Foon → Ludum Dare Explorer → Users → Nature Studioz
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | The Cavern Of Madness | compo | 742 | 3.00 | 2.92 | 1.93 | 2.92 | 2.67 | 2.88 | 2.86 | 2.50 |
Fun game. It should have sound and music. But otherwise, simple and fun game. I would be very happy if you would play my game.
Fun and Cool game. I also love how the drill reacts to the music.
One of the best games I played. It's polished and fun. My only complaint is that My fingers get tired from clicking a lot. Maybe you can add an automatic click thing or something. Amazing game.
This game is nice. I love the art also. I would be very happy if you would play my game.
Fun game. Nice story. I would be very happy if you would play my game.
Fun game. but the drill gets too fast for me to handle after a while.
Nice game. My only complaint is that there is no auto-fire. But otherwise. Good game.
Great game. For some reason. You can't hear the music if the volume range is less than 60. Otherwise. Fun and simple game. I would be very happy if you would play my game.
@vexorian Thanks for the feedback. I really appreciate you taking the time to give me this much level of detail. I agree with you on all counts and have made note. I will definitely keep this in mind for the future. Thank you again.
Thanks for your feedback @gamesbysaul and @felo07.
@toby1645 Ludum Dare Compo says you can use pre-made fonts that you can legally use. Also, that font is from Dafont.com. Please check your facts straight next time.
Fun game. My only complaint is that the text is slower than the narrator.
Amazing puzzle game with a lot of potential. The puzzle style is something I have never seen before. And that makes that a bit hard to learn. But once you get the hang of It. You actually feel like you done something literally no one else has done before. Overall, fun and simple game.
Amazing game. I Love the game. I am a Unity user. So what is the logic behind adding a splatter effect to a sprite.