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Bounce
Bounce
By boppreh
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 64 | | |
| Theme | 267 | 3.29 | | |
| Innovation | 276 | 3.24 | | |
| Fun | 297 | 3.18 | | |
| Overall | 354 | 3.18 | | |
| Mood | 534 | 2.70 | | |
| Humor | 538 | 2.15 | | |
| Graphics | 588 | 2.75 | | |
| Audio | 817 | 1.00 | | |
Comments
voidqk
2013-12-16 03:36
cool game! I like the game mechanic. The first level was the most fun, because it felt like I had to actually AIM the ball. The last level was "easy", because I just kept the ball in the middle, and wiggled it around.
Perhaps, given more time, you could add more mechanics -- for example, less enemies (to promote aiming, vice wiggling), and maybe different types of enemies. For example, maybe an enemy that orbits around the center, shooting bullets in. You can block the bullets, but you need to hit the orbiting enemy to stop the bullets. That would require aiming.
Just thoughts, well done!
Please review mine, if you have the chance.
boppreh
2013-12-16 04:26
Thanks voidqk, just played yours.
Reviewers, please mention if you notice any problems. If rendering looks funny, things move in unnatural ways, or performance is performance, for example. This is always useful to know for the next time.
braindx
2013-12-16 04:47
I had fun! Best cursor ever, by the way. Super cool.
Eventually, I just started making it goes in tight circles around the planet. Couldn't really figure out any better strategy than that.
jzludum
2013-12-16 04:55
Another game that was deceptively challenging! I'd like to see some different enemy types, but still a great difficulty curve.
Bug: clicking new game after winning just displays the win message again.
boppreh
2013-12-16 05:01
Thanks braindx and Jack, it's fixed now.
The source has support for a lot of variation in the levels, I just didn't around to create any missions that used it. If the ball is slow and the enemies are extra bouncy, for example, spinning in a tight circle won't help.
Well, maybe next time.
Nice game ! At first, it's easy, but as soon as they came from all sides ! Really good idea !
ghosrath
2013-12-16 13:28
That was fun, the ball mechanics work really well. But the final level was maybe too easy, because you can just keep that ball in the middle. Maybe you could make the target move around a bit to add a layer of difficulty
I really liked the ball mechanic. To bad there wasn't any audio.
donutttt
2013-12-16 18:01
This was fun, took me a while to learn how to make the most of the way the ball worked. Good effort, cool graphics.
Oh man, I saved like, everything! The later levels weren't that hard, they'd be easier if the target was larger than the ball. Well done.
I enjoyed playing this game. Just like voidqk said, it was most fun at the beginning and then it was just keeping the mouse in the middle. Still I quite like the simple/subtle arts.
danex317
2013-12-16 22:15
The difficulty really ramps up in the third level. In a good way but it was just a pretty hefty jump. Great Job.
The straightforward idea, but unique control system made this really fun to play. Nice work. It also looked good in Chrome.
wojworks
2013-12-16 23:44
A very fun entry, but a little simple. It is well paced though.
masadow
2013-12-16 23:48
Good game concept. A bit easy however and the first level is a bit too long. Well done !
chardish
2013-12-18 08:34
When you stare at the center of the screen for 60 seconds on the last level it creates a neat optical illusion when you look away. Fun!
cipher
2013-12-20 07:21
Really nice game mechanic you got there!
Jeremias
2013-12-20 18:39
Interesting mechanic. Did you plan to avoid that the player camps near the base with a kind of rotation movement? Seems a bit too strong! :D
Like others said, add sound effects and music (if you like to work on a post-compo version)!
Really nice orbiting mechanic. Well done I included it in my Ludum Dare 28 compilation video series, if you'd like to take a look :) http://youtu.be/tnNlwxp-9J8