FoonLudum Dare ExplorerUsers → Jonas Tyroller

Jonas Tyroller

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202352Harvest👥Goba Dayjam594.083.694.204.484.344.034.34
202148Deeper and deeper👥Going Down in Fishstoryjam214.354.143.514.284.654.333.934.28
202046Keep it alive👥Egdar's Blobsjam1074.133.943.873.984.454.103.623.92
201945Start with nothing👥Flubby Farmjam174.314.224.034.184.213.963.564.11
201944Your life is currency👥Pew Pew Crew!jam1413.873.583.463.714.043.683.953.43
201843Sacrifices must be made👥OVERCHARGEjam424.134.043.953.864.103.833.74

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Jonas Tyroller

LD43 — Sacrifices must be made

Golem by yazara 2018-12-04T21:23:56Z

It's super fun. Please give the roation blocks different colors so you can tell them apart. Also deleting blocks could be a little easier. I felt super smart after beating some of the harder levels. Hope you continue working on this a lil bit. :)

Hell Well by Incredible Ape 2018-12-10T18:12:00Z

Nice graphics and game concept. I like the movement. Took me a while to get a hang of it and I got stuck in impossible situations every now and then.

Gnome Man's Sky by Tim Ruswick 2018-12-04T22:25:51Z

Great game. I covered the entire island with buildings and had 22 gnomes. Unfortunately I overlooked that I need to make a sacrifice and lost the game. Would be great if there was a popup "Do you really want to proceed without making a sacrifice?" That would have saved me. :D

I like the depth and complexity. It's a little hard to get into and I'm not sure how to get all of the resource storage space I need for building the rocket. Do I have to kill my gnomes on purpose just to get more building space for resources? Well, I guess sacrifices must to be made.

Great game, Tim.

Save the Town! by Sam Reid 2018-12-04T23:22:18Z

Ding, ding! - Super cute game. Good job. :D

Fight For Your Light by Raivk 2018-12-04T23:50:02Z

Hey, great graphics and a cool concept for combat. Like it. The controls would feel way better if I had full control over the camera.

V. Girl by Sickdot 2018-12-04T23:01:14Z

Really enjoyable experience. Maybe it would have been cool if your decisions would have a sliiightly bigger impact on what happens. It feels a bit linear when basically all of your options say the same thing, but it was very entertaining and good looking nonetheless.

Meta Magic by Inkie Inc 2018-12-12T17:27:06Z

What a cool idea! Pretty interesting game. The balancing felt a little off to me. The fireball is definitely the way to go because everything else doesn't really deal with the incoming enemies in a sustainable way. If I could suggest 3 things you could do to finish this game off, I'd say: - Make more abilities deal damage. - Choose hotkeys that are next to each other and in a row like Q, W, E, R! - Give a bit of feedback when the player gets hit and when you use a spell without having enough mana.

Movement feels pretty nice when you actually use the movement spells. :) All in all pretty nice game!

LD44 — Your life is currency

Carl Currency - Expert Exchanger by yazara 2019-05-02T19:16:15Z

Nice concept. Very challenging and probably a good game to train logic and math... Makes me feel a little stupid. :D Maybe highlighting the "very close"es in the history on the left would have been helpful. I like it. Very simple and clever little puzzle game.

LAZERBOI by SteveCrse 2019-05-02T10:38:40Z

Wow. Visually very pleasing. Looks and sounds absolutely great! The idea for the game is fun as well. The enemies felt a bit too bullet spongy to me and were not really interesting to fight against. I would have liked them to be faster and more dangerous but with a much lower HP pool. That would probably also make the dash more useful. Good job! :)

Life is precious by freso 2019-05-02T20:26:49Z

Nice concept. Would have been enough to show the shop once at the beginning cause it doesn't really make sense to buy more after that. Would have been cool to have a couple more enemy types that encourage you to buy 2 or 3 guns. The best strategy here is to just buy one in my opinion. I know it's hard to balance these games out in such a short amount of time, though. Big props that you even managed to squeeze in an epic boss fight at the end. Nice!

Extracted Souls by Préda 2019-05-03T21:09:06Z

Nice. Made it to day 8. A lot of the designs are really cool. The player character and the bandits have really unique and characteristic shapes. I'd encourage you to be even more brave when it comes the design of the other objects as well. Are they hand drawn?

The game system is quite simple and creative as well. The dash is a cool idea as it is a nice multi purpose mechanic (movement and attack).

Ideas for cleaning up the UI: Get rid of the day counter and show the day at the beginning of the level in the center for a second or two. Show souls and required souls in the form of a progress bar. Turn the timer into a little clock that runs out (or at least a clock icon instead of text next to the number). Would raise the tension if it's highlighted when you're about to run out of time.

A little more feedback for when you gain or lose souls would be great. At first I didn't really understand that I lose souls when I touch bandits.

Overall a very creative and enjoyable game. Good job you two.

Coin Puzzles by Mika la Grand 2019-05-09T22:04:28Z

Nice! Pretty well executed. I'm happy you made this. Would have been really awesome if the amount of coins were shown by modifying the size of the bag instead of in the UI. :)

Over by alixmi 2019-05-02T20:06:26Z

What a nice game system. Feels like it has a ton of potential and a great simplicity to depth ratio. The fact that you can walk over the darkness for a while and even cross parts of the map you weren't able to cross before adds a ton. This exact game with more levels, trophies and online breadboards... Sign me up!!!

ORBid by Martynas 2019-05-03T21:54:48Z

Nice. Fantastic little game. Super simple but clever design. I like that even though you have mostly number upgrades they at the very least feel very significant. Really feels like you're constantly getting more and more powerful. Also looks quite pleasing. Well done.

The Giving Thing by Jam373 2019-05-02T19:51:28Z

Enjoyed the story telling in this game and doesn't overstay its welcome. Pretty fun to play through actually. :)

Bloodia by Sebastien Bourgeois 2019-05-02T20:38:38Z

Looks pretty awesome due to the nice color scheme you picked. Also a good execution for the topic of this jam. I wonder why you decided to go fur such a low movement speed for the character. Especially when you're running out of time and still haven't found the exit it feels a little too slow. It would be great to have an incentive to destroy enemies. Seems reasonable to just ignore them at the moment. Overall big props for what you managed to create in just one weekend. Well done.

LD45 — Start with nothing

Ragtag Rescue by Tim Ruswick 2019-10-08T00:14:30Z

Wow. Really good one. Great art and gameplay. It's a bit challenging perhaps. The building part is super fun so I wish I would find more parts to build my ship with. :D

LD48 — Deeper and deeper

Falling Flat by bonicle 2021-04-29T17:49:05Z

Has a great flow to it. Pretty fun and perfect difficulty curve in my opinion. Nice.

LostBrother by MeritCoding 2021-04-29T17:31:47Z

Pretty well done. Sound maybe slightly annoying, but theme works well for me and I like that you managed to make a working web build! Shooting pickax also very creative. :)

LD52 — Harvest

Elonkorjuu - Live Harvest by Tutti Ankka 2023-01-12T21:55:19Z

Very enjoyable difficulty curve and perfect length for a comfi game jam play-though. Very nice experience. Well done.

Boba by danman9914 2023-01-12T20:06:15Z

Unexpected turn of events. Love it.

Fairy Feeder by recursiveanomaly 2023-01-12T20:54:51Z

You chose a great scope for your game. It's all pretty and polished and feels like a very round experience. Well done.

reOrganiser by The-Vecter 2023-01-12T21:37:54Z

I tried both web build and windows build and it seemed a little bugged here and there. I suddenly had some stuff in my hand that I could't get rid of etc. Really liked what was there a lot, though. The idea is quite neat. You can pup a lot of thought into which job to take for maximum profit. Yum, yum, yum. Neat concept! Good execution.

Cultist Garden by GreenRadiation 2023-01-12T20:47:13Z

Really cool concept and quite compelling gameplay with some interesting choices to make. Better feedack and snappier card turning animations in the card turning phase would turn this into a real banger. Already great as is, though. Well done.

Vegetable fighters! by Classic_Mushroom 2023-01-12T20:30:49Z

Comfi playthough. Nice length for a game jam game. I wish hotkeys would work. It's a lot of clicking. Some more strategy elements would have been cool or maybe I did not understand how to strategically place stuff? All in all, great job! :)

Harvest Roar by vivyhasadream 2023-01-12T21:03:37Z

It's very VERY cute. The voice thing feels like a gimmick but if not in a game jam when could you possibly do this. Really liked the execution. Art is 10/10. Great job.

Seven Favors by surr-sloidah 2023-01-12T21:25:09Z

I love the gameplay! So juicy. In fact it's so juicy and fun that it's a bit disappointing when it's suddenly disrupted by the end of the night. I would love a version where I can just try to clear a level without any time pressure. Would pay for that for sure. It feels like bullet hell meets souls like which is something I haven't seen executed like this before. Really, really love it. Would love to play more at some point. Great job.

CrapCirclz by Francois Dervaux 2023-01-12T20:19:35Z

If you can speedrun this in singleplayer playing both aliens at the same time you are the alien. :D Cool concept!