Paws of Fury by ehtd 2014-12-08T06:31:00
cute and simple
Foon → Ludum Dare Explorer → Users → Hunter Loftis
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2017 | 38 | A Small World | Space Snake | compo | Graphics | 4.63 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | Space Snake | compo | 52 | 3.96 | 4.04 | 3.16 | 3.76 | 4.63 | 1.00 | 2.85 | 3.73 | ||
| 2014 | 31 | Entire Game on One Screen | Ludum Star | compo | 1041 | 2.65 | 2.75 | 2.53 | 2.35 | 2.60 | 26 |
cute and simple
Nice level design! Some parts reminded me of Ninja Turtles for the NES.
I've noticed some networking bugs I didn't see while developing it alone ;)
Love the dynamic audio!
Brilliantly clever!
Very cool, tried a few times! Wish the module didn't rotate independently; placing new attachments can be difficult.
Awesome work guys! Fun to play, love the little dude. Those meatballs (?) are viscious!
Du du du duuuuu du...
I love this concept - it's simple (you learn how to play almost immediately) but also deep (I played several times to improve my score) and tense (with the timer). The layering of different environmental components is executed really well. The music and sounds fit the theme. I eventually figured out that I could double-jump but I wasn't sure if I had any other abilities. It would have been nice to be able to use space instead of the up arrow to jump.
Lovely atmosphere, very playful. Nice!
Very cool, the interactions are simple but the mechanics have some depth to them. I especially liked the subtle touches like independent ant behavior (if one is stranded between two scent circles it will sometimes wander off) and variable speed between terrain types. The timer is nice for pressure and I'm impressed you managed to build multiple levels in such a short period.
My first request for your next version would be a choice of how to get the ants back to their nest from the food - right now you basically want a straight line, but it'd be neat if there were obstacles that got in the way, enemies that patrolled certain areas, or if the terrain was intricate enough that a straight line wasn't always the answer. To really explode the scope, you could have different types of ants - say, fighter ants that defend the line from other insects, but you only have a limited supply. It'd also be interesting to be able to traverse in a different way when you're scouting than when you're creating a path - for example, imagine something frogger-like across a little stream. You couldn't use that as your path back to the nest, but it could give you a shortcut to the food. A final thought (I'm still playing it, just beat level 3) - what if there were multiple food locations in a single level, none of which supplied enough food for your mission? That way you'd have something to do (continue scouting) even after you'd set up your first scent trail.
Great work, I'm impressed that it's just instantly playable.
I enjoyed the atmosphere of this game. Is it a game? I hopped around from planets but didn't see any way to lose or win. Regardless, it was an enjoyable experience.
Thanks both! I only had about half of the compo period to hack on this, so I had to cut anything I wasn't sure could fit. We're on the same page re: death animation and audio, check out the final list in the upper right of my "design document:"
space-snake-sketch.jpg
Thanks so much everyone for all the constructive feedback, themes emerged which I'll use when fine-tuning the next version - very kind and very useful info from everyone.
Lovely art, sound, music, scope. No instructions needed. I was hooked & played through to the end. Great job!