The Burdened Raid by evgiz 2017-12-05T14:44:23Z
Very cute! Graphics are done nicely, and the way that all the loot stacks up in your hands is very fluid, feels really nice picking up all the loot
Foon → Ludum Dare Explorer → Users → ACiertz
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | 👥 | Professional Dog Walking | jam | 723 | 3.28 | 3.47 | 3.42 | 3.97 | 2.66 | 3.12 | 3.88 | 3.16 |
| 2017 | 38 | A Small World | 👥 | Darts Are Everything | jam | 4.00 | 4.50 | 4.00 | 3.00 | 3.50 | 2.50 | 4.50 | 4.00 |
Very cute! Graphics are done nicely, and the way that all the loot stacks up in your hands is very fluid, feels really nice picking up all the loot
Very pretty game, concept is appealing and unique. Understandably missing some polish due to only having the single day to work on the game (sounds would help the game a lot). Controls need a bit of work
The game has really nice cute graphics. The controls were a bit lackluster for the keyboard (im sorry its clear that the controls were designed with an xbox controller in mind), and I couldnt progress far, because after spending a decent time figuring out the controls, 3 times in a row, I was instantly killed by having a guard on top of the doorway as I went through. Game needs a way to tell where the guards are before going through a doorway (if there is, m-my bad).
Love it, the dog walk animation is perfect, I wouldn't have it any other way. Also the different ways that the crumbs get chucked, as well as the pigeons nibbling at the crumbs is a nice detail. Missing a clear objective (game end victory/failure), but I guess that is intended, so I cannot fault you too much.
Very pretty graphics, very well polished with a snazzy start menu and interface.
Nice take on the theme, it is nice mechanic having to balance how many shots are on the screen because otherwise it becomes very overwhelming! The audio of the bullets exploding was very harsh however, not sure about the best way to fix it, maybe reducing the enemies that split into two might help or maybe adding some variance in the audio. Also some bullets seemed to randomly gain a massive velocity compared to the other bullets
Really cute idea, cute graphics. Couldn't figure out how to solve the game ;-; (objective clear, just too hard for me to figure out). Reminds me of Conway's game of life
Such a very pretty looking game!
Love the introduction and ending, really well done with the voice overs, and the secrets are pretty funny. Game was interesting too, I started off by trying to friend as many people as possible, with the idea that "well, if everyone is my friend, they cant be blabbermouths". You will be happy to know that it was not a good strategy, as the people too quickly spread around the room and blabbed to the straggers. Although I found a way to cheese the game, you can become friends with people leaving, giving a free friend with no risk at all. Since there is only one exit, it is very possible to become friends with everyone! Music was top notch too, really worked well with the game. Only big problem was the controls, sometimes they would seize up, and locomotion was not very smooth in some cases. I feel like conveying people you cant talk to with a red highlight would also be useful (maybe even a cross marker on the cursor)