Foon → Ludum Dare Explorer → Users → Damien Remars
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Digga | compo | 3.71 | 3.71 | 3.50 | 4.00 | 3.57 | 2.75 | 2.83 | 3.28 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Pill-Boy's Text Adventure Platformer | compo | 575 | 2.97 | 2.88 | 3.15 | 3.61 | 3.26 | 2.47 | |||
| 2017 | 38 | A Small World | Small Worlds | compo | 454 | 2.82 | 2.30 | 2.52 | 3.27 | 3.17 | 2.33 | 2.17 | 2.85 |
I just found difficulty to make a big bump at some point, but nice game though!
Complex...
I had some wood but it did not unlock horde & altar...
The only way I found to survive enough to kill some enemies. Doing so, I only could rotate one way. The controls make the game too difficult to play. Though, the shooting on a small 3d world is a nice idea!
Short, but with a lot of potential! I agree on the zoomout advice... Congrats though!
I loved the idea and the execution! Maybe slow down the sun rotation a bit? It would increase readability.
Buggy but interesting concept. I loved zooming into planets!
Cool!
Nice game! Tooltip would be great at start, but once I understood the icons, no more need for them. Maybe just add a more obvious goal to give the whole thing to add a little bit more interest... Well done anyway!
Nice graphics! But I did not understand how to get more people neither how to build other rooms than energy & food rooms...
Strange but nice!
Thanks for rating! I'm rating you back. Some comments, I really liked your universe (I also thought of snowglobe as a small world at the beginning of this ludum) and you pixel art is great... Keep on the good work!
Nice graphics, good concept, just a bit slow to see a real evolution.
More levels please!
Excellent! I died, but I enjoyed it!
Great idea! Fit the theme really nice.
I enjoyed the idea of a hero as a cursor! It would be clearer to show enemy HP, especially bosses...
A good start for a kind of game!
Makes me think of Minimetro too. Nice concept. Maybe needs a bit of balancing to make things easier. Congrats though!
I appreciate your feedback! With more time, I would have added enemies, keys+doors, items to collect such as stars for score and buffs to activate multijump... But 48h're short!
Very difficult & nice graphics!
A bit complex at start but fun to play. The game froze when attempting to swap commands.
Great concept and very well made. Just a bit harsh to start all over again when conceding a goal.
Fun! Maybe make more obvious when we acquire a new ability.
Cool, combining these 2 similar concepts works great! Speaking of which, did you respect the theme? :stuck_out_tongue: GG, I gave you 5 stars on theme anyway!
Well crafted, but damn hard!
Good concept, it would deserve a longer game with tutorial & progressive difficulty... GG!
Was fun, plus great art & music. GG, loved it!
I loved it! Good work.
Excellent idea, music & graphics! I was just a bit surprised 1st time winning without even reaching my opponent.
I still need to test multiplayer mode. It would be easier to start a new game from keyboard since rounds are very short. And maybe scores to keep count of who win after several rounds?
However, GG!
Sorry guys, fixed!
@stevenjmiller Thank you for the feedback and for the bug report. It should be fixed now.
@stevenjmiller At the end, you have to type `win`, not `exit`. I should probably allow both commands...
@helpcomputer @raffe I did not have a lot of time for this edition, I had to make some sacrifice :shrug:
@coldmoose I get your idea, but wouldn't it change the game too much?
@Sophie :scream: Sorry you did not have fun. Did you play the web version or the downloadable Windows version? There was a bug about the `win` command that prevented to go to the victory screen, I had fixed it in the web version but not in the Windows version. I've just removed the Windows version so that the bug can't be encountered anymore... Hope you'll enjoy more my next game...
@BelowParallel_Ian :warning: **Spoil ahead!** I had myself difficulties to pass 4th level at start, but with a lot of jumping, one manage to avoid or kill monsters quite easily.
@Sophie Ok, got it, I should definitively not remove the `exit` command in last level. Thanks for your feedback!
Great concept, already very fun to play, and challenging! A lot of potential, for example with upgrades to balance between ship & buildings, other buildings like defense... GG!
Beautiful arts & sound. I just felt the lack of purpose: each time I lost, I had to start over. I would have like to get some rewards sooner.
Bookmarking it to play it later with someone!
Idea is fun, graphics are great, GG!
:heart: I played 5 or 6x!
Got stuck in a room because too big. But liked the mood very much!
Idea is nice, universe is fun, difficulty is very challenging!
Excellent! I loved it.