original and entertaining (pokemon but for monsters), and I don't mind the grinding. But the combat itself is pretty tiresome; it could use some sounds, some movement, and a clearer indication of what's happening (damage amounts popping above heads maybe).
I am ordinarily not a big fan of puzzle games yet this game kept me engaged and having a lot of fun! I was actually able to beat all the levels. Graphics and sound all worked really well together. The only things I'd add is an optional grid overlay option, and an explanation that "r" restarts the level.
A love the idea, the artwork, and the general gameplay (lunar lander), but it's bit too difficult for me. Would be nice if it was more forgiving when hitting walls -- cause damage instead of insta- π .
Really nice polish with the UI, sounds, etc. Getting to level 6 with my plant starting to fall over was a bit jarring because it felt like I had to re-learn the game, but I like the concept.
Like others have said - this is really ambitious and it's amazing to get a multiplayer game done in a game jam! No one was online so I couldn't do too much, and sadly I couldn't log back in with a character I started... but I would love to play this game more (and possibly contribute if it's open source). A multiplayer space game that's more casual than Eve is what I've been craving for years.
I think this game fits the theme well, and I like the 1-bit graphics, but I wasn't able to get far. The first few times I failed while learning what I had to do. Then when I got good at picking up cultists and feeding them to the god (great artwork on that!), new cultists stopped appearing.
Great amount of gameplay in such a short time. Well done! I didn't quite grasp when i was running low on food, or what i was earning each time (weird ui), but everything else was nice.
I couldn't get it to work (only got cthulhu), but I like the theme and concepts.
It would be nice if it was more apparent when you are hit; also would be good to distinguish the souls from the main necromancer.
From the video you posted your game looks really amazing! I wish it was playable on the web.
I wish there was a toggle for the music. I like the idea of the game, and think it could be expanded on to be a good game.
Dark, evil mood. Pretty standard clicker game. Not bad, but the interface could use some polish as others have said. Would be nice if the body moved a tiny bit when clicked, and maybe got destroyed after away, replaced by a new victim.
This fits the theme perfectly, and it definitely had a lot of thought put into the puzzles. Well done!
Really nice graphics, but the platforming controls didn't work well for me. I got stuck in a hole.
Really great balance of different gameplay elements, and great pixel art. I only wish there was some way to carry people around other people to avoid upsetting them because it seems to discourage you from traveling far from the altar.
Fun game! The graphics were really nice, especially the airborne sheep and the giant rotating mouth. Gameplay was entertaining for a bit, but I assume there's no way to win?
I liked the gun effect and sound, but like Sthor said, it is very difficult. I tried many times but couldn't make it very far. Some tuning the challenge would really help -- maybe making the people a little slower.
Beautiful graphics, and a very good use of the theme. I only wish my attacks have a little more weight behind them, and the enemies seemed impacted (beyond their cute faces) so I could tell I was making progress hurting them.
I wanted to love this game based on the premise (farming) and the graphics (amazing π )... but it was just too difficult and too fast. The days whiz by and the plants die quickly, and then there's no way to recover. Some things I would change: make time go by slower; maybe give a timer to show how much time is left in each day; have the seed salesman give away a few basic seeds for free (so that if you screw up with your first few seeds you have another chance to recover).
Doomed: doom.png
I beat the Easy level but not sure the other levels are possible. The graphics are really nice, and the gameplay is pretty fun; I just wish there was some variety in tactics, and some sound. This is definitely a game worth continuing with!
Seems more like grape-jelly-blob than tentacles though, no?
π€ A very unique tale... But as WrenPirate said I wish there were more choices to keep me engaged; needs more interactivity to go along with the fiction.
I saved all of existence! π Final score 53700. Despite being somewhat simple, this game was one of the most fun ones I've played so far. I liked the creeping space-time blocks, and the map layouts were good at slowly ramping-up the difficulty. Some more variety in enemies would be nice, and some actual benefit for the energy boost would be nice (my energy recharged fast enough that the boost never really helped). Not that it was bad, the main character could benefit from a better running animation since you spend so much time looking at him.
I felt like I was confused, and yet I won... so either I understood or it was too easy. It would be great if the power grid didn't let pieces on that didn't fit, because it's hard to notice that a piece went red in one spot. I also would like to see the 3 ship stats above the power grid because I got confused thinking that the right-side panel was the important one. Neat concept though -- I could see it working well as a mini-game that's part of a larger game.
That was pretty innovative and a great use of the theme. Like others said, it was a bit too fast for me. Would be nice if it started out slower before increasing to that speed. But really well done. Blue screen of death was a nice touch too.
Solid game! I especially liked the use of the theme and the sound. The difficulty level was good for me; I ultimately got caught in a room with no way out due to the fire, and got 15425 points.
Graphics and sound were good, and the blob-burning animation was very satisfying. I found the game too hard for my tastes though -- might be more fun if I could open the game full-screen and see farther away and have time to line up my shots.
I like the music and graphics and concept... but I must be terrible at playing it because I keep knocking down all the posts before I even get started. Is there a way to rotate the wood planks?
Like others said, it's not clear what is happening when I click "Buy Small"... Small product? Seems like it takes up space and earns me money after a few seconds, but nothing changes in the graphics to indicate anything. I'm not sure if the Expand button works or if I just need a lot of money?
That is a really enjoyable experience. Simple but captures what it would be like to be stranded in zero gravity. I made it through a few levels, but got stuck on the bend with spikes at the top. I can't quite figure out how to grab the wall. Do I have to be going real slow?
I made it to the 3 giraffes and 5 lions level. That was a lot of fun, really nice sounds and graphics - felt like a professional game.
Seems broken in Chrome? π
I really appreciate the spazzy graphics and sounds -- very high marks for mood! But the gameplay was a little too painful for sticking with it for too long.
Once I figured it out, this game was a blast! Buying and selling tetris pieces was a lot of fun. The graphics were perfect -- I just wish I knew what the colors meant. The UI didn't work well at fullscreen and the click/placement was a little off sometimes, but otherwise it seemed very polished. Nice work!
Am I punching the blocks Mario-style? What's my goal? Confused... It seems like only a few blocks were pushable.
Time to pick a new snack! microwave popcorn is obviously too dangerous. How many homes do you have to buy? How many cats must die? πΈ I really like the graphics, especially the main character, and I liked the popcorn sounds. I wish that the popcorn was a little bit slower, and/or I could jump a little higher. I couldn't beat level 3.
Neat puzzles, and surprisingly nice feeling on the platforming. Unfortunately I made a block push me into another wall when trying to beat a puzzle, and I got stuck there.
killhumans.jpg A game where we kill all humans? Sign me up! π
But seriously... Interesting concept, really nice graphics and music. But I spent most of the time closing menus that I accidentally opened when trying to ~~kill~~ _click on_ humans. Fullscreen option would be really helpful, as well as some way to see how close to doom you are.
5 stars for innovation! That is really a creative solution. Now I'd like to see a game jam where the theme is to make a game entirely in one line of text.
That was an excellent game! Dare I say one of the top Ludum Dare games I've ever played. I loved the plot and graphics. I enjoyed that it feels somewhat urgent - what with the planet blowing up and all - but still peaceful. I'm very thankful you didn't make it a timed. A few nit-picks: The rotation speed is way too fast; I wish I could get a better view of the pieces of planet flying into space because it was beautiful; I didn't like how the character slides away from people while talking to them.
This might be my favorite game so far. I love how each area was introduced incrementally, and had its own charm. Gameplay was engaging and intense - maybe a little too difficult for my tastes - but still a lot of fun.
Cute graphics, and nice, simple gameplay. Would be nice if you could scale the screen up so it was larger.
Good job ramping up the difficulty. I had trouble with getting 3 bars in the timeframe, but I enjoyed the game. 5 stars for mood!
Very cool graphics (love the low-poly look), but very difficult controls. Sean LeBlanc's comments are spot-on.
Sounds like a neat concept but I wasn't sure what to do except keeping hitting "Next day" until I died. (_An allegory of life?_)
"Hey you guys, stop getting stuck in the doorway and catch up!"
I lived the sounds and the sketched artworked. I would've liked some spooky terrain though ...and maybe something to get skeletons unstuck. π
Neat game... I was very confused about which weapon to choose. What are the differences?
Nice graphics and sound, but I did not grasp the attacking so was dead very quickly. :sad:
Any chance this can be made playable on the web?
Very fun game. It's very much like a few games I've played in the past, which I enjoyed. The connection with the theme was a great idea, but unfortunately I didn't appreciate it too much -- the combat is so fast-paced that I never had time to even check the penalties I was accruing with each planet. In order for those penalties to be more meaningful, the player would need some time to strategize. The fast-paced gameplay was fun though. Only bug seemed to be in the last level I got to -- ships seemed to get stuck in the center of planets.
That was a peaceful game that brought a tear to my eye. Well done!
I had a lot of fun with this. I love the simple, decision-based gameplay, and the options to upgrade. π I think this game will inspire me for a while! There does seem to be a bug though: When i restarted a new game after getting arrested on my first game, the prices were already at the elevated level ($100 rather than $50).
Great marks for innovation and humor. The artwork was great, and I really like the concept. I think this was very well done. The only things I would change is make it so the lasers only burn buildings if you miss -- otherwise it's not worth trying to shoot criminals that are near a building. Also would be good if the game only ended after a lot more chaos and fire. Feels like a burned one care and I was done.
I agree with what others have said: the controls feel really nice. Your pixel art is amazing -- the quality of animation with so few pixels and colors is really stunning (I wish you would do a tutorial on this!). I'm easily frustrated with platformers, so didn't make it too far with the jumping, and the enemies killed my instantly -- but I still had a lot of fun running around.
Great ramp-up of difficulty, fun gameplay, great graphics, and a satisfying explosion sound. This is a great game. The only thing missing is a way to zoom out so I can build even bigger!
I'm really enjoying this! As a fan of Cookie Clicker and Reactor Idle, I found this to be a great combo of clicker + base-building + tower-defense + environmental commentary.
That's a pretty good game. I'll echo the same concerns as tthe, and ran into the same bugs as mikomikisomi, but I still had fun with it.
That game was a perfect fit to the theme and a great simulation of hoarding. Very funny!
This game increases IQ and is pretty fun to play too. High marks for theme, innovation, and graphics.
What are the controls? I couldn't seem to do anything - tried clicking and various keys...
Really great game! The first few levels were a great guide, and the slight changes to each level made it very engaging. This could definitely become a marketable game.
I had a very hard time with the wall jumping (but I'm also not a fan of platformers), but the sleeping was an interesting mechanic in the game. The art style and sounds were very professional.
I loved the retro graphics, but I found it very hard to read the text! It was hard to know how well I was doing in combat - a little animation or something would help. It's an impressive amount of content though.
I enjoyed the whack-a-mole gameplay and made it through day 6. Although the crying was annoying, it was perfectly suited to the game, and the variations made it amusing. I had to try overfeeding the baby just to see the cute animation. If overfeeding was more of a risk, the theme would have been higher.
Very well designed and implemented! This really feels like a complete game, and I enjoyed the simple-yet-deep mechanics.
Wow, great game! It was so well balanced, the perfect length of gameplay, and good graphics.
I thought the graphics are really nice, and I like the idea of being a superhero. Sadly I found the gameplay a much too frustrating for my tastes.
Really nice graphics, but web version seems to be unplayable. :sad:
I like the concept (tower defense), but I couldn't tell whether I was turning towers on or off, or whether I was running out of power. The clicking felt unresponsive a lot of the time. Given the non-stop attacks there was no real time to figure out how best to build a base. I'd recommend three main changes: (1) a brief pause at the start to let the player get the hang of things, maybe with a countdown. (2) a different graphical indication for when a tower is on/off and powered/unpowered, and (3) some indication or countdown to show that construction is happening. I think the game has potential.
I had a good deal of fun with this one! The map was quite extensive. I "dried" pretty far in, and didn't have the patience to try again. I only wish there were some upgrades to help me against the growing number of enemies. Good job.
Really interesting, deep game! As an incremental fan, I really appreciated the complexity of this. I didn't quite grasp the significance of the choices on the left. Sadly I accidentally left it open for a while and ended with "Humanity is in revolt, you have become a dictator to them, a maniac machine." π π€
The artwork - simple but effective artwork, nice colors - and the music - gentle but with a little tension - gave this a great mood. The gameplay was fun and the ramp-up in difficulty was perfect.
Great work on the pixel graphics and animations despite such a low resolution. I really liked the gameplay; great game overall. The only thing I had difficulty with is getting power to the doors - seems like the clicking was a little finicky.
I was so confused at first - trying to figure out how to shoot. Then I realized I just need to grab hold of the... uh, joystick, and dodge things. I liked the first-person spaceship view, but wish it would go fullscreen rather than the screen staying so tiny.
I thought my ship was invisible at first; didn't realize how the building goes. Neat idea to add in some creativity to an otherwise ancient game.
Very cute graphics, and funny take on the theme. More difficult than I imagined. Who is "this guy" and why do I need to dodge him?
I'm guessing you must be a Kerbal fan? π I really like the game concept and and graphics are nice. The only obstacle to enjoyment is the zoom level seems off. The game looks nice when zoomed in, but it so close it's almost unplayable, and zoomed out is very import - I wish I could zoom out even more to plan my route. I really hope you continue this game though, because I love the concept! (I've done a couple games with planets and physics too, and it's so much fun to toy around with.)
I really like this style of game! Well done! The perfect Ludum Dare game? Just about IMO. The only thing I would change is to make the graphics a little more detailed, or more cohesive. I hope you continue to develop and publish this.
Very funny! It was very hard though - I'm not a fast enough tweeter to be president! Sad.
This is an excellent game! You made the small size seem like a large-enough world; music is great, and the pixel art is perfect.
Neat concept... I really appreciated the save points because the game was difficult.
Artwork is great, and the feel of the game is nice. ~~But I got stuck after talking to the old man and couldn't find a way to progress further.~~ I figured out that I had to talk to a few people a few times in order to get things moving again. EXCELLENT ending! Worth playing until the end. Great job!
Good points for innovation -- this is definitely a concept I've never seen before. The random text was nice and the artwork was creative. But.. I'm also terribly confused by it... "maybe the next universe will turn out better than this one did" <-- I'm not sure what's "better" - is it just whatever I like the best? Also not sure if I should keep trying new universes (i.e., does the last game influence the next?).
I quite enjoyed the gameplay - splitting, cycling between clouds, then reforming. I loved the hand-painted look of the textures. This is definitely a game worth continuing!
Good game, although a little too easy. The music was really good, but too fast for a contemplative game like this. I also liked the graphics.
Loved the graphics, simple but engaging gameplay, and the great quotes. I actually didn't quite figure out the lights thing, but did well choosing people based on what they talked about. Good job! (btw - My game had a similar concept: reptilian politicians!)
This is probably the funniest LD game I've seen. Good job! The mini-games offered a good variety, each with their own humor. Driving is terribly hard.
Great to see another reptilian overlord game like my own! (we have to stick together... not that I'm a reptile or anything...)
Please add an HTML5 version! This looks great.
Like others have said: Really great graphics and animation, but a little too hard for my liking. Glad to see someone else making a game where you shapeshift into a reptile!
Five stars for humor and mood! It is incredibly original and well executed.
I liked the elemental forms... but the enemies were a little boring. Would be nice if there were different enemies vulnerable to different forms.
"Dragon" was the first one I tried too... then I resorted to the online document with the list. It seems well executed, but didn't hold my attention for too long.
I really enjoyed the shadow mechanic of this gameplay. It felt innovative yet remained challenging. good job balancing that!
I like that bugs listed seem like super-powers. :)
The game amusing enough, but was lacking in the mood/backstory department.
Ack! I got stuck on level 3. I don't really understand why I transform next to certain blocks or what I need to do to get to the next level. It's sad because I really enjoy the aesthetics and peacefulness of the game.
The good: Graphics were nice, animation was good, and the layout/perspective was nice.
The bad: It was impossible to know when something was selected, so that leads to a lot of confusion. I eventually figured out that you needed to select a box, then close, load, open, then click the rocket, and launch... but if there was a way to highlight the selection, that would help greatly.
This is way more fun than it should be. Excellent work on music and science. After a while it was frustrating not having control over the direction I was sending the particles - it kind of turned into a clicking / patience simulator. But, like I said, still fun.
Great game! Wonderful use of the theme, and I love how you let the user be creative.
Like others said: great job with the theme and the two-button controls.
Great game! Like someone else said -- I wish the placement mattered more. I like the graphics but I wish they were bigger so I can see them more. I'd like to see this expanded on.
525 clicks! I won! I didn't really pay attention to getting the minimum number of clicks though...
I had fun clicking for a little while!
This is great! You and I thought of the same idea, but I really love how you implemented it.
I didn't really know what I was doing... There needs to be more feedback when you try to activate a trap... but I still had fun. No idea how I won!
High scores for innovation and theme! I definitely enjoyed it. (My game is jealous of your tentacles!)
Pretty neat! It needs a progress bar like progress quest; it's a little hard to know how far along I am.
Great game! Intro was amazing, concept is very creative, artwork is solid. The dive-bomb was confusing at first, as others have said, but once i understood you have to pull back like a sling-shot, it worked well. Really like this game.
The pun title made me laugh right away, and the juxstaposition of all these themes was pretty awesome. I like how it uses only one button (hold vs tap). Music is very appropriate too. Nice work.
Like Chris said, this would make a great educational typing tutor. I wish there was a little different feedback to know which words were good or bad -- it all happens so fast. I enjoyed it. Nice music!
Interesting... too bad I can't play it.
I like the effect of the bamboo growing up and skewering things. The controls are a little wonky though -- but good for such a short time spent on the game play. The pandas are very nice-looking.
I got angry and my dumb, slow fingers. "Lightning" is so hard to type under pressure! Nice game.
So weird, but in a laugh-out-loud kind of way. I can't beat the end boss, but i suppose that's on purpose.
Very innovating idea - I've never seen anything like it. I like how you simulated environments with sound and simple shapes - it really worked well. I also like the simplicity of the "bar" mechanic. I couldn't get past the university level though.
High score of 14. Definitely high marks for innovation!
Wonderful art and I love the concept. Would have been nice if it was more playable though and had a slower ramp-up to the action so you could explore the ship before being attacked.
This looks like a great idea. I agree with a previous comment that the key combination didn't work well for me though.
Wave 7, 30 kills on my first go. Wave 19, 192 kills once I figured out that I could switch weapons and I should stay on the high perch and be a sniper. Lots of fun!
I wasn't able to figure out how to zoom out. :( The arrows didn't seem to do anything. I like the kick-back on the shooting though.
Mood +100000 The beautiful art and music combine with the simple gameplay and surreal world to create a really unique experience. Well done!
I like all the little touches: locking doors, different ammo, etc. It's just so small my eyes hurt!
I really thing NASA/Starfleet needs to invest in some toolbelts! :) This is one of the most enjoyable games I've played in a while. I escaped on my first try, but it was an exciting experience the entire time. (Incidentally I disagree with BKGH - I think the timing/suprises works really well.) Love the art style and simplicity of it all.
5 stars for innovation and theme! This is very creative and devilishly hard. I made it to the left-side, but not past the red slider things.
It's a little difficult, but the artwork is good and it has good humor. I agree w/ scias' comment.
Smiting enemies is very satisfying. Very good game, high score for innovation. I only wish the little men kept fighting rather than walking past each other and hanging out at the end of the board.
Great use the of the theme, nice graphics and nice gameplay. My high score was 6 chests. The only thing I would improve is to make it even speedier to re-start the level after you die.
Well done! Artwork and music and mood are great.
As others have said, it's hard without a controller. I think for those of us with a mouse and keyboard it should be: move with wasd and swing just by moving the mouse.
My high score was 13. It's tough! Seems a bit random, but it's still fun.
I got stuck on the 2nd level. I like the concept and the humor and art style, but I don't like the darkness -- it just adds one too many levels of complexity.
I'm not a big platformer fan, but I liked the graphics.
I third what laremere said. Hard to believe this is a LD entry; it should be in the app store.
I appreciate the whale. ;)
Graphics look beautiful. Will you make a Unity web version?
Interesting concept, good marks for innovation. A bit hard to start with. I'd suggest making the ship go a little slower for the first level. Also it wasn't obvious that the graphic meant I was dropping off packages, I thought i had to get them from one planet and drop them off at another.
This is very impressive! It's exactly the kind of game I enjoy. Only trouble is the mining seems to be broke. I fine an asteroid, hit it with my Q mining laser, but nothing happens. Also I don't know how to find my way back to the base.
I made 733 spacebucks! :) This game gets high marks for innovation! And even though it is a parody of a mundane job, it was quite fun. Also - your alien characters were very stylish!
I wish that the phrase book was on the screen the whole time and didn't require me to click the button each time; and it would be awesome if there was some alien speaking/jibberish audio to go along with the alien words.
The music + the fact that it was a top-down space game were my favorite parts. I'm guessing the building doesn't work and there is no way to attack or enemies yet? One thing I think you should consider adding is a map/minimap or guides to the nearest planet. It's easy to get lost.
For some reason the "Play" button doesn't work all the time. Once it randomly did, but I was too confused about what all the buttons were, and I died. You should provide a graphic that explains what each button does, some introduction, etc. The graphics are really good and I like the concept though.
Amazing artwork style! I really enjoyed the discovery process on each level. Sadly I couldn't get past the coin/maze level. :( Sad because I really want to keep adventuring in these artistic worlds.
Amazing graphics and concept! ...but the gameplay was far too hard. After dying a dozen times I finally got used to the controls, but then I realized that after a jump or two there were no more islands on my screen. Shooting chains randomly at chunks out of view meant I ran out of time every time. It would be nice if the screen auto-zoomed out if the islands are too far away.
Great game! Perfect use of the theme and I LOVE your graphic style.
It's missing quite a bit, but like others have said - it's a great start. I like the lighting and the world rotation the best.
Very impressive for 48 hours!
My highest was 99.6sec. Simplest controls possible but still challenging and fun. Great game!
Everything in the comments above are accurate - "beautiful, but really hard" ... I can make it to the 2nd enemy but no further. It's a shame because the visuals and mood are wonderful. I really hope you release a post-compo version with improved combat so I can explore further.
^ Same here. :(
That dog definitely has his priorities wrong - getting bones when the world is being destroyed. It's pretty cute even though it's dark! (I got 661.)
Nice idea! I had fun trying to break the game by hoping on a block and moving it around with the force.
Doesn't look like your screenshot and doesn't seem to work. :(
Graphics are great and the gameplay was very engaging. I just had a lot of trouble with the controls - trying to mash the "w" key to swim up while also navigating left/right. If the "up" key was space or anything else, that would help.
Nice graphics and polish. It seems a little easy with the bayonet!
Like others said: it's impressive that it's multiplayer, but it doesn't play very smoothly.
I can't figure out how to advance the turn, so I'm stuck. But the music is 5 stars and the concept seems good.
I don't understand what I should do.
I loved the graphics and the open-world aspect of it.
Great game! I like everything about it! The only thing i would change is to make Uncle Jack have a few hearts so we don't have to start over just from one hit.
I like that you can upgrade your gun. I found myself just running and jumping and shooting through each level to just try and get to the end as fast as possible. That got me far, but not far enough. The jump sound needs to be changed!
Controls don't seem to work for me.
I really love the concept! But it's very difficult. I can't seem to make it anywhere. Maybe if it starts off on a non-deadly planet so the player can practice a landing first...
I got about 8300 for my best score. (Hard to keep track of because you can keep playing and earning points after you're dead.) Addicting and fun!
This comments sums it up for me too: "6/5 humor. But now I'm depressed." Depressing, funny, and I'm sure most of us can relate!
Screenshots look nice but my security settings keep blocking the java file from running. :(
LOL. I knew there was a twist... But i had to look at the other comments to know where to go. Like others have said, incredible mood!
Very nice looking... but no real gameplay, right?
That's a great idea, and it was pretty fun to play. But the movement is very glitchy/laggy! Curious what happens if there are no other humans online.
Graphics are nice and you can tell there was a lot of thought into level design. I don't typically like these types of games, but I still had fun. The death noise is very annoying though! Since you die so often, it would be nice if dying was less jarring.
I really like the graphics and lighting. The arms are definitely hard to control though... I mostly felt like a bulldozer. One thing I'd improve is to give some tip at the very beginning; I didn't even notice the tiny character that I was controlling.
Ha! High points for humor and the game works well. Only thing: I wish i could throw the food underhand so it's slower, rather than firing it out like a bullet.
(BTW: My game should be playable now.)
The game was very deep, with a lot of content. Excellent mechanics, graphics, animations, etc.
I love this concept, I just wish there were more to the game. Your art style is truly amazing, and your list of inspirational games is great. I hope you keep making game and do a kickstarter eventually
I didn't quite get the gameplay and don't know enough about Belarus to make sense of the humor. But the music did make it funny.
Very nice! I wish it were a little more challenging, but I like the concept and the gameplay.
Can we get a zip instead of a rar?
I wond despite one dead crew member, one hungry, one insane, and an engine malfunction. I had trouble figuring out the gameplay (I still don't know what I'm doing or who has what affliction), but I really love the concept!
It was pretty fun. I only wish I knew why a tree is needed for egg nog. I really enjoyed the graphics in the cave - like others said - cool parallax! I did some similar tree chopping in one of my previous games (Tundra King), but I never did anything with it.
Excellent graphics and really good gameplay. I stuck with it and beat the game! I gave only 1 star for overall though because, like someone mentioned, you have to include your source code.
You captured the feeling of being in the dark with a flashlight perfectly! I was thinking of an idea along these lines at first but didn't know how to pull it off. You did it, well done.
Amazing graphics and the gameplay was surprisingy fun. I'd like to see more chapters. (I did get stuck back outside though...)
Wow, I have a little trouble figuring out why it's fun, but it is! High points for Fun and Humor! I want this game on my Android.
Controls are a little too sensitive - I find myself flying off the screen. wish I could go up more than once.
This looks suspect...
I had to force it close also, the game didn't end on me. It's twisted, but works well. No real challenge, just pure mayhem
You've done everything great - animation, graphics, gameplay. I only wish I could make the window larger. Also it crashed on me once.
Very good - lots of little touches that make it visually very charming. High marks for mood. I especially liked how you could see the old levels in the background.
The space future is harsh! I only lived to 58. It's a pretty interesting concept. I'd like to see how old people can make it to. The one thing you might want to improve is the icons for each planet - when the planets are close together it can be confusing to figure out which icons are for which planet.
Haha! The slapping was really enjoyable, and the whole thing was fun.
Very cool concept and nice level design. The controls were a little wonky... or maybe it's just weird that they only work in perpendicular directions.
Not much of a game, but the artwork's not bad.
Excellent! That was very fun. My alien plant was very well fed. The only thing I would add is some kind of splatter effect for humans that get accidentally flung into the air. :) I did that a lot.
Very original concept and pretty challenging and fun. I found it a little confusing to figure out though. It might help to have the instructions on the game screen. Also I got confused not knowing I should click on the next planet.
I like the cartoons and humor, and you captured the theme perfectly!
I'm no good at platformers, so I gave up quickly. Any way to make the view size larger?
Great artwork and excellent mood. I found the monster pretty frightening. I hope you keep working on this.
That was a very fun little puzzler game! Good use of theme.
High points for fun! One of my favorite Ludum Dare games! Is there any way to fix the ship? I wanted to keep playing but it was frustrating to slowly get weakened by endless pirates.
The arrow-firing was pleasantly challenging, and the enemies are entertaining looking. But I eventually realized I had no idea how to get out, which led me to just to run through the enemies... to my death. Impressive use of three.js.
Too luck-dependent, but it's still fun.
File-upload.net seems like a spam site. I tried all download buttons and they all brought me somewhere else. Please host somewhere reputable like dropbox.
You get high points for mood, but definitely low for humor. I like the art style, and the game was interesting, but a little hard to figure out. I didn't know whether i was doing well or not.
I couldn't get past the second jump either, but i like the graphics, sound, and the title. :)
Congrats on making a multi-player game! Once I read how to go into other lands and I unlocked my avatar, I enjoyed it a little bit more. But it does seem to be too easy. No real decision points other than build, build, build, burn, build,...
5 stars for graphics and mood!
great use of theme!
waiting for players... :(
look forward to a post compo version
needs instructions
very clever!
interesting , reminds me of an old game i once made. it needs some sound tho.
i had trouble with the left hand...
Cool idea... Fun but frustrating to start over. Are the diamonds and gold needed for anything or just points w/ no gameplay value?
Adorable! I got frustrated with the platforming while inside the tree, but I loved the atmosphere and the animation of the main character.
Great points for innovation, but I wasn't able to pick up anything so couldn't do much of the game. I had a lot of fun trying to move around though. This would make a great educational game!
I really enjoyed this game! The graphics were nice, it fit the theme great and was actually funny. It's impressive for 48 hours! My only complaint is that it needs some more hints on what to do next. I needed to consult the walkthrough - something I don't like doing.
Great art! Not the most fun, but so pretty to look at.
The intro is very confusing, but the gameplay is very satisfying.
That was the only one i played this LD that deserves a 5 for humor. :)
I was killed by fries on wheels! (score 291 on my first try) It's a very basic but fun game for 1 or 2 tries. Maybe you could make it so when you beat the main game it adds more countries!
Impressive puzzler! The only things I would add are a way to view the whole board, and more animations to make pie even cuter.
Very original and had a great mood, but a bit too challenging for my taste.
I agree with MRvanderPants. The ship builder was good but when I was in space i didn't understand if i was making good choices or bad choices, nor did i know which to choose.
I believe it is against rule #2 to use content created by others, even if they're free.
Same for me - scratch website down.
Great concept! It only has 3 flaws right now: frequent crashes when i hit 't', no way to get back into the battle quickly, and no way to brake. It would be great to be able to speed up to travel somewhere and then turn around and send out a blast to make your ship come to a halt.
LOL! I played through the whole thing and began picturing the game in my head based on the text and music. Excellent humor & music, and it fits the theme great.
Hmm. I couldn't tell if what I was doing was good or bad. Everything just vanishes...
I'll echo mire: "love the meditation mechanic, it made each combat scene a fun game of positioning and solves the mana potion problem very nicely."
Also, it would be neat if you could knock back enemies with your staff - not for damage but to give you time to recharge a bit. I also wish there was more health. I wasn't able to make it to the boss. :/
Amazing! Great idea, well executed. Lots of 5 stars. Your level designs are wonderful.
The only thing I'd add is some nice mood music, some slight tweaks to the jumping mechanics, and even more levels!
Cartoons are amazing! Gameplay was a little fun. It could've used some kind of power-ups or added complexity... I think I would prefer a choose-your-own-adventure comic with this comic style.
Game not there :(
'Page not found' on web link. :(
I have become the thing that I hate! :) It is very satisfying to steal all the parts. The art style is wonderful and the gameplay is simple but fun.
I would've liked to have some kind of maneto-gravity power that I can activate to pull parts in... just for something to do other than zap, zap, zap.
Very cool idea. It is a bit hard though. I think it needs some feedback to help you understand if you're doing a good thing or a bad thing. Perhaps after you place a new zone it'll look through all the existing zones and flash a color if the zone "likes"/"dislikes" the change.
Picking up the potatoes is hard. But it's so cute; your art style and animation are incredible.
Really great art style and animations; coin explosions was very satisfying. I just felt like I wasn't making any tactical decisions. Just need to buy more guys each turn and hope the monsters don't have more.
I think with a few graphics, it would be easier to track the number of people in line and sales, rather than trying to look at the numbers as they flash by. I'm not really sure what parameters to pick for each day.
I've heard of 8-bit, but this is like 3-bit. :)
Great kind of game for a 48hr compo... I don't know where the phone comes from...
Whoops, I don't think you created that background image.
I enjoyed the concept and the narrative was good.
Neat idea. I like games where the character is semi-autonomous. Great graphics too!
This is a very ambitious game. I love how you can design your own ship, and I like how you can order your crew to different modules. The ship combat is kind of boring though. It needs some animations and sounds to give it the feeling of urgency.
I'd like to see a post-compo version if you make one.
I really enjoyed this game! The controls are very smooth and the animations for the laser fire is superb.
It's just a little too hard - I couldn't kill more than 1 space station without taking too much hull damage.
If you made this into a full-fledged game, I would definitely buy it.
I was playing this game way before it was on the Most Coolness list. :) I like the graphics, but I couldn't figure out the gameplay... wish it was longer.
I just speed-clicked through the Climb link and I won.
It's like Guitar Hero on a keyboard! Not my cup of tea, but well done.
I died from an alien invasion of Earth before I turned 1. :)
I like your music and your block animation. I think the art style fits perfectly with the theme. The concept of life choices is a good one - reminds me a little of my own mini-LD entry from a few months back - but way more fun.
Aww. Only Linux?
I knew I'd see a Mondrian game! Points for theme, although this type of gameplay frustrates me and my bad coordination.
Neat little puzzle. You should make more levels.
That gave me a laugh!
I like the mood of this game from the simple, eeire music to the simple terrain. I also really enjoyed the movement because it was familiar enough to use, but tricky enough to keep me interested. Unfortunately however after a few minutes I went a few big circles and realized there are no clues to let me know whether I'm on the right track or not.
I agree with everyone: very powerful and great music.
Graphics / levels were amazing given the time. I thought the stork mini-game seemed out of place, but otherwise it was enjoyable for a play-through.
I really like the art style and the gameplay. I only wish you could do something actually villainous.
Very solid game! I like the graphics and the gameplay is very interesting.
Very fun! I made it to the end but how do you kill the princess??
Great gameplay! I stuck with it to the end.
Really fun! This is one of the most replay-able games I've played in LD so far. My highest glory was 82% but i also had a nice massacre of 13 men.
Excellent! Complete in every way. I don't even know how to improve it.
I really like the concept of playing a chaos-creating stock trader. But sadly the game needs some UI improvements. I found it hard to know if i had enough money to buy more stock, and it was hard to tell at a glance whether i was winning or losing.
Very nice presentation. I love the 2d graphics on the 3d board, and the randomness is very enjoyable. One of my favorites! What did you build this in?
This is a very complete game! It's easy to learn, hard to master. I only wish there were some explosions, and maybe some power-ups.
Very good start! It does become a bit easy - especially with missiles!
It's a very cute game, and it was fun to extort the villagers. It was too hard though, as others have said.
Interesting idea! I look forward to a post-compo version.
I was confused the first two times I played - I didn't even realize they had all died at first. But I finally figured it out, and it's pretty fun. I like simulation games like this. Maybe it would be good if there were some graphical representation of the population? (I like bars - filled my game with 'em).
Simple to play and enjoyable! Not sure why I have to leave though. I killed everyone, so I should take over. :)
Great game, my favorite so far! I even beat it. :)
Is the GL stuff from a framework?
Love your cartoon style. The concept is very original and fits the theme perfectly. I wish you had time to put in real, evil dialogue snips instead of "bla".
Funny, sacrilegious idea!... and wonderful artwork!
Gameplay could be smoother though.
Great concept (were you planning for parallel worlds?), and I love the way the people die.
I had a real hard time jumping over the triangles in the second board though.
The controls and the physics are nice, but not much gameplay yet. Randomly abducting goats did turn out to be fun though.
another screenshot or explanation? I don't know what this is...
Wonderful pixel art and gameplay... except I'll echo matthias - movement on those keys is very hard since i also need my fingers to hit 'c' and space.
I love the simple bouncing circle-guys. The social commentary is as good as the gameplay.
I couldn't make it very far.
but if it had a voice-over it could make a good children's game or game engine.
The graphics are amazing and inspiring! That's one of the best robots I've seen in a video game. He's even fun to watch after he's "dead".
I agree with shatterhand - the screen should be less shaking and chaotic, at least at the start. After a while, let the world go haywire and let the sun spin.
Very polished!
Interesting but i kept running way too fast and dying almost instantly. I want to keep playing though...
Great ideas and wonderful art style!
I got stuck at my first battle with the archer though.
Very cool concept, and I love the graphic style.
I haven't figured out anything deeper than (1) pick the row with the tallest things, (2) mow it down. Good potential.
Might be a nice touch to show the monster eagerly waiting behind the scenes while you are looking over the board.
I like the theme of trolls and I like the cartoony art style.
I just wish the troll had more than kicks to offer those horrible creatures because it gets repetitive.
Amazing concept and very polished!
Suggestions: Can i be gentler to the eyes without sacrificing the cool hex graphic style? Also an easy level to start would be good.
How are they even hurting a black hole anyway? :)
I feel like I'm falling deeper!
It didn't work for me. It started up, I saw the shark and the "X" and "C" indicators. I pressed every key, but none did anything.
I've never seen a town with so many important buildings!
Repetitive but still somewhat enjoyable. It bothers me that Muffin has no arms or legs. Good job doing a tutorial at the beginning! More games could use that - mine included.
Wonderfully polished! Great artwork, gameplay, graphics, etc.
I haven't quite figured out any particular strategy to playing though...
Nice art style and nice that's in the html.
Suggestion: add more depth - something else for us to click on or think about besides 'left', 'right',...
I couldn't get past the first enemy. :(
But the ice and other graphics look nice.
Pro: Neat idea for a puzzle game!
Suggestions: Make it easier for my eye to see how close I am to being detected without taking my view off my movements (it's very fast-paced!); maybe a change of color or a closing in circle. Also is needs to more evil. :)
Pro: Love the style of it, like the way the people move and buildings are taken over
Con: took me a while to realize i had to use wasd to move the view around; the cops should be more evil somehow to fit the theme, otherwise it feels like I'm on the good side
Pro: The meatball minions are very amusing
Con: Needs more things to do...
The title is funny, but it could just as well be called 'Dove genocide'
I get "Debug.zip appears malicious" when I download in Chrome.
Pro: Fun and satisfying to stab the villagers.
Con: Jumping is tough!
That's one powerful cat! This game made me LOL. Good job.
I love the art style of the alien monster. It's terribly hard to stay alive. Also - how do i eat the planet?
Very beautiful game!
LD48 — Deeper and deeper (9)
Debt Collector by thomz12 2021-05-12T03:19:40Z ♥ 2
While I prefer clicker/incremental games without a timer, I think its use here was good to keep the game short and frantic. The leaderboard was interesting, but I have no idea how a human can really get those top scores.
Oumuamua - From Outer Space to Deeper and Deepr Down the Well by Nikolaj 2021-04-29T22:43:29Z ♥ 1
I'm a big fan of KSP and creator of [several](http://deathraygames.com/play-online/stardust/) [mini](https://deathraygames.github.io/lunar-lander-13k/src/) [gravity](https://js13kgames.com/entries/404-orbiting-asteroids) [games](https://js13kgames.com/entries/star-hopper-glitch-jump) (that last link is very similar to yours in gameplay!)... so of course I really enjoyed this. It's definitely the kind of game I've wanted to make. Graphics and music perfectly compliment the game. I only wish there was a zoom feature, and a slower version so I could be more meticulous with my engine thrusts.
Moth extraction by rhys_vdw 2021-04-28T22:45:50Z ♥ 2
That was very amusing and silly. The moth came out on it's own, Then I went to rate it... Very innovative, graphics - they were good too, audio was really nice, very funny humor, excellent mood. Wow!
Jupiter II by Wheffle 2021-04-28T22:33:09Z ♥ 1
Very nice game! Very relaxing gameplay to start, increasing danger, and scientific non-violent goals. β€οΈ
I wouldn't mind a way to go deeper faster, or stop descending for a moment. And like you said in your post, the snake creatures are too dangerous and hard to scan. I died immediately.
What I wonder is: What's the plan to retrieve our intrepid explorer? I kind of felt like maybe she/he was being sent on a death sentence. If you continue with the game, maybe they send down a cable to pull you back at certain checkpoints, and then you can use the science you gathered to get upgrades.
Plumber Ants by sekol 2021-04-27T04:07:35Z ♥ 1
TIL that ants can't swim. π I had fun, and I know this is the kind of game I could get addicted to but I have no idea what the goal means. How much water? how deep?
Going Deep by popesp 2021-04-27T03:45:10Z ♥ 2
High marks for music, and nice art; love the hair movement and the bug-eating... but I couldn't beat a single level. Do you just have to restart the level until you get a random level that is beatable? Can you dig down somehow?
The Chasm by Re-Markable 2021-04-27T03:39:04Z ♥ 2
My first reaction: "What am I?" After the first puzzle: "Oh, neat". After the 2nd: "Ooh!" 3rd: "Cool!" Very nice game - incredibly innovating idea which I enjoyed more and more after each puzzle. I also really liked the polished low-poly graphics and lighting. I did get stuck in the room with the rotating platform though, and the mouse sensitivity is really painful.
Voyager by JesΓΊs GonzΓ‘lez 2021-04-27T03:27:05Z ♥ 1
~~Will you release a web build?~~ This looks really interesting.
Thanks for the web build! Unless I'm doing something wrong it seems to be bugged though: During diagnostics when I click on anything, nothing happens.
Deep dreams by ruyoliveira 2021-04-27T03:25:22Z ♥ 3
Good mood and great graphics. The gameplay was confusing because there was no feedback that the enemy was attacking or the cards were doing anything unless I looked very carefully at the numbers. Also the bubble number never seems to go down. It has potential if you continue with it.