FoonLudum Dare ExplorerUsers → knarf

knarf

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalSIGMOLEjam2.622.833.002.663.163.163.163.16
202557Depthsblablabla deep finite ocean IIcompo1183.553.612.873.643.513.683.483.33
202456Tiny CreaturesBOULISH - straf'in the citycompo3002.862.782.352.212.813.022.163.30
202455SummoningBLOOD MUST BE SHEDjam3.003.003.003.503.504.503.504.50
202046Keep it aliveDr Paparapajam3.002.752.503.002.753.253.752.75
201944Your life is currencySurgeon Keepercompo4722.712.263.103.103.631.883.052.86
201843Sacrifices must be madeOctli 2 Stepjam8383.023.082.712.953.083.062.413.25
201842Running out of spaceRUNNING OUT OF SPACE IN THE DEEP (IN)FINITE OCEANjam10612.922.762.972.733.262.812.922.97
201841Combine 2 Incompatible GenresMonster DATING Systemunfinished
201740The more you have, the worse it isFeature Creep Inccompo6152.732.793.392.873.053.072.962.81
201739Running out of PowerPARODIANUS II : 致命的な外国人ロバのリターンcompo5332.903.002.222.423.272.853.143.13

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by knarf

LD39 — Running out of Power

PP-Mate by voxel 2017-08-05T18:37:00Z

It's a nice fast shooter game, visuals are simple but enjoyable, and so is the gameplay. I liked the randomness of levels as i gave it some tries before giving up at level 6. Good feeling with controls and gameplay, but i think the machine gun is really more powerful than the other weapons. "Triangles" robots' bullets are quite fast, I didn't know I was hit at first >< No music but sfx are good and old school, the theme is simply exploited but it gets really hard to keep power after 4/5 minutes :)

Frankenstorm by TerraCottaFrog 2017-08-02T10:14:15Z

Win.Perfect.Excellent mood and storytelling, super cute characters, clouds seems designed to never really look the same but always cute and "juiced". Music sounds taken from an old console game, sfx are cute too (noooooo) and very well done overall. The gameplay is simple yet quite original, fast paced and very well balanced, visuals are smooth, I only thought that I wished the player fires had a color not used with clouds to increase visibility but it is not an issue as the game is not too difficult and allows you to lose many creatures (as many as needed ?). I died 27 times to reach the end, I don't know if it's designed to be easy or just to allow the player to go through the end but that was fun cute and intense. I didn't mention the theme that is absolutely well exploited. Really a nice entry.

Unplugged by Sheepolution 2017-08-10T19:44:09Z

:D What a funny and cool concept ! I don't like idle games but the concept linked to the real cellphone battery pushed me to try to reach the blood amount before my phone was off. The game sucked my battery level so this was challenging and fun :) Probably the best theme's exploitation so far. I think the Blood Cell enhancer is a bit cheap compared to the rest. Very nice visuals and cool ambiant music. Story makes sense and settles the goal. I did not see if something happened when i reached the blood amount :/ what am i going to do with all this blood ? ...Still pumping... Great and surprising game !

Geralt's secret powersource by Sublustris 2017-08-02T11:22:55Z

Funny game, with nice pixel art and mood. The gameplay is simple and keeps you busy, but i had some issues with keyboard, like player often stops to walk with no apparent reason :/ It makes the game a little bit frustrating. Anyway great humour, cool game !

Recoil - Mike Said No Short Titles by Cynical Monkey 2017-08-01T09:01:33Z

Nice puzzle game ! The core mechanic is smart and fun, but I think it's really hard very quickly or maybe my brain is too slow ôô very interesting take on the theme btw :)

Mr Mayor's Energy Crisis by HuvaaKoodia 2017-08-15T09:42:53Z

YEAH ! I've made it :D It took me several days to find the adequate strategy to beat this small little gem :) Very humorous and well executed, quite hard ! I don't really know if i've done it right but my main strategy was to hurt the eagle at the right time, because the reaction that follows seems to cover everything that could happen >< Nice low poly visuals, the music sounds like I'm playing a sim-city-like game. Very challenging and interesting take on the theme. Great !

Yet Another Exhausted Day by Gao Ming 2017-08-15T13:14:16Z

Awesome rag doll game ! Very smart and funny exploitation of the theme ! The difficulty is very well balanced, yet quite hard to master near the end. Visuals are simple and good looking, this worm-like state moves are very expressive and fun :) I wish the die/retry could be accelerated a little bit when raging :D It took me a lot of tries to reach this door :D Cool and quiet sfx, the "huh..." voice made me mimic and laughing ... Extra great entry !

The end of heat by Alexandre Szybiak 2017-08-13T12:05:29Z

Weird and well-written story, music is calm, enjoyable and creates a great atmosphere combined with dialogs. I wanted to accept the tardigrada's invitation at the end and felt a bit sad when it stoped :'( Great narrative-almost-a-game.

Punchey! (VR ONLY) by shadowbrain 2017-08-22T11:03:35Z

Great entry, i was hoping to see for a VR game from you as I can give it a try for few days and I had a lot of fun :) I couldn't beat it and I stopped when I realized I REALLY HAD to configure my room correctly before playing any more VR games. guess that sad things could happen if I punch the wall with my htc vive controller... Anyway that was a really cool experiment, i spent one hour trying to understand mechanics and get used to controls. The punch move is really something to dig, it really gave me peaks of adrenaline sneaking around the robots and punching them cowardly :D The jump moves work the opposite that I was instinct told me but once I got it it was fine. Moves seems more fast and smooth in the gameplayvideo, maybe am i doing something wrong :) Maybe checkpoints are a cool idea, but I'll try to finish it ASAP ! Funny sfx, nice simple visuals, cool use of the theme... Great job !

Running Voltgun by sinclairstrange 2017-08-21T19:57:18Z

Excellent entry ! I especially loved visuals that are really great, as usual, and there is an awesome amount of work all around. Music was catchy, gameplay increasing in nervosity with the game's progress, the exploitation of the theme seems quite simple but I can't blame anyone for this :p Great work on level design (as usual), how couldn't it remind me Sonic ? Great games, great memories... The bosses and 2 first worlds were a bit easy but that's fair as I remember some of your previous ones being quite hard. Great job ! It's quite unbeliavable it has been made in less than 3 days.

Dashfister by pkenney 2017-08-06T08:45:06Z

Hi ! Cool arcade game that you've made once again!the game mechanic is very smart and enjoyable, player control and moves are really smooth. The game difficulty is well balanced, maybe is it a bit easy compared to some of your previous games but it keeps the fun intense so that's a great thing. The theme is well exploited through the dash/energy system and keeps the player active. Reading the comments, I can see that I was not aware of the wall jumping too, so I killed the boss using the hit feedback from the jumping monster, that was quite fun and unexpected :) everything is kept simple but efficient, such as enemies moves and design. The losing screen reminds me some old game I think but i can't figure out what it is ! No music but cool sfx, clear and smooth game design, very fun to play ! Well done !

Rise Shine Fall by ijona 2017-08-13T16:03:39Z

Nice atmosphere here, that was short 3d psychedelic expermiment :) I liked the abstract design and funny shamanic songs. I may have missed some point with the gameplay, but felt quite fascinated when I decided to "let go" and watch the day fall... The end of the experience itself also left me feeling smiling yet feeling alone powerless and confused. Weird game ! Very nice mood ! Ho and the use of the theme is quite cool and original :)

Tesla Siblings by Linky439 2017-08-15T13:45:58Z

Awesome tetris/bustamove alike ! I was so bad playing it that after a while the game had pity of me and every plug was just 2 blocks ahead of the other at each round XD I couldn't beat the score of 106 anyway but I was happy to complete at least some pluggings :) Very well polished, I just wish I could toggle fullscreen but i'm too lazy to dl the source :) visuals are nice, gameplay is old school with an original touch that fits well with the theme ! Also, I really enjoyed the differents musics all along. Once again, very impressively polished entry for a 48 h game :) Great job, congratulations !

Zero Volt X by deepnight 2017-08-01T06:49:06Z

Hello ! Super neat game as usual, awesome+fun visuals (I loved the 'lol' robot). I thought the controls were a bit weird until I understood the gameplay mechanic, (as usual) which is refreshing the classic shmup style :) Super nice take on shoot em ups, I hope that you're doing fine and that you'll have time to implement the Boss someday !

Radrover Snap!! by radmars 2017-08-15T10:47:32Z

Super cool Jam game ! nice reference to Pokemon Snap I guess ! Very good job on music and sfx, especially voices at the end of the journey, extra nice 3d style. I felt like all this world was living by its own and has tons of stories to show :) very good mood, nice use of the theme but I wished there was a little bit more challenge, but the experiment was really feeling good. I think the photo selection can lead to funny things, such as fox being a robot or robots being foxes, i'm not sure the detection always stick to the snap :) Also controls were a bit weird with mouse, a little bit better with chrome than firefox. But maybe it'smy dualscreen, often inducing weird bugs with Unity. I really love the music that fits super well, and very great job overall :)

Survival Adventures by tomdeal 2017-08-22T06:24:06Z

Funny game ! Cool concept and features, the easiest way to win is to make a fire go for anorexia and sleep but I wanted to have some more plays to try much :) Cutting trees needs a lot of power and it makes it dangerous but i had to explore the game for a while, and find out what was in the chest on the left. After a few tries I survived once again until there is only one hour left and then died fishing because it is almost as exhausting as cutting trees ahahah :) Maybe with a few more balance and features, the game could be very enjoyable. I was sometimes stuck with the inventory and couldn't manage to change from my backpack to my hand so i died this way too :D good job!

Pajama Man and The Spooky Cave by xero560 2017-08-15T10:22:01Z

Cool weird atmosphere ! sprites seems a bit like placeholders but good job on lightings and blur :) this gives a great sensation of speed, but after a while you tend to be slower and more careful :p I wish there was some more sound fx and instructions. The atmosphere feels oppressing, dark and gloomy, and there is a little thrill when I meet ghosts :) I think you should give a little more light power to the player as the power mechanic does not seems to be always working as expected. I think i did beat it but i'm not really sure I won :p Good job !

PARODIANUS II : 致命的な外国人ロバのリターン by knarf 2017-08-01T09:48:56Z

Hello there ! Haaa the first feedbacks :) thank you all !

@alier-qiu : there is no shame fighting hemoroids, if I guess what you mean, it's a quite common health problem. Or maybe you're just pointing out the absence of meaning the game may have (because maybe it has a true deep meaning, who really knows).

@ash-duong : I'm wondering what do you mean by "so packed" ? too dense/confused or do you mean that first levels are a bit designed but the end is rushed ? Because that is somehow true :p

@xero560 : well you don't have to be jealous at all it's been some years that i try again and again to make some descent shooter (it's + or - really a "sequel"), but I think perfection can only be reached with repetition and this is still really much perfectible ! (and perfection seems unreachable to me btw) The color palette is taken from the NES palette, I think i'm a total dick with colors so thanks a lot this is flattering :] I'll take note for the player hit feedback, as usual I hope i'll have time to work on this !

Last point, I fixed some stuff yesterday : with crunch time I could not test everything, there was some small bugs with :

2nd boss Weapon system Music too loud (the *alarm* sound when powerless is really annoying i'll lower the volume too next time)

I also added some bonuses to make the game a bit easier and beat it by myself :p

Once again thanks a lot ! Cheers !

Fall of Raphael by fangzhangmnm 2017-08-21T06:06:02Z

Cool game with a unique atmosphere ! I did not wanted to post the comment as I couldn't beat it, and I'm still stuck, now at level 3/4 (depending if you count intro). As the time is running out and we are getting close to results i better leave a comment anyway. Very goodjob on both visuals and music, that really gives this game his own own identity. I especially loved the music, a bit frustrating when you spendt more than half an hour on it, but sounding like some cool electro black metal kind of tunes to me. This is hard, I was happy to have infinite lives. I found it a bit hard to really understand how the power stations level works when connected to multiple things (I mean visually) but i assume i somehow get it now. That's a very smart and funny use of the theme anyway ; I enjoyed NPC dialogs to narrate the story and induce some fun elements. Maybe I found the "platformer" gameplay a little bit annoying but the puzzle side makes it worth. Good compo game, once again good work with level design, I'll try to finish it :)

Driving home by basweijenberg 2017-08-03T18:17:00Z

Hahaha great small game/experience I wish there was a little bit scoring or difficulty to keep me stuck to it as this is one of the best idea/theme exploitation I played so far. It really feels like a childhood memory and... well this is super great to feel this :') Super-cool-and-artsy-cartoon-pixelated-hand-draw style, very smooth. Music is just awesome congratulations :p Awesome idea.

First Ludum Dare Submit (Hackerman) by Tiberiusuciu 2017-08-21T21:26:31Z

Interesting concept, a bit hard I couldn't beat it and gets stuck quite fast. Maybe you could increase the invelnerability time or makes the guards a bit less aggresse, I often get stuck to them and die :/ The battery running down is a cool idea but that was never the reason I dies. Good work on visuals, keep on working the gameplay :)

Battery Bunny by Sprouts 2017-08-10T20:18:27Z

Funny little game I played on my phone, cool and cute 3D visuals, a bit hard to master :) collisons were often deadly and strafe is a bit slow. I wish there was bigger buttons on android as I sometimes felt as if i wass missing them. Life system is a bit unfair I think, and I could not reach the end :( that's a cool theme, simple sfx gives some feedback on what's happening. Good job !

The Truth by Jolix 2017-08-04T18:15:15Z

Hahahaha now I understand XD Funny use of the theme ! Really short, with a nice low-poly and lighting render. It's not really a "game" but it's worth having fun with it for a minute to find out what Mike was hiding :)

Encounters by Valphera 2017-08-21T18:54:20Z

Cool small adventure game, design is quite original, and the story well narrated around NPC :) Funny take on the theme and funny ending !

Buck and Flamy : An Unholy Row by Bragou 2017-08-03T18:03:55Z

It seems like a cool game but nobody want to try it with me right now :'( as far as i could try, controlling both players, the slowing down when growing and the life decreasing for the flame makes it feel a little bit harder but in the end i wasn't quite sure, but i could not really talk about the gameplay qs I plqyed qlone :) the design is cute, music fits well with this, it has a great mood and looks like funny multiplayer concept !

Powerless: Trump Teaches Typing by RootPew 2017-08-15T09:26:30Z

Hahaha tremendous. Huge. Winning. I couldn't last very much longer than 60 days because of my iq. Sad. Music is part of the great humor deployed humor, gameplay is simple, but i think that the diffulty could be adjusted easily on speed, and words length. I decided that i will stop playing when I would not see a new stupid declaration but there is always a new one to make me laught... He is a abundant source of absurd quotes :] Nice job and great fun.

Power Tycoon by oparisy 2017-08-21T18:23:20Z

Hi there ! Cool management game, nice exploitation of the theme ! it could have been cool to have a few more assets but I guess coding was quite time consuming :) It seems like complex idea, i think I am quite bad playing it but I managed to explore a few strategies, for the most leading to game over ahaha. The best I have found was to expand all over the map and alternate when between solar pannels and turbine until I could build the geothermal plant. I couldn't reach day 5, even after a lots of tries, so I guess i'm doing something wrong. Otherwise than assets, something you could do to improve the gamefeel is greying down the buttons each time it is unavailable, i felt like sometimes it was not greyed and could not build anyway, it was a bit frustrating. Some small help for people playing it wrong could be encouraging too :) Good idea !

August 25th 2017 by verz 2017-08-02T10:23:44Z

Interesting concept , that's somehow a weird and a little bit sad experiment. Music fits well, pixel art is really nice looking and well executed. I wish there was a little bit more interaction, and speed (The player's moves are a bit slow, but I understand it's part of the atmosphere.). I choose the wrong pills but could'nt go back :o I almost felt guilty :] Hope you're doin well as it's a little bit depressing experience, but that fits the theme...

PotatIO by Ash Duong 2017-08-21T21:50:21Z

Great concept and funny execution :) i loved the very quiet atmosphere and the fun spuds facts brings :] A bit hard to start, i would like to had some instruction/game over/retry button at first but dumb retries were part of the fun too :] great humor and mood, good job :)

LD40 — The more you have, the worse it is

HELIRESCUE MENS by voxel 2017-12-19T23:22:58Z

Good job for a 2 hours game ! The 1hgj trainings are useful I guess :) It was really hard and frustrating at first, but with some perseverence (and some days between ragequits) i could reach level 3 and score 4000. I think with some more patience I could beat this level, but controls are very sharp and the challenge is hard :p I had to exploit the famous helirescopters screen edge stabilizing power to get there. Good interpretation of the theme by your baby and really good for something made in 2 hours. BTW did you try @pkenney game ? Kind of a similar concept without masochism XD . Cheers !

The More You Make by TerraCottaFrog 2017-12-12T11:07:52Z

Excellent idea and use of the theme, as it's been said it's very likely reminding of the G&W era... Smooth particle effects/explosions/screenshakes makes it fun and pleasant despite the over-used old school gameplays, amount of games keep you busy for a while even if you don't like one :p Good job, great interpretation of the theme ! Cheers!

Shall they up? by LeReveur 2017-12-23T11:17:53Z

Great concept ! It was a little bit hard at first, I wanted to try subtile weapon combinations to check what was the more efficient to killem all ... Then i felt a bit frustrated by the weapon slow cooldown, spacebar constantly pressed, and discovered that i could mash the key that changes the weapon instead, then the game became almost too easy, but i'm feeling good when stomping frenetically some fire button :) I took the risk and scored something like 11 000. Great job ! Cheers !

Cool Hat Mr. Hat by bitslap 2017-12-18T09:54:31Z

Cool and fun simple arcade game, it's very hectic and fast paced once you can reach the box ; I tried some different strategies but the best one seems to be to stay at the centre as much as possible and be sharp when jumping on baddies, and let some hats aside in case you get touched. That's a great thing to build strategies for a gameplay that seems simple at first sight :p I'd loved to play a tate mode game, very smooth gamefeel with nice blood particles, screenshakes,simple yet "alive" sprites good looking use of colors to make a coherent design, as always with your games. I scored something like 80 before RQ :) Good job !

Laundromat (unfinished) by euske 2017-12-22T08:07:56Z

Nice ideas, it could be promosing with a little bit more working on it :) I liked the concept a lot, and the cute aesthetics overall that reminded me some obscure old dos games. I had fun trying some stuff and to crash the game without really understanding what i was supposed to do but with a bit of polish this could be a cool old school puzzle game :p

Haunted House on 43rd Street by Franklins Ghost 2017-12-19T20:34:45Z

Hahahah I really loved the mood of this one :D great job once again as usual with the animation, the music and sfx are particulary well licked and polished, the narration style and the option are very entertaining :) I just wish it was a little bit longer as it was really great XD Congratulation for working as a team with your kid and family, this is great :x Ho I almost forgot, but btw I could'nt play it on my laptop, and I remember that I couldn't launch your 2 last LD entries neither with it :/ It works perfect on android so that was fine anyway :) Cheers !

Babies! Babies! Babies! by Local Minimum 2017-12-19T21:11:19Z

Hahahaha that was really weird and fun XD I love the unique fun/design/message that came out of this. The gameplay is minimalist but strong enougth to get stuck some times and understand new mechanics. Everything has some joke inside, that was a very fun and unique entry. Great job ! Cheers !

you are the coin master by Sean S. LeBlanc 2017-12-21T21:01:52Z

My eyes are melting now x_x Very impressive work for a 3h games, I liked the idea, but it really gets messy when getting close to the last coins :) quite funny and entertaining for a while, but making this in 3 hours really makes it impressive :o tiny sprite looks good, music sound a bit cheap (how could it not when composing so fast :) but not annoying. I RQ scoring a little bit more than 120 but could go to the end aith this run, my brain really hurts now :) Maybe latter, trying to plan collecting in the right order... Great, efficient and fast job ! Cheers !

Delver's Sunset by Jimbly 2017-12-18T19:19:15Z

Nice use of the theme, making a game about dicease was one of the first ideas I had for this LD :) Myopa is a good idea, but I think it would have been much fun used as the vertigo illness, I mean with some kind of dynamic camera. The "cured" twist gave me hope and reward for a shot time (Yeah ! I've made it i'm not ill!) ...I had to die many times but once I've reached the blindness level, it was really frustrating :) I wonder how many people reached the end ! The statistics coming along each level are really a neat thing, but the black screen really makes it impossible :D Good job, nice take on the theme and great mood !

A time paradox by lythom 2017-12-19T08:13:49Z

Great concept and use of the theme ! it was a bit hard at first but after some games it became much natural and easier, and I could beat levels more easily. It's really a nice take on gameplay that you made, creating a great playground for puzzles ; that's very smart and potent. I think that I've reached the last level but the game looped on it when completed :) Good thing the player is talking, it's a bit disturbing but adds a great atmosphere. I thought at first that movement and collision were a bit clunky as it's been said but it fit wells with the genre. Good job ! Cheers !

Alien Crab in the Rotormaze by jebouin 2017-12-14T11:10:20Z

Great job ! It seems like it's really close to your initial scope, as there is almost just the ending screen missing to the game ; I've reached the last switch to activate and then get stuck, but it took me a lot of time and retries to get there ! The gamefeel is simplistic yet smooth, nice job on visuals, and great music as always :) I loved the weird mechanics that you always find and exploit brillantly to unlock new parts of the game : the pipes + simultaneous switchs + straightforward enemies combinations are very clever and tricky... That's a great comeback for the adventures of alien crab :) Cheers !

Midori has a cold! by derr 2017-12-22T11:46:59Z

Cool puzzle game, that's an intyeresting vision of the theme :) I liked the clever concept and mechanics, cool music and good-looking aesthetics. I'm not super good at puzzlegames, but I sometimes felt like randomness was screwing some of my games ; maybe the game is just too fast for me but I felt like the paralyzing rabbit-thingy stuffs were very hard to control accurately, and the random direction of arrows makes it a little bit much complicated when you have to go fast. I struggled to beat level 3 before I gave up but smart a cool game ! Cheers !

ICE RINK RALLY by japes 2017-12-19T11:54:24Z

hahaha great drift game :D i loved the game physics, i really want to break your lap record XD I'll give another try later :) good and addicting thanks to the leaderboard, good controls and feeling, I just wish there was a restart button to spare some seconds, because sometimes randomness makes it a bit unfair; i was also once droped from the sky, few seconds after the game has started :) Great job ! Cheers !

Sofra by dietzribi 2017-12-19T20:08:40Z

Wooooow this is now my very favorite for this LD ! Awesome atmosphere, great story, millisecond calibrated gameplay... ("ONLY PLAY NORMAL IF YOU WANT TO SUFFER" - I only saw this after the END screen...) I really loved the take on the theme, the smart mechanic, the cute world and cute drawings, *relaxing* quiet music (I could not have finished it if the music was as much frustrating as the game)... The end of the story was perfect and I laughted a lot after the frustration and tense of the difficulty that went just before... Really awesome balanced and cute work. The only thing that could maybe make the game more accessible but still challenging could be resizing the small rabbits hitbox in order to pickem up easily. Congratulations ! Cheers !

I HAVE MORE by kiv 2017-12-19T11:33:36Z

Hahaha that was great, I felt like I was inspired by the same idea but you managed to master your scope where I have failed :D That was a humourous interpretation of the theme, simplistic but funny. I loved your click mashing mechanics to unlock and "prototype" new stuff :p Good job ! Cheers !

Cliff Hanger by TeamMonumental 2017-12-27T14:10:40Z

Interesting idea, I liked a lot the visuals ! I wish the weapons were a little bit more accurate and fast to reload, as i ended using only the machinegun as it feels really much powerful for me. I'm not really doing it well though as i can't beat the second wave after the zeplin, and can't beat my score of 400 :) great job ! Cheers !

Power Overwhelming by Pecolyte 2017-12-18T20:19:03Z

Cool use of the theme ! The game was a bit easy to beat, but sometimes the restart screen doesn't show up, but not really a problem as there is R key for retry... It was fun to mess around with spells, sometime it takes some die n retry to understand new powers and find the appropriate combination :) The last level was quite harder but the game allowed me to throw all my fireballs while into space so I cheated a little bit >D Good job ! cheers !

Dangle Copter by pkenney 2017-12-12T10:19:05Z

Hi! o/ It's a very pleasant and cute game that you offered us once again ! The first thing I've noticed was the really cool and original mouse control, fitting perfectly with the helicopter thing. I almost felt like I was driving a pico 8 RC :] The story and NPC to rescue are cute, I really like faces expressions according to situations, or how to make squares and circles nice and alive... The game itself has no real difficulty, and could easily target a broad audience. I like the way that the game is not punishing you at all : no death, infinite tries, kinda optional challenges, almost never blocking situation (except the level when they all fall in a pit if you're doing it wrong :)... The gameplay and feel is such nice that I gave it multiple tries just for fun and to challenge myself. Content is here, gameplay is top notch, and adding some quantified and well balanced objectives could really make it addictive and polished. Very good job :) Cheers !

Greed is a $in by Linky439 2017-12-13T17:35:09Z

Cool concept, nice use of the theme ;) the weapon reduction was a good idea, along with the "greed mode"; my best strategy was to avoid money so the greed mode was quickly ended :p it's really (too much ?) easy at the begining but I can't beat wave 11 / level 0 (after several tries). Musics are good, and overall the game is well polished ; Good job ! Cheers !

Blalb by superjai 2017-12-27T13:51:18Z

Cool entry :) I don't know what i'm doing but i played for a while until I made the game totally glitch and finished out of the map with a really slow FPS xD Maybe showing some instructions and keys (i noticed i could shoot with the mouse at the very end of my game) could make it a bit clearer :) Good work on visuals, and i really liked the music a lot. Good work :) cheers !

Cats are assholes by deepnight 2017-12-12T10:37:10Z

Hi there ! o/ What an amazingly great work once again... Design is really top notch as always, and really fun. Sound design adds some fun and music sounds nice (even if i turned it off after some a while). Very challenging, it takes some time to master the gameplay. The game keeps you busy anytime and it took me some time to understand how to manage this mess. The gameplay is really smart and difficulty quite well balanced. I spent more than 1 (or 2) hour (!) playing it to finally buy all the possible stuff, then I bought dozens of cats and fishes boxes in a row. Then died fast but I felt that there was no game win :] I had some slowdowns while playing, and it gets slow if you have really too many cats but I think you can only die at this point. Very good looking, interesting and fun entry. Awesome job ! Cheers !

Mushroom Délicieux by TRASEVOL_DOG 2017-12-13T11:10:51Z

Excellent use of the theme, it's a neat idea to retranscribe the mushroom hallucination and paranoia into a cute pico 8 game ; it's very fun to see this little guy running away from such horrible things as flowers/smiling sun/trees ... The gameplay is very simple but having the only option to run away, drink *potions* and eating mushroom to escape things getting too weird kinda sounds like a great metaphor to me. The glitch thing when getting higher is neat. I had some slowdowns, music was a bit repetitive but fits nicely, sfx are well choosen. Visuals are cute, and it's easy to recognize your own style :p I've reached level 10 out of 7... you think it's over, but it's not ! xD Cheers!

Beer O' Clock by krammetje 2017-12-27T13:35:22Z

Cool use of the theme :] I loved the flash-looking design and animations and the *drunk irish* sounding music. The hitbox was frustrating sometimes and it gets a little bit hard fast :p I wish the punch and moves could be a little faster sometimes. I scored around 2000, but I don't think i could reach really further :p good job ! cheers !

Adventure of temple by Querk 2017-12-27T14:26:54Z

Funny small game, i liked the animation and visual style, but i had some issues with hitboxes and player's direction when colliding :) I could reach the 6th level, but sometimes game crashes at the start of the level, and now I can't reproduce XD Good job ! cheers !

Pierce The Sun by Benstar 2017-12-13T15:55:15Z

Great die'n'retry, it smells like SMB :] very smooth yet simple visuals, great gamefeel and *juice*, cool music... It seems quite amazing to design so many levels and so many secrets ... After some tries I was really frustrated at level 8, and stopped after more than 80 death but I'll give another try later :) Sometimes the screen is still dark after death that i'm already dead once again as i'm crispated on a keyboard key >D Cheers !

Temple of Greed by fusionnist 2017-12-19T21:20:32Z

Very well designed and great take on the theme, I feel like I'm missing a secret end or something as there was still some room I could not explore after several tries :p The gameplay is simple but efficient, and taking loots in a different order can open new passages so this is really polished and clever. I thought about Rogue Legacy since the begining and really liked the art direction, and the palette really looks good (db32 maybe?). Music was super great too. Good job ! Cheers !

Cardhoard by HacksawUnit 2017-12-22T16:04:11Z

Great work, and good use of the theme ! this is a great and fast paced game, i loved the way you mixed some tetris like and some arcade :D The aestetics and gamefeel are top notch, this is really well polished ! Misic sounds good, design is super clear and dynamic. I was fine with the controls, but i'm not really good at it, scored around 10 000 before I quit :) Cheers !

Feature Creep Inc by knarf 2017-12-14T19:40:06Z

Hello there ! o/ Sorry for the blocking bugs !!!

@gamedevzach thanks a lot for your patience and excellent L3 support XD

That's kinda weird as their was obviously a bug in the code as you noticed, but the game runs anyway on my side so I did't even noticed that,

I've uploaded a .rar version instead of the hated installer, with the blocking bug fixed and I also re-added a line in the 'displayTuto' script that was unintentiously removed at some point before submission :/

@pur3 thank you for your patience, you can give another try with the *fixed* rar version if the heart tells you to :)

@pkenney thanks a lot once again for your reviews, each one is a heartwarming motivator :)

Cheers everyone !!!

Feature Creep Inc by knarf 2017-12-15T07:08:48Z

@pur3 ok, i tried your to follow your steps, I did not even know that I could build .exe it this way >D Something that could explain the black screen could be some resolution issue with fullscreenmode, if you ever try again and get a black screen, maybe you can try alt+enter to window it. I already have seen this issue with some games.

@jimbly sorry for the gamepad confusion and text clipping ; the "SU" thing was the begining of the "Submit" button :)

Cheers!

Squirrel Puncher 4000! by valkling-friend-of-all-things 2017-12-22T07:54:56Z

Cool funny game :) I loved the music a lot, and I was quite hyped by the background story and the weird monochromatic design of your game. The game itself seems simple but there is still some points that I'm not sure to understand after some games : arrows can be used to avoid attacks, but it rather seem to be moving the evil squirrel, i wasn't sure of the result of it at all :p The squarred squirrel seems overpowered can hurt me badly without creating any projectiles :/ overall good work and congratulations making this from scratch with JS, it's quite hard as I can't even beat in easy mode. On cheap trick to make the game a little bit more homogenous could be to remove these cheap colored circles and make some sprite using the same color as the rest of the gameto represent targets. Good job :) cheers!

Fear Of The Future by PUR3 2017-12-18T20:01:06Z

Interesting introspecting game ! I think i've reached all the end, each one seems a bit depressing in some way xD The limbo style is in tuned with the concept. Good job on making multiple ends, that's always a good excuse to retry and discover some new things... The first end that I've reached was disapointing me (I mean I don't want to end like this), then I could do what life would not allow you : live again, but there is no way you can really win but enjoy your ride :) Good job ! Cheers !

Fruitless by MadNukin 2017-12-19T19:33:52Z

Solid shoot'em up, i would like to see it once finished :) I did'nt know if I the downgrade was working as I couldn't really interact much with the campfire, but I managed to reach theorically level 1 I guess xD Really impressive art and *gamefeel*, it smells like Nuclear Throne ! Great and good looking sprites and animations, movements and firing feels good, great job with different baddies, it's totally understandable that you had not time to do everything planned .This is very promising ! Cheers !

Get all the Wood by GameDevZach 2017-12-14T09:52:19Z

Nice experiment, too bad you could'nt finish all the features you did plan (damned shaders :) but that's quite common during LD. I like peaceful games with a message, having a gameplay twist and maybe faster moves could have added some fun to it (It gets really slow at the very end, and I felt like shift key wasn't doing anything :) but the most important is the message you get at the end. Visuals are good looking, good job on lights and small world design. And yep, great thing there is a cute deer :] Cheers !

Wonder Land by neowhoru 2017-12-27T13:03:25Z

Funny idea, maybe a bit short and too much simple, i hoped to see the upcoming beer level but ended the game quite quickly :p Maybe combining the different effects of bonuses could offer some difficulty and gameplay elements, like keeping some balance between darkness and clarity (and other stuff planned !) Also i would suggest to use the same scale for sprites to keep the piwel art more coherent overall. Good job anyway ! cheers !

BIGHEAD by Paulo Brunassi 2017-12-27T13:19:12Z

Cool idea, and nice music, I wish there was some more platforms patterns as the game gets quite hard fast and many parts of the level are unreachable ; about graphics, i would suggest to use the same sprite scale in order to keep each "pixel" the same size. About gameplay, the down-slide could be restricted in time, and a more accurate jump (+doublejump ?) could allow the player to reach more places. Good job anyway :) I've reached almost 500 coins, then ended stuck in the lowest tiles and ragequited :p Cheers !

OverPowered! by Sir Mr Dr Prof Sr Jr PhD 2017-12-22T12:00:06Z

Awesome concept ! I spent some time before finishing all the objectives and ending bugexploiting this xD (i made it very buggy without moving and shoting on the wall with the right angle, resulting in a wall of bullets all around me :)) this is a really great use of the theme and this gives a very unique and interesting gameplay. The core concept of the game is such great and uncommon that you sometimes want willingly to lose just to have more firepower, exactly what could be more dangerous in this game ! what a paradox and unusual gameplay ! The minimalist graphics are enough to enjoy this, but i would have enjoyed some kind og grid or visual things to figure out where i am in space, as the uniform grey background does not give any clue of your speed and position. I also would have liked some outlines and a higher contrast, especially between the yellow and grey tones. Really great work on the core concept anyway :) great job !! Cheers !

Badger Runner by Artem Ravbetsky 2017-12-27T14:36:36Z

Funny little runner, the balance between hunger and poison makes it more challenging and fun. Sometimes randomness makes it a but frustrating :p I scored 47 before ragequit :) The game over when hitting the walls is a bit brutal, maybe a smal feedback when scoring/dying could be appreiable. About visuals I would suggest to keep the same pixel ratio between sprites :) good work, cheers !

Aimmo by WoooWooo 2017-12-19T08:27:42Z

Cool idea to dig, i would have liked to see the concept exploited a little bit through some more levels, it's a nice thing about the level generated out of text I guess it took you some time that you could not spend on level itself but now you have it :) As been said it kinda looks like a drunk shmup simulator xD as it became a bit easy with few bullets, it could have been interesting to add a bit of difficulty with moving enemies, and interpret the thing on the number of bullets shots, rather than of the number of bullets remaining : ie when having more bullets you shoot with some kind of shotgun, but not accurately, and when you have no more you just shoot 1 straight bullet like a railgun, accurately :p it could also be fun as a 2d top down to make the scope smaller... It's just some idea based on your own one as I think this could result a neat original gameplay :) Nice take on the theme, good job ! Cheers !

Lore Finder by Eniko 2017-12-27T12:54:32Z

Cool entry with nice visuals ! The gameplay offers a nice progression through the level, but as it's been said i had to check the game's description to understand the action of the magic pages, at least for the fireball :) maybe simply mentionning the keys in-game would avoid this ; nice job with the storytelling, even if i did not really get it, i liked the atmosphere, with chtulu faced monsters and occultism :) Music was quite weird and awesome too. Good job ! cheers

Endgame by niterich 2017-12-23T18:59:03Z

That was funny :) I won some battles found a secret passage behind the casket but i gave up after a while... I liked your interpretation of the theme, felt less alone about how ironic it turned... I loved all the small funny things that you managed to put together. sprites are a bit raw of course, great work on UI and retranscribing these old school RPG games feeling ! I opened the project to cheat and go to the end (?) directly but I ended searching text to find all the jokes :) Good job ! Cheers !

LD42 — Running out of space

Backpack packer by dollarone 2018-09-03T18:09:02Z

:) This is satisfying. Good job, pixel art looks nice, it was fun to find back that feeling that I had especially playing Diablo and the joy of having packed everything :) Cool! Cheers!

Immortals (and Mr Pickles) by voxel 2018-08-15T10:25:22Z

Awesome to see you deploy your writting abilities and humor in a text game :) It's really nicely written, fun, like what I think of a good short novel. I didn't explore all the possilities in narration yet but I'll sure come back to it later. At begining I almost felt sad for the dog thinking it might really be your dog. That's a very good use of the theme and has an original content (as usual). Also GG for the reference to the only and only one good "metal" cartoon. GOOD BOY. Great ! Hope you're doing fine, Cheers!

Withsand by TerraCottaFrog 2018-08-15T18:40:23Z

Cool game :) As it's been said the game menu was not really intuitive but at least it teaches you the mechanic XD It's simple enought to be solid and addictive, I love your minimalist artstyle as usual and small details that makes it awesome such as footprints. Good take on the theme, fitting with the gameplay and colors. The target would be a little bit more visible as it gets hard to focus with screenshots but I guess it's part of the fun XD scoreboard is great and makes it even more addictive :) Great !!! Cheers

Raise the sea by Erkberg 2018-08-15T19:07:28Z

Hey cool small game ! This was short and easy but the message is here ! Great job managing the short amount of time you had and using minimalistic graphics to bring it. I liked the music, that was sync when I ended the game. As a quick suggestion i would like to see the mouse cursor to ease controls. Ho, and I've made a fish game about pollution too <3 Cheers :)

Deadlock by Geckoo1337 2018-09-03T21:39:13Z

That's a great and clever puzzle game ! The gameplay was really clever and inspired with good taste. I loved the gameplay elements slowly induced with difficulty through levels, and had to make some retries to understand the logic it brings to the level, and then this seems all clear :) I was slightly annoyed by the feeling that randomness could come from the purple "drones", but that was only annoying at the tenth level and made me ragequit hahaha :) I think I'll try this last level later just for the satisfaction of beating a puzzle game but I just couldn't tonight XD The game aestetics and SFX are quite awesome, and fitting perfectly the mood of the game. I really think with some more time spent on level design that the jam couldn't allow and a bit of sadism, using all the content you've already made, that could make a really nice and addictive full game. Great job :) cheers !

Parking Spaces by Imphenzia 2018-09-02T12:40:50Z

Very pleasant and addictive little game :) We spent some hours with a friend and couldn't beat a score around 3000$ Good job with the music that is not annoying after hours of play. visuals are quite neat too, definitely one of the best games i've played so far. That is impressive for about 8 hours of work. Also the competition seemed like a good idea :)

Blossom by deepnight 2018-08-15T08:29:59Z

Wow I did'nt realize being a tree could be such stressful ôô It's a good theme interpretation, with a smart gameplay; I could not manage to get the 3 last stars, but I know I'll come back to it ;) I really liked the mood and "meta" beyond the concept. Trees blossoms' are beautiful, they seems alive (and also dying). Just this magnifies the placeholders and we can imagine what you would have done with a few more hours of work :) Greatgreatgreat, impressive as always. Hope you're doing fine, Cheers!

Tetrolled by TRASEVOL_DOG 2018-09-02T18:28:28Z

The game is indeed trolling me :) Simple but still very impressive for a 2 hours compo XD

Kzoh by witylernn 2018-08-15T19:22:29Z

Nice concept and beautiful 1 bit art but...fuck this is hard !!! I can barely reach the second wave ! I really liked the ambiant mood and universe coming with the art. Good work with animations and shaders! Cheers!

Mushroom Madness by hatscat 2018-08-15T08:52:30Z

Nice, but my eyes are melting XD I like this color change anyway. Nice take on the theme, good job on the different songs and world generation.I had to zoom down a little bit to have a decent framerate, and i think the gun cooldown is a bit broken =) I managed to get to the 6th level btw Cheers !

Accurate Exam Simulator by Yasaman 2018-08-15T11:05:54Z

A nice small game and interpretation of the theme :) It has solid and good looking simple graphics, music is nice and fits really well, same thing for sfx. I think I broke the game at some point and had no malus points XD As a sugestion I thought difficulty could be increased just by adding zones to avoid(like you must avoid to write on questions or graphs), and controls could be both on mouse and keyboard so it may be a bit easier, as left btn+right btn+mousewheel is really hard at the same time XD. Some exams questions were quite fun :) Really good job and espescially impressive for a first LD :) congrats ! Cheers

RUNNING OUT OF SPACE IN THE DEEP (IN)FINITE OCEAN by knarf 2018-08-21T00:14:57Z

Thank you everyone :) Yep the game is pretty raw confusing and broken, it seems that's the way I'm making LD games. In another hand I'm pretty happy with it and some cool things that I've learn; I'm working on the post LD version that is starting to get better and closer to what was intended and I'm keeping the the core of the original work :) I've added some explanation with the post LD release, so I hope people could understand what's going on and have fun with it! Cheers!

RUNNING OUT OF SPACE IN THE DEEP (IN)FINITE OCEAN by knarf 2018-09-04T06:01:35Z

I've reached the mandatory 20 ratings! ^^ Thank you everyone for support and feedback <3<3<3

Fast Grow by Minord 2018-09-03T22:06:23Z

Cool puzzle game :) I can't believe I could solve it as the last levels really looked hard :p you've made a good use of the theme. The atmosphere, music and dedsign are very cute, tiles are OK but a bit repetitive XD Great job with level design, I really thought I would ragequit but it was quite fluent in the end. GG ! Cheers !

Smoke: it's ok to feel by Lumpy 2018-09-03T20:59:14Z

Awesome game :) I love old school adventure games (and also beers) so I enjoyed this a lot. I played it twice to discover some more guys and understanding a little more the mechanic at the end of the game. I still think I may have missed something or that I could discover more things :) As you said this is a cool reward to the player and a good choice to keep with a reasonable scope. The dithered pixel art is original and looks cute and detailed. I really enjoyed raw SFX and voices and especially loved the funky musics, very groovy and suiting to the game. It's really great to hear such diversity in tracks, probably the best music/SFX effort I could try in this LD, this is once again great job, congratulations :) Cheers!

Running out of Platforms by Fork0 2018-08-15T16:27:29Z

Cool small game and idea, I felt like the flying saucer was slow, so my main strategy was finding the best spot where my laser would cross the comets path; maybe the game could be more intense with a higher speed and fire rate, just as a suggestion. I think I suck at this game (scored 1080) because I do net meet the requirement, otherwise I think I would beat @lonehearts score easily; I could only afford to buy the VR headset but that was totally worthwhile. Also, good job on story telling, I bet you followed my advice. Cheers!

Pizza Defender by Sloyd 2018-09-02T12:54:37Z

Cool idea! The visuals are super great, especially animations that are really smooth and good looking. The gameplay is a bit slow paced but the concept is nice :) Too bad but totally understandable that you couldn't make music and include the unfinnished monsters; I scored around 1600. And also PIZZAS <3 Cheers!

Defrag by mediyaz 2018-09-03T22:30:44Z

Awesome idea and atmosphere through the game. I really loved tha idea and atmosphere around this, introduction and the visual design nicely fitting the game with glitchs and raw icons and gifs. effects are looking good too, such as controls but I had some slowdowns that comes from the html export. Good job anyway ! Cheers !

S.T.A.C.K.E.R. Clear Bag by DrEvilBrain 2018-08-15T07:56:27Z

That's a nice demake, I realize managing backpack was almost a real minigame by itself in STALKER... I liked the text narration that has enough variations to keep me captivated, the inventory system is working quite fine (i once lost an item releasing the mouse out of the slots lol) It's good to go back into Stalker's universe, I didn't imagine it could be reached so easily just with text, travelling and inventory system. I managed survived something like 18 days :) I'd like to find the power plant but this seems rather hard ^^ Well done! Cheers !

Poisoned Palace by jordantanner 2018-09-03T22:19:15Z

Cool platfomer ! I liked the colors used and the general weird futuristic atmosphere of the game. Some fights could become a bit messy, and sometimes the game feels a bit laggy. Good job on musics also. I once felt I was overpowered and getting closer to beating it then died stupidly after randomly using soul blast rewardless hahaha. Cheers !

LD43 — Sacrifices must be made

Tombstones and Tribulations by Dillon 2018-12-29T11:24:43Z

Nice concept but a bit slow, I did not have the patience to reach the 2nd floor as I had some bloncking bugs (tombs disappearing between stages) or bad moves (...spikes :) Great job on atmospheric sound, it sets a cool dark atmosphere. Good idea anyway! Cheers!

Sacriphylagus by Igor KinGamer 2018-12-29T11:20:13Z

Minimalist game but challenging, I scored 6000 after some tries :) I liked the different mechanics that forces the player to balance between carrots/rabbits/hooks etc and stuff even if the effects are not truly visible at first :) This could be a sweet little game with a few more *juice* and polish! Cheers!

Re:Call by Porcus_Pie 2018-12-29T11:34:59Z

Nice puzzle game, with a smart gameplay related to the theme :) I kinda loved the minimalist and neon aspect of it, and the small puzzle. It wasn't as hard as I expected and this provided a good and non frustrating learning curve. That was great to learn and mix new skills to solve the puzzle. I had to restart few times as I did not notice the smoke ability, nor understood the throw mechanic at first so I was getting stuck... But in another hand i loved how you introduced the moves and controls in the tutorial with red points on the controller, I should have paid more attention at first :) That was kinda easy but very enjoyable. Great job especially for a compo! Cheers!

Bunnycula by pcmaster 2018-12-28T11:57:06Z

Good job and great funny mood, I was a bit lost at first but once I understood controls, I throwed carrots and grabbed the bunnies easily. I loved the cool particle and simple "programer's art", this is simple yet good looking and feeling alive. The light effects were cool too, it felt like it was part of the gameplay but could maybe have been more. Reading your (hilarious) game's description, with all these sacrifices we have to do, that is very understandable :) that fits to the theme and gamejam cult spirit XD I empathize for the wife, may she know she is not the only one... Cheers!

Model Trains Inc by Local Minimum 2018-12-29T09:07:30Z

Very nice and polished game! This is quite hard to manage but it brings some interesting runs once getting used to the gameplay mecanics. I loved the relaxing aspect of watching trains on their path but each time I was chilling down, there was something unsplanned that was going wrong.

I tried both levels several times but I think they are kinda too hard for me to chill, but it's a good thing as these 2 levels puts the lights on different challenges of the game, even if this is not really explicit at first sight: the game, even if kinda slow paced, confronts you directly to the gameplay after the level selection and I had forgotten the second level at first (so I discovered it after coming back to the game.)

I was really amazed by the cute visual design and details such as ending scenes, great job. This is very bright and sets a really good and positive mood. The lights, models and colors are really looking nice together.

I also loved to find back the *mouthcrafted* sfx and voice acting you often use in LD games, it is always bringing a smile to my face.

GREAT! Cheers!

Colors of Your World by DDRKirbyISQ 2018-12-29T09:28:55Z

Nice classic platformer, I really loved the visuals (and colors :') and the overall mood of visuals. The incremental power up systems brings some cool level design and allows to introduce the story and link with the theme, so that's a cool thing. I especially loved the player's animations and effects. It was a bit short but well balanced with no frustrating part. The music sounds really nice too.

Good job! Cheers!

FTD : Fixin' to Die by nuclearfriend 2018-12-28T11:40:14Z

Wow what an impressive job here! I felt from the start like this game would rule, and I was not disapointed. Everything is amazingly polished and well designed. The game's visual is awesome, with super neat pixel art and animations; every doctor's move is well animated and verysatisfying to watch. The UI is simple and well designed, fitting perfectly to the game. I loved the blood effusions and splats, tiny details on the dying soldiers body, the palette choice overall...

Then, there is this amazing work on sounds and music, with awesome humorous acting voices. Very professional, very funny, and very coherent with the game. I was astonished by visuals, but I was kinda prepared to this by gifs and screenshots of the game before I played it. The sfx/music/acting were the real good surprise, regarding artsy things.

The gameplay is kinda fast paced, I liked it as it kept me busy and was somehow incremental through the levels/days. It felt sometimes quite hard but it seems to be somehow balanced to keep you addicted, I'm not really sure if I could beat levels because I improved or because the game was becoming more nice with me to avoid ragequits XD anyway that is somehow well balanced to keep you playing and busy, and that's a great thing. What else to say? I sometimes ended killing everyone just becase the game was starting to get me mad, and couldn't beat level 4 but I may give a try to the postjam version :) Awesome! Great job and congrats! Cheers

Slithering Dark by pkenney 2018-12-08T11:49:02Z

Really cool and original concept game and oppressing feel here :) I think you somemhow reach your goal on setting a tension in the gameplay.

I especially loved the way the AI reacts and displays its state, combined by the anxiogene feeling that the dark fog brings. It often ended in panic, one character being followed by the monster and getting trapped, or discovering another monster that could see NPC, making tension grow. The way monster could see you once they are discovered, or that the group won't follow you if they do not see you, is a simple and clever way to make the gameplay strong.

I did not found it so hard to get through the end and was able to save 5 out of 14 characters on the second time i could end it, but I think I'll try to reach a better score later :) I loved the minimal art style and animation, letting place for imagination (hmm naked people!) and allowing to focalize on the gameplay. The saved humans count keeps the game the *arcade* style, it still has your usual original gamefeel touch in that way :) By the way, as it's been said here, the gameplay sticks to the theme naturally so this is a great and smart thing.

It would probably have been real great if you had time to add some moody music along, but the absence of it sticks with the claustrophobic feel and I guess you did a good choice focalizing on gameplay rather than spending precious time on music :)

I also love the cool way you have to integrate tutorials to the game. Maybe adding some text message reflecting the score at the end would push the player to try harder? Great job once again!

Cheers!

King Combat by binroot 2018-12-29T11:05:49Z

The game concept sounds interesting but I keep having error 24 and 110 that freeze the game so I cannot really tell as my adventures ends up really short each time because of this :/ Aside from that I liked tiny SFX and funny cool quotes above characters; I wish I had patience to restart until I win but this error is frustrating. Good thing you have a debug console ;) Cheers!

Save & sacrifice by deepnight 2018-12-09T19:58:56Z

Great! The gameplay mecanics and background fits to the theme nicely, and brings the quite unique occasion to kick demons and monks' asses while flying around butt-naked, wearing only an armor and helmet. That's pretty neat indeed. Visuals are great as usual, and I loved all the funny details in animations and tutorial messages. The game is short but the last level is quite hard so challenge is here and keeps you kicking butts to make it through the end :) in few words awesome as usual!

Cheers!

Jesus Take the Wheel by PeachTreeOath 2018-12-28T16:23:50Z

Awesome work! I loved pretty much every aspect of the game: the visuals are looking good and well polished,it sets a mood that reminded me Monthy Pyton, coming along with great humor. I especially loved the stories that are related to people killed in the run, that seemed infinite and could watch this laughting for almost as long as I played. I also loved the amazing job done on music, with variations on the same theme. It sounds good even looping in background while doing something else, watching the screen scroll down revealing all the corpses and short stories.

I could reach 37 MI, then Jesus had no more power so it was everything in freestyle, killing pedestrians from everywhere for awhile ; a real carnage! It takes some time to get used to control and understand how to deal with drivers getting out of control. I loved the different mechanics related to the type of cars and found the 3xbikes very smart and fun to manage.

To go further what can I say ? some random ideas : a multiplayer mode, some unlocks and goals, some more crazy obstacles ands ways to die and it could result in a very hyping and addictive game :)

Very polished and addictive entry, very professional! Congrats! :)

Cheers!

Penance by cdunham 2018-12-30T13:20:19Z

Cool game ! I'm glad I could beat it, it required several hartd tries XD I tested both versions and I appreciated the work done since the first release, but I think the tutorial text could still be displayed longer. The game is quite furnished and has some interesting features, and I had to give a few tries to different strategies before I could understand the best choice and finally slay everyone. My major plan was to rush for 300 blood credits and instant buy the machine gun. This is quite easy and offers plenty of monsters to massacre XD It became much more easy so maybe to balance : delete bullets once off the screen? add some cooldown when over using it? the sword could have a small knockback on ennemies to make it much powerful, to make fights more dynamics I liked discovering weapons and buyers, different map areas and aspect of the game.The main difficulty at first was time and distance to the time seller (or being a bit lost or unable to remember and recognize him). The ennemies weapons shoots a bit fast, maybe it could be a bit much nice to slow them down and warn the player he has been hurt. The final boss felt a bit weak once I had the machinegun, maybe it would need more HP =) Nice one ! Cheers !

Octli 2 Step by knarf 2018-12-04T12:50:18Z

@adrien-dittrick Hello ! Yes indeed, I felt asleep without publishing XD That is fixed now, thank you ! Cheers

Octli 2 Step by knarf 2018-12-07T07:26:27Z

Hi! Thank you so much @pkenney , always a great pleasure to read your feedbacks. I'll check yours and try to fix a few things on mine this weekend :) Cheers !

Octli 2 Step by knarf 2018-12-10T00:25:44Z

Hello @shadoninja, thank you for great feedback! In fact I've replaced the main sacrifice mechanic imagined by a stupid random on starting weapon because I was desperate I couldn't make it fun as I wanted after 3 days XD

The released game is awefuly bugged and nothing is really working as it should, that's part of the fun and part of my own LD jam process I guess(a fù©*!ng mess). At first I wanted to have only one room for ritual aztec fights to take place, but I can't avoid making always the same mistakes ang ruining my reasonable scope, and occasionaly game's meaning at some point.

I've already corrected most of the shameful bugs for a correct fixed version to be released soon, and I hope I'll have some strength to make it stick to what I had in mind. Thank you a lot for bypassing critical bugs and giving it a try XD

Cheers !

Octli 2 Step by knarf 2018-12-29T14:25:41Z

Hi @peachtreeoath @porcus-pie @jessmend815 @poodle-in-need

thank you for your very constructive and positive feedbacks! I'm glad some of you could manage to find some similitudes with aztec styles, I almost sacrified all the visual aspects planned and screwed up the few art remaining for the release version XD I'm also glad that you liked the javelin as it's kinda my favorite too and agree that the melee weapons are both unfair and unable to end some level without suicicde.

This is a major issue and I welcomed your arrow idea for the sword and integrated in my postjam upcoming version, and it feels better thank to you :) I've also add few asets made during jam yet unused for traps and stuff. The main mechanic was meant to be related to altars but due to lack of time I replaced it with a random on weapons at the start without (too much) shame to release the game before deadline.

I agree that the difficulty is non-sense, and add more bonus until it's beatable, and explanations to get things less confusing.

To make it short thanks once again for being such positive. I'll release (for real) a postjam version with almost all of your comments taken in account. I've already mainly fixed AI that was awfully bugged and most of crashing bugs and will look forward for the ones you've noticed.

Thank you everyone ! <3

Octli 2 Step by knarf 2018-12-31T08:14:50Z

@cdunham , @secretpocketcat Thank you! Yep, minor bugs such as the player menu spawn make me laught so I wasn't worried about it but that's done, fixed ;) I'm glad you liked the replayability, it's one of the thing that allow me to still play/test the game without being bored but also the reason I screwed my scope XD I'm happy I've just added a feature to flip X or Y on available rooms, that adds a little bit more replayability easily. I'll try to add control and gameplay instructions at the very begining of the game as it's obviously missing, and add WASD controls.

Thanks about the music, it's the kind of random track made in less than 1 hour drinking a beer I'm not usually proud of XD I was mainly trying some FL mobile features. I'm glad you've noticed the Downwell influence, I really love it and this game was perfect demonstration that 1 color is far enough to have a perfect gameplay. Easy to have only 1 color, but I have to work a lot on the gameplay/art to reach such perfection, LOL. Minit was quite cute and awesome these days too.(I edited my cmment just to mention this) Thank you once again :) Cheers !

Octli 2 Step by knarf 2018-12-31T12:51:01Z

Thank you @rosik , I'm working on this, and agree the gameplay needs something more, random was the easiest option; the speed was probably increased by some bonus you grabbed but this may need more explanations and polish ;) Cheers !

hiJack by SecretPocketCat 2018-12-29T11:56:57Z

Great concept, yet very hard to master. I'm always kinda stuck after possessing the big-reflecting-shots ship. I wish the game would be a little much easier as I see that there is still new ships to control after my blocking point but I do not have the patience to beat it :) Very good job on the visual neon aspect of it, minimalist yet animated and smooth. Even if it is taken from another project congrats as this is looking good and well takin form together. Some ideas thrown at random to make it less frustrating: give full health when possessing, giving a small invincible time when possessing (spawning into with enemies ship or bullets colliding is so frustrating...), a bigger shooting rates with upgraded ships...

Also, I had several issues with slowdowns and controls playing HTML version, and I had really much fun with the desktop version.

Very nicely exectued and addictive arcade game overall! Cheers!

Curse of the eastern god by Adrien Dittrick 2018-12-08T10:44:55Z

That's a well executed narrative game ! As it's been said the effort on storytelling and writting is worthy and sets a great mood. Even if gameplay is not so challenging this really pushed me to persevere the *hard* part to reach the end. I loved the humor as well in texts and in-game. Good job on chiptune music, quite diversified and sounding real good. Visuals are simple but efficients, I especially liked the different NPC and player's sprites. I've read in comments that... there is a 9999999$ key ? :) I didn't have the patience to end it twice finding secrets but I tried some while playing it and I was wondering, so that's a great thing :) Good job ! Cheers !

Cat-Astrophe by LaneDavis 2018-12-17T18:53:31Z

Great game with a great amount of content :) the main mechanic fits the theme perfectly and brings some cool and smart level design. After half an hour I had to quit without being able to beat it XD Maybe later ... very addicting and challenging.

The audio is amazingly well polished, with cool acting and funny quotes with the witches. Graphics are great too, with great art and lightings. Sometimes I died so many times the start of the level was a real graveyard, forcing me to rush and die even more XD

Also there is a magic cat. Great job, one of the best LD43 games I've played so far. Congrats!

Cheers!

Unnecessary Evil by Eva Abollivier 2018-12-29T11:16:16Z

Awesome puzzle game, I really enjoyed the story telling and characters, and discovering that I had to take a new look at the game to reach it's real end: great take on the sacrifice part, with gameplay elements that are actually not needed to end the game but seems at first the easiest (and most unecessary evil) option. I loved how I had to take a closer look at the characters abilities to solve the game, instead of just feeling they have one and just go through the end sacrifying them one by one. I loved how the sprites feel alive with some code behind it and their design overall, added to their different quotes according to the situation. For once the mix with 3d backgrounds looks quite nice to me;sounds and music were were coming along nicely with the game. Very smart and well executed! Cheers!

Pyme's Genocide by HermesEs 2018-12-29T11:40:45Z

Super cute experiment, the visuals are amazingly cute and good looking with all these colors and polish. The SFX and music are very well executed too. I couldn't really understand what I was supposed to do as I felt somehow stuck after a few platforms, and always felt into the void, but I enjoyed wandering around and throwing all these cuteness at random. Maybe a little more explanations and guidance on the player's goal would be welcome :) Good job! Cheers!

No Step Back by Zetorama 2018-12-28T12:07:13Z

Wow, that is really hard! The game's design and gameplay is simple and this would have potential especially for a mobile game, yet I really couldn't manage to get through the middle of the map :/ That was a little bit frustrating. The gameplays sticks to the theme but I felt it could be easier with the addition of checkpoints or separate small and easier levels; maybe selecting soldiers to move or being able to block some could be an interesting thing to balance the game ? Good job! Cheers!

Sven by Donitz 2018-12-10T00:11:35Z

Great game design ! I loved this comic strip narration, coming along with expressive animations. The minimalist and 2 bit style makes it feel even more like a storyboard or a raw comic. The blood animation and sacrifice part feeling make my sociopath side wish I could have sacrified more NPC XD The spaceship part is quite surprising, I couldn't beat the boss, I've understood I should kill it slowly but I don't have patience and keep blastbeating fire key at some point... Good job ! Cheers!

Path to Redemption by Petter 2018-12-28T11:22:49Z

Nice first person platformer experiment! it sometimes felt like Quake 3 / Defrag (but slower:). This was kinda hard yet doable, but I doubted I could make it through the end sometimes, but the crounch+jump combination saved me I guess, especially with the turning ring part (quite hard at first). I liked the atmosphere, brought by the music, blood red tones and being suspended above emptiness. Coming along with the difficulty, this games kept some tension without being frentic. It is slow paced, yet I played it nervous, holding my breath before jumping into the void many times XD. I also kinda loved the emprisoned guy that adds a touch of weirdness and being able to select parts to explore in no particular order at first. A few random sfx in the vein of the music could have been welcome as the games leaves you alone once the music stopped for some reason. Anyway, good job :) Cheers!

Lastcrifices by Cerebral Bore 2018-12-29T20:42:49Z

Nice horrizontal scroller, feel like a "avoid'em'up" game XD I liked to be a missile, that makes sense with the theme. I also liked the famous game characters quotes, but it hides a little bit the screen :) I had to restart a few times to beat all levels in a row but that was fun, even if the end was a bit hard and sometimes random :up: some idea:maybe some bonus to have some satellites around the missile, some shield ? Good job! cheers

Meta Magic by Inkie Inc 2018-12-29T09:21:03Z

This one is quite hard :) I could not beat 47 seconds, so each game is quite intense :) it may be a little too hard for me, but the concept is good and fits the theme. Maybe 1 HP could deliver more mana, as the sacrifice mecanism is only exploited for a very small amount of time until death ?

It took some time to feel confortable with controls; the mix of aiming and moving with mouse cursor and shooting with keyboard was kinda weird at first;I wished I could stop the player from moving with a mouse button or something, as I could not avoid moving toward enemies while aiming to them. I had fun trying different spells but some are quite harder to use with these controls, and a over using is quite punitive in the gameplay. Also, it was a nice idea to affect the game's visuals with the use of sacrifice, but I had no idea of times I was getting hurt.

Cool music and SFX too.

Good job! Cheers!

LD44 — Your life is currency

Life Bet by LeReveur 2019-05-20T16:41:28Z

LD_44_-_Life_Bet_screenshot_2019-05-20_18-37-43.png Nice runner :) That was fun to have some random level generation and a cool balanced gameplay, fast die/retry and interesting difficulty curb. I scored 141 then crashed on the first block of the run ahaha XD That was great and enjoyable, and the bet system makes it self-challenging. However Deadly tracks do not grant the player as many points as the risky one so it's kinda frustrating :) Also I was not sure of what the red bar was standing for. Great job anyway :)

Bradley's Little Money Maker by Franklins Ghost 2019-05-20T17:02:00Z

Very well executed tamagochi game, only good things to say:I loved animations with your usual natural style and humor, difficulty is well balanced to keep you busy but not frustrated or bored, that's already very complete :)

I also like the way you bring stories and character's background, so there is also something nice storytelling even with few material.

A nice and polished game ~~as~~ even more than usual :)

Don't Kill My Cat by Local Minimum 2019-05-18T08:55:39Z

+1 "I’m sorry…" XD

Weird experience, I killed Toxo twice before I could manage to read it all :) Not the most exciting game that you've made but as long as you're happy with Toxo and with what you wanted to make that's great XD Also I was kinda stuck at the very end of the game, unsure of what would happen if i released the button... Great job creating this feeling :)

I wish I had no issues building minimalistic games, somehow at least to get rid of pressure and make a scoped project =) Cheers Toxo!

Gravy Train by pkenney 2019-05-21T18:42:28Z

Hi there,

another incredibely cute little thing you made here.

It will be hard to make much enjoyable gameplay than Psychotennis or Dashfister or whatever, but the simple gameplay keeps you busy, while it gives much space to your graphics, animations and humor. I really love to see this evolve at each LD. This becomes more and more cartoon, and wastes less and less time without straight-forward humour.

I loved the main character, tu cute walk and shovel animation... How *simple* and cute (eyes and mouth everywhere ! <3) this is at the same time... The satysfing brutality of squashing insects with that *pow* comics effect...

... The social message at the end, (I'm in doubt regarding the fact that I could have a "good" ending playing better, but I know I could be wrong :))) ... the joy to be able to crush everything when you know it's over...

What can I say constructive... I think you set up clearly your goals, and when I read back blog about Psychotennis designing, I know why it's like that; I'm glad you but more and more efforts in humor, cuteness, story and visuals after proving you rule in game designing and fun. You can keep this tightly efficient fun and simple.

Few sounds coming along with the games fits well and with game's visuals it simply kinda replaces parts of what could have been a ugly graphic UI :)

In few words, I'm glad to play another of your games and see the graphic style in constant evolution, getting more and more cute, with funny punchlines and such satisfing endings.

Congrats, Great job :) Cheers!

An I by Drury 2019-05-20T17:37:18Z

Great idea and realisation, I loved pixel art and the nervous manoeuvrability and gameplay. The storytelling and characters are cute, I liked to kill that seemed like my colleagues and children.

I couldn't find the patience to try all possibilities I guess but even after playing video games for 27 years, I've learnt nothing. I've tried a few times but the only thing I could learn was hangin with punks and using this guns... :) It also seemed like helping others was useless. A great lesson of life XD

Great job, especially for the very cool music and visuals. I wish there was a bit of hazards, but time itself was a good metaphor. Idea for a post LD: make the wife and old people killable ahahah

also: SLAYERRRRRRRRRRRRRRRRRRRRRR!!!!!

Good job congrats!

This is your life now by reuno 2019-05-21T19:14:52Z

Awesome introspective experimental game; the combination of abstract 3d and shaders with cute cartoonesk characters looks great ; I spent way too much time playing this as I always COULD do better, people around me where kinda curious about the life they could have and were very enthousiast to try the game.

I think I've played more than one hour with mates but I must admit after instrospection when checking the summary of what you've done, the fact of always having this "you could have done better" is quite frustrating, I wonder (and doubt) if there is really a way to do something ~~better~~ perfect ? That's too much introspection... :) That's life !!

Congratulations, the concepts is really well executed and stuck me for too long. Great.

Blood Chest by PeachTreeOath 2019-05-18T08:19:07Z

Cool feeling when throwing people around :) it became a bit hard / impossible for me on the last 2 levels... The gam e is simple but well scoped. I sometimes felt a bit slow when moving and managed easily the first part of the game without moving at all :) Good job on music and tutorial! + special congratulations working on a team of 11 without any murder XD

2nd Bank by bitdecay 2019-05-18T08:24:59Z

Great entry! The game was a bit short but the experience was awesome, I especially loved isometric graphics, with funny characters and overall design. The gameplay works well and keeps you busy; the time is running out quickly to end levels but I feel I could get busy for a long time with game like this. Goals are well shown and this was not hard to understand what to do, I just had few issues with controls to aim at it sometimes but not a big deal. Music and sfx sounds nice and fits well. Very nice take on the theme, that fits kinda perfectly. Nice job!

HeartLess by cdunham 2019-05-18T08:36:09Z

I was not really sure what I should do but I've managed to beat the AI after a several tries :) Maybe some more instruction at the bgining could be welcomed :p Overall good job on original and well scoped gameplay!

Surgeon Keeper by knarf 2019-05-21T18:54:32Z

Thank you @radnyx @dignz @franklins-ghost @gamefive @hangacs @goog @aurel @aileron @rjhelms @multiplexor @cdunham @joror :)

That was very encouraging to push further and get closer to what i wanted, despite I hated the unfinnished work I could bring for compo :) I may ping you here if I ever finish this, just for the fun ;)

Thanks! <3<3<3

Surgeon Keeper by knarf 2019-05-21T22:17:44Z

Thank you :')

<3

You're awesome people and made me happy. Let'skeep in touch.

Deathless World by Adrien Dittrick 2019-05-18T08:30:16Z

I had no idea what I was supposed to do but this managed to entertain me for a while in order to build the most dangerous path for these little balls :x Great job on story/introduction and multiplayer effort but I felt a bit lonely :) Also, I saw the "communication" thing later. Music sounds nice... Interesting and quite unique concept, good job!

CtrLiF3 by Radnyx 2019-05-20T16:47:17Z

Nice and original game, aestethic is very polished! It was fun to try mini games here and there, however I could'nt understand the crypto game and became quite dumb drawing my very own fish version, writing interesting stories ( lots of fun in it, ho oh ho oh, eh he eh ! ;) I was a bit unsure of what I should do after a while but that was original, looking great and fun. Good job!

Work Life Balance by DigNZ 2019-05-20T16:54:35Z

Very fun and well executed idea, the mini games kept me busy and depicts work with a brillant humor, all toped with tha awesome voice acting. I was a bit destabilized by le left list of task but it quickly became clear otherwise nothing negative to say great job at all levels. Congrats :) Cheers!

Mayan Mayhem by Arcus 2019-05-18T08:45:33Z

Collisions could be such time consuming when you make a bad start with it, i've spent way too much time on way too many games with it so I totally understand this is frustrating and didn't allow you to build much gameplay. Cool job on music, the character design and overall mood of the game. I've tried to walk around (using debug keys) until 2 dozens of people were "saved" but I felt looping in the same room forever... I guess you should prepare your some bulletproof magic formulas for collision before the jam begins so you won't be bothered with this next time :)

Darkling by jordantanner 2019-05-21T19:23:21Z

Great :) I loved the intensity brought by the feeling of unlimited shooting disontinuously until I die (Devil Daggers !)

AI random spawning can be a bit frustrating sometimes; maybe avisual signal (particles?) few seconds before they spawn for exemple could help getting consistence ? I'd liked to play a such intense FPSanyway. The best strategy for me to beat at least wave 10 was to tak health gain 2 then tripple shoot but I guess I could have reached further waiting for the very last bonus :) Anyway great execution, great fun and cool concept.

Click Heartbeat by Hangacs 2019-05-20T17:24:02Z

I am confused :| I feel stupid. Will try again with a clear mind XD This is a bit abrupt, but I like the idea and realization, heartbeat sound is kinda relaxing but this is kinda nerdy and mysterious and i don't feel I would be able to beat it without randomness. Interesting approach :)

Slime, life, time, money. by gamefive 2019-05-20T17:14:01Z

Funny little game :) I could have a happy life aha! some ideas for improvement : a restart key, I had to refresh the page to restart, maybe a little bit more difficulty and bullets , you could for exemple aim with mouse and avoid bullets :) nice

Guttula (HTML) by SnufkinsHat 2019-05-18T08:33:56Z

Fun little game :) a bit short and easy but at least that is well scoped XD I didn't get what the mana was standing for, probably for different endings ? Also I loved old school sfx and little player's animation. Good job :)

LD46 — Keep it alive

Dr Paparapa by knarf 2020-04-22T09:06:01Z

Hi guys @raphiell @fire-phantom7 , thanks a lot for reporting this ! The issue came from the the use of ini files located in a appdata folder and GMS doesn't export it. I did not had the issue since I had the files locally... I've now included these files within the project, this should be OK :) Thank you! Cheers!

Dumbulance by Juice Lizard 2020-04-21T09:37:08Z

Cool tiny game :) I didn't know about this Gamebuino Meta thing, looks interesting :) I was a bit confused at first as I stoped reading right after "But the driver is drunk" that triggered me to laugh and instantly to try this. Congrats! Cheers!

LD55 — Summoning

BLOOD MUST BE SHED by knarf 2024-04-18T18:17:05Z

rofl @smoky01 :) sorry - thx for playing anyway

BLOOD MUST BE SHED by knarf 2024-04-30T16:20:18Z

Hello @pkenney ! It's been a while !!! thanks for playing, i am still amazed how you manage to find such positive comments my friend :) this is potentially the worst entry i ever made nothing works and content is barely empty but I had fun in the process anyway so I just pushed it as of at deadline without shame :) I feel sorry you had to play such poor content but at least i hope you had a laught seeing how unplayable this mess was XD I'm eager to try your game ^^ Thanks again, I hope I'll find time for next LD I miss it sometimes ;) Cheers !

LD56 — Tiny Creatures

Vox Regis by Sheepolution 2024-10-08T11:05:34Z

Awesome idea and execution! As always @sheepolution doesn't deceive, absolutely astonishing and impressive to see such levels of finish for a compo game. I'm in absolute love with the palette and visuals. SFX are great and entertaining, I had a great laugh; gamefeel and interface super sweat, amazed from the very main screen menu. The game mechanics is a bit easy once you have a strategy but this is enough to require having one to test. Mine was somehow to blame factions one after another for the less important issues to keep them away from real issues I did nothing about. It took me 40 ~~massacres~~ speeches to stay for the whole 5 years. I could be king now (or France president), I'm ready. Close to perfection for what a compo game could be, this is one that will end up in the top ranked list IMO. Awesome job as always,

Cheers!

DNF by pkenney 2024-10-08T10:20:02Z

Hey hello @pkenney, hope you're fine ! No shame to have, health and loved ones is above anything ! I already have few of your games to test from previous LD i missed myself :) I Hope you will get well soon, cheers ! let's keep in touch !

Crossfire by Jack D. Taylor 2024-10-11T10:25:05Z

Very smart take on the theme, and funny gameplay idea :) cool smooth graphics, I wish i could turn a little bit faster and that ants would not have such precise autoaim from so far i can't see them aha :) Well done ! good job !

Build The Sun by TRASEVOL_DOG 2024-10-14T15:19:53Z

One of the best so far!

This is probably one of cutest entry, and also the one that kept me busy for the longest time here, yet I couldn't build a sun XD in fact after several hours i minimized the game and went AFK and when switched back to it my creatures have been travelling too far for hours, and I lost any hope to find back the main fire :') I'll try to build a sun once again later but it was not a lie when told it requires some grinding, it already kept me busy at least 2 hours aha !

Visuals and sounds were sweet, juicy animation of tiny dark creatures are lovely and satysfying, and gameplay far ahead from average LDJAM game expectations. The whole thing feels unique, such as the tiny creatures that obviously fits perfectly the theme. Also I enjoyed the nature of the goal.

It's close to perfect for a LD game, thus said here are some small ideas that came when playing:

I accidentally deleted few times the objects creatures were carrying on (some other talked about it above), maybe another mouse button for destruction would avoid this, that can be frustrating when deleting something hard to reach :) Sometime I gave up waiting for creatures because they were too far and I was unsure someone was indeed coming or not ; maybe a small arrow/indicator could help knowing if we wait in vain clicking or not ?

when I finally got lost, I thougt a small arrow such as when starting the adventure when going too far would have been appreciated :) Also, for same reasons, a pause/save or windowing feature; ut of course these are requirement that comes from the fact that the game has a lot of content to show and is able to keep us entertained for hours to get there; so only good things in the end :)

Congrats, well done !

BOULISH - straf'in the city by knarf 2024-10-08T15:26:38Z

Thank you for feedbacks @pietmichal @braulio-jg @olsonexi @jack-d-taylor ! I just pushed a fix for people embarassed by original inputs in LD56_1_0_2.exe adding WASD / space / right-click controls whatever you want, fullscreen and being able to ragequit aha <3 cheers!

Lice To Meet You by ruben01 2024-10-07T18:38:52Z

A lot of assets but funny idea :)

Viral Inflection by nidjo123 2024-10-07T18:56:59Z

Short and fun ^^ nice use of theme!

Shrew by LightningST 2024-10-23T13:26:48Z

That was lovely. Awesome take on the theme, and very polished entry. Everything works quite great together, and gives us smart and funny simple puzzles. I really enjoyed their was so many animals to talk to, absolutely each one felt fun and cute. It was smart to use the field of view and the maze the cave builds as a gameplay element itself. The end was also very polished and lovely... Well done ! One of the smartest approach and with the best vibes !

GO BLO by deniskazantsev 2024-10-23T11:15:44Z

Well done and cool take on the theme, it's always satysfying to have the feeling leading a swarm with all these little guys living their lives (and also often shortening it ahaha). Very cool game idea for this jam, minimalist design is neat. I wish there was a litle bit more content as it was taking a very good shape (i loved the foot stomping idea ehehe), but that's a very neat compo game already :)

Nomnoms by pietmichal 2024-10-08T10:36:57Z

Haha nice take on the theme :) quite satisfying indeed to see a swarm destroy everything on your path ^^ Gameplay is a little bit contemplative as it felt quite easy to beat ^^ Maybe a very small mechanic to add difficulty could be a nice to add ? Otherwise the SFX used are perfect, makes the nomsnoms cute and fun :) I really like that B&W&red minimalist graphic style (Downwell ftw), the fluidity of the swarms moving around keeps my brain entertained :p Also for info there might be an issue with html version: Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag.

Good job, cheers!

Wispering Woods by toilari 2024-10-25T22:12:35Z

Very cute and polished entry :) Great to see so much nice content together, it gives a simple but pleasant game ^^ Dialogs and characters were attaching, the forest monster was quite oppressive it almost gave me chills times I encountered him XD Cool visual and sounds, fun dialogs and a polished game loop, very cute game <3 well done !

Insect Racing League by mhorth 2024-10-12T15:37:31Z

Perfect take on the theme and great/clean execution! AI opponent seems hard to beat btw, but it was great to have ghost and scoreboards. It reminds me some old arcade racing games :) Even knowing it's asset well done assembing it, that looks colorful and nice. Feels good to be a flying insect. As a suggestion, i thought it could add difficulty and fun to have some interaction with assets, like colliding with flowers ^^ Well done, good job!

Ego by Calcopod 2024-10-14T16:22:02Z

I didn't expect to play something such atmospheric/meta and heart touching. I felt like I've been in the same situation as the narrator too many times already, with urge to express some distress to whoever would read, and maybe who knows, understand. The progression really builds an atmosphere, a little bit oppressing, until it became quite sressfull :) I couldn't really understand how to escape to TRANQUILITY in the end so I then cheated to godmod and had a deeper look around... I enjoyed B&W visuals mood and style, and these extra shaders and noise were perfect in the context ;) It was also really cool to feel implicated in the game somehow on a "meta" level (no spoiler), some stuff was quite unexected and nicely surprising :)

As this personal/meta part is assumed, i'd like to get a little deeper in my thoughts in return to what the game offered, not sure it's relevant but it's a game about sharing thoughts right ?

Nagging thoughts can be a pain, hope you're fine if you may had some during jam; I believe such art can help releasing them ; also i'd say you don't have to be sorry neither for loud noise or anything else :) It even have volume options so... Some like it, some may not, personnaly i wouldn't care so much, the SFX in question and words about it made me smile :) Also hope you don't get exhausted switching from jam to compo, even if that can be satysfying to add some polish in my case it often gets my mood and sanity worse for a small benefit aha. It's quite a relief for me to have learning / fun as a goal during jams instead of the eventual player's or even my own expectation from a "game". In other words, it's neat to have some introspection induced by a game, congrats for that.

what a cool game indeed

cheers!

Howard and the Ants by henk 2024-10-14T16:49:33Z

Quite hard but there is something addictive trying to uncover all the map; in the end I could'nt find the ant's material but discovered quite the whole map dying brutally for nearly one hour XD It took me some time to really understand themechanics, however I felt like ants are a bit unfair, especially in dark zones ; i wish there was a little bit more brightness. Controls felt a bit raw, as mentioned a mouse cursor could help aiming ; as a suggestion I think gamefeel control can be enhanced with some lerp when releasing arrows, or requiring the player to press again jump key to be able to jump. Adding a timer on jumps (as you noticed on mine ;) may allow to control jump height and also that extra button press from player to jump again. Another dirty cheap trick could be adding some lerp on camera movements rather than fixing the player in the center of screen. Great take on the theme and funny to try different strategies and path along my way throught the ants !

Hang On! by Braulio_JG 2024-10-08T10:06:52Z

Nice idea and use of theme for a short game :) Scored 33 so far ! Also liked the idea of seing night fall come along with difficulty increasing ^^ Good job!

Botany Blast! by joniv 2024-10-25T22:28:21Z

Ha yes the quiet and relaxing joy of gardening ... few neightboors and bugs injured in the process but it's all biological agriculture ! Managed to have every spot taken and few big plants focusing on them between waterings Very funny and smart take on the theme for a compo ! Shooting sound was a bit brutal in this calm but that's ok XD well done !

Thoughts of tiny creatures by FuTaiBu 2024-10-23T11:45:27Z

Nice take on the theme, not sure I've figured everything but there is indeed a special feeling here with dialogs and intent ^^ I collected all the fruits still the catterpillar didn't care about me I was confused XD Then tried the SERIOUS BUTTON but didn't understand what was going on.... then restarted after reading your comments and finally found the tiny creatures final form ^^ Nice story idea, weird gameplay and design but cute message in the end. Controls were a bit funky so that makes it both a little hard and fun to playwith. Don't be sorry for lake of experience that's a good start! few things in my mind in case it might help a little: maybe controls feels odd because it seems the player has a round shape (seems legit btw) also as mentioned the camera keeping player on bottom makes gameplay a little hard but that's part of the fun :)

Frogotten Focus by Clare_Chan1738 2024-10-11T10:16:04Z

Interesting take on the theme, but I had some trouble taking damage but not really understanding why; I only saw some monsters on the bottom but never in the painting so i couldn't shoot them neither as it only shoots horizontally ? Well done for a first LD game anyway :) Tried html and last build, falso fullscreen but i think i miss something ; also music sounded nice ^^ Good job !

Tiny Terrors by ArtAllester 2024-10-23T11:04:43Z

Cool take on the theme, funny twist with mutaion and dialogues; odd collisions and delayed shooting makes things a bit hard but I enjoyed trying to combine updates to survive a bit longer. Well done, congrats for your first LD game !

Gnaw More! by 1finiteloop 2024-10-23T11:10:45Z

Cool take on the theme and short simple implementation :) Scored 751, was that cheating? XD brave_05hySywyZw.png

LD57 — Depths

When it Sinks by jeremyfa 2025-04-11T13:01:59Z

Nice conceptual short narrative game ! C'est sûrement un des premiers jeux que je vois ici qui propose une traduction en Français, bravo et merci pour ça ^^ ! Also it's one of these rare LD games that reflects some real feelings and thoughts from the dev, that always something I'm sensitive to. I hope you're feeling better.

I loved the minimalist, sober yet very juicy style and interface, I wish there was a few more different "path" to explore according to dialog choices. Also could you detail about coffee ? I drink a lot, well maybe a bit too much of it, I'm interested your thougts about it and how it relates. Well done, cheers!

Depth of Field by Gao Ming 2025-04-19T18:23:39Z

THIS GAME WAS SO CUTE ! What an awesome idea and realisation on every level. It's looking very soft and cute, perfect smart use of the theme, and ultra sweet storytelling along. I was almost scared at the ghost. Very cool and interesting ideas and mechanics here, and everything is super polished. Very promising this has a lot of potential. Super good job, clearly one of the best I've played so far. It's really cute and satisfying I just wish there was some more.

Defense in Depth by pkenney 2025-04-10T20:20:09Z

Yoo @pkenney ! The game is great as usual ! it gets addictive once you start to understand mechanics and start trying different strategies. It seems they lied when they said cybersecurity paid however XD my best score so far was 19$.

Quiet SFX fits nice and visuals gives a nice readability. I like this calm pace, turn by turn. It is quite punitive, as I said I feel a bit frustrated I did not found a cheat to break my 19$ high score after quite a lot of retries XD I enjoyed to play and play again without instructions, (i just read u have added as explanation but I played without reading it and understood things already from bottom help line ingame... Still I feel like I suck, i wanted at least break the 21$ displayed on your screenshot :))

Anyway very good job inventing these rules to depict life of IT guys, and that's awesome and quite unique so far to link it to the theme. That could be a very addictive game on mobile with a little less punitive loop I guess :) or maybe I'm just not smart enough to find the correct strategy... But I'll probably try a little more later to beat this damned 21$ high score XD

I can imagine this could be an awesome game ported on mobile, maybe adding few bonus and famous "juice" to hook players and reduce a little bit frustration of ever getting hacked a little too quickly :) IT guys deserve a better salary !

Awesome creative game, bravo and awesome you learned new languages and stuff ! Hope you're good !

Cheers!

Escape Into the Darkness by Linky439 2025-04-19T12:30:37Z

Well done ! cute pixel art and cool use of the theme ! The concept to feed on batteries for that lighting fish sounds legit :) And also it's always a good point have somehow a message about pollution and excessive fishing IMO. Nice execution, on the end of the run it becomes oppressive, and just seing the net gave me a little of tachycardia especially when things when getting darker: that was not a good XD I enjoyed the concentration it requires without being too punitive and allowing the fish to go in small cracks between human wastes.

One thing I observed is that I couldn't go diagonals when pressing multiple arrows ; that somehow make things a little more difficult and entertaining but maybe that's a quick win in term of gamefeel to allow multiple direction at the same time. Music was also contributing to the oppressive atmosphere ! Good job !

blablabla deep finite ocean II by knarf 2025-04-07T17:20:47Z

Hello @sicosiber ! thanks for letting me know, i seems I was indeed tired... The page is public now :) Hope you'll have some fun ! Also I'm uploading first hotfixes:

LD57_KNARF_BLABLADEEPOCEANII_POST_LD_1_0_1.exe

-fixed "Continue" feature

-fixed/enhanced bonus & powerup being kept between levels (if you don't use continue ^^)

I leave the small gamedesign/level design bugs as it is, so this still stick to content that had been done for compo and no more, except these quick small fixes I spotted just after submission(fixes that are somehow important for gameplay intended.). blablabla Thank you!

blablabla deep finite ocean II by knarf 2025-04-07T19:28:52Z

Thanks for playing @baturinsky ! Yep innovation was not really part of the roadmap :)

But I don't agree, in real life crabs retreats wheen you get closer, all day; it's a realistic game about shark spitting teeth along with his babies sharks that spits lasers and missiles; else you know, crabs will go away. Please note some crabs will also not go away and try to intimidate and pinch with their claws which is also accuarely described by my game (intended to be an educational game).

blablabla deep finite ocean II by knarf 2025-04-07T20:07:37Z

XD Thanks anyway @baturinsky ! I'm a bit tired I couldn't resist talking nonsense :) Anyway I've learnt that sharks can generate up to 50000 teeth making this, I can tell this was educational for me ahahaha XD Started playing your game, pretty funny idea :)

Cheers!

blablabla deep finite ocean II by knarf 2025-04-07T20:31:56Z

Thanks for playing @ricesteam ! The game is mostly about (sea) weed ; I was tempted to make it eventually faster, hyped by DOWNWELL but I prefered to stick to a "classic" style ; however thanks for the idea, as I just discover that sharks positive to cocaine is a real topic, it sounds like a fun bonus to implement. And now a little bit of prevention: https://www.youtube.com/watch?v=FJiTxtcW-is

blablabla deep finite ocean II by knarf 2025-04-09T17:59:24Z

Thanks a lot @atsh @torte478 @sicosiber that warms heart !

@atsh I'm glad you enjoyed biting some ass, that was indeed just a warmup/intro before real shmup fun :) the first "opus" of "deep finite ocean" was already a "go bite some stuff" game so i wanted something different this time.

I indeed prefered only focus* on music rather that add annoying sfxr random sounds 5 minutes before submission as I'm used to... But I agree it could be nice to have a few anyway for the player to have some feedback, ie when player is hurt or dead, when a boss is appearing etc ... I just lacked time to polish this kind of things and prefered no sound than cripspy 8bit with no soul played at each bullet shoot.

@sicosiber I always assume that someone prone to seizure/epilepsy would instantly spot my bad taste for these things and just avoid to play my games, but in the end you're right... Even if seizures seems very fun, I would not feel very good knowing someone had one playing my game. I'll add a warning message and make these effects optional on next release, that'll be cheap to implement, and make me a little less evil person I guess.

Cheers !

*by focus i mean just do random stuff but at least get involved in that and deliver + or - everything "planned".

blablabla deep finite ocean II by knarf 2025-04-17T19:26:27Z

@batisdark Thanks ! regarding the flash issue, i'll definitely try to improve that / allow the player to deactivate this stuff. Glad you've enjoyed having some powerups hope it helped in your battle !

@kauesilva Thanks ! Yeh crabs are nasty and can be a pain in the ass... better to avoid them ... But there are some moves to avoid them :) I'm very proud you noticed the rarity of these kind of games, even if that's a subtile detail ;) I told myself "OK THATS ENOUGH INNOVATION WITH THAT" ahaha

@henk Thanks! however the only random function should be in "decorative" ways, it should not imply enemy position/moves; very interesting remark, for this kind of shmup I also really like it repeatable. Especially to make it long, and test it to be beatable, a something I like to do is to write something to log players moves and replay it in a "demo" mode (which i of course didn't implement there) Also yes it would need some SFX for important stuff to give some feedback/ambiance.

@yt-ty Thanks ! I wish I could invest more time into Music but at least I had a lot of fun. Doing this is some relaxing part during gamejam I'm glad people enjoyed it even if i clearly put more into quantity than quality in this one ! (I choose to use everything recorded / "planned" along levels/screens even if the game itself is not complete... let's call this a choice. Around 10 minutes total of music, i never done that for compo before XD)

@floppynub Thanks ! Indeed sequels are awesome, it allows to give some universe/concepts/characters deeper without refactoring the first opus, and feel almost like AAA publishers XD

@pkenney Thanksss ! I think I've been accustomed to this kind of difficulty after hours of repetition... In most cases I never reach the end, that's why some games are still haunting me :) Often the secret is that patterns should not be random (for what I appreciate in the genre) and have to be learned, and also in the gradius fashhion you have lives but they are useless because once no more weapon you're usually forced to die without going any further and start again from start in most cases. Very punitive maybe I've been frustrated a little bit too much and shouldn't reproduce, that is in most cases much irritating people than anything else... The difficulty should definitely have another approach than what I usually do instinctively ;) About what killed you there... well there are some shooting enemies just below but these blue bullets are too small and with too little contrast :( I should have kept design tight, with more consistency and contrast in term of colors.

@bentglasstube Thanks ! yeh definitely some things lack of contrast I'll try to improve that ! Glad you reached there !

@bob152 yeh sorry I'm reproducing the cycle of abuse I've been victim playing too much Konami Cage and NeoGeo Games XD Also Bitmap brothers can be blamed.

@olddog Thanks sorry for making things too hard since begining once again :) All this is that's very motivating, thanks a lot. I'm baking a post jam version with fixes & more content, taking into account all these feedbacks.

I'm used to do EVERY FUCKING TIME that mistake of starting too hard without even having time to create some difficulty curve and resulting with everything throwed up in first levels and empty/unfinished last levels, totally lacking of content and with broken features ! The correct thing would be to abuse every feature implemented, one after the other to graduate the curve, mixing features slowly not creating frustration throwing all at once. Easy to say but still hard to do in my case :)

Thanks for all these kind words everyone ! <3

Shleep by Rongo Matane 2025-04-22T19:08:01Z

Very cool entry here, from the very start with an opening movie ^^ Visuals and music were top notch, my self lack of motivation for a clicker game was well compensated by the dog's barks. I love this pixel dog. All visuals, colors, shaders animations etc are perfect awesome work with that, that all blends perfectly ; my only complain could be the font for updates and stuff very small but who cares that detail XD Another downside is my will to procreate is also put in perspective but that was some very funny surprises I didn't expect from there. I also enjoyed the counter that becomes quite crazy and numbers making no sense after a while. Nonsense making sense here. Pretty cool. Very cute game, looks like a great team effort. Good job !

Hollowspire by simex 2025-04-19T15:21:14Z

Really awesome, it hooked me for few loops .... Visuals are amazing, I really enjoyed this art a lot. Everything is perfectly mastered, animation juice shaders everything is so neat. The ambiant sound is a bit "dark" in contrast of my 13 little miners all so fashioned. In term of gameplay this is already awesome, but I whish their was more use of the differents minerals and loot to level up, I felt overpowered for crafting but there is gold loot only at the begining and all powerup uses gold only :') There is some room for polishing this kind of mechanic but that's awesome already. I Enjoyed a lot all about visuals and also special point that game end animation and shaders that reminds, and creating a loop at the end. Very very good entry. Sometimes I hallucinated miners were sculpting or discovering treasures, or dirt looked like some blob with 2eyes ... I think I played too much. Great job, this is among the best ones I've played so far !

The Deepest Tentacle (WEB) by Baturinsky 2025-04-08T15:56:15Z

Awesome idea :) I had a good laught with that one, well done finding a such funny interpretation ... I reached lvl 7, Concept is very clever but i sometime felt like i was more bruteforcing where there is a room for some kind of very interesting puzzle game concept ; this result in the difficulty curve being a little bit flatten once understood how tentacle behaves (in term of speed and path) ; I can definitely imagine great puzzles using these doors, or maybe adding some boxes to push, throw something to distract tentacles, some different tentacle behaviour (not sure color was only a matter of size ? ) ... ? There is a wall missing in 2nd or 3rd level that can cause the game to crash. Great job, the idea was smart and a funny take on the theme.

Down Golf by chuckeles 2025-04-19T14:11:43Z

Awesome ! This is really a very neat idea and use of the theme. I can see a high potential in this one, that could be extremely addictive, mixed with some random level generation ; The concept and execution is great, grafics not incredible but that's perfect for a compo game, at least it's coherent and creates some mood, and it has some "juice" anyway, just it's own style. I really enjoy *physics* game like this, the ball felt a little a bit too static IMO, but I understand it helps not being too much frustrated with some levels :) At some point the ball was impossible to move from the trampoline, that happened twice to me :') maybe could there be some checkpoint when restarting the game ? I was happy to see there was some menu when pressing escape but a bit sad it restarted from the very begining XD Very good entry and once again I really do think this can have a high potential with further development. Also sfx done by mouth is always a win. Very good job !

Krabby Asscape by KaueSilva 2025-04-14T13:34:28Z

Nice one ! I managed to asscape, after a fat half hour of retries ; seing level progression definitely kept me hooked in difficult times ! I could not give up while understanding how close I was getting to the exit :) About that, good job with background art that has his own style and I especially enjoyed. It was also supercool to have intro/outro screens also in a more pixelart style. I loved the main cacrabter, looking so determined and cute at same time. I also appreciated a lot the difficulty curve and level design, managing to create very interesting patterns across levels, and well balanced to let the player learn shortcuts and optimize path to reach the end. Music was nice too, and good uses of the theme ! Good job !

Spear Bird by renrok 2025-04-19T18:49:21Z

Awesome game, the inspiration from Luftrausers is palpable but that's a very nice take on the theme and realisation :) I really like this minimalist yet super readable visual approach, and the idea behind the main mechanic. Scored around 4600 in the end but I could still have gone deeper with a little more concentration :) The game feels very juicy and polished, music was cool and sfx joyful. Something I notices that made my plays harder was that I didn't know when the menu pop to show me updates so I often blasted space key and take something without knowing what it is. Very cool relaxed game, well done !! In the top games !

Miner TD by OldDog 2025-04-15T11:24:00Z

Awesome compo game, it got me hooked for a while aha XD A little bit frustrated it became too easy once the appropriate strategy found after few retries... this is quite addictive ;)

In the end with few gold from the start I go full speed and depth for the hook and updating minimum of gun for first waves until it require some firepower (most powerfull thing to levelup there was probably fire rate) then things speed up , same hook strategy, flamethrower, missile, bimbam boum, then hook so speeded up and deep i can almost reach a lot of gold clicking randomly and things speeds up.... Very good job creating some followup between retries with purple gems, and implementing all the upgrades. So many good ideas... The gameplay and idea of a 2 phases game is great, the wave attacks gives intensity to the mining before it become itself crazy (i thought at very first the hook was slow and it was going to be boring... i was quickly proven wrong!).

Music was nice, UI was nice, gameloop and controls were nice and smart, the only thing i could find that can be a cheap improvment could be adding some "juice" and feedback ie when taking damage, buying or collecting stuff... But it's only decoration, and eye candy is easy and optional with an already existing solid game loop like here, not the contrary :) Well done, it deserves to be in top compos IMO!

COMA by GoldyXEN 2025-04-24T18:00:43Z

Wow that was kinda disturbing (in the good way) :) I like that Hotline Miami nervous gameplay and style, even if I was quite unsure of what was going on (could I understand my coma whatever?) I enjoyed blasting everything, eventually too stressed at avoiding these green abominations that paralyze me ; the dynamic display of new depth when reaching exit while memory fades out (?) keeps it pretty hectic, just seeking the way out as fast as possible not forgetting kicking twice on doors to smash everyone behind while kicking some meat and gory stuff ; The intro also felt nice but it was a bit hard to read that font :) very cool intro/images however settling some climax. I felt like it has also some of that "LSD dream emulator" vibe, or is it just me ? Cool job on noises and musics btw ! When music stops it even more to the a disturbing atmosphere. Here is my latest run: COMA.png I went deeper but sometimes odd things happen and you start again ? shall I go deeper ? I wish there was something shownig a little some progression even if I like to feel lost :) Cool weird game !

Descent to sunrise by milq 2025-04-10T20:53:10Z

Cute game :) well done combining characters features to gradually allow the player to discover more and creating a nice mood and cute characters. I think it could be worthwhile to add a 1 or 2 frames animation to them to make the game a little less static, as long with few traps to challenge the player a little :) Also I became a flying frog nice ending and nice move predicting we'll try to reach that sky :)

Clean Down by torte478 2025-04-09T20:08:35Z

I tried to apply the same strategy as IRL, I mean collect minimum trash so I can throw fireballs then reach darker depth and пицца ahaha :) The ending was quite funny, I can feel that real events vibe, hope you didn't throw fireballs at your friend... I love this main character, it reminds me some old games monsters such as Chuckya from mario or Wonderboy dragon's land faeries... Finally he's playable. The gameplay could be enhanced a little bit bu a larger hitbox I guess, or full keyboard control ? sometimes i felt like i was spamming clicks to do what i wanted aha :) Also music was quite perfect, and I like mouth-done-sfx. It feels like u were having a fun time there. здоровье !

Explodicaves by ThatFirey 2025-04-18T18:36:29Z

Nice game ^^ I always enjoy blasting rocket jumps around. It has a nice polish and cool pixelart and music ; Awesome, it has a well polished boss too! Maybe adding some death animation or some feedback on enemies touched, and a shorter cooldown, could make it a little more dynamic ? Also I ended the game quite easily bruteforcing and doing rocketjumps without switching bomb so I guess it can be used in level to create some sort of puzzle, or be in limited amount so we're forced to switch ? That default bomb was already quite powerful :)

Find the Abyss by Stephen Kyranakis 2025-04-24T18:33:18Z

Haha It was interesting, a bit static but I enjoyed the boat moves feeling and the addictive aspect of triangulating that abyss :) couldn't stop until I found it in the end aha !Cool quiet peaceful game :)

abyss.png

Scampi by apoly 2025-04-14T15:26:17Z

Cool relaxed game :) Nice concept to clean oceans, I wish I had some more upgrade to try optimizing the process but good job making the shop and upgrade tree however ! The implementation of sonar & map felt useful in the process ! Also music & ambiance were relaxing. Good job !

The Bends by henk 2025-04-14T16:11:43Z

Awesome concept and use of a browser... This feels very unique in term of design. I loved the main caracter design and feeling when moving, however scrolling was a bit punitive: it seems I had to wait but the cooldown didn't move so much quite often, I then zoomed trying to scroll slower but cubes became very hard to avoid, felt frustrated, try to edit the html page without success, trying to cheat executing few browser methods without success... but I had some code to read at the same time at least XD very cool and interesting concept, good job ! I wonder if all browser would make it so hard, as I never could reach the surface. Will probably try some other browser or playing around with the DOM again at some point :) Also cool music ! Well done !

EchoAbyss by Aincrad 2025-04-14T15:18:18Z

Cool chill game :) at first i thougt it was a bit hard but then read about sonar it was then much easier and I could reach the bottom :) Music is nice, it was a bit hard to enjoy all pixelart because of darkness, maybe it could be cool to have a little bit of light around with the sonar ?

Good job !

A Very Deep Tunnel by Sicosiber 2025-04-07T18:32:16Z

Well done ! good combination of 2d/3d and chill peaceful game :) I was a little bit greedy because I was planning to grind on a longer distance so maximized rentability and sitting a while becoming rich digging alone in a tunnel with bees and internet connection. I wish I could also do that IRL. Nice take on the theme BTW, for once being in a tunnel does not look so depressing. Sounds/music was cool/relaxing too, an good job adding music touches while discovering new zones. A little bit "easy" maybe but on another hand it's a chill way to start playing games after the jam :) few ideas for a "harder" mode: cut the ligts, limit capacity and life length of working bees (sic), limit minerals, fuel mechines etc ... An inspiring chill game :) Good job !

Above 30,000 meters by oeueGHa 2025-04-19T14:28:31Z

Cool idea and dark humor :) played only html but i felt like even when wins were game over and game froze few times :') Some idea for enhancement would be to make the handbars fits with the QTE position and see them a little bit long/from afar ? Good job!

The Trench by atsh 2025-04-09T19:05:52Z

The game was so chill and relax... I found it awesome that it has some "educational" purpose, and a very chill vibe just observing fishes and stuff. Once into full dark, the idea and execution for sonar visualisation was quite neat... I wish it was a little less dark however to fully enjoy the ocean world bestiary (but totally understand it' has a purpose/meaning :). Also I did enjoy the pixel art, especially the submarine design. I wish there was some kind of more evolved gameplay while playing it but on the other hand I totally enjoyed the ride and the surprise that this calm created. Good job!

Deep Truth by Emily C 2025-04-20T14:15:13Z

Hahaha awesome I had a lot of laughts with that one XD I didn't really expect the gameplay but I guess that's not the most important here...

The music is very trippy, and voice acting hilarious. This is gonna blow your mind but there is a secret key in that game that allow to travel after death and reach the wormhole level and also do some other odd funny things during other screens, that's a secret David Lynch told me between 2 pieces of salmon. In term of game design well it's very colorful and trippy as mentioned, but a bit hard and punitive sometimes :) I've reached almost 500 (without using the magic thing) ; I stayed longer in between retries listening to these truth than in the "game" loop XD That was really funny well done mixing all these sentences together that's great, it took me awile to understand it was generated and that blewed my mind. In term of gameplay for the 3d game part, well as I said it's a bit hard maybe it could be nice having more health/bonuses ?

This is a very nice educational game, congrats !

From The Depths: Mining Meets Tower Defense by cdupe 2025-04-19T16:05:04Z

Super cool game, I loved that pixel art ! The gameplay itself is interesting, a bit slow once some dept reached as it's dangerous to go there with the cat (I also have a powerful wizard cat) I went 85m deep, but in an excess of confidence i went away from screen and got submerged by red bats :( I think i could have gone deeper... I wonder if there is something more to reach if I didn't do that ! Also it happened a few times I felt i did get randomly hit without understanding who did that ? Cool music also ! Very good entry !

Echo Dive by Ricesteam 2025-04-16T19:11:33Z

Cool game ! After 3 ragequits since last week I still couldn't reach the end ... I just tried on brigher screen, and I was so close this time ! reached 28000m, but panicked after having bought too much big BOOM, too much speed, I became my own worst enemy, shooting at walls and colliding in it. The last part of the game is harder as there is no more treasure, then no more charming mermaids offering upgrades, that as I mentioned, could also become quite dangerous with no caution ... Also I encountered some immortal jellyfishes and octopus, that was scary... Well done offering all these upgrades ! SFX were chill, and visuals were nice too, cool pixel art !

Well done too giving that claustrophobic feeling increasing with depth, and still keeping some humor around ^^ It has some clever mechanics (but didnt understood psyche well I guess) , I'll try later to beat it totally this time. I didn't use so much the sonar once a little deep btw, maybe that could have helped.

Just an idea, I felt like their was a background and a "dusty" layer in front of it, maybe adding some paralax to the dusts can give some impression of speed while scrolling down ?

Good job !

GRAFFITI TOWER by VertSight 2025-04-19T19:57:22Z

Hahaha perfect :) very good entry and spirit. The music especially is the best I've heard so far, awesome I really love it <3 For 30 seconds I really wished i could spray even more chaos with the mouse along on background walls, and desesperately tried to click and press random keys but it was just in my head ahaha ... wouldn't that be awesome too ? I never ask anybody but please implement that feature XDDD Personnaly the concept of bumping around astonishing guards & drones while throwing paint all around and making the floor crack and explode is getting my brain close to orgasm. I've reached around 53x combo but stopped at some point, I was unsure there is a bottom ? a bit easy maybe, but very promising with a little more juice :)

LD41 — Combine 2 Incompatible Genres

ASCII Racer by Doccrazy 2018-05-12T11:43:55Z

Hahaha GREAT, i finished 2nd in 226 seconds after some tries :) it's a shame that this game do not have any feedback! That was a fun idea, very well executed. First,the tutorial is very professional, and allow us to enjoy this very uncommon game. My eyes are a bit burning because of ASCII art but this is very well executed, and looking good for this kind of game. Crazy idea, lots of humor, and much talent involved to make this unique compo game. Congrats :) Cheers !

LD59 — Signal

Speed Signal by pkenney 2026-04-27T00:02:03Z

Hi there ! Cool short game, reminds a lot geometry dash but more relaxed ^^ I like cute simple and colored graphics, smooth nice pixel art animations cool palette and funny sound effects. This fits well together and renders a very cool game feels ; the baboon is quite friendly and funny in the end, even if he got my banana away for few times. Even banana animation feels smooth and contributes to a great mood aha. Very nice polish in term of visual and sfx, feels really good ! I only wished there was a little more levels to exploit mechanics, I could feel the urge to quickly design levels and, because i do it too much myself, blind guessed that the right part of level was a bit copy pasted to design fastly :) as @rogual said "I kinda wanted it to be longer, but I’m just being greedy" XDDD. Great work otherwise, especially for a compo !!! congrats ! Did something about 7 minutes at first try, then tried a speedrun and reached 2m10 :)

Cheers !

SIGMOLE by knarf 2026-04-22T18:45:29Z

Thanks for feedback @alexander-stepanov @venomousmouse . I was tired & forgot to remove itch donation stuff and forgot to create executable rather than installer... Itch.io was even down at some point and honnestly just wanted to drop the file, hug my cat and sleep.

I've uploaded executable without installer(LD59_SIGMOLE_21_04_V02.exe).

I'll probably also upload html version & create git repo...

SIGMOLE by knarf 2026-04-22T18:51:33Z

i wanted to steal the PAT of your heart <3

Sigul Signal by Bloodbane 2026-04-26T23:39:48Z

Scored 40 siguls after few tries (mhhhh onions XD) Controls / cooldown felt a bit odd at first but it's manageable once used to and reminds some old games. For some reason i couldn't shoot up at first game ; i then had to extract it twice because running it a second time in first folder show "openbor" screen; didn't know that game engine, cool ! Not sure i understood if red signals just indicate the bulbs location or did i miss something ? Cool game!

Checkers: Under the Radar by Placeholders 2026-04-27T00:30:01Z

Interesting application of the theme, and cool execution ! I don't know if my win is considered as fair as i stunned my own peons on purpose :) that was smooth and quite smart :) Music and sfx feels good too. Replayability is a bit low i guess so maybe it's an idea for enhancement allowing 2 humans to play remotely ? Looks like a nice base for turn based more exotic turn based game anyway :) Good job !