@tvance The high pitched portal sound (if that's the one you mean) I made by tweaking and cutting a random patch in BFXR. Here's the patch: `2,0.5,0.0931,0.5153,0.0822,0.9646,0.0596,0.4788,0.0454,0.0749,-0.0189,0.0475,0.188,0.0362,0.5983,0.5336,-0.3627,0.3038,-0.9585,0.0215,0.9227,-0.9732,0.7347,-0.5957,0.2974,0.8174,0.3768,0.0753,0.0062,0.3704,0.0078,-1,masterVolume` The exit sound is the wav reversed in Audacity. If you mean the gold drop off sound, that was also BFXR: `8.0665,0.5,0.1277,0.2624,0.0603,0.6897,0.4893,0.3972,0.0746,-0.0304,-0.2076,0.2147,0.4501,,0.911,0.6273,-0.2878,0.1475,-0.5081,0.6145,0.808,0.3802,0.5514,-0.9432,0.5668,0.7297,0.0264,0.2891,,-0.6132,0.7736,-0.7633,masterVolume`
@mik3 @badly-drawn-rod @baknik Yeah, the controls are too float for my taste too! But I ran out of time. That will teach me to stop using the Unity physics engine for anything important.