FoonLudum Dare ExplorerLD35 → Word Warrior

Word Warrior

By jakecarewickgmail-com

View on Wayback Machine

CategoryRankScoreCount
Coolness352
Humor653.80
Innovation1063.77
Theme1803.81
Overall4313.35
Mood4363.24
Graphics4883.42
Fun7612.84

Comments

norseware 2016-04-22 06:09

This was really fun! It is a different twist on the classic JRPG. It was frustrating though, trying to come up with nouns that worked. It made the battles go on forever. Sure, I could use Gorilla or Tiger over and over again, but it was oddly fun, trying to find new ones. You should add Dragon :P Anyways, overall, this is a really good game. I'm surprised no one has commented yet. Nice work :)

peachtreeoath 2016-04-26 02:51

You must've put a lot of work into this, well done.

fabraz 2016-04-26 03:01

Clever, could have educational value.

danieldsj 2016-04-26 03:08

Pretty good game. I like the graphics and the battle mechanic. Good work!

okoto 2016-04-26 03:35

good idea but the gameplay falls...

kairosxiii 2016-04-26 05:48

Love the idea, very clever take on a JRPG. Pixel art was great, good job.

deathray 2016-04-27 03:15

"Dragon" was the first one I tried too... then I resorted to the online document with the list. It seems well executed, but didn't hold my attention for too long.

davidcmcdonald 2016-04-27 05:12

the link has been 404d???

titangea 2016-04-27 05:22

I like it, the use of the words is something really good executed, it was fun, I was trying to find new words but it is not easy, good job.

icefallgames 2016-04-27 05:31

I found myself wanting to explore the world, but kept getting into battle.
I like the idea, but unfortunately it was too hard to find words that worked (I didn't look at the spreadsheet). I just kept using Wolf because it was stronger than any other words that worked for me. Only about 1 out of 10 words that I tried worked (really? no dragon?), so that made battle frustrating.

I think it's a cool concept though. Some things that would help:
- scope it to words that relate to things the player has encountered in the world. So that way the player has something to reference.
- crowdsource it :-). Have some server where people can upload words and descriptions. Maybe each unique player has x damage points to distribute among the words they submit.

Some of the sprite designs were very nice.

jakecarewickgmail-com 2016-04-27 14:35

@Icefallgames - we had initially planned on croudsourcing the words. We wanted to grab words and definitions from a Google Spreadsheet, and collect them from a Google Form, but we decided against it for profanity/offensive reasons. We're working on some usability upgrades but we might not have them done before the end of the jam since we both work full time.

Thanks for the feedback though! We're discussing how we can continue with the idea, and those are some helpful suggestions (especially the bit about training the player by scoping our dictionary to words the player will encounter).

@everyone else: thanks for the feedback. Sorry about the lack of dragons :P

captainpilot 2016-04-27 23:22

Had great fun with it for the first few fights, but I think the amount of time between goes at shapeshifting just put me off in the end. Coming up with words was *really* fun, and the responses you get back are very funny - my first full-marks for humour on this one :D

thomas-yau 2016-04-27 23:23

Overall, I thought that this was a very interesting take on the theme, good job! One thing I will say though is that the battles took ages, I think the healths of everything could have been lowered to speed things up.

kzdev 2016-04-28 01:15

Great idea, I really like this entry! 5/5 on graphics, there's some great pixel art going on here. Could use some balancing definitely, it's pretty easy. At no point did I feel I was in any danger even at the final bosses, especially after I discovered a word (the word?) that causes 100 pts of damage. Maybe there could be a limit on words like that, or maybe make it so you're only allowed to use a word once per battle. I would enjoy seeing this developed further, it's a unique and entertaining idea for a game. Great job!

marc-fichtel 2016-04-28 01:27

Neat game, cool mechanics, fun to play. Like the humor. Also, thanks for making the full list of words available - fights were sometimes rather slow when guessing many words that are not in the dictionary

gelisam 2016-04-28 04:16

The intro dialogs disappear too soon, and the battle dialog stay visible too long. How about dismissing the dialogs with a button?

Do different shapes have different effects on different enemies? I felt like it was always the same text and the same amount of damage. except when we miss. I wish there were hints to find more words, my imagination is too limited!

jakecarewickgmail-com 2016-04-28 04:39

@Gelisam, there's a dictionary available for people having trouble. http://tinyurl.com/gmdslvq

Thanks for playing. I agree regarding the dialog boxes. We've gotten a positive response so far so we've decided to go forward with the game. This is one of the key changes we're making.

jordgubben 2016-04-28 15:07

Interesting concept. It would benefit from having even more words more words, but 2000 words is impressive for a 3 day jam.

(From what firebug tells you are not collecting input to add more words in future versions. It would have been interesting to see what players actually type. Or maybe I really do not want to know ^.-)

themightyteam 2016-04-29 20:53

Cool concept. A real twisted innovation to a rpg!

I tried to shapeshift in a sword or elephant but these words were missing from the dictionary. But i think it was quite fun "the learning process" of finding the words that actually made something.