FoonLudum Dare ExplorerLD39 → Battery Pack

Battery Pack

By shashwat

View on ldjam.com

CategoryRankScoreCount
Overall6072.6641
Fun4872.8241
Innovation5862.4042
Theme2103.7242
Graphics5882.3242
Audio4912.0241
Humor2362.6343
Mood5432.4141

Comments

n4tticus 2017-07-31 06:04

Simple but funny game. The best part about this game was the comical death screens. Overall, I think the graphics could use some work + animation, but your music and humor is good. Congrats on finishing in time :)

guojin 2017-07-31 09:12

I am suck at this kind of game, but I like this game it's interesting.

falk-bruskeland 2017-07-31 09:17

Simple, but fun game! Me likey!

souperstrawer 2017-07-31 09:27

Simple idea but still interesting and challenging. I think you should have made the shooting patterns more predictable, because right now it's a lot about luck. Death screens are nice touch.

quixx 2017-07-31 09:54

I love the graphics of the game

2demigods 2017-07-31 10:07

Music a bit too loud, consider a slider to adjust it, else awesome game.

pitpony 2017-07-31 10:07

I enjoyed this one. I like the sense of progression with levels getting progressively harder. I also like that you added an element of strategy with the distances between outlets (and even some outlets being 1-time use).

My only comment would be that diagonal movement uses up your energy twice as quickly - presumably because your code is subtracting energy for both inputs. This means you end up moving vertically and horizontally only. Of course, that may be the intention, if so then ignore this :)

Great job, well done!

autovelop 2017-07-31 10:09

Nice puzzles and nice art. But the music was my favourite. Well done!

tacohej 2017-07-31 10:16

Some interesting ideas and fun text messages. I made it to level 8! The looping of the soundtrack is a bit off and it gets especially noticeable when the loop is short. Anyway, well done

wevel 2017-07-31 10:26

Nice simple game, music did get a bit repetitive after playing for a while. Also link is up for my game now.

ysty 2017-07-31 10:31

A good idea well executed. I liked the death screens. :)

g-o 2017-07-31 10:33

Pretty cool entry! I think it's very funny, I like the music and the graphics, very creative and amusing =] One thing to note though -mathematically it's really great to move in diagonals since it's the same fuel but longer distance [in orthogonal 2d: sqrt(x^2 + y^2)]. Except for this imbalance it's a cool little entry :D

egordorichev 2017-07-31 10:43

Nice puzzels and art! Great job :D

cowa 2017-07-31 10:48

Simple but effective game :) Some work on graphics and animation would add so much!

tuism 2017-07-31 10:57

That was surprisingly cool :) The idea behind it is sound, there's just some executional issues.

Predictability is a big thing - as it goes on it becomes less predictable, and that just becomes less interesting. Randomly getting struck by a randomly directed shot is no fun when the whole game seems to be about working out patterns.

Also feel like the current control scheme isn't a good fit for the gameplay - what if you controlled the player by clicking somewhere and he'll walk towards it? That makes the movement more predictable and more complex dodging can happen. The current movement can work but it just is too fast to control with much finesse.

The narration is a cute touch :)

jharler 2017-07-31 11:25

The good: Good use of theme and entertaining death messages. The bad: The music got repetitive pretty quickly. Mixing it up a little more would've gone a long ways.

Overall, this is a nice little game. Congrats!

bewelge 2017-07-31 11:29

Very nice progression. Beginning felt like a really simple first attempt at a game due to the simplicity but got quite engaging later :) Good job!

shashwat 2017-07-31 12:14

Thanks everyone, for the feedback:

Takeaways: * I'll work on making the music better (longer before it repeats) * I'll make the shooting more predictable. * I'll add more animation in the graphics. At least they should turn when you're moving in a different direction.

Comments: * I think using Manhattan distance [Getting to (X, Y) costs X+Y] is something I will stick to. It's easier to think of this from the point of view of a puzzle game * If everyone loves the die screens so much, I'll add more art/variability there to make them even better.

lyon 2017-07-31 12:14

Good level difficulty progression, felt like it ramped up at a good pace! The music was a fun little jingle (although short), and the game's writing (death messages, tutorial, etc) was very charming

fazz 2017-07-31 12:22

Really nice little game. I was half expecting gravity to be a factor but it works nicely as it is. Well done!

speedysloth99 2017-07-31 16:49

This game is great fun, and the art was kind of funny. The music sounded kinda weird, but this game really shouts 'weird', so that works for this game. Overall, awesome job!

sarah 2017-07-31 17:39

Interesting concept, simple but kinda of difficult :P

johnnyc1423 2017-07-31 18:32

Level design was great! controls felt nice and fluid.

badly-drawn-rod 2017-07-31 19:08

I liked the quirky, hand-drawn graphics, and the death-screen comments were funny.

oxrock 2017-07-31 19:33

Very simplistic graphics and game play I think we can all agree, but at least it's functional. It's also one of those games that are easy to understand but still harder than you'd expect, I like that.

sivael 2017-07-31 20:34

Decent, although simple. Like it.

jchaplin 2017-07-31 21:20

Fun game, good job!

shaolin-dave 2017-07-31 22:21

"If it's any consolation, you were delicious"... Actually, it sort of is.

perdugames 2017-07-31 23:24

Quite fun, you had a great idea. Even repeated music helps, because it distorts you and that is good, more challenge. XD

dast99 2017-08-01 03:06

Quite an upbeat game, the music makes even death sound enjoyable.

werlar 2017-08-01 10:35

Nice puzzle game

jackyjjc 2017-08-01 11:29

Nice puzzle game! The graphics and music is basic but the puzzle is solid. I like trial and error and try to beat the challenges. The initial tutorial was good but it didn't explained consumable charging station and bullet types which caused confusion for me later on when the charging station suddenly disappear and I was wondering why I didn't die when I get hit by the bullet (blue ones). Then i thought bullet doesn't hurt you and then I got hit by a black one..Not until later i find that there are little hints at the top but it wasn't very noticable. The game's difficulty is pretty well controlled however I don't like the randomly fired bullets, especially the one at level6. It felt too random and when you see it fires towards you, you are probably dead because it travels really fast. Also the enemies' hitboxes are bit big. A few times I thought i didn't hit the enemy but I still died. Other than that it was pretty solid. Well done!

raymoclaus 2017-08-03 03:39

I was only able to get up to level 7 so ignore some of these suggestions if they already exist beyond this point: - Having to start right back from level 1 after dying is not so fun because you then have to spend too much time doing something you've already done. Randomly fired bullets mitigate this a little bit because the challenge is slightly different but randomness itself tends to lessen the puzzle effect of a game because it makes it less solvable. I'm not saying that the player shouldn't lose any progress at all for failure, but reducing those consequences a little bit makes a game much more enjoyable for most. - Consumable charging stations didn't mean much when there isn't a need to back track. Maybe if you required the player to pick up a key before going to a portal you can have the player explore more of your puzzle and give consumable stations more meaning. - Blue bullets that freeze you have very little effect on how you solve each puzzle. Getting hit by one rarely requires you to change your course of action because it has no effect on your battery power. One suggestion might be to have bullets that push you back a little bit when hit. It's already been said but the bullets should be more noticeable and a little slower so the player has time to make decisions. - Alternate means of movement (doesn't necessarily have to be originating from the player's abilities, it could be environmental or enemy-driven effects like suggested earlier) can spice up your puzzles quite a bit.

wdhg 2017-08-06 13:34

I like the idea. The game seemed quite easy for the first few levels, but it did ramp up in difficulty quite nicely. I feel like the main area for improvement is in audio. The looping music isn't fun to listen to, and the lack of sound effects makes the game feel a bit empty. However, I actually like the art style :D though animations would've been nice. Overall, a decent game with potential.