Mail Calamity by LogFlames 2017-05-19T07:38:43Z
you can press space to open up a menu where you can upgrade your backpack. Thanks for the review! :D
Foon → Ludum Dare Explorer → Users → LogFlames
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | ๐ฅ | The Last Stand | jam | 774 | 3.47 | 3.50 | 2.71 | 3.63 | 3.65 | 3.00 | 3.13 | |
| 2021 | 49 | Unstable | ๐ฅ | Harvesting Motherboards | jam | 508 | 3.69 | 3.79 | 2.65 | 2.36 | 3.90 | 3.50 | 3.74 | |
| 2021 | 48 | Deeper and deeper | ๐ฅ | Below Earth's Crust | jam | 1198 | 3.35 | 3.15 | 3.15 | 3.77 | 3.67 | 3.44 | 3.50 | |
| 2020 | 46 | Keep it alive | ๐ฅ | Continuity | jam | 987 | 3.58 | 3.20 | 3.64 | 3.62 | 4.31 | 3.59 | 2.00 | 3.87 |
| 2019 | 44 | Your life is currency | ๐ฅ | Space Rescue | jam | 685 | 3.31 | 3.15 | 2.90 | 3.25 | 3.80 | 3.39 | 2.33 | 3.40 |
| 2018 | 43 | Sacrifices must be made | ๐ฅ | Superesse sum sacrificium | jam | 244 | 3.73 | 3.56 | 3.13 | 3.40 | 4.08 | 3.22 | 2.50 | 3.43 |
| 2018 | 41 | Combine 2 Incompatible Genres | ๐ฅ | Space Miner | jam | 578 | 3.45 | 3.10 | 3.19 | 2.89 | 3.90 | 2.69 | 2.48 | 2.92 |
| 2017 | 39 | Running out of Power | LD39 - Runner Clone | compo | 489 | 3.00 | 2.71 | 3.46 | 3.07 | 3.02 | 2.78 | 2.18 | 2.65 | |
| 2017 | 38 | A Small World | Mail Calamity | compo |
you can press space to open up a menu where you can upgrade your backpack. Thanks for the review! :D
Nice game. I love the graphics and the gameplay was also solid. (Altho the collision was a little but funky) but overall a really good game. Well done!
There is no cake! There is no game!
Nice game! Really like how it fells when you fire the beam! :D
Really nice game. So short and so sad. (If you answer wrong...) Good work!
Really nice game! Good work! BTW where you supposed to do something with the others that looked like you... interacting with them did nothing... :D
About to play the game. The download was reeeaaaallllly slow ;D
Nice game. My only complaint is that I got HUGE lag spikes. Other then that is was fun!
Good game. Altho I'mm not a so quick typer so the game was a little to quick. You could also only type on the one that was in the front. That made it hard because you only got like 1 second before it died on you and the next one appeared. A voice actor or some sample sound would be worth GOLD!!! Well done!
Nice game. The music was good and the graphics was also good. My only complaint was that is was to hard. My record is 6 barrels. Awesome game overall.
I really wish to play the game but I couldn't get it to work, the itch.io link didn't have any download and when I downloaded the source project and opened it in unity it didn't seem to work...
This game was really fantastic, it touched me in a way I didn't think any game would. I got really sad towards the ending and actually felt real anger towards the humans. Fantastically done, you might should've let the player have a little big of a bigger play area and play for longer before the humans came so that the player got a stronger attachment but even though how short it was, I got really attached to them. So well done. The only complain might be that you couldn't press ESC to deselect any tree and that the music could've had a smoother transition when it looped (the loop was long enough that it didn't bother me though). Really well done! The music was also good fit with the game, the graphics was good and the controls was intuitive, click -> click.
This game was amazing! It took me some tries to get used to it but then it was really fun. It had a combination of tactics and action and every death felt compleltely fair since you should've just been quickar at clicking the other person. My record was 14495 and then I had killed everyone, I am right in saying there is no "Game Finished" screen? The controls felt "juicy".
1: The bullets were shot a little bit to the side of the curor which made it harder since you had to move it to take over the person (since that was DIRECTLY under the cursor). 2: if you move in towards any enemy that shoots and stands next to them, they dont shoot. (It's probaby easy to fix with some layer or range value but that was useful.) 3: The game would freeze for a fraction of a second after taking over somebody-elses body. 4: When you move diagonaly you move faster, you should normalize the movement vector or multiply both horizontal and vertical movement by 1.414 (sqrt(2)) if you move both ways. That is assuming it wasn't intentional to raise the skill ceiling. 5: No "Game Finished" / "You did it" screen?
The sound fit with the game but since you don't have that category I'ma assume you didn't make it. If you were able to add some heartbeat effect when you had a low hp it would be awesome, I had those moments of really low hp so I had to find someone, but I had to not get shoot when I moved towards them, a heartbeat (or something else with the same purpose) would add so much to that. Some sound effect when you swich body, some schwoosh or something would add to it. I didn't even notice the lack of music but maybe some battle theme when you were in a fight, or only music when you were out of a fight? If you add music it shouldn't be to overwhelming, the punch and fire effect are the ones you really want to hear so they should be prominent.
I also liked the artstyle and esesially the humans, it felt rough which fit with the game. The level looked good and had small props to not make it feel repetitive. The scenery and floor changed so you didn't get bored of them. There were only 4 different enemies, which was plenty good, but maybe you could've made a different color for them that was used when you "controled" them. It wouldn't add much and it was easy to know who you were now too, but it would look cool. Maybe some magenta theme with particles, idk. On the same topic some more effect would've been nice. I know that it's a jam and you don't have time for everything but maybe some effects from you currently overtoken body, some death effect and so on. Maybe even a blood effect, noramly I don't want games to add that, but it would fit so well with the rest of the game. (Acording to me)
If you were to fix some isues, clean it up a little and maybe add different powers or something to add depth, I would problaby play it like any other game. Really well done, great entry, you should be proud!
I really liked the game. Maybe I got a lucky start but I though it was maybe a little bit to easy, I never felt like I was close to dying. Although that isn't necessarily a bad thing, the music also made it feel like a fun game just because. Reallty satisfying to pickup huge number of coins. I think the game map could've goten some more polish. It is quite small and there were some places that I was annoyed I couldn't fit through. I also think that the player movement could've been a little bit more "juicy" as it is really important in a game like this where I would say maybe 40-60% of the game is moving around. Overall good game, well done! (I also know that everytime there's something that you want to polish or add but don't have time. But then next time, you'll be quicker at making the things you did now and you'll have more time over to do more things, which will get rushed, and better next time and so on! Great game, you should be proud of it!
A really good game, for me the controls felt solid (maybe because my game used I similar controlscheme with the mouse so I've gotten used to it over houres of game dev :smirk: ) It looked good and felt like it had had a great bit of polish. It had a good amount of "juice". It was quick enough that you could easily pop back in and try to break you record. My only complain is that your bullets were slower than you when you moved forward. So sometimes I fired on a turret directly ahead and then had to "wait" for 0.5 seconds until my bullet got to it and destroyed it. Some sort of logic for how the turrets fired would've also been great. Maybe two sides of blue and red turrets trying to destroy each other? Just more destructive juciness. Great entry, you should be proud!
I really liked the game, I felt like there was a lack of feedback for placing towers, I would like to have used maybe enter or space or something to confirm a build, now it felt like I exited the build menu instead of building something. Overal good game, sound was fitting and graphics looked good! I especially liked the preview for the different guns.
Well done, the game was quite slow but I think that that added to the feeling of working and working on the minigames, which there was an impressive amount of, and then not getting near enough money to get through the day. The minigames didn't look the best but they did their job and some looked good (mostly tetris :smirk: )
This was a really good game. It took some time for Avast to let me open it but it was worth it! The game was fun and "juicy" and my only complaint is that sometimes I missed where I was supposed to go and could look with the camera, other wise great game! The sound also worked really great and no effect was overwheling or felt out of place, the music was good and I didn't notice any cuts. The controls felt responsive and intuitive (after I realised it was RMB not LMB...) I died in the tutorial and it didn't show the prompt again :( Only wish it had more levels, want more!
I think this was a great entry, the game was a little slow for my taste but the controls felt solid and graphics looked good. I sometimes felt like the deamons teleported around without signaling the player where. It was problaby a lack of time but a greater amount of feedback for hitting things would've been great! The range attacks felt solid as they knocked back the enemies but maybe a flash of red or health-bars would've added a lot, atleast acording to me. Overal good game, some sound would raise the mood to awesome as the visual themes leaves for some great chillilng sounds! Well done!
I really liked this game, I would describe it like an mix between action and puzzle which I love! I was able to trap the black mouse in the last level at the block (the other mice shot to block back and blocked it) but otherwise it felt "bug" free. The controls were smooth and it had a decent challange without feeling unfair, well done! The two things I would've wished for were more detail in the levels i.e. more props or an texture instead of the single color for the ground, although that usually an gamejam thing that you don't have time for, and more levels! I also think that it could've been better comunicated if a mice was killable or not. I tried to kill some of them and ended up dying but since the restart was so fast and every attempt was quick, I didn't really mind learning that way. (I noticed you hadn't got any other votes and that this was you first game on your accont. I missed on my first game that you had to vote on others to get votes, so just a heads up, vote on about 20 other games or you won't be able to see you own score, that happened to me on my first game which was sad, you prop already know but better safe than sorry :smile: )
This was a short and nice little game, the execution of the game felt complete and the game was simple enough for it not to need a tutorial. I liked the artstyle and the idea is great, both a really fun game and following the theme. I would love to play this with more things to do, could by a fun roguelike where you have to manage resources and maybe you could connect to the other organs for either a boss fight and then some benefits, like the lungs give more air, the liver cleaning the blood. Just an idea that I thing sounds fun to play. Am I right that it doesn't cost anything to produce the different cells? And I feel like the RPS is a good idea, but I feel like the game currently is to fast, I don't pay attention to specific viruses, rather I take in the scene and chose what to produce. Great entry, well done!
This was a awesome game! I kept playing and it was fun to figure out solutions. It didn't take to long to execute your plans and the pacing was nice! Well done!!
Cool game! Nice with the voice acting :thumbsup: It was really hard, (at first I thought the stone in the middle was the tree since it was so big, but I figured it out :sweat_smile:) The movement controls were smooth and the combat was slow which required you to back and time your hits and not just spamclick, you even had to think about not standing to far from the trees you gathered, as it costed you to much time if you were to miss them. Well done!
This was a very cool and enjoyable game! The graphics looked nice and the sound was nice, although a little repetitive, but solo in 48 hours it's really impressive! I encountrered some bugs with the camera, it jumped around a bit but nothing that bothered gameplay. I liked how you had to think about where the enemies were facing as you couldn't just spam attack to win. I would say the power-stations took to long to fix, I allways killed the enemies first leaving me just standing there while the bar filled. Maybe it would be cool if you only recharge your energy while at a station, so you can't spam flash either. I would have loved more levels!! I would recommend you to continue on this game, add some polish on the edges of the ground, some more enemies and abilites and you would have a simple yet solid mobilegame. Well done!
This was a verry nice and relaxing game. It took some time before I understood what all of the plants wanted but with time I got there and then it was really fun. It was really satisfying when the plants, especially the big trees, leaves would get greener and then grow. Some fitting music or sound effects would have been the cherry on top but within 72 hours this is impressive. I played for 20 minutes but never got the acid raid... Maybe there should be some way to control the randomness, or to buy "extreme" weathers, like the acid rain or an laser sun that penetrated the trees. Something to give the player more to do after they have figured out all the plants requirements. Overall a very good game, well done!
Cool game, it looked and sounded really nice. It took some time for me to get what I was supposed to do but then it was really fun. Although I had no "heath" or "food" bar at the bottom, so I couldn't see how much time I had left. But overall REALLY polished and well executed!
This was a cool game. I feel like the pacing was a little of, sometimes you were fighting a group of enemies and you had to think but then you were just waiting for the snail to move. And maybe you should position the camera in the middle between the player and the snail, allowing for some more movement. I would've liked to have the ammo and health stats over the player or somewhere where I don't have to look away to see them. I'm using a 4k screen and the scaling seemed to be a bit off too but it was all readable! I sound nitpicky but I was really impressed and would like to this being developed into a real game. Well done!
This was a really fun and hectic game! It took some time until I figured out what I was supposed to do but when I did I ran back and fourth, keeping track of my radiation. Am I right that you cannot do anything about the computers crashing? The game looked nice but some icon or inventory indication would be nice. It was simple enough, you either had gas or you did not have gas. I first thought you got 120 seconds by using the phone :sweat_smile: Well done! (running diagonally reduced the difficulty considerably)
This was a verry cool and relaxing game, I could not move around since I am using a trackpad but that is my fault and the game worked quite well despite of it. I would love it maybe the earth/planet would send out rocket that blew up the asteroids, or maybe a day/night cycle (just a directional light making the planet have night and day on the respective sides). Just some more visual stuff happening. But it was overall a great game and it felt polished which is an achievement during a gamejam! Well done!
Same here as the other comments!
Awesome game!! Nice satisfying effects!
I though the movement was nice, I especially liked that you had to mine two times for each block, otherwise I would have made many many mistakes! But now you had time to stop mining before you mined the wrong block! Well done!
I couldn't get it to load, my internet is quite slow and it just stod without moving the bar. Maybe you could build and publish an exe and add to itch? Since it was mode using unity is should be quite easy :) Looked really cool on the images!
I really liked this game! Even though it was not what I expected from the art and name ;) I liked how the flash-light effect made you nervous while mining. I think a water-shader could've gone a long way in adding movement on the screen but a game jam is a game jam! Is the map randomly generated?
I agree with the comment above! Without the arrows it would've felt unfair but now they are there, and a good solution to the problem! Well done!
Nice game! It was a bit hard to time it, I was confused whether you should go on of between the beats. Other than that there was some nice models!
Nice game! I especially liked the music! Well done!
Really impressive game, both the lighting with fog of war, and showing the areas you had already seen grayed out. The cave generation felt natural but maybe lacked a bit of visual variance. Being able to walk diagonally and maybe have something else to do would take this to the next level. The music was nice, especially that it changes when you entered a new level/elevation.
Awesome game! Nice and polished graphics and menus. The gameplay was fast and chaotic which was fun. For some weird reason though wasd did not work for me so I had to use the arrows, e, and the mouse, quite the challenging control-scheme. And the screen-shake, although adding a lot of "feel" was a bit high in my taste, maybe a slider to reduce it would be nice (but then again, it is a jam, who has time for settings :))
The sound was fitting, high tempo and matched the countdown which tied it in very well.
Very well done! Nice game!
Very nice visuals, and pinbal physics, no clipping or other problems! It was quite relaxing but I wish the story would progress a bit faster. Or maybe I am just exceptionally bad at pinbal :) Well done! Great mood with the sound too!
Nice game!
A simple but effective art-style
The game felt fair to play, which I think is important in this type of game. It took some time for me to figure out the controls, that you could only move in straight vertical or horizontal lines, maybe "forcing" the cursor-marker-square to only be where you could move would be a visual aid. It then took me some time to figure out that you could only teleport in straight lines (but that's more on me :))
A fun game :)
:laughing: Beautiful! Really fun, and once I figured out you can hold space to jump higher it became a lot easier ;)
Simple graphics but they get the job done, some fun horse-sounds when the squash each other would be fun I think, but then again, it is a jam and you can only get so much done in 72 hours.
After some levels (4 in each stable) it got quite repetative and getting the horses in felt more and more like a chore. Maybe ramping up the difficulty faster would make this better :thinking:
Very well done!
Awesome game! Really snappy movement, great sense of progression with each upgrade allowing you to go noticeable further compared to previously. At first I thought that you had to be back to the party or else you would loose, but after 'dying' once and realizing that you didn't loose any progress I could explore during the whole time. My only two nitpicks would be that the camera sometimes moved a bit fast, especially when jumping back and forth between platforms. And sometimes if you moved far away (which you got quite far when spam-attacking (very nice hint btw) and having upgraded movement) and then the animation for moving you back to the party-tent would last a 'very' (in the context of this being a fast game) long time. Nice music also btw
Awesome game! I really liked how the music was tied into everything that was happening (mini-games starting and higher pitch when the rocket was closer?). Some games were definitely easier than others, but I think that is part of the game, where you get 'unlucky', but sometimes manage it. Sometimes I didn't understand the mini-games on the first try, but after one time you know them and could play again Also smooth and polished animations and transitions
Loved the voice-acting! Also suprisingly fun with TD with only one enemy, I thought it would be super easy after the first time, but then the difficulty scaled up quite a bit :sweat_smile:
This was fun! I'm twofold on the steering, on the one hand it felt a bit off, but on the other it felt really nice when you entered a smooth drift around a corner... Maybe the rotation point of the car was somewhere behind the 'center' of it? Or it maybe there are just be rigidbody-forces playing ;) I tried to take a shortcut by just turning right and skip the big just on the lap-map, but it didn't count the lap so I guess you have some checkpoints? The drift-sound also definitely added to the experience!
Ahh, got really jump-scared the first time I was 'found' (or eaten??)! Enjoyed the challenge of typing while looking at the light and having to force yourself to not 'just finish' this word Very good visuals and audio too, it felt very polished
Awesome game! Good mood with the music The graphics were very nice (one of my parents walked in and complemented the leaves falling from the tree) and I especially liked the detail with the stick holding the player It was very fun to look through the apps on the phone, and after dying a few times I realized you could use the phone to find the mushroom which was fun because at first I thought they were just visual
This game was really good! The idea was interesting and it was executed well, loved the graphics and the audio. The controlles feelt nice to. Maybe work a little bit more and release it on steam or some other platform?
This game was awsome! Will defiently keep on playing it!!! The music was awsome and the graphics looked amazin. Like ryzy27 said tho, in some places the game was a little bit to fast. It's east to get good at your own game when you are the dev. ;) Great job!
This game was fantastic. The only two things I would change is the mouse sensitivity, it's super high and adding more levels, I understand you ran out of time but maybe in a post-LD version. With some more levels I could easely see this beeing a game I would pay 10 bucks for.
At first I didn't get that you could tripple-jump and though that it was imposible. Then I got it and it was pretty fun! Good job!
Well done! This game was short and fun, I did fall out of the map a few times but hey, you had a weekend to make it's imposible to make it perfect. Maybe you should tighten the controlles and make a few more levels and release it on steam??
Great job! The controlles in the spaceship feelt a little bit wierd, maybe a jetpack instead of superjump? It also took some time to understand it!
This game was really fun! Great concept, the only "bug" I found was that somethimes the text "Level _ incomming" would change when the radar was over it so I didn't get the see the effect, othervise it wsa goodo with nice music and art, well done!
Nice game! My eyes kinda hurt after playing it but it was worth it. Maybe you could add some falling objects in the 3:rd dimenstion or something to actualy use it. Great game and idea!
I didn't really get how you are suposed to play it, I figured out that you can controll the readio with R and that you can get "siri" to read the message but not how to answer, are you not suposed to? It looked great and had a really great mood, god job! (I also figured out that you can use the horn and that airplane, almost killed me ;) )
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