Tower Defence of the Heart by terry 2020-05-06T01:34:19Z ♥ 1
I enjoyed the pacing of this game. Once I stabilized in the early game, I started to hit my stride, making tangible improvements to my damage output, but then I got killed by the second boss. Overall I felt like the game was fair, and that I was improving at the game every time I lost. I'm glad you focused on pacing and balance, that essential aspect of the game really makes the game shine!
LD49 — Unstable (14)
Grabanakki by Saturnyoshi 2021-10-07T07:12:53Z ♥ 2
I liked Ultimate Throw. Kinda Kaizo.
Temple Sprint by chrishg12 2021-10-06T01:19:11Z ♥ 3
I could not get past the collapsing segmented bridge over lava. I would keep getting stuck on the sloped edge upon landing, unable to move or jump. Cool obstacles up to that point though!
Alchemy Academy by Smooches 2021-10-05T16:53:54Z ♥ 3
Loved the voice acting :)
Operation Un-Stable by TheHansinator 2021-10-05T16:49:59Z ♥ 1
Love the "galloping" drums. My score: 2400
Jingoku by Skyeward 2021-10-05T16:01:08Z ♥ 1
The polish alone is incredible. The quantity of content alone is incredible. And yet you have both, hats off to you.
I played until eventually my tower exploded for some reason. Maybe a block fell and I didn't notice. Everything felt good to play. I didn't beat any game on the first go, but with practice I got better and eventually started to beat them consistently.
False Angel by Jonah_SRG 2021-10-05T15:05:49Z ♥ 1
A well-rounded and cohesive game. Great work all around. I liked the cutscenes; short, charming and makes for a good break to congratulate myself for beating the last stage and to get ready for the next one.
I really enjoyed the boss fight. After a while I noticed I could move up close to increase my rate of fire. It would have been a cool risk-reward but there was no risk to moving up really. I also found it was easier to dodge the attacks moving vertically rather than horizontally, which is what I was doing at first. If there was some kind of attack to discourage getting close, that tactic might not have worked as well as it did.
I once died on Suspension without knowing what hit me. A split second later I realized I hit a camouflage bird.
Orbital Cascade by PolymathLD 2021-10-05T13:55:06Z ♥ 1
Nice, coherent little game. I had trouble wrapping my head around the controls though. When the mouse is directly below the ship, left and right are effectively inverted, so I have to consciously tell myself to do the opposite of what I mean to do.
Plate Spinner 2021 by StoicKekis 2021-10-05T06:59:01Z ♥ 1
I was surprised to find out that I had a chance to bounce the plate back onto the rod even after it had fallen. That's such a cool idea.
UNSTABLE DREAMS by ROBOWARRIOR1982 2021-10-05T06:39:26Z ♥ 1
Very cool that the camera is offcenter. Reminds me of The Pathless. I also liked the 2D character sprites in 3D environments. You don't see that very often these days and I realize it was probably due to time constraint but I think it's very charming in this 3rd person context. I'd love to see a fleshed out version of this.
Horsey Bash by jakefriend 2021-10-05T06:19:56Z ♥ 1
Really well made! I got better with practice and that made me want to keep on starting a new bout. The format of the game feels fair. I loved the chunkiness of the UI. Functional, yet lively, like in Persona 5.
The Salatroitsk Incident by DrunkardWolf 2021-10-05T06:00:46Z ♥ 2
The PSX aesthetic really lends itself well to the horror element. Great work on putting together a cohesive experience; every element strengthens the mood that you were going for. The muted color palette, the heavy breathing, the fog, the low resolution. I have mixed feelings about the fog and the low resolution, because on one hand I'm sure that it wouldn't be nearly as spooky without it, but it also made it harder for me to navigate the map. There were some landmarks that I could take note of, but not enough and ultimately I spent 50% of the time feeling lost, wondering if I'd been here before, etc. When I first played Minecraft I had mixed feelings about getting lost; on one hand I was frustrated and wished I could just warp back home, but on the other hand I was engaged, there was also something to do because the world was so full of stuff, and I would just lose hours playing the game. The Geiger counter helps with navigation a little bit, but it didn't help me find my way back to the car. I feel like I just stumbled upon my car again by sheer luck. It's a bit like trying to walk around my house with my eyes closed. It's an interesting challenge but not that fun.
Having said that, I know that my submission suffers from the exact same problem of players feeling lost. It's interesting to see how you went about addressing it. Overall the game wasn't so difficult that I had to put it down. I finished it in 6 or 7 minutes. Perhaps it was knowing that there was a finite number of rocks I had to collect that gave me the determination to keep going.
Nitpick and I know this is the compo but I didn't enjoy some of the sound effects. For the Geiger counter on/off sound I think there was too much reverb for the situation. Just a dry beep, or the clicking of a plastic button would do. For the empty magazine sound, it's usually a click, not a buzzer. For the gun reload, it just doesn't sound like a reload in any game I've played. There was no satisfying click, and the sounds that were there were just very harsh on my ears. I don't know how you would have recorded sounds for that though. The closest thing I could think of was maybe a plastic battery cover for loading the clip and clinking keys (??) for cocking the gun.
Everything is Fine by Noire 2021-10-05T05:20:48Z ♥ 6
The sound design really sells the events of the story where the animation is lacking.
I did not enjoy having no choice other than to drink, as I do not enjoy drinking hard liquor in real life. I realize that the repetition is part of the realism of the narrative but I got bored of doing everything 3 times.
The visual and symbolic metaphors are an interesting proxy for conveying the experience of someone under the influence. Very creative.
Proton Pilferer vs. The Particle Police by Skyward4d 2021-10-05T05:11:55Z ♥ 1
I liked turning big and stomping the proton police!
Paper Route by OllieOA 2021-10-05T02:54:49Z ♥ 1
I beat levels 1 and 2 but level 3 was too hard for me.
My favorite part was the jump in level 2. Watching the newspapers hover in midair while staying inside the basket felt nice.
I enjoyed the story and I liked the dynamic between the two characters. I wish I could see how it ends.