FoonLudum Dare ExplorerUsers → cottontshirtz

cottontshirtz

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202352HarvestUnseen Queenextra
202251Every 10 secondsReference Framejam3.503.933.563.563.123.503.28
202250Delay the inevitableCrab Battlejam9973.283.383.033.453.273.344.023.24
202149UnstableOrthopterajam6463.603.413.852.813.913.653.96
202148Deeper and deeperFoundationsjam10483.442.472.803.593.974.024.30
202047Stuck in a loopWoodStone_02jam13793.043.023.572.212.783.331.642.81
202046Keep it alivePLANETORUS2jam20833.073.223.382.522.812.942.103.20
201945Start with nothingAll But Starlight Herejam9043.052.693.522.803.722.773.50
201740The more you have, the worse it isTriskeonjam2.802.202.902.402.912.121.872.25
201738A Small WorldP L A N E T O R U Sjam3.833.504.504.503.502.752.503.80

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by cottontshirtz

LD38 — A Small World

Feather Fighter by Ellian 2017-04-25T02:22:30Z

I really dig the art and sound, and I also like how the game is more about protecting the island than just avoiding the enemies.

#LD38/new World(); by Ivan Garcia Filho 2017-04-26T04:53:42Z

Not sure if I'm doing right, but I can't get the game to run...

Monochrome Perspectives by Funkensteins Monster 2017-04-25T02:18:03Z

It looks as though when you die and respawn, you have 0 health? I'm not sure if this is intentional.

Gridfold by alfadur 2017-04-26T03:22:41Z

I like the wrap around effect, and how you have to think about how 'down' changes. I noticed that when you're playing on the web browser both space and up/down cause the page to scroll on Firefox.

Surface Tension by mahalis 2017-04-27T00:41:15Z

How did you handle movement, physics, and control for your game? I did a similar idea (shooter on a torus) and I'd like to compare notes.

Surface Tension by mahalis 2017-04-28T22:49:53Z

@mahalis Cool, that's similar to how I handled it. I'm also planning in doing a write-up on a few aspects of my entry. Did you have to write an integrator for your physics?

Surface Tension by mahalis 2017-04-30T22:36:17Z

@mahalis If you're interested in comparing notes, I've just finished my retrospective. https://ldjam.com/events/ludum-dare/38/planetorus/p-l-a-n-e-t-o-r-u-s-retrospectivve

S P A C E C H U N K by nonameghost 2017-04-26T03:31:28Z

A E S T H E T I C

But seriously, I really appreciate the work you put into the look of the game. My only bug is that the screen controls work when you're typing in the terminal and entering a command deselects the terminal...

Snake 3D by Harry Jacobs 2017-04-26T01:10:57Z

This looks and feels so much better than my first LD, keep up the good work! I like the look of the low-poly world. A way you could maybe smooth out the camera movement is to draw a line between the center of the cube and the snake's head and put the camera along that line some distance out. This would allow the player to look over the edge of the cube as they approach it. Then to avoid the jump when the player moves you can have the camera Lerp between where it was one move ago and it's current position by the amount of time between moves.

P L A N E T O R U S by cottontshirtz 2017-04-25T06:45:46Z

My apologies for the mix-up regarding the binaries, the link has been fixed for the standard windows binary.

P L A N E T O R U S by cottontshirtz 2017-04-26T05:20:44Z

@robotsoulsgames Thank you for the feedback and entirely agree. I was running out the clock and designing the enemies (mostly the behaviors) was taking more time than I expected. At the moment the enemies are basically kept at a consistent level throughout gameplay. Adding in few more enemies (one that pursues and one that shoots?) as well as adding in a difficulty curve would definitely help.

P L A N E T O R U S by cottontshirtz 2017-04-26T23:36:57Z

@huvaakoodia & @harry-jacobs Thank you both for your feedback.

P L A N E T O R U S by cottontshirtz 2017-05-01T00:56:26Z

@nonameghost Sorry about that, you have to hit space to spawn the player.

P L A N E T O R U S by cottontshirtz 2017-05-02T21:37:34Z

@chronosv2 Thank you for the encouragement. Unfortunately, I didn't aim to use a controller, though I was imagining one when designing the controls. In regards to the clipping, the Unity physics engine didn't like the torus model (specifically, the mesh collider can't use concave models...) so the model is only visual. This can be seen when playing in Nightmare mode, as the only difference is that the torus model is removed.

Planetoid Piracy by RobotSoulsGames 2017-04-26T04:14:11Z

+1 for Uranus

But seriously, I like the style and feel of the game. I also appreciate how you have multiple methods by which to conquer other planetoids, by building guns onto your planetoid or taking matters into your own hands.

Bullet World by Andrew M 2017-04-26T04:18:50Z

I like the light effect to add some mystery to the game. Though I would think about making some way to slow down the player's firing, as they can currently just flood the space with shot...

OUROBURROWS by huskitch 2017-04-26T03:04:05Z

I really dig the perspective you have going. I took me a moment to understand what I was seeing and how it related to the game as a whole. (Shai-Hulud-um-dare?)

Cubical by earthcollapse 2017-04-26T02:50:40Z

It took me a while to understand how to direct the train to other stations, and I am still not sure I understand as sometimes the train travels to a station that I do not want it to...

LD40 — The more you have, the worse it is

Triskeon by cottontshirtz 2017-12-05T08:17:20Z

My apologies about the lack of information, it was a long 72 hours. I'll be writing a blog post soon detailing more about the game, its mechanisms and strategies.

In brief, the goal of the puzzle is to clear the board of all colors (including the lines you can draw). When the board is cleared, the appropriate start location will light up with static, once the player moves to this location the puzzle will be painted to the board and will begin to change according to the rules of the rock-paper-scissors cellular automata. At first the player will be restricted to the start position so the puzzle can stabilize, this time will not count against you. An important note is that the game is technically turn based, so it will only progress when you move or hold down the space bar.

Initially the player is white, and can cross onto any color tile, after doing so they will pick up that color. From this point forward, the player can only travel onto a color which is 'downstream' (go with the spirals instead of against). If the player travels 'upstream' or has the 'upstream' color paint over their tile they will take a hit, disabling their ability to draw lines. Total number of hits are reported at the end.

If the player holds down left shift while moving, they leave a white line which disrupts the cellular automata and is the mechanism by which the player can disrupt the stable phenomena (vortices, etc.)

I hope this helps explain the technicolor confusion I've made.

Grim Reaper by Lamossus 2017-12-05T08:28:13Z

It felt good to take out an enemy and collect a lot of souls in one go. Though I do agree that some indicator that hits were connecting could help some of the ambiguity in combat. I was also sometimes confused by what the thrown scythe was doing if I moved around a lot before it returned.

LD45 — Start with nothing

All But Starlight Here by cottontshirtz 2019-10-08T01:35:43Z

I mean, that's not too far off.

Travel along the wall to the left towards the two pillars to begin the game proper.

All But Starlight Here by cottontshirtz 2019-10-08T01:48:53Z

Sorry, I didn't have a lot of time to play test...

You have to look at the star above, it will be between the two pillars about halfway up when you're stuck in place. If you're not using the eye tracking, just put the 'no eye' icon on the star and wait a bit.

All But Starlight Here by cottontshirtz 2019-10-08T16:58:15Z

@miu Thank you for the review. As stated in the article I have been working on the visual effect for a while but the environment is new.

We're the lights you were having trouble finding the lights on posts or the ones that fall to the ground?

All But Starlight Here by cottontshirtz 2019-10-08T17:12:06Z

@tygrak Thank you for the review and I'm glad you liked the environment. Just went on a hike a few days before and got inspired.

Can you describe what you mean about the effect bring toned down? How would you like it to be different? I'm still working on the effect so any feedback you can give is welcomed.

All But Starlight Here by cottontshirtz 2019-10-08T20:43:29Z

@tygrak I can understand what you mean. When using the eye tracking the majority of the 'wigglyness' is in the periphery of your vision and your brain kind of overwrites it when you look to the edge. I will keep experimenting with the effect to see what kind of things I can get.

All But Starlight Here by cottontshirtz 2019-10-09T11:01:19Z

@nodli That's pretty much right on the money. Check out the [Jump Flood Algorithm](https://www.researchgate.net/publication/4263565_Variants_of_Jump_Flooding_Algorithm_for_Computing_Discrete_Voronoi_Diagrams) to see how the Voronoi Tessellation is being calculated. After that you just have to have an 'input texture' that determines which objects become seeds for the Voronoi texture.

VT_Seeds_Texture.png

For this game, the 'input texture' is coming from a camera that's in lock step with the main camera and can only see one layer. The only objects in that layer are unlit white spheres that are raycast out into the environment and get placed at the ray hit-point. Everything past that is a total hack of fragment shaders.

An Error Occurred by Cataractar 2019-10-08T22:34:01Z

I appreciated the humor of the admin reset puzzle. I had noticed the '7' at the beginning, but didn't even recognize it as a 7 because of my orientation to it!

Neon Void by egawag 2019-10-08T00:08:29Z

I have to say the shades themselves make a surprisingly menacing enemy. A couple of times I found myself jumping when the appeared. I also liked the different power-ups, which combined nicely with the unreliable attack mechanism (are you sure you can hit with the throw? is there another cube nearby or will you be defenseless?). Kind of scratched that stealth game itch where you have to plan for the next encounter etc.

The Game of Mao by Danny88881 2019-10-08T02:56:09Z

It's a good thing the music is calming; as the more rules get added, the more difficult it becomes...

Blankspace by Dominium11 2019-10-07T23:35:57Z

I quite liked the dithering effect the terrain had. I think there is an issue with the character controller or collider as hitting walls causes some strange effects and not landing squarely on a platform causes the character to do a little jig and ignore the jump button...

A Quiet Dream by thevinter 2019-10-08T22:21:29Z

Thoroughly spooky. Great atmosphere with the fog and SFX. I did run into two bugs, the door one mentioned above and also the door was shut and wouldn't reopen when I went to go back to re-read the newspaper. I didn't try grabbing the key again, so I don't know if that reset.

Runed Memory by ComicSans 2019-10-08T01:45:53Z

Definitely got some 'godly powers' vibes going on here. Once I got both fireball and blink it got to be the only combo I used

Buggert by wheelsx 2019-10-07T23:01:11Z

There is an item (?) near the grill that says "Your Jetpack has been filled", what is the control for the jetpack? I assume that is the way to get to the items on the table... I like the way the grass hides the spiders, gives it a real spooky reveal when you come across one.

Buggert by wheelsx 2019-10-07T23:25:38Z

It is very fun to fly with the jetpack through the tall grass, dodging side to side to keep your momentum!

Crystal of Creation by Rrawrr 2019-10-08T03:27:51Z

I like the mechanism, it's very surprising when a large set piece suddenly pops into existence. Some of the models appear to have lighting issues in the web build. I know you said you didn't have a chance to debug the web builds entirely but I thought I'd let you know.

DREAMS by Ferdi 2019-10-08T03:36:43Z

I absolutely love all the little sculptures that appear. Are the other names that appear at the end actual other people who have played?

Clepto Frog by amirrajan 2019-10-08T01:06:48Z

That frog has some personality!

Boulder-Dash by Spice Cabinet 2019-10-08T00:52:42Z

Nice premise and fluid gameplay. It appears you are missing a material for the LineRenderer that visualizes the grappling hook though.

VII by Trevor802 2019-10-08T03:07:48Z

Interesting puzzle mechanism that leads to engaging gameplay. The sprites and final artwork are quite nice, though I think the ending scene was scaled improperly, as most of the character was outside the window.

LD46 — Keep it alive

PLANETORUS2 by cottontshirtz 2020-04-21T02:21:43Z

@magali-mingo Yes, you can wrap a rectangle into a torus, so it seemed like a natural thing to do.

PLANETORUS2 by cottontshirtz 2020-04-21T02:38:41Z

@armytag @boxedmeatrevolution @magali-mingo My apologies, I had an early version uploaded. It's still missing scores and the like, but it includes more features...

PLANETORUS2 by cottontshirtz 2020-04-21T18:09:55Z

@werlock Can you explain what you're seeing? The web version was a last-minute addition, so I would be surprised if there are issues...

Flock for Feast by Antti Haavikko 2020-04-25T18:10:07Z

Cool concept with great execution. It might be nice to have the stage open up to a larger area when the flock gets large enough, but that's definitely a "nice to have". Truly impressing!

Pump It by Dizzy 2020-04-21T03:29:01Z

I was waiting for some game to use the pallbearer song! Love it!

Ecorobotical by TomekS 2020-04-21T02:19:52Z

How did you get actual footage of me trying to keep my houseplants alive? But seriously, this is a well polished game!

Lamps by qkjosh 2020-04-21T01:20:30Z

It is what is says on the tin, there are mostly lamps. But seriously, I found the atmosphere to be considerably spooky and I liked those moments when you walk into a new room, bark, and only get a glimpse of the space, they added considerable suspense to the whole thing.

Please tell me that the dog is ok though, seems pretty purgatorial...

Duck Crossing by HermesEs 2020-04-21T01:51:11Z

I did have quite a hard time getting the chicks to stay at the nest, is that the goal? Eventually I just decided to terrorize the villagers and get onto props I wasn't supposed to.

There were some physics issues, one of the swings was going crazy and the cars were piling up on each other.

Spirit of the Tree by sat9 2020-04-21T02:00:02Z

I quite like the aesthetic of the game, and the narrative is nice and gloomy. The game did freeze upon death, and I didn't know if there was a keypress to restart...

Cardboard Frank by Beardmage 2020-04-21T01:35:04Z

It's hard to protect the city when watching it get blown up is so satisfying! I did have some trouble flying around, mostly it just took a long time to turn.

Carnivorous Bananas by Spice Cabinet 2020-04-21T03:13:36Z

Sort of a reverse tower defense? I liked the idea and overall the game was quite polished!

War of the Elements by Juan García Jousset 2020-04-21T02:32:18Z

I liked that most of the strategy is focused on the resource management; I didn't want to leave the fire to collect wood, but not doing so is a guaranteed failure!

SPACESCAPE by guipuyol 2020-04-25T18:04:13Z

This is a good looking game! I didn't get that far into it (I'm a bit of a spazz so I always overshoot the orientation), but does the up/down control ever come into play?

L.A.M.I.A by kenanmarasli 2020-04-25T17:27:15Z

Loved the animations and graphics, and it was fun that the projectiles bounced all over the place. Was hoping for a goal or conclusion, but this is a game jam so time is tight

LD47 — Stuck in a loop

The Trolliest Problem by allthebees 2020-10-05T03:39:28Z

I think I broke it by destroying the concept of happiness itself! (Also, I don't know if this is on purpose, but the moving trolley doesn't successfully reset position, appearing in stranger locations and even traveling backwards at times.)

Lone Racer by gwheel 2020-10-21T21:45:58Z

Love the drifty car handling, made the obstacle course much more fun to navigate!

WoodStone_02 by cottontshirtz 2020-10-05T04:00:59Z

@jacob-bernard Thanks for the review! And I agree, there is a lot of play-testing and tweaking of mechanics in my future.

WoodStone_02 by cottontshirtz 2020-10-23T02:58:38Z

@ausstein Thank you for telling me about the bug, I'm in the process of creating a post-jam version with online multiplayer so all mentions of bugs are welcome

Aeternum by Wabble 2020-10-05T03:56:58Z

Loving the trails left behind, how did you create those?

Saisons by Gaming Night 2020-10-21T03:07:25Z

Lovely game! Very Amanita Design!

I love the inclusion of music as a mechanic: https://cottontshirtz.itch.io/tentrock

Saisons by Gaming Night 2020-10-21T13:42:09Z

@gaming-night Thanks, admittedly the song parts came late in the jam and are pretty hacky (hardcoded strings of notes and delays, notes are swapped by a coroutine that then waits the delay until the next note)

Countercl0ckwise by Iker Díaz 2020-10-20T00:35:39Z

Awesome game! I like how the obstacles were a clock face, it took me a good couple tries to figure that part out.

If you're doing the pixel effect with a scaled down rendertexture target, turning off anti-aliasing for the camera will avoid pixels with gray tones. On a related note, I would add a script that just watches for screen size changes and recreates the target texture when those change. The game looked pretty funky on a wide screen monitor...

Smoothing things out by Shakedimus 2020-10-21T23:23:35Z

I also don't have another human to play with, and I always know what the other player is thinking! But in all seriousness, this is a cool abstract game! It's always great to see something truly unique out there.

Awoken by Trusty 2020-10-05T03:43:40Z

This game surely won't let you down!

The Island by kuviman 2020-10-05T22:36:25Z

The game we need during quarantine!

Mandala Spa by Danielcmcg 2020-10-20T00:00:42Z

Absolutely love it! It did take me a while to understand how the loops affected the stylus and board, but after that it all fit together nicely. The only thing I can think that bothered me was that the angles were in radians, which makes entering specific angles cumbersome.

Oh my Life by KarenFarah 2020-10-21T23:00:58Z

I like how each loop through the environment is different as a result of the character's state of mind. I was worried the story would turn out much darker, as that is what it felt like it was building up to.

Bloop by Harmadillo 2020-10-05T03:30:05Z

NGL, when I got to the end the punchline really got me!

Gravity Loop by Jacob Bernard 2020-10-21T23:55:13Z

Intuitive example of 'sensitive dependence on initial conditions'! It's fun to find a promising spot in the input space, then search 'nearby' for better and better trajectories!

Hilda is the good Child by TheRoflcopterist 2020-10-05T03:50:14Z

Not sure if it is on purpose, but after a few levels the screen goes mostly black, but the rotating shadow is still visible.

LD48 — Deeper and deeper

Caverns Old by LTyrosine 2021-04-28T02:55:43Z

Unfortunately I think the WebGL build is broken, all I'm getting is a black screen... If you get a fix uploaded I'd love to check it out!

improbability engine by Aurel300 2021-05-01T04:57:43Z

A very well constructed click puzzle game. The highlight is definitely the visual style. That 2D/3D effect is very well done, interesting and maybe a little seasickness inducing. The puzzles themselves were just the right amount of hard. The sound effects were well chosen to go with the visuals. A simple soundtrack would have been nice but as it stands, this is a good time.

Treasurebot - Gem Collector by Jerm 2021-05-01T02:36:49Z

The difficulty curve inside of a level is quite strange, at first you it's very difficult, but by the end you can't make a mistake if you tried...

World in Peril by Havok06 2021-05-01T04:19:17Z

I had a difficult time understanding how the costs were calculated. The other colors have obvious effects, but I'm not sure of the purpose of the green cards...

Eat Prey Live by mrnyarlathotep 2021-04-27T04:09:24Z

Very much liked the water effect, and I also liked how all of the information in the game is diegetic!

Crawl Deeper by Linus Lindberg 2021-04-27T04:23:07Z

I absolutely love this game! While the graphics and audio really set the mood, it's the feeling that you need to keep going that makes the game. There's no going back, and there's no stopping.

DRYVER by GuitarBro 2021-04-30T05:06:30Z

Awesome graphics and world! Ended up turning the music down and just enjoyed the SFX, good desolate ambiance. Would have liked to see the vehicle respond to the terrain more, maybe bank downhill when on a slope?

Into The Nightmare by Bungalow 2021-05-01T04:32:23Z

Solid horror game, definitely more than I can handle. Controls are smooth, that delay when interacting with objects is an effective way to increase the tense atmosphere. Atmosphere itself is pretty dang creepy and the sounds contribute to that as well. Very very well done. I played this too late at night.

The Mine to Sentience by spyturtle 2021-04-28T02:43:54Z

I was surprised that running out of health was a game over, it felt like that should just bump you back to the surface. After another try I realized that the point of the game was to escape the mine once the earthquakes start. Escaping was quite difficult, as the character has momentum that is a little difficult to control, maybe consider having their velocity zero out when they start going the other way?

Absolutely love the art though, it's wonderfully cute!

What Lies Below by Cheese Team 2021-04-27T05:03:58Z

I like that you can only go down on each step, it makes you consider what moves to make and plan for future runs (aim for gold you missed, etc.). I didn't see much of a speed up on gold gain, that made the middle part of the game slow down some...

(Also, that ending!)

PANEMUAN by etrealjunior 2021-05-03T01:27:04Z

I like the song choice and stark art style, which together create a strong atmosphere! Something I can suggest is to add a 'noise floor' to the audio (not sure what the correct term is); basically, if you add in some constant noise (white or pink), you won't notice the start/end of the noise surrounding the narration audio. If you can explain it as wind or waves or something that's even better!

Sleep Deeper by nekowei 2021-05-01T04:24:49Z

Cute. An interesting take on the theme. Directions were a little confusing at first. How is the money gained? It just seemed to accumulate over time... Overall, a nice game

Infinit Pachinko by BrianGlassman 2021-04-27T03:44:54Z

I like the idea of a pachinko adventure game! It reminds me of that pinball adventure game, Yoku's Island Express

The Rabbit Hole Herald by Sam_ONella 2021-05-01T03:56:08Z

A very inspired take on the theme. Goofy and good for a laugh. It was a little buggy for me, sometimes it didn't register a complete headline. Overall, a fun, if simple, game.

LD49 — Unstable

Railrider by Blobby101 2021-10-05T00:58:03Z

I had a good time after failing a couple times initially! You just need to add jumps and it'll true mania

Goblings! by Tony Li 2021-10-05T02:38:52Z

A fun little puzzle game! I liked how the first level taught the ore stability mechanics! Though I did end up with a few gobbos trapped between a downslope and bridge, but from the graphics it looked like they should be able to make it.

Orthoptera by cottontshirtz 2021-10-05T00:40:14Z

@hiisileiri Yeah, the ending screen fell off the back end of development. I only realized at the end that we failed to include the dialogue that alludes to the theme...

Orthoptera by cottontshirtz 2021-10-05T04:59:25Z

@leuthil Admittedly yeah, there were going to be obstacles/effects that would make things more difficult, but 72 hours and all that...

Unstable Flight of a Potato by Lerg 2021-10-05T02:52:56Z

This is one tough game! Beyond the control aspects that are the expected difficulty of the game, there doesn't seem to be any indication of where to go. Also, while the wiggly eyes are an awesome touch, they affect the physics of the potato itself. Consider reducing the mass of the pupils down to 0 to reduce their effect on the rest of the physics.

Take stuff the game by Ayced 2021-10-08T03:58:48Z

A stealth game with modifiable environment, interesting!

Psychogoat Collapse by 6smith 2021-10-05T03:25:39Z

I quite like the idea! It's fun to run around and put out fires (metaphorically)! I do wish the generated pieces would fit together better, often a piece would spawn in and it wasn't possible to get into it...

Cyberduk by abvadabra 2021-10-06T05:05:48Z

The physics were rock solid, though some coyote-time could help as sometimes the platform moves out of contact right as you jump...

GLITCH DRIVE by Cope 2021-10-05T00:52:27Z

Loved the pixel art and style in general! Wish it was a little more lenient about running off edges, at present it just keep moving when you get to an edge.

Kojan by Fat cat 2021-10-05T00:36:26Z

Definitely getting some "Don't starve" vibes from the graphics and monsters especially! It might help the core loop to have some other resource, maybe keep the power on to keep the monsters at bay?

cyclops by Xyterix 2021-10-08T03:52:42Z

Graphics are amazingly well done! Everything is crisp and fluid, and well animated! The only thing I can say that it could have done with audio, but considering the subject matter, perhaps not...

Bunker Maze by Majadroid 2021-10-08T03:03:00Z

This is a fun and well realized game! I did find that later levels to be less puzzle-like, as I could generally just brute force the solution by jumping about...

UnicycleBot by qazwsxedc121 2021-10-05T04:09:40Z

Controls quite well, and the animation matching the movement is superb! Some simple SFX could help the immersion quite a lot!

Mech Mapper by theStoff 2021-10-08T04:19:48Z

None of my machines worked as expected, which is to be expected!

Something I've messed around with when using physically controlled characters is to separate colliders and visualization into separate objects and then have the viz objects move/rotate in the render loop according to the rigidbody's velocity/angular velocity and the time since the last physics loop. It's not perfect, but it goes a fair way to removing the visual stutter of the two loops being out of sync!

Mothew vs The Light by Spice Cabinet 2021-10-05T02:28:10Z

Cute art style and relaxing atmosphere, though the combination of the music and misty was a bit odd. I didn't realize that you were supposed to knock the chained lights to get past them, and as a result I got a bit stuck on the mustache level. The placement of the pickup led to me realizing it though, so A+ level design!

Sanity Check by BinaryPrinciple 2021-10-05T03:50:27Z

MI mostly ended up just babysitting one pipe, as trying to maintain all of the pipes didn't seem like a good strategy. I figured there would be some downside, but there wasn't one. What about just an end of level score? Graphics were good!

Cyberwalk 2049 by Nachodlv 2021-10-05T04:56:19Z

I like the idea of the power-ups, but I wish I could remove the destroyed cubes from my pack, as they end up taking up a lot of space.

Warp Glider by Koolruz 2021-10-05T05:30:38Z

Classic concept with a strong retro aesthetic!

4D Jenga by Tesseract 2021-10-05T04:15:46Z

My brain is too smooth for this :(

Fragile Payload by Connor Magson 2021-10-05T05:25:09Z

Dig the vibe and concept! Overall it felt like a puzzle game, which wasn't immediately obvious from the aesthetic. Is the music procedural?

Eldritch Horse by Knipsch 2021-10-08T02:46:31Z

Very Cyriak, It was a little difficult control, but I'm pretty sure that was the point!

How high How many by ache games 2021-10-05T04:04:12Z

Amazing graphics and audio! Incredibly polished! It took me a moment to figure out that it's WASD+Space to move stuff. I do like that you can choose which piece you want, it adds some choice to the formula!

Orbital Cascade by PolymathLD 2021-10-05T04:37:11Z

I like the core loop of grabbing debris and dropping it into the atmosphere! I did find the movement to be a bit difficult to control, making the directions local to a point was led me to flying in the wrong direction often.

Dank Brew of the High Mage by John Luke Lusty 2021-10-05T03:56:10Z

Good humor and great pixel art! Only thing I can comment on is that the 'zzzhow!' SFX is a bit loud

Watch my nucleus by Aquilart 2021-10-05T03:38:22Z

NGL, I didn't understand which particles could recombine and why some wouldn't. Also, the difficulty curve is kind of backwards, when things get out of hand it gets more difficult. The graphics are nice and clean and the game is juicy as all hell!

SkyHitter by Disgraceful disjoint 2021-10-05T04:46:33Z

It reminds me of the minecraft game sploof, knocking blocks out from under your opponents! I left the game on the title screen for a moment and I got a game over screen, maybe try spawning in the player after the title screen is completed?

LD50 — Delay the inevitable

Crab Battle by cottontshirtz 2022-04-05T21:39:28Z

@joemid Oh yeah, the game is basically inspired by that painting and the "crab crab food scared crab frightened crab" video.

Sorry to hear about the crash...

Crab Battle by cottontshirtz 2022-04-10T17:13:35Z

@unitedfailures yeah, there's a killplane below the ocean.

Crab Battle by cottontshirtz 2022-04-12T22:13:57Z

@acearcher I'm sorry to hear about the performance issues! I've heard that WebGL builds sometimes don't work well in Chrome, perhaps a different browser or using the windows build world help?

Either way, thank you for trying it out!

Procrabstination by sebastianscaini 2022-04-05T21:37:34Z

Fellow crab game solidarity!

Very cozy game! Lost it a 'lustacean'!

Significant Other(s) by vilix64 2022-04-05T00:45:37Z

Some tutorialization could help, at first I though I was the character moving around and it also took me a bit to realize I could scroll/zoom the map.

I like the idea of directing folks about the map, but maybe start with a small level and start unblocking things as time goes on?

Highrail to hell by BadPiggy 2022-04-05T03:42:37Z

Love how well the 3D environment works with the art style!

I'm surprised the WebGL build runs faster, it's usually the other way around in my experience...

Escaping Precedent by DecrementedPalindrome 2022-04-05T01:21:06Z

Love the aesthetic!

How did you do the collisions working on the trail renderer?

Had some trouble with the slopes eating jump inputs, some coyote time or a wall jump could help.

Coyote Time Lord by Clement Sparrow 2022-04-05T01:10:21Z

Love the mechanism and the progression through the concepts!

Carbonara by DR_Felice 2022-04-05T02:04:01Z

Wish there were points for doing flips!

Operation Tower Defense by cornfab 2022-04-05T01:47:53Z

Real gross!

I like the idea of a TD game where you move the towers around! I wish the second enemy type was a "heavy" instead of fast though, they would always catch me off-guard.

Sligh: The Devourer by unmagical 2022-04-05T01:56:21Z

Had a lot of trouble getting the cursor to be captured, not sure what caused it to work when it finally did...

Hold The Line by Griggy 2022-04-05T00:59:40Z

Love the idea!

I did find it difficult to tell what the incoming units were, especially when it wasn't fullscreen. Also, I think the placement/rotation of the units could use some work; it was difficult to tell where the units would be placed when starting a click-drag event...

Sisyphus - The Game by poupiste 2022-04-05T02:20:26Z

Oh sh-t, here we go again...

Love the art-style and humor!

LD51 — Every 10 seconds

ULTRA INSTINCT NINJA MASTER of the Dark Forest by Tygrak 2022-10-05T22:33:44Z

This one was tough! The first time through I got cocky and eventually got hit twice by one of the later enemies, the one with the 3g3r pattern. Awesome art style and great music!

Sacrifice Golf by Literally Void 2022-10-05T22:37:08Z

Really wish that enemies killed in the zone count towards the sacrifice, otherwise the weapons are a liability.

Reference Frame by cottontshirtz 2022-10-03T12:37:54Z

@henrik-ganard Sorry about that, didn't realize that the itch link wasn't showing. Added it to the description.

Hourglass Outlaw by Ismael Rodriguez 2022-10-06T02:31:09Z

Awesome entry!

Moving and shooting feels great here, they're combined in a way that makes them easy to use but still requires you to think and act fast!

Lucky Lefty Lost In A Labyrinth by TheBookSnail 2022-10-05T22:40:26Z

My brain is too smooth to be on a timer...

Satellite commander by Henrik Ganard 2022-10-05T22:26:34Z

Challenging game! I found it difficult to understand the controls initially, but once I got the hang of it I felt pretty comfortable flying around. Love the trailrenderers!

Turnip Terrace by Jonah_SRG 2022-10-05T22:46:53Z

I wish real gardening was this easy... Got into a good rhythm and was able to harvest almost 70 eggplants!

L.A.R.K. by Redneb 2022-10-06T02:44:31Z

Fun little puzzle game! I like the variety of mechanics you've created!

I noticed how the jump SFX happens each time that space is pressed, regardless if any LARK jumps. I've found it useful to think about effects as responses to game events, so instead of playing the sound when the button is pressed, have the LARK do the jump itself, then if they succeeded, play the effect.

Hope you've had a good time and welcome to game dev!

Just Right by VimMagic 2022-10-06T02:36:04Z

Nice calming atmosphere!

I do wish there was some feedback when you're close to losing though, as initially I didn't realize I had to keep the score below 1000...