@dgspitzer I never thought of chasing horror or jumpscares (i'd s*** my pants!). Originally all fog was white but when i changed it to black, i had a moonlight impression and did not change it back to white. Later i discovered i could change the fog color at runtime and added the colors which add up to white at the end.
@mikea Thanks! I enjoyed your game very much.
@slash_random Thank you! A big problem of the game is, that the mechanics in the background are barely visible to the player. I did not want to make a maze game, the maze should obscure the understanding of the game world.
@rixud High five! :smiley: I'll study your game, too.
@huvaakoodia Thank you for the detailed feedback! It's very valueable to know why the game does not work for you to improve it for everyone (if possible, it would likely need a complete rewrite).
At the beginning, my description included the word "maze" but i got some early feedback that i should remove it, because it spoiled the discovery of the task you have to perform to win the game. I'm sorry i lured you into playing a maze game you would not have played if you knew it was a maze.
Honestly, i hoped to tickle the logic part of the player's brain with the question about the nature of the game world. I did not want to make a maze game. But i failed to convey this bigger goal to the player, so at the end, it IS a maze game, sadly. If i wanted to make a maze from the start i would not have needed anything of the code i wrote the first day and could reduce the distances between towers drastically. I planned to add more stuff between the towers, but simply ran out of time. See the end of this post for further reading on this topic.
@takusan Thank you for the nice words. The first tower is indeed meant to be the tutorial. I'm happy it worked this well for you. I like games which teach you things through observation instead of words, also i'm not very good at writing. The title was a lucky accident, just before compiling and submitting. I totally agree on the lack of music and additional things to discover. Sound was a very optional thing from the start, because i'm not a music person (i wanted to ask my cousin to create the complete soundscape, eventually). I planned statues between the towers, but i wasted too much time on the first day so my time in Blender was cut short. I planned to make more graphic stuff.
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**Hey everyone! Thanks for your valueable feedback, it means a lot to me!** :smiley:
I have two questions: - Did you figure out what the symbols mean? - Did you notice that if you follow the walls, you arrive at the same tower you started, after one 90° turn each below two adjacent towers?
MASSIVE [SPOILER]The game was not planned to be a maze game from the start. The maze (and fog, and the long distances between towers) was put in to obscure the real goal i intended for the player: to understand the game world. I guess i was not able to convey this goal to the vast majority the players, so they did the obvious and just solved the maze. I cannot blame them for doing this. :slight_smile:
Here is a FULL MAP of the game, please DON'T LOOK AT IT, if you are still planning to figure it out for yourself: [cartography-map.png](https://i.imgur.com/0RFiBBq.png) [/SPOILER]
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