space pruning by rubna 2016-01-02T11:58:00
Feels very imaginative and original. It's great fun trying to find out what to do. Love the animation.
Foon → Ludum Dare Explorer → Users → loveapplegames
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Super Glop Arcade | jam | 852 | 1.78 | 1.66 | 1.72 | 2.07 | 1.47 | 1.69 | ||||
| 2025 | 58 | Collector | DeepBoulder | jam | 591 | 3.22 | 3.26 | 3.75 | 3.02 | 3.10 | 2.81 | 2.02 | 2.76 | ||
| 2025 | 57 | Depths | AdventureGen | jam | 871 | 2.32 | 1.91 | 2.97 | 1.29 | 1.50 | 1.33 | 1.60 | |||
| 2024 | 56 | Tiny Creatures | Cellspace: Cellular Automata Sandbox | jam | 876 | 3.19 | 2.79 | 4.37 | 3.02 | 2.58 | 2.23 | 2.40 | |||
| 2024 | 55 | Summoning | Replicate-You | jam | 1045 | 3.11 | 2.92 | 4.27 | 3.23 | 3.07 | 2.39 | 2.11 | 2.39 | ||
| 2023 | 54 | Limited Space | Brainspace | compo | 317 | 3.01 | 2.42 | 3.71 | 2.07 | 2.64 | 2.30 | ||||
| 2023 | 53 | Delivery | I dream of pixel art: AI game | jam | 1.90 | 2.00 | 3.10 | 1.30 | 3.20 | 1.70 | 2.00 | ||||
| 2022 | 51 | Every 10 seconds | 10 second arcade | compo | 220 | 3.46 | 3.61 | 3.17 | 3.65 | 3.30 | 2.80 | 2.64 | 2.68 | ||
| 2021 | 49 | Unstable | Unstable Medicine | jam | 1036 | 3.30 | 3.20 | 3.50 | 3.28 | 2.88 | 2.68 | 3.15 | 2.93 | ||
| 2021 | 48 | Deeper and deeper | Bioluminescence | jam | 304 | 3.90 | 3.90 | 4.34 | 3.30 | 3.76 | 2.68 | 2.48 | |||
| 2020 | 47 | Stuck in a loop | Dizzy Ryder | jam | 615 | 3.62 | 3.37 | 3.75 | 4.16 | 3.25 | 2.79 | 3.00 | 2.77 | ||
| 2020 | 46 | Keep it alive | Cyto Killer: Save Our Cells! | jam | 766 | 3.68 | 3.62 | 3.80 | 4.09 | 3.37 | 3.42 | 2.25 | 3.31 | ||
| 2019 | 45 | Start with nothing | Survival of the Fattest | jam | 339 | 3.64 | 3.98 | 3.42 | 3.21 | 3.25 | 3.01 | 3.59 | 3.42 | ||
| 2019 | 44 | Your life is currency | Buckubus: suck 'em dry! | jam | 560 | 3.43 | 3.76 | 3.19 | 2.73 | 3.17 | 2.65 | 3.41 | 2.90 | ||
| 2018 | 43 | Sacrifices must be made | Kill chickens for better art! | jam | 363 | 3.60 | 3.46 | 3.83 | 2.29 | 3.54 | 3.41 | 2.77 | 3.18 | ||
| 2018 | 42 | Running out of space | Stax of the Dead | jam | 609 | 3.37 | 3.65 | 3.17 | 3.77 | 3.01 | 2.98 | 2.84 | 2.79 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Frogger: The Jigsaw | jam | 425 | 3.58 | 3.67 | 4.19 | 4.25 | 2.91 | 3.26 | 2.76 | 2.82 | ||
| 2017 | 40 | The more you have, the worse it is | Sheperdy! | jam | 320 | 3.69 | 3.44 | 3.51 | 3.73 | 3.73 | 3.41 | 3.54 | 3.40 | ||
| 2017 | 39 | Running out of Power | Classic Games: Getting On | jam | 555 | 3.15 | 3.23 | 2.88 | 3.23 | 3.38 | 3.48 | 3.56 | 3.08 | ||
| 2017 | 38 | A Small World | Scaleshifter | jam | 551 | 3.09 | 3.24 | 3.73 | 3.54 | 2.66 | 2.68 | 2.73 | 3.00 | ||
| 2016 | 37 | One room | A Claustrophobic Nightmare | jam | 584 | 3.14 | 3.00 | 3.05 | 3.90 | 3.62 | 3.25 | 2.76 | 3.15 | 45 | |
| 2016 | 36 | Ancient Technology | The Seven Wonders of Technology | jam | |||||||||||
| 2016 | 35 | Shapeshift | Mythic Morph | jam | 915 | 2.84 | 2.79 | 2.47 | 3.63 | 2.85 | 2.63 | 3.00 | 2.89 | 39 | |
| 2015 | 34 | Two Button Controls / Growing | Two Button Zoo | jam | 325 | 3.52 | 3.84 | 3.72 | 4.12 | 3.20 | 3.33 | 4.04 | 3.29 | 50 |
Feels very imaginative and original. It's great fun trying to find out what to do. Love the animation.
Nice game! Well presented. I think the player should not die when making a misstep. For a puzzle game it seems more appropriate to move turn-based (as in left=go left, right=go right, etc) and even to have an undo option.
Original idea, and very enjoyable. The controls are odd but seemed intuitive to me. I found it a bit too hard to navigate concentric spokes, so I made all my strands go through the center. The "spinning" adds an extra dimension to the gameplay. I played it for 20 mins up to size 30,000 or so until the strand I was on suddenly disappeared and I was dead. I don't think that's a good way to die gameplay-wise.
Nice, well presented game. The controls are floaty though, sometimes the ball seems to react and sometimes not. I got stuck at level 15 (16?) where the difficulty increases steeply.
The music is cool!
I liked the growth and form of the plant very much.
A simple but nice idea, I found it very engrossing to play.
Fun game that was easy to play (at least up to the level I got to... :) )
Re the music, it was quite comical. I liked the rhythm section better than the melody line, which I found a bit annoying...
I really liked the double-tap dash option!
Fun game and easy to play (at least up to the level I got to :) )
RE the music: it's quite comical. I like the rhythm section better than the melody line: the de-tuned comic effect got a bit annoying.
I really like the double-tap dash option!
I like the humour, and I really like the way the bugs mutate!
I really like the way the bugs mutate!
I agree with doitle about Kim Jong Un :) Did I see Putin too? And someone from South Park? (All the faces seem familiar :) )
Nice game!
Nice game! In the higher levels some of the foods look too similar.
Good-looking dungeon crawler! Pity neither player nor enemy do any wayfinding. Is there a way to heal? As it is, it's just too deadly to attack enemies. Avoiding is much easier. Didn't manage to kill the boss.
I think this is a really clever (and also beautiful) game. It squeezes a huge amount of functionality out of two buttons by using combinations of tap, hold and release together with the predefined paths and rotations of the dancers. I love the audio too.
I found this game very spooky and scary! The use of light was awesome (reflections, dark places...) I liked it a lot.
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Interesting concept! I could see this being made into a really addictive game.
Fun shooter! It did run very slowly on my machine though which mars my experience. Must be the backgrounds. I like the randomly generated level. I think a different die animation for the enemies would make killing them more satisfying.
A good puzzle game, and more difficult than you'd think when it speeds up! I only reached 20. It would be nice to be able to control the starting speed which seemed a bit slow after you have restarted many times like I did :)
Seriously addictive! I would have liked to be able to see my best score. Nice game, congratulations!
Interesting concept you've tried here. As is, the gameplay is not so challenging. Would like to see this explored further.
Great, it works on my Android! Performance is rather sluggish though. Nice entry, I like the graphics and the innovative strategy element.
I downloaded the OS/X version onto a macbook air and unzipped it but couldn't get it to run .. pity!
Interesting, original concept. Well presented, I like the graphics. The game is rather short, but nevertheless great work on finishing this in the compo. Would like to see what other puzzles you can come up with based on this concept.
I had a lot of fun playing this tap game! I did wonder whether choosing your character ("rainbow") has anything to do with level of difficulty, but I don't think so, possibly a multi-player thing? The only shape shifting connection I could see was that the character turns into a helicopter when airborne. If I missed something please put me straight :) Thanks for the nice game!
Great entry! Interesting gameplay and story progression. Enemy behaviour appears interesting as well. Gameplay seems a bit random though. I completed the levels seemingly though sheer luck, and at the survival level, the best strategy seemed to be just to sit in a corner and wait. I played the APK on a tablet, and the controls were rather hard. I had to touch a tiny corner at the very bottom left to shoot, apparently you didn't scale it up to fit small-pixel screens. It was also hard to aim. Nevertheless I really appreciate you made a touchscreen version of the game.
I like the presentation, very 80s ish and atmospheric. The first 4 levels are a bit too easy. As is, gameplay seems a little random to me, but could be quite interesting with more puzzle elements.
Great motion, I was very intrigued and played for a long time. Look forward to the post-compo version!
Great, it works on Linux! Sometimes the player refused to go to the shard. Interesting idea, not sure the mechanic works, as the enemies are quite random and the best strategy seems to just avoid everything.
I like the biomechanical model! Great fun to play.
I ran the game on Android and completed it. Good, polished and finished looking entry! Gameplay itself is not very challenging though. As Pluto got bigger, it was no longer possible to see the crosshairs, which was a bit disorienting.
Nicely polished looking entry! I played the apk. Graphics are great. Gameplay is simple but fun, though it needs some difficulty progression (did not notice any) and could do with more variation. Collision is a little dodgy. Otherwise very nice.
I got to "WIN" but I didn't see the boss's cabinet (if that means cupboard...) ... Some states seem to be un-getoutable. I played on mac and android. Sound would be a nice addition. I like the espionage theme.
Very playable, but gets repetitive quickly. Add more tracks?Pity the cars do not collide with each other. Works well on my tablet, though the touch areas for left and right are too small.
I played until wave 9, after which the game became so slow that is was unplayable (running on my slow machine). I like the different enemy types. In fact this could have been a great shooter, but I think it needs some polish.
- it's nice to have different weapons, but what you do in the game is just get the best weapon and stick with it
- The way the enemies retreat and become invulnerable after being hit feels kind of floaty and unsatisfying.
- why do the bullets go through everything? It makes shooting things too easy and feels unconvincing
- I'd prefer shooting and moving to be done independently, twin stick style. As it is now, you even have to keep moving towards the enemies when shooting up or down.
- The enemy die sequence could have been something a little more satisfying
I played it on Linux. It works fine, though it runs a bit slow on my old machine. You got an nice game mechanic here, though the action is a bit random. Just staying on one platform waiting for enemies to come seems an optimal strategy.
The game feels polished. The art, music, and quotes are great.
The only real game challenge is hitting the beats though, which I think is a bit limited, especially since there's no rhythm. It is not clear to me what the penalty for not hitting notes is. It helps if it is made clearer.
I like the graphical style, it's intriguing. Perhaps making the lines rugged like the background would make it look more natural. The concept of controlling 3 characters is interesting, but the game could use more polish. For example:
- animals pop onto the screen randomly, sometimes right on top of the characters. Why not move them in from outside of the screen?
- the bison is huge, it takes up a big part of the screen
- collision is a little dodgy sometimes
- it is hard to distinguish between moving and shooting. Why not use a different control for shooting?
- the game would benefit from better death animations
I played your game on Linux. It works just fine. I completed all the levels.
It's a nice game. It looks properly polished too. I think it needs more challenge though. As it is, the gameplay consists of finding the optimal route through a maze that's not all visible. As a central gameplay element I find this a bit limited. You could add some enemies / moving objects to make the gameplay more interesting.
I played the post-jam version. Nice little game you made there. I completed it. I would have preferred it was more difficult. That is, easier to move around and not run into the scenery, but more challenging enemies.
Nice game, though a bit easy to complete. The melee action seems a little random. My strategy was to simply spam the attack button, which worked fine. The bow rapid fires unlimited arrows, so killing animals with that is too easy. Another thing, maybe if you put more details in the background, the player gets a better sense of motion.
Good presentation and mood, you got something there. It's a bit short though. The controls were a little frustrating.
Nice start for a puzzle platformer. The platform mechanics are glitchy though. It would be great if it had more levels.
It's kind of compelling to try and explore the game, but it's not clear when you're doing something right or not. I tried to climb up and make all the big guys disappear. At the top I ran into a door which I could not operate.
The psychotic episodes (if that's the right term) were really scary and oppressive! I was intrigued enough to play over and over again, though I never got above 80% memory before popping my clogs ... Thanks for a fun game!
Congratulations on your first game! Good job using Phaser, it runs very smoothly on my old machine. You have keep firing for three minutes to kill the robot. Did you ever complete the game?
Great game, I like the puzzles. However I have a gripe, starting over again every time is kind of pointless. It says you can skip the dialog with the right mouse button, but that doesn't seem to work. At one point I found myself spamming the mouse button to get through each dialog, only to accidentally click on an object and start over again.
I tried to play it. There seems to be something wrong with the inventory system, at least on my Linux/Chrome system. At some point I only got bottles of food coloring.
A nice little game. It looks and plays smooth. This could be a great fast-paced shooter with some gameplay tweaks, in particular, making it easier to aim.
Fun retro-style game, very compulsive! Had a lot of fun with this.
Was fun. Bouncy game, bouncy music :)
One thing, play kept being interrupted with the question Go Fullscreen? Yes seems to hang it. And after playing for a while either Yes or No answer leads to hanging... (Windows 10, Firefox)...
Great entry! I love the presentation. It's got Celtic spirit to it :-) The gameplay could be improved through minor tweaks I think. Currently the pace is a bit too slow and gameplay a bit too random, as it's often inevitable to miss drops. There is also a bug (I played the Android version) where all drops gets stuck and the game won't progress.
Nice looking and enjoyable. Completed it by just trying to click on everything, which is my usual strategy. Sometimes the logic of the puzzles seemed a little far-fetched.
I like the graphics. But nothing happens when I move the objects into the room.
Great start, looks funny and interesting. Pity you didn't finish it. Are you going to, now that you got this far?
Very simple game, but well executed and interesting mood.
Very impressive overall. I couldn't quite figure out how to play though, in particular how to load and unload things. So please give more instructions.
Original concept! It's very difficult though. You have to start over again after one mistake, so I never saw the higher levels.
Great game. Feels complete and polished. Level difficulty also progresses nicely. The game mechanic is a little counterintuitive, but no less fun once you figure it out (I got to level 20 once I did).
In particular I found the city revenue rule counterintuitive. What I figured out is that each pair of cities that is connected yields a small fraction of a coin. Then, the total revenue is rounded to an integer. Each city you connect adds up to all the already connected cities, so revenue grows nonlinearly. Adjacent cities are already connected (it's helpful to mention this in the manual). The trick to winning is to get a revenue above 1, then watch your reserves grow as you lay cheap roads and stay in the level as long as possible.
Great LD entry! The game is so fast I would want the action zoomed out a little. I would also suggest improve hitting/killing and getting hit feedback to give the game a less floaty feel. Also, some of the AI mob you and are hard to avoid.
Nice strategy game! I though the navigating back and forth was a little pointless though. It does not add to the game for me, unless there's enemies or other challenges at sea. Moving with just a single click would be more fun, with the ship moving a little faster.
A very appealing game. I found myself playing it for almost an hour. A time speedup could be nice, as well as a goal/challenge (like, how much money can you make in 30 min). It seems the blue pixlets are the most efficient, as they need the least food.
Very original idea, tower defense with added RTS elements! Feels finished, though I miss sound. Just a tip, adding a few sfxr beeps would add a lot to the polished feel. The levels did not seem balanced though. In the first three I could get away with just basic towers, and they were finished before I knew it. In level four I tried several strategies using different towers but I couldn't complete it.
This game has potential to be great, but has quite a few flaws that are worth fixing. I like the graphics. The controls are not user friendly, which makes the game much harder than necessary. The levels could be bigger and more varied. The player moves very fast horizontally. The enemies are kind of random and hard to kill. They either stand still or move fast. Either you survive for quite awhile when bumping into them or you die instantly (when jumping on them in particular). Using the toothbrush on the teeth seems a little superfluous, why not just run over them? The end of level portal seemed to appear randomly.
You've got some elements for a great game here, but it could be much more fun though with some tweaks. Repeat clicking the mouse button this often is not much fun. You have to hit the zombies so often it becomes a drag, and your bullets pass through the zombies sometimes. The zombies also seem very stupid as they just line up in a single row and there's not much challenge in hitting them.
Very original concept, great visuals too! This can be worked into a really good game. The game is currently not goal-directed. In that case it should obtain its appeal from the artistic value of the world that you create. However, as it is, the world very quickly turns into a hollow water mass, and you no longer get to see land, or volcanoes, or other interesting structures. Even the objects cannot land on a surface anymore. I would suggest changing the dynamics so that the world changes only a bit at a time, so that it obtains more character over time.
Always happy to see a good RTS on LD. I enjoyed playing it. It was a bit easy though. The monsters seem really stupid sometimes, just hanging in the corner. It would have been great to have procedural levels. Like, pick a world size and let the game generate a world.
Very cute platformer! I did find jumps a little frustrating because the character accelerates so slowly. I also found you can levitate by switching forms repeatedly. Would like to see more levels!
Great concept, very original. I like the way it's visually presented. Very appealing, with nice attention to detail. Most of the time I felt like I got through the levels through sheer luck, however. So I think it needs some balancing in that area, but for a 48 hour game this is great. i did have some trouble placing the humans though. Sometimes I could place humans and sometimes not. It wasn't clear whether I was positioned wrongly or had run out of humans. I was thinking, maybe there's a bug in the controls?
Nice strategy game! I like the way the bugs move. Would like to play the version with hit points, and would also like to see more and bigger levels. If the instant-kill bug is just a simple typo, like a=-10 instead of a-=10 I think you can just fix the bug in the compo version without violating the rules.
With this nice looking world, got the basics for a good game here. It still needs some kind of challenge and unpredictability. Just adding some enemies that bounce around would add a lot IMO.
Nice game, challenging puzzles! The boomerang really adds to the puzzle element. I got stuck on level 2, exactly where the second screenshot is showing. The door will not open and the switch is unreachable. I tried the bombs but they don't do anything.
Great game! This really feels complete. Full in-game instructions, and even notifications going on after I completed the game. I love the attention to graphical detail. Like, the activities following the daily cycle, the growth of the plants and trees. Heck, I've even seen stargazers! I played the game until I got 100 happiness. Ambient sound effects may add to the atmosphere.
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Wow, that's a weird game, very interesting! Played it quite a few times, intrigued to figure out the rules. Never quite did though. Sometimes humans get infected without being hit by anything, sometimes they don't get infected when you expect them to. I also didn't understand when I would run out of humans.
Cute looking and very playable game! Am I right there's only one level? Would be nice to have level progression, and make the player travel through the level(s) get more resources.
Great, pretty much a complete tower defense game! I like the fast gameplay style, but it would be more interesting if there were at least two types of tower. I had the same problem of not being able to beat the "caterpillar". A single-click tower upgrade would be better than a right mouse menu. To cater to the frantic game speed, you could even have something like left click = tower 1, right click = tower 2.
Great game, very original! I enjoyed playing a lot until I got stuck in the waterfall level. This game would benefit from being able to start at any level. You might be interested in my cellular automata game engine, where you can specify this kind of water physics with just a few lines of code. Check out my project [CellSpace](http://tmtg.net/cellspace.js/)
Very polished looking game! Could do with more puzzles and perhaps a more balanced learning curve. Level 1-6 were dead easy, as in there were no decisions to be made, and then I almost got stuck at level 7. After figuring it out I completed the game quite easily. Level 12 was a nice challenge, would like to see more levels like that!
I love a good shooter, even if unoriginal. Altogether well done, but a bit easy. I completed all stages on the first go and didn't even get to try the powerups. I would have liked to see more levels and enemies.
Simple, but well executed. I like the procedural levels. I lost because I figured out that I had to rotate the cables on the power plants just a bit too late. What I don't like is that you start over again at the easiest level after you lost.
Nice, polished game! Difficulty curve is about right. I found the "you cannot skip a turn but always have to move" mechanic a little counterintuitive. At first I thought there must be a skip turn key but later I realized it's a core mechanic. Maybe explain this? I didn't get any sound. The last level suggests it's procedural. Did you try that as well? Might be a nice way to get more levels. It might also have been nice to have a couple of really hard levels at the end to give the game more play time.
This is an intriguing concept with some promising ideas! It's pretty ambitious for an LD, but I think it's good you tried anyway. I do wonder how it is going to be fleshed out into a full game with challenging puzzles though. I would not advice using darkness in a game like this though. It becomes a memory game rather than a puzzle game and makes it less fun imo.
A nice complete feeling game! The enemies had hitpoint bars, but I could always kill them in one shot, up to 600 points. Is that a bug? Otherwise I do not see the point of getting more weapon power. Having to spam the mouse button gets tiring after awhile.
Great game, very original. Interesting to see that a tower defense style game with no resource limits can still be challenging. I never completed the nests level though. My front line was chronically underpowered and I couldn't figure out how to connect the hubs to deliver the power. I inched my way 2/3 of the way but at some point I gave up. Maybe instructions on how the mechanic works might help.
I didn't get any audio. I am on Linux and Firefox.
Great puzzles! I enjoyed playing, only the player inertia is a bit too strong and the way you get stuck when jumping over a block is a bit frustrating.
Pretty basic shooter, fun to play but gets boring fast. It may help if it gets more difficult. I found myself reading the text, wondering what would come next, which kept me going until the end of the game.
Nice, original game concept. I think this game would be great if some gaps were filled. Gameplay-wise, adding more enemies like flying enemies would be nice. The graphics could benefit from some animations, in particular the robots and explosions.
Wow. This is a very unusual game. Quite a bit of attention to detail too. I really appreciate what you tried to do here. I found grabbing cables a bit frustrating though.
Nice Asteroids, I like the graphics and particle effects! I found the following issues: bullets are hard to see, shoot sound is grating, my ship disappeared once when wrapping around, when I cleared the screen nothing happened.
Nice game! It looks finished but I suggest some tweaks to make it more playable and fun.
- make the mouse into a crosshairs and make sure the robot actually shoots through it rather than next to it - make the graphics brighter - more enemies and more bullets - more different types of enemies - different looking rooms
There's also a bug where the player falls through the floor and the game gets stuck.
Looks and sounds great! It seems no-one mentioned the reversed controls? Like, when I press up I go down? I noticed this kind of control in some flight games, but there's usually an option to reverse it back. I had real trouble handling it.
Very playable and well presented game. Somehow I could never keep my battery up, not even after I discovered it's possible to shoot two enemies at once. I found that a bit unsatisfying. It would be nice to have more variety, more enemy types or even different backgrounds.
A good start, but it could use some polish. Make it more challenging (for example, make the objects to avoid more dangerous), add some animation effects (especially for the cows which now pop in and out of existence), add more sounds.
Clever use of audio, I like it! It would be good if the game were more challenging.
Great art style, good presentation, original concept! A good entry, but I think a lot can be improved. The game could be more fun. There are long stretches where nothing happens, just pylons approaching, and you just have to wait it out. The game allows you to make various strategic choices but it seems to be mostly about choosing attacks. The pace is too slow to add a challenging jump and run element. Also I think the graphics would benefit from more animation, they feel a bit static.
Great idea, pretty well executed with attention to detail. Jumping is very hard though because it goes so fast. I could only survive because of a bug in the jump mechanics that allows you to float when next to a block.
Well designed, challenging game! The asteroid bounce physics makes it more interesting. New challenges introduced in each level effectively adds variety. I eventually gave up on the level where asteroids come hurtling at you in seemingly random directions. I think the game would benefit from better asteroid sprites :-)
The game looks and sounds nice. Great to have procedural levels, they look natural. I did find it too easy though. I generally manage to get to the end without even picking up a battery. Would be great to have more challenging caves. Oh, and maybe things shooting at you :-)
The game is hard to get in to, but there's depth to the strategies involved. At first it seems difficult, as you get only very little money while your votes are going down quickly. Maybe it's better to start off easier, so you can get used to the game mechanics in a gentler way?
Good job for 48 hours! I didn't get any sound. I'm on Linux and Firefox. As is, the game is just a memory game, which is a bit limited. Adding moving obstacles would give more challenge and variety.
Very cute game. The physics make it look nice. It does need balancing though. I completed it in the first go by just pressing on to the right.
Awesome, very original game. Graphics are great, very atmospheric. It took me a while to get the hang of the mechanics, but it was worth it! Right now I am stuck at the shielded enemies but I will play it some more.
There is a bug where you seem to pick up an item when trying to place a new one. It happens when you set its direction with the right mouse button. Then, when placing a new item of the same type, the old one "sticks" to your mouse. You can put it down again but it doesn't work as it should.
I initially played on Android and got frustrated by the apparent impossibility of not plunging rapidly into the sea and drowning. I could not get to the feathers because of a huge time lag between swiping and the figure reacting. Then when I played on a (high end) PC running Windows10 I realised that with keyboard controls rate of descent can be controlled (I think!) and also the time lag was gone. I still drowned, but could grab some feathers in my last moments! I liked the game though from the start and enjoyed it much more on PC when I could control things a bit... :)
Thanks for a fun episode!!!
Nice looking and atmospheric game. The presentation and storyline worked for me. The gameplay is very basic though. I would have liked to see more variety and challenge and maybe a puzzle element. There are plenty of "avoid the enemies" puzzle games to draw inspiration from.
Good game, nicely presented, looks polished. It didn't have me on edge like some other strategy games though, because you don't lose so easily even when your strategy sucks.
A fun game, perhaps took too long to complete. Not clear to me what the purpose of the ark was, overall a very nice effort!
Great game! What I find very appealing is the exponential growth. Eventually it turns into a spamming the mouse button game. After four plays I got a score of 813,652,151. After that the game really slows down with so many bullets and ships.
Looks polished and plays smoothly! Might benefit from zooming out a bit, as a lot of things are happening off-screen. The game concept (not hitting your own planets) fits the theme well, but I'm not so sure if it's successful as a game concept here. In fact I would have liked to see a version of this game where you just have to fend off enemies and not be afraid to shoot your own planets. Not very original but possibly a lot of fun!
This game is very complete with different enemy types and all, though I think it is a bit too slow. Killing the caterpillars is a bit tedious. Speed up player movement and spade hitting. I found the best strategy is to plant one seed at a time, even though this takes patience. Reward growing multiple pumpkins at a time.
Hi all, what you saw up till now was an old version. We had problems with our web host. Problem solved now!
Great fighting game! Graphics look good. I like the drunken effect, but the music going off-key is just a little too much. There is a slight delay between pressing space and doing a punch, which feels frustrating and unresponsive. Also I think the game would be more satisfying if you could punch faster.
Simple but fun! I like the graphics. In the later levels it's impossible to catch most of the food, so I reverted to staying on the top near one of the cooks. It would be better to balance the game so that you can actually catch food through skill in the later levels.
You game looks pretty complete, with various enemy types. The only thing I miss are explosions. I also found the game hard and frustrating. I think it would be much more fun with some tweaks, like fewer enemy hit points and faster shooting speed.
A fun game, but it has some flaws. Why use mouse button to shoot in a keyboard game? I found it rather inconvenient. Another thing, a success strategy is spamming the fire button as fast as possible. It would be better to have a fixed firing speed when holding the fire button. I would like to play the game again with these issues fixed!
This game caught my interest, because our game is also a shepherding game. Great stuff, you did a good job on the shepherding and flocking mechanics to make the game interesting. Once the foxes are in, gameplay becomes rather random, as the sheep run away from the foxes. Maybe it's good if the dog also scares away foxes. The nightfall shadow effect is nice. Why not make the shadows appear more slowly, so they indicate how much time is left?
Wow, great game! Presentation is the best I've seen yet. Love the art style. One minor gripe is that the game is way too easy. I stopped playing after 250,000,000 points.
Simple concept, but with surprising depth as regards strategy. Graphics are charming too. I have some simple suggestions. I don't like the controls much, I would have preferred a normal cursor key control. Also the fully loaded diver is a bit *too* slow, you want to be able to drop cargo or have a higher speed when fully loaded.
Not very original, but the puzzles are good fun! The storyline actually adds to the game.
A fun game with interesting mechanics. Would be quite suitable as a touch screen game. It would be even more fun if you tweaked it some more. First of all, it's not possible to see if cats are hungry, so I figured the best strategy is to let them feed themselves using the bowls. However it is almost impossible to get food to the bowls without it getting eaten by a random cat, so the best strategy is to place the bowls very close to the food source. I found objects, in particular the scoop, frustrating to pick up. The hitbox is a bit too small. Also, it is not possible to pick up an object when there's a cat over it, and if you place the scoop handle off screen you can no longer pick it up.
Graphics are very charming, but the gameplay could be improved. It mostly involves spamming the space bar, as the enemies are quite easy to avoid, and it doesn't seem to get harder. I suggest having a limit on the frequency of flaps (as in Joust), and adding more enemies each level.
Effective storytelling with cute graphics, but I think it needs more content and/or more of a challenge to it.
Congratulations on your original game concept! First I thought, what a strange concept. But when I started playing it, it turned out to be quite an interesting and original. I found the boss very hard to kill though. Music sounds great, did you really make it during the jam?
This is the kind of thing I would like to see done with the theme! Implementation can be improved though. The action seemed random. Apparently I cannot die from enemy bullets. I didn't have any idea how I damaged the world without even firing. Enemies were a bit floaty too.
A pretty full-fledged platform shooter! Pity you didn't get round to doing more content. I understand the graphics are placeholders, but I'd say that spending a little more effort on graphics would add a lot to the game. I do like the explosions.
Looks like a complete and polished game. What I missed is a challenge though. As it is, the best strategy is to pick up everything and make short trips. It would be better if there was a necessity for making longer trips, so that some real strategy comes into play.
You got some clever and original puzzles there, with the moving cats triggering switches and moving through small spaces. The game feels polished, with considerable attention to detail. Would like to see more puzzles!
Cute platformer, though the levels are Jet Set Willy style frustrating! It would help to make the movements of the objects less complicated.
Great graphics! I like the attention to detail in the various visual effects. In Chrome I didn't get any sound, because: "The AudioContext was not allowed to start. It must be resume (or created) after a user gesture on the page. https://goo.gl/7K7WLu". In FF I didn't get anything at all (mind you it's an old version).
As for the game, I think there are some issues which makes it less enjoyable than it could have been. First, I have problems seeing the mouse pointer in all the action. Second, there was a floaty feel to the game. I think the explosions can be made more satisfying.
Wow, never thought I'd see Drelbs on Ludum Dare!
Very original and very funny! The sounds are great and really add to the game. The gameplay could have been more challenging though.
This game has a lot of content and is fun to play! I would prefer a slightly easier control method.
Great game! I like some of the twists that makes this an original shooter, like the infected tiles and the slowing down of your firing. A pity you have only one life, which means starting over again from zero very often. This slows down the pace of the game for me, because at the beginning you are just waiting for enemies to appear.
You made the low resolution work very well! I like that you have powerups and bosses.
Thanks for the comments! I made a pixelated postcompo version to fit everything in a pixelated style.
@jamesolivermusic Theoretically that is a good idea. However, I used to have the bullets blocked by objects, but this makes them quite ineffective as they would almost never reach the player.
This game has quite complex game mechanics with significant gameplay potential. As is, it's very short and not very well balanced though. I hope to see an updated version!
Nice little shooter. The firing was a bit unresponsive though, when I click the mouse it doesn't always fire.
Very original idea! Perhaps you should have a stack of incoming objects with a maximum height instead of a 5-second limit for each individual object. As is, it pays off to leave each object waiting for as long as possible. Also, there seems only limited opportunity for strategy, and I found the most successful strategy is simply to click on any link that lights up.
Great, I like seeing a serious game on Ludum Dare! It's interesting that you modelled the conversations after real-life conversations. Since you're asking, I think I "missed" the point about how some of the conversations can be unsettling. Probably because I did not take some of the conversations/people seriously. An "internal dialog" may solve this problem, maybe it can be as simple as texts shown at particular points of the conversation.
The mood you created there is amazing! Game is a bit basic, would love to see a more complex game with such a polished presentation!
Fun and original game, I enjoyed playing it! I think the red/blue background is too contrasty though, I get a chromostereopsis effect :-) The sounds are also a little harsh. After about 10 minutes the frame rate slows down. Nevertheless a great entry!
This game could be a good shooter with some work. I think the view area is too small, making you run into enemies too easily, and limiting strategic gameplay. The game also needs some nice explosions.
Nice game, nice 3d look! Gameplay is a bit slow and repetitive. Even just speeding up the vehicle would make a difference. Randomly appearing speed powerups or a "nitro" feature with limited fuel would make it more exciting, as would moving objects to avoid. Also, being able to see where the garbage is piling up offscreen would help the strategy element of the game.
Excellent graphics and sound! I had some trouble playing the game though. In some levels I can pass through some walls and can't seem to do wall jumps, other levels don't seem to have this problem. I found doing wall jumps rather frustrating, but it does add up to the frantic pace!
Great game! It's pretty easy once you figure out to not clone the uneven looking ones. Maybe make it more challenging by making evolution go faster?
A nice and complete-looking game! Presentation is good, except I think you need explosions! Gameplay is a little simplistic, with only 2 simple enemy types.
Very interesting concept, though I think it needs some work. The simplest winning strategy is to just build a one brick wide tower. Much of the time it wasn't clear what was going on (can you see if a dog is helpful and actually creating resources?). I never figured out how to dig down, is that even possible?
This game has some quite original ideas. Also it's a pretty complete game for 48 hours. I do think the game needs some work to be really outstanding. Catching butterflies could be made more fun I think by making it feel more like a "melee combat" game. Also, with bigger butterflies entering, the game it seems to become easier rather than harder, because more glue is available. Another little thing is that you can't see well how far gone a bridge section is. Brown could mean either it just turned brown or it's nearly destroyed. More colors before it disappears would be nicer. Finally it would be more exciting to have some enemies chasing the player, thus the player needing the bridges/platforms to survive.
You say you ran out of time, but you're off to a good start here!
I couldn't figure this one out. I think it's a pointless exercise to try and figure out every combination until you find out what you're supposed to do. Could you please provide instructions?
Great puzzle game, very original! One thing I found annoying is that you have to find the size at which you almost but not quite die, when you pick up a blue thing. Visually this is hard to see and it's kind of pointless gameplay-wise. Either a clearer representation of your size would help, or simply not letting the player die when it grows too small.
Very witty interpretation of the theme, and huge fun to play! I played til my keyboard broke (it was worth it :) but still didn't manage to win... My "I type very fast but in angarams" approach didn't even swing it.. Great graphics (a lot of work must have gone into that!)
err, is the answer 42?
Great entry, very polished and playable! The ammo seems a bit too expensive, so I found myself mostly using the "default" weapon. I also missed some feedback when the player gets hit.
Good looking game, great work for a first jam! Selecting patients seemed somehow difficult. Another problem is that the patients line up in such a way that you can't really tell what's going on when it becomes crowded. Some patients died so quickly I think I could not have saved them, even if I could click on them fast enough.
The game looks charming. You've pretty much got a complete game here, but it needs some balancing. For example, the enemies can be more spread out and more dangerous to the player.
Fun game! Simple, but with enough depth to be fun. I managed to complete it once I found that you can kill an enemy when either attack OR defense is sufficiently high. The game would have more replay value with multiple levels, with each level adding a new feature/item/monster.
Deceptively simple, this is a polished and fun physics game. Like, Angry Birds Classic grows up and joins Mensa :) And with a nod to the physics joke about spherical chickens in a vacuum? Minus the vacuum? (Chicken bounce motion and sound suggest spherical wooden balls to me :) )
It's quite tricky at first to figure out how to land a chicken in the volcano, but once you get it you can have regular hits.
A great game mechanic, good graphics, music and sounds. Minor point: I noticed an ongoing background noise that might be the creaking of the trebuchet plus possibly the rolling of (spherical?) chickens - this sound continues when there is (apparent) stasis on screen. I don't know if this is intended? Or (I just thought of this) maybe it's the rumbling of the volcano?
A nice addition might be to display a count of the number of chickens that went astray (some are visible but some are catpoultried off-screen...)
Thanks for a great game, I love it!
And welcome to the chicken brotherhood, there are 25 of us!
Simple but fun! I had trouble seeing the stones though, because the elves were in the way.
Amazing graphics and sound! I think the game would be more fun if you could see the black cubes coming more easily. As is, the game is hard because the view you have of the playing field is so small.
Nice game, very addictive! Well presented too. It's called "for dummies", but there are some things I can't figure out without explanation.
Simple gameplay but a shedload of fun - good sprites, especially the fox, and the animation of the characters. I managed to get the fox to crawl under one hedge - is it a bug of a feature? Sometimes I had trouble picking up a chicken - then realised I was already carrying one - graphics could be a little bit clearer there maybe... Thanks for a fun game!
Good work! Technically well executed. Gameplay is kind of original, though it could be more exciting. The lava balls move a little too fast to avoid.
Thanks for your feedback, @firebug! The audio is there now :)
@g12345, thanks for your feedback! You can use the "M" key to go back to the menu. About the sound: What browser are you using? Do you see any errors in the Java console?
Very original concept! Art and music are great too. I think the game suffers from a lack of concrete challenge. Adding more elements could make it more interesting. Like, have a goal to maximise colony size within a time limit, have different types of frogs or frog evolution, have a tree growth factor (for example, it grows more fruit when there are a lot of leaves and no fruit).
The platform action is really fast and frantic, I love it! It had me banging the W,A,D keys like there's no tomorrow. I would like different controls though. In particular, I would like to pick up and jump with my right hand (like K,L).
Wow. That was an amazing game. Concept, presentation, level design, all pretty much spot on. I do have to mention one thing though. The floor is way too dark. It turns out as black on my screen. I had to turn up the brightness to max to see it. At first I was really puzzled. I thought, is the floor supposed to be invisible?
Great graphics and an interesting concept that is well in line with the theme. Nice to use the chickens as projectiles. It's quite difficult not to get mobbed (or to crash out for another reason like health, tho the message is always mobbing...) The keyboard controls are quite awkward IMHO. It might be good to rethink the controls and do some more balancing, then definitely worth developing further.
Great take on the theme, and quite challenging. I would have liked to have a way to cancel firing.
Good take on the theme, shoot apples or lose them otherwise. I think the game needs some balancing though. As it, it seems rather random and a bit too easy. Dropping apples then picking them up again seemed to work as well as trying to shoot at the enemies, as he enemies tend to disappear.
Fun game! I played it till the end. You could make the levels more challenging by increasing the required percentage of blue. As is, you have a 50% chance of completing a level if you cut randomly. This game would work with a massive crowd of pixel sized creatures.
This has got the beginnings of a great tower defense game! It will need a lot of work though. The game is too easy. My strategy was to mine all the stone and build a wall of towers around the castle.
I enjoyed your game, it's fun to play! I tried to figure out the optimal strategy, which turns out to be just placing strong factories. Since schools are the most expensive, I expected them to be the key to an optimal strategy. However, schools don't work on factories. The other buildings just won't yield as much, even when surrounded by schools. That might be different if the doubling effect was exponential :-)
I love the concept, this is the kind of interpretation of the theme I like best! Overall well presented. The game's great audio makes up for the simple graphics. Maybe make it more interesting by filling in the game events with concrete events? And having a graphic for each? And having more than two events per turn or more complex rules? I totally see a cool card game come out of this.
Nice game! Graphics and audio are good and it feels polished. I did find avoiding the cogs a little frustrating because you sometimes can't see them coming.
A pretty neat concept you captured here with such a limited engine! The game kept intriguing me to the end. Discovering the workings of the world you created was enjoyable. Simple as the graphics are, the high degree of graphical variety worked to keep my interest.
Nice game! Nice presentation, and the mechanics seem rich enough for an addictive RTS. It does suffer from some problems though. You get no feedback about how effective the ent attack is, so I had no idea what I was doing and was quickly overrun by the dozers. I also found the controls hard to get into. I had to keep looking at the hard-to-read text at the top left to operate the game.
Graphically this game is amazing! Ludum Dare seems a bit short to do good looking 3D graphics, but this manages very well! The game seems very complete too, with interesting enemies and upgrades and all. I think it falls down a bit on gameplay. It's hard, and not easy to get into, though I think with a bit of balancing this should work out fine as well. I am looking forward to an update!
That's a good looking game! The controls can be improved though. There is a delay in the abduction, which makes the game feel unresponsive. Also, at the start position I can only move right, until I reach a certain position, which is confusing.
This game is surprisingly fun! I think it can be great with a bit of balancing. As is, I just get the powertool every time and mostly ignore the visitors and thieves.
Fun space shooter! I think the lives vs powerups tradeoff works well. It would be even nicer if the enemies had different movement patterns.
Very innovative! It's great you have a lot of enemy types too. Such a novel game is probably hard to balance though, I'm looking forward to an update. A problem in the beginning is that spawning seemed unresponsive. Later I figured out that you can only spawn in a free spot, so I learned to move while spawning. It still isn't always clear to me when I can spawn and when I can't. Clearer (audio) feedback would help here.
Polished and good-looking entry! I love the particle effects. I did find movement a little slow and frustrating. I found myself bouncing around the level most of the time, and the enemy bullets are very hard to avoud. I think an easier control method would benefit the game.
Great game! Very addictive. I didn't get any sound though. I got stuck at some point though, I got the maximum # of ethereum miners possible with the electrical and network sockets (12) and I couldn't pass the level with think rate 700Mhz. See pic below.
blockson_stuck.png
Intriguing game, i played it for quite some time to figure out the rules. However since it seems incomplete and buggy, it's hard to tell what's what. So I hope you will continue developing it! When I speed up time, income goes down, when I slow it down, it goes up. I never found if the tubes and power lines did anything, or what the headquarters and radio towers are supposed to do.
Game looks and sounds great! I found it quite impossible to avoid the balls though.
Great concept! Simple but original. I think this would benefit from a clearer graphical representation. I found following the player and enemies is an eye strain. For example, make them bigger and contrast better with the cars.
Simple but fun! The upgrades need a bit of balancing to be fully effective. As is, the optimal strategy is to just upgrade damage until 100. From then on the pigs can be shot in 1 shot. The other upgrades do not seem as useful.
Great music, maybe some sound fx would have been nice too. Graphical style is nicely original, maybe adding some animations and particles would have made it look more finished. Game idea is interesting, but I found myself just using the bottom branch. Oh, I see you planned to add flying guys as well :-) Why are the controls X/Y reversed? It makes the game more frustrating.
Fun concept, I enjoyed trying to up all the items, and seeing what new ones appear. I think I saw everything around age 24, as nothing more happened from then on. It would be great if the game had goals, like get a certain number of points on an item in a certain amount of time. That would give it more replayability.
Great idea to have the game itself upgrade as you go. Overall an enjoyable game, though avoiding the birds is sometimes a bit random. A minor gripe is that dragging and dropping the juice was tedious. It would be better to just award the points at the end of each harvest.
Wow, amazing game! Really original. Seeing the constellations form is very satisfying. I completed the game. I was confused at first, some instructions would have helped. Firstly, how rotation is done (mouse left/right). Secondly, that a box becoming green indicates that the line is pointing to the right star. There is a problem with the rotation control where the mouse goes off the playing window and you can't stop the rotation.
Another thought, this could be made into a fractal generator game if you add a copy operation. Like, there could be two rotations and scales, one for each copy.
Great game. Looks polished and pretty flawless overall, and difficulty level builds up nicely. Maybe a couple more difficult levels would have been nice. It's funny, and also one of the best uses of the theme I've seen.
Great idea, very original. Piece removal did work for me, but it blurred the image for some strange reason, making the flood fill go wrong most of the time. Is there a technical reason to blur the image or is this a bug of some kind?
Very interesting game! I found moving around is a bit frustrating as it involves navigating the various objects, with the game not throwing any real challenge at you except getting stuck. The laser puzzle is interesting, but I wasn't entirely sure how to solve it.
An interesting take on dungeon crawlers in that it's deterministic. That makes it more of a puzzle game. It's kind of tedious though to have to start over and do the same things again every time. It also feels a bit unfair to find out that you took a wrong turn, wasted a key for example, and you have to start over again. The game would benefit from a save/load/undo function.
Amazing graphics and atmosphere. Also enjoyable and well balanced. Overall I have no negative points except I would like to see more content! Nevertheless you achieved a lot for a compo game. I progressed through the game smoothly, with the text cues giving appropriate hints. Some people complained about the physics, but I found they were good enough not to be annoying and not to cause me to get stuck anywhere.
Cute and original concept, I enjoyed playing this for awhile. Levels do not seem to get any more difficult though. I'd like to see this developed so that there is some kind of progress. The audio started lagging with buffer underrun at some point.
Very attractive presentation! The gameplay is a bit random, but nevertheless fun to play. It plays a bit like a game of chance. It hooked me for long enough to complete all the levels.
Very original concept! Interesting puzzles as well. The graphics have an appealing retro look. A great entry overall. Does it save progress? I got to level 6 and like to continue later.
Very original, and enjoyable both in a creative and goal directed way. Is there a way to complete "grow the biggest tree"? Possibly the best use of the theme I've seen yet!
The cell biology concept is very interesting and good interpreation of the theme. Playing the game teaches you some science in a cool way too! Nice music.
A few remarks: the cell movement is very slow moving. I didn't manage to get any speedup success with flagellae, as I hit a similar problem with bugs as mentioned above, specifically getting GAME OVER because the game just stops responding to user inputs at some point. Possibly the real time tutorial (which is a nice idea BTW) is livelocking the game. Sadly the bugs make the game unplayable at the moment. A pity, I would like to play on!
The escape key didn't exit the game for me, I had to CTRL-ALT-DEL.
It would be good to explain the gameplay and the controls a bit in the intro.
Overall, great idea, and a good attempt that simply ran out of time? Hope you can iron out the bugs!
This game is a lot of fun, even not very original. It looks polished too. It's especially fun to hit groups of enemies. The bow seems to work best, because you need it beat the other bowmen. After about 10 waves I got stuck outside the arena and couldn't get back in! It would be cool to have heavier weapons and bigger hordes of enemies in the later levels.
Yeah! This is what snakey should have been! It's very hard though, with the tail flapping about like crazy until it takes up half the screen. Especially the enemies with the * shield seem pretty impossible. What about having the tail follow the position of the head more?
This game has a lot going for it. I like the mechanic and the generated levels. The enemies were very simplistic though. I'd love to see more interesting enemy behaviours. The game crashed on me after the descending down the stairs after level 3.
I got the error below, but it doesn't seem to be related, as the game also produces this error on level change without crashing.
javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 44100.0 Hz, 16 bit, mono, 2 bytes/frame, little-endian not supported.
A great tower defense game for 48h. I like the drag and drop idea. Good fun trying to optimize the strategy.
A solid and original entry, and a lot of fun to play! I found the controls a bit frustrating though, and would love to see them improved. W,A,S,D and Space doesn't combine very well for me when also holding the mouse. Sometimes it seems needless to have to press space, like when you pick up ammo. Moving around is a bit floaty and I got stuck in corners often trying to move around fast. Why not have the player move from center to center with a single keypress, so you don't have to worry about getting stuck? Leaves more room for the more interesting challenges of the game.
The game does not pose the player with significant challenges, yet I played on till the end. Feeding the sun to become more powerful is particularly addictive. I was pleasantly surprised you can actually win the game!
Good to see a text adventure here! A lot of fun trying out the different combinations! I expected there to be a "win" ending, but I'm not sure if there is.
Cool sleazy distorted music and great neon flashy graphics (when I stopped playing I thought I'd gone blind for a mo!) and good fun gameplay. Awesome difficulty level...
Totally addictive, great job!
Nice classic platformer with cute graphics, Difficulty levels well tuned from easy to hard!
It wasn't clear to me what the connection with the theme was... A shame there was no audio. I noticed a couple of tiling glitches, but nice game, good work!
Very cute, I like the theme and the graphical style. Gameplay is a bit random, though it's not so annoying because you can always try again. It does require some patience, though. In level 1 I tried to create a exponentially growing outbreak. That would have been satisfying but I didn't manage it. I think it would have been nicer to be able to control the cough/shooting better.
What a cute little maze game. The music is cute too. I managed to complete it. I like how the randomness makes every game different. I do the same in my own games. But it's more difficult to keep a consistent difficulty level. In this game, you sometimes cannot complete the game because certain items never spawn, or a snake hangs around the flower all the time. I think this can be fixed easily enough, by making items spawn based on flexible timers and by making enemies avoid the flower. I'd also say, reward the player by spawning an item every time you pick one up. That would make for a super fast maze runner game.
Great old-fashioned shooter! Overall a nicely polished and balanced game. One of the best I've played. The enemies behave interesting. I only have a comple of minor gripes. One is that I think the small play area feels a bit myopic, I would prefer it a little more zoomed out. The other is that the aiming is kind of hard with the slow gun. Having an easy aiming system would allow the player to concentrate more on the action.
Definitely the funniest thing I've seen! The sound is great. The aiming system to line up monsters in a shot is a great addition.
Cute little tower defence game! I like your interpretation of the theme. I would prefer to be able to see at least the tower spots or even the level boundaries. Strategy is a bit limited, with only one type of defense.
Great game, and also very funny! Altogether very polished, with great attention to graphical detail. The music works well too. I think this game would benefit from achievements/highscores/rankings to keep the player playing.
Original and intriguing game. The board filled up with virus C very quickly though, and my white cells just stop working at that point. Is that a bug?
Cute puzzle game! I found it rather difficult to predict the character turns. I would recommend changing the controls. For example, drag and drop with the mouse or always placing the arrows from left to right.
Good job, something so gripping with such simple tools! The soundscape does a lot, but I also like the imaginative scenes you created with the simple pixel art. Only after playing the game I found out there were multiple endings. It made me so curious I played the game until I found 3 endings. Maybe it's good to put this in the game's intro text. I'm still curious about the fourth!
Great RTS style game! A lot of fun until you get to the point where the game gets too easy. There seems to be a bug where connections are drawn from multiple cores when you are placing a new piece.
Cute and well polished game! I had trouble seeing the mouse cursor, so my strategy was to spam the mouse button a lot. It would help making it visually more prominent.
Very original and polished! Good level progression. Impressive work for a compo entry. It also reminds me of a previous entry of our own, "Frogger, the jigsaw". I did experience some annoyance with not being able to grab pieces sometimes, only later I discovered the clock next to the mouse cursor. A trick I had to use is to freeze the game by holding on to a piece. Perhaps have a pause/play button?
Cute game, charming graphics! Interesting game mechanic. Simple, but there quite a bit of strategy involved. I must say, I was never really looking at what the adventurer was doing, just the red and green bar. Maybe it would be good if there is a significnt reason to do so, so you have to look at two places at once?
That's a great three-hour game! Cute graphics. Try doing the one-hour game jam sometime :-)
This is a very complete and well balanced game, one of the best I've seen! The towers provide different strategies so there's a lot to the game. A lot of different enemies too. Definitely going to play this again to try and complete all 20 levels. This is also one of the few games where I have no obvious complaints about the game design. Excellent job!
The game is basically Mastermind, but I like the way you put a Schroedinger theme on it! Graphics are cute and the game looks polished. I do miss the goal of minimizing the number of moves and possibly other games to make the game more replayable.
Mastermind-crop.jpg
Cute management game! I found it very hard though. Feedback is sometimes lacking or unclear. It wasn't clear when to return the plants to the impatient owners. It would help to start off more slowly, and maybe introduce the plant types one at a time. Also, I think the controls slow down the game. I kept struggling with the tools. You have to switch tools a bit too much to do basic things. For example, I have to get the glove to move a plant, then get the magnifying glass to check the sunlight, then go back to the glove, etc., until the sunlight is just right. You could do without the magnifying glass and show the data when hovering the mouse. Same with the watering can/spray. Find out which one with the magnifying glass, swap them to get the right one, then click on it to use it, etc (also when has your plant enough water?).
I like this, there's quite a lot to this game. Impressive work for a compo game! Such a pity it's too difficult for me to get anywhere. I would appreciate a version with the difficulty toned down a bit. Maybe give the player more ammo and shoot faster. Some other remarks, I would often lose sight of the gun in the action, I think it would be better to have the gun sprite closer to the player. Also maybe zoom out the action a bit more.
I like this! The strange art provides an interesting and artsy experience. The big landing thud is misleading. I thought landing hurt the player, but once I found out that you're supposed to spend time on the ground to recover, the game was easy to complete. I would have liked a bit more strategy, for example, you energy bar not going down when you're not flapping your wings, and smooth landings helping you recover energy quicker. Adding a timer would increase replay value as you could play again to beat your time. You could have multiple levels with time pars.
Great stuff! You created a a lot of content and depth in 3 days, and all good looking and polished. Scores high on humor too :-) Playtime is just right for a LD game, and it had me hooked till the end. I found the player inertia a little annoying at first, but it's not a problem because there aren't a lot of skill jumps and the platforming is solid overall.
3-D strategy game with a "game of life" theme. The player must keep nudging nature in the right direction so as to nurture the ecosystem to produce enough top predators to defeat a bunch of awesome enemies - "corrupted creatures" - who arrive in waves.
The clever game mechanic allows you to manage an evolving microcosm rich in great graphics and awesome motion. Excellent icons (with help of Freepik acknowledged).
A pity the audio wasn't finished in time for the deadline. (Though I was hearing continuous low level noise: hiss and what sounded like games sounds in the making, eg bunny hopping sound..)
That said, I found this game totally addictive. I really like the "keep playing" feature when you lose - you get a chance at a leisurely learning experience as you explore the extent of the food chain (who eats who) within the goodies, and discover the death chain (who can kill who) in goodies Vs baddies.
Great game, thanks! Looking forward to playing the post LD version...
Congratulations on your results @ausstein! I played your post-LD version as well now... Nice!
Cute game! Thematically it's polished, but it's bit too easy, so it was over before I knew it. But maybe that's about right for Ludum Dare :-) Nice experiment in graphical representation, but maybe it's better to zoom out a bit more in the beginning.
Very nice and original game! It's hard to develop something original, so kudos for that! I didn't mind all the text in the tutorial, you can click through it easily enough. I felt that clicking back and forth between the pieces and the board is a little cumbersome with such a fast-paced game.
Great entry! The "cartoon 3D" art style works well and looks original. Sounds is also good. Gameplay was easy to understand, though I mixed up Q and E a lot at first. Another thing I struggled with is to properly point the water at the plant, the hitbox seems to be off or oversensitive. I would suggest speeding up the player a bit, as the game's pace is a bit slow. Sometimes the plants would just die, is there a way to prevent that?
You created a nice mood with the limited view and the eerie soundscape, so you're off to a good start there! But it took me several games just to find one branch. There does not seem to be a way to find branches, so the game seems impossible to complete as it is, and without any strategy to it.
I enjoyed playing this game. Simple rules, but quite a bit of strategy. I think I could have kept playing indefinitely, though somehow my money kept hovering around 300. I guess I had hoped for a moment where the game manages itself, and there's enough rain for trees to grow spontaneously.
Cute "commando" style game! Nice idea to dash from cover to cover to survive. I think it can be improved with a bit more polish here and there. I found it very difficult to avoid the bullets when there is no cover available, and the soldiers covering me didn't seem to help, because they were not in front of me but above me (maybe this is a bug?). Having to stay with a soldier for several seconds to heal him seems kind of pointless, as you're almost always under cover when healing them. A "pain" animation for the player would help, and some nice sound and animation when you heal a soldier would have been more satisfying. The bullets popping up in the middle of nowhere gives an unfinished impression, as do the "cover" soldiers that float all over the place when they come towards you.
Nice entry! Graphics are great, the game feels very atmospheric altogether. I like the concept, though controlling the characters was rather frustrating. Often I could not select a unit because it was close to the fire, even though the arrow showed. The game seemed very difficult at first, with my units being killed off in seconds. I eventually got the hang of it and managed to chop all the wood, though I didn't manage to kill all the monsters yet. I think with more units and more autonomous behaviour (like auto attack enemies and bring back wood automatically) this would be great fun.
Very imaginative theme. Figuring out how things work is part of the fun, and it's somehow intuitive. The levels are so big it gets a bit tedious walking around creating viaducts.
Very cute! Some polishing would make it even better. For example, it seems impossible to avoid the bullets, and there does not seem much point in doing so. Also, the screen doesn't always scroll up to where you are, so you can't see the platform you're on.
Cute shooter! Looks polished, good music. The graphics are a bit basic, maybe add more particle effects? I had trouble paying attention to the in-game text, as I was too busy aiming at the enemies :-)
Great game! Polished and addictive. I managed to get to round 13. Your take on "past selves" is original and works well. Since your bullets move so slow, my strategy is to move close to a tower before shooting it. Better feedback when your bullet hits a tower would be nice.
Great game! The game looks polished. Rotation was a bit too fast for me, making it feel random. Slower rotation would allow the game to be more difficult in other respects, making it less frustrating.
Nice game! The post compo version looks pretty polished actually. Interesting "programming" game concept. I expected the arrows to keep looping until success or failure, but it only plays once. That means I can direct the hamsters step by step, and the "programming" concept sort of loses its point.
Funny game! Music and sound are great. Would be good to have a retry button in case a poop gets stuck in a crucial place. Sometimes a poop seemed to die randomly, is that a bug?
Nice game, well polished! I generally used the strategy of waiting it out and sprinting from green circle to green circle. Maybe some kind of time pressure would encourage the player to take a more risky strategy.
Excellent entry! I managed to get to the end after 9 tries. Very polished looking. Shooting action is very satisfying. May be worth having an "arcade mode" with hordes of enemies.
Good job! This game is very complete, with a lot of content and attention to detail. It could use some polish here and there, most importantly in the gameplay. Interesting idea of having a gun recoil, but overall, the platform action was too easy. Killing most enemies was also easy most of the time, with a few exceptions.
Cute game! The chicken looks funny, although the eye is a little weird. How about having a separate pupil? I like the sound and music too. Hitting the bugs is hard! Maybe it would be more fun if the were a little bigger / easier to hit.
Pretty awesome game. Polished and addictive. Sound tracks are really good. Sounds effects sound just a bit too simplistic in comparison.
When I played this, I thought, someone has a strange sense of humour :-) First the music, then the caterpillar growing into a giant until it starts flying! The roll mechanic is interesting, this could be a race game of sorts.
Cute game, awesome graphics! Looks pretty polished, except the bit where you return to the start screen every time. Simple sounds would help a lot I think. Puzzles are a bit easy. I never figured out why the dog is sometimes forced into a particular direction, is that a feature?
Nice little game! Interesting way to depict a wrap-around world. Puzzles were good. It's nice to be able to start at any level.
The intro looks great, the game is a bit limited though. Maybe a more colourful "tunnel" or "racetrack" type obstacle course would be more exciting. Neon effects are great, a bit slow on my machine though. Why is the intro text only in the top left corner?
Great work! I've seen my fair share of "use your own ghost to progress" games, but this one has particularly good level design and the puzzles are fun to play. The difficulty buildup is good. Skill jumps had about the right difficulty level for me.
Very original! Graphics are simple but polished. Figuring out a strategy is interesting. I found myself doing a lot of pushing the entities around by inserting random pieces.
Very atmospheric. I enjoyed playing it. I completed the game without fully understanding what is going on. Are there multiple endings?
Good job on the graphics and sound! I find the presentation of this game very appealing. I think the gameplay can be much better with some tweaking though. The shooting feels out of control, but the enemies don't really pose a threat.
A fun little puzzler, with just the right difficulty level. Pretty solid mechanics. I found I could pick up block above my head while jumping, which seems a bit counterintuitive. It seems I needed that to progress, though.
Great game, original and well presented too. Wow, these puzzles are hard! I don't often see puzzles the offer such a meaningful challenge in LD games. I was not a fan of having to direct the conduit when it's off-screen, but that bit wasn't too hard to solve, so it wasn't so bad :smiley:
A nice shooter! But why so difficult? You have to be spot-on to kill the enemies before the bullets overwhelm you. Collision seems very unforgiving, I keep getting killed by enemy explosions and then I got killed by running into the sides!
Great tower defense game! Nice to have so many tower types. Graphics are pretty awesome, but rather dark on my screen. Sound is very atmospheric, but the mini turret sound becomes kind of annoying after awhile.
Fun game, graphics and sound are effective. Getting the jumps right is very hard! Getting caught in dialogues is fun at first, but it disrupts the gameplay so it becomes annoying quickly.
Nice shooter! Quite a few enemy types with different behaviours. Some things could be improved. Enemy movement patterns could be more interesting. As it is, they tend to clump together a lot. While the graphics are nice, some of the colours are way too dark. I think a shooter really needs good explosions. The story has added value, but having the texts come up during the game action makes them hard to read.
Nice little game! I like the idea of "3d with 2d controls". The game has a couple of flaws that I think can be fixed easily enough. One is that horizontal movement sometimes stops when you are trying to jump. This makes jumps frustrating as you have to retry a lot. Another is that you sometimes have to take leaps of faith into unknown territory, and progress sometimes feels like sheer luck.
I have a favour to ask. You rated our game. As it turns out, I mixed up the accounts as I am participating in 2 jams. So the game that you rated has moved. Could you please move your rating to the new location (as in, remove it and re-enter it on the new game)? The link in my comment leads to the new location. Thanks in advance.
Sorry, there was an unfortunate mixup of accounts, as I am participating in two jams. The tyranny game is here:
https://ldjam.com/events/ludum-dare/48/descent-into-tyranny-1
Looks great, very atmospheric. The ship seems out of control though. It responds slowly and erratically. It seems like it randomly starts to rotate at some point or it gets stuck.
Amazing game! Atmospheric graphics, great sound. Nicely balanced upgrades. It's nice to switch between digging and defending. I only saw walking monsters, it would be nicer to have flying ones so that shooting involves more skill and strategy.
Great idea, well implemented! I never managed to complete the level though. It's not clear whether you're going in the right direction or what the win condition is exactly. It would be easier if you could move around the postits on the cork board, so that you can visually partition friends and enemies. As it is now, the graph becomes visually overwhelming at some point.
Cute game! Could be great with a little polish. Make sound less grating. Make the picking up of objects feel less random. I like bright colours but these are positively chromostereoptic.
Interesting concept! Progress is well balanced, making me want to see the next powerup and the deeper areas. After awhile I got tired of making decisions though, and I used spam clicking to make money faster. Sometimes you can click on non-adjacent tiles to dig, is that a bug?
Great work! Addictive and polished. Game mechanic works pretty well. The global leaderboard is a nice touch. A minor gripe, I would like to get some extra bonus for chain reactions.
Very unusual and atmospheric game. Graphics look great, there's a atmospheric 8 bit feel to them and there's great attention to detail. The ground looks black on black on my screen, I had to turn up brightness to max to even see it. Controls are a bit slow and clunky. If I understand correctly, there is no way to win the level, eventually you will be overwhelmed. I think it would be nicer to have a way to win the level.
Great game! Addictive and polished. Sometimes it seemed impossible to not get killed. But I did progress a little more every time. Nice to discover the different spells and how to use them.
Very original idea! Clever how you represent sleep levels by zoom levels. I do think the main action is a bit too much zoomed in for my tastes. The jump control is counterintuitive, which will not work for a game of this scope and size, as it takes time getting used to.
Awesome game! Graphics are the best I've seen yet. Very satisfying to fill the land with matching colours. Sometimes it's hard to see where to put objects, maybe have a higher-up camera view? A pity the full-screen mode doesn't work. Greetings from a (fellow?) Dutchman.
Very trippy game! Some of the backgrounds and music were a little too much for me though. Gameplay felt a bit like finding a needle in a haystack. The game could use some finishing touches, like animations, particles, and drop shadows to make the movement feel less floaty.
Great shooter! This game has a nice nostalgic mood to it. It needs just a couple of little extras to make it more replayable. Like firing speed powerups, or new types of asteroids.
Nice game, good-looking, very arcadey. Theme is hilarious. It would benefit from some attention to particular details. The fish move very fast for the chosen zoom level, so that it is difficult to see them coming and hit them. Some parts are just travel with no action, especially the first level. The death animation would look much nicer with the enemy not moving. Oh, and please flip the sub when it's upside down.
Best use of the theme so far! Very funny. Most of the levels aren't much of a challenge, but the game is a lot of fun while it lasts.
A decent arena shooter with a lot of content, great job! I think it could be improved even more with some tweaks. The enemies seem very hard to kill, they need a lot of hits. Also I miss nice enemy explosions. The crosshairs could be a little clearer.
I played the single player version. Great graphics and sound! Original concept with convincing physics. Gameplay is a bit frustrating at times. I think it's a pity that the cat cannot catch anything when it's going down.
Nice game! Pretty easy, as I managed to complete it in one go. I like the isometric graphics. Sometimes it wasn't clear where I could go and what tiles were blocking me.
Great game! I love TD games. I found out that you win the game by destroying the crystal in the middle. I think it would be even more interesting if you had to kill off all the plague to win. Then you'd have to figure out a strategy of containing the growing plague (which what I did at first).
Cute and enjoyable game! It does need some balancing though. Optimal strategy seems to be just to build as many houses as possible, and simply rebuild whatever is lost. Radius has some use when you have a stack, the other buildings did not seem to help much and cost a lot.
@fedegelo Good point about the mouse wheel. I've taken the freedom to add keyboard controls (Z,X,C) in addition to the mouse buttons.
@itzemii A tip for if you have trouble jabbing: hold down the key / mouse button as you swipe over the human you want to jab.
Interesting concept! It's great to have so many types of organism with different behaviours. Clicking on the garbage got kind of annoying after awhile. I never figured out how to reduce the pollution once it starts increasing. Sometimes I could not place certain organisms, such as the turtle.
Cute little game, which I think could be improved much with some tweaking. Game is atmospheric, graphics are charming. My winning strategy was simply hanging around in the middle, trying to shoot enemies before they get to the middle. The bombers can simply be ignored. Giving the player a reason to jump would make the game more interesting.
Great game! Original, polished, challenging puzzles. Graphics are effective. Some minor gripes: I would like to be able to skip the restart animation, and I would prefer to have a separate option to reset the moveable items.
Good work, really original take on the theme! It crashed on my on level 6. It wasn't always clear to me why a satellite keeps connection to a particular antenna, apart from being in the antenna's range. Also, using commands seems a complicated way to keep the antennas aligned in real-time. Manipulating the antennas in the bottom view directly seems more appropriate.
Original and great fun! It's like an angry birds in inverse. A minor gripe is that having to click on the crate icon before placing a crate is kind of pointless. This game is worth extending further, with limits on crate numbers, different crate types, multiple eggs, etc, to make levels increasingly challenging.
Cute TD game! The TD strategy element is simple, but the game is very entertaining, worth replaying to see different endings.
Nice shooter, and a lot of content for a 48-hour game, with bosses and all! Having to choose what to shoot is interesting, though ramming is often easier than shooting.
Cool game, short and sweet. Well presented and fun. The music speeding up and the tilting, sometimes making it difficult to move, really contribute to the sense of urgency. Figuring out what to do is definitely part of the fun.
Cute game, a pacman clone that's a roguelike! I like the procedural levels. It takes ages clearing the levels though. Why do you get so little ammo? I can't even kill an enemy with one shot.
Cute game! Nice retro look. Locking on to the candy is kind of frustrating. Maybe a different control scheme would make it easier, for example, moving using the mouse, enabling other parts of the game to be more difficult.
This is a superb looking game! Music is very atmospheric. Great how you can build your ship by attaching modules. You do need a lot of patience manoevering the ship though.
Wow, that's a really original concept! Controls work well. It would be nice if the difficulty ramped up a little more slowly, allowing the player to learn how to build a proper accelerator. A minor complaint is that you have to wait for the explosion to finish when the particle is destroyed.
Great game! The level presents varied and interesting challenges. Waiting for and staying on the moving platforms was a little frustrating. It would help if there was something like a "stability bar", showing how close you are to detonation. As it is now, it's often a guess what makes you detonate.
Great entry! Very playable and polished. Sometimes it seems unfair that you have no floor left to go somewhere, and you have no way to cross it, and you lose. It would be nice to be able to trade a health for the ability to cross a collapsed floor tile.
Cute game! Interesting concept. I did not find a strategy beyond trying not to place an item that would immediately result in a match-2 or 3. I never figured out when items become black. At the end of the game, there does not seem to be an indication of how well/badly I've done.
Very funny and original game! Art is great too. Gameplay would be more interesting if there was more strategy to jumping over the monkeys. Great idea to have the boss perturb the rope, though the resulting rope physics seem a bit random.
This is a really fun shooter! I'm not sure the stability feature really adds to the gameplay though. Since there's no penalty for switching modes often, switching back and forth quickly allows you to essentially stay in the same mode.
Good work! Simple yet challenging. Gameplay seems a little random though, as a small difference can result in a big effect. I think this can be fixed with some tweaking. I think having to time the release of the ball may not add much to the gameplay, balancing is difficult enough as it is.
Nice take on the balancing theme! Careful stacking really seems to pay off. The vertical scrolling is a bit awkward sometimes.
One of the nicest stacking games I've seen. It's pretty easy though. At some point the platform grew out of proportions and you cannot collect money from the plants on the right. The smaller plants do not seem very useful, I skipped to the bananas very quickly. It would be nice to have more expensive plant types, so you get this exponential growth effect.
Very cute game with nice graphics, though rather difficult. I found gameplay is concentrated on hitting the platforms correctly, which is made harder by the optical illusion effect of the tilted platforms. Perhaps it would be nicer if this was easier, and the puzzle element of choosing your route could come more to the foreground.
Cute game! It's polished and playable enough, but very short. Love the music. It would be great just having a bigger level. Connection to the theme is unclear.
Wow, that's a strange game! As is, it's enjoyable in the sense of a toy rather than a game. The visuals and behaviour are intriguing. The core seemed to expand by itself. Would be interesting to see how to add game-like goal-based challenge to it. The core moves rather slowly, I think it's better to have faster movement to increase the pace.
This is actually a very nice and challenging game. Maybe it can be improved into a bigger, more complex game. Why not use cursor up/down instead of Q/E, which would more intuitive. At some point, you always pick up 5 boxes at the same time because it's so crowded with boxes. I would say, make sure you pick up only one at a time.
Graphics and music are great, good work on those! Though the ball needs a shadow and more shading, it looks sort of floaty. But what are you supposed to do?
Haha very funny, this reminds me of that other LD where the theme was two incompatible genres. And the game is actually good looking and polished as well. Congrats!
Congrats on this entry. It's polished and fun to play. Pity about the unfreeze function being so hard to use. Considering you have to unfreeze about one item per second to keep up, the unfreezing control is really hard as there is no feedback and it sometimes doesn't respond. It would be better if unfreezing was done automatically when clicking on ice. The match sound is a little annoying.
Fun and addictive game. The time limit concept works well. The possibility of more upgrades kept me going. How long you survive is basically linked to how much risk you are willing to take.
@deniz-aras I've had no issues with the action button (L/Z) on any platform so I am curious if that is really a problem and who else has it. "Impossible" is a strong word, are you sure? Sometimes you can make clever use of wrap around. Level 3 is certainly not impossible. The levels are made to be hard, remember you can always start at any level.
@diego-escalante I use WebGL frame sync so the frame rate should be fixed. I have had runaway frame rates in old browsers but I haven't seen that in awhile.
@quinn-patrick Thanks for the feedback! I am not aware of a game you can play with the mouse! Which one is it?
@quinn-patrick The mouse cursor is a default cursor. I should have changed it :-)
@automatonvx Thanks for the feedback! Firing in all games is controlled with the keyboard, that is the Z or L key. The crosshairs mouse cursor is a default cursor and doesn't indicate aiming.
Well executed and fun to play, although a bit easy because you are invulnerable half of the time. It would be more challenging if the ghosts were smarter.
Good take on the theme! Altogether nice, polished game. At first I was stuck, then I discovered that I can walk off the screen into different rooms.
Works well in Linux but I did not get sound, is that a bug? The basic game is there, congrats for getting the technology working! It is very hard to hit the asteroids. I suggest making them slower and the bullets faster.
Well executed platformer! I found the click to dash rather difficult, maybe the hitboxes of the dash orbs could be a bit bigger. It would also help if the screen was zoomed out a little more.
Looks interesting, but couldn't play it. The game fails to capture my keyboard so cursor keys would scroll the page.
This looks complex and intriguing, however I couldn't find out everything I needed to do. Apparently at some point I have to give a cow to a customer but I couldn't get it done. It would help to write more instructions.
Good job, I like to see games like this. Original idea, though I remember a game where you upgrade your graphics in a similar manner. I had some technical problems on Linux. It did not work on Chrome (blank screen) and I did not get sound on FF.
Interesting idea, looks promising.
Great work on the minigames! Nicely balanced, and some games are different each time. I wonder why the game will not progress when you complete a minigame though.
Great entry! You managed to make more games in 48 hours than I did! You made the line drawing style work well without looking floaty. It's interesting how the game contains unexpected elements, like match 3 in sokoban and tic tac toe outside the lines. An enjoyable experience, pity it doesn't have a lot of replay value.
Graphics are great, very atmospheric. You put a lot of effort into the game mechanic, but I think it could have been more fun as a shooter with some tweaking. At some point the number of enemies is a little too much. I learned to go back to the start room because they won't follow me there.
Simple but fun. I would say, just make the enemy bullets a little slower to make the gameplay feel a little fairer. In FF/Linux I did not get sound, but it worked in Chrome. Pretty good sound too, but I never get to hear more than the first 10 seconds or so of the music... I would say, do not restart the music when you die.
Pretty amazing work for 72 hours! Good looking and original graphics. At first I did not understand what was going on. I also had to get used to the mouse controls. Maybe better mouse feedback would help, like the mouse pointer changing when you are on something that you can interact with.
Interesting concept. Figuring out what to do was not too difficult. Picking up the tools was particularly difficult, the hitboxes for the tools were not intuitive. Some of the text was hard to read. Maybe the game can be made more interesting when the player has to memorise the colours of the wires to cut.
Well done, you have an interesting game concept there that fits the theme. The guys can still get you when you're in a hiding place, which means you need some luck to win.
Great game, original and challenging. It looks good too. It is such a pity it's so hard to play because it is way too fast. I spent most time fiddling with line drawing, and 10 sec to connect a consumer is too short. If the game ran at half or third speed it would be much better. Also it would be much better if you could move the nodes after placing them.
The screen wipe is an original idea and graphically effective, congrats on that. Pity the game is not really challenging.
Good entry! Simple idea, but I found the gameplay surprisingly interesting. After about 10 turrets it seems kind of impossible. Maybe it's good to start with more turrets, because in the beginning you have very little to do (says someone who has an entry where each level takes less than 10 sec total).
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Great game, very clever puzzles! It may have helped to introduce the player more gently to the puzzles with a few easy levels in the beginning.
Cute, good looking game! It's kind of meditative to try and stash everything into a small space. A small gripe, I think there should be a better control for removing objects rather than holding the mouse button.
@godsboss each sample represents a series of shapes with certain properties. In this case, all the shapes in the series are red.
@jason-shapiro I was thinking of visualising the network in a postcompo version, both the shapes of the involved tensors as well as the values.
@vidarn thanks for the feedback! Your network looks good, only it needs two layers at the end to process the data properly, with a ReLU in between. One layer only has limited capacity for learning different logical functions. If it still doesn't work, try increasing the number of features in the intermediate layers.
Addictive puzzle game, congrats! Easy, but that is not necessarily a bad thing for a LD game. I found picking up and putting down cargo to be a bit fiddly, if this was better the pace of the game could be faster. Eventually I ran into a bug where a particular item keeps duplicating itself and cannot be gotten rid of. This happened to me twice. The first time I got out using undo, the second time (in level 7) I was stuck with a duplicating item.
I've played "graphics upgrade" games before, but none had this puzzle element! The game is also a nice shooter, though I think the enemies come up very suddenly with the action zoomed in as it is. I accidentally killed the NPC at the end. I do think it's a pity you don't get to see all the sprites even after completing the game.
Nice idea to make the player strategically chase colours while shooting enemies. It makes for an addictive game. It would help to make the player move faster to allow an even more fast paced game. Also the enemy attack patterns can be made more interesting.
Good work, polished and very playable! Interesting touch that you can shoot only when inside the orb. I would like to see a bigger mouse pointer so I can better see where I can shoot.
Simple but addictive, good job! Maybe the game can be made more challenging by adding more hazards.
Good work, good-looking, polished and playable. Is there a way to remove a file once it's placed? That would give a lot more strategic options. Is it possible to complete the game? At the end you only get a couple of slots while there are 10 enemies.
Now, that's a good interpretation of the theme! :smile: I only managed to get halfway. What are you supposed to do about the lady hitting you with her bag?
Very addictive, I kept trying to beat the levels! I like the fast gameplay, but feedback on the dash action could have been better. It took me some time to figure it out, and sometimes the dash doesn't seem to activate. I love the sound, but sound rating is disabled?
Simple concept, but surprisingly fun to play. There are not that many "search" games out there. At some point I wanted to kill all the low points scoring blue guys. I do find the big inventory bar a bit annoying, it gets in the way of the action.
Good old fashioned twin stick action! Good looking and polished as well. Got killed in level 13, around which things get difficult real fast. Maybe the upgrades could be stronger so you actually have a chance in the higher levels.
Good work, very playable and polished! It wasn't clear how units work, an explanation of each unit would be nice. I did run into a bug, if you do not place the room correctly in the tutorial, then it gets stuck.
This is a simple concept that works well, congrats! Maybe you could increase replayability with progressively difficult levels and different objects to toss around.
Cool idea to have the dragon breathe fire and destroy enemies every time it eats three meals. Perhaps the action should be zoomed out, as I find myself playing mostly on the radar.
Interesting idea, good take on the theme. Love the sound. The game seems unbalanced though, as I get hordes of enemies shooting at me without being able to pick up enough pieces to fight them.
Interesting concept. The game is appealing, but could use some tuning to make it great. As it is, it's too difficult to even figure out what the upgrades do. Why not start with enemies with fewer hitpoints? Feedback is not so clear: when do you lose a hitpoint, when do you run out of oxygen?
Very original entry, and a good interpretation of the theme. The ice seems a little out of control, as it sometimes seems impossible to avoid obstacles.
Nice take on the tower defense theme! The old Windows look is effective. The game was easy to beat, thanks to a lack of restrictions on tower placement, which is a little strange considering the theme :smile:
Cute little game. I like how the circle of summoners gets bigger every level. I found clicking on the small cultists was kind of finicky, I would like to see a touch screen version with fast frantic tapping action. Unfortunately the game does not work on a touch screen as is.
Wow, great game! Gameplay is polished and smooth, good puzzle design. Nice that the attack system is deterministic so you don't have to leave anyhing to chance. I got stuck on floor 4, lacking a silver key, but will come back for the game later.
Enjoyable game, I loved the massive numbers of entities. Very satisfying to mass murder then mass pickup all the collectibles. I managed to win just as the game started slowing down seriously.
@bytomancer The summon screen may freeze for a few seconds before training begins, but I developed this on a rtx2060 laptop in Firefox, and had no such long wait times. So, I guess it must be a bug. Maybe have a look in the Javascript console?
@wouter52, yes I am Dutch! Almost every site is https now, but there is no secure info, like passwords, sent either way, so I don't see the point of installing a certificate.
@caveman54 I think this happens when a coin is hidden behind the menu button. Anyway the goal is not to win the levels, but to create a replica that plays the game well.
@vaustxiii haha, I had the same thought, in a dystopian future even games are played by AIs, and there's nothing fun left for humans to do!
@zungryware Thanks for the feedback! You are right, the game does not count the player standing still as a move. Although this is possible, I chose not to do this because the AI will get stuck more easily when standing still is also an option.
Kudos for the interesting and very original gameplay. The levels where you can get stuck are a bit stressful, but were not too difficult. Sometimes the game's pace is a little slow, maybe it would be nice to be able to pull the elementals faster with your staff.
Nice game, very playable. Figuring out what make the mana counters tick is quite entertaining. It wasn't bad retrying a lot because it's a very fast game. I managed to complete it without fully understanding the mana mechanisms. At first I thought each tower gives and takes a certain amount of mana, but apparently there is more to it. Is tower position and adjacency also a factor? If so, it would help to guide the player a bit more in this area.
Very nice polished game. It's got all the elements of a full fledged Zelda style adventure game, with great attention to detail. It would be nice to have more challenging puzzles. Having to press both the left and right button to shoot feels a bit pointless, especially since it doesn't work on my touchpad. Sometimes I could skip dialogue turns, sometimes not, is that a bug? I found the speech sounds a little annoying sometimes.
Nicely playable and polished entry. The shooting mechanic is interesting and effective. The game is hard but not in a bad way. There is an issue when trying to push a skeleton: the player sometimes interferes with the skeleton's path, it seems to stop because it hits the player. It's confusing because of the sprites occluding each other. It feels like a bug, and I think the game would be more playable if this is fixed.
That was pretty amazing. Original puzzles, polished, addictive, good graphics and sound. Clever how each block has its own behaviour, although sometimes things happened that I did not understand. Nevertheless this game does not have the finicky trial and error gameplay that a lot of physics games have. Sometimes I accidentally triggered two blocks while I was sure I was pointing at one.
Congrats on a nice, complete tower defense game! In the beginning I took a lot of hits but after that I started winning, and in the end my defenses easily kept the enemies at bay. The game is rather short, what about just having more waves of enemies with more hit points?
Very cute looking game! The winning strategy seems to be to fill up the space efficiently and wait patiently for bones to come your way. Seen this way, the bones are kind of unnecessary and you could just have the "snake" grow gradually over time. Some other strategic element to make the game more unpredictable would be welcome.
Congrats on a cute funny game with a lot of content! I'm not sure what is the best strategy except for spawning the characters close to the enemy and mostly just avoiding the enemy's spawns. The character movements feels a little "floaty", maybe giving them drop shadows helps.
Great, a cross between Thrust and Asteroids! I really enjoyed playing it. Graphics and sound are basic but very effective. The game is hard, it could possibly be improved with smoother thrust controls and slower enemy bullets and movement. It also helps for LD to have the option to start at any level.
Very cute and charming game. The graphics have a nice cartoony feel to them, and the sound is great. The action is a little too zoomed in to see where you're jumping when rushing back home. It seems the time to get back home is the only score you get, does it matter that you catch all the animals?
Nice and original puzzle game! I found at least one card that worked differently from what it said on its face: it made the player go left instead of right. I am confused about the highlights on the floor when you hover over a card: the highlights show the path, but what do the low highlights show? Also I could click on the tiles to make them highlight, does this have a function? These confusing elements made me wonder if I could not complete a level because I missed some game mechanic. I would recommend making the arrows on the orange blocks more visible.
Great entry! Unusual to see this kind of fully 3D shooter where you can aim freely in all directions. It's kind of difficult to aim at first but I got the hang of it over time. Sometimes it seems I was aiming correctly but I did not hit the enemies. Maybe more graphical cues as to shooting direction or enemy distance may help. Also, shooting was irregular, I sometimes had to rapid click the mouse button to keep shooting.
Good platformer, the summon mechanics together with challenging levels provide a real novel feel to the platforming action. I found the fast bullets rather hard to avoid and would randomly kill me at times. The slow bullets, on the other hand, I could just walk past without killing the enemies.
Nice game, interesting concept. Good thing you made so many levels. I was hooked enough to play to the end. The game is pretty easy, which is fine for an LD game. The last level was actually the most challenging. Did you consider more levels where you have to destroy houses?
Very imaginative! I am happy I looked in the extra section, otherwise I would probably never have found this. You can sure create some poetic stuff with this. The user interface is pretty Spartan, but I find the user interfaces of 3D editing programs usually pretty horrible, so I can get used to this. I wonder how you create the procedural poems.
A very funny idea that makes an amusing game. Graphics and sound are good. I tried optimising each duck's stats but never was sure what I was doing, nor did it seem to matter very much. You could make an interesting strategy game out of this with more work. It would help if you give better feedback when the player launches a new duck. First I thought my ducks just disappeared because I did something wrong.
Addictive game, very polished and playable. You are limited in the number of deploys rather than summons, so it seems useless to not deploy all four goblins every time. Also, you get only $1 for left over deploys? It makes more sense to reward the player by enabling racking up score using those leftover deploys. At some point the game froze/crashed.
Simply but very enjoyable. I spawned a lot of demons but they all get killed by the cops at some point. I did not understand what the squids do. They don't seem to kill enemies, and they still get shot by the cops with 1 shot.
Congrats on an original and polished game! I like the concept of running around activating portals and getting items while fighting the skeletons. It would be nice if there were more levels with more portals. Also, I think it would be nice if the player could move faster so the action becomes more frantic.
Congrats on a nice game! It's interesting you have to stay in the circle but avoid shooting the totems. I think it can be made more fun with some tweaks. Firstly, make sure the enemies don't come straight from the top or bottom, because you have too little time to react. Also, spawn more enemies, so the action becomes more interesting. The graphics are nice, but you could do with some kind animation when you kill enemies, and a crosshairs for a mouse cursor.
Congrats on a solid and very playable entry! I tend to confuse jump with throw, maybe using the up key for jump would make it easier for me.
Fun strategy game! Easy to get into but challenging. I found it misleading that sometimes, armies show up as only a couple of units, and then suddenly expand into a huge army! When you have already engaged it's certain death. I suggest a simpler way to recruit units, by simply clicking on the unit type you want to recruit.
Congrats on a nice strategy game! Nice touch that the two opponents are different. I found hell to be harder than heaven. About sound, I usually make sure I have at least a couple of basic sounds in my game to make it feel more complete. Just use jsfxr or some other sfx generator to create them.
Nice to see an Life in a game, since my own game is also based on cellular automata. I know some Life patterns but generally found it too difficult to predict the next generation, so I just memorised the sequence.
Pretty addictive slide puzzle game. Graphics are cute, controls are effective. The way the bugs interrupt gameplay seems a little pointless though. As soon as the bugs appear, you cannot slide properly, and sometimes you have to wait until they all die until you can continue. Once you get the path right, you get 3 stars, even though you let the bugs die 10 times. I've never had some of the bugs stay alive. Either they all die or they all live.
Very original and addictive game! One of my favourites so far. I couldn't help playing it until the end. At first I didn't know I was supposed to pan using the WSAD keys. Also it wasn't clear how to buy upgrades. Holding the mouse button to activate the circle seems a little pointless as you want it activated almost all of the time. A toggle would be better. Near the end of the game the energy collect animation was so busy it was hard to see what was going on. souls-almostfinished.png
@scott-redrup it should be very easy to get something to move using the rules. Maybe you did not press the **Restart** button after your changes?
@wendel-scardua thanks for your response! About your bug reports: the first is not a bug, "follow the trail" just means following the ":". As regards the second, this is a bounds checking bug, causing the engine to crash, which I fixed now.
@thelastslowpoke Thanks for your feedback! Check out some games I made with the postcompo IDE:
https://ldjam.com/events/ludum-dare/56/cellspace-cellular-automata-sandbox/cellspace-ide-update-create-and-share-complete-games-using-cellular-automata
Nicely done given the limited time! Graphics and sound are cute and effective, game is easy to understand and playable, though a little monotonous. Nice touch to include the source as a PNG.
Great to see another cellular automata game! (I also have an entry on cellular automata) This is a really original concept. The CA dynamics look graphically interesting. At some point however, I keep running into walls that seem impossible to pass because the holes are too far apart. It would help to have less random hole placement.
Original idea that is a nice take on the theme. The graphics and presentation look cute and pretty fancy. The gameplay seems to take a back seat though. Nevertheless an impressive LD entry!
Congrats on your entry, very playable and good graphics and sound. The game is very short though, I managed to complete it in under a minute. Using shrink potions is a good idea, though there is not much strategy involved as it is. It's just a matter of moving as quickly as possible.
Well done! The game is appealing and addictive. Good graphics, great sound. The idea of using your spare time to each as many creatures as possible is appealing. It makes the game challenging without the frustration of dying. After completing it, I played again and got a score of 27. It would be nice if there were always creatures to eat, sometimes the screen is empty just because nothing happens to appear.
Interesting game mechanic, also plenty of content for an LD game. It's interesting being able to switch between upgrades and being able to choose them for each level. Graphics are basic though the slash effect is nice. Sound is a little grating. The game only works in full screen, in windowed mode some elements are hidden. Also, esc cannot be used because it exits fullscreen mode.
Cute little game. The "ascii" art is effective and charming. I would have liked the mazes to get bigger and more challenging though.
Great puzzle game! Good and challenging puzzles. I have some minor issues with the user interface. It is not possible to remove a microbe unless you select the type you want to remove first. Also, I found the crosses and checkmarks are in the way when trying to see which microbe is where. It would help to have an uncheck button to remove the checkmarks again. Maybe it would also help if the graphics could be enlarged.
A good looking and nicely polished game, and a good take on the theme. However I found the gameplay rather strange. For one it seems impossible to lose. You need to die to upgrade; fights are kind of annoying but not so dangerous, as there seem to be plenty of sacks floating around. Also, controls are unusual and I wasn't always sure what I was doing. The light regularly went out but always came back on again.
@athospap I installed a new server since the first report that it didn't work, so I think you are having a different issue. What do you see when you visit the link? Just a black screen? Or a "cannot load page"?
@antonin-granados @athospap I think a rating system is a good idea. I consider implementing a rating system postcompo.
@antonin-granados @athospap I added a simple rating system as a postcompo feature
@perrin I agree the results are not much in terms of playable games, though I can definitely enjoy some of the ways it interpreted my prompts. In the game you generated, you prompted the theme "kink" and the style "90s anime". Chatbots are programmed to avoid subjects like "kink" so I don't consider that a good example for seeing how it reacts to prompts.
General notice: Services with user generated content, like the one I put up here, are governed by laws like the Digital Services Act. In principle I am required to protect against potentially harmful content submitted by users, such as NSFW prompts. Luckily, GPT already has such protections built in so I don't have to worry too much about that here.
@thelastslowpoke Thanks for your feedback! Happy to see you enjoy my strange experiments.
To me this is just another form of procedural generation, which is something I've been interested in for a long time. Strange thing I found is that using AI for procedural generation seems to elicit negative responses that I do not see with non-AI procedural generation. Yet another thing I learned from this project!
This is a nice concept and I had a lot of fun with it. Also a nice take on the theme. I would have liked an indication of which location needs to be visited first. I would have liked to see more minigames like the pipes, which I think has the best replay value.
Nice little game, cute pixel art. The music makes it into a sort of meditative experience. Sometimes the player swims up uncontrollably, it seems to be a bug. The background colour becoming lighter as you go up is a nice touch. It would be nice to have difficulty progression and/or different fish as you move upwards.
Congrats on a solid entry! Altogether fun, good looking, and polished game. There is little to gripe about, except that it's not very original :-)
This game looks fun, but I found it way too difficult. I tried 20 times but never got past the third platform. I would really like to play an easier version to get more fun out of the game. The jumps are too small, and orienting with the mouse is difficult. Why jump in the opposite direction of the mouse? This is counterintuitive and also induces orientation issues when the turtle approaches the mouse as it moves up.
Nice, atmospheric game, and a good take on the theme. The lighting and sonar look good and convincing. Ship movement was a little slow for my tastes. Also it would be more interesting to have more types of scary creatures.
I was drawn to this entry because I worked with neural nets in my last few entries. This is a very interesting concept that may help in teaching neural nets, and also well executed. I got stuck at level 5 though because I can't find a way to put a bias on a neuron. That is, you basically have to turn a 0 into an 1, but I can't do this with only multiplication. So, did I miss a way to add bias to a neuron?
Simple and good fun. Interesting idea that dashing moves you down so you have more leeway before falling off the top of the screen. Player movement is a little slow, sometimes the platforms are difficult to avoid even with quick reactions.
Congrats, that's a pretty original game concept, which I imagine is difficult to implement well within the time limit. The throwing mechanic is a bit finicky, maybe an "angry birds" style throwing would be easier.
Nice simple game, good fun and well presented. Difficulty ramps up rather suddenly at the end. It would be nice to have more kinds of fish, even if just different sprites.
Congrats on a funny, original, and good looking game! It's a bit lacking in gameplay, in that sense it's appropriately short.
Congrats on a fun and polished tunnel racer! As with most such games, controls are reversed when you're upside down, which needs some getting used to. I would suggest using the cursor keys to indicate absolution position. The player will then take the shortest route towards the indicated position. For an example try this game: such as this one: https://c64online.com/c64-games/gyruss/#jumptothegame (C64 Gyruss)
Game looks promising, with good graphics, but I got stuck after many tries trying to scale the walls. Every now and then I succeed in jumping up while sticking to a wall, but it's too rare to get far in the game. If there is a trick to it, please explain.
Congrats on a good-looking and polished entry! The platform mechanics are unusual and interesting, though I think player movement is a little slow. At first I couldn't figure out how to use the hammer. I kept hitting the crate, but nothing happened because I was standing on top of it.
Wow, that's a seriously strange and original game! Good graphics and sound too. I would like the anchor to move a little more quickly, and have more space below the anchor to see where you're going.
Great interactive experience! I wanted to see it through to the end, even though movement was so slow. Clever how the text over the landmarks gets a new meaning as you go back.
Good looking, challenging, and polished looking game. I enjoyed navigating the obstacle course. It can be rather difficult and frustrating at times though. I did not quite seem in control of the dash direction, which was the most frustrating. But otherwise congrats on a good game!
A good old robotron style shooter! I don't see this type of game a lot on LD, and this game is well executed, with varied and original gameplay. A pity it ended so soon. It would be great to have procedurally generated levels. Graphics are effective, though the sprites seem a little flat, as if missing depth in contrast to the background.
Congrats on a fun game! It would be worth having more upgrades to keep the player hooked for longer.
Thanks for all the feedback! There is an issue where sound has to be triggered by a user action (for security reasons) but is not triggered by keypresses. Clicking in the game screen will then start sound.
@cassowary Cellspace is my own creation, yes. You can find more info here:
http://tmtg.nl/cellspace.js/
I did not know about Stagecast Creator, thanks for the link!
Congrats on a polished and entertaining entry! Overall, I think there are too few decisions the player can make. Choosing an adventurer seems to be the most interesting, but it's not clear how the stats and items affect the outcome. Maybe having more info in the log and being able to see item descriptions may help.
Fun idea, collecting destroyed ships for firepower! The attachment mechanic (and detachment when hit) seems very realistic. The game looks good and I really like the sound as well. Congrats!
Very atmospheric and scary, excellent sound, congrats on conveying such a mood! Great LD entry. It does have some design flaws though that could be easily fixed. One is that most of the space is way too dark. The frustration of finding my way in the dark got the better of me at some point, so I gave up after finding about 10 objects. Another is that the speech is somehow unintelligible. It sounds like a low sample rate. It would help to have subtitles.
Excellent game! Original mechanics, engaging levels, and a polished feel. I found it very hard though, and gave me an out of control feeling. One thing is that the physics do not always seem plausible, another is that the Z key is used for jumping, attaching, detaching, and pushing away from a wall. I was struggling with finding the precise timing to make the Z key do the right thing. I would have preferred having 2-3 different keys for these actions.
Super original game! Worthwhile and interesting concept, though it needs some polish. I needed to turn off snap to make it work. I managed to complete level 2 through sheer luck, and for level 4 I had to move part of the fractal off-screen. In level 16, the resolution was too low to match the fractals properly. I seemed to get an exact match but it didn't accept it after a lot of fiddling. So I gave up there.
fractalcollector1.png
Congrats on a good-looking an polished game! It's difficult though. What makes the game difficult is the control method, which makes it frustrating for me. Good thing you are not penalised much for crashes.
Cute game, nice graphics and sound. The leaf blowing gameplay is more challenging than leaf blower revolution, however it was not very satisfying. I spent most of my time on leaves that got stuck on walls and even move against the direction of the blower.
Congrats on a nice platformer, feels solid and is fun to play. I have a couple of remarks. Some platforms take a long time to move into position, and all you can do is wait. Also, I often had to take blind leaps because I can't see what's below me.
Funny concept, cute game! I found it addictive enough to play it to the end. Difficulty is appropriately tuned. In the "brain" level I had the idea sometimes not enough O type people turn up to complete the level.
It reminds me of the C64 game Speed Racer, where you could get points by running over people:
https://www.youtube.com/watch?v=0CVeWU5KTzU
The graphical style is appealing, though the graphics are very small. I think the game needs some work, it could be made into a good strategy game. On the screenshot I see colour, in Firefox Linux I only see grey.
Great idea! The game suddenly gets difficult at the third puzzle. Which means I die every time and have to wait for the 1st and 2nd puzzle to pass along again. It would be nice if you could control the speed, so that you can run along when the puzzle is finished, or slow down to solve a complex puzzle.
@mrchippy - xx-skateboarding-xx was really fun to play - I was laughing hysterically the whole time. I like the way the distorted droning sound speeds up and down - atmospheric and somehow combining soporific and sinister! (Maybe a little bit oppressive after a while... (very minor gripe!)) I loved it, played until I wasted my RH with RSI, then did in my LH as well... I couldn't see how to break out without CTRL+ALT+DEL...?? Thanks, great game!
Very artsy. Looks gorgeous. It's like an interactive art exhibition, with the zoom out in the end showing what you've created. I'd love to see it developed further.
Thanks, MonstermanMFR! Gonna take a look at Hoop Tactics later!
@Shivur thanks for your comment! What do you mean by "little bit weird"? Is it the controls or the shape of the pieces...?
@jcgamedev, did you get any sound at all or was just the music missing? I assume you are on Windows? We are missing some sound ratings, but we cannot reproduce the problem. Do you see anything on the Javascript console?
@mrchippy,
Thanks for the nice feedback!
We just discovered that CHROME IS NOW DISABLING AUDIO by default! (It was working OK when we published the game..)
So that's why we're low on audio ratings - we need more to get rated at all on audio (a lot of other people are in the same boat I suppose)...
If you didn't already rate us on audio it would be great if you would (using another browser than Chrome you'll get the music and game sounds..)
Big thanks!
Did you submit a game yourself? I didn't find one.... I'm searching using our LD41 SEARCH FUNCTION at http://tmtg.nl/ld41/ If you did, let us know your game URL and we'll take a look ...
@mrchippy, I found it: Xx skateboarding xX :) gonna play it now... :)
@jcgamedev,
Latest version of CHROME IS NOW DISABLING AUDIO - we only just found out... that's why you didn't hear the music and game sounds (and probably why we and who knows how many others are under threshold on audio ratings :( )
If you didn't already rate us on audio it would be awesome if you could have a go on another browser and add an audio rating...
I'm gonna take a look at Hopscotch today... Good luck!
Interesting concept! I think it's a bit limited in terms of gameplay though.
Very novel idea, and you went to some length to work it out. I haven't managed to play it with other players, so I guess I missed most of the fun. I appreciate it's tough getting a multiplayer game rated on Ludum Dare.
Good-looking and well executed! The game would benefit from more variety though. I also suggest trying a different, more gamey mouse pointer.
Great work, I'm always up for a good puzzle game. Love the pixel art.
Great idea, great presentation with a lot of attention to detail. The game seems impossible to play though, the bird often gets stuck on the first piece I drop, and that often seems unavoidable. I would love to play this game with better balancing and difficulty progression.
Great concept! The game feels polished and the graphics look appealing, simple as they are. They have an atari 2600 feel to it :-) But we did find the game rather hard to get into! Switching every 6 seconds was rather confusing, especially when you're not aware of the exact moment of the switch. For instance, you have to start controlling your character mid-jump, and you are trying to control one thing and find that you are controlling something else. A clear warning sound just before the switch may help. Another difficult thing are the wall jumps. This must be the hardest wall jump I've seen in any platform game! Nevertheless, congratulations on a great game.
Congratulations on your first game! As it is, the game boils down to running back and forth between the three resource places. That's a pity, since you've created quite a lot of mechanics that look promising for making the game more strategically interesting.
I enjoyed playing very much, once I'd figured out the game mechanic a bit! Very nice idea, and like many of these LD41 games it really tears your concentration in different directions (so may be useful as a stress inducer for psych testing!) Nice graphics! I agree with other comments about the RGB keys placement being a bit awkward. By the way I discovered that holding down all RGB keys except when jumping could get me to the WIN state :) Not sure if that is the intention? :) Great first LD effort and wish you all success in your future gamedev careers!
PS Please take a look at our game Frogger: The Jigsaw https://ldjam.com/events/ludum-dare/41/frogger-the-jigsaw
cheers :)
Great concept! It seems not all levels are solveable though. Could you make the levels so that at least there always a path that leads to level completion?
I was totally gripped - and me a non-footie fan as well! I won 12-2 (but it took me ages... ) Thanks for the fun!
PS would appreciate feedback on our game: https://ldjam.com/events/ludum-dare/41/frogger-the-jigsaw :)
I liked the use of the physics model and it was fun to play. It would have been nice to have scores and a win state but I guess you ran short of time. Thanks for this nice game! I guess you demonstrated that there is no incompatibility between physics and a good punch up :)
PS like the graphics too!
PPS Your feedback on our game would be appreciated: https://ldjam.com/events/ludum-dare/41/frogger-the-jigsaw :)
thanks!
Quite a challenging and original puzzle game! Well designed overall. I would have liked a bit better graphics and sound, but it's not necessary for this game I think.
This is a pretty solid game with a lot of substance to it. It could be balanced a bit better, but otherwise I found it quite entertaining. The AI is challenging. I love the curve shooting mechanic with the angle limits. Somehow I had trouble adjusting to the space bar to jump, I would have much preferred "W" instead. The sound is a bit grating. Oh, and I think you went a bit overboard with the smoke particles :-)
The music and graphics create a great mood - loved the dark, brooding Gotham City feel! The gameplay is really exciting and really really fast (better take a beta blocker before you play! :) Great to see a procedurally generated world approach used to such good effect. It's difficult to stop playing, because, on the down side, there's no perceptible end-point (very small grouch only!), and, on the up side, it's totally addictive! I would have like to have a sense of how far I'd progressed towards the RHS of the map, eg by means of some visual, even though I never made it (I think...) Thanks for a great ride!
Would really appreciate your feedback on our game Frogger: The Jigsaw: https://ldjam.com/events/ludum-dare/41/frogger-the-jigsaw Big thanks!
It's great that you developed this game with such a novel control scheme! Not sure if it quite works though. I find it pretty impossible to command my fleet in more than 1 group. Also, it seems pretty impossible to avoid the ufo's bullets. I wonder how the game can be adapted so that it works better.
Nice looking game, and an interesting idea to turn snake into a puzzle. However I couldn't figure out what I was doing, maybe add more hints? The floor pattern reversed after touching the electricity icon, but after that I got stuck. I managed to get the bananas in the north but I am lost to the other screens.
@exofrenon @fabelay thanks for your extensive feedback. The games were iteratively designed, though balancing takes a long time and the AI cannot help with that! Sorry you thought the games were too difficult / quirky, I think they are not worse than the last time I did something like this (8 games in one weekend without AI). I prompted each map and entity separately so they can be refined individually, and also gave the AI directions to parametrize each function so I could easily tweak them manually. There are still bugs/quirks in it (the player can be placed next to an enemy in the cave shooter and digdug, for example), but these are mostly not the AI's fault.
@pavel-goncharov I opted out of the theme because I didn't care for it.
@thelastslowpoke Thanks for your extensive comment! As regards the gameplay balance, the AI generated code provides parameters like entity speed that allow easy tweaking. It does a reasonable stab at providing defaults, but balancing is something that only a human can do. Player movement is tile based, it moves one tile at a time. But the keypress handling is done in such a way that it reacts to a short tap, so it should be pretty precise. I guess the solution is to just slow down the player. BTW Gungeon was balanced according to my own tastes, while the arcade games are not so well balanced, because that takes a lot of time (the postcompo is better in that respect). Gungeon still has some rough edges, like enemies appearing too close to the player (that's actually a bug in the AI code), but the end result is not so much different from hand coded games in my experience. For a game made in one day, I am pretty happy with it. To get a better idea what the "source code" looks like, here are the prompt buildfiles for Gungeon:
http://tmtg.nl/ludumdare/ld59-cooldown/jgame-games/mazegame/webcogs/promptbuild_entities.json
http://tmtg.nl/ludumdare/ld59-cooldown/jgame-games/mazegame/webcogs/promptbuild_maps.json
http://tmtg.nl/ludumdare/ld59-cooldown/jgame-games/mazegame/webcogs/promptbuild_particles.json
If you install and enable the webcogs extension in VS code, you will see build buttons appear when you edit these files.
Cute, atmospheric adventure! Good looking presentation. Gameplay is pretty easy to understand, though exits are not marked as such.
Very innovative and atmospheric! Congrats on your interpretation of the theme. I see a lot of people had trouble operating the dial, so did I. If this were easier the game would be a lot more fun to play. A minor gripe is that I think the game screen is rather small.
Congras for an interesting idea, sheep herding with something similar to real sheep dog commands! Gameplay can be an exercise in frustration, as that last sheep keeps randomly escaping and the dog flanks it so slowly. Maybe the dog should move faster or there should be two dogs to control (or have the shepherd in the game along with the dog).
Good to see an good old fashioned arena shooter! The game is fun, looks good and feels polished. I found the dithered outside area visually confusing, maybe alpha blending would be less so.
Wow, that's a pretty weird game, congratulations on your interpretation of the theme! In some levels, it seemed I got the positions right, judging by the sound and graphic, but the game did not accept my solution. As far as I understand, you have to put the animals on the right "pegs" to win, however the peg is obscured by the animal. I would prefer it's visible.
Congrats on a great entry, the mood you created here is enthralling. Gameplay is a bit difficult. I had trouble figuring out how to hit the TV heads, and it wasn't clear to me when the player gets hit. Sometimes it was game over even when I was some distance away from the TV heads.
Great game, good looking and polished. Music is really good and adds to the atmosphere. Gameplay could be made more interesting by adding more strategy. For example, if more smoke clouds were present at the same time, choosing to switch between fires becomes more of a strategic choice.
This game has potential, it's quite addictive. I think it can be much improved with some relatively simple fixes: - Using bombs instead of bullets is about guessing the enemy trajectory, then why have so many static enemies? - you have no upgrades to get more enemies. At one point you run out of enemies and upgrades don't make sense anymore - collision can be improved, I get killed without touching enemies, and the enemies pass through my explosions
Cool game, a lot of content for a jam game! I would advise giving more feedback when you hit an ememy, such as a particle effect. As it is now, the bullets seem to pass through the enemies.