Whistling Farmer by juaxix 2015-05-04T22:27:00
It plays nicely, kind of like a world of warcraft mini-game. Whether or not you think that's good... I'll leave that to you.
Foon → Ludum Dare Explorer → Users → Fabraz
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Andari Prime | jam | 346 | 3.44 | 3.01 | 3.03 | 3.64 | 3.82 | 3.37 | 2.97 | 3.55 | 100 | |
| 2015 | 32 | An Unconventional Weapon | Mutiny on Samovar V | jam | 291 | 3.48 | 3.30 | 3.65 | 3.70 | 3.65 | 3.83 | 3.16 | 3.56 | 100 |
It plays nicely, kind of like a world of warcraft mini-game. Whether or not you think that's good... I'll leave that to you.
Metroid meets Castlevania meets Cave Story meets Sunset Cowboy. Wowza! Dig the feel of this one.
I am sad.
The light effect adds a lot to the overall mood, and I was often killed by surprise attack by the thugs.
Overall I'd say this is a good jam entry. The maze was very easy, and although the map was large (which is great) I could find no compelling reason to explore anything. Especially considering that the tube icon turns out to be illuminated through the darkness, so once you glimpse it, the challenge and need for the flashlight is pretty much gone.
But overall like it!
Great. great concept! Could see this as a full release!
Smart, addicting, challenging and plays very well.
Jam: Does't fit this theme at all though.
Sound: Slapping on some music would'a been cool?
Awesome job!
This was very entertaining, played through the whole thing.
Loved the graphics and the mood, thought the humor was really great.
Only flaw in the audio is some mumbled lines and issues with fluctuating volume (which is always a problem with such little time) and that it was not possible to complete some of the puzzles without listening to the hotline.
I like the idea of the hotline more as a hidden or optional path, and I was thoroughly enjoying the VO, but I would have loved a chance to figure out all the puzzles without it, at least on a first attempt.
Great job!
Aesthetically pleasing, mechanically engaging, challenging. I dig it! Great job! Not sure this qualifies for the theme?
Wario Land style! :) Love it, fun AND cute. Worth digging into after the jam if you ask me!
Wow, unexpected but kind of hilariously genius. A nes game on LD. I've seen it all.
Gosh darn adorable. Simple, but adorable.
Very simple but addicting gameplay. Banana's are always funny.
It's fun shooting around but the human to cannon animation doesn't make sense. Why not go for something more visually connecting like an armadillo that rolls up and charges? Same mechanic, different theme.
Otherwise fun stuff!
Very cool surroundings!
Nailing the gameplay concept, needs some better theming. There's something here though, seriously!
Great lil' game! Dig the "Kung Fu Panda"esque visuals, though there is some weird aliasing happening to them. Crazy but fun take on the theme too.
Very interesting puzzler :)
I will always love that kind if lighting. Makes anything visually more stunning.
Very impressive work for the timeframe but could have taken the hugs further instead of just being a shooter using hearts as bullets!
Clever concept. Would have taken it further. Hand & world clash. I'd keep the realistic hand, but have it be in a realistic office environment. Squash your coworkers and boss!
Pretty great. Humorous, smart use of the 3d/sprite effect. Dig it.
Nice music, good ambience & beginning of an art style. Gameplay is far too simple however, button smashing = winning, no?
Love the thematics, cute art. Nice narrative but the dialogue could be written stronger. It should also not interrupt gameplay. Why not have the dialogue appear as is but let the player continue to be able to move?
Sorry to hear about your set back! :( Must be frustrating!
For what its worth, this is a worthy educational game approach. I expected type based titles due to the theme actually.
A lot going on here, a stronger UI would have benefited you greatly!
Interesting concept and I absolutely think it has potential. Keep working at it!
Here is some (hopefully helpful) critique:
- It is difficult to outrun the reds. Perhaps give the player a limited dash ability to quickly outpace them?
- The constantly respawning yellow spot means that sometimes blues just automatically get counted without me guiding them there.
- If you keep the constantly changing yellow spot, consider implementing a visual timer to indicate how long its going to stay
- Add a physcal gravitation between the player and blues. As in, the closer you get to them, the stronger you push them! Combined with the dash mechanic the player can then quickly push blues into the yellow spot
- Revise the controls. Isometric is cool, but the player is locked in an odd 8-directional rotation. Why not give the player 360 degree freedom of their movement?
- There are weird soundbites that I can hear, despite there being little audio otherwise.
Thought of a good theming for it yet? Or are you staying with the geometric shapes? :)
Any way, good job dude!
As others stated, it'd be better if each player only had one color. Nonetheless, genius concept! I like this, work on it further!
(Very "Unfinished Swan"esque!)
Wat.
@Bergara - Something similar happened recently in your life?
Like... you went to Sand Inc. and threw sand to get there?
I played the entire game. Not much to it but... I played through the whole thing!
Funny gameplay, I like it! I just wish there was a way to play alone without it feeling like a hindrance.
This concept can be taken much further with some really fun potentials. Throwing different types of guns that go wild in the air, shooting everywhere... Dig it. Though the environment could be lusher and less... repeated.
Nuking is not a very unconventional weapon. Giant ants are certainly unconventional enemies though! You should check out "First Strike", it's a game with similar ideas to yours, it might inspire you to continue on this game.
Always good trying to teach language through games, but this might be too direct of an approach? Teach indirectly, like this the player won't even realize they're learning but are just enjoying the game.
Actually kind of fun to play, well done! However, changing a bullet to a hedgehog is trying to make a weapon unconventional by theming. Gotta dig deeper than that!
Also, the trees don't register as solid objects and I first believed them to be invisible walls.
HEDGHEHOOOOOGS.
Needs a lot of tweaking but the idea's solid! Reminds me of the balls you need to ride in Super Mario Land 2 (In the giant Mario toy world).
Insane but fun!
Might have gotten a heart attack.
Very, very interesting idea about the loss of color! But what about the LD theme?
Pretty nifty. It's only an unconventional weapon in theme though. As it plays like a gun/sword. It would have probably been better without the VO too. BUT as a metroidvania type of game, this is quite solid!
Battleblock style! :D
Not my cup of tea but I can see the appeal. It's definitely original! Having your opinion influence the story is a great approach on "head canon" in games. Cool stuff.
Good on you trying a new language!
The ambience sounds are off the charts! Great ambience, atmosphere & mood.
Gameplay works and theme is funny (who doesn't love hitting children?)
Biggest hit though: I wouldn't consider a whip an unconventional weapon at all. It's certainly less common, but especially given Indy and Dante, I would definitely call it conventional by this.
Very, very interesting! Digging the 2d/3d mix.
The concept has potential. Take it further with the dragging having an actual impact too.
Great, fun idea. Pathfinding is frustrating since the office dudes don't need LOS to know where you are, but time is a limiting thing, I know.
Love the idea and I think it's a cool puzzle solving mechanic. It's like an analog Portal.
4/5 overall.
Doesn't quite hit the theme of the ludum dare but its well executed on its own.
Surprisingly open spaced. Pun intended.
Insanity breeds enjoyment. Who'da thunk. Fun lil' diversion!
Simple but engaging.
Gameplay's a ll' too boring & the text would be much more effective if it were dialogue from two people. Not text on the ground. That being said, the thematic idea is great! A solemn, depressing take on the ludum dare theme that is both evocative and impacting!
Art is basic, sound is basic but damn if the core mechanic isn't genius!
Continue with this but make sure to focus on the thematics, make it pretty! In terms of mechanics, I'd adjust the values so that beams come to a halt faster! They're a little too jittery too long.
That's a great, great take! Good job! :D
3.5 overall.
Fun theme, the audio, controls, and mood are good. Add a good level of polish to a simple mechanic.
It's difficult! Would have been nice to have a way of regenerating hits or "awesomeness" uses over time/with coins, but great job for the time allotted!
Well, hello there odd twist on Superhot. :) Dig it.
This is fantastic! Fun, simple, nice low poly art. I could see this being quite fun with more gimmicks down the line. Bravo!
Simple concept, cute though. Perhaps consider some more extra moves?
Controls lag a lil' making it tough to control. Fun concept though.
Great take on the theme!
Excellent concept and mood. The weapon is unconventional but could have been taken further. Seeing ahead of time what you pull "from the rift" makes it predictable. Imagine any tile is something different and you can't predict what you will reveal. Hilarity and potential is endless there.
Oddly engaging!
Very good take on the endless runner. A endless faller! Endearing art too.
Maybe not suited for the genre but perfect for the jam nonetheless!
I dig this quite a bit!
Great idea, not the strongest execution of itl. Keep working out the glitches and this might be something!
Pretty good twine project and fits the theme's challenge.
Love the theme and appropriate visuals, but it's just a regular runner otherwise.
Best one I've played thus far. EXCELLENT JOB!
Visuals are on point. Controls are smooth. Local MP is set up clean and works very well. For a jam game this is absolutely superb! Bravo!
Really fun and well polished!
Cool mechanics and platforming.
Very cute pixel art.
Hey. Good idea, and I'm sure you were pressed for time to flesh out the theme.
I spent most of my time with it, however, trying to get the controls and everything to work properly. Seems there are some bugs (which of course, all Ludum entries have) from the outset that might be limiting peoples play experience.
Maybe working on one aspect a lot and then moving toward the other (i.e. working on solid gameplay, then spending extra time to do the art) would work more in your favor.
This was very fun
I wish there were more haiku
To add to the fun
I think some of your syllable counts were off... just sayin :)
Interesting concept but it might have been more fun to use the beam to stop the missiles instead of teleporting the citizens.
Simple. Definitely mimics the game watch feel though. Kind of works with the theme. :)
Relying on such small circles seems unnecessary. Why not have the entire circle the player draws be the "clean" zone? Odd but fun concept though.
Wowza. the difficulty seems unbalanced here. Cool concept!
Horror theme solid.
However, it's a bit of a straight theming anyway. Would have been fun to give some context to why we're using a broom, and perhaps set it in an appropriate setting?
No feedback from the broom limits the amount of fun I'm having with it :( :( :(
Am interested to see if it can be expanded upon, and for the time you had, good job :)
Cool art assets. Like the vibe of a 70's detective story.
I felt the options were good but that the enemies themes were a little bit opaque. I also wish I didn't have a hallway full of crying guards by the end. That was the only way I could seem to defeat them after the first one.
Difficulty scaled very quickly, so I reached a point where I couldn't get even one stun in to try and deduce the puzzle before being sent back for the loooong slow walk :(
Overall great idea, theme, and take on the prompt!
Graphics are cool, but I'd be much more into it if you had given a little more weight to the actual theme. Yes, melons are unconventional, but the whole thing just kind of works like a gun. Except... it's a melon.
It seems like people like it though so good job!
As you said, the theme connection is very weak. But welcome back to game development, it's fun isn't it? :)
Fun! But I don't understand why it doesn't incrementally increases wave difficulty endlessly? Why cap it at 5? Love the art though.
Fun game. Would love to see it as like, scrappy kids in a junk yard, and with more normal props. At the moment it's a little fantastical, which isn't terrible, but a giant q-tip, tiny ruler, etc. kind of take me out of the theme a bit.
Overall fun, could use a graphical boost to really bring home the theme though :)
Not bad! Cool visuals and impressive procedural terrain.
I dig the idea, but the way the recoil works doesn't make sense. I mean, I guess it's true to the title then but it's just confusing to the player. Give it a realistic recoil and boom, you've got yourself something viable here.
Simple runner but pretty good art for the timeframe! :)
My personal overall winner so far, no doubt!
Clever dialogue and fun take on the visual novel genre. Linearity, as is often the case in this genre, is a bit of a downer and the theme is very hidden.
LOVE the art, literally completely fallen for it! What a fun concept too, to do all the actions in a room like that.
Why is the ship cute? It's a green blob with yes. WHY IS IT SO CUTE?! :D Good job!
Visual story is appreciated, music is nicely tranquil and the photoshop slider puzzle mechanic is innovative.
I've seen this one around the twittersphere! I absolutely love the ambition in this title, it tries to be so much more than just a game made in 3 days. Very cool world!
Unfortunately, couldn't properly play it because you mapped the controls to Z. Which makes it difficult with a european keyboard. :(
Very interesting concept! Hard to wrap your mind around. The music feels very Naruto-esque, shame it doesn't translate to the visuals. That being said, a fantastic concept with pretty good polish in terms of implementation! (Even got a tutorial!) Awesome stuff guys!
Fun platformer, neat narrative twist to the theme. Wish it had insaner death anims, like the egg cracking. :)
In short: Quack.
2D sprites in a 3D world, we used a similar aesthetic in our LD game! Adore the tranquil soundtrack.
Getting a major Moorhuhn vibe from the art, any Germans here know what game I mean by that? :)
Uff, a tad cluttered. Once you look past that, you can find some value actually!
The mapping of the hazards in the levels is a lil' confusing and the forming of the different shapes can be vexing occasionally. Overall intriguing and a clever idea!
Quack.
Cute.
Overall, clever idea. Not sure wether it fully pushes the theme of this LD and it's a damn shame the music doesn't sync up with the shapes on the timeline.
The creations I control here... I'm... I'm a monster. +for Humor.
Could only play it on the pc, which makes for an awkward interface. Didn't quite make it through unfortunately as I failed. Fun concept!
Turned based MP? Count me in, that's my jam and it's hard to find these days! Dig it!
Spore meets SHMUP. Cool ambience thanks to the track!
This is a title worth working on past the LD, could make for a great 3D Arena brawler.
Saw this game around reddit, gotta hand it to ya', this one takes the cake for innovation your crazy fool! :)
That's one intense Zelda perspective. :)
Fun twister to the genre. Good attention to details when it comes to mechanics!
Wait, I thought gif's can't be displayed on this site? :D
Just out of curiosity, what shader did you use for the scanlines? Unity < Colorful Fx?
Why a mouse? :) Either way, fun and superbly challenging.
Dig the idea, lots of potential here.
Talk about a game that isn't for the mass market! :D But that's exactly what LD's are for, cool idea!
Gotta love that quirky dialogue!
VHS effect is great, albeit too heavy as it makes it hard to see anything when having low health.
Excellent set up and perspective, works in unison with the game's mechanics.
Very cute game, perhaps aimed for children which can be lovely.
I see! "Shifting". What a flexible theme indeed.
Really dig the minimalist visuals here. The blue was a good choice, to avoid Limbo comparisons and come off drab. Touches like the lighter background to indicate foreground/background elements show experience in the field.
Lack of sound/music made it a bit boring to play on top of the limited interaction I could do. The graphics do have a certain charm to them that I like, but everything feels very static at the moment. Maybe having the player turn into a werewolf for a few seconds when the moon appears or something could passively add the shape shifting aspect into the mechanics. I like the theme for the story though.
Why a cactus? Quirky little 3D puzzler.
PS: WASD doesn't work?
Match 3 with a shapeshifting twist!
Thanks everyone! Indeed, with more time we would have polished the controls, adjusted the mechanics, squashed the bugs etc. But even in this gamejam state we're quite happy with it!
@taviandir Have you tried playing on low settings with a low resolution? It doesn't suffer from that too much visually and can make quite the difference performance wise.
Shifting shapes to Qbert across space. Cute!
Funny theme, certainly feels metal. Clever marketing with the twitter integration.
Absolutely hilarious, both in execution and adaption of the theme.
Cute but could have been pushed further. Mechanically it's not too exciting, even if it works and can be fun. Visually it's pretty crazy and the character sprites look eerily similar to Kirby. Also, could you expand on the theme in this?
Great idea! Super fun to build tracks. Sound design was top notch, rare in LD games.
It's like a sliding puzzle that had a baby with a strategy game! A like it a lot and the aesthetic is clean! I say continue working on this after the jam.
We had a similar concept we played around with when we discussed the theme on friday! Glad to see someone else tried it. Fun time waster until your inevitable death.
I like that you made a 2 player mode possible, fun version of a shmup.
Hot tip: Definitely always make a windows build. It's 95% of the gaming crowd after all. Luckily, I have a mac. :) Fun take as a runner. Sonic dash with a shape morph.
Cluedo!
Saw your blog post. love the bouncy animation on the purple monster. Fun memory game, could work for kids! Definitely tweak that difficulty, dad is totally mean as hell.
Respawn time, as others have pointed out, could be faster. But that's small stuff for a Ludum Dare. Overall, especially for your first venture with these tools, this is great!
... What?
Not sure how much it pushes the shapeshifting theme but I dug the simplified visuals of the town. Got a good sense of scale to it, even if the drone is technically huge. :)
Something oddly soothing about this task.
Tough but quite fun!
In definite need of a tutorial/set-up and I wish you would have made the 3D models more detailed. I applaud the effort in trying out a new mechanic though.
The graphics and music are pretty good. After experimenting with the first level, and reading the readme doc, I still couldn't understand if I was making it to the next levels or not. The hidden barriers also made it difficult to understand where I could and could not move. I can see where this is going with shape shifting but I unfortunately could not tell if I was making any progress.
Don't worry about the AI, we did a brawler last time as well that needed 2 players. I asked my sister to join and we had fun playing it.
A great little take on an arena brawler using the theme given to you.
Surprisingly addictive!
LOVE the pixel art in this.
Can't get it to work, will come back to try again later! (This happens, don't sweat it!)
Flatwords meets the Gameboy in a fun narrative game world. Great job!
For 5 hours a day, which would mean... 15 hours of work total, this is great! Those anime eyes are adorable.
Ha, just wanted to note the first sentence of your description. You PUNster.
Evolution >< Shapeshifting? I guess the theme really is open enough for that too! Visually fun to explore.
Yay! Adventure games! A genre not often tackled in LD's.
The fact that you did this in under 24 hours is pretty good! Next up I'd suggest working on the resolution, hitbox and adding some parallaxed backgrounds perhaps to spice up the look.
Fun mind-bender to work with colors and shapes to mix-match them.
Definitely slow down that text next time! :)
In dire need of better easing into the gameplay. Interesting idea though.
Now THIS feels retro. Clever, clever.
Clever, could have educational value.
What a derpy god, look at that dangly ol' tongue!
Difficult but ultimately intriguing, and the visuals give a great sense of scale.
A basic hide and seek title which can be fun! Shapeshifting in narrative.
Character art and panorama art clashes a little bit. Audio is crazy, but so is the idea :) I assume you didn't like the theme picked?
Well, sorry that your LD turned out this way! Hopefully you'll be more lucky next time! :(
Warning to everyone:Have a notepad handy! :)
A cute take on the fly as far as you can genre.
Nice puzzler! Some of it reminds me of portal, with the lasers and cubes/redirections. Clever!
EXCELLENT art style and ambience. Essentially a more interactive "Where's Waldo?". Fun!
Definitely in need of more content but the basic concept is solid! A little like hitman actually, you just morph instead of dressing up.
That NES photo... Oh boy, haha!
3 hours?! That's one hell of a game jam rush! Cool!
Cool fighter with an interesting room set up.
ADORE the potential in this one, and a science theme is always good fun.
Took a few tries but then it clicked! (PS: There is a mouse pointer in your screenies.)
Smooth, crazy, fun. Little chaotic with all the visible healthbars though.
Absolutely SPLENDID! One of my favorites.
Gorgeous visual design, adorable characters. We actually went for a similar idea! Shapeshifting to unlock different dialogues etc. We also use sprites in a 3D environment! (Though the comparisons end there.)
Gonna keep an eye out for the rest of your work, I bet I'd enjoy all of it! Rock on!
I like this one a lot! It's essentially another take on the mobile Rayman games! It's structured like a traditional platformer but you don't control the movement of the player. Instead the player runs continuously and you need to use the right shapes to safely pass the level. Clever! Continue working on this and release it on mobile.
Always fun to see the shapeshifting applied to enemies instead of the player. Cute art style, dig the classic light halo.
Could be turned into something educational for schools, which I appreciate.
Nice color coding and the GUI icons of the animals are excellent. Interesting tower defense take, considering you're the attacker. Moves a little too slow.
Oh! A webGL game, rare to find this time around. (Uniiiityyyyy!!!)
I love this take on the theme, makes for an angsty experience.
Funny! What came first, the game or the title? ;D
Funny for the title twist alone. Chobrah above me certainly would agree.
What a crazy... Narrative. xD
Feels satisfying to horde.
Rare to find a game with this sort of pacing in a LD, enjoyed giving it a shot!
You've certainly aimed for that innovation score, this is insanity!
This proved to be quite fun and I like Munk the monkey as a character.
Love the painterly look, giving me a classic 90's PC adventure vibe.
Fun concept, getting a serious Edmund McMillen vibe from it.
Good take on a platformer for your first game.
Great effects, reminded me a bit of Super Hexagon. The randomness is killing me though.
WebGL version is a bit laggy, but that's alright. Visuals need a better theming. Concept is great though. Shift the size of the wheels to rotate around. Could be taken further with the wheels literally changing shape to something other than tires.
LOVE the paper aesthetic, great choice! The morphing between human and animal could have been pushed further.
Good on you for implementing a story as well! Fun stuff!
As others mentioned a checkpoint or level system would have been nice. HOWEVER, I could do without if the segments were more clearly linked and you'd have to switch more between forms based on surroundings. Kind of segmented right now. Fun!
A perfect example of a simple, but intriguing concept that with time could be pushed much further! (Y)
Interesting concept, Super Paper Mario meets SHMUP!
Good on you to provide a tutorial!
Love it! Ambitious, cool isometric perspective. Oozes with flavor.
Surprising amount of cooking games this theme.
Like a different take on Super Crate Box, character art reminds me of it too! Fun.
I've seen similar games like these this jam using shapes to determine platforming physics but this one stands out with its simple, silly narrative and intriguing cardboard world.
Getting a major vibe from a recent indie game... Forgot what it was called. You were a type of virus that shifted its form to platform across a desolate, post-apocalyptic world. Lot's of green... Anyway, fun concept!
That was a large scope you tried to reach!
Tough as nails, but nothing that some playtesting couldn't fix. The base is VERY solid.
Two player competitive snake game, works for what it's trying to do. Audio is pleasant. Doesn't push any boundaries though.
Absolutely phenomenal! Beautiful visuals, adorable designs, great take on the theme, humorous and fun gameplay to boot. Great job!
In dire need of some tutorialing/guidance. But I applaud the visual approach!
Lots of people went for the arena-platformer survivor this theme around! Interesting take on that genre once again!
Unfortunately the visuals actively fight against the gameplay. Considering the lack of category, I assume you're aware. Shame, because it's otherwise intriguing enough!
Found you through your comment on our game! :) Cute aesthetic and great potential for a mobile title if explored more.
Like the puzzle idea, has lots of potential! I say go with it and develop it further! Thought the GUI for the pause menu was cute. Biggest gripe: Cat video link doesn't work. *cry*
Tough!
Ah! Clever, shapeshifting as in drawing shapes. I love clever ways of working around a theme.
We also went with a 2D sprites in 3D world look, so naturally I'm inclined to enjoy that! :) The aesthetic has a cute, children's book look to it. Cool stuff!
So the theme is the environment itself morphing, yes? Really dig that as a hazard. Environment art in general is pretty good!
That title though.
Interesting concept, but the AI needs tweaking and the level design requires change. I could see this be a fun arena brawler though! Have you tried testing some MP?
This is quite impressive for 3 days worth of work! Is the entire system done from scratch? Not sure how much it fits the theme though.