Daunting Dungeon by Jiri_One 2018-04-25T09:36:32Z
I haven't played this kind of game before, so it was a good playing experience.
Foon → Ludum Dare Explorer → Users → Subhajit Nath
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Tank Elevated | jam | 712 | 3.33 | 3.23 | 2.95 | 3.21 | 3.35 | 2.66 | 1.82 | 3.00 |
I haven't played this kind of game before, so it was a good playing experience.
I couldn't get how to play the game, maybe because this is multiplayer only and there is lack of players. But kudos to you guys for attempting and executing multiplayer game in ldjam.
To be honest I am not very fond of card games, but this game is truly in a league of its own. I really enjoyed the gameplay along with the superb artwork and tracks. That kept me engaged for quite some time. One thing I'd like to point is the difficulty curve is uneven (I'm not a good gamer, don't take my word for it). Either I'm dying very quickly or I'm killing the boss very quickly. I really wish the game sessions were a bit longer.
It was a fun play. The concept is innovative and theme is nice.
It was a fun play. The concept is innovative and theme is nice.
It was fun playing this game. There are prominent elements of a strategy game present. Would love to see the full fledged version of this one.
Just played the jam version. I really liked it for the concept and execution. I'd like to see more variations of the tanks and missiles which bend the current rules of the game. On bug that I found is that the background music track doesn't stop after restarting, another track overlaps on the previous one. Other than that, this is a pretty solid entry. Good luck!
Really nice game. The turn-based strategy matches perfectly. The simple pixel art looks great. Really I have nothing but good words to say about this game.
Nice game with nice artwork. It took me a while to get the hang of it though. It was fun and enjoyed a lot but the difficulty curve could be much much better.
Ahem... I think I will learn ASM before playing this. :sweat_smile: Great innovative concept nonetheless.
As this is a text game, it'd be great if mobile support is added. What I am asking for is when use input is required, user has the option to type from the game screen itself.
Feels like an RTS but it's hard to distinguish between the ally and enemy. If models and textures are added then I think this can be more fun to play.
The game doesn't open. Getting "UnityPlayer.dll was not found" error.
FPS AND GOLF combination is hilarious. Had fun playing.
Overall it is a nice game and fun to play. The controls are a bit unpredictable though. :cold_sweat: My typing skills are horrible. The most attractive part of this game I'd say is the theme and graphics.
Loved the concept and had a great time playing.
Hey guys, your comments and crits mean a lot to me. Really appreciate for taking interest in playing Tank Elevated. I have gone ahead and submitted a new build as per all of your feedback. Kindly let me know if I am on the right track or messing things up even further.
@Beelzeboss Fixed the missiles, thanks for pointing that out.
@Jani Nykanen and @croewens Now the tank's flying mechanism works as it should. There was a bug in the grounded checking area of the code, which is fixed. The tank doesn't get stuck in the walls now. Thanks for pointing that out.
@vilix64 and @elHombreBanana The physics of the player tank and the controls are rewritten. Now the tank is much more easily controllable.
@E-rvin Tank controls are improved now. I have added all the necessary sound effects and background tracks also. Let me know how you feel about them. The special items do play their part in the game. The Missile collectable enables you to shoot a powerful missile with the right mouse button once after collecting, the medal restores your health upto a certain point. Any ideas on how to make it more apparent? As for more levels... that will take time :sweat_smile: but meanwhile I have extended the level for you to enjoy.
@elHombreBanana Hey thanks man, for the kind words. Let me know what else do you want to see new or improved in Tank Elevated.
@lost-dutchman-software Thanks for taking time and play it, means a lot to me. I will definitely keep it in mind to increase the jump force in the next update.
@Semichaut Glad you liked some aspects of this game. I totally agree that the level is hard for new players. I didn't have time to make new levels and manage the difficulty curve accordingly. If you notice, the lower half of the level is relatively easy and the upper half is (extremely)hard.
The shoot direction is definitely controlled by mouse. Are you having trouble aiming with mouse? Could you Kindly elaborate on this?
@blake.s Thanks for the kind words. Point noted, I will make the blast particle's lifespan and count less than it is now in the next version.
@diptoman Hey thanks for taking time to play the game. This is my first game jam and I'm so hyped you can't imagine. I'm planning to extend and complete this project with other features along with what you have mentioned. Any clue on how to fix the jump? Is it the jump force that is lacking or is it the timing that is off? Could you please shred some light on this?
@csanyk Thanks a lot for your honest feedback. I got a new perspective from your thoughts for this game. It truly means a lot. Now I feel that the fun-factor is missing and the mechanics is hodgepodge.
@CG_Fred Thanks for the kind words.
Love the concept of babysitting and zombie killing. :laughing:
What caught my eye was the ms-paint-like artwork. You guys did great for your first jam-game. Enjoyed every bit of it.
Wow this is huge. Even working with a team of 7, to put something this big can be very challenging in such a short time. So kudos to all of you for well-execution.