adrien-dittrick 2018-12-04 10:46
Wow this was suprisingly fin to play :p very impactful special effects. Only complaint is as the screen blurred it also blurred the buttons, so i was not quite sure what to press anymore to switch attacks.
Foon → Ludum Dare Explorer → LD43 → Meta Magic
By inkie-inc
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 592 | 3.35 | 29 | |
| Fun | 500 | 3.27 | 29 | |
| Innovation | 534 | 3.13 | 29 | |
| Theme | 630 | 3.29 | 29 | |
| Graphics | 632 | 3.29 | 29 | |
| Audio | 308 | 3.42 | 29 | |
| Humor | 511 | 2.86 | 27 | |
| Mood | 707 | 3.07 | 28 |
Wow this was suprisingly fin to play :p very impactful special effects. Only complaint is as the screen blurred it also blurred the buttons, so i was not quite sure what to press anymore to switch attacks.
@adrien-dittrick the blurring is a consequence of spending your soul instead of mana
I loved the game's feel and quickly realized that the fireball was the way to go, as you can see thanks to this totally not fake screenshot :
Gold Digger.png
More seriously the controls feel responsive and the enemies are just forgiving enough. I like the music too. The special effect when you use your soul is really great and it surprised me the first time hehe.
GREAT JOB, keep making games <3
@spacemonkey very legit
I find the arena size to be too small. Also using lower resolution to signal that things are wrong is cool. The game may need some balancing, I have no idea how to survive very long. It should usually be possible to survive infinitely with skills or have a conclusion at some point, like in wave based games.
The low res effect was a pretty interesting form of punishment. When I first played the game (hadn't read the description) I was confused by it and thought something had broken though haha.
I feel like the controls could be a bit more intuitive - or maybe I was just overwhelmed by the large amount of spells, all with their own buttons. Something like that can work but only if you learn it over the course of a longer game, piece by piece.
I can also confirm that the screenshot @spacemonkey posted is 100% legitimate and definitely not edited. Impressive score, I must say!
Nice work! Here is the session Space submitted https://www.twitch.tv/videos/345748006?t=00h10m58s
What a cool idea! Pretty interesting game. The balancing felt a little off to me. The fireball is definitely the way to go because everything else doesn't really deal with the incoming enemies in a sustainable way. If I could suggest 3 things you could do to finish this game off, I'd say: - Make more abilities deal damage. - Choose hotkeys that are next to each other and in a row like Q, W, E, R! - Give a bit of feedback when the player gets hit and when you use a spell without having enough mana.
Movement feels pretty nice when you actually use the movement spells. :) All in all pretty nice game!
This game really wants to kill the protagonist. A very dangerous world, it is. I think the music and the graphics worked really nice together. It was quite fun, even though pretty repetitive. More variations to attacks and enemy behavior would spice things up a notch. I found the game world to be pretty claustrophobic but that's probably the point. :) It feels like you had a fun time putting the game together. Nice work!
Thanks for the feedback @kettu!
Beautiful! Great mechanics and a sparkling polish that had me coming back again and again! With some added levels or variants I could easily see this released for sale. Brilliant Job on this!
Thanks @ratherjolly!
46seconds! Found it pretty difficult to manage all the spells and their keys, even with a legend on screen. Sitting still and using fireball only seemed to work best for me. Graphics were nice, audio was very nice, concept is clever and fits the theme well too.
Thanks for the feedback @rik!
Just 23 seconds ! Very fun game, I just used the fireball :P
This one is quite hard :) I could not beat 47 seconds, so each game is quite intense :) it may be a little too hard for me, but the concept is good and fits the theme. Maybe 1 HP could deliver more mana, as the sacrifice mecanism is only exploited for a very small amount of time until death ?
It took some time to feel confortable with controls; the mix of aiming and moving with mouse cursor and shooting with keyboard was kinda weird at first;I wished I could stop the player from moving with a mouse button or something, as I could not avoid moving toward enemies while aiming to them. I had fun trying different spells but some are quite harder to use with these controls, and a over using is quite punitive in the gameplay. Also, it was a nice idea to affect the game's visuals with the use of sacrifice, but I had no idea of times I was getting hurt.
Cool music and SFX too.
Good job! Cheers!
Thanks for the in-depth feedback @knarf! You make a lot of good points, and I will absolutely look into changing some stuff when I van.
Too complicated but still fun!
Cool game. Loved the music :)
Thanks @lilkrit and @kiv!
Not sure why but the timer keeps going down for me. After it reaches some number, it just goes to 0 again. I think I had a good score too :(
Anyway, I like the movement! Feels smooth and movement speed is good. The spells could be more balanced (as everyone just uses fireball) and the key map could be better.
The one thing that bugs me the most is the enemy attack. The hitbox for enemy attack isn't really clear and there aren't any feedback other than your life. Most time i go "Really??" when it hits me. My suggestion would be to make the enemy a bit faster, but they have an attack animation once they reach you. This way, perhaps it's not only avoiding, but you can dodge them? Just a suggestion.
Overall, I really like it, nice game!
Thanks for playing @vija02! The scoring system is broken, as we originally planned on having it go to minutes but didn't have time to implement that. However, we accidentally left to code that reset the timer to 0 after once it got to 60 seconds. The enemy attacks actually didn't use hitboxes, and simply attacked when they were close enough... but it seems like that caused some problems that we didn't notice while building it. Thanks for the suggestions as well, and of course all the in-depth feedback!
This is very fun to play! I like the artstyle and sounds!
Nice entry, a bit to hard for me but overall well done :)
I kinda wish movement was the arrow keys or something besides the mouse, but that's cause I suck at the game lol Overall awesome game! Really love the idea!! :D
I liked the variety of speels and the "resolution punishment". A little too difficult maybe ^^U Nice game!