Hungry Sky by edmond00 2017-08-03T06:57:52Z ♥ 1
I think the core gameplay has been really fleshed out which is great. I think the indicator for where the lightning strike should be much clearer but other than that, the only thing left to do is to incorporate this core gameplay into a larger scheme to keep players going for longer periods of time.
LD44 — Your life is currency (10)
Collecting Really Nice Cats! by cheesepencil 2019-05-06T03:28:30Z ♥ 1
Hi, cheese. You told me you couldn't run executable files, so I've added a web version of my game.
Ghostly Tricks by Nelson William 2019-05-03T02:34:01Z ♥ 1
This was pretty solid all around. It was polished and it had a good amount of content considering the type of content. I don't know if the timer was even necessary for the puzzles you had, but you could always utilise it in future additions.
Soul Tycoon by OrangeJuicePanda 2019-05-02T03:35:18Z ♥ 2
- It took me a couple of in-game days to work out exactly what I was supposed to do, first with building units and then collecting from them. Once I figured that out, I quickly got the ball rolling. - It didn't take long for me to become a little bored; I was playing for the sake of finishing rather than just having fun with it. Thanks for not having exponential wait-times like most typical tycoons/idle games tend to have. I was able to finish in 24 days. - The one thing that I enjoyed most was the humor. I can see you put more effort into that than most games do. - I think having a button to automatically collect from a region of units would have gone a long way in making the later stages of the game more managable.
Rising Dawn - First Blood: It's Brunchtime by AfroAnt 2019-05-02T02:57:42Z ♥ 1
- the shadows being models looked a bit funky because of the perspective. - I really enjoyed the audio of this game. I think it contributed well with the theme to create an appropriate mood. - I wasn't sure how to deal with groups of people that were spread out.
Mosquito Hunter by mharring 2019-05-02T02:30:16Z ♥ 1
- there was some weird graphical glitches in the background which I assume is a bug. - the grappling mechanic was a lot of fun to play around with. - the difficulty spiked very quickly because I didn't realise there was a double jump. - I think the controls could have benefitted from being able to use the mouse to shoot your tongue. I had lots of fun with this game.
Let's make really bad life decisions... by FanManPro 2019-05-02T01:49:16Z ♥ 1
- controls were a bit funky, jumping didn't always work properly. Sometimes the jump was really small. The gameplay requires you to move in the air but that didnt' always work. - I got stuck in the ground once and had to restart. - I think the idea and gameplay was very innovative and fit the theme uniquely.
Zoltanya, Outdated Robot Fortune Teller by AzimuthGames 2019-05-02T01:37:02Z ♥ 0
- This was definitely an innovative idea, at least setting/narrative-wise, not so much the gameplay. - The screen filter effects were making it hard to see icons above heads of NPCs and also the chart behind the main character. - It wasn't clear how I could get NPCs to play your arcade machine without hacking until you lose.
bird food by kyavi 2019-05-02T01:07:53Z ♥ 1
I didn't like how the movement of the snake in a grid didn't quite line up with the environment. The environment felt it was placed on a grid with double the scale, but it made it harder to judge when I should change direction. Otherwise, I really enjoyed the puzzles with guillotine.
Demon Apprentice by c0d3d 2019-05-02T00:58:36Z ♥ 1
- I would have liked something to tell me when a wave4 was finished. Either a "Wave clear" message or an enemy counter - Sound effects were funny - The scythe was innovative, it took a couple of rounds to work it out.
Bloodlust by Danga 2019-05-02T00:13:32Z ♥ 1
Feedback on input felt great. I had a bug when tutorial prompt for Right Triger + Right stick appeared, I couldn't continue.