FoonLudum Dare ExplorerLD41 → The adventure of Fire elemental

The adventure of Fire elemental

By maoap, Vlachovsky Jan and samot-cebukaj

View on ldjam.com

CategoryRankScoreCount
Overall5133.5136
Fun7133.1736
Innovation2423.7336
Theme5073.7036
Graphics10072.5536
Audio4763.1635
Humor8342.4735
Mood7463.0935

Comments

malmevik 2018-04-23 20:31

This was a really interesting game! Could be a little bit faster and I would play more ^^ Good job!

kusaihana 2018-04-23 22:21

Slow but relaxing game 🙃 maybe the difficulty should be more balanced. good job!

lost-dutchman-software 2018-04-23 22:49

This was a lot of fun, I've never considered a tower defense game where everything is placed and you have to make the best path. 2nd level was real challenging. Thank you for making this.

lamasaurus 2018-04-24 10:36

Fun stuff, indeed really relaxing, love the watery background!

2018-04-24 13:59

The concept here is great, and with a bit more polish this could be an amazing game. As it stands it's a fairly fun prototype, with just a few weird design decisions. I was only able to complete the tutorial level; finding the optimal path in the other levels is beyond me. - You can move up, down, or right, but not left. I assume this is to prevent the player from cutting themselves off the grid completely, but it also removes a lot of strategic depth. - There seems to be no way to restart the game, or exit it, without dying. Given that a single misclick can screw you over this adds a lot of frustration. - You stop the player when they run out of fish, and force them to wait until the wave is over before they can move again. This means very little of the time is spent actually playing, and most waiting for some very slow fish. I would have liked the fish to at least move a little faster, but optimally:

I'd like to be able to get a fish whenever an enemy dies (like in a classical TD) and be able to use it immediately, before the round is over. Then, the next wave starts whenever the previous wave has ended and I've used up all my fish. Also, I'd like there to be more fish rewarded per wave so I can actually make more progress than one or two blocks between waves.

I like the water animation and the tower variety, I think the hearts are a great solution since they prevent the optimal strategy from being "snake up and down to maximize the path length". I do think this game has a lot of potential; I think it just needed a lot more playtesting and balancing.

keridan 2018-04-25 20:13

Nice idea! I like this game! But sad that arrow left don't work :(

maoap 2018-04-25 20:29

@Malmevik @Anonymous Thanks to your suggestions, in our first post-LD version we are going to add a fast forward button and some restart/quit button in the game itself. Any other suggestions are welcomed :)

walkdigidong 2018-04-25 20:46

At first I didn't understood what to do (because i skipped tutorial ha-ha). But when I realized gameplay I thought, that concept is very interesting. You should make random generating of levels. Nice job)

theamazingb 2018-04-25 20:52

Neat little game. I wish the pace was a little quicker. Some nice graphics for the fish wouldn't hurt. Feel free to try ours https://ldjam.com/events/ludum-dare/41/infinite-typer

subhajit-nath 2018-04-26 18:48

Nice game with nice artwork. It took me a while to get the hang of it though. It was fun and enjoyed a lot but the difficulty curve could be much much better.

lefaygames 2018-04-26 18:49

The concept of combining a tower defense game with this kind of puzzle is really neat. I have to agree with the other comments, the pace could have been a little quicker. It would have been nice to be able to get a little bit more control maybe by collecting and using some powerups. This way it felt a bit like if you made one not so good choice with the path, you had no chance to win. Of course that is kind of the point of a puzzle but combined with the slow pace it was a little annoying. But I did like your art so I didn't mind looking at it while waiting for the wave to finish =)

siuler-lm 2018-04-26 19:06

Those moments when the fishes are closer and closer to me... and finally they are dead :D I liked it! It's a good combination that provides the puzzle side with some pieces of strategy. Good job!

corqi 2018-04-26 19:19

Really nice game concept! I enjoyed it very much and music made the whole expierence even better. The only thing that You should change is game balance. The game was a bit to hard for me (I had to play tutorial for few times to finish it).

maoap 2018-04-26 19:30

@Subhajit-nath @Corqi Right now we are finishing with the first post-LD game. In the second one, we are going to create more easy maps or medium maps. So thank you much for your feedback ;)

gennon 2018-04-26 19:30

Great concept that I really enjoyed. It was a bit slow when waiting for the enemies and a fast forward option will make this even better! Good jobb! :D

matoux42 2018-04-26 21:13

Very great concept.

I found fun that, in the description, you say a lot of explication for the impossibility to go left. One would have been sufficient haha :wink:

blake-s 2018-04-26 21:34

Pretty good concept! Tower defense games are pretty tough to design but you all did a really good pass for only spending 48 hours on it. Great job!

https://ldjam.com/events/ludum-dare/41/infinite-checkers

joshyoshkenoshi 2018-05-13 20:38

There are so many good things about this game! I think it is incredibly original, as well as being well-balanced. The moving water backdrop is absolutely beautiful, although it doesn't really fit in with the art style of the rest of the game. The pathfinding for enemies and projectiles is sophisticated. Although I only played the LD version, I'm glad you added a fast forward button in your updated version of the game. I agree with others in thinking that, with a little bit of polish, this could be a great game! Well done! :D