FoonLudum Dare ExplorerUsers → Fabraz

Fabraz

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201635ShapeshiftAndari Primejam3463.443.013.033.643.823.372.973.55100
201532An Unconventional WeaponMutiny on Samovar Vjam2913.483.303.653.703.653.833.163.56100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Fabraz

LD32 — An Unconventional Weapon

Whistling Farmer by juaxix 2015-05-04T22:27:00

It plays nicely, kind of like a world of warcraft mini-game. Whether or not you think that's good... I'll leave that to you.

Underground Hangovers by Deconstructeam 2015-05-05T13:53:00

Metroid meets Castlevania meets Cave Story meets Sunset Cowboy. Wowza! Dig the feel of this one.

The others are my Strength by FrederickK 2015-05-04T22:22:00

I am sad.

In for a pound by JonathanG 2015-05-04T20:30:00

The light effect adds a lot to the overall mood, and I was often killed by surprise attack by the thugs.

Overall I'd say this is a good jam entry. The maze was very easy, and although the map was large (which is great) I could find no compelling reason to explore anything. Especially considering that the tube icon turns out to be illuminated through the darkness, so once you glimpse it, the challenge and need for the flashlight is pretty much gone.

But overall like it!

MV by Incredible Ape 2015-04-21T18:27:00

Great. great concept! Could see this as a full release!
Smart, addicting, challenging and plays very well.

Jam: Does't fit this theme at all though.
Sound: Slapping on some music would'a been cool?

OPERATOR 42 by TravisChen 2015-05-04T21:49:00

Awesome job!

This was very entertaining, played through the whole thing.

Loved the graphics and the mood, thought the humor was really great.

Only flaw in the audio is some mumbled lines and issues with fluctuating volume (which is always a problem with such little time) and that it was not possible to complete some of the puzzles without listening to the hotline.

I like the idea of the hotline more as a hidden or optional path, and I was thoroughly enjoying the VO, but I would have loved a chance to figure out all the puzzles without it, at least on a first attempt.

Great job!

Mable: The Journey by tripleVisionGames 2015-05-05T20:11:00

Aesthetically pleasing, mechanically engaging, challenging. I dig it! Great job! Not sure this qualifies for the theme?

Ice Story ( koori monogatari 氷物語 ) by Christina Antoinette Neofotistou 2015-04-21T16:29:00

Wario Land style! :) Love it, fun AND cute. Worth digging into after the jam if you ask me!

Their Own Worst Enemies by ObscenelyTrue 2015-04-30T19:12:00

Wow, unexpected but kind of hilariously genius. A nes game on LD. I've seen it all.

Suri and Jeferex by muromets 2015-04-21T17:54:00

Gosh darn adorable. Simple, but adorable.

Banana Battle by CryoGenesis 2015-04-21T22:13:00

Very simple but addicting gameplay. Banana's are always funny.

CannonFodder by defacid 2015-04-21T22:19:00

It's fun shooting around but the human to cannon animation doesn't make sense. Why not go for something more visually connecting like an armadillo that rolls up and charges? Same mechanic, different theme.

Otherwise fun stuff!

Yum Kaax Relic by VividReality 2015-04-21T22:32:00

Very cool surroundings!

Saucery by mockthebear 2015-04-21T18:36:00

Nailing the gameplay concept, needs some better theming. There's something here though, seriously!

Quiver of Claws by Bensonance 2015-04-22T13:29:00

Great lil' game! Dig the "Kung Fu Panda"esque visuals, though there is some weird aliasing happening to them. Crazy but fun take on the theme too.

Cassette by Noah Ratcliff 2015-05-04T22:09:00

Very interesting puzzler :)

In the Shadows by Space_man 2015-04-30T19:14:00

I will always love that kind if lighting. Makes anything visually more stunning.

Hugline Miami by Figglewatts 2015-04-21T17:47:00

Very impressive work for the timeframe but could have taken the hugs further instead of just being a shooter using hearts as bullets!

I CRUSH YOU by grillaface 2015-04-21T16:12:00

Clever concept. Would have taken it further. Hand & world clash. I'd keep the realistic hand, but have it be in a realistic office environment. Squash your coworkers and boss!

ICE CREAM by little_polygon 2015-04-21T17:50:00

Pretty great. Humorous, smart use of the 3d/sprite effect. Dig it.

The Way of the Unconventional Weapon by Mikel 2015-04-21T18:33:00

Nice music, good ambience & beginning of an art style. Gameplay is far too simple however, button smashing = winning, no?

Truly magical cat by Yozz 2015-05-05T20:09:00

Love the thematics, cute art. Nice narrative but the dialogue could be written stronger. It should also not interrupt gameplay. Why not have the dialogue appear as is but let the player continue to be able to move?

The morning type by Liam :D 2015-04-21T21:25:00

Sorry to hear about your set back! :( Must be frustrating!
For what its worth, this is a worthy educational game approach. I expected type based titles due to the theme actually.

Cucumbers Shall Not Pass by mortus 2015-05-05T13:46:00

A lot going on here, a stronger UI would have benefited you greatly!

Beacons by Xanjos 2015-05-06T19:12:00

Interesting concept and I absolutely think it has potential. Keep working at it!

Here is some (hopefully helpful) critique:
- It is difficult to outrun the reds. Perhaps give the player a limited dash ability to quickly outpace them?

- The constantly respawning yellow spot means that sometimes blues just automatically get counted without me guiding them there.

- If you keep the constantly changing yellow spot, consider implementing a visual timer to indicate how long its going to stay

- Add a physcal gravitation between the player and blues. As in, the closer you get to them, the stronger you push them! Combined with the dash mechanic the player can then quickly push blues into the yellow spot

- Revise the controls. Isometric is cool, but the player is locked in an odd 8-directional rotation. Why not give the player 360 degree freedom of their movement?

- There are weird soundbites that I can hear, despite there being little audio otherwise.

Thought of a good theming for it yet? Or are you staying with the geometric shapes? :)

Any way, good job dude!

PHARBA by Awpteamoose 2015-05-05T13:47:00

As others stated, it'd be better if each player only had one color. Nonetheless, genius concept! I like this, work on it further!

(Very "Unfinished Swan"esque!)

I just wanna go to work! by Xatulu 2015-05-04T22:17:00

Wat.

@Bergara - Something similar happened recently in your life?

Like... you went to Sand Inc. and threw sand to get there?

I played the entire game. Not much to it but... I played through the whole thing!

Frisbee Training by ChuiGum 2015-04-21T22:11:00

Funny gameplay, I like it! I just wish there was a way to play alone without it feeling like a hindrance.

Gunslinger by Jack Zackowitz 2015-04-22T13:32:00

This concept can be taken much further with some really fun potentials. Throwing different types of guns that go wild in the air, shooting everywhere... Dig it. Though the environment could be lusher and less... repeated.

Nuke 'Em Ants by cmayhem 2015-05-05T13:57:00

Nuking is not a very unconventional weapon. Giant ants are certainly unconventional enemies though! You should check out "First Strike", it's a game with similar ideas to yours, it might inspire you to continue on this game.

Captain Vocab - MMO Spanish Vocab em up! by dcolgan 2015-05-05T14:02:00

Always good trying to teach language through games, but this might be too direct of an approach? Teach indirectly, like this the player won't even realize they're learning but are just enjoying the game.

Hedgegeddon by Kinzata 2015-05-05T14:05:00

Actually kind of fun to play, well done! However, changing a bullet to a hedgehog is trying to make a weapon unconventional by theming. Gotta dig deeper than that!

Also, the trees don't register as solid objects and I first believed them to be invisible walls.

HEDGHEHOOOOOGS.

Basketball Flight by merteor 2015-05-05T14:09:00

Needs a lot of tweaking but the idea's solid! Reminds me of the balls you need to ride in Super Mario Land 2 (In the giant Mario toy world).

Dream Extension Finger by NAL 2015-05-05T14:10:00

Insane but fun!

Throw them out! by shatty 2015-05-05T14:05:00

Might have gotten a heart attack.

Davis and the Helmet by luke 2015-04-21T21:13:00

Very, very interesting idea about the loss of color! But what about the LD theme?

Puppet Guardian by sebasRez 2015-04-21T17:56:00

Pretty nifty. It's only an unconventional weapon in theme though. As it plays like a gun/sword. It would have probably been better without the VO too. BUT as a metroidvania type of game, this is quite solid!

Streets Of Justice by T8000 2015-04-22T16:08:00

Battleblock style! :D

Hot shot by crazyrems 2015-05-06T20:48:00

I, despite some others, enjoy 2P only games on LD. Though I might be biased. *grin*

Your Opinion, Adventurer? by Ossi 2015-04-21T21:29:00

Not my cup of tea but I can see the appeal. It's definitely original! Having your opinion influence the story is a great approach on "head canon" in games. Cool stuff.

Banana Bandit by suppi 2015-04-21T22:16:00

Good on you trying a new language!

Nuclear Autumn by phi6 2015-05-07T15:51:00

The ambience sounds are off the charts! Great ambience, atmosphere & mood.

Whipping Hag by joekinley 2015-05-04T21:33:00

Gameplay works and theme is funny (who doesn't love hitting children?)

Biggest hit though: I wouldn't consider a whip an unconventional weapon at all. It's certainly less common, but especially given Indy and Dante, I would definitely call it conventional by this.

Soundwave Fields by Glitchy Pixel 2015-04-21T18:48:00

Very, very interesting! Digging the 2d/3d mix.

HoneyGuy by rallebauz 2015-04-21T15:45:00

The game would do good with a GUI to tell you your bee count. The knockbacks very strong too.

Timegun by Markus 2015-05-06T20:43:00

Intriguing but my god... The colors of walls/floors/ceilings is incomprehensible man! :D

Tranquility by tanjent 2015-04-21T22:30:00

The concept has potential. Take it further with the dragging having an actual impact too.

Doorman by Jacob Peltola 2015-05-04T20:39:00

Great, fun idea. Pathfinding is frustrating since the office dudes don't need LOS to know where you are, but time is a limiting thing, I know.

Love the idea and I think it's a cool puzzle solving mechanic. It's like an analog Portal.

4/5 overall.

Space Bug by vicious_br 2015-04-21T17:59:00

Doesn't quite hit the theme of the ludum dare but its well executed on its own.

Asteroid Escape by Wevel 2015-04-21T22:21:00

Surprisingly open spaced. Pun intended.

6RAVITY by MFEP 2015-05-06T20:46:00

Physics based puzzlers are always great. Very "portal" like. Nice take on the gravitational mechanics. I'd suggest steering away from the "testing lab" theme though, been done.

Towel Boy by zdavid112z 2015-05-06T20:50:00

Insanity breeds enjoyment. Who'da thunk. Fun lil' diversion!

Holy Alien by Simaflux 2015-05-05T13:58:00

Simple but engaging.

The War Dog by Xinelu 2015-04-22T20:03:00

Gameplay's a ll' too boring & the text would be much more effective if it were dialogue from two people. Not text on the ground. That being said, the thematic idea is great! A solemn, depressing take on the ludum dare theme that is both evocative and impacting!

Maggie by Bergara 2015-05-06T20:40:00

Art is basic, sound is basic but damn if the core mechanic isn't genius!

Continue with this but make sure to focus on the thematics, make it pretty! In terms of mechanics, I'd adjust the values so that beams come to a halt faster! They're a little too jittery too long.

Disco of Thrones by Maxi and The Gang 2015-04-22T17:21:00

That's a great, great take! Good job! :D

Haters Gonna Love by Floko 2015-05-04T20:01:00

3.5 overall.

Fun theme, the audio, controls, and mood are good. Add a good level of polish to a simple mechanic.

It's difficult! Would have been nice to have a way of regenerating hits or "awesomeness" uses over time/with coins, but great job for the time allotted!

Peace Machine Gun by joe 2015-04-21T16:24:00

Well, hello there odd twist on Superhot. :) Dig it.

(Un)Con by lizard455 2015-04-21T21:36:00

Very cute! Old School gameplay with a fun theme. But the unconventional weapon is..?

Scary Rocks by Pat Kemp 2015-05-05T17:50:00

This is fantastic! Fun, simple, nice low poly art. I could see this being quite fun with more gimmicks down the line. Bravo!

Toaster Defense by ETHproductions 2015-04-21T21:18:00

Simple concept, cute though. Perhaps consider some more extra moves?

5 Days with Tiffany by goblin 2015-04-21T16:16:00

Controls lag a lil' making it tough to control. Fun concept though.

Killin' It by shcromlet 2015-04-21T21:37:00

Great take on the theme!

Crystalline by TheMeorch 2015-04-21T18:02:00

Excellent concept and mood. The weapon is unconventional but could have been taken further. Seeing ahead of time what you pull "from the rift" makes it predictable. Imagine any tile is something different and you can't predict what you will reveal. Hilarity and potential is endless there.

Charged With a Mission by incobalt 2015-04-21T22:14:00

Oddly engaging!

Dr. U and the bottomless PIT by farwyler 2015-05-05T13:52:00

Very good take on the endless runner. A endless faller! Endearing art too.

UN Convention by RockhopperGames 2015-04-21T22:15:00

Maybe not suited for the genre but perfect for the jam nonetheless!

Deadly rain by Sublustris 2015-04-22T16:11:00

I dig this quite a bit!

Eyes that Fry by Evergreen Games 2015-04-21T21:19:00

Great idea, not the strongest execution of itl. Keep working out the glitches and this might be something!

Not Nice Knight by Nebulaic Toaster 2015-04-21T21:14:00

Pretty good twine project and fits the theme's challenge.

Sticks and Stones by adsilcott 2015-04-21T16:27:00

Love the theme and appropriate visuals, but it's just a regular runner otherwise.

Super SALT Helmet by DarkwindMedia 2015-04-21T16:38:00

Best one I've played thus far. EXCELLENT JOB!

Visuals are on point. Controls are smooth. Local MP is set up clean and works very well. For a jam game this is absolutely superb! Bravo!

Chicken Rescue Mission On MARS! by krzymsky 2015-05-04T22:35:00

Really fun and well polished!

Cool mechanics and platforming.

SNIFF by dyfer 2015-04-22T17:33:00

There's something I just love about polygonal art like that. Great color coding too! Very good.

Evil Cupido: Haters gonna hate by Pixel Heart 2015-04-22T17:29:00

Very cute pixel art.

Sword To A Gun Fight? I Like A Pillow by GiraffePencils 2015-05-04T21:02:00

Hey. Good idea, and I'm sure you were pressed for time to flesh out the theme.

I spent most of my time with it, however, trying to get the controls and everything to work properly. Seems there are some bugs (which of course, all Ludum entries have) from the outset that might be limiting peoples play experience.

Maybe working on one aspect a lot and then moving toward the other (i.e. working on solid gameplay, then spending extra time to do the art) would work more in your favor.

Skyku by kabutakogames 2015-05-04T21:42:00

This was very fun
I wish there were more haiku
To add to the fun

I think some of your syllable counts were off... just sayin :)

Space Enforcer by Suhvan4ik 2015-04-21T18:38:00

Interesting concept but it might have been more fun to use the beam to stop the missiles instead of teleporting the citizens.

Sound Barrier by conniejoern 2015-04-21T18:30:00

Simple. Definitely mimics the game watch feel though. Kind of works with the theme. :)

Curfew by Backlund 2015-04-21T21:34:00

Absolutely crazy theme, visually and thematically. Story wise too. But hey, it's unconventional!

Fjuffy teh kloud by jordgubben 2015-04-21T18:21:00

Relying on such small circles seems unnecessary. Why not have the entire circle the player draws be the "clean" zone? Odd but fun concept though.

Last MEOW by Fichindo 2015-05-07T14:51:00

Hilarious, I love it! Only downsides I'd mention are the lack of spacebar to jump and a cluttered GUI.

But the art style's funny, the mood's genius, the idea is insane and it's overall very good fun!

Chroma Watcher by Drauthius 2015-04-21T21:24:00

Wowza. the difficulty seems unbalanced here. Cool concept!

Zombie Broom by alex31016 2015-05-04T21:24:00

Horror theme solid.

However, it's a bit of a straight theming anyway. Would have been fun to give some context to why we're using a broom, and perhaps set it in an appropriate setting?

No feedback from the broom limits the amount of fun I'm having with it :( :( :(

Am interested to see if it can be expanded upon, and for the time you had, good job :)

walkin' talkin' by justthestudio 2015-05-04T20:20:00

Cool art assets. Like the vibe of a 70's detective story.

I felt the options were good but that the enemies themes were a little bit opaque. I also wish I didn't have a hallway full of crying guards by the end. That was the only way I could seem to defeat them after the first one.

Difficulty scaled very quickly, so I reached a point where I couldn't get even one stun in to try and deduce the puzzle before being sent back for the loooong slow walk :(

Overall great idea, theme, and take on the prompt!

Anarchy Reigns by TeamCalcium 2015-05-04T21:46:00

Graphics are cool, but I'd be much more into it if you had given a little more weight to the actual theme. Yes, melons are unconventional, but the whole thing just kind of works like a gun. Except... it's a melon.

It seems like people like it though so good job!

Playtime by Scapegote 2015-04-21T16:22:00

Getting a major isaac vibe here.

...Slaughter... by Jasonsumm 2015-04-22T17:31:00

As you said, the theme connection is very weak. But welcome back to game development, it's fun isn't it? :)

Metal vs Hipsters by ladybenko 2015-04-21T22:27:00

Fun! But I don't understand why it doesn't incrementally increases wave difficulty endlessly? Why cap it at 5? Love the art though.

THE CLAW by CiderPunk 2015-05-05T13:45:00

CLAW time!

Junk Yard Gladiators by HeffJoker 2015-05-04T21:30:00

Fun game. Would love to see it as like, scrappy kids in a junk yard, and with more normal props. At the moment it's a little fantastical, which isn't terrible, but a giant q-tip, tiny ruler, etc. kind of take me out of the theme a bit.

Overall fun, could use a graphical boost to really bring home the theme though :)

Discharge by Frozen Fractal 2015-04-21T18:20:00

Not bad! Cool visuals and impressive procedural terrain.

Weird Recoil by DomNomNom 2015-04-21T18:42:00

I dig the idea, but the way the recoil works doesn't make sense. I mean, I guess it's true to the title then but it's just confusing to the player. Give it a realistic recoil and boom, you've got yourself something viable here.

An unconventional encounter by strong99 2015-04-22T15:51:00

Simple runner but pretty good art for the timeframe! :)

LD35 — Shapeshift

windowframe by managore 2016-04-22T23:39:00

My personal overall winner so far, no doubt!

Dave from Bungie by Dmitrix 2016-04-19T17:20:00

Clever dialogue and fun take on the visual novel genre. Linearity, as is often the case in this genre, is a bit of a downer and the theme is very hidden.

Zen and the Art of Transhumanism by Deconstructeam 2016-04-22T14:53:00

LOVE the art, literally completely fallen for it! What a fun concept too, to do all the actions in a room like that.

SAMSARA by Huskitch 2016-04-19T17:14:00

Love the music, and an interesting take on the "shape" shifting.

The controls are tough to get used to and seemingly has no ending. Which means it would need a more in-depth scoring at least right?

Awesome job!

From Near to Far by Joror 2016-04-26T03:03:00

Why is the ship cute? It's a green blob with yes. WHY IS IT SO CUTE?! :D Good job!

The Long Night by Husky 2016-04-22T15:03:00

Visual story is appreciated, music is nicely tranquil and the photoshop slider puzzle mechanic is innovative.

Cherokid by EdoMiyamoto 2016-04-22T15:10:00

I've seen this one around the twittersphere! I absolutely love the ambition in this title, it tries to be so much more than just a game made in 3 days. Very cool world!

Wings for Ska Li by Dining Philosopher 2016-04-25T00:56:00

Unfortunately, couldn't properly play it because you mapped the controls to Z. Which makes it difficult with a european keyboard. :(

Tremor by Troyan 2016-04-22T14:05:00

Fun idea for a runner. Color coding what is good or bad would have helped a lot!

Through Oneself by Omiya Games 2016-04-26T19:08:00

Very interesting concept! Hard to wrap your mind around. The music feels very Naruto-esque, shame it doesn't translate to the visuals. That being said, a fantastic concept with pretty good polish in terms of implementation! (Even got a tutorial!) Awesome stuff guys!

Abducktion by JohnnySix 2016-04-26T02:50:00

Fun platformer, neat narrative twist to the theme. Wish it had insaner death anims, like the egg cracking. :)

In short: Quack.

Transformagician by HuvaaKoodia 2016-04-22T15:00:00

2D sprites in a 3D world, we used a similar aesthetic in our LD game! Adore the tranquil soundtrack.

ShapeShift for Cheese by Adipson 2016-04-22T15:07:00

Getting a major Moorhuhn vibe from the art, any Germans here know what game I mean by that? :)

Infinity Access by Hyoga-3D 2016-04-22T14:50:00

Uff, a tad cluttered. Once you look past that, you can find some value actually!

Mountain by guoboism 2016-04-26T03:07:00

Very minimalist, intriguing.

Literal ShapeShifter by denycetm 2016-04-28T03:39:00

The mapping of the hazards in the levels is a lil' confusing and the forming of the different shapes can be vexing occasionally. Overall intriguing and a clever idea!

Operation SHIFT by SiM2SiM 2016-04-22T15:14:00

Quack.

Shapeshifter's Quest by allstar602 2016-04-19T18:29:00

Cute.

CHORUS by Pantelis Petsopoulos 2016-04-22T13:59:00

Overall, clever idea. Not sure wether it fully pushes the theme of this LD and it's a damn shame the music doesn't sync up with the shapes on the timeline.

Mr. PotatoFace's Epic Quest for Treasure by cossette 2016-04-26T03:14:00

The creations I control here... I'm... I'm a monster. +for Humor.

Sunshift by guimonpa 2016-04-26T02:51:00

So... Many... Deaths... Well done! (This must read very strange haha)

Alien Shape Shifters by legendpaul 2016-04-28T03:14:00

Could only play it on the pc, which makes for an awkward interface. Didn't quite make it through unfortunately as I failed. Fun concept!

Wizard Fight by LeftRight92 2016-04-19T18:33:00

Turned based MP? Count me in, that's my jam and it's hard to find these days! Dig it!

Under and Above by Xinelu 2016-04-22T14:06:00

Spore meets SHMUP. Cool ambience thanks to the track!

Skywind Temple by Ogniok 2016-04-22T14:17:00

This is a title worth working on past the LD, could make for a great 3D Arena brawler.

BattleMath by tmpxyz 2016-04-26T02:40:00

Saw this game around reddit, gotta hand it to ya', this one takes the cake for innovation your crazy fool! :)

Wizard of Shapes by puppetmaster 2016-04-24T00:30:00

That's one intense Zelda perspective. :)

Project G.R.I.L.L. by vctr_seleucos 2016-04-26T02:53:00

Fun twister to the genre. Good attention to details when it comes to mechanics!

Altered Beard by gillenew 2016-04-22T14:49:00

Wait, I thought gif's can't be displayed on this site? :D

ShootShift by elkiwydev 2016-04-22T15:15:00

Just out of curiosity, what shader did you use for the scanlines? Unity < Colorful Fx?

The monster and the mouse by albinobat 2016-04-26T03:06:00

Why a mouse? :) Either way, fun and superbly challenging.

Snap & Shift by Cowa 2016-04-22T15:14:00

Dig the idea, lots of potential here.

Slimes by Dsnunes 2016-04-26T02:44:00

Simple and engaging!

Sergei's Virus by avinashd 2016-04-22T15:13:00

Talk about a game that isn't for the mass market! :D But that's exactly what LD's are for, cool idea!

Pasowix's Magical Shapeshifting Workshop by glaze_96 2016-04-22T14:52:00

Gotta love that quirky dialogue!

VHS WARS by goodbadokay 2016-04-22T14:07:00

VHS effect is great, albeit too heavy as it makes it hard to see anything when having low health.

Werewolf Airline Simulator 2016 by Pestel Crew 2016-04-22T15:12:00

Excellent set up and perspective, works in unison with the game's mechanics.

Paint Bug by ciaodavinci 2016-04-26T02:38:00

Very cute game, perhaps aimed for children which can be lovely.

Drift Shift by Bailman03 2016-04-22T14:09:00

I see! "Shifting". What a flexible theme indeed.

Cavern of Flight by Hempuli 2016-04-28T03:32:00

Really dig the minimalist visuals here. The blue was a good choice, to avoid Limbo comparisons and come off drab. Touches like the lighter background to indicate foreground/background elements show experience in the field.

It's Hard Out There for a Reverse Werewolf by dwemthy 2016-05-03T20:33:00

Lack of sound/music made it a bit boring to play on top of the limited interaction I could do. The graphics do have a certain charm to them that I like, but everything feels very static at the moment. Maybe having the player turn into a werewolf for a few seconds when the moon appears or something could passively add the shape shifting aspect into the mechanics. I like the theme for the story though.

Mighty Morphin Cactus : In The Dark by siryakko 2016-04-24T00:46:00

Why a cactus? Quirky little 3D puzzler.
PS: WASD doesn't work?

Potionshift by ekkiiiii 2016-04-24T00:43:00

Match 3 with a shapeshifting twist!

Andari Prime by Fabraz 2016-04-19T17:54:00

Thanks everyone! Indeed, with more time we would have polished the controls, adjusted the mechanics, squashed the bugs etc. But even in this gamejam state we're quite happy with it!

@taviandir Have you tried playing on low settings with a low resolution? It doesn't suffer from that too much visually and can make quite the difference performance wise.

A walk to the top by JK5000 2016-04-22T14:16:00

Shifting shapes to Qbert across space. Cute!

HappyNest by Black Horn Studios 2016-04-22T15:04:00

Funny theme, certainly feels metal. Clever marketing with the twitter integration.

The Protagonist by Big Cow 2016-04-19T18:30:00

Absolutely hilarious, both in execution and adaption of the theme.

Run Rainbow Run by djosef 2016-04-26T19:09:00

Cute but could have been pushed further. Mechanically it's not too exciting, even if it works and can be fun. Visually it's pretty crazy and the character sprites look eerily similar to Kirby. Also, could you expand on the theme in this?

Trionic by djfariel 2016-04-26T02:55:00

Crazy animation art style! Oo

Planet-0 by Dreschler 2016-04-24T00:42:00

Short but sweet!

Can't Drive This - #cantdrivethis by pixel_maniacs 2016-04-28T03:24:00

Great idea! Super fun to build tracks. Sound design was top notch, rare in LD games.

Territoris by bvisness 2016-04-19T18:16:00

It's like a sliding puzzle that had a baby with a strategy game! A like it a lot and the aesthetic is clean! I say continue working on this after the jam.

MONSTER'S BUFFET by glitchu 2016-04-19T18:20:00

We had a similar concept we played around with when we discussed the theme on friday! Glad to see someone else tried it. Fun time waster until your inevitable death.

Ship Shape by TEAM-TIGER 2016-04-19T18:15:00

I like that you made a 2 player mode possible, fun version of a shmup.

Patrick Donegan by pdonegan 2016-04-28T03:21:00

Hot tip: Definitely always make a windows build. It's 95% of the gaming crowd after all. Luckily, I have a mac. :) Fun take as a runner. Sonic dash with a shape morph.

Social Engineering - Level: Shapeshift by corupta 2016-04-28T03:36:00

Cluedo!

Sneaky Purple by bigbuggames 2016-04-26T19:14:00

Saw your blog post. love the bouncy animation on the purple monster. Fun memory game, could work for kids! Definitely tweak that difficulty, dad is totally mean as hell.

The Great Leap by Louspirit 2016-04-28T03:19:00

Respawn time, as others have pointed out, could be faster. But that's small stuff for a Ludum Dare. Overall, especially for your first venture with these tools, this is great!

JaJa's Bizarre Transformer by reckhou 2016-04-22T14:53:00

... What?

DroneWatch by zzapp 2016-04-28T03:28:00

Not sure how much it pushes the shapeshifting theme but I dug the simplified visuals of the town. Got a good sense of scale to it, even if the drone is technically huge. :)

Shapeshifter by mikekreein 2016-04-22T14:58:00

Something oddly soothing about this task.

Super Morphius by RoboNebula 2016-04-28T03:35:00

Tough but quite fun!

Shape Shifter by milano23 2016-04-19T18:25:00

In definite need of a tutorial/set-up and I wish you would have made the 3D models more detailed. I applaud the effort in trying out a new mechanic though.

Crouch Up by Draft 2016-04-28T03:40:00

Hard to remember those unconventional button mappings but otherwise fun!

<T.F.O.S> by Tanton-XHX 2016-05-03T20:24:00

The graphics and music are pretty good. After experimenting with the first level, and reading the readme doc, I still couldn't understand if I was making it to the next levels or not. The hidden barriers also made it difficult to understand where I could and could not move. I can see where this is going with shape shifting but I unfortunately could not tell if I was making any progress.

State Of Matter by keksx 2016-04-19T17:25:00

Don't worry about the AI, we did a brawler last time as well that needed 2 players. I asked my sister to join and we had fun playing it.

A great little take on an arena brawler using the theme given to you.

Henkan Pachinko by AnaGF 2016-04-26T02:45:00

Surprisingly addictive!

Douglas' Escape by pirate_shell 2016-04-19T17:22:00

LOVE the pixel art in this.

Switch Them All by Kano 2016-04-19T18:23:00

Can't get it to work, will come back to try again later! (This happens, don't sweat it!)

Triangles Say Yip by sorceress 2016-04-26T02:52:00

Flatwords meets the Gameboy in a fun narrative game world. Great job!

Polyjam by Quique 2016-04-19T18:28:00

Fun but doesn't use the theme to its advantage unfortunately.

Frozen Water Maze by zoeinfp 2016-04-26T03:05:00

For 5 hours a day, which would mean... 15 hours of work total, this is great! Those anime eyes are adorable.

MISCEO by crisp 2016-04-22T14:59:00

Shame about the lack of musical track, could have helped with the mood!

H2Olympics by MacDocBros 2016-04-22T15:04:00

Ha, just wanted to note the first sentence of your description. You PUNster.

Aqualution by DevDad 2016-04-28T03:42:00

Evolution >< Shapeshifting? I guess the theme really is open enough for that too! Visually fun to explore.

Escape from the Dungeon of Snor by Weeping Rupee 2016-04-22T14:19:00

Yay! Adventure games! A genre not often tackled in LD's.

Conjurer's Quest by Sir Magic 2016-04-19T17:12:00

The fact that you did this in under 24 hours is pretty good! Next up I'd suggest working on the resolution, hitbox and adding some parallaxed backgrounds perhaps to spice up the look.

ShapeGrid by matiasbontempo 2016-04-22T14:11:00

Fun mind-bender to work with colors and shapes to mix-match them.

Shapeman by danieldsj 2016-04-26T03:23:00

Careful to people with headphones, buggy sounds can be tense! Fun game though.

Mimic by Chaserbrown 2016-04-26T03:17:00

Definitely slow down that text next time! :)

ShapeOff by MisterMortal 2016-04-22T15:07:00

In dire need of better easing into the gameplay. Interesting idea though.

Chambershift by timeshapers 2016-04-26T03:25:00

Now THIS feels retro. Clever, clever.

Word Warrior by TheBreakfast 2016-04-26T03:01:00

Clever, could have educational value.

The Dwog by Pandaman3D 2016-04-26T03:12:00

What a derpy god, look at that dangly ol' tongue!

SkyShip by Mikaza 2016-04-26T03:04:00

If you don't mind me asking, where's the theme in this exactly? Cheers!

Caterfly by jdbg91 2016-04-26T03:11:00

Oof, is it actually beatabke? Fun concept though.

Lokator 2: The Lokatening by Echo Team 2016-04-26T03:22:00

Difficult but ultimately intriguing, and the visuals give a great sense of scale.

Inner Beast by 4B 2016-04-24T00:24:00

A basic hide and seek title which can be fun! Shapeshifting in narrative.

Shapeshift Shifter by zephyel 2016-04-26T03:18:00

Character art and panorama art clashes a little bit. Audio is crazy, but so is the idea :) I assume you didn't like the theme picked?

Rontangle by erdiizgi 2016-04-26T03:09:00

Could see this as a mobile title! Simple but effective. Always fun to mess with a bunch of Wheatleys hehe.

Just a beta by Senor Salty 2016-04-26T03:21:00

Well, sorry that your LD turned out this way! Hopefully you'll be more lucky next time! :(

Sparrow & Flitt by Skruffye 2016-04-19T18:32:00

Warning to everyone:Have a notepad handy! :)

Vishnu Launch by PeachTreeOath 2016-04-22T14:49:00

A cute take on the fly as far as you can genre.

Dís by AceyT 2016-04-26T03:26:00

You aimed for the sky!

Glu by DeltaNegative 2016-04-26T03:20:00

Nice puzzler! Some of it reminds me of portal, with the lasers and cubes/redirections. Clever!

Doppel City by Green Soda 2016-04-26T02:43:00

EXCELLENT art style and ambience. Essentially a more interactive "Where's Waldo?". Fun!

Party Like Its 2078 by RedBricksStudio 2016-04-24T00:29:00

Definitely in need of more content but the basic concept is solid! A little like hitman actually, you just morph instead of dressing up.

Shapeshifting Ice Hockey by LavWa 2016-04-22T14:17:00

That NES photo... Oh boy, haha!

PolyScape by QC Pips 2016-04-24T00:31:00

A very applicable puzzler for this theme.

Green Box Game by knason 2016-04-19T18:17:00

3 hours?! That's one hell of a game jam rush! Cool!

Cadori by paragonpawns 2016-04-24T00:28:00

Cool fighter with an interesting room set up.

Shapeshifting With Science! by TeamKawaiiju 2016-04-24T00:27:00

ADORE the potential in this one, and a science theme is always good fun.

Elemental Warrior by Spag Head Games 2016-04-24T00:35:00

Took a few tries but then it clicked! (PS: There is a mouse pointer in your screenies.)

Kitsune by Lullaby 2016-04-24T00:32:00

Cool survival fighter, great background art.

Infinitum by jyeray 2016-04-24T00:34:00

Very difficult. Shapes don't match with the background art. WAD is a questionable layout for the buttons. Has potential for a fun endless runner though.

Dr. Lepus - The Last Rabbit On Earth by gurkenlabs 2016-04-28T03:29:00

Smooth, crazy, fun. Little chaotic with all the visible healthbars though.

Party at the Knightclub by Elisée and friends 2016-04-26T02:48:00

Absolutely SPLENDID! One of my favorites.

Gorgeous visual design, adorable characters. We actually went for a similar idea! Shapeshifting to unlock different dialogues etc. We also use sprites in a 3D environment! (Though the comparisons end there.)

Gonna keep an eye out for the rest of your work, I bet I'd enjoy all of it! Rock on!

Shape Escape by JoeManaco 2016-04-22T14:21:00

I like this one a lot! It's essentially another take on the mobile Rayman games! It's structured like a traditional platformer but you don't control the movement of the player. Instead the player runs continuously and you need to use the right shapes to safely pass the level. Clever! Continue working on this and release it on mobile.

Buck Shift by bwalter 2016-04-22T14:22:00

Always fun to see the shapeshifting applied to enemies instead of the player. Cute art style, dig the classic light halo.

Shieft by nicso 2016-04-26T02:58:00

Ah, so the level shifts shapes, ey? Close enough! Fun platform puzzler and great use of lighting.

Helium-4 by mountainstorm 2016-04-22T15:09:00

Could be turned into something educational for schools, which I appreciate.

TowerShifter by mzhovnach 2016-04-22T14:03:00

Nice color coding and the GUI icons of the animals are excellent. Interesting tower defense take, considering you're the attacker. Moves a little too slow.

Exhuman by Arvydas 2016-04-22T13:57:00

Overall I enjoyed this very ambitious title! As others have mentioned the controls can be rough, even with the additional options.

But it's a gamejam and this happens, our controls are rough as well!
Amazing job guys. Personal note: Love the tilt shift effect.

Marked For Death by 1qgl 2016-04-19T17:29:00

Oh! A webGL game, rare to find this time around. (Uniiiityyyyy!!!)
I love this take on the theme, makes for an angsty experience.

Oops! My Dear is a Deer by Remdiky 2016-04-22T13:58:00

Funny! What came first, the game or the title? ;D

SheepShift by nyang888 2016-04-19T18:19:00

Funny for the title twist alone. Chobrah above me certainly would agree.

Dustin Finamore by fin_nolimit 2016-04-24T00:44:00

What a crazy... Narrative. xD

Count Spoopy's dance club by MrBoxBox 2016-04-19T18:36:00

Feels satisfying to horde.

Aftertile by LOSTALLOY 2016-04-26T03:00:00

WOW! Talk about a lot of comments! Deservedly so, as this is an adorable character design with a fun idea for... Platforming? Floatforming? Shiftforming? Um... Either way, great job indeed!

Agent Shift by jollyserpent 2016-04-22T14:12:00

Rare to find a game with this sort of pacing in a LD, enjoyed giving it a shot!

Don't Look at Me by ijona 2016-04-28T03:12:00

You've certainly aimed for that innovation score, this is insanity!

Apeshifter Munk by monkeybit29 2016-04-22T15:05:00

This proved to be quite fun and I like Munk the monkey as a character.

Fluffy Cookies by PavelPooh 2016-04-26T19:12:00

Love the painterly look, giving me a classic 90's PC adventure vibe.

Mission: Decomposition by MurderPunch 2016-04-19T18:34:00

Fun concept, getting a serious Edmund McMillen vibe from it.

Connected-Souls by MayankUnreal 2016-04-24T00:47:00

Good take on a platformer for your first game.

Black Heart by luquio 2016-04-22T14:10:00

Great effects, reminded me a bit of Super Hexagon. The randomness is killing me though.

BlowRider: Legends by WojtaW 2016-04-22T14:57:00

WebGL version is a bit laggy, but that's alright. Visuals need a better theming. Concept is great though. Shift the size of the wheels to rotate around. Could be taken further with the wheels literally changing shape to something other than tires.

House Of Special People by Pancake Tea Party 2016-04-19T18:21:00

LOVE the paper aesthetic, great choice! The morphing between human and animal could have been pushed further.

2045 Henkei no Densetsu by Rock Eaters 2016-04-28T03:26:00

Good on you for implementing a story as well! Fun stuff!

Perspective Shift by meganukebmp 2016-04-19T18:27:00

As others mentioned a checkpoint or level system would have been nice. HOWEVER, I could do without if the segments were more clearly linked and you'd have to switch more between forms based on surroundings. Kind of segmented right now. Fun!

MoveARound by Pecolyte 2016-04-19T18:22:00

A perfect example of a simple, but intriguing concept that with time could be pushed much further! (Y)

Space Dimension by bigbatardyt 2016-04-22T14:00:00

Interesting concept, Super Paper Mario meets SHMUP!

Shape Escape by WeaverDeveloper 2016-04-22T14:54:00

Good on you to provide a tutorial!

Liborio the Shapemancer by MightyToastStudio 2016-04-22T14:14:00

Love it! Ambitious, cool isometric perspective. Oozes with flavor.

Barbecue Simulator by Henry00 2016-04-24T00:48:00

Surprising amount of cooking games this theme.

Varrer by CarlosPidox 2016-04-22T15:02:00

Like a different take on Super Crate Box, character art reminds me of it too! Fun.

PsychoShift by Ratmena 2016-04-22T14:18:00

I've seen similar games like these this jam using shapes to determine platforming physics but this one stands out with its simple, silly narrative and intriguing cardboard world.

Owlman by Tygrak 2016-04-26T19:16:00

Hot tip: Use a different filtering on the sprites. Like point or nearest neighbor, like this your assets remain sharp when scaled up.

The triple jump is pretty satisfying, good job!

Robot Snake by eduardogacn 2016-04-22T14:51:00

Getting a major vibe from a recent indie game... Forgot what it was called. You were a type of virus that shifted its form to platform across a desolate, post-apocalyptic world. Lot's of green... Anyway, fun concept!

Shape Shuffle by BitDare 2016-04-24T00:35:00

That was a large scope you tried to reach!

Shapegrammer by APantaloni 2016-04-22T14:15:00

Tough as nails, but nothing that some playtesting couldn't fix. The base is VERY solid.

Cata Crunch by ThisIsVeryPointless 2016-04-22T14:13:00

Two player competitive snake game, works for what it's trying to do. Audio is pleasant. Doesn't push any boundaries though.

level dog by Remynfv 2016-04-22T15:11:00

I've done this comment before, for ONE other title on LD. I'll say it again here:
... What?

:)

Pluto's Tears by kestrelgames 2016-04-22T14:47:00

Absolutely phenomenal! Beautiful visuals, adorable designs, great take on the theme, humorous and fun gameplay to boot. Great job!

TBFTWORLudum_Dare35 by joemid 2016-04-26T02:42:00

In dire need of some tutorialing/guidance. But I applaud the visual approach!

Cat-Astro-Phe by banana.hammers 2016-04-19T18:35:00

Lots of people went for the arena-platformer survivor this theme around! Interesting take on that genre once again!

Prisoner of Elements by EdoCreate 2016-04-22T14:55:00

Unfortunately the visuals actively fight against the gameplay. Considering the lack of category, I assume you're aware. Shame, because it's otherwise intriguing enough!

Do-od by omlette.du.fromage 2016-04-19T17:36:00

Found you through your comment on our game! :) Cute aesthetic and great potential for a mobile title if explored more.

Shifter by CoderJoe 2016-04-24T00:26:00

Easy to overshoot the intended movement, but otherwise solid platformer with shapeshifting powers.

Squarcle by bagface 2016-04-22T14:08:00

Good idea, we had a similar one! Taking the simple concept of the shapes and using their physical shape to determine platforming abilities.

Mr. Purrgalar by KairosXIII 2016-04-25T01:00:00

Like the puzzle idea, has lots of potential! I say go with it and develop it further! Thought the GUI for the pause menu was cute. Biggest gripe: Cat video link doesn't work. *cry*

Town by guin36 2016-04-26T19:11:00

Good on you for not including the art category, honest mistake. There is a joy in exploring the town, well done.

Make your Queen happy by Rafos Games 2016-05-09T19:59:00

Tough!

Forest Mage by Lewwwer 2016-04-19T17:16:00

Ah! Clever, shapeshifting as in drawing shapes. I love clever ways of working around a theme.

We also went with a 2D sprites in 3D world look, so naturally I'm inclined to enjoy that! :) The aesthetic has a cute, children's book look to it. Cool stuff!

Call of Battlefield Edge of Purgatory Arcade Edition V9001 by Kloki 2016-04-26T19:18:00

So the theme is the environment itself morphing, yes? Really dig that as a hazard. Environment art in general is pretty good!

That title though.

Rock scissors paper by spb_Rusty 2016-04-26T02:57:00

Interesting concept, but the AI needs tweaking and the level design requires change. I could see this be a fun arena brawler though! Have you tried testing some MP?

Cardthulhu by TeamCardthulhu 2016-04-19T17:18:00

This is quite impressive for 3 days worth of work! Is the entire system done from scratch? Not sure how much it fits the theme though.