GHOST JOB by paulhocker 2018-05-10T10:49:39Z ♥ 0
Gotta say, took a while to figure out what the heck was happening. After reading the instructions properly (sorta), I found out I can just spam 2 and 3, moving back and forth and stunlocking groups of people at a time. Game became super easy, and got to the end without any challenge.
Nnnnot quite sure if this game fits the theme very well. Well, execution wise, that is. Doesn't feel like a horror game at all, it's just a not-scary horror-themed puzzle game. Perhaps with a bit of polish, you can get across what you were going for, but at this moment, it's hard to say.
LD45 — Start with nothing (39)
Blob of nothing by Zanthous 2019-10-10T15:10:24Z ♥ 0
I assume there's no real end state? If I get 6/6, I win, right? Anyway, the game was pretty easy to understand and actually fun to play! There's something rather satisfying about exploiting an enemy's clear weakspot, and changing your configuration to best abuse them. I like the part where you're forced to shed most of your upgrades to make it through the spikes, too. Never needed to use the 'shoot spike' function, but I was caught off guard when one of the enemies used it on ME! All in all, good job!
SpaceDrifter 4500 by SharkWithLasers 2019-10-10T14:58:14Z ♥ 1
That was.... actually really fun! It's a tense race to the next node of oxygen or fuel, and while having the minimap up is helpful, it's distracted me enough to crash me into an asteroid once or twice! Once I got the hang of things, though, it felt really good to zip around space, doing small boosts to keep my fuel reserves up, while staying fast enough to not suffocate. I actually really like the design decision to make the boosts stop on a dime; while that's not really realistic, it certainly makes a harrowing game like this more forgiving and fun. So many close brushes with asteroids, avoiding death at the last second by boosting the other way... Very fun entry, well done!
Minno by --0 2019-10-10T01:29:37Z ♥ 2
Oh my, that was an interesting puzzle game! Literal inventory management! The puzzles were laid out quite nicely, with a steady difficulty of progression that didn't feel steep. Some things could be clearer, though; perhaps using circles instead of rounded squares to differentiate inventory-related things and things like doors or switches? Still, didn't take me long at all to figure out what was what. All in all, great job, a very innovative entry!
Nun in the Chamber by BrokenMirrorMedia 2019-10-09T05:09:53Z ♥ 1
Oof, beat level one before learning I could throw my gun. Guess I should've read the instructions on the game page, huh? Still, even with that, the game proves to be pretty challenging, forcing you to juke around enemies without a weapon after tossing it. I actually never used the dodge roll at all, either. Probably the most fast-paced action game I've played so far. Good job!
Cell Defense by WanSou 2019-10-09T04:59:58Z ♥ 1
Well, since you have a post-fix version, I probably don't have to bring up the bugs.... This game was pretty fun; quite satisfying to zoop around the map eating viruses and the like! Had to look up what the purchases are; might be a good idea to put down instructions in the starting free-roam area instead of a separate screen on the main menu. All in all, it was a really fun fight, and it was kinda satisfying to be able to buy the cannon and see it shred everything in sight without having to do anything! Also, the ending's hilarious. Good job!
My Stuff is in There! by Madbarron 2019-10-09T02:33:28Z ♥ 2
Heh, that was a nice little story~ I was like "Man, I'm such a friggin asshole." Story moves a bit fast near the end, but what the heck, you got your message across! I really dig the simple yet profound mechanic of actually LISTENING, and I skipped through a lot of that guy's "Are you listening?" due to me being a... 'fast' reader. I like that the game MAKES me listen for a change! Well done~
Ping Pong by Iak 2019-10-09T01:20:14Z ♥ 1
0/10, ball is buggy and went out of bounds, never got to finish my Pong game
In all seriousness, this was a pretty interesting game~ The story and challenges were pretty serviceable, but probably the moment that stuck with me was the part in the rain where our hero began to doubt himself. I paused, and I swore I felt, like, genuine sorrow or pity. For a Pong ball. Well done~
Island Game by aleks 2019-10-08T17:53:06Z ♥ 1
Not bad at all for a first timer! As simple as it is, it's not buggy at all, runs pretty smooth, and the procedurally generated content certainly is interesting! This is your first step to make greater things. Keep at it!
There were 8 hours left and I decided I wanted to participate after all by Corny 2019-10-08T16:55:55Z ♥ 2
Damn, this in 8 hours? This level of polish? That's pretty frickin' impressive. The art may be simple, but they're expressive and clean as all heck! The screen shakes, the particles, the bassy hits... Perfectissimo. This is the sort of thing I'd like to learn to do quickly and effectively one of these days. Only bug I found was that when you die, your character still exists and can swing their sword. Overall, a very impressive display. Well done!
Empty Soul by Danielcmcg 2019-10-08T11:24:02Z ♥ 1
A nice little experience! Died the first time because snakes spawned on top of me and I didn't know what the hell happened, almost thought the game ended there. But yeah, apparently you're supposed to avoid taking all those items with you. Who would've thought? /s Jumping can be a bit weird at times, but otherwise, a perfectly serviceable platformer.
Armistice by frenchie 2019-10-08T09:45:16Z ♥ 1
Good gravy, that was a little more challenging than I thought it'd be! The whole game was pretty fun, and I got to the end eventually (die, rebel scum!), but man, that one level with the thrusters where I need to boost myself into the damn box... That taught me an important lesson on how thrusters work, though, and the placement was important in determining how fast you turn! A pretty fun entry, well done!
Zombug Slayer by jordanvang 2019-10-08T06:50:15Z ♥ 1
Well. Couldn't finish the game, unfortunately. Still, I think I get the idea, unless I'm missing some hilarious ending or final boss fight...
Premise and art is pretty good, despite how simple it is, so props to you for that! The shooting is hella satisfying, and there's blood everywhere with every shot. Doesn't seem to be well-balanced, though... The enemies hitboxes are smaller than their sprites, meaning half my shots miss unless I'm aiming directly down their center... which is difficult when it comes to the white runners. A circular hitbox for the player might help with the problem of getting stuck on edges, which happened quite a bit and killed me once or twice. The super-horde room is where I keep getting stuck at, where neither the shotgun nor the machinegun were adequate weapons to kill multiple runners at a time in such a small area.
Also, at the start of the map, the game lags like HELL on my laptop! I have to wait for thirty seconds or so before the game starts running like normal, and I have to sit through the lag each time I respawned. Also, I noticed that during glitchy moments, the whole floor shifts a bit, which reveals that you may have set every floor tile individually instead of just using one big plane... That might explain why I'm lagging so hard.
Technical issues aside, the gameplay is really fun, and I like the design choice of making zombies invisible until they have direct line of sight to you. Can't predict where they'll pop up from, which makes it all the more exciting! All in all, a strong first entry. Good job!
Flourish by Corrade 2019-10-08T05:53:43Z ♥ 1
Who knew a game about gardening and sunlight and flowers could be so nerve-racking? A challenging game, to be sure, having to juggle multiple resources at a time! Took a while to get used to how winds work, after being swarmed by a thousand aphids... Lightning cooldown seems to be super long, too, as I never seen in recharge the few times I used it. Then again, the flower never survived for too long... Great job on this entry!
Pocketon Peak by bwalter 2019-10-08T05:12:27Z ♥ 5
What an experience that was. The moment I saw that post and that art, I knew I had to play this game. And by God, when I opened that menu and the sweet music started playing... I literally sat there for a minute, just taking in the 8-bit Game Boy aesthetic. 5/5 for mood on that one, seriously!
While the game looks gorgeous and sounds divine, the gameplay is... a little annoying at times. The player seems to move rather slow, and the trial-and-error feel was exacerbated by the unfortunate ability to consume items anywhere regardless of if it were right or just wasted. Some things made sense, others didn't (I still have no idea what hot sauce is used for, or what that grey powder that the hat-bomber drops does), but I eventually managed to make it to the end, somehow. Also quite annoying that the player can't turn to look in the direction they want and is forced to walk; the sign near the metal box is unreadable because of that.
Otherwise, this game is chock-full of content, and I only finished 58% of it. I might return to 100% it later, figure out what goes where, yadda yadda... but I hope you guys can work out the programming issues and make it a smoother thing to play. All in all, great job, you lot!
Welcome to Nowhere by AdroitConceptions 2019-10-08T02:53:47Z ♥ 1
I choose to believe that there is no background music, but the character is humming to himself as he goes around killing tentacle monsters. A pretty simple game, but everything works as intended, so good job!
Soulful by aconfusedragon 2019-10-08T02:38:02Z ♥ 2
The perfect game for Spooktober! Well, other than the really cheery music that is almost Christmas-like. The game is really well-polished, and the art and sounds are pretty spot-on! Goddamn mimics keep killing me, but that's not really a problem; just a bit hard to spot in the hecticness, is all. The one minor thing that irks me is that I can't fly all the way to the top of the screen... I tried to avoid one of those long spooky bois and I suddenly got stopped right in front of his face. Not sure why that limitation was implemented, but other than that, it was a really fun experience! Well done!
Scrap Attack by TheseusInABottle 2019-10-08T01:27:11Z ♥ 1
Surprisingly challenging for its simplicity. Doesn't take a genius to figure out what needs to be done, but man, one wrong step can really screw you over. I found the best strategy was to camp at the sheets machine as most of the things that fell seem to be that particular kind of scrap, but then I accidentally picked up a gear, and forgot where the gear deposit was, and I couldn't drop it or exchange it with some other scrap. So I died. Whee~
Anyway, pretty nice game. Good job~
Garden Guru by Abacus 2019-10-08T01:22:41Z ♥ 0
Well, uh, I see what you're trying to do, at least! WIth a bit of bug-fixing and design changes, one would probably be able to grow quite a nice garden~ For now, though, it's a tad wonky to play through, to say the least. Still, good job!
Euro Farm by Enver Arco 2019-10-08T01:15:44Z ♥ 0
Rather simple and unfortunately straightforward game... I can probably just win by doing nothing and waiting the time out XD For something done in a short time, though, it looks good, at least!
Ultra Quest by 100th_Coin 2019-10-08T01:09:46Z ♥ 1
Goddamnit, I hoped it was friendship. I'm so lonely.
Not much to say here. Pretty polished game, and hilarious to boot. Has the most intense boss fights, too! Very well done on this entry, the art and polish is superb!
Nightbirds by Jiri Hysek 2019-10-08T01:02:36Z ♥ 1
Interesting bird simulator! While the gameplay was pretty straightforward, there were a few things that made it a strange thing to play... For one, the food spawns weirdly, with worms crawling in the air at times. The beak attack was also rather tricky to use, seeing as you had to be above your opponent and divebomb them, which was hard to aim properly... Not a bad thing, per se; made combat quite interesting. Also, the image showing what prey was in my talons doesn't render at times, making me confused as to whether I had already hunted or not.
Still, it was a new experience, for sure, swooping down on birds and stealing their nests. Good job.
The Mystery Box by W0lfEnstein 2019-10-07T18:16:16Z ♥ 1
Gah! It's 2 am, and I REALLY need to get some sleep, but this puzzle is keeping me up! ASDFLKGKALKSH!
I got the first cipher paper, but now I can't seem to figure out what to do... I'll need to play this tomorrow before I grade it fully. Seems I suck at these sort of games...
OM The Word by Kisann 2019-10-07T17:02:33Z ♥ 2
For a game about zen, this was an exceptionally harrowing game! It's hilariously frustrating to move the balls and adjust their sizes; they grow and shrink way too fast, and they move left to right way too slow. Still, I suppose that's where the challenge comes from. There was also little indicator that you had to be BIG to smash through the thin walls, but other than that, managed to finish the game in 72.1 seconds. Interesting game!
PrintScript by walaber 2019-10-07T16:51:42Z ♥ 1
As someone who isn't the best at coding, AAAAAAAAAAAAAAAAAA!
But seriously though, this is a pretty cool game! Probably great for teaching people the bare fundamentals of coding and how to handle problems in a smart way. I mean, I could have probably won the game drawing the objects manually, but the shapes you decided on did make me consider what the best way to tackle them was! I like the whole aesthetic of the game in general; well done with the messaging system and the printing machine! Really cool to see my 'creation' in action! And yes, I finished the game, if Carlos is the last one to give you a quest.
Be thankful that other game developers are the ones who are playing this game, otherwise this would be an unreasonable barrier of entry for some XD Well done!
Wizard Fishing by Daxic 2019-10-07T16:06:53Z ♥ 3
What the fish did I just play?
First off, LOVE the graphics. Beautiful pixel art, props to you on that! The gameplay is pretty simple, but it does the job well... when it works, at least. Not sure whether it's my mouse or the game, but directly after successfully casting a spell, it won't read follow-up mouse inputs for a second or so. If you put that in to prevent players from spamming the same spell before the cursor can move, maybe set it so the cooldown refreshes the moment the pointer leaves the initial spell zone? Other than that one gripe that may just be a hardware issue, this was a fun game! Well done!
Also, I wondered why the game was muted by default. I understood why after I unmuted.
Nothing by Georg Wacker 2019-10-07T15:57:47Z ♥ 0
Took me two words to figure out what the heck I was supposed to do. I did notice at the very start that "Huh, the sky changes color when I walk. Why is that a mechanic?" It clicked eventually, and I managed to see it through the end. Oh, shucks~ In any case, it's certainly a very interesting take on the theme, where you do start with the word "Nothing", so that's pretty cool! Well done, a short and definitely sweet experience!
Also, COME ON, THAT'S TOTALLY THE RIGHT COLOR! XD Screen0.PNG
Ludum Dare Simulator by Marcin J 2019-10-07T15:49:36Z ♥ 1
What a meta game this is! It was quite interesting to re-simulate what I might've gone through in Ludum Dare, and I found myself making decisions not based on what was best to win the game, but what I'd normally do. THat was pretty fun~ Also, the last card can be swapped to a different sixth card, which I assume is a bug. Hopefully you'll add more cards in the future; there's still so many facets of game jamming that haven't been touched on!
Oh, and somehow, I got first place in Mood. Interesting. That's normally my lowest score, I think XD Screen.PNG
Shamanus and the Cursed Spirit by Robinerd 2019-10-07T15:34:19Z ♥ 1
Oof, this was surprisingly hard... Problem with this game is that once you build your first tower, it seems to be better to stay close to it rather than run towards the enemies and take damage, and as the game progresses, reaching new areas to build more towers becomes harder due to the sheer number of enemies spawning. The small jump doesn't help, and having more or less one path to the upper levels really restricts movement. Still, the graphics are really nice! Lots of particle effects too, which sometimes confuse me as to what's going on...
Also, when you start a new game, the price doesn't reset back to the base 300, but stays the same price from the previous round. Might want to fix that. Otherwise, not a bad game, well done~
Road to Something by GoldenEvolution 2019-10-07T15:24:36Z ♥ 2
Hm, a pretty standard platformer~ Not bad at all, seeing as this was your first game! Nice atmosphere, and the platforming can be a bit tricky at times... Also, at the last part, when I finally meet someone else, the text seems to have bugged out and I couldn't see what was being said. I assume it was something along the lines of "Oh, I'm not alone after all" or something? Either way, good job on your first entry! Hope there will be more from you in the future!
birb. by dygar 2019-10-07T15:05:46Z ♥ 1
I'm... not quite sure what I just played, but it was, uh, short and sweet! Interesting that the first level was the most challenging. Also, the key bindings are a little weird; Tab doesn't peck, Ctrl and X does, and Alt and Z act as jump keys. Peck doesn't seem to do anything, which is a shame... I suppose the most impressive thing here is that you managed to port this onto a Game Boy! Great job on that end, seriously!
itemless by NachtWitch 2019-10-07T14:55:25Z ♥ 0
Hm. Not quite sure what I was doing while playing the game... I understood after a bit that I needed to gather materials to upgrade my weapon so I can get more materials, but I ultimately felt there was no need to build anything. I could kill the monsters quite easily, even with my starter weapon. Also, the pickaxe felt like a huge downgrade because of how slow it swings, making it harder to nail enemies when they come close. Exploring the place didn't seem to yield anything interesting other than resources, and the building system seems to be bugged. I can only place down the Tier 1 blocks, but not Tier 2 or 3 blocks, even after I bought them.
Still, a nice attempt; this might be a fun game with a bit of work. Just needs more enemies and more reasons to use the other mechanics.
Better than nothing by Fictions 2019-10-07T14:27:36Z ♥ 1
What do you mean I have to unlock my friggin' health bar?!
Quite an interesting game which follows the theme quite well! It took me a few rounds of purchases and running around to figure out what was going on, but after that, the game became quite challenging! Have to admit, though, nearing the end, I was starting to think having nothing would be preferable over all the rocks and slimes and eyes thrown my way! Nice job!
Grow quickly by congusbongus 2019-10-07T14:13:23Z ♥ 1
>You found a machine-gun!
Less shooing, more shooting!
Surprisingly fun and challenging game, if a little simple... The game certainly knows how to keep you on your toes, for better or worse. Controls are a smidge iffy at times, but I never lost a level... if it's even possible to lose. Also love the little texts at the bottom. Good job!
There was something here by Adrien Dittrick 2019-10-07T13:58:51Z ♥ 1
That was certainly an interesting experience... Took me a while to figure out what was going on and what to do, but (un)luckily I found the doomsday clock early and started things off for the end game. It was kinda cool to build the whole 'world' up with my friends, too! I don't quite get what happened in the end since I apparently died; seems it's some struggle between a creator and destroyer? All in all, cool game, would sacrifice friends for more friends again!
Vengeful Spirit by Jajakeim 2019-10-07T13:37:06Z ♥ 0
A nice, simple shoot-em-up, at the same time being deceptively hard... I'm ashamed to admit it took me, like, 10-15 minutes to finish the game XD Seems the strategy is to go for Power against the small mobs to kill them off faster, then go for speed when fighting the boss to properly avoid the crazy AoE balls... Then I lost my soul TwT All in all, nice entry. Love the pixel art, too!
Egg Farm by kuviman 2019-10-07T07:46:06Z ♥ 1
That was surprisingly simple, and yet addictive! My favourite sort of game! I found myself settling down on a strategy, segregating my crops by color and destroying crops if it got more that 9 or so fruits at a time. Even so, trying to get one of each color, and with the weeds only able to kill their own kind, meant that there was at least one bugger shooting at me and making things hellish. Every time I think I'm doing well, I corner myself in bullets and die. I'm most impressed that you designed the jump button to do so many things... Really streamlines the game and makes it less confusing! All in all, well done!
ASHES TO ASHES by AkirAssasin 2019-10-07T06:15:03Z ♥ 1
An interesting puzzle game! I started out not reading the instructions, ironically as you instructed, and set the whole place ablaze trying to figure out what was going on. Gotta say, without the help of your instructions, it's hard to connect the dots...
Once I got in the groove of things, though, I started to experiment and figure out how the game works... and I managed to complete the game after about 20 mins. IT's a reasonably challenging puzzle, BUT there are exploits that make it way too easy...
1) Fire spreading only moves the fire, not make a copy. While this was probably a conscious design decision, it didn't take me long to figure out that I could GUIDE the flames away by sacrificing some houses or whatnot. I figured out which flames would move where, too, with enough testing, and could reliably move them without setting the rest of the town on fire.
2) There is no penalty for burning houses. Again, probably by design, since accidents are bound to happen, and you can always rebuild once everything is razed to the ground, but this meant I could freely burn houses until I got the structure I wanted.
Basically, I set up a stone/monument farm. I set one flame aside to trash buildings I don't want, moving it up and down by placing burnable buildings above or below it, then when I got a monument or stone, I used that to expand my town or reach pyramids. Theoretically, I can play through the whole game this way and have nothing but monuments and stones with a single castle connecting them all!
Bugs aside, the idea is certainly very interesting! I can see what you're trying to go for, and there were many moments where I found myself pondering over what the next best placement would be... Good job!
L.D. Noire by karlipoppins 2019-10-07T05:03:22Z ♥ 1
Yay, managed to beat it without using the walkthrough! If someone can figure out the puzzle by themselves, you know you're set! The main challenge in this game, really, is figuring out what's what... I'm a fan of the 8-bit aesthetic, but in a game like this where details matter, it might be best to go with another style. All in all, a nice point and click adventure with interesting solutions that aren't TOO far-fetched! Well done~
Sokobaiogenesis by Bagenzo 2019-10-07T04:38:14Z ♥ 1
I spent way too long on your game, damnit! It's certainly a very interesting take on Sokoban, I'll give you that, and it fits the theme rather well! it's like being asked to fix a jigsaw puzzle, but you gotta make the damn pieces yourself first... How the 'molecules' interact with each other is rather interesting, if a bit confusing and frustrating at times, trying to remember what combination does what... Other than that, a really cool and challenging puzzle game! Well done!
And yes, I finished the whole thing. God, that was tough.