FoonLudum Dare ExplorerUsers → PBG

PBG

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalSignal Stewardcompo3.003.252.001.753.502.502.502.00
202456Tiny CreaturesSmash The Scorpions!jam3.753.752.374.253.753.123.372.62
202354Limited SpaceR-A-Mcompo3.503.002.872.374.002.121.832.50
202251Every 10 seconds1000 Meters to Shadecompo1243.683.523.303.974.223.682.773.73
202149UnstableJenry Javelinacompo1093.843.943.263.973.483.643.233.24
202148Deeper and deeperThe Greatest Thingjam9133.513.393.323.013.203.323.093.59
202046Keep it alivePollinate the Gardenjam3.163.082.833.583.253.583.163.33
201944Your life is currencyrisk it all for bootyjam4.003.003.003.004.004.00
201739Running out of PowerHungry Harry's Climbcompo493.943.803.203.453.963.352.773.48

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by PBG

LD39 — Running out of Power

Ten Little Letters by blinry 2017-08-13T03:36:20Z

I think this game is pretty clever from a dev perspective - it's an interesting game to put together and i'm sure the code is interesting. However, the game was not really my cup of tea - playing it well requires a LOT of clicking, which is not an activity I love. Very cool idea, though. I'm pretty interested in LOVE right now, so I might take a peak at your code.

AstroMouse by SkullPixel 2017-08-01T17:02:06Z

Wow, you really nailed the theme on this one. I like the idea of a mini, real-time FTL. It is quite challenging - I could not beat it. I agree with @eric-florio that maybe making the transition faster would help. Also, even if you don't do that, I think allowing the ship to move forward when you are not looking would help a bit. This is one of the most polished games I've played here. Cheers!

Fart Squirrel by Pandakipu 2017-08-08T05:10:11Z

Pretty solid game - I actually like the act of managing floating versus jumping. However, the spike tunnel is nearly impossible to clear - I could never do it, so I didn't get very far. Solid mechanics, and it looks great.

Pro Cycling Simulator 91 by baylej 2017-08-08T05:28:41Z

This was extremely silly. The win and lose screens are really funny! This is exactly the quick kind of goofy game the I love LD for. Bravo.

Battery by BoltKey 2017-08-06T04:13:04Z

Simply stellar. This is what a jam game should be. I've bookmarked the page for later. Am I a sap? Maybe!

Player in the Dark by loyance 2017-08-08T05:19:07Z

Even when using the flashlight, the game is extremely dark - I couldn't see any of the platforms, especially tough when they were moving. This is a shame, cuz its a pretty cool game! I like the intermittent save points, the character, and the lighting effects. Maybe consider making the flashlight effect much more pronounced.

BATTER-E by Peredom 2017-08-01T01:50:11Z

Nice game! It sits on the border between Nuclear Throne-inspired and Nuclear Throne fangame :). Very well put together.

I think it plays great, but having your gun degrade with time is difficult. The game is sooo much easier with your big gun, and the dropoff means you want your power to always be maxed out. Also, the sounds are a biiit loud. That being said, it's the most playable game ive played in the jam yet, and i plan on coming back. Nice job!

Archetype - Running Out of Power by cakemonitor 2017-08-06T04:00:41Z

I played solo, but this game was still really cool. I actually liked the graphics, even if they were placeholder graphics. It would be hard to wrangle people for this, but this would be a really fun 4 player splitscreen affair. Great job!

Windup by kleinzach 2017-08-17T04:59:53Z

This was fantastic! A 3d platformer for a jam is really ambitious. It looks great, and all things considered it plays fairly well - The jumping is a tiny bit janky, but your geometry is somewhat complex so it works pretty well. I agree with the posters above that it was tricky to figure out when your energy is running out and what powerups are doing. Maybe more gui items? Stellar jam game.

Blasphemy! by FelixMcFelix 2017-08-02T02:59:28Z

Beat it! Whew, that was tough! I agree with some of the comments regarding the difficulty. I specifically had trouble with the sliding mechanic. If you are against a wall, but NOT holding the arrow towards the wall, you still slide slowly, whereas the slide is gruelingly slow if you hold the arrow. I would maybe adjust this to a single speed while sliding down (maybe the faster of the two) and turn OFF sliding if you do not press against the wall - this would help you fall faster in situations where you need it. Also, this game is begging for 60fps! _update60() please!

That being said, this is a very polished entry. The music is excellent and the transitions and effects are really well done. I really enjoyed my time with it. At first, I thought it might be nice to not press X to push a button, but it actually feels kind of nice - jumping by the final button in midair and hitting X feels great. Well done!

Plasma Arena by red-fan-games 2017-08-07T03:36:22Z

Wow, this is hardcore. I missed quake-style shooters back in the 90s, so I had a really hard time with the movement tech in this game (rocket jumps, strafe jumps).That being said, its a pretty awesome accomplishment. Did you cook up this 3d engine in just a weekend? Bravo.

Artax by Flaterectomy 2017-08-09T22:53:36Z

Beautiful looking game, and the gameplay is there too. I plan to go back and finish when I have time. Really great looking game. Not the most original idea (helping a character who does stuff for you), but that is probably my only minor critique.

Runic Forest by tjakka5 2017-08-13T03:16:02Z

Stellar game. I can't believe that it opens with voice acting! in a jam!

I thought the game mechanics work really well, but I actually had a bit of a problem with my direction in the game. It is necessary to run around to recharge your magic at the stations, but it kind of lacks urgency. Many times I found myself waiting around for enemies to respawn. I think this would work really well as a tower defense, actually - maybe stick something in the middle that you are defending and have enemies spawn at the edges of the arena.

One question on your code - it looks like you used LOVE. I know this is a jam game and not compo, but do you plan to share your source? I code with Lua in pico8, and I am interested in using LOVE next. Your game looks really clean, and I would love to see an example. THanks!

Spacy adventure by egordorichev 2017-08-06T01:54:41Z

Great looking and playing game! I agree with @almax that the screen is a bit too busy. Also, while the energy mechanic works well, it's not the most original game. SOlid work, here here for pico8.

Breathless Parks - Running, out of Power by gonutz 2017-08-04T23:17:32Z

lol. Totally silly. Nice jammie game. I would love some more mini games!

Powerless by ondrej.paska 2017-08-09T04:04:40Z

Very very cool game. A great spin on the theme, and I like how much personality has been injected into the minimalist graphics (the red dots beating up the center is chilling). I could use a hotkey for making people into police. It might also be fun to have some alternate geometries or other factors at play in the field. Very cool game.

Crystal Rush by jakylgamer 2017-07-31T22:08:58Z

Really well-made game. I also got confused by the controls - even for those of us who prefer a gamepad, I am used to using the arrow keys to move and not to perform actions.

The game is huge, and there is a lot to do. Running back got a little exahusting and confusing - maybe having a minimap or a trail would help?

Shy Gladiator by caranha 2017-08-01T03:28:29Z

Man, this game really came along. I really like it - it's kind of like punch out with huge monsters. I agree with @pkenney on the proactive piece - killing the cyclops quickly is very satisfying. I also still think a camera which tracks the midpoint between you and the monster would be useful. If the monster cannot be targeted (like when the dead are separate or when the dragon flies away, which I assume is supposed to be unpredicatble), just have the camera center on the gladiator. The current camera DOES have a cinematic gravitas to it, but when you run really far you can't see where you are going.

Awesome game - maybe the best 'game' I've played here yet.

Reactor Defence by Dene 2017-07-31T18:29:12Z

Excellent, simplified tower defense game. The power mechanic is pretty cool too, and the game ends just about when you've exhausted all the strategy. Obviously this would be cool if it got more enemy types, guns, etc, but its a pretty sweet base. I would love to play this on mobile.

We Made A Game While Camping by loadsofmana 2017-08-03T15:28:48Z

Excellent! This is the jammiest game I've played. I played 3 times until I won! The frantic music really goes a long way to setting the mood. I love the little quests and everything. I don't know how much more this idea can be extended, but it was super-fun - one of the few games i beat, and DEFINITELY the only one i was willing to sit through multiple game overs for. I love that the game just shuts down if you lose. I gave this entry really high marks - awesome work.

Tower of Power by DaragonGames 2017-08-05T01:55:39Z

A pretty standard TD game, but the one stat is a really good idea. I found the difficulty to be a little low - I am currently just letting it run in the background of my PC. In terms of theme, I like how you captured it in the thematic elements of your game but also the gameplay. One thing that was missing for me was some impact from the enemies - a sound or graphic or something to show that they are attacking would go a long way. Otherwise, nice game!

DraBot by gil4 2017-08-03T02:22:40Z

It has to be said again that this game looks great - well done. I realize it is a source of controversy, but I kind of like the NES-Castlevania weightiness to movement and combat - this is a very deliberate platformer, not a twitch platformer. That being said, there is not a lot of "weight" behind any of the attackes or movements - it's sometimes hard to know you are hitting someone, as well as that you are getting hit. Given the game's graphics, this is not an easy fix I realize. Really solid entry, well-played.

rop by cyfixus 2017-07-31T18:06:24Z

Android Build! I installed and played it on my phone. I also love the randomization, even if the game is sometimes ridiculously skewed against you - I don't hold impossible games against solitaire, and I won't hold it against you :)

That being said, I had a hard time with the dpad on android. Maybe make the touch zones a little bigger than the image - I frequently found it not recognizing my inputs, especially when i tried sliding from one button to another. 60 FPS would be sweet too, especially with thecool lighting, but i realize that may not be in the cards.

Awesome game! will chime back in when i actually beat it.

Zombie Power Station by CodeChomper 2017-08-12T20:19:36Z

Game concept and theme are spot on! I love the idea, especially since your gameplay loop (shoot zombies, get guts, drop them in bin while managing power) adds a ton of strategy to a fairly simple game. I had two problems, though - the game performance was really poor on my laptop - I think a platformer like this should run a little more smoothly. Also, and this can't really be helped in a jam, i could have used more visual and audio cues - a sound effect or something when you pick up guts would be key. All that being said, I loved the concept and the gameplay was surprisingly deep. Nice!

Also, your stream was great! Thanks a ton for playing my game a bit - it is really informative as a dev to get to see people play your game - my only experience was watching myself play, so it's useful to see where I can make improvements.

I'm Not Your President by wisstopher 2017-08-06T04:08:47Z

This game looks amazing. Too amazing, in fact - my laptop completely choked on it - I got like 5 fps. Can you upload a post-compo version with lower resolution of lower effects?

Recharge by mponomarev 2017-08-17T05:13:14Z

Art looks great - would love to see this finished.

Gargoyle's Curse by Rombus 2017-08-02T04:29:27Z

I think you nailed the theme with this game - well done! Gameplay wise, it is a bit shallow, but I love time-management focused action games. Once i saw that you can break the boxes, I won pretty easily. In fact, I barely had to pump at all, as long as I broke the boxes quickly enough. I really liked it, nice work my pico friend.

Esoteric alteration by Khorm 2017-07-31T15:59:13Z

Fun! In raw js nonetheless - i wish I had your skill.

my biggest problem was actually mousing the pieces along quickly enough - believe it or not, I think this game would work well with keyboard controls. Nicely done!

Charge! by dragonxvi 2017-08-01T03:41:21Z

Wow, excellent! I haven't beaten it yet, so i can't yet comment on the difficulty, but this is really fun! My only comment is common to pico8 games with extremely detailed sprite work - i sometimes have trouble differentiating walls from floors and other details - everything is so shaded it is hard to tell. The game is gorgeous though. Bravo! Probably the single most polished entry i've played yet.

They come at night by bar0net 2017-08-13T03:57:18Z

This is a really ambitious game for the compo! I agree with a few people above that the balancing of the game is a bit off - I played pretty poorly but still won in the end. Also, the fast forward function should go much much faster - I felt like I was waiting forever when I ran out of power for enemies to roll in. That all being said, the game plays really well, and I was compelled to beat it. Nice job!

Quick question - what exactly did you use the music21 toolkit for? It's an interesting looking package, but you don't have music here.

Turtle's Quest by orcdraco 2017-08-08T04:57:22Z

The graphics in this game are very well done - the crocs look very cute. I had major issues with the jumping - even when i was just walking in an open area, the turtle often wouldn't jump. I could not unlock a single croc due to the jumping not working. Great looking artwork, just need to polish those physics a bit.

Temple of Illumination by Johngun 2017-08-02T04:38:24Z

This game looks great - some really nice lighting going on. With the cool lighting and setting, i was a little disappointed that it was just small, bite sized levels - I think the game could have done well with a big temple to explore. I realize thats really hard in a game jam, but the setting seemed to point to that. It plays well though, so thats good. Nice game.

Sight Jumper by DHL 2017-08-05T02:01:52Z

I agree with @epono that there is not quite enough information being given to the player, especially since the eyes on screen convey digital information. That being said, it is a very clever idea. Unfortunately, I also don't see how it fits the theme of running out of power. I would love to see this expanded.

Plug Me by hav24 2017-08-09T03:34:58Z

A really sharp game, and one that absolutely nailed the theme. My only feedback is that the game fits the theme almost too well - I loved it here, but I don't know that it would make much sense outside of this. You mentioned doing a full release - I think if you came up with other gimmicks to design around (maybe the bar goes in reverse? Maybe the whole level dissappears?) you could have a full game.

Dodge The Box. by Xeinix 2017-08-05T20:10:48Z

I agree with @thygrrr - this is a small detail, but your splash screens were great! Really very sharp.

I found the game itself to be a good idea, but a bit basic. Still fun!

Ready, HANDHELD! by emanvidmaker 2017-08-04T23:24:58Z

Creatively, this game is on the mark. Great theme, the darkening mechanic is solid, and the moving of the gameboy is silly. In terms of platformer mechanics, the game has some serious jank. The delay on the jump doesn't really make sense without an animation - it can be done, like commander keen, but there's no indication of that here. Regardless, this is the kind of jammie game i come to ludum dare for. Nice job!

First Ludum Dare Submit (Hackerman) by Tiberiusuciu 2017-07-31T20:12:31Z

I liked it. I think erring on the side of easy is actually good for LD. The graphics are really well done - nice use and command of your palette,

I actually had a hard time getting by some guards - you have to hide for a pretty long time before they go away.

Caffeine Raid by Cataractar 2017-08-01T02:57:58Z

I am really impressed! The game looks excellent, and you even had time to put in a player select. Everything about the mood reminded me of having a sleepover when I was little. I really liked it. The game is a little difficult, since once mom sees you its basically over, but its short enough that its still fun. Excellent job!

Power Struggle by Lightzer 2017-08-03T04:14:16Z

Great looking game. Is there a reason that shooting needs to be on a mouse button? It makes the game difficult to play on a laptop.I thought the collisions were OK - difficult, but OK. Music is good too.

Stargust by eggnog 2017-08-03T04:22:21Z

I love the presentation - playing as a smiling cloud is cute. The gameplay is also pretty innovative. I found keeping track of all the abilities a little tricky. Also, you run out of water very quickly - I barely feel like I got any watering done. Solid looking game and concept, though. Nice to see yet another person repping pico8!

Soulviver by Wabble 2017-08-07T04:45:52Z

Pretty funny game! I love the voicework - all the sound effects are hilarious. The level design is actually really good too. The physics are a little jank - they work with the humor in this jam game, but I don't know if they would extend to a full game. I really liked it!

Battery Low by krishnasism 2017-07-31T23:49:20Z

I love jamming on Android. A+ for meta-gaming and a silly idea. The game is a little tough due to the jank with the charger, but this is a game jam. This is the best themed game I've played so far.

Angry Tracks by DevPatF 2017-08-06T03:44:49Z

Wow, this is really ambitious! I was having some trouble with the web version on my computer - the window was not "catching" my mouse, so any time I tried to look too far the mouse would leave the screen and I lost control. Also, I had a hard time keeping track of what everything does in game. I recognize that this is kind of a janky solution, but you may want to consider having text pop up over items that just say "coolant" or "gun".

Nice job! Also, make sure that you visit other people's games - your game will not get featured if your account is not tracked reviewing other people's games. Good luck!

Torch Boy by FloBar 2017-08-06T03:33:21Z

Super solid mechanics. I just wish it were longer. Nicely done!

Pepe, The Power Plant by RobotsAndMuffins 2017-08-05T20:04:39Z

Great artwork and animations! Really a stellar looking game. gameplay-wise it is a tad shallow, but that's ludum dare for you. I think this could be a clever game with some obstacles and audio work.

Hungry Harry's Climb by PBG 2017-07-31T15:13:22Z

Thanks for playing guys!

@khorm pico8 is a very minimalist development environment utilizing Lua (same language as the LOVE engine). In my opinion it is the fastest way to put a game together, although it has some harsh limits (128*128 resolution, 32kb storage). It's worth checking out https://www.lexaloffle.com/pico-8.php

@rngsilvercraft Yea, I agree it is maybe too difficult right now. My original vision involved you gaining more powers as you eat mushrooms, so the harder levels would be better balanced. Also, there was originally going to be buried treasure, hence the dig command. Digging is still a bit useful for getting to areas you couldn't otherwise, but I agree it is not super useful

Hungry Harry's Climb by PBG 2017-07-31T22:11:19Z

Thanks for playing! @h.attila I agree that the game needs more than just the clock. The big things i missed due to time constraints were 1) some music, 2) more powerups to make it easier, and 3) enemies. Admittedly, i think the game throws an impossible level at you rarely, but i did not have time to test enemies to make sure they didn't ruin things.

Hungry Harry's Climb by PBG 2017-08-05T19:48:10Z

@toadietechnika Yea, the animations are all a little janky - the wall-climb animation flips your sprite depending on what direction you were traveling prior to grabbing the wall, so its possible to fall backwards near a wall and trigger the wrong climbing animation. Likewise, there is only 1 frame for climbing the background, and this just gets flipped back and forth to animate it - this means if you climb a ceiling or wall ON TOP of a climbable background, your sprite flipflops.

@loadsofmana you broke it! The map memory of pico8 is wider than it is tall, so the play space in the game actaully loops around to give the illusion of being tall. Additionally, numbers in pico-8 are 16 bit, and once they hit a positicve or negative limit, they just loop around. If you dig out of the level, you will eventually fall so far that your y variable loops to the top of the level, triggering the win condition. I knew I should have made the level border indestructible :)

Thanks to everyone who has played! I am pretty happy with the base of this game, and I intend to take some time and finish it up into a fell-featured rogue-lite-platformer

Hungry Harry's Climb by PBG 2017-08-07T17:16:36Z

@pkenney thanks for the details on how you were having trouble. The most prominent feedback I've gotten is that the game is "too hard," but I want to know how to fix it. It sounds like your specific issue was falling in a big, open area. If I revisit this game, I plan on making the first level much more of a fixed path to follow.

When testing this game, I personally found that the fun part, for me, was trying to find a viable path up, and then executing on it by using several of harry's moves in combination, such as hanging from the ceiling and then jumping to a climbable background. However, I think this is too much to ask of a new player on level 1 - the first level should just focus on exploring harry's moveset.

@risingoat Yes! even though there is a "You won!" screen, the game actually continues to generate playable levels forever. Practically, I don't think I've made it past level 6 - your rate of hunger loss increases by 30% every time you advance a level, and at a certain point it is extremely hard to eat enough mushrooms to compensate.

@pablodap thanks for the awesome visual. I never got around to playing with this, but I imagined Harry growing more extremities as he climbs and gains powers (maybe horns to break ceilings, a tongue to grab things far away), as well as getting more 'vascular' as he gets faster and faster. Cute, but gross is what i want.

Hungry Harry's Climb by PBG 2017-08-09T04:17:15Z

@gonutz being able to dig through the floor like that is a bug. The intention of the game is that you climb upwards. Due to numbers looping, if you fall far enough below the level you wrap up to the top and "win".

I've patched this out now, so it should be more playable.

Hungry Harry's Climb by PBG 2017-08-12T20:32:26Z

@fl wow, I can't believe you made that happen! It looks like you finished the level and died on the same frame, since both of these actions kill the main game loop but ONLY after a full loop has ended. Nuts.

You would have died immediately at the bgeinning of the next level anyway, since I do not restore any hunger back upon starting a level. Good notes for when I clean this up.

@gonutz My vision for this game is that it is a rogue-lite, meaning (to me) that there is perma-death and random level generation. I plan to keep the game short (can be beaten in 10 minutes-ish), but I also plan to keep the 1-kill game over condition. I DO think level 1 needs to be easier, which is my primary concern right now.

Character Building by Badly Drawn Rod 2017-08-13T04:07:26Z

So, uh, @badly-drawn-rod... everything ok, bud?

pico8 love, btw.

Float by MickeyG 2017-08-09T03:49:22Z

The mechanics of this game are excellent - I feel like i've seen several movies where they do something like this, and it's cool to actually do it yourself. I played the web version on my cheapo laptop and it ran just fine. My only critique is that the game is a tad bare-bones, but that is understandable for LD. Of all the games I have played, I would most like to see this one fleshed out. I think it would actaully work with a scary, horror theme. Cool game!

The Electrician by Catoto 2017-08-13T03:30:38Z

I love jamming on android. I played several times, but I still do not get the logic behind getting zapped or getting points - it seems randomized level to level. Is it just that you have to memorize the colors as you go? Thats a bit tricky, especially for colorblind folks like me.

You should also really let your game be graded for audio, cuz the tune is awesome.

Teslabus by h.attila 2017-08-01T01:20:20Z

Nice theming. I had trouble reading the icons - the game moves quite fast! The action might be better seen on a taller screen, or if it went left-to-right instead.

It was reaaaly satisfying when i got going insanely fast.

Soul Gun by EX3 2017-08-05T21:14:57Z

Great looking game. I might have been able to deal with the difficulty, but the game ran pretty poorly on my laptop, which made some of the jumps into glitchy messes. Since dying happens so quickly, I recommend making the respawn time extremely short - Team Meat, during a design talk, once mentioned that they made their super-hard style work since the iteration time was so short. Amazing game for such a short time, maybe a bit difficult.

Soul Gun by EX3 2017-08-07T00:09:42Z

@ex3 my laptop is a toaster, to be fair. It has an Intel pentium, fairly recent, integrated bay trail graphics, I believe. I play mostly older games on it... Unity games run well enough on low settings, but unreal games are completely unplayable.

People are the power by ElGregos 2017-08-03T02:11:47Z

You really nailed the theme on this, in addition to making a really playable game! It's pretty complete, I was impressed by how full the gameplay feels. It has a bit of a Rampage vibe in that you are terrorizing little people. I had a little trouble figuring out the weapons, and the pacifier is still not super useful for me. I thought the SOL used way too much power to charge - one bad shot ruins the level. Regardless, really fun - would be neat if you were driving around a little city or town and zapping people.

LD44 — Your life is currency

Blocks for Life by zep 2019-04-30T13:13:13Z

Nice! Hard to control on a keyboard. Still very fun. Hope to see you again!

LD46 — Keep it alive

Pollinate the Garden by PBG 2020-04-22T14:52:25Z

thanks. Its really not clear that I did not have a thumbnail. updated!

Pollinate the Garden by PBG 2020-04-23T15:17:48Z

Thanks a ton!

@twistashio @drjedd i totally agree its too easy. my philosophy for jam games has been that if i cant dial-in the challenge in the time that i have, i prefer things to be too easy than too hard. This game in particular has ZERO challenge, mostly since i considered it an exercise in coding rather than a proper game.

Chicken Shuffle by helpcomputer 2020-04-23T19:05:45Z

I quickly realized i could just mash the action key, but this turned out to be fun! It actually works pretty well this way, and made the game about chasing chickens but taking the best route to either plant or harvest. Its kind of chaotic but I really ended up enjoying it!

THE SECRET FLAME by Thomas Lean 2020-04-23T15:39:47Z

Beautiful game! As great as it looks the sound really hit home - some great impacts, really great synergy between screen shakes and sounds. Puzzles were clever too. Really well done!

Darkness Draws Near by GibsS 2020-04-22T10:43:36Z

Looks and plays great! Arrows are a little tricky since they are kind of slow, but it adds to the tension. I like the inner monologue being used for hints too. Very cool!

LD48 — Deeper and deeper

GemStar Saga by Cassio Eduardo 2021-04-27T19:42:23Z

This game is RAD. Reminds me of an awesome, pre-rendered Saturn game. I sort of wish it was a touch easier - your melee attack and gun are not very effective, since the enemies have such small hitboxes. Even with that being the case, its still super cool. Nicely done!

Downward Frog by GogglesKitty 2021-04-27T17:45:50Z

That was delightful. Just the right difficulty for a jam. Really enjoyed it - just a fun way to enjoy some art and sounds. I think it is fine as is, but you could always add new areas, new music, etc. Really liked it.

Doug: A Miner Drilling Incident by aaants 2021-05-02T02:34:13Z

I dont think you are giving this game enough credit! I really enjoyed it - would make a great mobile game! I thought the gravity mechanics are really well done.

SPACE DEMONZ by stoz 2021-04-27T12:01:26Z

Nice, fleshed-out game! I am impressed you were able to crank out something with so much depth and replayability - it is tough to crank out a sustainable arcade experience in a jam. At first I wasn't crazy about your shots carrying your momentum, but this can be remedied with upgrades - nice system! I also like how you skipped using money and just give the player a choice.

Nice game!

Sinking Feeling by skiddings 2021-04-28T12:26:55Z

I love the idea, and the game looks great, but I struggled a little to understand what is going on. Even so, it's a great looking game, and I did enjoy playing with all of the switches and buttons. It was cool to turn on the lights and see everything around the sub. Nice job!

LD Double Feature: D'pur & Deepir by John Chapman 2021-04-27T12:09:17Z

Cool concept! I really like the core idea - reminds me of the Nintendo DS days. I found the tiny lag between when control switches players and when they actually dig to be very disorienting, since sound is not a dependable indicator of when you can control. However, that being said, I really liked it! Looks great and the music is insanely catchy.

tetronimo! by gregfagan 2021-05-04T11:51:04Z

Fun game! I would have preferred arrow keys for controls, and to use my other hand to rotate, but I got the hang of it. I love the aesthetics, and the music is really excellent. Would love to see more of a "tetris" game, instead of just how fast you can keep up with placing the right pieces. Nicely done!

The Greatest Thing by PBG 2021-04-28T12:22:28Z

@yuuuu0824 thanks for the feedback! This was definitely meant to be very open-ended, so I suspect it will not make sense to some people. Though, I will try to keep this in mind to try and make the themes work better.

@barelyevengames You are correct, that was largely the point. I understand this won't work for a lot of people. I figured that for a short jam game, I would make something more abstract.

The Greatest Thing by PBG 2021-04-28T19:25:38Z

@quite-good thanks a ton! I suspect you might have made it to the end - if you wait and see the title appear, you have seen the end. it was meant to be a touch ambiguous.

Thanks for the feedback on the room transition thing - this game is a soft-lock minefield lol.

The Greatest Thing by PBG 2021-04-29T14:10:06Z

@arguablyarugula Thanks for playing! The orb effect is indeed proximity-based, meaning you have to swim very hard if you let the orb sink. It's a bit of a ham-fisted metaphor.

Door Door 48 by Ripter 2021-05-02T01:38:47Z

Hello fellow pico8-er! This was a cool idea, but as others have said, it could be fleshed out a little more. I like the door-opening mechanic - I think that is actually pretty ripe for puzzles. Would be interested in seeing you develop some trickier puzzles with this mechanic.

Happy Digger by Panagiotis Iatrou 2021-05-02T02:44:51Z

Bring on the drilling games! Well done! I like how physics-y it is. This kind of game is my comfort food.

Hey, Wake Up! by SeaFishelle 2021-04-29T14:55:26Z

Fun, simple game. It looks great! I agree with some other comments that maybe it needs a few more mechanics. Also, while I realize this is a HUGE change, it would be fun if there were some 3d elements - the alleyway stretching into the back is begging for something to be coming at you! Nice work.

Penguins can't fly by Attala 2021-05-04T11:54:45Z

Fun, but tough. I found the amount of inertia the penguin had to be very challenging to manage. Excellent looking game! I played the webgl version and thought it looked great.

Dimidium Angelus by Double Top 2021-04-27T13:59:12Z

That was really fun! I am a big fan of the combat system. I have some small complaints regarding UI, but I figure you were pressed for time. I would love to see this fleshed out with a simple map to walk around - fun battle system!

Blackout by Frasse 2021-05-02T02:21:06Z

That was just great. I loved the ending lol. Very charming!

Fare Well by alanxoc3 2021-05-02T02:28:35Z

This was excellent! Nice pico8 game! I felt a little robbed by the RNG sometimes, but thats the way it goes I guess. If I am going to be picky, I would maybe get rid of the main character's inertia when you are airborne - i find that inertia never feels all that good in pico8 games. Thats just me though - the game was really superb. Definitely a pico8 highlight.

Minelight by Joris Valette 2021-04-27T17:32:57Z

Nice looking game and the concept is nice, but I never figured out how to play. I don't really understand what I am doing with all of the different keys. Some more instruction text would help, you don't even need to change the game.

The Cavern Of Madness by Nature Studioz 2021-05-02T01:45:25Z

Nice work! The game is very well put-together (looks great, plays well), but some of the level design felt a little cheap. There seemed to be lots of places where getting hit was inevitable. The game structure was good, I just think the level design needed another pass. Great job on the theme too! Nicely done.

Glitch Dip by Volkolak 2021-04-27T16:32:42Z

Nice job! I like the concept quite a bit, but I found aiming to be pretty difficult. Since you are always on a 2d plane, maybe you could lock the persepective to always be straight ahead, like OG Doom? Some auto aim would help too, I had a very hard time hitting bad guys. Still, it's a cool blaster that fits the theme well. Nicely done!

Deep Dive to the wormhole by Retro Banana Man NL 2021-04-27T12:19:22Z

As the above commenters have said, the digging mechanics are really good. I could have used some more visual cues to indicate why you cannot dig in midair, but I got it eventually. Classic digger game! I would like to see this fleshed out.

Tiny Drop by JasonQ 2021-05-02T01:55:05Z

Very original game! I think you did an excellent job with communicating lots of original concepts in this game - it immediately makes sense that the size of your drop is your life, that getting more drops is good, hitting obstacles is bad, and avoiding the gunk wave is important. Tons of concepts, but the game is very intuitive! I found the collision detection to be a little iffy sometimes, but overall it worked really well. Nice job!

Blue Beetle by Lélek Hunor Kadosa 2021-04-28T12:34:36Z

This was excellent! I love the free-form digging. I am a big fan! It WAS a little difficult to hit the bad guys, but whatever, I was able to beat it. Nicely done!!!

Poss Loot by Guax 2021-05-14T12:08:31Z

The game looks and plays well. It could probably use a powerup mechanic to help digging through tougher blocks.

LD49 — Unstable

Rock Stax by recursor 2021-10-11T14:09:02Z

This is an excellent entry! Really on theme, and the flourishes like the crane are great. I really struggled with the difficulty - collisions seemed to come in and out, so when it looked like i was safe, i would drop a block and it would bounce like crazy. still, excellent entry.

Junta! Police State 1981 by rjhelms 2021-10-12T02:45:34Z

Really cool concept, and you managed to flesh it out pretty nicely in a short time! I was pretty happy with the mission variety. I wasn't wild about the driving controls - I would have preferred something more like Retro city rampage, where you just point in a direction. Even so, i had a great time. excellent soundtrack too, it really helped set the mood.

We Are Typhoon by euske 2021-10-04T13:53:40Z

I have the same comments as @belthesar - the game is definitely most interesting when going for max casualties, but its a little easy to game the system right now. Concept is SUPER fun though - makes me think of Plague Inc. Great core concept, would love to see it expanded on.

Death?Box by wafflesys 2021-10-05T13:13:32Z

The theme and the graphics are right on point. It plays pretty well, but I agree that it could probably use to be harder. Nice job!

Raiders of the lost gems by Domantas 2021-10-06T21:07:57Z

This is the longest ive spent on a game here. Bravo! Puzzles were excellent.

I got every gem, but am I missing something about the egg? Heartbreaking that I cant seem to get it. Great job!!

The Virus by Turkey 2021-10-05T12:53:19Z

Very creative! most creative game i've played here! The defragging was fun, and the goose really cracked me up. However, i really struggled with the defrag, and I didn't have it in me to go again when I failed. I think maybe doubling or even tripling the points you get per block, and cutting the time by a similar factor, would make the game a bit more reasonable. Very original!

Silex by tigerfinch 2021-10-04T13:30:16Z

Nice! Would have liked more levels, but thats the compo for ya. We had very similar ideas of 3d platformers with unstable ground lol. I would come back to this for a post-jam version with more levels.

Volatile Valkyrie by madjackmcmad 2021-10-04T20:02:42Z

Really fun! and it has scoreboards!! I was a big fan. I thought the projectiles from bad guys were a bit much, but it was still really fun! one of my favorites.

Overloaded Server by kbf123 2021-10-05T21:02:36Z

I clicked the power button on the in-game tower and it turned the game off. Spectacular. 10/10.

Monsters by Pio 2021-10-06T17:10:55Z

Very cool! Even though you know what's happening its still scary - great use of audio and visuals! I wish it were longer. Still, very cool.

Shiine by Ace17 2021-10-12T19:55:58Z

whew, this is hard. A bit too challenging for me! I really liked the mood and the theme, and the execution was great. Might have been nice to have a checkpoint system of some sort. Well-done.

Demolition Mouse by lonewookie 2021-10-05T12:05:01Z

This game looks great! Cute, readable graphics. I did find the slippery controls to be a little much - is really hard to control! Hurry, I also liked the dense level design - you got a lot of platforming and gimmicks into a small space! Fun game.

Structure Rescue by GlacierEclipse 2021-10-12T20:52:16Z

Gameplay-wise, this is my favorite entry so far. I really loved it! I do think the upgrades should maybe be a bit more effective - I didn't notice much change once i fully upgraded my gas mask. Also, it was heartbreaking to get a game over with a single civilian death, especially for such a long game. All that being said, i think the core mechanic is EXCELLENT. Loved the caving-in, loved the rush of it. Really well done.

Unstable escape by Crazy046 2021-10-06T12:53:27Z

Cool puzzle game. I have not been able to solve the shape puzzle, and I don't really see any hints on how to do it. Might try again in a bit. Looks great! Everything is very cohesive. Nice job!

House comfort... by RalfZ 2021-10-06T12:18:22Z

Cool game! I ended up clicking the phone pretty early after sleeping, so i didn't get to explore everything. It is a great concept, I would love to see it fleshed out and explained a little more.

Chevalchemy: A Hoof of Concept by xlambein 2021-10-04T12:39:54Z

That was extremely silly. Nice jam game! I think some goofy sounds could have helped the mood even more, but its a jam. The physics were super well-done!

A Crumbly Planet by kumber 2021-10-12T13:42:46Z

This game is very well-put-together; looks great and everything really meshes. I like the idea of the mechanic, but I feel like something is missing, since it feels a little trial-and-error right now. Maybe if you had sonar or something that revealed platforms close to you? It's a cool idea, i just think its missing a little somthing. Still, something very captivating and even creepy about earthquakes underground. Well-done.

Stronkey Kong by 100th_Coin 2021-10-04T20:08:49Z

Man, this game is such an excellent idea! Unfortunately, i found it pretty hard. i found money pretty hard to come by, and losing a big chunk of it was really aggravating, since the penalty is ultimately time in that you need to jump barrels to get more.

That being said, its an amazing jam game. the intro cracked me up, and its such an excellent concept. I think the penalty for getting hit needs to be significantly reduced, however. Well done! Audio and graphics are superb here.

Beep Boop Boba by candlesan 2021-10-11T15:36:06Z

This is extremely well-done. Nice job. I actually found myself getting pretty stressed out! The speed at which you can move is pretty intense - i might suggest actually making the steps take longer so that you have more to do while drinks are being prepared. Still, really fun and extremely well executed.

Meltdown by fusionnist 2021-10-20T12:10:01Z

Great looking game! I also thought it played and controlled pretty well - would love to see gamepad support. I think the tower was supposed to be crumbling as you climbed, but I never really saw this (my time was 301). This would make a great proc-gen game. Nice job!

Meltdown by Ghost20000 2021-10-05T12:19:36Z

I second the need for a tutorial. I was pretty confused, and I'm a chemical engineer :p . That being said, it was really cool firing up the reactor, and performance was super slick in the browser. Great visual design, and all the effects really fit together well. It also sounds great. Really nice game overall!

Jenry Javelina by PBG 2021-10-03T14:13:56Z

@sologk thanks! The game is currently still developing - I agree that it is WAAAY to easy right now. I've already added a feature where the blocks fall after you touch them - it ups the difficulty significantly. I also need to work on level randomization - it definitely results in unbeatable scenarios.

Jenry Javelina by PBG 2021-10-03T21:15:22Z

@fabdynamic thanks for the feedback! It's on the challenging side, for sure. Make sure to climb too - you have the ability to climb short distances. If i take my time, I can usually beat it. I also implemented a "try again" prompt, so people can eventually muscle their way through.

Jenry Javelina by PBG 2021-10-04T13:38:40Z

@toby1645 I really struggled with the stamina. I wanted climbing to be a last-resort type thing, since if you have too much stamina you can just muscle your way straight to the goal. It's really a level-design problem, though.

@goldenevolution wow! I did manage to squeak out a no-death run once, but i also made it :). Nice job! I had really wanted to mix up the level design more, but i of course ran out of time. I was envisioning a curving mountain range, or even spiraling up a mountain, but of course that didnt happen.

Jenry Javelina by PBG 2021-10-05T16:28:11Z

@gabrielgamedev thanks a ton! I was hoping people would catch on to the stamina management. Thanks for playing.

Jenry Javelina by PBG 2021-10-05T21:20:02Z

@wafflesys thanks for the compliment! That was me shredding my guitar desperately in the final hours of the compo lol.

@delta-key yea, the camera controls are not great. If i get some time for a post-jam version i would like to add mouse controls for true WASD-mouse control, or gamepad controls.

Jenry Javelina by PBG 2021-10-05T23:39:18Z

@lmb there are small differences, but I agree it's too samey. The levels do get a little longer and steeper, but that's it. It does get dramatically steeper in endless mode, but it's not enough. I had planned to have turns and a little more variety, but I got caught up in the basics.

@caiustsm thanks for the feedback! Camera is a big issue. First thing I want to do in a post jam version is implement some camera controls. I agree that the lighting sucks - the engine I'm using does not have any canned solutions for lighting, and this was the best I could do at this point. Casting shadows from the blocks would really help with depth perception, as would textures. The dust effects, as you noted, were my quick way to indicate contact. Thanks for the tips!

Jenry Javelina by PBG 2021-10-06T21:24:11Z

@glaikunt thanks for noticing my shredding! It was a desperate move in the final hours to get some music.

Jenry Javelina by PBG 2021-10-07T02:33:43Z

Thanks @ldjq ! I chickened out on making the music louder - music tends to be my weakest area in game making, and I downplay it allot. I had actually considered a crazy-taxi-like pointer that would show you where the end was, but I just didn't get around to it.

I agree that the camera is not up to the task. It's not horrendous, but it could be better. I'm gonna play with it a bit.

I'm not crazy about the jump arc - it is simultaneously really short but also floaty. Generally, I don't like making giant super Mario jumps in 3d games - I think they are really hard to get right, and it often ends up being really sloppy unless you know exactly what you are doing (and I don't). Still, I would like something that is snappier.

Thanks for giving it a go!

Jenry Javelina by PBG 2021-10-14T01:26:38Z

@kumber @zuhairghias nice! its pretty tough, im happy to see people beating it!

@kumber I really need to texture the blocks or something - its tough to tell where these textureless blocks are.

@binaryprinciple thanks! its not a great randomization algorithm, it can really screw you over pretty often. thanks again!

Last Fall by Maus Games 2021-10-06T16:55:37Z

Great game, and nice job dialing in the difficulty! I was able to finish after some battles. Some of the early puzzles had me standing right on the edge of blocks to avoid spikes, and this felt a little like cheating. Game looks phenomenal as well. Well done!

Cross Over by Ryan Lambe 2021-10-04T20:50:57Z

This was a solid little game! I don't have too much feedback - the physics are a little wonky sometimes, and you do tend to get stuck on walls, but that comes with a physics game. This could really use more levels. Nice job!

Super Clumsy Box Galaxy by ZachsButt 2021-10-07T13:59:28Z

This was great lol. You walked a really fine line between "clumsy unstable controls" and still being responsive enough that it is fun to play. I really loved this. I had hoped to make something more like this but came up very short. This is great, excellent job!!

It Crumbles by VivianMochi 2021-10-06T16:47:05Z

Awesome game! I agree with other posters though that the difficulty is too high right now. Without the tokens doing anything, theres no reason to shoot anyone, since your gun is so slow and enemies regenerate anyway. I think a better weapon would be good to at least let you defend yourself - if more than one enemy is on you your almost definitely gonna take a hit. Still, Love the toejam-and-earl way that verticality counts! Very cool.

Quadra by Delta Key 2021-10-04T23:22:54Z

Spectacular! This is the best game I've played so far. I have no feedback - its so fun!

Actually, one thing - maybe be more explicit in your link to the game that it's playable in the browser. Downloads always discourage people from playing, and its not clear from your link that it is a web game. Maybe put a separate link for the binaries, but just send it to the same page.

AWESOME! Well done!

Stack Up by Barney25052 2021-10-06T17:01:03Z

Reminds of an iphone game from way back, called "the incident", where you would climb an ever growing pile of trash. Your game introduces a cool addition though! really cool, and i enjoyed it. I think mapping jump to a button would have helped it to feel a bit less random. Also, maybe WASD + ouse so you could independently control the trash depositor? either way, very cool game! Looks and runs great too!

Cloudfall by Diego Escalante 2021-10-11T15:40:47Z

This is really well executed, but very challenging! I often found myself with nowhere to go. Still, I guess that is part of the planning and pathfinding aspect of the game. I LOVED the music, and having it change was really really cool. The graphics were simple but it all blended really well, and the color changes were subtle but really cool.

Sable Untangle by ixchow 2021-10-13T12:54:52Z

Tough one! but this was fun! i like all the ways you can interact with the creatures. The tutorial levels also did a really nice job of teaching the mechanics. It's a pretty novel puzzle game, so I don't know how you might streamline the controls, but I did find them a little clunky. This would make a great touchscreen game, and i bet it runs on mobile. Nice job with the raw js!

Pigs by HowlingShame 2021-10-05T13:18:36Z

This was very silly lol. Extra points to you, because I have heard that pigs REALLY ARE very sensitive, and tend to get stressed out. This is exactly the kind of game I come to a jam for. Nicely done!

Don't Melt by OwlyCode 2021-10-04T12:18:48Z

Ambitious and fun! Considering how many things you have to balance, I might have made the character controls a little tighter - it's just one more thing to worry about right now. Maybe this doesnt even need to be a platformer? I could see this being fun on a touchscreen and just manually handling the dials. Really cool set of systems, and you really nailed the theme.

AtomBurst by Tigeryue 2021-10-20T11:57:07Z

Nice little jam game. I really liked the whole visual presentation - the vibrating particles really sold the unstable theme. I also like how the particles act like health. I think the game takes a little long to really get moving - it got pretty fun around score 300, but it takes a while to get there - maybe have the difficulty ramp up faster? Nice job! and nice music!

PolitiGod by Nakami 2021-10-11T14:14:44Z

Surprisingly complex game! It also moves at a good clip, so playing again is not a big deal. I liked this, good job.

The Eye of Glower-On by UkuleleFury 2021-10-05T21:18:01Z

Nice! This was excellent, great premise and great execution. Fun to play as the bad guy!

Wife Dono, Kouhai Kun, and The Unstable Machine by Mooptychunk 2021-10-14T21:06:11Z

Great job! Gameplay-wise, this has been one of my favorites.

I have a few nitpicks - it would have been nice to be able to jump out of the ghost-shooter, like you can jump out of the pacman game. I rarely use "X" when my left hand is doing WASD, so i frequently fumbled around while getting out of the gun.

Jumping was a little finnicky, especially landing on the top pad - maybe that should have been a pass-through floor?

I loved this though. I could see a game of this moving through different labs with different minigames. and the world-building was great. Nice job!

Equilibrium by freeworld 2021-10-12T20:56:24Z

I really liked this. Sounded great, ran well in the browser. It was a little sad to start from level 1 if you lost a single ball. Still, really cool. I agree with the control critiques of others. It might be TOO easy if you could use a mouse, but I think it needs some sort of adjustment. Cool, original game! Kind of reminded me of a whole game of the tilting puzzles in the new zelda game. well done.

B.A. in Animal Psychology by Frogravity 2021-10-11T13:48:36Z

Fun! This was very funny. It was a little hit-or-miss having to replay conversations, but the game was short and you could really fly through the conversations very quickly, so it wasn't such a big deal. It might have been fun to have some branching conversation paths, but I get that there is only so much time. I love the whole package, everything really comes together to make a silly game thats a great jam entry. Sound was excellent! Voices and music both were great. I really liked this.

Un-Named Stock Market Battle Simulator by sacredbacon 2021-10-12T19:00:16Z

I love what you were going for here. The look is great and humorous, and it is apparent that you wanted a card-game aspect. Would love to see this fleshed out in the future.

Grim Tripper by Skleembof 2021-10-05T21:11:08Z

Very ambitious! I had a pretty hard time getting the scythe to hit properly, but it was hilarious when I did. I like how open ended it is. Really nicely done!

Volcano Containment by Morris 2021-10-05T22:03:48Z

Fun game, but super hard. I only ever got one extinguisher. It was basically impossible to try and land on a rock that came out of the lava. Still, cool concept! I'm all for more grapling hook games!

Sanity Check by BinaryPrinciple 2021-10-13T17:25:29Z

Nice job! I was able to beat it, which is always satisfying in LD. The gameplay was simple, but I still enjoyed it, and the flavor text really helped to create the scenario for me. In terms of accessibility, I am colorblind, and I had a really hard time with the green and orange pipes (1st and second that you get). I would suggest skewing blue-er when possible, as blue makes it easier to differentiate some reds and greens. Otherwise, i liked this lot. Nice job!

Pile Up Medieval by zimny11 2021-10-05T19:17:18Z

I defited the beast!

10/10. Hilarious. Excellent mix of mashing click and strategizing what goes where. Loved it.

Contact Nesigur by Trexxak 2021-10-06T20:51:55Z

I love the overall package - the audio visual components hit the theme really well. Humor is also excellent. I struggled with editing the json - things werent really taking like i thought they would, which was a little frustrating. Still, you nailed the theme, and I enjoyed it.

Tables & Tremors by SlimmerBurger 2021-10-13T14:01:04Z

I loved this - I love me some 3d platforming. The mechanics were really original! I did find it hard to aim at the tables - I am not great at 3d shooting, even with m&k, so I struggled quite a bit. Maybe a lock-on mechanic when your cursor is close to a table and you are in range, a la 3d sonic games? Still, i loved this one. Played great in the web browser too.

Unstable by DevParty 2021-10-13T13:45:27Z

Nicely done! This game is really well-executed, and it plays great. I think it could have maybe used a few more wrinkles in the gameplay, since it mostly seems to be focused on stacking blocks 1 on top of another. I like the flying balloon - it streamlines the gameplay (nice for a jam!) and differentiates the game from other tower builders. Music was very funny - nice horns!

Renegade by Zackary Bazzle 2021-10-05T21:28:10Z

This game looks fantastic and played really well in the browser! It would have been nice to see more scenery, but i get that its a jam. You really nailed the mood, and the music fit as well! Nicely done!

Infiltration by toby1645 2021-10-04T12:24:28Z

lol, that was pretty simple but fun. I could have used a stronger visual clue when a server is in bad shape - maybe a spark when it is red, and a puff of smoke when it goes down. Fun little game though!

Oopsie Potion by CodeRaurus 2021-10-12T13:57:53Z

This was really well-polished! Looks great, and I love that I can use a gamepad! It was on the short side for sure - would have been nice to at least have a few levels to go through, but that's life. Well-done!

....To the Ends of the World and Back by Peace Of Cake Games 2021-10-12T13:54:00Z

I really liked this! It was on the simple side, but thats the case with LD. Would like to see you expand on this concept in future jams, now that you got the execution haammered out. FWIW, playing on the browser worked well for me, once I figured out what was going on with the mouse. It was a little confusing to understand, but it worked just fine once I got it.

Snake Using Windows by Benjamin Halko 2021-10-06T13:41:08Z

This cracked me up. "I can't believe I am running this on my computer" goes through my head as i do this lol. You really nailed the theme on the head. Very clever!

So, you are using the info.txt as a global variable store, and writing to it every "frame"? That kills me lol. Nicely done!!

Enter the Ungeon by Sayuri 2021-10-05T13:30:23Z

Cool game! Once i got the rules it was fun tricking the monsters. However, i couldn't really figure out how to not get hit - the monsters being able to move AND shoot in one turn seemed really tough. Is there a winning strategy? Still, cool job, and nice start to... lets call it an arena-rogue-like!

Unstable Driving by grilladroid 2021-10-11T13:53:14Z

lol, I agree that the transitions are a little jarring, but I think it actually made it fun, kind of like wario-ware in that the game very suddenly changes on you. The game seemed to do a good job of not dropping me right in front of a wall, so while the effect is sudden it never felt unfair. It would be interesting to have the car speed up as you get more points, since as of right now you can play infinitely as long as you pay attention. This was simple but fun, nice job!

Ropy Woply Doo by Jackaljk 2021-10-11T15:30:17Z

Rad music! Gameplay was simple and fun too. I found it very challening - I couldn't even beat what I assume is the first level. Maybe a "save" mechanic might have helped? Either way, excellent OST and you are right on theme.

Unstable Runner by Krampit_Max 2021-10-04T19:39:39Z

I played it! It could maybe use some optimization, framerate was really low on my moto g power, which is a decently beefy android phone.

I liked the idea of a slower-paced auto runner with shooting! and it looks great! unforutnately with the low framerate it was tricky to play.

Hopper Unstable by Castoor 2021-10-06T12:33:22Z

Nice job! A great start to a game. I think more levels would really help it out, right now its very very short. The graphics are excellent, and the visuals are nice and cohesive. Well done!

Tipsy by AlexanderSantiago 2021-10-13T12:43:08Z

I really like this idea! It was a little weird that you kept going whether or not you made it (i never actually made it though). I loved the presentation though! It looks great, sounds great, and plays very well. Nice job!

Sanity Is Reality by MCHS productions 2021-10-06T12:12:53Z

Cool idea! I like the idea of the physical game you are playing being secondary to a more strategic, cerebral idea. I didn't quite get what the gimmick to the gameplay was, though, since my physical health would loop back to full if it hit zero, and i could recharge my "sanity" just by touching the green spheres. I liked the idea, and the visuals were nice and cohesive. Nicely done.

Shipwreck! by astrochili 2021-10-12T19:05:36Z

I liked this! failure was never that bad, since it just results in a tiny penalty, so its not frustrating. I really enjoyed it! I know the sound was edited in later, but it was excellent! The gameplay hook was novel, and it made sense very quickly. Nicely done!

Deleted Project by Alice_02 2021-10-13T17:32:38Z

Great-looking game! Very polished, and I love fixed-camera 3d platformers - there are not enough of them. That being said, I also found the difficult to be quite high - i was basically unable to hit anybody with any consistency with my gun. Maybe an auto-lock for nearby enemies? Also, I don't see how the unstable theme fits in to this. Still, very ambitious for LD and it was fun to explore! Nice job.

SpiderJump by QKboy 2021-10-13T13:50:19Z

This game is excellent! Very cool concept, and the execution is pretty fun! The difficulty is sky-high of course, but it is still fun to swing around. It might have been cool to have a "Retract" button that would pull you along your web and shorten it - I found myself hitting the floor alot. Really cool game, very original idea. Nicely done.

Critical Mass by RatoGodoy 2021-10-05T21:33:32Z

Simple and fun gameplay. IT is really beautiful though! Stunning effects. You really showed off some programming mastery to get that done in c++. Really nice.

Cave Supply by Simo 2021-10-06T12:23:38Z

Game looks and runs great! I really like the core concept, could use a few more wrinkles, like maybe the obstacles change. nicely done.

Weather Control Device by Krjemelik 2021-10-14T20:54:19Z

I agree on the weather - the game looks great! And i actually had some fun with it, saw it through to the end - i appreciate you going on the easy side. Fun game, I enjoyed it. Would be interesting if the weather machine played in a little more.

Jampoblock by IndieMoose 2021-10-12T14:04:15Z

Nice game! I admire that you made something so long for the compo! I echo what others have said about the "e" key - I think you should just automatically pick things up and use them, since there is never a situation where you would not want to do those things. The mechanics were cool, since your puzzles didn't LOOK like normal platforming puzzles. It is really it's own thing.

Nice job! I enjoyed this.

Luna's Painful Pastel Promenade by GuessImLuna 2021-10-05T13:25:00Z

Beautiful game. Looks and plays great. I actually would suggest doubling the speed of the game, or allowing the user to hold space to speed it up - theres no reactions in this game, so you can make it as fast as you want. It was funny when I fell down a giant pit, but I didn't have it in me to climb my way all the way back up. Well done!

Domino Traverse by Huntrt 2021-10-06T17:04:03Z

Slick! I agree with other that the control interface is tricky. I wonder if they could be intuitively mapped to a gamepad somehow? I like the idea of asset management added to an auto runner! gives the game a lot more strategy. Cool idea and well executed! I think it looks great too - nice cohesive design.

Bridge is Out by sslees 2021-10-13T17:38:53Z

This was a fun activity! As others have said, maybe not all that challenging, but i had fun playing it. It's a really fun sandbox. I like how the robot tilts quite a bit but rarely (never in my case) falls over - gives the game a great "unstable" feel without being frustrating. Nicely done!

UNSTAckaBLE by Epiphaner 2021-10-11T14:02:56Z

That was simple but fun! I think it would have been cool to have different shapes, so you could be more strategic with how you laid out the tower (there is only so much you can do with cubes in a minute). On-theme. Nice job! Ran well in a browser.

It's gonna fall! by andopp 2021-10-13T12:47:23Z

A+ on the music and sound. I had an issue (maybe?) where the screen never scrolled up, so once i built up high enough i could no longer place pieces - this didnt take long. Cool concept though, and it runs really well! Nicely done!

Alien Disco by Ludokultur 2021-10-11T15:27:49Z

I liked it! SImple to pick up, and i liked the added wrinkle of getting a bonus for dancing in the right pattern. Well done!

Kattonauten by Elastic 2021-10-05T12:11:31Z

Beat it! 22 crashes. Lots of fun! It was definitely challenging, but it was short enough so that's ok. Nicely done!

AnoidBuild by lifedrain 2021-10-13T14:30:04Z

lol, this game was really fun! I loved the immediate realization of what was happening after I hit the first block and i saw it slowly start to fall. Very novel idea and well-executed. I really enjoyed this one.

Infiniraft by LDJQ 2021-10-05T00:18:53Z

I got old LCD game vibes from this. Very fun! I was able to hit diagonals really easily on my phone screen, so I could do diagonal moves in one go - this actually helped make the game more strategic - you might want to make it easy to do this with buttons somehow. Nice job!

LD51 — Every 10 seconds

Testers' wanted! by tinykidtoo 2022-10-04T12:58:39Z

Awesome! Top marks. This really made me laugh. Clever puzzles, and your audio was excellent. I don't really have any critiquing - this was just great. Filling out the waiver really made me laugh.

Hiccups by cogcomp 2022-10-04T19:12:34Z

I agree with @xenoparticle that it's a little easy if you spam the space bar (which I did :) ). The levels are rather short, maybe you only have ten seconds to beat them before a bubble-bobble-like ghost appears and chases you? I get strong bubble bobble vibes from this, might as well take one of their good ideas :). This was really fun, I had a great time and the presentation is great. Nice job.

Schism by agentparsec 2022-10-18T12:56:01Z

The mood and the music here are really top-notch. I love how the music and the sounds corresponded with the transformations - you absolutely nailed the timing there.

I wasn't able to find any more than one crystal. Maybe some hints about where to go besides the pinging sound? I found it easy to lose my direction in the shadow realm. Still, top marks for sound and mood here. well-done!

Motor Dime by Ale 2022-10-05T12:24:34Z

I agree with @zimonitrome - this is a really solid racing game, and it plays great, but I'm not super crazy about the gimmick with stopping. Maybe if you did something like San Francisco Rush, where you can press a button to just zap you back onto the track, ready to go. I realize this takes away some of the challenge, but its a little tricky otherwise.

Im following you on itch now - would love to see this become a kart racer! You're making me want to learn godot!

BOMBA LINE by lonewookie 2022-10-03T01:31:14Z

Fun! Can confirm - is very hard on mobile. I really like the explosions, they are a nice spin on snake and you balanced them nicely. Really fun!

Tumbles of Hanoi by luthwyhn 2022-10-03T12:41:54Z

Clever! I like the idea of mixing the towers of hanoi with Tetris.

Your embedded game is not working - not sure why. I downloaded your zip and it ran just fine. You might need to troubleshoot a bit - I got my pico8 game embedded no problem.

Sometimes (much of the time), a larger plate will drop on a smaller plate and there is nothing you can do - you just lose. Maybe every 10 seconds whatever you are holding gets dropped, and is replaced by the new piece? Cool game, well done. Stay safe!!

Oxylunky by daandruff 2022-10-04T16:03:38Z

Very cool, excellent mood. I have to admit that I gave up somewhat quickly - I suspect there is a hidden bubble somewhere (no tell) that I will need to progress, but every experiment costs me 1 minute of swimming back to where I was. Not sure how I would address this. This would make a cool procedural game! Very nicely done.

Near Death Sentence by jefvel 2022-10-03T12:14:00Z

Excellent sound! the music and sfx are just great. Gameplay was fun too! I get the feeling of a prison brawl from this. It's a little disappointing to get lasered - it happens so suddenly and then that's it. Still, it's really solid. Your AI is great too - I like watching the other guys get in fights and trying to survive. Really well done!

Quick to Judge by axelrinaldo 2022-10-12T02:17:43Z

This is a super-clever idea, one of he best of the compo. I think ten seconds was a little too tight to make a good decision - maybe 10 seconds could have been given to review the new law, and then another ten for the case, and another ten to decide? I like the idea of high-speed judging, its pretty funny. Mood is excellent. Nicely done!

Find Ten Seconds by dhim 2022-10-03T21:51:57Z

I'm not sure that this game needed the theme. There's a lot going on!

That being said... wow, this was excellent! One of my favorite entries. I love how you defined "similar" and quantified it then. I really think you have the start of a really cool puzzle game here.

Does it need the timer? Does it need levels? I don't know, there's so many variables at play here. This is really a genius submission, top marks in innovation for me. Nicely done!

Sheeple by Jonathan Holm 2022-10-03T21:27:40Z

This cracked me up lol. In the second phase, I managed to escape! I could walk around the title card then lol.

Well done, fellow pico-8er.

The First Fire by scottgoldsmith 2022-10-04T15:54:04Z

Nice brough-like! Good setting and mechanics for it. The mixing of time and steps as mechanics was a little tricky - maybe if you keep pursuing it, just have a "wait" command to help pass the time? Very nice start to a tiny little strategy game. Nice job.

1000 Meters to Shade by PBG 2022-10-03T21:54:44Z

@roboolet thanks! this is some of the ugliest code I have ever written, I'm so sorry! The solar flare code is particularly horrendous, I really should refactor it, I repeat myself like 50 times.

For the smear, i use the function spek_rect() a lot. rather than drawing a rectangle, it just randomly fills in a bunch of pixels. This gives the smear effect, since I never actually clear the screen.

Thanks for playing!

1000 Meters to Shade by PBG 2022-10-04T19:06:08Z

@indigo thanks for the feedback. I wanted the controls to be a little slippery, since that is basically the only source of challenge in this game. I had originally wanted to have you jumping things too, like the google dinosaur game, but i only had like 2 hours to do this. I may adjust the size of the shadows so it doesnt feel cheap if you get wiped out.

1000 Meters to Shade by PBG 2022-10-06T14:30:46Z

@denzil-gomes very good ideas. I would have loved more temptation to risk running to the next cover. Alas, maybe next time.

For those of you down here looking for a challenge, here is my best time. You really have to take some gambles to get under 100.

best_score_ld51.png

10 Seconds to Heaven by Mcnuttys 2022-10-05T17:00:36Z

Clever idea for a game! I've not played something like this before. It's pretty hard! I think the main character needs some buffs - maybe faster move speed, better navigation in tight hallways. Maybe even picking up boxes, instead of pushing! Very cool idea, and the puzzles are quite good. Well done.

Hero for 10 seconds by Swen 2022-10-03T21:32:31Z

Man, I can't believe a wario-ware-style game never crossed my mind, its a perfect fit. On top of that, you made it super-hero themed. Just an excellent job.

Special kudos for the audio. The music really fit the vibe well, and I am hoarse from laughing at the audio. Really well done.

SALARYMEN CHALLENGE by ROBOWARRIOR1982 2022-10-04T19:35:08Z

Great atmosphere and setting. Would be fun to see a post-comp version with some enemies. The dialog boxes were really funny, well done!

Ludum Date by JohnnyR 2022-10-04T19:29:09Z

Commenting so I can find this and come back. Looks cool!

Pizza Ninja by Ratrat44 2022-10-18T12:49:16Z

I agree with @ben-parisi - I would love to see a playthrough of this by someone who really knows what they are doing - I bet it looks awesome.

I found it to be pretty difficult. Having your jump direction mapped to the mouse direction was very unintuitive. I would have preferred just a traditional platformer-style jump, and have the mouse direction only function for aiming. That being said, this was a very cool idea. @ratrat44, do a let's play and let us see you destroy this!

Pizza Ninja by Ratrat44 2022-10-18T19:14:52Z

@ratrat44 that playthrough is fire lol. THAT is a pizza ninja!

Hyper Retro Future by Frank Gevaerts 2022-10-03T15:00:09Z

This cracked me up. Love a good text adventure. I did have to peak at the transcript a bit.

!> I found the treadmill logic to be a bit finnicky. Inserting the SH card is only possible when you are standing on it. This was kind of confusing.

I love the time paradox problem. Really cool job!

Escape the Breach by OwlyCode 2022-10-03T16:28:02Z

Got a kick out of some of the surprises lol. Lots of neat twists in there - I like that a lot of them only partially alter the gameplay. It's funny, you don't see a lot of canabalt-style runners in LD, but its such a good idea. I liked that you could move left and right as well. Really fun!

Machine Learning by tylerstraub 2022-10-05T12:46:49Z

I really enjoyed this! Reminds me of the mobile game "Robot Wants Kitty," where each level is a mini-metroidvania - you start from scratch power-wise every time. I would love to see more levels in that same vein - you need to powerup every time.

Core-gameplay-wise, the only suggestion I would make is that touching a checkpoint sets your timer to 10 seconds - I think this would speed up gameplay but still put the pressure on when you are exploring.

Cool game! I love it when someone successfully makes a metroidvania for LD. Really enjoyed this.

Anxiety by lesinvisible 2022-10-05T18:37:28Z

Cool ideas, and I like the art.

!> I got stuck with the watch - what do I do with it? I could not figure this out.

Would love to see the end. Nice job.

Solar Flare by Hannah Kequom 2022-10-05T18:24:45Z

Cool game! Not enough 3d platformers in this jam. I agree with others that better mouse control overall would really improve the experience. I was able to use my XBOX left stick to move, but no other buttons worked - maybe fully enabling a gamepad wouldnt bee too hard? Nice job! Also, glad to see other people went with the "lethal solar event" theme!

TENET SECONDS by MoebiusMeow 2022-10-04T12:41:13Z

Really well done! This really was a novel puzzle game, which is hard to do! I am always amazed at people who can make really good puzzles in games like this. Very nice work!

I am not sure how I feel about the physics system. It DOES make for some cool puzzles, but it also makes execution pretty difficult, even once you know the answer. Even so, these are nitpicks against a top-tier entry. Well done.

The Last Minute Gallery by Harrison Gowland 2022-10-18T19:23:39Z

This was delightful. Subtle point - I like how you made it very clear from the beginning that there would be 3 minutes of drawing. That was pretty useful in order to keep us motivated to the end.

The story really cracked me up, beginning and end. Fun game!

Artful Arrows by KeyLime 2022-10-03T21:40:04Z

Very silly lol. I got BASIC gorillas vibes from this. You may want to add the controls to the description. Fun game!

Tower of Time 2 by CodeRaurus 2022-10-06T14:13:30Z

Nicely done! Worked fine in chrome for me. I liked how the timer only moved when you did - interesting twist that made this feel less frantic than a lot of other entries. Well done!

Release The Bus by Omaewander 2022-10-03T21:36:37Z

Fun! Looks great, and a nice twist on an auto runner. Is it possible to win? The bomb number seems to go up and done. Anyways, looks great and fits the theme nicely. Well done!

Planet survival by Last Angle 2022-10-06T14:26:02Z

That was a surprisingly fun game! This is a minor point, but I really like it when you can "win" this kind of game, and it was fun to make my planet gigantic. Nicely done!

Hovering Bird by Xpycm 2022-10-03T12:33:28Z

This was very clever - like @simplepotential i usually skip the tabletop entries but this was so easy to get into. That being said, I played two games and only got 3 checkpoints as my highest score - it seems that unwinnable scenarios arise very easily. It might be fun to put together a simulation and see what the average scores are. That being said, the fact that I am thinking about this game so much means its a really engaging idea! Your video was also super helpful. Well done!

Hovering Bird by Xpycm 2022-10-03T13:01:44Z

OK. Maybe I'm just bad. But here is a sequence of events.

Bird starts at 7.

Draw J. Flap to 10. (J)

Draw 10. Hover to 8. (J,10)

Draw 3. Flap to 11 (J), Hover to 10 (10), Fall to 8. (3)

Draw 10. Flap to 11. (3,10)

Draw 3. Hover to 10 (10). Fall to 8 (3,3)

Draw queen. I'm dead on the next move.

I don't think I could have played this any differently, but I only got 3 points. Getting those two threes killed me, and getting from queen to 3 would have been impossible anyway. Am I doing something wrong?

0123456789 by muzakefron 2022-10-05T17:10:58Z

I share a lot of the same sentiment as @vykri . I really liked this entry, and it gets high marks from me, but some design choices really beat me up, like how small the red patches of floor and walls are. I gave up on Moon - just could not manage those jumps. Even so, this was pretty rad - had tons of style and just looks and plays great. Well done!

Hostile Climate by Roboolet 2022-10-07T19:34:52Z

Nice job, fellow pioc8er. This is a very polished platformer - everything feels right and the physics of things like grenades and cows works well.

I agree with some others that the hazards are a little imbalanced - antigravity is basically an instant death if you're not hiding, so you need to be fairly conservative.

I read your post - I don't think you missed the mark at all! It's a pretty solid entry, probably the most polished platformer I played here. I think it takes years of practice to get good at this LDJAM thing, as well as a ton of time and sweat. I'm certainly not there.

Betrayed by greenphox 2022-10-03T14:25:22Z

Very fun! Solid arcade game. I liked the shooting mechanic - having other objects shoot and needing to avoid them was cool. The sticky level boundaries caught me off guard a few times - maybe hey should be slippery? I would often just tap a wall and that would kill my speed, causing me to take hits. Still, really fun arcade game - one of the really fun games I've played so far. Bravo!

Sprint10 by Ben Parisi 2022-10-03T12:06:48Z

Very cool! I love a good crash-style platformer. It's really fun, but pretty hard - I agree with others above that the lives system is a little discouraging. I do like how the whole game is one big level though. Can we get gamepad support??

10-Second Magic Artist by vivyhasadream 2022-10-05T01:57:24Z

Wow. This is fascinating. Really cool way to use AI in your game!

It played surprisingly well on mobile! I'm gonna try again when I get to my PC. Bravo.

10-Second Magic Artist by vivyhasadream 2022-10-18T19:45:05Z

@foursay @sphinx its crazyhow much variety there is. Here is my match girl too:

matchgirl.png

10 Seconds by Ippon 2022-10-04T19:27:50Z

Game runs well and plays well. Explosions look great. Nice work!

it could be worse by Neollok 2022-10-06T14:07:28Z

Great shooting animation. It takes a while for enemies to show up - maybe have more enemies, but they are less powerful? Neat game, and I really enjoyed the camera work. Nicely done.

Birdwatching by Iguanana 2022-10-05T17:13:57Z

Cool, but punishing! Would love a "casual mode" where I could delete. It was a shame that I didn't get to absorb all the bird facts. Still, very cool idea, GREAT use of the theme.

iMaze 错觉迷宫 by 42Xiao 2022-10-03T16:32:49Z

Interesting game. I loved the artwork, and how all the mazes had their own gimmick and art style. Some of the best art I have seen in LD51. Nice job!

10 Seconds, 9 Lives by Joe Bevis 2022-10-04T02:37:39Z

Fun! I'm loving the mini games approach to this jam. Presentation is top notch - different music for each level really makes the game full big, lots of good art, and I live the sleeping scene. Physics are a little slick, but it's still fun. Nicely done!

Every 10 seconds, mother comes in by lustdante 2022-10-04T16:10:30Z

This was funny. You also did a great job balancing the activities - I constantly had to debate whether I should nap, study, or play. It's a little long - maybe levels, starting at only 1 hour of ingame time, might ease you in? Still, really cool entry, great use of the theme.

The Ariadaeus Run by Deepfreeze 2022-10-05T17:17:31Z

Whew, hard! Cool game though. Could probably use some health powerups rather than instant deaths :) . Definite old nintendo vibes from this. Spy Chase? I can't remember the name. Well done!

Elos by M4ttU 2022-10-06T14:18:39Z

Agree with @papaya - a visual cue for the Elos would be very helpful. Even so, I really enjoyed this - I love a good platforming challenge for LD, and the overall level design was very god here. I liked the little story elements as well - well presented. Nice job!

Unstable by RaynDawn 2022-10-18T19:28:22Z

The graphics in this game are really nice! Great voxel work! I agree with a few others here that the collisions are a tad clunky - i got hit a few times when I got stuck on some geometry. Great looking entry!

OVERLOADED! by busisen 2022-10-05T12:38:11Z

Really cool! Clever game - would make for a fun mobile game! Looks great and runs great. I liked being prompted for my name - kind of added a little bit of personalization that you dont see in LD games. I agree with some commenters above that the colors are not always easy to differentiate - maybe use some blues in there?. Well done!

Press me...or die by Vykri 2022-10-04T19:24:15Z

Hilarious, funniest entry I've played lol. I really had fun here. The conversation was really funny. I also like that you allow for using knowledge you gain later earlier on. Very clever and well-done!

ROSWELL AREA ███████ WASTE DISPOSAL, INC. by Real_Human_1000 2022-10-03T16:22:19Z

Loved the scenario here. The intro is really well done - looks great and well written. I struggled with the gameplay a bit - is it possible to have conveyers go left? Still, I had fun. Kudos on hacking this all out in js, performance is great. Cheers!