FoonLudum Dare ExplorerUsers → Jack Zackowitz

Jack Zackowitz

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201532An Unconventional WeaponGunslingercompo4113.323.603.523.382.243.263.0046
201328You Only Get OneFree Sample Simcompo2683.293.253.143.632.863.962.9655
201326MinimalismGrand Crusadecompo10272.702.632.812.592.772.112.312.7545

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Jack Zackowitz

LD26 — Minimalism

Cyan by graytest 2013-04-29T05:03:00

The last level was a little too hard for me!

Minimal Destiny by GibTreaty 2013-04-29T04:51:00

What a great little system. I kind of wish there were more things to craft, but then it wouldn't be minimalist. Great polish.

SHOOT CAR, SHIT PANTS by JMickle 2013-04-29T05:56:00

I can't exactly explain how much I love this.

Pendulum by Yakka 2013-04-29T06:25:00

A little too meta for my tastes.

Quest by Scott McBee 2013-04-29T05:08:00

my favorite DEATH screen so far.

Potatoroids by lpcustom 2013-04-29T04:34:00

The first think I thought when booting up the game was. "wow, this game could use some french fry bosses".
Did not dissapoint.

essentia by andrewkennedy 2013-04-29T05:53:00

Couldn't tell if the game was over after getting wings. good work though

TATERUSH by nicotuason 2013-04-29T05:34:00

My feelings about LD26 in game form.

Too Small by triforcespark 2013-04-29T04:03:00

Great game. Loved all the little puzzle solving bits in the later levels. Wish there was more feedback for knife uses

Proxy by Broxxar 2013-04-29T04:27:00

Love the concept. I see a lot of potential in the level design, but it could stand to be a little more mistake-friendly, or at least add a reset button. I got stuck on the see saw level.

Like Rogue by Thein 2013-04-29T05:45:00

Fleeing enemies on levels can get really annoying

BasedBall by Neten 2013-04-29T04:41:00

Very nice concept. Definitely needs some checkpoints though or something.

Lookin for Love <3 by Filth and Money 2013-04-29T06:02:00

I keep trying to collect the potatoes but i keep dying.

Room by Magdev 2013-04-29T06:09:00

This thing is so weird. I love it.

Puzzlecave Episode 1 - Raiders Of The Lost Potato by gizmo 2013-04-29T04:21:00

love it.

Nod by Rose 2013-04-29T04:17:00

Add Heavy metal and this becomes a headbanging sim

LD28 — You Only Get One

Life: The Cynical-Hipster-Tetris Version by Tim Kaldor 2013-12-16T02:17:00

I liked it. I was expecting death when there were no moves left, and I wished I could see the full shape of a block. The mechanics and how they relate to the story are great, and have greater potential still.

My Dad's the Grinch by xel 2013-12-16T04:45:00

Great little puzzle. Although a bit too easy if you know what you're looking for.

Shadow Night by ParaPup 2013-12-16T05:50:00

Really nice rendering. These ghosts will not take a hint.

Treasurequest by andrewkennedy 2013-12-16T03:14:00

Very nice. Love the concept.

Super Christmas Teeth Basher 5000 by DaanVanYperen 2013-12-16T04:29:00

The arm controls are just quirky enough to work, but just a little too quirky for me. Awesome sound effects.

Follow The Leader by McDonaldsWizard 2013-12-16T03:56:00

I don't know if there is a point to this game and I don't care. Lots of potential. PRAISE TO LEADER.

Cyclops by jugglerrob 2013-12-16T04:11:00

Pretty challenging game, Not big surprise. The controls handle really well though. I'd only wish for a bigger field of view.

A Cat and a Jetpack by dingotime 2013-12-16T05:59:00

Way too much fun to just rocket off into the sky.

One Shoot by frickajr 2013-12-16T03:18:00

Its a neat concept for a puzzle game. The levels are interesting but still a little rough around edges. The particles made it for me.

One Look by colonelpanic 2013-12-16T17:21:00

Interesting concept. I'd like to see some level progression though.

Hammer Control by pkenney 2013-12-16T04:24:00

It took me a while to realize the levels were randomly generated. Its interesting to see procedurally generated content without permadeath. Very interesting

Bounce by BoppreH 2013-12-16T04:55:00

Another game that was deceptively challenging! I'd like to see some different enemy types, but still a great difficulty curve.
Bug: clicking new game after winning just displays the win message again.

Dungeon Run by gusanolocovg 2013-12-16T03:36:00

I thought this game would be too easy when i saw i could outrun pretty much anything. I was proven wrong pretty quickly. Still, I had a lot of fun exploring the dungeon except I felt like it dragged on for a bit too long. Finding the door first is a PAIN.

1 Day, 1K by Tridecimal 2013-12-16T03:16:00

Its nice being able to choose your own pace of the game. Those moles are vicious.

Choose Wisely by zconnelly13 2013-12-16T04:02:00

Much doge. Very game. Wow.

Destroy The Core by StabAlarash 2013-12-16T17:28:00

Awesome stuff. My only gripe is that the tutorial gets annoying after each time you die. Didn't pick up on much of the theme though...

LD32 — An Unconventional Weapon

Unconventional Convention by Recursiveanomaly 2015-04-20T05:35:00

Very interesting stuff. I feel that unit leveling in a strategy game is a neat touch, especially when its semi-random. Although it sucks when it feels like the enemy is so much more well equipped than you.
At first I didn't know why enemies were take twice as much turns, until i realized that activations include an attack but only immediately after a move.
The early game seems heavily dependent on first-turn advantage. Probably my favorite game from the jam so far, even if its stretching the theme.

drone-a-pult by ChrisGaudino 2015-04-20T16:56:00

Really hard to get the hang of, but so satisfying when you pull of a successful throw.

FEATHERROCK by FuzzyWuzzie 2015-04-20T04:57:00

Concept doesn't really make sense but that doesn't stop it from being a good. I had some trouble understanding how the divebomb worked at first, but in the end i really enjoyed it. I'd like to see an upward equivalent of it though. Feather uppercut?

Mystical Youth Amy by NIGIC 2015-04-20T04:33:00

Pretty solid shmup. good level variety. I felt the hitboxes were a little too big, and I'd like to see more types of power ups, upgrading existing ones (like getting 2 gold stars = spread of 5 hearts)

Mad Maddie by Boodog 2015-04-20T04:44:00

At first I thought the goal was to lick other dogs. I like vestigial mechanics like that.

Revenge of the Clones by BraindeadGeo 2015-04-20T05:51:00

Suprisingly disturbing. in a good way.

Coin Master by Vija02 2015-04-20T17:19:00

The lack of a goal is definitely a problem, but using coins rapid fire was so fun that it kept me playing.

Bit Bashing by rukai 2015-04-20T06:10:00

Pretty brief, but i like it that way.I like how you have to get used to the rhythm of the later bots to take control of them.

SPACE CHUCK by Tomcat94 2015-04-20T04:02:00

It sucks that you cut development so short! Good core concept (even though I feel like I miss more with the lighter objects). Would have loved to seen some extra mechanics

The Collection by gillyadrien 2015-04-20T04:29:00

I really liked the sewing needle mechanic, especially the area being drawn as they unravel. I wish there was more play with it, like maybe something like trapping a doll with another's innards?
I did feel that it was a tad long.

Gician by bitdecaygames 2015-04-20T16:41:00

I uzipped and ran "run". but nothing happened

Metal vs Hipsters by ladybenko 2015-04-20T17:00:00

Really nice, simple design