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cottontshirtz

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202352HarvestUnseen Queenextra
202251Every 10 secondsReference Framejam3.503.943.563.563.133.503.29
202250Delay the inevitableCrab Battlejam9973.293.383.043.463.283.354.033.24
202149UnstableOrthopterajam6463.603.423.852.823.923.653.97
202148Deeper and deeperFoundationsjam10483.452.482.803.603.984.034.31
202047Stuck in a loopWoodStone_02jam13793.053.023.572.212.793.331.642.82
202046Keep it alivePLANETORUS2jam20833.073.233.392.522.822.952.113.21
201945Start with nothingAll But Starlight Herejam9043.062.693.532.813.722.783.50
201740The more you have, the worse it isTriskeonjam2.802.202.902.402.922.131.882.25
201738A Small WorldP L A N E T O R U Sjam3.833.504.504.503.502.752.503.80

MiniLD Games

YearMiniLDThemeGameRank
201669ColonizationPlanet Express

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by cottontshirtz

cottontshirtz leaves an average of 11.6 feedback comments each event.

LD51 — Every 10 seconds (8)

L.A.R.K. by Redneb 2022-10-06T02:44:31Z ♥ 2

Fun little puzzle game! I like the variety of mechanics you've created!

I noticed how the jump SFX happens each time that space is pressed, regardless if any LARK jumps. I've found it useful to think about effects as responses to game events, so instead of playing the sound when the button is pressed, have the LARK do the jump itself, then if they succeeded, play the effect.

Hope you've had a good time and welcome to game dev!

Just Right by VimMagic 2022-10-06T02:36:04Z ♥ 1

Nice calming atmosphere!

I do wish there was some feedback when you're close to losing though, as initially I didn't realize I had to keep the score below 1000...

Hourglass Outlaw by Ismael Rodriguez 2022-10-06T02:31:09Z ♥ 1

Awesome entry!

Moving and shooting feels great here, they're combined in a way that makes them easy to use but still requires you to think and act fast!

Turnip Terrace by Jonah_SRG 2022-10-05T22:46:53Z ♥ 0

I wish real gardening was this easy... Got into a good rhythm and was able to harvest almost 70 eggplants!

Lucky Lefty Lost In A Labyrinth by TheBookSnail 2022-10-05T22:40:26Z ♥ 0

My brain is too smooth to be on a timer...

Sacrifice Golf by Literally Void 2022-10-05T22:37:08Z ♥ 1

Really wish that enemies killed in the zone count towards the sacrifice, otherwise the weapons are a liability.

ULTRA INSTINCT NINJA MASTER of the Dark Forest by Tygrak 2022-10-05T22:33:44Z ♥ 1

This one was tough! The first time through I got cocky and eventually got hit twice by one of the later enemies, the one with the 3g3r pattern. Awesome art style and great music!

Satellite commander by Henrik Ganard 2022-10-05T22:26:34Z ♥ 1

Challenging game! I found it difficult to understand the controls initially, but once I got the hang of it I felt pretty comfortable flying around. Love the trailrenderers!

LD50 — Delay the inevitable (10)

Procrabstination by sebastianscaini 2022-04-05T21:37:34Z ♥ 3

Fellow crab game solidarity!

Very cozy game! Lost it a 'lustacean'!

Highrail to hell by BadPiggy 2022-04-05T03:42:37Z ♥ 1

Love how well the 3D environment works with the art style!

I'm surprised the WebGL build runs faster, it's usually the other way around in my experience...

Sisyphus - The Game by poupiste 2022-04-05T02:20:26Z ♥ 2

Oh sh-t, here we go again...

Love the art-style and humor!

Carbonara by DR_Felice 2022-04-05T02:04:01Z ♥ 0

Wish there were points for doing flips!

Sligh: The Devourer by unmagical 2022-04-05T01:56:21Z ♥ 1

Had a lot of trouble getting the cursor to be captured, not sure what caused it to work when it finally did...

Operation Tower Defense by cornfab 2022-04-05T01:47:53Z ♥ 1

Real gross!

I like the idea of a TD game where you move the towers around! I wish the second enemy type was a "heavy" instead of fast though, they would always catch me off-guard.

Escaping Precedent by DecrementedPalindrome 2022-04-05T01:21:06Z ♥ 1

Love the aesthetic!

How did you do the collisions working on the trail renderer?

Had some trouble with the slopes eating jump inputs, some coyote time or a wall jump could help.

Coyote Time Lord by Clement Sparrow 2022-04-05T01:10:21Z ♥ 1

Love the mechanism and the progression through the concepts!

Hold The Line by Griggy 2022-04-05T00:59:40Z ♥ 2

Love the idea!

I did find it difficult to tell what the incoming units were, especially when it wasn't fullscreen. Also, I think the placement/rotation of the units could use some work; it was difficult to tell where the units would be placed when starting a click-drag event...

Significant Other(s) by vilix64 2022-04-05T00:45:37Z ♥ 1

Some tutorialization could help, at first I though I was the character moving around and it also took me a bit to realize I could scroll/zoom the map.

I like the idea of directing folks about the map, but maybe start with a small level and start unblocking things as time goes on?

LD49 — Unstable (24)

Mech Mapper by theStoff 2021-10-08T04:19:48Z ♥ 1

None of my machines worked as expected, which is to be expected!

Something I've messed around with when using physically controlled characters is to separate colliders and visualization into separate objects and then have the viz objects move/rotate in the render loop according to the rigidbody's velocity/angular velocity and the time since the last physics loop. It's not perfect, but it goes a fair way to removing the visual stutter of the two loops being out of sync!

Take stuff the game by Ayced 2021-10-08T03:58:48Z ♥ 1

A stealth game with modifiable environment, interesting!

cyclops by Xyterix 2021-10-08T03:52:42Z ♥ 1

Graphics are amazingly well done! Everything is crisp and fluid, and well animated! The only thing I can say that it could have done with audio, but considering the subject matter, perhaps not...

Bunker Maze by Majadroid 2021-10-08T03:03:00Z ♥ 1

This is a fun and well realized game! I did find that later levels to be less puzzle-like, as I could generally just brute force the solution by jumping about...

Eldritch Horse by Knipsch 2021-10-08T02:46:31Z ♥ 1

Very Cyriak, It was a little difficult control, but I'm pretty sure that was the point!

Cyberduk by abvadabra 2021-10-06T05:05:48Z ♥ 2

The physics were rock solid, though some coyote-time could help as sometimes the platform moves out of contact right as you jump...

Warp Glider by Koolruz 2021-10-05T05:30:38Z ♥ 0

Classic concept with a strong retro aesthetic!

Fragile Payload by Connor Magson 2021-10-05T05:25:09Z ♥ 1

Dig the vibe and concept! Overall it felt like a puzzle game, which wasn't immediately obvious from the aesthetic. Is the music procedural?

Cyberwalk 2049 by Nachodlv 2021-10-05T04:56:19Z ♥ 3

I like the idea of the power-ups, but I wish I could remove the destroyed cubes from my pack, as they end up taking up a lot of space.

SkyHitter by Disgraceful disjoint 2021-10-05T04:46:33Z ♥ 2

It reminds me of the minecraft game sploof, knocking blocks out from under your opponents! I left the game on the title screen for a moment and I got a game over screen, maybe try spawning in the player after the title screen is completed?

Orbital Cascade by PolymathLD 2021-10-05T04:37:11Z ♥ 1

I like the core loop of grabbing debris and dropping it into the atmosphere! I did find the movement to be a bit difficult to control, making the directions local to a point was led me to flying in the wrong direction often.

4D Jenga by Tesseract 2021-10-05T04:15:46Z ♥ 1

My brain is too smooth for this :(

UnicycleBot by qazwsxedc121 2021-10-05T04:09:40Z ♥ 1

Controls quite well, and the animation matching the movement is superb! Some simple SFX could help the immersion quite a lot!

How high How many by ache games 2021-10-05T04:04:12Z ♥ 1

Amazing graphics and audio! Incredibly polished! It took me a moment to figure out that it's WASD+Space to move stuff. I do like that you can choose which piece you want, it adds some choice to the formula!

Dank Brew of the High Mage by John Luke Lusty 2021-10-05T03:56:10Z ♥ 3

Good humor and great pixel art! Only thing I can comment on is that the 'zzzhow!' SFX is a bit loud

Sanity Check by BinaryPrinciple 2021-10-05T03:50:27Z ♥ 1

MI mostly ended up just babysitting one pipe, as trying to maintain all of the pipes didn't seem like a good strategy. I figured there would be some downside, but there wasn't one. What about just an end of level score? Graphics were good!

Watch my nucleus by Aquilart 2021-10-05T03:38:22Z ♥ 2

NGL, I didn't understand which particles could recombine and why some wouldn't. Also, the difficulty curve is kind of backwards, when things get out of hand it gets more difficult. The graphics are nice and clean and the game is juicy as all hell!

Psychogoat Collapse by 6smith 2021-10-05T03:25:39Z ♥ 2

I quite like the idea! It's fun to run around and put out fires (metaphorically)! I do wish the generated pieces would fit together better, often a piece would spawn in and it wasn't possible to get into it...

Unstable Flight of a Potato by Lerg 2021-10-05T02:52:56Z ♥ 1

This is one tough game! Beyond the control aspects that are the expected difficulty of the game, there doesn't seem to be any indication of where to go. Also, while the wiggly eyes are an awesome touch, they affect the physics of the potato itself. Consider reducing the mass of the pupils down to 0 to reduce their effect on the rest of the physics.

Goblings! by Tony Li 2021-10-05T02:38:52Z ♥ 1

A fun little puzzle game! I liked how the first level taught the ore stability mechanics! Though I did end up with a few gobbos trapped between a downslope and bridge, but from the graphics it looked like they should be able to make it.

Mothew vs The Light by Spice Cabinet 2021-10-05T02:28:10Z ♥ 2

Cute art style and relaxing atmosphere, though the combination of the music and misty was a bit odd. I didn't realize that you were supposed to knock the chained lights to get past them, and as a result I got a bit stuck on the mustache level. The placement of the pickup led to me realizing it though, so A+ level design!

Railrider by Blobby101 2021-10-05T00:58:03Z ♥ 1

I had a good time after failing a couple times initially! You just need to add jumps and it'll true mania

GLITCH DRIVE by Cope 2021-10-05T00:52:27Z ♥ 0

Loved the pixel art and style in general! Wish it was a little more lenient about running off edges, at present it just keep moving when you get to an edge.

Kojan by Fat cat 2021-10-05T00:36:26Z ♥ 5

Definitely getting some "Don't starve" vibes from the graphics and monsters especially! It might help the core loop to have some other resource, maybe keep the power on to keep the monsters at bay?

LD48 — Deeper and deeper (14)

PANEMUAN by etrealjunior 2021-05-03T01:27:04Z ♥ 1

I like the song choice and stark art style, which together create a strong atmosphere! Something I can suggest is to add a 'noise floor' to the audio (not sure what the correct term is); basically, if you add in some constant noise (white or pink), you won't notice the start/end of the noise surrounding the narration audio. If you can explain it as wind or waves or something that's even better!

improbability engine by Aurel300 2021-05-01T04:57:43Z ♥ 1

A very well constructed click puzzle game. The highlight is definitely the visual style. That 2D/3D effect is very well done, interesting and maybe a little seasickness inducing. The puzzles themselves were just the right amount of hard. The sound effects were well chosen to go with the visuals. A simple soundtrack would have been nice but as it stands, this is a good time.

Into The Nightmare by Bungalow 2021-05-01T04:32:23Z ♥ 1

Solid horror game, definitely more than I can handle. Controls are smooth, that delay when interacting with objects is an effective way to increase the tense atmosphere. Atmosphere itself is pretty dang creepy and the sounds contribute to that as well. Very very well done. I played this too late at night.

Sleep Deeper by nekowei 2021-05-01T04:24:49Z ♥ 1

Cute. An interesting take on the theme. Directions were a little confusing at first. How is the money gained? It just seemed to accumulate over time... Overall, a nice game

World in Peril by Havok06 2021-05-01T04:19:17Z ♥ 1

I had a difficult time understanding how the costs were calculated. The other colors have obvious effects, but I'm not sure of the purpose of the green cards...

The Rabbit Hole Herald by Sam_ONella 2021-05-01T03:56:08Z ♥ 0

A very inspired take on the theme. Goofy and good for a laugh. It was a little buggy for me, sometimes it didn't register a complete headline. Overall, a fun, if simple, game.

Treasurebot - Gem Collector by Jerm 2021-05-01T02:36:49Z ♥ 1

The difficulty curve inside of a level is quite strange, at first you it's very difficult, but by the end you can't make a mistake if you tried...

DRYVER by GuitarBro 2021-04-30T05:06:30Z ♥ 2

Awesome graphics and world! Ended up turning the music down and just enjoyed the SFX, good desolate ambiance. Would have liked to see the vehicle respond to the terrain more, maybe bank downhill when on a slope?

Caverns Old by LTyrosine 2021-04-28T02:55:43Z ♥ 0

Unfortunately I think the WebGL build is broken, all I'm getting is a black screen... If you get a fix uploaded I'd love to check it out!

The Mine to Sentience by spyturtle 2021-04-28T02:43:54Z ♥ 1

I was surprised that running out of health was a game over, it felt like that should just bump you back to the surface. After another try I realized that the point of the game was to escape the mine once the earthquakes start. Escaping was quite difficult, as the character has momentum that is a little difficult to control, maybe consider having their velocity zero out when they start going the other way?

Absolutely love the art though, it's wonderfully cute!

What Lies Below by Cheese Team 2021-04-27T05:03:58Z ♥ 1

I like that you can only go down on each step, it makes you consider what moves to make and plan for future runs (aim for gold you missed, etc.). I didn't see much of a speed up on gold gain, that made the middle part of the game slow down some...

(Also, that ending!)

Crawl Deeper by Linus Lindberg 2021-04-27T04:23:07Z ♥ 1

I absolutely love this game! While the graphics and audio really set the mood, it's the feeling that you need to keep going that makes the game. There's no going back, and there's no stopping.

Eat Prey Live by mrnyarlathotep 2021-04-27T04:09:24Z ♥ 1

Very much liked the water effect, and I also liked how all of the information in the game is diegetic!

Infinit Pachinko by BrianGlassman 2021-04-27T03:44:54Z ♥ 2

I like the idea of a pachinko adventure game! It reminds me of that pinball adventure game, Yoku's Island Express

LD47 — Stuck in a loop (13)

Gravity Loop by Jacob Bernard 2020-10-21T23:55:13Z ♥ 1

Intuitive example of 'sensitive dependence on initial conditions'! It's fun to find a promising spot in the input space, then search 'nearby' for better and better trajectories!

Smoothing things out by Shakedimus 2020-10-21T23:23:35Z ♥ 1

I also don't have another human to play with, and I always know what the other player is thinking! But in all seriousness, this is a cool abstract game! It's always great to see something truly unique out there.

Oh my Life by KarenFarah 2020-10-21T23:00:58Z ♥ 3

I like how each loop through the environment is different as a result of the character's state of mind. I was worried the story would turn out much darker, as that is what it felt like it was building up to.

Lone Racer by gwheel 2020-10-21T21:45:58Z ♥ 2

Love the drifty car handling, made the obstacle course much more fun to navigate!

Saisons by Gaming Night 2020-10-21T03:07:25Z ♥ 1

Lovely game! Very Amanita Design!

I love the inclusion of music as a mechanic: https://cottontshirtz.itch.io/tentrock

Countercl0ckwise by Iker Díaz 2020-10-20T00:35:39Z ♥ 0

Awesome game! I like how the obstacles were a clock face, it took me a good couple tries to figure that part out.

If you're doing the pixel effect with a scaled down rendertexture target, turning off anti-aliasing for the camera will avoid pixels with gray tones. On a related note, I would add a script that just watches for screen size changes and recreates the target texture when those change. The game looked pretty funky on a wide screen monitor...

Mandala Spa by Danielcmcg 2020-10-20T00:00:42Z ♥ 1

Absolutely love it! It did take me a while to understand how the loops affected the stylus and board, but after that it all fit together nicely. The only thing I can think that bothered me was that the angles were in radians, which makes entering specific angles cumbersome.

The Island by kuviman 2020-10-05T22:36:25Z ♥ 2

The game we need during quarantine!

Aeternum by Wabble 2020-10-05T03:56:58Z ♥ 0

Loving the trails left behind, how did you create those?

Hilda is the good Child by TheRoflcopterist 2020-10-05T03:50:14Z ♥ 0

Not sure if it is on purpose, but after a few levels the screen goes mostly black, but the rotating shadow is still visible.

Awoken by Trusty 2020-10-05T03:43:40Z ♥ 0

This game surely won't let you down!

The Trolliest Problem by Mikhail Rudoy 2020-10-05T03:39:28Z ♥ 1

I think I broke it by destroying the concept of happiness itself! (Also, I don't know if this is on purpose, but the moving trolley doesn't successfully reset position, appearing in stranger locations and even traveling backwards at times.)

Bloop by Harmadillo 2020-10-05T03:30:05Z ♥ 1

NGL, when I got to the end the punchline really got me!

LD46 — Keep it alive (11)

Flock for Feast by Antti Haavikko 2020-04-25T18:10:07Z ♥ 0

Cool concept with great execution. It might be nice to have the stage open up to a larger area when the flock gets large enough, but that's definitely a "nice to have". Truly impressing!

SPACESCAPE by guipuyol 2020-04-25T18:04:13Z ♥ 1

This is a good looking game! I didn't get that far into it (I'm a bit of a spazz so I always overshoot the orientation), but does the up/down control ever come into play?

L.A.M.I.A by kenanmarasli 2020-04-25T17:27:15Z ♥ 0

Loved the animations and graphics, and it was fun that the projectiles bounced all over the place. Was hoping for a goal or conclusion, but this is a game jam so time is tight

Pump It by Dizzy 2020-04-21T03:29:01Z ♥ 5

I was waiting for some game to use the pallbearer song! Love it!

Carnivorous Bananas by Spice Cabinet 2020-04-21T03:13:36Z ♥ 1

Sort of a reverse tower defense? I liked the idea and overall the game was quite polished!

War of the Elements by Juan García Jousset 2020-04-21T02:32:18Z ♥ 5

I liked that most of the strategy is focused on the resource management; I didn't want to leave the fire to collect wood, but not doing so is a guaranteed failure!

Ecorobotical by TomekS 2020-04-21T02:19:52Z ♥ 1

How did you get actual footage of me trying to keep my houseplants alive? But seriously, this is a well polished game!

Spirit of the Tree by sat9 2020-04-21T02:00:02Z ♥ 2

I quite like the aesthetic of the game, and the narrative is nice and gloomy. The game did freeze upon death, and I didn't know if there was a keypress to restart...

Duck Crossing by HermesEs 2020-04-21T01:51:11Z ♥ 1

I did have quite a hard time getting the chicks to stay at the nest, is that the goal? Eventually I just decided to terrorize the villagers and get onto props I wasn't supposed to.

There were some physics issues, one of the swings was going crazy and the cars were piling up on each other.

Cardboard Frank by Beardmage 2020-04-21T01:35:04Z ♥ 1

It's hard to protect the city when watching it get blown up is so satisfying! I did have some trouble flying around, mostly it just took a long time to turn.

Lamps by qkjosh 2020-04-21T01:20:30Z ♥ 5

It is what is says on the tin, there are mostly lamps. But seriously, I found the atmosphere to be considerably spooky and I liked those moments when you walk into a new room, bark, and only get a glimpse of the space, they added considerable suspense to the whole thing.

Please tell me that the dog is ok though, seems pretty purgatorial...

LD45 — Start with nothing (12)

An Error Occurred by Cataractar 2019-10-08T22:34:01Z ♥ 2

I appreciated the humor of the admin reset puzzle. I had noticed the '7' at the beginning, but didn't even recognize it as a 7 because of my orientation to it!

A Quiet Dream by thevinter 2019-10-08T22:21:29Z ♥ 0

Thoroughly spooky. Great atmosphere with the fog and SFX. I did run into two bugs, the door one mentioned above and also the door was shut and wouldn't reopen when I went to go back to re-read the newspaper. I didn't try grabbing the key again, so I don't know if that reset.

DREAMS by Ferdi 2019-10-08T03:36:43Z ♥ 2

I absolutely love all the little sculptures that appear. Are the other names that appear at the end actual other people who have played?

Crystal of Creation by Rrawrr 2019-10-08T03:27:51Z ♥ 1

I like the mechanism, it's very surprising when a large set piece suddenly pops into existence. Some of the models appear to have lighting issues in the web build. I know you said you didn't have a chance to debug the web builds entirely but I thought I'd let you know.

VII by Trevor802 2019-10-08T03:07:48Z ♥ 4

Interesting puzzle mechanism that leads to engaging gameplay. The sprites and final artwork are quite nice, though I think the ending scene was scaled improperly, as most of the character was outside the window.

The Game of Mao by Danny88881 2019-10-08T02:56:09Z ♥ 1

It's a good thing the music is calming; as the more rules get added, the more difficult it becomes...

Runed Memory by ComicSans 2019-10-08T01:45:53Z ♥ 3

Definitely got some 'godly powers' vibes going on here. Once I got both fireball and blink it got to be the only combo I used

Clepto Frog by amirrajan 2019-10-08T01:06:48Z ♥ 1

That frog has some personality!

Boulder-Dash by Spice Cabinet 2019-10-08T00:52:42Z ♥ 1

Nice premise and fluid gameplay. It appears you are missing a material for the LineRenderer that visualizes the grappling hook though.

Neon Void by egawag 2019-10-08T00:08:29Z ♥ 2

I have to say the shades themselves make a surprisingly menacing enemy. A couple of times I found myself jumping when the appeared. I also liked the different power-ups, which combined nicely with the unreliable attack mechanism (are you sure you can hit with the throw? is there another cube nearby or will you be defenseless?). Kind of scratched that stealth game itch where you have to plan for the next encounter etc.

Blankspace by Dominium11 2019-10-07T23:35:57Z ♥ 1

I quite liked the dithering effect the terrain had. I think there is an issue with the character controller or collider as hitting walls causes some strange effects and not landing squarely on a platform causes the character to do a little jig and ignore the jump button...

Buggert by wheelsx 2019-10-07T23:01:11Z ♥ 1

There is an item (?) near the grill that says "Your Jetpack has been filled", what is the control for the jetpack? I assume that is the way to get to the items on the table... I like the way the grass hides the spiders, gives it a real spooky reveal when you come across one.

LD40 — The more you have, the worse it is (1)

Grim Reaper by Lamossus 2017-12-05T08:28:13Z ♥ 1

It felt good to take out an enemy and collect a lot of souls in one go. Though I do agree that some indicator that hits were connecting could help some of the ambiguity in combat. I was also sometimes confused by what the thrown scythe was doing if I moved around a lot before it returned.

LD38 — A Small World (11)

Surface Tension by mahalis 2017-04-27T00:41:15Z ♥ 0

How did you handle movement, physics, and control for your game? I did a similar idea (shooter on a torus) and I'd like to compare notes.

#LD38/new World(); by Ivan Garcia Filho 2017-04-26T04:53:42Z ♥ 1

Not sure if I'm doing right, but I can't get the game to run...

Bullet World by Andrew M 2017-04-26T04:18:50Z ♥ 0

I like the light effect to add some mystery to the game. Though I would think about making some way to slow down the player's firing, as they can currently just flood the space with shot...

Planetoid Piracy by RobotSoulsGames 2017-04-26T04:14:11Z ♥ 2

+1 for Uranus

But seriously, I like the style and feel of the game. I also appreciate how you have multiple methods by which to conquer other planetoids, by building guns onto your planetoid or taking matters into your own hands.

S P A C E C H U N K by nonameghost 2017-04-26T03:31:28Z ♥ 2

A E S T H E T I C

But seriously, I really appreciate the work you put into the look of the game. My only bug is that the screen controls work when you're typing in the terminal and entering a command deselects the terminal...

Gridfold by alfadur 2017-04-26T03:22:41Z ♥ 0

I like the wrap around effect, and how you have to think about how 'down' changes. I noticed that when you're playing on the web browser both space and up/down cause the page to scroll on Firefox.

OUROBURROWS by huskitch 2017-04-26T03:04:05Z ♥ 2

I really dig the perspective you have going. I took me a moment to understand what I was seeing and how it related to the game as a whole. (Shai-Hulud-um-dare?)

Cubical by earthcollapse 2017-04-26T02:50:40Z ♥ 2

It took me a while to understand how to direct the train to other stations, and I am still not sure I understand as sometimes the train travels to a station that I do not want it to...

Snake 3D by Harry Jacobs 2017-04-26T01:10:57Z ♥ 1

This looks and feels so much better than my first LD, keep up the good work! I like the look of the low-poly world. A way you could maybe smooth out the camera movement is to draw a line between the center of the cube and the snake's head and put the camera along that line some distance out. This would allow the player to look over the edge of the cube as they approach it. Then to avoid the jump when the player moves you can have the camera Lerp between where it was one move ago and it's current position by the amount of time between moves.

Feather Fighter by Ellian 2017-04-25T02:22:30Z ♥ 1

I really dig the art and sound, and I also like how the game is more about protecting the island than just avoiding the enemies.

Monochrome Perspectives by Funkensteins Monster 2017-04-25T02:18:03Z ♥ 2

It looks as though when you die and respawn, you have 0 health? I'm not sure if this is intentional.