Foon → Ludum Dare Explorer → Users → Sivael
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | Smash ball | compo | 510 | 2.98 | 3.46 | 2.90 | 2.83 | 2.78 | 2.03 | 1.98 | 2.22 |
Love the graphics and the overall feel. It's difficult :D
Squirrels for life!
A really, *really* great game :D PROPS:D
Like the mood, but the stones, oh the stones...
Fails to run LOG: https://pastebin.com/qU9JWN2u
Fixed now. Looks great! The smiley face as it flies through the air is awesome :D
Love the coop, but it's a bit difficult to control on the gamepad.
Nice one. Like how the cards are getting weaker later instead of more zombies only.
Loved the graphics and controls were smooth. a bit dull after 8km :P
LOVE the graphics and the theme, a bit too slow for my tastes though.
Very nice! Looks polished and sound is especially good.
libgcc s seh.dll is missing win7 64b
duplicate post
Very nice game!
Love the spin on the Power thing. Would be nice if controls were more predictable but it's very good nonetheless!
Simple mechanics but very well done :)
Looks ok, fun theme, not a fan of those iknds of games but well executed.
Like the overall gameplay. Has lots of weird UI decisions but like the way it works.
Looks ok, a bit standard problem and no replay value though :P
Paddle control is fun. But the game is a bit too slow - if it was faster it would be much better :)
Works nicely! Seems like coffee runs out terribly quickly though.
Very interesting take on the theme, very nice graphics and smooth gameplay. Liking it:)
Very nice! Great visuals and music!
Very slow, I would appreciate a way to speed things up. It was well done though.
won in like a minute - must be some bug or something. later couldn't win at all - just kept running out of power. Fun but unbalanced.
Not extremely challenging but tranquil :P Liked it.
Not enough information about what is what. Overall decent though.
Not working.
Virus detected by avast.
Cool idea introducing a negative to all upgrades.
Can't run it - no data folder?
Emptiness and energy drinks. Repetitive sounds and movement. only thing you see is girls and tv. Oh man this is depressing xD
Very nice! A bit short and simple to win but nice :D
Cool idea, my son liked it.
Interesting but punishing as each death drops you off to the start
Funny and cool :D
Like the game, a bit unclear on the controls ( I assumed I just walked up to a battery and held w for a while and it wouldpick one up ) The "I'm floating up" thing is a bit annoying - would prefer a jump boost on a particular surface.
Still; great :D
avast detects danger.
Reminds me of old atari games :P
Very nice. Graphics are very well done. Loved the management part even if it was a bit limited.
Decent, although simple. Like it.
Nice music!
Can't run it. Win7 64b. No logs. Not starting.
Quite nice, but annoying if you get drained.
Pretty nice, but a bit slow and there isn't much info about that is happening ;p Overall cool though.
Pretty cool :) Difficult though.
Really nice one.
Liked that you could still play after power runs out.
Very cool. Great graphics.
Very nice graphics. gameplay hurts my finger though xD
Not working with XBox one controller on win7 64b EDIT: Fixed it, pretty fun. Has lots of issues starting up.
Interesting idea, each symbol is different and interesting:)
Yup, I'm planning on optimizing endgame with slower ball size and higher ball mass increases so that you can crush stuff with your weight later.
Thanks for the feedback!
I do have a lot of new ideas there but as I've finished the compo I'd like to hold off with changes until the results come in.
I think that when there's a lot of non-sleeping entities it starts lagging. but if you gather the energy it should not lag as much anymore.
I discovered that at one point if you scroll too much it will do that. will be issuing a fix.
It indeed needs some polish and endgame scaling :)
Didnt think of it xD
@g-o made a few bugfixes, including performance optimization. THanks for the testing and thanks to all for the valuable feedback !
@aj-weeks Will change the uplload names, that will be better. thanks for the suggestion.
@aterlamia - it's not the rendering that's slow, it's the physics. I tried smaller spaces to roll in and lower amount of blocks but it wasnt as fun then. I'll be trying to package this and make it into a real game (with coop and possibly enemies and bosses you need to smash into) that's aimed at sitting on the couch with a few buddies and smashing stuff on screen :D I think it could use a few particle effects, more lighting and better physics optimization.
@gonuts - My idea was to roll around and smash things while using up and gathering energy. I can't do 3D modelling at speeds required for compo so I simply generated a few hundred textures and selected a few to put onto the objects. While admittedly not perfect, it was the idea I had. You might not have enjoyed it, but I playtested it heavily to make the smashing fun and satisfying; many of the user reviews appreciated that.
@bobbytales - Happy You enjoyed that :D
The answers and stories seem to lead to the same outcomes every time i play. A bit strange and nihilist but yeah xD
Was funny :P
Hah, funny :D
Pretty decent. It did feel a bit slow though.
Interesting but confusing. Would use some more structure - as it was I didn't understand what was going on :P
A bit choppy gameplay, some more polishing would be good. Great work though with getting it together:)