FoonLudum Dare ExplorerUsers → Zorg

Zorg

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201740The more you have, the worse it isDO NOT FEEDunfinished
201738A Small WorldCartographyjam4233.312.753.002.803.302.003.20

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Zorg

LD38 — A Small World

C_NFINEMENT R__M by Tselmek 2017-05-06T16:08:24Z

I did not get to the last screen of the video. The wall said "THIS IS NOT SUPPOSED TO SHOW UP". Apparently, it did. :P

I like the game anyway. It's a bit harder for non-native speakers, but most of the riddles were manageable. Only very few were not, even after reading the hints.

Blomst 🌻 by Ava Skoog 2017-05-03T06:52:09Z

I really like the game for its peacefulness. The graphics are top notch, it's fun to wander around, observe the plants, harvest seeds and visit the shop. (Who is running a shop on a planet without atmosphere? Who cares? :D) What bothered me the most is that you implemented a confirm-button but no cancel-button, to exit menus faster. That would have been perfect for a two-button gamepad. A, plant, select inventory slot, A, confirmed. B get rid of the plant? B, canceled. Dynamic prices for the seeds would have been nice, too. So you can't flood the shop with the same seeds again and again. Only rare seeds should give good money, as long as the plant is still rare on the planet. The music is a tad too repetitive for my taste. That said, the level of polish in this game is awesome. A great accomplishment for a jam. You deserve success! :D

Sex is Nature by chauchau 2017-05-19T07:58:55Z

sexisnature.png

Did i win?

Obelisk by Orcolom 2017-05-19T16:46:57Z

Very nice game! The only "negative point" was the walking sound which is slighly annoying after playing some time. Great work, especially love the graphics.

Gatherer by ProgramGamer 2017-05-09T13:31:36Z

Looks good. I'm interested in the things you want to add next because it's literally isometric Minecraft at the moment. But Terraria and Starbound are Minecraft in 2D, too. :wink: I once planned a somewhat similar prototype in Unity with camera-facing quads displaying isometric pixel blocks within an invisible 3D geometry but did not even start to build it because i don't have a good idea for gameplay. ¯\\\_(ツ)\_/¯

(Un)Happy by pcmaster 2017-05-10T17:20:31Z

I like it! The game is great for being made in only 10 hours. I noticed you are randomizing the planet positions, that's a nice touch (i think you do not shuffle the inhabitants, do you?). A simple approach to scatter the "aliens" all over the place would be the use of a global gravity system. For every alien and the rocket, you could compute the distance to every planet and apply accumulated gravity forces like grav1/(dist1^2) + grav2/(dist2^2) + ... + gravn/(distn^2), at all times. This way you could spawn aliens and planets literally anywhere on the map at the start of the game. As there is no challenge, yet, flying around and landing smoothly (without the landing assistant) could be a challenge without the need of adding enemies. I like that you don't hurt anybody in the game, it makes the player happy. :smiley:

Your Planet: Too Big by Scriptorum 2017-05-04T06:06:48Z

I really like the mechanics of this game (and i got the hint to click fast). The two layer hexagonal grid is a very clever choice, imho. (In german it's called "Hexagonal dichteste Packung". :D) I think the game would be very fitting for mobile. The colors of the planet are a tad dull. I could imagine a more comical look for the game, alien portrais while chatting, for example. And more detailed landscapes with structures like houses (landmarks), boats, tractors, animals. I would suggest to use a "fantasy" weapon like a big laser instead of bombs in this case.

A Small World Cup by rujo 2017-05-02T12:52:36Z

It's a really fun game. Reminds me of soccer physics. I like the graphics and random action. The colors feel a bit dull. The computer player did some funny things and the game generally produces absurdly comical situations. I did not play it on mobile. Is there any sound?

Uncharted Dreams - Fate of the Miniatures by Franklins Ghost 2017-05-04T06:36:52Z

I'm very impressed by the graphics. The amount of work needed for that nice rotoscoping animation style is scaring me. It's not a fitting technique for jams, it seems, as the game content seems pretty limited. Are you still expanding the post-jam-version or did you call it finished?

Six Degrees of Separation Between Me and the Party by axoona 2017-05-10T17:37:49Z

Found all three endings. :smiley: Took me a while to realize i have to perform the same action multiple times to get a new dialogue option for the "real" ending. I like the "hidden" critique of the behaviour of the main character(s) and the player of the game. The worst ending could be found very easily, i guess i played the game exactly as you intended it to be played, which is a great accomplishment. Well done!

Starstruck Ducky by HuvaaKoodia 2017-05-09T10:36:06Z

I like the main idea of the game, a very clever interpretetion of the theme, but the gameplay seems to be pretty random, i.e. not succeeding despite having maxed out relation. I like the graphics, audio, writing (the font could need some spacing). But i don't want to play the game again and again to win by chance, actually i failed three times. It looks like many players enjoyed it, it seems it's just not the type of gameplay i like.

Microchip IO by ping78 2017-05-14T15:39:22Z

I like the idea of the game, but i have a problem with your UI. The signals should not be colored differently from black / white or dark gray / light gray. You could use a colored outline to display the test results. Mockup:

io.gif

A button to interrupt the testing would be nice to have, too. Everything else was fine, and impressive for a jam game. Well done!

Icarus Isolation by King Kujito 2017-04-28T14:47:45Z

Oops, i accidentally answered your blog post instead of replying here.

I really like the graphics but the controls are a little confusing at the start. I did not encouter bugs...

I'll rate your game as soon as it's possible to judge. 😀

Icarus Isolation by King Kujito 2017-05-02T07:45:18Z

I revisited the controls again and i think the main issue i'm having is that i expect nick and roll directly next to each other on the keyboard. A friend has an RC plane and the controls were nick/roll on one thumb and only speed on the other (gier paddle was not enabled). I did not test it with a controller, but i think it would be great if it would be supported.

Planet Desumaton by SiegfriedCroes 2017-05-06T18:01:22Z

I agree with Tselmek in every point. Asteroid throwing is fun, but the grabbing radius could be a bit higher. I almost beat Desumaton (< 10% left), but then it killed me and i stopped playing. I'll try again later. :slight_smile:

Echoes by ghostbomb 2017-05-05T13:33:29Z

Very good! I liked everything about this game with one small exeption. I expected the bat to slide along the slopes. Being stopped immediately was very unexpected and caused some unecessary deaths by the 'light cannonballs'. I liked the ending but hoped for an additional screen where every bat was leaving the cave behind and flies into the night sky with the player.

Evolve by Rudra Nil Basu 2017-05-02T17:26:26Z

At the time the game zooms in it's not possible for me to react before running into an enemy ba accident. I think the zoom should not be that high. Everything else looks fine. The menus look clean, the sound effects are fitting the game. The controls work nicely. Cool particle effects. I'd love to see more types of enemies, like a green one for example which could be just a bit slower than the blue enemies so they don't pack together. Or an enemy which is fast when moving in a straight line, but slow when turning with a big radius. There are lots of possibilities to expand the game.

Shapeshifter: The King of A Small World by Rixud 2017-05-08T09:52:56Z

I know that particle effect! Because i used that Unity standard effect in my game, too. :rofl: I think your game can be expanded on. Sometimes i was not able to jump or got stuck at ledges, but overall, i liked the game idea. I did not play it very long and don't have time for a longer comment, at the moment - but i'll play it again this evening and write a proper comment.

Shapeshifter: The King of A Small World by Rixud 2017-05-09T10:18:23Z

Sadly i got stuck in the game. I had all four forms unlocked but at one point in the next level i was not able to jump any longer. The groundcheck is the major problem, i guess. Which method do you use? OverlapSphere? Raycast(s), Raycasthit.normal? You could check the regular collision normals of the grasshopper and check if one of them is pointing nearly upwards, too. There are some possibilities. I would like to play a more polished version again.

Shapeshifter: The King of A Small World by Rixud 2017-05-11T07:24:34Z

One additional comment: Some players (like me) use inverted mouse controls for 3D-cameras all the time. Your camera height variation is pretty limited, still i had some slight problems with it. In my game i used a simple integer variable (int invV = 1;). I'm constantly multiplying the vertical input with that variable. It is toggled if the player is pressing the [I] button on this keyboard, like this: if (Input.GetKeyDown(KeyCode.I)) invV = -invV; // invert vertical axis

Asgard Invitational by zirconcode 2017-05-18T21:58:54Z

Pong with gravity, clever idea. I liked the silly intro and the battle music, too. Sadly i had noone around who could play the game with me, forever alone... :sweat_smile: Nice entry, well done!

Astromike by mikea 2017-05-05T13:22:18Z

Pretty complete game with cool graphics. May i ask how you assembled the levels from the tiles? Did you manually place them in Unity (is there a snap to grid in Unity?) or did you use some kind of array logic? I really like the mood of the game. I had the same problem as a tester above, the game ran too slow on my PC and i was not able to finish a certain level before lowering the graphics settings. I was a tiny bit disappointed you did not even create a brief ending. But that's all. The combination of round-based and real-time action was very nice. Do you plan to expand the game (maybe with original music as well)?

Deep Diver by Modern 2017-04-29T06:38:27Z

The graphics remind me of good old Mega Man games. 😃

But the explosions look like blood?

Deep Diver by Modern 2017-05-02T11:03:20Z

I could not fight the final boss, because everything was shaking, i could not do anything (it was unplayable for me in this state) and he killed me in literally 2 seconds.

Deep Diver by Modern 2017-05-02T11:03:20Z

Accidental double post.

The world is (a) flat by Jordgubben 2017-05-02T07:30:21Z

Nice graphics and writing. I had some slight trouble with the interface. I expected the possible actions in the left main column, because the right column seemed to be purely for navigation purposes. That's why i missed an option and was stuck for a moment. The empty big button at the bottom looked like it was missing a caption, too. Sadly, not every room was illustrated. :slight_frown: Still, it's a nice entry! :grinning:

Same question as @silkworm-sweatshop: Am i missing something?

SPAAAAAACE. by Kano 2017-05-19T20:52:00Z

Not the worst entry. Had fun for a minute! :D

drone by atmospherium 2017-05-02T21:02:56Z

Looks good, sounds good, but i don't know what to do. It would be great for touch controls, i guess.

The Spoiled Prince by silkworm_sweatshop 2017-05-02T09:56:34Z

I encountered a problem playing on my 1280x1024 monitor. All text boxes are below the screen, i can only see the very top of the characters and can't read anything. Music and sound effects are top notch and i liked the graphics and gameplay, too. Very cool and peaceful game!

NomNom by MaikelOrtega 2017-05-16T20:18:20Z

Why RAR and not ZIP?

NomNom by MaikelOrtega 2017-05-20T07:49:13Z

@maikelortega Thank you very much! I was sitting in front of a PC (not mine) which did not have any program to deal with RAR. Windows can use ZIP by default, so it's more accessible (not only for me). :smiley:

NomNom by MaikelOrtega 2017-05-20T08:15:09Z

Cool game! I think it would be a lot of fun to play it in multiplayer mode. Could be round-based to prevent unwanted, funny(?) fails by player interaction or in realtime, but i guess a lot will go wrong in realtime (DON'T MOVE NOW!!!!). A rewind mechanic (both players need to hold a button?) would come in handy to prevent anger. I really like your game and it could easily be expanded to a small full game. Well done!

Minor (probably known) bugs: Fruits are not eaten if you jump on them, jelly is not shown on, but below logs in water. You don't jump twice in a row, even if the floor is covered in yellow jelly.

NomNom by MaikelOrtega 2017-05-20T08:15:09Z

Double post, can't delete this. :/

WATEREVER by Denny 2017-05-19T16:47:52Z

I'm in love with the minimal graphics!

Tsunami by R3L0ad1 2017-05-18T19:12:35Z

Somehow the windows download is not starting. I have no idea what's causing this. :confused:

Do you have a web build maybe? For a Unity WebGL build you have to install the export module and use a folder inside the project folder to export the game (which takes a lot of time on my machine, something with c++ libraries causes delay). You should use the minimal web layout. If you zip the folder, you can upload it to itch.io and it will be playable in the browser.

Sir Shrink-A-Lot by narve 2017-05-16T20:11:53Z

I think the player character needs some conservation of speed instead of instant deceleration (and acceleration). It would be cool to gain speed as small character to change the form mid-air and smash through walls. This way, small steps would not be that annoying while being forced to run super slow in the big form. This way, the game would feel less punishing, imho. In contrast to the speed, changing forms should be instant (without flashing). The basic idea is pretty great!

Exit.. space left by HomineLudens 2017-05-02T09:49:34Z

Overall i liked the game, but there are some points which i did not enjoy, too. The fire radius seems pretty small, the collecting radius, too and it takes a pretty long time to collect gems. It's hard to stand still in the air while performing the collecting. I think the mouse is pretty unnecessary, mining in four directions plus jetpack (space?) would have been enough, in combination with a bit more firing/collecting radius. The music is very good and creates a space mood. The sound effects are fitting (i missed a 'motivating' sound for returning gems). I did not play to the end, because i was mining for some minutes, some progress was made but still no gem loading bar was fully charged. A minor thing: i did not like the Star Wars font and HAL cameo, because your graphics are good, you could have used something original instead. This is meant to be constructive, like i said, overall i liked it. :smiley:

Destruction Zone by Chronosv2 2017-05-02T15:51:42Z

It would be cool if every tower had a radius of ground which it protects and if the tower falls, the terrain which is not protected by towers anymore crumbles. You lose, if all towers are gone and the ground beneath your feet dissolves. I like the mood of the game, the music fits pretty well. It could be easily updated with more enemies and (temporary?) powerups, secondary weaponry (or repair?). It's a solid base. :)

Therrain by stuffed wombat 2017-05-02T12:04:42Z

Great game, controls were not clear at the start but i was able to figure it out pretty fast. I hate the pesky rapid fire cloud. I really do! :D

Dinonaut: Defender of Celestial Dwarves by zzcalvinzz 2017-05-08T09:21:19Z

I liked it, especially that you can hit asteroids with reflected asteroids. But at one point in the game it looks like you arrive at a situation which is not manageable, i.e. two asteroids hitting the world simultaneously. With more development time it should be possible to set the time between impacts to a certain minimum level and spawn the asteroids accordingly so it's possible to reflect all asteroids.

Retro Rabbit by wtoa 2017-05-06T10:02:15Z

rabbit.png

Your game totally rocks!

Lead the Ants by matita 2017-05-02T10:11:39Z

I like the idea. Some suggestions: - Faster ants - Simply drop the 'mining' they could just pick up the food and return immideately. - I don't think the ants need sound at all. Only some game music and some confirmation and victory sound is needed, imho.

Neat little game. :)

Lead the Ants by matita 2017-05-02T10:11:39Z

Accidental double post.

kumo. by Turbo Hermit 2017-05-06T15:02:28Z

Nice graphics and mood. I like the color scheme very much and the sounds are fitting, too. But i was a bit disappointed by the lack of interaction. I thought you could do something with the planted flowers, visually, like letting them fly in the wind, for example.

Murder Mitosis by _for_science 2017-05-02T08:04:37Z

Solo felt really easy because you could simply eat (the gray dots are too invisible, make them white?) and the enemies were surrounded by their armys and starve. Even without the agressive-button. But the graphics and controls are very nice, very polished game overall for a first entry and only two team members!

Radion by revx 2017-05-19T16:12:14Z

Looks great!

Snail Fighter by Marccio Silva 2017-05-04T06:20:30Z

I like the idea of literally shooting yourself in the back when holding the fire button all the time. That's a nice self-regulating mechanic. I really suck at your game, i'm bad at those directional fly-and-shoot-games in general. I'm too occupied with not dying so i'm unable to follow the dialogue of the other snails, which is sad, as i'd like to have known what they are talking about. The game reminds me of an early game boy game, a vertical shooter. If you want to enhance that retro feel, the controls would have to be less physically accurate, more snappy, like immediate stops when releasing the direction buttons.

Snail Fighter by Marccio Silva 2017-05-04T06:20:30Z

Accidental double post.

Small World Smasher by howardcs 2017-05-04T06:29:39Z

For some reason i could not stop playing it, despite the simple main mechanic. It's addictive. Luck is a big factor, especially at the beginning of later levels. You could reduce the influence of luck if wrong color hits would not be ignored completely, just do far less damage (1/5th, for example). I'd like to see additional mechanics, like trickshots. Slightly curves trajectories. Or (limited) bouncing. Or a wildcard color. The game looks suited for mobile.

Strangeness by philomory 2017-05-14T15:53:18Z

I like your game, played some levels, but i don't have the calmness to play it to the end, at the moment. How many levels does the game contain? I'll play it again later this evening. Looks good so far. :smiley:

Strangeness by philomory 2017-05-18T18:53:06Z

Finally played all levels. I liked that the later levels were slight variations of the first puzzles but with a twist. Really nice game, well done! Could work great on mobile, too (maybe swipe to move and double tap to throw rocks?). Do you have any future plans for it?

Strangeness by philomory 2017-05-19T06:59:27Z

I was just imagining how it would play on mobile. :smiley: Personally, i have no idea about complicated platform internals and zero interest to learn about it. That's why i'm thankful for having Unity. If you are familiar with programming, porting to Unity should not serve a big problem for you.

Strangeness by philomory 2017-05-19T06:59:28Z

Accidental double post, Publish button was doing nothing (and deleting entries is not supported). :/

Cartography by Zorg 2017-04-27T16:36:14Z

Thanks for playing it to the very end! :grinning: May i ask how long you were playing? A speedrun took me 2 minutes, but i know the map, of course.

I left a short comment on your game, too.

Cartography by Zorg 2017-04-27T18:29:03Z

Initially the slopes could be bypassed but i reduced the player's velocity on jumping, which results in a weird jumping behaviour but stops unwanted shortcuts. Very rarely a bug occurs that misplaces the walls completely, but i had no time to hunt it. Thanks again! :slight_smile:

Cartography by Zorg 2017-05-01T12:40:13Z

I hoped the maze would be hard enough to push the player to do so, but it seems most players are able to work their way through without drawing a map (more trial and error).

Thanks for playing! I'll play and rate your game when i'm back at my PC as i'm currently on mobile on a train.:smiley:

Cartography by Zorg 2017-05-02T10:39:40Z

@homineludens To be honest, i wanted flat shading but i wanted ambient occlusion, too, but i was not able to get it working in time. No idea, i thought it was just setting a tick in graphics settins somewhere. :D I'll likely start from scratch again the next jam, because i like the idea to create something from nothing in a limited time.

@for-science Getting lost is intended to encourage the player to draw a map, hence the title. The game is less trial and error with a pencil and paper and i hoped that the players get the idea behind the map and the arrangement of the towers. I'm sorry making you feel sick. By field of view you mean the camera setting or the fog? I did not switch camera settings afaik, but the fog is there for a reason. If you activated six towers, the game is almost over. It's a shame you were forced to miss the end. :(

@silkworm-sweatshop Hey, thanks for your patience. How is The Wizard And The Slug coming along? I did not know you are a LD veteran. See you over at TIGS. ;)

@matita Thank you for the nice words!

@arcticmattekar I did not think of motion sickness at all (i'm a long time Quake II and III player). Lesson learned. I'm planning to build a settings page for things like mouse sensitivity and sound volume (i hope my cousin will make some music for me) and i'll add a setting for FOV, too. But the fog can't be optional as removing the fog would break the game. It was not my first time using Unity but my biggest project so far and my first "finished" game.

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**Many many Thanks for playing and commenting, everyone!** I played, rated and left a comment on your games, too. Hopefully you can get something constructive out of it. :smiley:

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P.S.: The text field ate my comment and i had to type everything again. :((

Cartography by Zorg 2017-05-02T15:37:11Z

@chronosv2 Thanks for playing it to the end. The maze is not that hard, there are only few things which can go wrong. In those cases it should be easy to find known terrain again, so the punishment for not making a map is more walking. It took me some time to create the (spontaneous) ending, so i'm glad you enjoyed it. :) I made some really small prototypes in Unity before, mostly trying to build a control scheme for something. I used Blender to build very basic models, but i'm pretty limited in both programs and it's the first time i imported Blender models in Unity. This way i learned the update behaviour of the imported models i used in prefabs, which is pretty unpredictable, imho (and nested prefabs don't seem to be supported?). I'm happy how the game turned out using tools i'm not comfortable with. I'll go playing your game now. :)

Cartography by Zorg 2017-05-03T07:58:49Z

@scriptorum, @joseph-matson, @evogengames, @marccio-silva Thanks for your constructive feedback. I can't play your games now, but i'll play them later this evening when i have the time for commenting, too.

Cartography by Zorg 2017-05-03T19:08:31Z

@joseph-matson Do you have a game?

@scriptorum, @evogengames, @marccio-silva, @howardcs and @franklins-ghost I already played your games and will write some comments, soon.

Cartography by Zorg 2017-05-04T05:52:48Z

@ava-skoog And did you discover the meaning of the symbols? They are attached to a corresponding color, but have an additional meaning, too. :)

Cartography by Zorg 2017-05-04T07:59:32Z

@scriptorum The "walking simulator" is meant to be ironic. It's a flaw in the concept for the game. SPOILERS AHEAD: It is made of tiles and the fog radius is exactly one tile length. For the current algorithm it's crucial that you can't see two towers at the same time. So there have to be two empty tiles between two towers. Which results in a lot of "useless" walking (what players don't like about walking simulators). The walking distances do not convey "Small World" very well, either. I originally planned to add some statues between the towers to discover, but i underestimaed the time i would have to spend in Blender.

@joseph-matson I'm happy how it turned out. Until the third day, only the tower activation mechanic was in place. When i added the stone circle, the only idea was to show the the player his progress. The first tower was intended as a tutorial as it's no challenge, but you learn to use the jump pads and hopefully have another look at the stone circle so he gets the progress bar behaviour, before moving on. The chances are high that you see the circle again because every path leads back there.

@evogengames A paper canvas in the game is a great idea, but toally beyond my abilities. Thanks for that idea. The title of the game was added at the very end, just before the final compiling. I was brainstorming what the game i made was about and when i googled "mapping" i stumbled across the title and just had to take it because there was no time left.

@marccio-silva Thanks for resisting the urge to stop playing. At the end of the jam i was pretty sure to annoy some players with the long walking distances. But i could not do much about it at that point. that's why i put "walking simulator" in the description. It definitely takes some patience. I underestimated the distances and when i realized it, i had no time to rewrite everything. It's a flaw created very early on the first day.

@howardcs Oh, did not notice this one. A mouseclick somewhere on the game screen should lock it again. I'm happy that players invest the time to finish the game and hope they like the ending i put in (last but not least to appreciate their spended time).

@franklins-ghost Thank you for the kind words! The title was not planned, see above. I used the jam to approach unknown terrain and it could totally have gone wrong. It was a great (but exhausting) experience, and showed me i should take more risks and leave my comfort zone more often.

@ava-skoog Yes, i underestimated audio. I was not sure if i would participate. I could have asked my cousin, who makes synth jams on YouTube, it would have been a good match, i guess, but i did not want to ask him without any notice in advance. It's on my list for a post-jam-version (along with other ideas), but at the moment i'm not sure if i want or can afford to invest the time.

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**Thank you for the feedback!** :smiley: If you stopped playing or want to revisit the game again ... [SPOILER] [C] activates a cheat mode which disables the ground check, so you can jump in the air infinitely. :wink: [/SPOILER]

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Cartography by Zorg 2017-05-09T08:45:37Z

@dgspitzer I never thought of chasing horror or jumpscares (i'd s*** my pants!). Originally all fog was white but when i changed it to black, i had a moonlight impression and did not change it back to white. Later i discovered i could change the fog color at runtime and added the colors which add up to white at the end.

@mikea Thanks! I enjoyed your game very much.

@slash_random Thank you! A big problem of the game is, that the mechanics in the background are barely visible to the player. I did not want to make a maze game, the maze should obscure the understanding of the game world.

@rixud High five! :smiley: I'll study your game, too.

@huvaakoodia Thank you for the detailed feedback! It's very valueable to know why the game does not work for you to improve it for everyone (if possible, it would likely need a complete rewrite).

At the beginning, my description included the word "maze" but i got some early feedback that i should remove it, because it spoiled the discovery of the task you have to perform to win the game. I'm sorry i lured you into playing a maze game you would not have played if you knew it was a maze.

Honestly, i hoped to tickle the logic part of the player's brain with the question about the nature of the game world. I did not want to make a maze game. But i failed to convey this bigger goal to the player, so at the end, it IS a maze game, sadly. If i wanted to make a maze from the start i would not have needed anything of the code i wrote the first day and could reduce the distances between towers drastically. I planned to add more stuff between the towers, but simply ran out of time. See the end of this post for further reading on this topic.

@takusan Thank you for the nice words. The first tower is indeed meant to be the tutorial. I'm happy it worked this well for you. I like games which teach you things through observation instead of words, also i'm not very good at writing. The title was a lucky accident, just before compiling and submitting. I totally agree on the lack of music and additional things to discover. Sound was a very optional thing from the start, because i'm not a music person (i wanted to ask my cousin to create the complete soundscape, eventually). I planned statues between the towers, but i wasted too much time on the first day so my time in Blender was cut short. I planned to make more graphic stuff.

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**Hey everyone! Thanks for your valueable feedback, it means a lot to me!** :smiley:

I have two questions: - Did you figure out what the symbols mean? - Did you notice that if you follow the walls, you arrive at the same tower you started, after one 90° turn each below two adjacent towers?

MASSIVE [SPOILER]The game was not planned to be a maze game from the start. The maze (and fog, and the long distances between towers) was put in to obscure the real goal i intended for the player: to understand the game world. I guess i was not able to convey this goal to the vast majority the players, so they did the obvious and just solved the maze. I cannot blame them for doing this. :slight_smile:

Here is a FULL MAP of the game, please DON'T LOOK AT IT, if you are still planning to figure it out for yourself: [cartography-map.png](https://i.imgur.com/0RFiBBq.png) [/SPOILER]

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Cartography by Zorg 2017-05-10T18:54:34Z

@pcmaster Thanks! :blush: I wrote a comment on your game, too. :rocket:

Cartography by Zorg 2017-05-14T15:54:28Z

@dink-dunk I had not planned the color changing but it turned out pretty well. i had some happy accidents while Ludum Dare. I thought i would spend more time stagnating and bug-hunting, everything went slower than expected but i was never really stuck, which was great. But i'll think about it twice before making another 3D game. Lesson learned. Your suggestions are totally valid. The walking speed between towers is already a little higher, but i had to avoid shortcut jumping at all costs, so you are stopped instantly at the moment you use a jumppad, for example. Music was impossible for me to do in the timeframe and i did not want to add a random track from the internet. Some generic bfxr sound effects would have been possible but i'm not sure if that would have been a big improvement without music. Thanks for the detailed feedback, all noted!

@ping78 Thank you!

@axoona Oh, did you walk through a door first? I hoped to draw players pretty fast towards the colored things like jumppads and crystals. Yes, the lack of sound is sad, but the time was over and i didnt't want to rush it. I'm sure my cousin could create a great soundscape, maybe for a post-jam-version. I should have asked him before. Maybe next time is the right spirit! :D

@philomory You bet, it's a lot of work. I planned more features but accomplished less (or added new things like the end sequence instead), but overall i'm happy with the result. The time management is harsh. But i need to put just a little bit more time in evaluating what's possible and planning my tasks next time, i guess. I want to participate again. :)

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**Thanks for playing and your comments!**

I'll play, rate and leave a comment on your games, too. :smiley:

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Cartography by Zorg 2017-05-20T19:46:02Z

@torcado Thanks! The markings have a meaning, i don't know if someone has interpreted the symbols correctly?

**MASSIVE SPOILERS AHEAD, don't click them before playing the game!**

The symbols:

!> A vertical stroke means one, a horizontal stroke means two. So they just build the numbers one to six:

!>| - + = ≠ ≡

The order of the symbols is not random:

!> Two symbols build a pair, there are three pairs with a sum of seven.

The game world actually is:

!> A "projection" of a cubic world onto a plane. The number symbols on the towers are arranged like on a normal D6 dice. Every side of the cube has a tower in the center and consists of nine tiles, imagine a Rubik's Cube. That's why it's possible to have internal courtyards building "triangular" shapes with three walls and only 90 degree corners.

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**Thank you very much for playing, rating, commenting and all the nice words! It means a lot to me!** :smiley:

I'm very interested if anybody found out all the 'secrets' in the spoilers.

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Shrimp Tank by slash_random 2017-05-02T11:09:19Z

The multi-layer music and the snail theme and behaviour never fails to make me smile. :smiley:

The game has some flaws, but i like how it creates a nice mood with very few elements.

Small Planet by ZebraInFlames 2017-05-08T09:27:49Z

The AI pilots are pretty good, but sometimes they fly exactly the same route on top of each other. I'd like to play this in local multiplayer against computer pilots (i'd prefer co-op, others might like deathmatch, i guess). Well done!

Seagazer by Turncoda 2017-05-18T21:40:05Z

seagazer.png

I'm completely unable to find this. The other two spots were pretty easy to find. But this third one, no idea. There are only two single pillars (and one is wrong, because of rotation direction), it should not be that hard, but i guess it is, somehow. The hints for this one don't seem to be as distinct as the others. (You alrady said the game is not easy to control, but why did you bind WAD but not S? Is there a particular reason for this? Not being able to step back without turning around is annoying.) The game idea really is intriguing and i like the minimalism, but that last puzzle forced me to quit the game.

Hops and Fever Dreams by Antti Haavikko 2017-05-16T20:04:24Z

I did not get how the jumping mechanic is supposed to work. Sometimes i jumped really high, sometimes i lost all my momentum, it was very unpredictable. Which is sad, because the game looks really good and i like the dumb expression of the rabbit face and its eating animation very much. :D The sound were a bit annoying after a short time. I stopped playing at a red level.

Hops and Fever Dreams by Antti Haavikko 2017-05-16T20:04:24Z

Accidental double post.

NUKEBALL by camilovr 2017-05-18T18:27:19Z

I enjoyed the game. Played as Kim and lost, played again as Drumpf and won. The title image is pure gold. It would be good to have and indication how damaged the missile bases are. After leaning the muzzle to one side i did not alter it again in the game. It seemed not necessary. It would be cool if the missiles had more boost and you were able to hit your own station if you aim completely wrong.

Slightly Angry Max by Takusan 2017-05-10T08:46:49Z

Well done, you even have a menu (something i'd only trying to do at the very end of making a game, in short: never). The gameplay feels solid in terms of a top down shooter and it's an acomplishment for a jam game but... I think you should try to give your games something personal. It's hard to do this without own graphics nor music. Your choice for the graphics and music is good and your game feels complete and polished. I don't want to sound harsh, but in my opinion you should see this game more like an exercise and move on making it your own or building another game with a personal touch.

Stable Orbit by mrspeaker 2017-05-06T15:08:37Z

The game feels complete and i like how the game just starts and the title is the end screen. Very clever. For some reason i managed to get in a stable orbit with the 4th try. I needed over ten tries to reproduce it. I think you could have used another approach to the outer radius limit, for example adding asteroids or other satellites or deactivating the gravity over a specific point and a LOST IN SPACE failure state. That's just personal taste, of course.

Song of Fungus by DGSpitzer 2017-05-03T07:03:38Z

Cool game, great level of polish. I played to level ~13 (not entirely sure, had to stop and get some sleep) and i'm really bad at this game. It has pretty basic mechanics but it's hard! The grapics are very nice, the sound cascades are fun, everything looks coherent. Sometimes i wished to have some more control over the camera, zooming out or fly a bit higher to have more overview, but it's manageable. Great entry! :)

Flight of Claude by Lyxil 2017-05-19T18:44:43Z

Very nice! Normally i'm not into visual novels, but i liked yours. I would have loved a scrolling background on the last shot, that would have been awesome, because it would have been a contrast to the previous still shots. But i know the time limit is harsh (this was my first LDJam, too). Well done, great story! !> I wonder how many players knew that you are a cuckoo's egg right from the start?

Skylets by Dink_Dunk 2017-05-14T14:57:39Z

I like the idea of the planets falling apart. And your game looks very polished for a jam game. I thought i had to rush to get the valueable pickups before leaving the destroyed planets and was a tiny bit disappointed it's just for a score. It would be cool to have a use for those resources, but i guess that's beyond the scope of a jam game. Instead of the yellow "escape shard" i think it would be cool to jump out of the drill ship, collect the resources and board the ship again as it went through the whole planet and emerges on the other side. I had the impression to miss some NPC dialogue. They were pretty short so i did not bother listening to them in the later levels. Overall i liked it, good job!

King of Tiny Mountain by malec2b 2017-05-06T15:40:42Z

The fixed camera perspective makes the game needlessly harder and a bit annoying, because you have to guess locations and jumping is hit or miss, walk and try again. I could not get the gem behind the wall, either. A minor thing: i don't like that you can jump endlessly by holding the jump button. I'd prefer to have to press it for every single jump individually. The graphics looks great with minimal, clear geometry and your typical color scheme. The sound effects are fitting, too. I did not beat the boss yet. I'll try again later.

King of Tiny Mountain by malec2b 2017-05-07T10:57:35Z

I played the game again, this time i did not bother getting all gems (just collected seven) and went straight for the boss. I died two times before being entitled the new King of the Tiny Mountain. I forgot to say something about the music in my last comment, it sounds great! :smiley:

Cubic by Halogenic 2017-05-02T20:54:11Z

You might want to check the itch.io link. It's not working. :(

The Evolution Game by EvoGenGames 2017-05-04T07:00:36Z

I don't mind the non-existing interaction, but there should be more visual clues, what the creatures are doing and how healthy they are. Examples: Particle effects. Eating animation. Different food sources (balanced nutrition needed). Creature size depending on age. Speed depending on age and health. Mating (laying eggs)? Indication of unhealthy creatures, when they are about to starve (unhealthy skin color? Sad faces?). Tomb stones (temporary obstacles). Poop as fertilizer (obstacle, too)? I like the idea behind your game but there should be more to discover for the creatures and the player. :smiley:

Little Ruins by godjammit 2017-04-28T15:21:55Z

The graphics look awesome! I'll play it when i have my PC an controller around! (Currently on mobile)

Little Ruins by godjammit 2017-05-02T11:23:51Z

Wow, this looks very polished and the controls feel good and everything, the music, the animations. But i don't know if i have seen everything from the game, i arrived at a dandelion and i was teleported back to the start?

LD40 — The more you have, the worse it is

Reroute Reboot by OddballDave 2017-12-07T18:23:53Z

Once you understand the interface it's great. I can't believe this is a Compo game. One of the best games i played in this jam so far!

Mallio Cart by Ava Skoog 2017-12-05T20:38:41Z

Very impressive execution. I wonder how the slap works, it did not work for me. And toggling the list takes ages. It would be cool if the list was updated with the gifts in the shopping cart (maybe too easy?). The babys are nightmare material. The christmas song gets annoying very fast, but i guess that's intentional. :D

Sunshine Simulator by Dario Zubovic 2017-12-07T17:50:18Z

I like the idea. But the level geometry is a tad too confusing. I'm sure it would work with more intentional architecture. Good job!

Hunt Together by Gao Ming 2017-12-10T09:14:39Z

I'm ridiculously bad at this game, but it's really fun. And the spider is super cute. Nice dialogue, too. Great compo(!) game!

Snake+ by maskinmask 2017-12-07T20:19:48Z

It would be cool if eating four pills of the same color would delete all the snake parts of this color instead of the whole snake. The visuals are nicely polished. I had the impression some key hits were not registered properly by the game. A very solid entry. :)

Life's A Glitch by gamepopper 2017-12-05T19:52:38Z

I really like the visuals and overall polish! Sadly, i'm very bad at this game. Nice entry! :)

The Darkest Light by zblah 2017-12-05T18:51:12Z

I'd have liked a more direct movement for the character. The game is scary, the mood is set up very well. The amount of polish is great, except for the missing charater animations. Very solid entry.

Happy Bot Mess by meursault 2017-12-07T17:29:39Z

Nice idea. The mechanic works great, once you get the hang of it. Well done!

Mayfly by silkworm_sweatshop 2017-12-07T20:09:47Z

Well that's some serious s\*\*\* after the super happy games i have seen from you before. The mood is great and i like the take on the Theme. Audio did not work and i did not vote in the Fun category, because i would not describe it as fun to play this game, but it kept me playing to the end, so it was 'interesting' and definitely made me uncomfortable.

P.S.: You should post your game in the TIGForums thread. ;)

Mayfly by silkworm_sweatshop 2017-12-07T21:29:48Z

@silkworm-sweatshop i downloaded it again and now it works. No idea what caused the lack of sound. I'll play it again with sound, but i need a break from the game for a day or two. ;)

The Pointy Stick Hypothesis by peterthehe 2017-12-05T18:05:17Z

I like the mood you created with the soothing music and the simple but very effective artstyle. Nice writing, too. Fun game! :)

Professional Dog Walking by ACiertz 2017-12-05T18:35:11Z

Killing rabbits should be a bonus, they are everywhere! I think it's easier to gather dogs which are into chasing cars instead of rabbits, because the bear traps can't harm the player. Had fun playing the game, well done! :)

Lava Cave by Goplite 2017-12-10T08:36:55Z

Hey, thanks for having commented on my game, so i played your game and rated it, here is my comment: I think the base is very solid. The ledge climbing is nice and works well, but the level design sometimes poses impossible situations for ledge climbing where you can't stand up and are forced to fall off. I did not really get the idea with the artifacts. I know they are used to enforce the hatches, but It would be cool if they were scattered around the map. You could pick them up automatically on reaching them and being able to spend X amount to a door with E -> less treasure for more safety deal. The doors could get worse over time and need more artifacts so you would lose to the lava at some point and the real score could be the number of the floor you reached (or you could reach the surface if you play really really well and spend all treasure. "the more you _keep_, the worse it is"). I would have loved another use for the gun, for example destroying specific walls, which takes a bit of time for a shortcut or more treasure. But after all, it's a jam and the time is limited. There are always more possibilities left to explore. You did a good job! :)

SPLIT by steven-pinto 2017-12-05T19:45:19Z

Interesting entry. I think you are giving away the solution way too early. I had most trouble with the timed dialogue boxes (which were open for a too long amount of time). Manual skipable boxes are the way to go. But overall, i enjoyed the game.

Birden by Logan 2017-12-05T20:25:16Z

This is seriously the best LD40 game i played so far! I did not make one of the last(?) levels, where you have to flee from the birds which give you the chili, because the walljumping mechanics are not the best. But i enjoyed the game very much! Sadly there is no sound. Make a full game! :D

Where are all the comments and ratings? This game deserves more!

DO NOT FEED by Zorg 2017-12-05T12:25:05Z

Thank you! I just added a small Post Mortem which explains how the game ended up looking like it looks. :slight_smile:

Please consider commenting unanonymously so i can comment back on your games.

DO NOT FEED by Zorg 2017-12-05T21:08:13Z

**Thank you for the nice feedback, everyone!** :D I played, rated and wrote comments on all your games.

@peterthehe To be honest i slapped in the green ground and sign shortly before the deadline. The long blue line was supposed to be a marquee and the three blue rectangles above were intended as window ledges so you would be guarding a restaurant.

@burgee The art is completely a placeholder thing. Jumping was planned, too. The pigeons were supposed to get more reckless when their number grows and attacking pedestrians and restaurant guests.

@aciertz You are right, an objective is completely missing. The pigeons take over, no matter what you do. That's why i submitted as unfinished. The dog recieves damage by pigeon shit, but only visually. There is no win or lose condition.

@zblah It's made in Unity, entirely from scratch. The sprites were drawn in Photoshop (intended as placeholders).

@shinyogre The pigeons are reproducing and grow to infinity in numbers. It was planned to switch them to more aggressive behavious so they wreck havoc all over the screen. The more meditative approach sounds nice, too. I did not know there are so many dog games. Thanks for pointing that out! :D

@grahamliphts Of course, pigeon sounds and barking were planned features. No time left (and i never implemented sound before). :(

@steven-pinto Yes, the jam did not turn out as expected but i'm glad i did not drop out and finished something, even if it's in that unfinished state.

@dustin-anglin Thank you very much! Did you work on a game in this jam? Can't find your game. If you have one just tell me and i'll play it.

DO NOT FEED by Zorg 2017-12-06T17:06:29Z

@josscomposer Thank you! Did you work on a game this jam? Can't find any on your user page.

DO NOT FEED by Zorg 2017-12-06T17:52:17Z

@josscomposer Ah okay, just wanted to make sure to comment back. ;)

DO NOT FEED by Zorg 2017-12-10T14:17:44Z

@silkworm-sweatshop Thanks! The dog was the simplest thing to add but it's strangely satisfying to run around as a dog. The zen approach is a nice idea (which was mentioned before above) but i would likely start over again and chose a different setting like a park with a lake, a beach, something nature. Or with a cat. Most likely i will move on and do something else. Currently i'm inspired to make a small mobile game. :)

@goplite Thank you. Time management was miserable this time, so the game is what it is and i'm trying to accept it as it is. I played your game, too and left a comment.

Critter Clutter by Burgee 2017-12-05T18:18:06Z

The game looks amazing, the music fits nicely and gets intense when you are in trouble which is great. The built-in tutorial is perfect. I had the most fun throwing critters around instead of placing them more toughtfully. :D

Lamattractive by Pandanym 2017-12-05T17:38:23Z

Very polished game. The music is too repetitive for my taste, had to turn it off instantly. But headbutting children as a llama is surprisingly funny! :D

Rebel Call by SeanNoonan 2017-12-07T18:43:31Z

The mood is great, despite the 'simple' graphics. It's pretty difficult. I can't say i really enjoyed it, literally. But it fits the overall theme perfectly.

A Spark of Light by TurbulentWinds 2017-12-07T20:59:32Z

I think you have potential in your game. I like the mood you are creating. There are always more features you planned to put in. It's a jam after all. So, good work, see you next time! :)

Galactic Avaritia by Zatherz 2017-12-05T13:01:42Z

The idea of pickups as a threat is a nice take on the theme. Well done!

Crosstalk by shinyogre 2017-12-05T19:03:19Z

Hmmm, i don't get the game. I thought i had to reduce the aural noise as much as possible to make something happen. But nothing happened. Do i have to additionally untangle the connections? I could not stand the flickering background very long. Does it necessarily have to be static noise? Please explain. (I did not rate, yet, because of my unanswered questions.)

Crosstalk by shinyogre 2017-12-05T19:25:24Z

Thanks for the fast response. I think there is definitely potential here. It would be cool if you would experiment with different sounds and/or beats. Instead of flickering, the background could be blurred and become more clear as the noise disappears (or maybe the goal is not silence but some kind of "sound harmony"?).

Annoying Dogs by Grahamliphts 2017-12-05T19:18:34Z

The second game about multiple dogs i'm playing today. The intro is a bit long and the sound soo loud. It would be cool to switch specific dogs from one hand to the other. I was not able to manage many dogs at the same time. I wonder what is the possible highest number of dogs? :)

Get to the CHOPPA! by Girts Kesteris 2017-12-07T18:33:48Z

The sound is hilarious and Nicholasses are annoying! Fun game. :)

LD44 — Your life is currency

The Tail of the Serpent by Le Slo 2019-05-03T19:44:19Z

This is great!

LD41 — Combine 2 Incompatible Genres

Dyeswap by morphine 2018-04-24T13:36:16Z

Cool game, congratulations. :)

(I did not join LDJAM41 so i can't vote, sorry.)