FoonLudum Dare ExplorerLD38 → Cell Out!

Cell Out!

By frogcheese and gamesient

View on ldjam.com

CategoryRankScoreCount
Overall3.5010
Fun3.3710
Innovation3.7510
Theme4.1210
Graphics3.2211
Humor3.504
Mood3.289

Comments

gamesient 2017-04-24 17:17

Almost ready for upload!

frogcheese 2017-04-24 18:35

There we go! WebGL build will be forthcoming within a day or two. For now, a well-deserved rest is in order, I think.

frogcheese 2017-04-25 16:48

WebGL is live! :smile:

gamesient 2017-04-25 18:35

Yey now we support Linux, Mac, Windows and Web!

eonarheim 2017-05-07 17:54

I like the squishy puzzle mechanic, I feel like this has a lot of potential for some really interesting puzzle designs. It would be interesting to add a few more state changes, or maybe some enemy microbes in the puzzles :)

jiri-one 2017-05-11 12:22

very interesting mechanic, would love to see some more levels though.

ghust1995 2017-05-17 20:54

Could have better aesthetics. Nice concept, more levels and mobile are a must. Some juice and polish and this can be a very neat mobile puzzle game! =)

piscythe 2017-05-19 04:03

Excellent work! I love how the natural state cell ripples and deforms. This especially helps the visual contrast with the rigid cell. I was not expecting the nucleoli to switch states when I grabbed one, but it made sense once I saw it happen. I also liked seeing the text appear to warn me when I tried to do something in the wrong form. I didn't need them, but it means that I probably could have figured this one out even without the help screen. Unfortunately, it was over in only a few levels. This seems like something that's worth developing further.

sebastian-lague 2017-05-19 11:05

Cool idea, I liked the soft-body effect. Wish there was more of a challenge though!

damien-remars 2017-05-19 11:41

More levels please!

dvdfu 2017-05-19 18:18

Really nice mechanic! I think it's really cool that you accounted for the player's progress in the level to provide tips.

The feel of the blue cell is really nice as well. I think the game would feel nicer if the controls were just a little faster and less floaty. Your mechanic has a ton of puzzle mechanic. Great work!