krasse 2017-12-04 21:19
Cool idea. But I got to the end with 10 moons (first level) and it all turned black and the music was turned off. Still got some time left to squash some bugs perhaps? Good platform mechanics, great control
Foon → Ludum Dare Explorer → LD40 → Wonder Land
By neowhoru
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 584 | 3.44 | 37 | |
| Fun | 587 | 3.30 | 36 | |
| Innovation | 126 | 3.79 | 37 | |
| Theme | 50 | 4.22 | 36 | |
| Graphics | 825 | 3.02 | 37 | |
| Humor | 598 | 2.86 | 32 | |
| Mood | 675 | 3.15 | 32 |
Cool idea. But I got to the end with 10 moons (first level) and it all turned black and the music was turned off. Still got some time left to squash some bugs perhaps? Good platform mechanics, great control
Well that all turn black is the joke of the game - as more you collect it darker it could be :) But sound shouldnt stop - i should check it. Thanks :)
Pretty cool idea. I liked the retro sounds.
The game has very cool design. I've actually never seen a game where you have to think which pickups you have to pick. the level 1 was amazing. level 2 was not as hard, atleast in my opinion.
f12 brings up the devconsole in web build, you might want to change the key. :D
Thank you Samuli - i should try to fix it :)
Interesting idea and well executed. It's very original. Good job!
Nice idea, it actually held my attention until the end!
Really nice idea, thank you for making this game :)
Cool idea. I nearly gave up on first level as it kept going black, but then RTFM and realised I only need 10 to exit. Then completed 2nd level on first go. Nice one, congrats! :D
I found the sun level a lot easier than the moon one as I could still see the door after getting the correct number; however, maybe this is because my screen is set too dark to see the door on the moon level. An unexpected original take on the theme. I have never seen anything like it before.
Really fun idea! I enjoyed the graphics and the music fits very well.
Nice game! I enjoyed it quite a bit. and it was a great game. The only issue I have with it is that in the second level, there is a camera glitch when near the door.
Nice game you have here. SUPER WELL DONE!
Come check out my game if you like! https://ldjam.com/events/ludum-dare/40/virus-detected
I really liked this game! I thought the idea was cool, even if it got frustrating at times. The only issue that I experienced was that when it got brighter, you could see through the blocks at the mountains in the background. I also wish this was longer, but I understand you in a time crunch. Nice work! I encourage you to keep developing this game!
A really simple idea made into a fun little game to play. I hoped for more then two levels, and I would have liked to a bit more game mechanics. But over a good LD game.
Nice idea, Total blackness might be a bit overkill. I found it a bit dull after a while blindly wondering about. F12 does something else on my system so I would suggest a different key. Has legs though, be interesting to play with this concept and refine it. I enjoyed it.
I really love the idea, one of the best interpretations of the theme I've seen so far! If it had a few more levels it would absolutely brilliant :clap: Well done :clap:
Might be a bit too difficult when it's completely dark/bright, but overall a fun game and a nice take on the theme!
Nice concept...
There must be some way to keep going, even with extreme clarity or darkness. I suggest you try to implement a way to do this. Placing more than one element per phase can also be interesting as well as defeat conditions (besides being "blind").
Thank you Gustavo - yeah you are right. There must be an idea - but i am still working on it to implement more stuff :)
Really neat little idea! I enjoyed this, it got tough haha! I think I agree with Gustavo. I also wish the character moved a tiny bit quicker, but that's not really a big issue. I really like this concept and wanted to keep playing more levels! :grin:
Funny idea, maybe a bit short and too much simple, i hoped to see the upcoming beer level but ended the game quite quickly :p Maybe combining the different effects of bonuses could offer some difficulty and gameplay elements, like keeping some balance between darkness and clarity (and other stuff planned !) Also i would suggest to use the same scale for sprites to keep the piwel art more coherent overall. Good job anyway ! cheers !
I liked the Idea. Good entry!
A shame you couldn't implement all the ideas you wanted to, it looked to be a very, very promising game! Based on the two teaser levels, the gameplay is straightforward enough... just a matter of collecting as few of those items as possible before reaching the end, then backtracking to pick up the rest after memorizing the path. Looking forward to the post-jam version!
Cool idea, I don't quite understand how it is at all difficult as you can just walk forward and complete the levels. Often I would get more than the required amount of things and the game wouldn't end (WEB). There are various graphic issues where there is a grass tile underneath the surface or things like that.
On the first level (Moon level) If you walk to the left you can just infinitly jump up the wall (not sure if that's a feature) and then reach the top of a wall, this is probably not intended but it would be cool if you had a little secret up here.
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