gamesient 2017-04-24 17:17
Almost ready for upload!
Foon → Ludum Dare Explorer → LD38 → Cell Out!
By frogcheese and gamesient
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.50 | 10 | ||
| Fun | 3.37 | 10 | ||
| Innovation | 3.75 | 10 | ||
| Theme | 4.12 | 10 | ||
| Graphics | 3.22 | 11 | ||
| Humor | 3.50 | 4 | ||
| Mood | 3.28 | 9 |
Almost ready for upload!
There we go! WebGL build will be forthcoming within a day or two. For now, a well-deserved rest is in order, I think.
WebGL is live! :smile:
Yey now we support Linux, Mac, Windows and Web!
I like the squishy puzzle mechanic, I feel like this has a lot of potential for some really interesting puzzle designs. It would be interesting to add a few more state changes, or maybe some enemy microbes in the puzzles :)
very interesting mechanic, would love to see some more levels though.
Could have better aesthetics. Nice concept, more levels and mobile are a must. Some juice and polish and this can be a very neat mobile puzzle game! =)
Excellent work! I love how the natural state cell ripples and deforms. This especially helps the visual contrast with the rigid cell. I was not expecting the nucleoli to switch states when I grabbed one, but it made sense once I saw it happen. I also liked seeing the text appear to warn me when I tried to do something in the wrong form. I didn't need them, but it means that I probably could have figured this one out even without the help screen. Unfortunately, it was over in only a few levels. This seems like something that's worth developing further.
Cool idea, I liked the soft-body effect. Wish there was more of a challenge though!
More levels please!
Really nice mechanic! I think it's really cool that you accounted for the player's progress in the level to provide tips.
The feel of the blue cell is really nice as well. I think the game would feel nicer if the controls were just a little faster and less floaty. Your mechanic has a ton of puzzle mechanic. Great work!