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They come at night
They come at night
By bar0net
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.87 | 10 | |
| Fun | | 2.87 | 10 | |
| Innovation | | 2.28 | 9 | |
| Theme | | 4.42 | 9 | |
| Graphics | | 3.50 | 10 | |
| Audio | | 2.14 | 9 | |
| Humor | | 2.14 | 9 | |
| Mood | | 2.57 | 9 | |
Comments
gonutz
2017-07-31 20:48
What do I do here? The game does not give me any direction. I now went and read your game page, but every game should be playable by itself.
Now we are talking. A tower defense game! This looks pretty nice, I like the isometric view!
The gameplay is intuitive, once you know what is what, however I never seem to have enough power to defeat all guys, but then again that's the theme and I was able to beat level one anyways. Trying level 2 right now.
Overall this game is fun. A little music and better sound effects would have been nice. Did you do the wolve sound yourself? :-)
bar0net
2017-08-01 07:27
Thanks for playing the game! Yes, the sound of the wolve is me. Well, every sound in the game is just me shouting to a microphone and tweaking it a little bit with Audition.
I agree that it lacks some kind of tutorial but I did run out of time (I'll need to plan better for the next jam).
neowhoru
2017-08-01 07:47
Nice Game but it miss the direction. Also i had an building which i couldnt plant (as there is not enough space in the map). But i like the idea and i am impressive in what you had done in this short time.
aycan
2017-08-01 07:54
creeps' sounds are hilarious :) at first, i played all modes for a couple of turns and a little tutorial (at least some instructions) would be nice. when I figured out what's going on, this game became more challenging. good job!
by the way, random level generator placed roads outside of the screen once (because of my screen resolution maybe, idk).
Great Tower Defense, the very beginning is quite hard but once you catch how the energy supply works the fun begin.
abc64
2017-08-01 08:09
Not bad! Had fun playing, even tho it did take me some time to figure out how to play.
I think the isometric view really suited the game and the simplistic 3D models. The sound was OK, somewhat funny. I think it really boosted my overall enjoyment.
Only one problem:
***The power system***
At the beginning of the game, i didn't even realize that there was a power system and midway i just see how my towers stopped shooting at enemies. I was extremely frustrated, and that went on for a while. Also, the bigger enemies move extremely slow. After running out of power, i had to wait a lot for day time because of their slow movement which really annoyed me. And when i finally produced enough energy, GAME OVER. After a few more trials, i learnt that you can shut down towers to keep energy and started not to lose that much power. I had quite some fun c:
***GREAT JOB, THANKS FOR THE AWESOME GAME***
Despite constantly running out of power I still found it quite easy considering all the mistakes it looks like I was making. It seemed like building a whole bunch of power sources was the best strategy because I was only being limited by how much power I could generate. It could do with some balancing but the concept is solid and I would like to see a cleaned-up version of this game.
I think it's a great that you have the box on the bottom for tool tips to help people understand your game a little better because one thing the game lacks is an explanation of how to play. However, that tool tip box only covers so much and some elements are not explained at all. For example, I had no idea what the "people" icon meant or what it was used for until enemies started getting through. Maybe exploring the idea of defending people and bringing that to light can be used to create a more emotional mood for the player. I think you could have a tool tip box appear near you cursor when you mouse over something instead of a fixed box, that way you keep relevant pieces of information close to each other on the UI.
On the game board itself, everything looks visually clean and clear. The sound effects are funny and I would definitely prefer to have them than without but at the rate and frequency they're playing I can see it getting quite annoying.
pbg
2017-08-13 03:57
This is a really ambitious game for the compo! I agree with a few people above that the balancing of the game is a bit off - I played pretty poorly but still won in the end. Also, the fast forward function should go much much faster - I felt like I was waiting forever when I ran out of power for enemies to roll in. That all being said, the game plays really well, and I was compelled to beat it. Nice job!
Quick question - what exactly did you use the music21 toolkit for? It's an interesting looking package, but you don't have music here.
bar0net
2017-08-16 19:45
@neowhoru the original idea was to encourage the player to think ahead what he needed to build as they would run out of space
@aycan Thanks for the report. I will check the path generation.
@thuvareyn Thanks for playing!
@abc64 the game really really lacks a tutorial (which would have been a better time investment than trying to tackle randomness for a compo, noob mistake on my part. Using isometric view was a complete gamble, I had never done that before. I still have to learn how to work with 3D modeling and I went with 2D sprites... I am quite happy with the result, to be honest. Thank you for playing!
@raymoclaus I should have invested time to work on a tutorial. You could mute sounds in the pause menu, but I should have made clear that there is a pause menu and that the player has the possibility to mute the sound effects. I will try to improve communication on my next jam. Thank you for spending some time with my game!
@pbg You are right. It was definitely too ambitious for a compo, that was a noob mistake on my part and something to learn for the next jam. I thought of using music21 to create some music but I could not get my audio source for the music to work and I run out of time.