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P L A N E T O R U S
P L A N E T O R U S
By cottontshirtz
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.83 | 8 | |
| Fun | | 3.50 | 8 | |
| Innovation | | 4.50 | 8 | |
| Theme | | 4.50 | 8 | |
| Graphics | | 3.50 | 8 | |
| Audio | | 2.75 | 6 | |
| Humor | | 2.50 | 6 | |
| Mood | | 3.80 | 7 | |
Comments
I downloaded both the normal and nightmare mode for Windows. In Nightmare mode, the torus was not visible, making play very hard. The normal windows contained a program called "AGG_VIZ" which simply viewed 3D structures.
I would like to play the game shown in the screenshots, but can't. Can you fix this?
My apologies for the mix-up regarding the binaries, the link has been fixed for the standard windows binary.
@cottontshirtz Thanks. Got it to work! On normal, my high score was about 2900. On nightmare, about 4800. After getting the hang of the way the game works in normal, I found nightmare a bit easier, since you can see all the enemies more easily. My one complaint would be that it gets repetitive. The difficulty doesn't seem to increase. If the difficulty did increase over time, and new enemies spawned (like in Devil Daggers) I think it would be a little more fun.
Good job!
@robotsoulsgames Thank you for the feedback and entirely agree. I was running out the clock and designing the enemies (mostly the behaviors) was taking more time than I expected. At the moment the enemies are basically kept at a consistent level throughout gameplay. Adding in few more enemies (one that pursues and one that shoots?) as well as adding in a difficulty curve would definitely help.
I didn't even think of using a torus shaped world (when immediately discarding the "you move around a 3D shape in space" idea) so bonus points for that. The graphics and effects are pretty, the enemy designs interesting and the nightmare mode.... something I've never seen before. More bonus points!
It does lack challenge as mentioned by @robotsoulsgames, but this time I'm glad to have played this for the novelty value alone.
Great work! Have a :doughnut:
Great job! Really interesting concept, love the idea of the torus. Agree with the others about the difficulty level but other than that I think it was a really well executed, unique idea and good fun to play.
@huvaakoodia & @harry-jacobs Thank you both for your feedback.
rombus
2017-04-27 02:11
I like the eerie feel it has, like as if I was expecting a jump scare in any moment (????) haha
Really unique concept man, cheers :D
Can't seem to get the default windows binary to start. The game just opens up to the image you have above, and nothing happens.
Nightmare mode is the same, except the torus is invisible.
I'll bookmark this though, hope you can fix it. Windows 10 64 bit and Unity games generally run fine.
@nonameghost Sorry about that, you have to hit space to spawn the player.
I really enjoyed this game, made me a little bit sick at the beginning but after a while body get used to this camera :D
hadik
2017-05-01 14:07
"Planets rings" missing texture, but game still lookgs good :)
zeriver
2017-05-01 14:30
Interesting use of physics, projectiles that orbit around torus add deepth to the gameplay. I also liked particle effects, especially when worm enemies die. In overall pretty solid game with innovative mechanics.
That was a wild experience. Nice work with the camera, and the torus mapping! I noticed I sunk into the bumpiness a time or two, and I'm not sure if the game would have played better with a controller or not, but I had fun with this one! Keep up the great work!
@chronosv2 Thank you for the encouragement. Unfortunately, I didn't aim to use a controller, though I was imagining one when designing the controls. In regards to the clipping, the Unity physics engine didn't like the torus model (specifically, the mesh collider can't use concave models...) so the model is only visual. This can be seen when playing in Nightmare mode, as the only difference is that the torus model is removed.