FoonLudum Dare ExplorerLD43 → Meta Magic

Meta Magic

By inkie-inc

View on ldjam.com

CategoryRankScoreCount
Overall5923.3529
Fun5003.2729
Innovation5343.1329
Theme6303.2929
Graphics6323.2929
Audio3083.4229
Humor5112.8627
Mood7073.0728

Comments

adrien-dittrick 2018-12-04 10:46

Wow this was suprisingly fin to play :p very impactful special effects. Only complaint is as the screen blurred it also blurred the buttons, so i was not quite sure what to press anymore to switch attacks.

maloy-quinn 2018-12-04 20:13

@adrien-dittrick the blurring is a consequence of spending your soul instead of mana

spacemonkey 2018-12-05 23:30

I loved the game's feel and quickly realized that the fireball was the way to go, as you can see thanks to this totally not fake screenshot :

Gold Digger.png

More seriously the controls feel responsive and the enemies are just forgiving enough. I like the music too. The special effect when you use your soul is really great and it surprised me the first time hehe.

GREAT JOB, keep making games <3

inkie-inc 2018-12-06 00:12

@spacemonkey very legit

kobrar 2018-12-06 02:31

I find the arena size to be too small. Also using lower resolution to signal that things are wrong is cool. The game may need some balancing, I have no idea how to survive very long. It should usually be possible to survive infinitely with skills or have a conclusion at some point, like in wave based games.

yaen 2018-12-07 02:42

The low res effect was a pretty interesting form of punishment. When I first played the game (hadn't read the description) I was confused by it and thought something had broken though haha.

I feel like the controls could be a bit more intuitive - or maybe I was just overwhelmed by the large amount of spells, all with their own buttons. Something like that can work but only if you learn it over the course of a longer game, piece by piece.

I can also confirm that the screenshot @spacemonkey posted is 100% legitimate and definitely not edited. Impressive score, I must say!

tigerj 2018-12-07 07:30

Nice work! Here is the session Space submitted https://www.twitch.tv/videos/345748006?t=00h10m58s

jonas-tyroller 2018-12-12 17:27

What a cool idea! Pretty interesting game. The balancing felt a little off to me. The fireball is definitely the way to go because everything else doesn't really deal with the incoming enemies in a sustainable way. If I could suggest 3 things you could do to finish this game off, I'd say: - Make more abilities deal damage. - Choose hotkeys that are next to each other and in a row like Q, W, E, R! - Give a bit of feedback when the player gets hit and when you use a spell without having enough mana.

Movement feels pretty nice when you actually use the movement spells. :) All in all pretty nice game!

kettu 2018-12-28 14:35

This game really wants to kill the protagonist. A very dangerous world, it is. I think the music and the graphics worked really nice together. It was quite fun, even though pretty repetitive. More variations to attacks and enemy behavior would spice things up a notch. I found the game world to be pretty claustrophobic but that's probably the point. :) It feels like you had a fun time putting the game together. Nice work!

inkie-inc 2018-12-28 14:55

Thanks for the feedback @kettu!

ratherjolly 2018-12-28 18:15

Beautiful! Great mechanics and a sparkling polish that had me coming back again and again! With some added levels or variants I could easily see this released for sale. Brilliant Job on this!

inkie-inc 2018-12-28 19:27

Thanks @ratherjolly!

rik 2018-12-28 22:26

46seconds! Found it pretty difficult to manage all the spells and their keys, even with a legend on screen. Sitting still and using fireball only seemed to work best for me. Graphics were nice, audio was very nice, concept is clever and fits the theme well too.

inkie-inc 2018-12-28 23:16

Thanks for the feedback @rik!

krunoslav 2018-12-29 02:05

Just 23 seconds ! Very fun game, I just used the fireball :P

knarf 2018-12-29 09:21

This one is quite hard :) I could not beat 47 seconds, so each game is quite intense :) it may be a little too hard for me, but the concept is good and fits the theme. Maybe 1 HP could deliver more mana, as the sacrifice mecanism is only exploited for a very small amount of time until death ?

It took some time to feel confortable with controls; the mix of aiming and moving with mouse cursor and shooting with keyboard was kinda weird at first;I wished I could stop the player from moving with a mouse button or something, as I could not avoid moving toward enemies while aiming to them. I had fun trying different spells but some are quite harder to use with these controls, and a over using is quite punitive in the gameplay. Also, it was a nice idea to affect the game's visuals with the use of sacrifice, but I had no idea of times I was getting hurt.

Cool music and SFX too.

Good job! Cheers!

inkie-inc 2018-12-29 12:23

Thanks for the in-depth feedback @knarf! You make a lot of good points, and I will absolutely look into changing some stuff when I van.

kiv 2018-12-29 20:46

Too complicated but still fun!

lilkrit 2018-12-29 21:04

Cool game. Loved the music :)

inkie-inc 2018-12-29 21:18

Thanks @lilkrit and @kiv!

vija02 2018-12-30 08:17

Not sure why but the timer keeps going down for me. After it reaches some number, it just goes to 0 again. I think I had a good score too :(

Anyway, I like the movement! Feels smooth and movement speed is good. The spells could be more balanced (as everyone just uses fireball) and the key map could be better.

The one thing that bugs me the most is the enemy attack. The hitbox for enemy attack isn't really clear and there aren't any feedback other than your life. Most time i go "Really??" when it hits me. My suggestion would be to make the enemy a bit faster, but they have an attack animation once they reach you. This way, perhaps it's not only avoiding, but you can dodge them? Just a suggestion.

Overall, I really like it, nice game!

inkie-inc 2018-12-30 13:42

Thanks for playing @vija02! The scoring system is broken, as we originally planned on having it go to minutes but didn't have time to implement that. However, we accidentally left to code that reset the timer to 0 after once it got to 60 seconds. The enemy attacks actually didn't use hitboxes, and simply attacked when they were close enough... but it seems like that caused some problems that we didn't notice while building it. Thanks for the suggestions as well, and of course all the in-depth feedback!

kaeveris 2018-12-30 21:36

This is very fun to play! I like the artstyle and sounds!

wowa 2018-12-31 12:16

Nice entry, a bit to hard for me but overall well done :)

mediocremonty 2018-12-31 20:19

I kinda wish movement was the arrow keys or something besides the mouse, but that's cause I suck at the game lol Overall awesome game! Really love the idea!! :D

island-jam-2-group-3 2019-01-19 20:52

I liked the variety of speels and the "resolution punishment". A little too difficult maybe ^^U Nice game!