W.R.L.D. (World Reconnaissance eLite Defense) by TerraCottaFrog 2017-04-24T02:12:38Z
Capture.PNG
Clearly rigged. I'll be back!
(For real though, really clean and fun. Has nice Luftrausers vibes)
Foon → Ludum Dare Explorer → Users → nonameghost
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | S P A C E C H U N K | jam | 162 | 3.76 | 3.20 | 3.96 | 3.40 | 4.69 | 3.79 | 2.55 | 3.42 |
Capture.PNG
Clearly rigged. I'll be back!
(For real though, really clean and fun. Has nice Luftrausers vibes)
Nice. A bit of a flaw tho, if I'm on the ground, and get the walls one away from closed, I won't be able to jump out even if I get the answer right. Worse, I can't even purposely lose because the walls don't close once you get the answer right. Neat idea tho.
Neat! A nice powder simulator. Wish I could reset without refreshing, because I definitely destroyed each planet about 3 seconds in.
Neat. I highly recommend you change your archive from a .7z to a .zip unless there's a specific reason not to. Not everyone has the means to open a 7-zip file, while every computer can unpack a zip.
As for the game, it looks pretty and the music is nice! I kind of figured out the mechanic but it's not super intuitive, but I was able to beat the first couple of levels. I would really recommend some clearer instructions or a more basic tutorial level. Interesting idea all around though. Nice work!
Fantastic! The game was deeper than I had realized when I started, and was no match for the mothership. Really cool application of the clicker mechanic!
I've been wrestling with that question all weekend. There's literally no reason for them, but alas, here we are on Tuesday morning. I think it was because I had intended to include other console behaviors, like an @ prefix to call a command remotely without linking. So it made sense for actual commands to be prefixed I guess? It's probably something I'll remove next time I touch this.
~~Ah yeah I should try and fix that now that judging got pushed back. It'll only be a bugfix for making the controls focus properly and the clicking not go through the UI, if that's cool with everyone.~~
Unfortunately don't really have the time to fix this, also agree with the point that if it's not game breaking it should stay. Hopefully it's not too annoying.
~~It'll be a separate build of course.~~
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It's pretty fantastic watching the planet shrink to the point where the craters can't wrap it.
Very fun stuff! Checks all the boxes and is all around a very satisfying game!
My only gripe, if any, was that sometimes the craters would shrink into the road mesh and kill me.
Also curious as to what tutorial you followed for the grass/fur shader. It looks gorgeous! I'd implemented something really similar with Unity in the past but I had to follow a reaaaaaally old Open GL tutorial.
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Kudos for the button mapping when you move on the hexes. Really hits the "simple concept, complex execution" mark of a good puzzle game. Nice work!
Can't seem to get the default windows binary to start. The game just opens up to the image you have above, and nothing happens.
Nightmare mode is the same, except the torus is invisible.
I'll bookmark this though, hope you can fix it. Windows 10 64 bit and Unity games generally run fine.
Reminds me a lot of Viridi! Cute!
Cool graphics and idea, but it wasn't really working too well. The taxi would seemingly get stuck in the ground and crawl to a halt. Seems like a bug that nobody's mentioned. I've been having trouble running some other unity games too so maybe it's an engine thing. Anyway, I won't hold it against you, cool looking game!
Gorgeous, and an interesting set of mechanics too! But the isometric view made the platforming really uncomfortable. I think this would be a lot more manageable if the camera rotated, even if the blocks remained orthographic. Really cool all around though, nice work!
Love the flat yet colorful graphics. Was fun and zen until I was murdered by space triangles instantly. But definitely on the right track!