chronis by torcado 2022-04-21T01:55:44Z ♥ 1
This is an extremely clever, brain bending take on a match-3 style puzzler. The time void being a 9x9 square takes a bit of getting used to, but once you get comfortable placing it and acting in time with the falling blocks there's a lot of strategy. The player managing the pieces is... not a real winner. That means you've got to keep an eye on where they're dropping pieces and avoid tall stacks. I think I'm as bad at managing the time void as the computer player is matching, so in that way our demise does feel wholly inevitable. Really well done.
LD51 — Every 10 seconds (6)
Reference Frame by cottontshirtz 2022-10-04T22:38:11Z ♥ 1
The instant dashing is satisfying. I was only able to keep my second ship alive for a couple waves because I was so tempted to try foolish maneuvers to survive with many enemies. The graphics and sound are simple but functional, and I like the sonar effect and accompanying sound when the dash is restored. Well done!
Cold Coffee in 10… by Elastiskalinjen 2022-10-03T17:03:09Z ♥ 1
Very well done, I managed to win and become coffee. The land mines, mirrored buddy character, and cannons make up fun obstacles to traverse. The difficulty building feels natural and hectic towards the end. Excellent sound and animation, very expressive walk animation. I'll admit I am not above drinking cold coffee or even microwaving coffee, so my real life coffee drinking habit is not so precarious. Job well done!
Clockmachine Chaos by SirMilkman 2022-10-03T16:55:28Z ♥ 1
Snappy controls and a good hook. Surveying each level is a bit of a puzzle, which is followed up with some tight timing and execution. Jumping and movement controls are responsive and generous. I like it!
Supermarket Scuffle by Panacea 2022-10-03T16:38:30Z ♥ 0
The cart controls very nicely, and I like the cart sprites. The way the new carts appeared suddenly was hard to react to. I also wasn't able to win as it seemed like another cart would swoop in at the last second as I rounded the final turn. But it was fun to bump up against them and try to bomb them. Well done!
Jelly Jar by Asieke 2022-10-03T03:28:04Z ♥ 1
An interesting use of movement for grid based tactics here. Turning on/off the treadmill makes from some interesting decision making once the grid is populated with many jellies. The aggression of the imp when it has topped out makes catching more jellies quite difficult, though there may be a method to keep it at bay. It seems like forfeiting a turn for a swing of the jar will always bring the aggressive imp one step closer until it inevitably catches you. Love the art style here, and the jumping and swinging animations are really well done.
10Flap by PlanetBluto 2022-10-03T03:12:58Z ♥ 1
Very cute, and great employ of the theme. It is "something bad happens every ten seconds," but I didn't feel angered or annoyed. The way the flash ushers you back to the start point has a much better gamefeel than a simple death animation. I love how the music and the flashes are synced up well, the groove matches the gameplay. The speed and control of the bird feels nicely tuned. Well done!